Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 16:43:53 Player: THN-L0C Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (151) 755 Value Destroyed (6546) 6546 Prototype IDs (49) 980 Alien Tech Used (4) 800 Bonus (4857) 4857 TOTAL SCORE: 23238 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 1877 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1270 Friendly Fire -763 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Gyrokinetic Inverter Experimental Shock Absorption System Advanced Force Field Z-Drone Bay (1/2) Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Antigrav System Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Experimental Signal Interpreter Improved Armor Integrity Analyzer Experimental Actuator Array Experimental Actuator Array Advanced Transmission Jammer Experimental Cloaking Device Graphene Brace Advanced Focal Shield > --- WEAPON ----------- Lance Plasma Lance Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Improved Antigrav System Improved Linear Gravjet Antigrav Array Experimental Gyrokinetic Inverter Large Storage Unit Advanced Matter Compressor Advanced Gravity Neutralizer Experimental Actuator Array Force Booster Experimental Shock Absorption System Advanced Force Field Z-Drone Bay Heavy Tesla Rifle Improved Matter Neutralizer Compact Mass Driver Advanced Remote Datajack GAL Module [Rating: 200] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Antigrav System Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Ghost Barrier Protection Makeshift Light Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 7 | . . . 1 . . . 1 . . . . . . . . 1 . . . . 1 . 2 1 Utility 8 | . . . . . . . 4 . . . . 2 . . . 1 . . . . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 346 | 9 2 7 1 . 4 6 37 7 28 2 16 23 14 13 8 16 10 9 14 25 5 26 52 12 Power 38 | 1 . 2 . . 1 . 6 1 7 . 1 2 . . 3 . . . 3 . . 1 6 4 Engine 8 | 1 . . . . . . 3 . 4 . . . . . . . . . . . . . . . Core 17 | . . 2 . . 1 . 3 1 3 . 1 2 . . 3 . . . 1 . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . 2 . . 1 6 4 Propulsion 63 | 4 . 2 . . 1 2 8 . . . . 2 4 1 . 4 1 . . 2 2 3 23 4 Treads 6 | 2 . . . . . . 1 . . . . . . . . . . . . . . . 3 . Leg 7 | . . . . . . 1 5 . . . . . . . . . . . . 1 . . . . Wheel 6 | 2 . 2 . . 1 1 . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . . . 2 . . . . 2 4 1 . 4 1 . . 1 1 . 15 4 Flight 9 | . . . . . . . . . . . . . . . . . . . . . 1 3 5 . Utility 131 | 2 1 . . . . 1 9 2 11 1 7 8 6 6 5 7 4 6 8 14 2 14 15 2 Device 99 | 1 . . . . . . 5 1 6 1 7 8 3 5 4 6 4 6 5 10 1 13 12 1 Storage 5 | 1 1 . . . . . . . 1 . . . . . . . . . . 1 . . . 1 Processor 10 | . . . . . . . 1 . 1 . . . 1 . . 1 . . . 1 1 1 3 . Hackware 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Protection 15 | . . . . . . 1 2 1 3 . . . 2 . 1 . . . 3 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 114 | 2 1 3 1 . 2 3 14 4 10 1 8 11 4 6 . 5 5 3 3 9 1 8 8 2 Energy Gun 21 | . . . . . . . 2 . . . . 2 2 . . 1 2 . 2 5 1 3 1 . Energy Cannon 4 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 Ballistic Gun 30 | 2 . 3 1 . . 2 4 1 4 1 3 4 1 2 . . . . . . . 2 . . Ballistic Cannon 10 | . . . . . . . . . 3 . 1 2 . 1 . . . . . 1 . 1 . 1 Launcher 19 | . . . . . 2 1 2 1 . . 3 1 1 2 . 1 2 1 . 1 . 1 . . Special Weapon 4 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . 1 . 2 1 2 . . . . . . Piercing Weapon 20 | . . . . . . . 5 2 2 . 1 2 . . . . . . . 2 . 1 5 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . 2 . 2 . . . . 4 . 4 . . . . 4 6 1 3 7 1 Parts Lost 81 | . . 2 . . . 5 6 3 2 . 6 3 1 3 . . . . . 5 7 4 10 24 Power 11 | . . . . . . 1 2 . . . 2 . . . . . . . . . 1 . 1 4 Propulsion 28 | . . 2 . . . 2 . . . . . 1 . . . . . . . 3 3 . 5 12 Utility 30 | . . . . . . 2 3 2 2 . 1 . 1 1 . . . . . 2 3 4 4 5 Weapon 12 | . . . . . . . 1 1 . . 3 2 . 2 . . . . . . . . . 3 Highest Loss Streak 16 | . . 2 . . . 2 4 2 2 . 3 1 2 3 . . . . . 3 7 4 3 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 80 88 87 74 90 83 84 86 84 85 92 99 100 97 100 100 99 93 87 74 84 82 Engine 2 | . 14 3 . . . . 7 . 6 6 5 . . . . . . . . . . . . . Core 5 | . . 10 11 11 11 3 3 10 5 6 5 10 11 11 11 10 10 10 3 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 6 10 8 4 6 9 Treads 2 | . 28 15 . . . . 3 . . . . . . . . . . . . . . . 2 . Wheel 3 | . . 12 22 22 29 24 8 . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . 4 13 13 13 13 11 16 22 23 23 26 26 26 21 14 1 16 26 Device 20 | . 14 14 11 11 11 1 15 23 21 20 19 27 23 21 17 20 21 26 24 26 27 27 21 18 Storage 6 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 6 | . . . . . . . 4 2 4 6 6 5 10 11 11 10 9 5 5 5 5 10 14 12 Hackware 1 | . . . . . . . . 1 . . . . . . 5 5 5 5 5 2 . . . . Protection 3 | . . . . . . . 9 4 5 6 6 5 4 5 4 5 5 5 6 6 3 . . . Energy Gun 2 | . . . . . . . 1 . . . . 1 2 9 . . 1 10 10 7 9 7 . . Ballistic Gun 9 | . 24 28 25 33 23 20 8 13 13 13 16 9 10 3 5 5 4 . . . . . . . Launcher 1 | . . . . . . 10 4 . . . 2 . . 2 5 2 1 3 . 2 . . . . Piercing Weapon 2 | . . . . . . . 2 5 4 . . 2 . . . . . . . . 4 3 9 10 Peak Build Rating 200 | 7 8 10 12 12 24 24 70 71 75 75 76 94 94 105 107 133 140 140 146 156 168 175 194 200 Average Rating 95 | 5 7 9 10 12 14 19 57 68 71 74 73 86 89 96 104 125 131 137 141 144 152 154 175 165 On Entrance 78 | . 7 8 10 12 12 15 24 67 62 74 74 57 83 93 102 107 133 139 138 146 144 119 151 184 Naked Turns 23 | . . . . . . . . . . . . . . . . . . . . . . . . 23 Heaviest Build 125 | 13 28 28 31 31 39 36 64 60 97 97 93 108 102 97 111 104 120 125 125 114 102 111 120 114 Greatest Support 111 | 40 40 40 26 26 38 38 64 40 49 49 49 49 50 50 50 68 62 62 62 62 48 57 110 111 Greatest Overweight (x) 9 | . . 1 1 1 1 2 2 1 1 1 1 5 2 1 2 2 1 2 2 2 9 2 1 2 Average Overweight (x) . | . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 10 13 13 13 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 17 | 1 8 12 12 13 14 13 14 14 18 20 19 19 19 19 19 19 19 20 19 19 20 18 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 12 13 13 15 15 15 15 20 20 16 20 18 20 20 20 20 20 20 20 20 17 20 5 Class Distribution -------------------- 20% | Mutant 13% | Derelict-Mutant 12% | Derelict-Tank 5% | Infiltrator-Mutant 5% | Derelict-Gunner 5% | Gunner 5% | Hacker-Mutant 4% | Scavenger-Gladiator 4% | Infiltrator-Gunner 3% | Scavenger-Mutant 3% | Gladiator 3% | Hacker-Gunner 3% | Messiah-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Messiah-Tank | -5/Warlord Hacker-Gunner | -4/Proximity Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Tank | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Infiltrator-Mutant | -3/Research Infiltrator-Mutant | -3/Quarantine Gladiator | -2/Research Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 6809 | 225 220 191 20 20 40 297 488 275 405 . 356 588 181 443 50 48 445 107 100 653 31 214 814 598 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6815 | 65 385 216 50 63 . 613 433 261 481 . 315 305 214 292 . 56 539 213 310 648 86 231 552 487 Parts 275 | 7 22 13 4 1 . 21 33 9 7 . 21 14 8 8 . . 13 13 4 8 4 15 32 18 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 10 | 1 3 . . . . . . . . . . 6 . . . . . . . . . . . . Parts Field Recycled 53 | . . . . . . . . . 24 . 5 4 8 . 12 . . . . . . . . . Retrieved Matter 478 | . . . . . . . . . 137 . 10 135 66 . 130 . . . . . . . . . Parts Self-Destructed 73 | . . . . . . 20 . 4 4 . 11 . 6 . 4 . 7 12 2 3 . . . . Prevented 9 | . . . . . . 5 . . . . . . 4 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 131 | . 10 5 1 . . 21 7 4 3 . 14 8 5 13 . 2 5 7 . 7 2 4 9 4 Melee 15 | . . . . . . . . . . . . . . . . . . 2 . . 2 . 9 2 Guns 40 | . 10 5 1 . . 1 5 1 3 . 3 2 4 . . 2 . . . 2 . 1 . . Cannons 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 AOE 71 | . . . . . . 20 2 3 . . 11 5 1 13 . . 4 5 . 5 . 2 . . Classes Destroyed 18 | 1 3 . 1 1 . 3 5 . . . 1 2 . 1 . . . . . . . . . . Worker 6 | . . . . . . . 1 . . . . . . . . 1 . . . . . 2 2 . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycler 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Mechanic 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Swarmer 47 | . 2 . . . . 10 . 3 . . 9 5 . 4 . . 5 5 . . 1 . 3 . Grunt 50 | . 8 5 . . . 8 1 . 2 . . 1 5 8 . . . 2 . 5 . 2 1 2 Brawler 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 5 | . . . 1 . . . 2 . . . 1 . . . . 1 . . . . . . . . Hunter 10 | . . . . . . . 3 . . . 3 . . . . . . . . . 1 . 2 1 Programmer 12 | . . . . . . . 1 1 . . . 1 . . . 1 . . . 2 . 2 3 1 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | 3 3 2 1 1 . 8 2 3 2 . 6 5 4 9 . 2 5 5 . 4 2 4 3 4 Combat Bots Only 8 | . 2 2 1 . . 8 2 3 2 . 6 5 4 8 . 2 5 5 . 4 2 2 3 3 Max Kills in Single Turn 5 | 2 1 1 1 1 . 3 1 2 2 . 4 5 2 4 . 1 5 5 . 2 1 2 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 3 1 2 . . 4 5 1 4 . . 4 5 . 2 . 1 . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 1074 | . 33 39 4 . . 67 91 14 16 . 107 24 17 19 . 1 13 54 . 38 73 55 158 251 Missed 325 | . 6 8 2 . . 31 26 3 3 . 43 8 3 7 . . 5 14 . 13 24 16 44 69 Damage Taken 14231 | . 319 437 29 . . 570 1130 256 231 . 765 367 274 288 . 88 152 404 . 637 814 760 2470 4240 Core 2835 | . 86 119 . . . 97 230 . . . 69 20 57 23 . 23 14 37 . . 71 102 261 1626 Absorbed by Shields 836 | . . . . . . . 52 . 20 . 270 . . . . . . 235 . . 88 59 112 . Redirected to Shielding 320 | . . . . . . . 123 40 . . . . . . . . . . . 157 . . . . Ignored by Resistances 249 | . . . . . . . . . . . . . 10 . . . 35 177 . 5 . . 22 . Regen/Repaired (Parts) 120 | . . . . . . . . . . . . . . 120 . . . . . . . . . . Core Remaining (%) 72 | 100 . 18 . . . 75 . . . . 64 . . . 90 . . . . 93 . 86 51 . Volleys Fired 373 | 3 31 26 2 4 . 25 51 4 22 . 42 24 6 18 3 7 5 4 1 32 11 22 13 17 Largest 3 | 2 2 2 2 3 . 3 3 2 3 . 3 3 3 3 1 2 2 2 2 2 2 2 1 1 Hottest 188 | 40 100 40 40 63 . 82 102 56 89 . 99 147 123 133 57 90 90 188 188 188 188 106 72 113 Shots Fired 609 | 6 60 52 4 12 . 31 79 6 34 . 96 42 15 22 3 12 9 7 2 36 16 35 13 17 Gun 455 | 6 58 52 4 12 . 15 58 4 20 . 84 32 13 3 . 5 4 6 2 31 16 19 11 . Cannon 88 | . . . . . . . 16 . 14 . 3 9 1 1 3 6 4 . . . . 14 . 17 Launcher 61 | . . . . . . 16 5 2 . . 9 1 1 18 . . 1 1 . 5 . 2 . . Special 5 | . 2 . . . . . . . . . . . . . . 1 . . . . . . 2 . Kinetic 438 | 6 58 52 4 12 . 15 57 4 32 . 87 29 13 4 3 11 8 . . . . 27 . 16 Thermal 94 | . 2 . . . . . 17 . 2 . . . . . . . . 6 2 31 16 6 11 1 Explosive 54 | . . . . . . 16 5 2 . . 9 1 1 18 . . 1 1 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 7 | . . . . . . . . . . . . . . . . . . . . 5 . 2 . . Phasic 13 | . . . . . . . . . . . . 12 1 . . . . . . . . . . . Robot Hit Streak 12 | 4 10 12 1 6 . 8 11 8 8 . 6 6 7 5 . 2 3 3 2 3 7 9 2 8 Robot Miss Streak 15 | . 2 2 2 . . 4 2 2 3 . 15 7 2 2 . 1 3 3 . 3 1 3 2 2 Penetration Max 2 | . . . . . . . 1 . 1 . . 2 . 1 . 1 . . . . . 2 . . Secondary Targets 3 | . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . Shots Hit Robots 403 | 4 40 38 2 5 . 12 43 8 23 . 39 26 8 5 . 5 13 16 8 17 16 18 38 19 Core Hits 312 | 4 20 17 2 2 . 38 22 9 11 . 28 17 18 43 . 3 11 10 4 14 5 9 16 9 Critical Kills 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 8 | . 1 . . . . . 2 . . . . 2 . . . . . . . . . 3 . . Critical Strikes 26 | . 1 1 . . . . 2 1 . . . 4 . . . . 1 2 . . 4 6 4 . Destroy 10 | . 1 1 . . . . 2 . . . . 2 . . . . . . . . . 4 . . Blast 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Sever 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Impale 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Intensify 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Melee Attacks 247 | . . . . . . . 15 4 18 . 1 3 . 5 . 2 9 17 6 14 20 8 93 32 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . . . . . 5 . 2 9 17 6 14 . . . . Piercing 138 | . . . . . . . 15 4 18 . 1 3 . . . . . . . . . . 65 32 Entropic 56 | . . . . . . . . . . . . . . . . . . . . . 20 8 28 . Sneak Attacks 9 | . . . . . . . . . 2 . . 1 . . . 1 . . . . . . 3 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . . . . . . . . . . . . . . . 15 4 Damage Inflicted 23088 | 66 505 320 20 71 . 2215 1255 538 865 . 1357 1041 478 3063 . 242 1134 977 533 2960 900 1424 2227 897 Guns 4734 | 66 505 318 20 71 . 118 829 91 406 . 597 609 167 80 . 103 27 83 78 217 234 115 . . Cannons 1273 | . . . . . . . 100 . . . . 102 . 33 . 46 72 . . . . 449 . 471 Explosions 10544 | . . . . . . 2097 326 250 . . 760 271 311 2950 . . 374 355 . 1990 . 860 . . Melee 6535 | . . . . . . . . 197 459 . . 59 . . . 93 661 539 455 753 666 . 2227 426 Ramming 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 4970 | 66 505 318 20 71 . 118 809 91 406 . 597 480 134 113 . 149 99 . . . . 564 . 430 Thermal 773 | . . . . . . . 120 . . . . . . . . . . 83 78 217 234 . . 41 Explosive 7694 | . . . . . . 2097 326 250 . . 760 271 311 2950 . . 374 355 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2501 | . . . . . . . . . . . . . . . . 93 661 539 455 753 . . . . Piercing 2262 | . . . . . . . . 197 459 . . 59 . . . . . . . . . . 1121 426 Entropic 4622 | . . . . . . . . . . . . . . . . . . . . 1990 666 860 1106 . Phasic 264 | . . . . . . . . . . . . 231 33 . . . . . . . . . . . Highest Corruption 12 | . . . . . . 6 . 1 1 1 1 3 3 3 . . . . . 1 . 9 12 12 Average Corruption 3 | . . . . . . 6 . 1 1 1 1 1 3 3 . . . . . 1 . 6 9 6 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 81 | . . . . . . 6 . 2 9 . 11 6 7 . . . . . . 1 . 4 32 3 Message Errors 21 | . . . . . . 1 . 1 3 . 4 1 2 . . . . . . . . . 9 . Matter Fused 20 | . . . . . . 3 . . 2 . 1 . 3 . . . . . . 1 . 1 9 . Heat Flow Errors 12 | . . . . . . 1 . 1 . . 3 1 1 . . . . . . . . 1 3 1 Energy Discharges 5 | . . . . . . 1 . . 2 . 1 1 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . . . 1 . 1 1 . . . . . . . . . . 5 1 Data Loss (major) 7 | . . . . . . . . . 1 . 1 1 . . . . . . . . . . 3 1 Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . Overflow Damage 1678 | . . . . . . 76 12 96 126 . 18 20 . 25 . 88 291 18 57 428 86 116 102 119 Projectiles 89 | . . . . . . . . . . . . . . . . 20 . . . . . 46 . 23 Explosions 434 | . . . . . . 76 12 10 . . 18 1 . 25 . . 3 . . 219 . 70 . . Melee 1155 | . . . . . . . . 86 126 . . 19 . . . 68 288 18 57 209 86 . 102 96 Knockbacks 10 | . . . . . . . . . . . . . . . . 1 1 . . . . 2 . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . . 1 1 . . . . 2 . 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 479 | . . 1 . . . 66 . 71 . . 118 . 10 56 . . 35 . . 122 . . . . Shots 13 | . . . . . . 2 . 1 . . 5 . 2 1 . . 1 . . 1 . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 20 100 8 40 291 225 244 270 340 . 264 222 216 64 60 256 234 198 96 132 100 167 305 360 Average Temperature 91 | . 6 36 7 19 154 68 54 111 139 . 120 56 83 27 26 176 141 41 48 51 44 89 131 184 Received Heat Transfer 1477 | . 150 246 18 . . 45 178 . 119 . 10 45 120 27 . . . 119 . 69 9 52 99 171 Effects 6 | . . . . . . . . . 5 . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . Heat Transferred 977 | . . . . . . . 237 . . . . . . . . . . 111 74 222 296 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1055 | 15 291 131 49 23 . . 785 . . . . 1055 . . . 205 . . . . 81 184 244 283 Initial 940 | . 9 6 . 18 . . 356 . . . . 940 . . . . . . . . . 21 93 146 Average 234 | 6 102 57 31 18 . . 466 . . . . 894 . . . 53 . . . . 10 55 116 170 Maximum Alert Level 3 | . 1 . . . . . 3 . . . . 3 . . . 1 . . . . . . 1 1 Low Security (%) 68 | 100 93 100 100 100 . . . . . . . . . . . 98 . . . . 100 100 88 63 Level 1 11 | . 6 . . . . . 40 . . . . . . . . 1 . . . . . . 11 36 Level 2 5 | . . . . . . . 42 . . . . . . . . . . . . . . . . . Level 3 14 | . . . . . . . 17 . . . . 100 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . . . . 1 4 . . . . 8 . . . 1 . . . . 2 2 3 3 Investigation 4 | . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Extermination 8 | . . . . . . . 2 . . . . 1 . . . 1 . . . . 1 1 2 . Reinforcement 12 | . 1 . . . . . 2 . . . . 6 . . . . . . . . 1 . . 2 Assault 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 9 | . 1 . . . . . 1 . . . . 2 . 1 . . . . . . . . 2 2 Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . . . 8 2 . . Distress Signals 10 | . . . . . . . . . . . . . . . . . . . . . 8 2 . . Times Spotted 269 | . 18 5 1 . . 24 25 5 3 . 19 21 5 29 . 3 5 10 . 7 9 9 44 27 Peak Tracking Total 14 | . 4 2 . . . 7 4 3 3 . 6 5 4 13 . 3 5 5 . 3 5 4 7 14 Tactical Retreats 10 | . 1 . . . . . 2 . . . . . . . . . . 1 . . . 2 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . 1 7 . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 17 | . . . . . . 1 12 . . . . 1 . . . . . . . . . 2 . 1 Max in Single Turn 1 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 29 | . 5 . 1 . . . 2 . 2 4 . 1 . 2 . 3 1 . 4 . . 1 3 . Terminals 8 | . 5 . 1 . . . . . 1 . . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Total Hacks 98 | . 16 . 5 . . . 5 . 2 27 . 3 . 5 . 10 1 . 17 . . 2 5 . Successful 71 | . 8 . 1 . . . . . 2 27 . 1 . 5 . 4 1 . 17 . . 2 3 . Failed 27 | . 8 . 4 . . . 5 . . . . 2 . . . 6 . . . . . . 2 . Catastrophic 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 16 . 5 . . . 9 . 1 . . 11 . 1 . 11 . . . . 5 13 12 . Terminals 24 | . 16 . 5 . . . . . 1 . . . . . . . . . . . . 2 . . Fabricators 7 | . . . . . . . 1 . . . . . . . . 6 . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . 3 . . . 3 . . . . . . . . Recycling Units 7 | . . . . . . . 4 . . . . . . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Terminal Hacks 54 | . . . . . . . . . 2 27 . . . 5 . . 1 . 17 . . 2 . . Record 23 | . . . . . . . . . 1 11 . . . 4 . . . . 5 . . 2 . . Part Schematic 13 | . . . . . . . . . . 9 . . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 12 | . 8 . 1 . . . . . . . . . . . . 2 . . . . . . 1 . Terminals 9 | . 8 . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Skim 6 | . 5 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 5 . 1 . . . 2 . . . . 1 . . . 1 . . . . . 1 2 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 9 . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . 3 3 3 1 . Robots Rewired 7 | . . . . . . 2 . . . . . . . 5 . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . 2 . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 32 | . . . . . 4 2 3 . . . . 7 . 5 . 2 . . . . 3 . 6 . Largest Group 6 | . . . . . 4 5 6 . . . . 5 . 5 2 3 1 . . . 3 . 3 . Highest-Rated Group 391 | . . . . . 149 166 315 . . . . 249 . 236 98 148 31 . . . 288 . 391 . Highest-Rated Ally 167 | . . . . . 38 38 70 . . . . 85 . 49 49 50 31 . . . 96 . 167 . Zionite Dispatches 12 | . . . . . . . 1 . . . . 3 . . . 3 . . . . 1 . 4 . Heavy 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Light 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Total Orders 35 | . . . . . . . 1 . 4 . 2 2 1 2 3 . 4 4 . 5 . 3 4 . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . EXPLORE 25 | . . . . . . . . . 3 . 2 . 1 . 3 . 3 4 . 5 . 2 2 . RETURN 6 | . . . . . . . 1 . 1 . . 1 . . . . 1 . . . . 1 1 . Ally Attacks 216 | . . . . . . 44 56 . . . . 35 . 43 . 9 . . . . 13 . 16 . Total Damage 8919 | . . . . . . 1529 2373 . . . . 1084 . 1428 . 390 . . . . 440 . 1675 . Kills 53 | . . . . . . 8 15 . . . . 9 . 9 . 2 . . . . 3 . 7 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . 2 . . . 1 . 1 1 . 1 . 1 . 1 . . 2 . . . . . . Drone Launches 27 | . . . . . . . 1 . 3 . 2 1 1 . 3 . 3 4 . 5 . 2 2 . Drone Recoveries 22 | . . . . . . . 1 . 3 . . . 1 . 2 . 3 4 . 5 . 1 2 . Zionite Intel Received 5 | . . . . . . . 1 . . . . . . . . . . . . . 1 3 . . Branch Access 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 17314 | 92 913 600 63 95 1221 440 1000 369 1474 96 998 874 349 744 789 446 796 775 277 1695 513 711 1499 485 Spaces Moved 10700 | 53 389 392 53 80 1214 298 733 313 911 88 595 546 235 565 362 270 352 281 212 760 228 310 1090 370 Core 47 | 1 . . . . . . . . . . . . . . . . . . . . . . . 46 Treads 782 | 25 389 158 . . . . . . . . . . . . . . . . . . . . 210 . Legs 20 | . . . . . . . 20 . . . . . . . . . . . . . . . . . Wheels 2372 | 27 . 234 53 80 1214 298 466 . . . . . . . . . . . . . . . . . Hover 6948 | . . . . . . . 247 313 911 88 595 546 235 565 362 270 352 281 212 760 228 . 659 324 Flight 531 | . . . . . . . . . . . . . . . . . . . . . . 310 221 . Fastest Speed 31 | 50 160 105 105 105 90 90 56 106 106 106 106 106 105 105 105 102 104 110 110 110 182 114 32 31 Average Speed 114 | 122 160 127 105 105 94 100 97 106 106 106 106 130 108 105 156 120 109 118 110 144 195 131 99 93 Slowest Speed 760 | 160 160 160 105 105 105 120 190 106 106 106 106 310 158 105 162 162 110 172 172 194 760 200 225 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Exploration Rate (%) 51 | 3 61 81 7 16 89 54 24 50 92 75 81 18 37 79 82 6 96 86 61 95 9 33 32 11 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 9 | . 3 . . 1 1 . . . . 1 . . . . . . . . 3 . . . . . Known Exits Taken 9 | . . 1 1 . . . 1 . . . 1 1 . . . 1 . . . . 1 1 1 . Unknown Exits Taken 15 | 1 1 . . 1 1 1 . 1 1 1 . . 1 1 1 . 1 1 1 1 . . . . Scrap Searched 29 | . . 1 . 2 4 1 . 2 8 . 1 . 3 . 1 . 4 1 . 1 . . . . Spaces Dug 182 | . 2 . . . . . 16 . 13 . 3 4 . 5 4 3 . 2 . 62 13 8 37 10 Terrain Destroyed 1003 | . 2 . . . . 149 51 35 17 . 146 39 27 165 4 7 27 20 . 164 14 84 37 15 Melee 87 | . . . . . . . 13 . 4 . 1 2 . 5 . 1 . 2 . 4 9 8 28 10 Projectile 103 | . 2 . . . . . 4 . 13 . 8 13 7 . 4 6 2 1 . 17 5 7 9 5 AOE 812 | . . . . . . 149 34 35 . . 136 24 20 160 . . 25 17 . 143 . 69 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 14832 | 70 615 446 56 83 1296 404 922 333 1364 89 876 671 314 682 587 375 738 685 240 1298 265 571 1404 448 Wait 2818 | 1 189 20 . . 60 65 53 . 355 . 218 39 49 19 202 67 356 375 . 447 1 169 110 23 Move 10676 | 52 388 391 52 79 1213 297 732 312 910 87 594 545 234 564 361 269 351 280 211 759 227 309 1089 370 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 177 | 5 5 . 1 . 9 3 15 1 16 . 2 20 6 12 5 6 3 . 2 11 . 15 38 2 Fast Attach 59 | 6 . . 1 . 1 2 7 1 1 . . 5 . 1 . 1 . . 2 3 2 6 19 1 Attach 81 | 1 . 2 . . 1 3 8 1 3 . 3 4 5 3 1 1 1 . . 5 . 9 22 8 Detach 14 | . . . . . . . . . . . . 1 . . . . . . . . . 4 8 1 Swap 213 | 2 2 5 . . 2 1 22 5 24 2 13 14 9 9 7 14 9 9 13 17 3 12 16 3 Drop 162 | . . . . . 10 1 19 . 15 . 3 16 5 9 8 8 4 . 5 10 1 17 30 1 Fire 373 | 3 31 26 2 4 . 25 51 4 22 . 42 24 6 18 3 7 5 4 1 32 11 22 13 17 Melee 203 | . . . . . . . 15 4 18 . 1 3 . 5 . 2 9 17 6 14 20 8 59 22 Ram 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 54 | . . . . . . 7 . 5 . . . . . 42 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 15) 699 | -10/Materials | Discovered new exit (range 6) 852 | -10/Materials | Learned 2 Storage zone layouts 916 | -10/Materials | Identified exit to Materials 920 | -10/Materials | Learned 4 Recycling zone layouts 921 | -10/Materials | Learned location of Storage (-8) 924 | -10/Materials | Learned location of Recycling (-8) 937 | -10/Materials | Learned Storage machine intel 959 | -10/Materials | Identified exit to Subcaves 1006 | -10/Materials | Entered Mines 1085 | -10/Mines | Found DCF Scrap (14 items) 1117 | -10/Mines | Learned 8 Materials zone layouts 1163 | -10/Mines | Core integrity fell below 50% 1343 | -10/Mines | Core integrity fell below 20% 1481 | -10/Mines | Discovered exit to Materials (range 7) 1606 | -10/Mines | Entered Materials 1606 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1607 | -9/Materials | Identified exit to Mines 1669 | -9/Materials | Entered Mines 1760 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1764 | -9/Mines | Entered Zion 1837 | -7/Zion | Received a visual enhancement algorithm 1858 | -7/Zion | Discovered new exit (range 13) 1948 | -7/Zion | Build established: Gunner 2018 | -7/Zion | Given the Hacking Drone Bay 2022 | -7/Zion | Found Prototype Device 2352 | -7/Zion | Found Prototype Launcher 2355 | -7/Zion | Found Prototype Launcher 2360 | -7/Zion | Found Prototype Launcher 2400 | -7/Zion | Build established: Derelict-Gunner 2474 | -7/Zion | Identified Rocket Array (x2) 2476 | -7/Zion | Identified Gui. Missile Launcher 2668 | -7/Zion | Met Imprinter 2689 | -7/Zion | Imprinted 2691 | -7/Zion | Declared Zion's savior 2730 | -7/Zion | Learned location of Data Miner (-6) 2773 | -7/Zion | Build established: Mutant 2781 | -7/Zion | Found GAL Module 2985 | -7/Zion | Entered Proximity Caves 2985 | -6/Proximity Caves | Accompanied by 4 allies 2994 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3071 | -6/Proximity Caves | Destroyed 8 combat bots 3224 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3316 | -6/Proximity Caves | Learned 4 Factory zone layouts 3357 | -6/Proximity Caves | Build established: Gunner 3392 | -6/Proximity Caves | Discovered new exit (range 3) 3425 | -6/Proximity Caves | Entered Factory 3425 | -6/Factory | Accompanied by 4 allies 3425 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3554 | -6/Factory | Identified Hacking Drone Bay 3628 | -6/Factory | Discovered new exit (range 13) 3666 | -6/Factory | Retrieved Zion intel report: Branch Access 3666 | -6/Factory | Identified exit to Lower Caves 3666 | -6/Factory | Identified exit to Extension 3667 | -6/Factory | Zion Light squad teleported in 3721 | -6/Factory | Identified exit to Factory 4202 | -6/Factory | Lost 4 allies 4231 | -6/Factory | Lost 4 parts (1p3u) 4425 | -6/Factory | Entered Lower Caves 4544 | -6/Lower Caves | Murdered 3 allies 4695 | -6/Lower Caves | Learned Factory terminal intel 4743 | -6/Lower Caves | Discovered new exit (range 11) 4794 | -6/Lower Caves | Entered another Lower Caves area 4891 | -6/Lower Caves | Build established: Scavenger-Mutant 4928 | -6/Lower Caves | Discovered exit to Factory (range 23) 5052 | -6/Lower Caves | Encountered a Warlord checkpoint 5184 | -6/Lower Caves | Found DCF Scrap (13 items) 5714 | -6/Lower Caves | Learned 8 Factory zone layouts 5714 | -6/Lower Caves | Discovered new exit (range 9) 5818 | -6/Lower Caves | Build established: Derelict-Mutant 6268 | -6/Lower Caves | Entered Data Miner 6268 | -6/Data Miner | Discovered new exit (range 6) 6282 | -6/Data Miner | Met Data Miner 6311 | -6/Data Miner | Learned location of Section 7 (-3) 6311 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6330 | -6/Data Miner | Received God Mode back door access code from Data Miner 6364 | -6/Data Miner | Entered Proximity Caves 6396 | -5/Proximity Caves | Build established: Derelict-Tank 6487 | -5/Proximity Caves | Spotter reported a threat 6520 | -5/Proximity Caves | Learned Factory non-interactive machine intel 6743 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6755 | -5/Proximity Caves | Spotter reported a threat 6806 | -5/Proximity Caves | Spotter reported a threat 6808 | -5/Proximity Caves | Spotter reported a threat 6859 | -5/Proximity Caves | Spotter reported a threat 7165 | -5/Proximity Caves | Spotter reported a threat 7186 | -5/Proximity Caves | Spotter reported a threat 7230 | -5/Proximity Caves | Spotted B-75 Beast 7239 | -5/Proximity Caves | Spotter reported a threat 7338 | -5/Proximity Caves | Discovered exit to Factory (range 3) 7362 | -5/Proximity Caves | Entered Factory 7362 | -5/Factory | Evolved 2 slots: Utility x2 7363 | -5/Factory | Identified exit to Upper Caves 7364 | -5/Factory | Loaded intel: 200 non-interactive machine locations 7365 | -5/Factory | Loaded intel: 26 terminal locations 7365 | -5/Factory | Lost 3 parts (1p1u1w) 7403 | -5/Factory | Zion Kinetic Resupply teleported in 7540 | -5/Factory | Zion Fire squad teleported in 7662 | -5/Factory | Search patrols dispatched 7774 | -5/Factory | Zion Heavy squad teleported in 7962 | -5/Factory | Search patrols dispatched 8002 | -5/Factory | Lost 4 allies 8153 | -5/Factory | Discovered new exit (range 7) 8236 | -5/Factory | Entered Upper Caves 8382 | -5/Upper Caves | Learned Factory stockpile data 8571 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8585 | -5/Upper Caves | Entered Warlord 8620 | -5/Warlord | System corruption cleaned by Quarantine Array 8892 | -5/Warlord | Build established: Messiah-Tank 8912 | -5/Warlord | Rebuked by Warlord 8923 | -5/Warlord | Opened Warlord's prototype stash 8930 | -5/Warlord | Found Prototype Reactor 8933 | -5/Warlord | Found Prototype Device 8937 | -5/Warlord | Warlord's base attacked by MAIN.C 8938 | -5/Warlord | Found Prototype Hackware 8943 | -5/Warlord | Found Prototype Device 9005 | -5/Warlord | Found Prototype Piercing Weapon 9008 | -5/Warlord | Found Prototype Piercing Weapon 9015 | -5/Warlord | Found Prototype Launcher 9163 | -5/Warlord | Identified System Purifier 9164 | -5/Warlord | Identified Exp. Cloaking Device 9196 | -5/Warlord | Identified Ghost Barrier 9215 | -5/Warlord | Destroyed 8 combat bots 9231 | -5/Warlord | Warlord forces counterattacked 9244 | -5/Warlord | Spotted Striker 9247 | -5/Warlord | Spotted Striker 9263 | -5/Warlord | Allies destroyed Striker 9276 | -5/Warlord | Spotted Executioner 9280 | -5/Warlord | Lost 3 parts (1u2w) 9310 | -5/Warlord | Lost 4 allies 9312 | -5/Warlord | Discovered new exit (range 9) 9329 | -5/Warlord | Entered Proximity Caves 9329 | -4/Proximity Caves | Accompanied by 2 allies 9546 | -4/Proximity Caves | Build established: Hacker-Gunner 9556 | -4/Proximity Caves | Learned Research garrison access intel 9743 | -4/Proximity Caves | Discovered new exit (range 85) 9866 | -4/Proximity Caves | Found DCF Scrap (14 items) 10118 | -4/Proximity Caves | Entered Factory 10118 | -4/Factory | Accompanied by 2 allies 10118 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10165 | -4/Factory | Build established: Derelict-Gunner 10243 | -4/Factory | Discovered new exit (range 5) 10253 | -4/Factory | Identified exit to Upper Caves 10356 | -4/Factory | Zion Demo squad teleported in 10423 | -4/Factory | Zion Recon squad teleported in 10478 | -4/Factory | Discovered exit to Upper Caves (range 5) 10534 | -4/Factory | Zion Hover Resupply teleported in 10564 | -4/Factory | Entered Upper Caves 10564 | -4/Upper Caves | Accompanied by 1 ally 10992 | -4/Upper Caves | Discovered new exit (range 96) 11114 | -4/Upper Caves | Build established: Derelict-Mutant 11193 | -4/Upper Caves | Encountered a Warlord checkpoint 11360 | -4/Upper Caves | Entered another Upper Caves area 11731 | -4/Upper Caves | Discovered new exit (range 17) 11826 | -4/Upper Caves | Discovered new exit (range 110) 11940 | -4/Upper Caves | Learned Research non-interactive machine intel 11997 | -4/Upper Caves | Learned Research terminal intel 12135 | -4/Upper Caves | Entered Zhirov 12135 | -4/Zhirov | Discovered new exit (range 3) 12155 | -4/Zhirov | Met Zhirov 12175 | -4/Zhirov | Learned location of Quarantine (-3) 12175 | -4/Zhirov | Learned location of Testing (-2) 12175 | -4/Zhirov | Learned location of Command (-1) 12185 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12208 | -4/Zhirov | Found Alien Artifact 12208 | -4/Zhirov | Identified Integrated Dissipator 12208 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12366 | -4/Zhirov | Found Alien Artifact 12412 | -4/Zhirov | Entered Proximity Caves 12538 | -3/Proximity Caves | Build established: Hacker-Mutant 13132 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 13136 | -3/Proximity Caves | Encountered a Derelict guarding a broken Freighter 13198 | -3/Proximity Caves | Found Prototype Processor 13205 | -3/Proximity Caves | Identified Vortex Lance (x2) 13220 | -3/Proximity Caves | Identified Vortex Catalyst Activator 13603 | -3/Proximity Caves | Build established: Infiltrator-Gunner 13677 | -3/Proximity Caves | Lost 3 parts (1n2u) 14086 | -3/Proximity Caves | Discovered new exit (range 11) 14107 | -3/Proximity Caves | Entered Research 14107 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14108 | -3/Research | Loaded intel: 63 non-interactive machine locations 14109 | -3/Research | Loaded intel: 24 terminal locations 14110 | -3/Research | Loaded intel: 4 garrison access locations 14301 | -3/Research | Build established: Infiltrator-Mutant 14499 | -3/Research | Found Prototype Processor 14499 | -3/Research | Identified Exp. Terrain Scan Processor 14549 | -3/Research | Retrieved Zion intel report: Branch Access 14549 | -3/Research | Identified exit to Quarantine 14550 | -3/Research | Zion Light squad teleported in 14611 | -3/Research | Lost 3 allies 14620 | -3/Research | Entered Quarantine 14648 | -3/Quarantine | Lost 7 parts (1p3n3u) 14666 | -3/Quarantine | Identified Exp. Signal Interpreter 14812 | -3/Quarantine | Identified Vortex Chain Reactor 14909 | -3/Quarantine | Found Alien Artifact 14913 | -3/Quarantine | Found Alien Artifact 14915 | -3/Quarantine | Found Alien Artifact 14917 | -3/Quarantine | Found Alien Artifact 14926 | -3/Quarantine | Found Alien Artifact 14928 | -3/Quarantine | Found Alien Artifact 14935 | -3/Quarantine | Found Alien Artifact 14935 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 14935 | -3/Quarantine | Initialized slip node 14980 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 15157 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 15315 | -3/Quarantine | Discovered new exit (range 13) 15319 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 15324 | -3/Quarantine | Lost 4 parts (4u) 15330 | -3/Quarantine | Identified exit to Research 15331 | -3/Quarantine | Entered Research 15331 | -2/Research | Evolved 2 slots: Propulsion x2 15381 | -2/Research | Found Prototype Device 15381 | -2/Research | Identified Exp. Actuator Array 15383 | -2/Research | Found Exp. Actuator Array 15386 | -2/Research | Found Exp. Actuator Array 15388 | -2/Research | Found Exp. Actuator Array 15591 | -2/Research | Build established: Mutant 15688 | -2/Research | Found Prototype Device 15688 | -2/Research | Identified Exp. Shock Absorption System 15761 | -2/Research | Identified Transdimensional Reconstructor 15761 | -2/Research | Warped through subspace 15761 | -2/Research | Spotted B-90 Cyclops 15797 | -2/Research | Lost 3 parts (2n1u) 15827 | -2/Research | Identified Hpw. Transdimensional Reconstructor (x4) 15827 | -2/Research | Warped through subspace 15877 | -2/Research | Warped through subspace 15891 | -2/Research | Warped through subspace 16012 | -2/Research | Zion hero teleported in (P1-3CE) 16020 | -2/Research | Build established: Gladiator 16054 | -2/Research | Zion Hover Resupply teleported in 16124 | -2/Research | Garrison activated, responded to threat 16269 | -2/Research | System corruption reached 10% 16306 | -2/Research | Zion Heavy squad teleported in 16310 | -2/Research | P-80 Master assimilated allied P1-3CE 16333 | -2/Research | Zion Heavy squad teleported in 16352 | -2/Research | Warped through subspace 16383 | -2/Research | Lost 3 allies 16451 | -2/Research | Found Exp. Actuator Array 16454 | -2/Research | Found Exp. Actuator Array 16738 | -2/Research | Discovered new exit (range 5) 16739 | -2/Research | Terminal network hard line cut 16741 | -2/Research | Identified exit to Access 16830 | -2/Research | Entered Access 16830 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 16965 | -1/Access | Build established: Scavenger-Gladiator 17236 | -1/Access | Lost 16 parts (3p9n3u1w) 17287 | -1/Access | Core integrity fell below 50% 17291 | -1/Access | System corruption reached 10% 17292 | -1/Access | Released all parts (7) 17298 | -1/Access | Spotted B-99 Colossus 17303 | -1/Access | Core integrity fell below 20% 17315 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 17292_ Released Lance. 17292_ Released Hcp. Storage Unit. 17292_ W-44 Eye sends out distress signal. 17299_ Triggered Alarm Trap. 17299_ An alarm sounds. 17299_ ALERT: Alarm triggered, dispatching investigation squad. 17302_ Slug penetrates Wall. 17302_ Penetrated by Slug. 17302_ Slug penetrates U-05 Engineer. 17302_ U-05 Engineer suffers critical hit (Destroy). 17302_ U-05 Engineer destroyed. 17302_ Detecting system override signal. 17305_ Knocked back. 17305_ Terminal disabled. 17305_ Slug penetrates Wall. 17305_ Penetrated by Slug. 17305_ Slug penetrates Wall. 17307_ B-99 Colossus activates siege mode. 17309_ Penetrated by Slug. 17312_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #???????????????####???????????????????????? | | ???# #???????????????# #???????????????????????? | | ???# ################# #######?????????????????? | | #### % #?????????????????? | | ! ! #?????????????????? | | |%! #?????????????????? | | ####+###########+#### "" #?????????????????? | | ??? ???????? ?# "" ##?????????????????? | | ??? ??????# #"T #??????????????????? | | ??? ??????# #""" #??????????????????? | | ??? ??????# # "" #??????????????????? | | ??? ""??????# # #??????????????????? | | ?? """??????# # % #??????????????????? | | ?? ""??????# # #??????????????????? | | ??? ????????# # #??????????????????? | | ??? ????????# #=!= #??????????????????? | | ????????????# #!!= #??????????????????? | | ????????????# #!!= w #??????????????????? | | ????????????######### #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# **= #??????????????????? | | ????????????????????# **= #??????????????????? | | ????????????????????# *@= ! #??????????????????? | | ????????????????????# R A k ????????????? | | ????????????????????# % ######+#???????????? | | ??????????????????? ?????????????????? | | ????????????????? ???????????????? | | ????????????????############+######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 4 Additional Mass Support 16 Armor Coverage 350 Resistance: KI 30 Resistance: TH 25 Resistance: EX 75 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 90 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Kinecelleration 30 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Friend Of Zion Heroic Deeds Challenges ------------ None Game ------ Seed FortressGrapheneEdition Manual? 0 Play Time 03:29:42 Cumulative 305.3 hours Start 2024.10.05 @ 12:59:26 End 2024.10.05 @ 16:43:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 78 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6420eaf2-1aa9-4ed4-b968-6e23280566a3