Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 02:12:13 Player: Vyx Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (237) 1185 Value Destroyed (7255) 7255 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3257) 3257 TOTAL SCORE: 14097 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2757 Cogmind --------- Core Integrity 0/700 Matter 42/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Coolant Injector Energy Filter Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Energy Filter Layered Medium Armor Plating Reactive Plating > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Advanced Treads Advanced Treads Advanced Treads Advanced Cooling System Coolant Injector Coolant Injector High-capacity Battery High-capacity Battery Large Matter Pod High-capacity Matter Pod Matter Filter Matter Filter Hacking Suite Hacking Suite High-powered Tractor Beam High-powered Tractor Beam Heavy Particle Cannon Heavy Particle Cannon Plasma Cannon Flak Gun Axe [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Matter Filter Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 240 | 8 34 29 53 116 Power 16 | 1 3 3 4 5 Engine 9 | 1 . 3 . 5 Core 7 | . 3 . 4 . Reactor . | . . . . . Propulsion 55 | 2 6 4 21 22 Treads 37 | 2 . 4 14 17 Leg 11 | . . . 6 5 Wheel 6 | . 6 . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 54 | 2 6 7 14 25 Device 27 | 1 2 3 5 16 Storage 3 | 1 2 . . . Processor 5 | . 2 1 1 1 Hackware 1 | . . 1 . . Protection 18 | . . 2 8 8 Artifact . | . . . . . Weapon 115 | 3 19 15 14 64 Energy Gun 12 | 1 4 7 . . Energy Cannon 24 | . . 2 7 15 Ballistic Gun 15 | 2 1 3 3 6 Ballistic Cannon 28 | . 10 . 2 16 Launcher 23 | . . . 2 21 Special Weapon . | . . . . . Impact Weapon 7 | . 4 3 . . Slashing Weapon 6 | . . . . 6 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 2 2 Parts Lost 67 | . 1 8 15 43 Power 6 | . . 2 2 2 Propulsion 23 | . . 1 6 16 Utility 25 | . . 3 5 17 Weapon 13 | . 1 2 2 8 Highest Loss Streak 19 | . 1 4 7 19 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 96 98 98 Engine 3 | . . 8 . 6 Core 6 | . 13 2 8 . Treads 23 | . 5 17 31 35 Leg 1 | . . . 3 1 Wheel 7 | . 22 4 . . Device 10 | . 5 8 7 16 Storage 10 | . 14 11 9 7 Processor 5 | . 8 13 4 . Protection 8 | . . 7 14 12 Energy Gun 3 | . 3 16 . . Energy Cannon 3 | . . 1 7 5 Ballistic Gun 2 | . 1 2 4 1 Ballistic Cannon 10 | . 21 . 4 6 Naked Turns 1 | . . . . 1 Heaviest Build 134 | 13 92 98 111 134 Greatest Support 132 | 40 40 40 104 132 Greatest Overweight (x) 38 | . 9 8 7 38 Average Overweight (x) 2 | . 4 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 24 Most Carried 25 | 8 25 25 25 25 Average Carried 22 | 4 20 24 24 23 Final Capacity 25 | 8 25 25 25 5 Final Carried 25 | 7 24 25 23 5 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 7826 | 283 2357 1128 1269 2789 Remotely 648 | . . . . 648 Salvage Created 8010 | 116 1622 1050 2039 3183 Parts 480 | 6 121 78 117 158 Haulers Intercepted 9 | . 2 1 5 1 Recyclers Shooed 13 | . 7 2 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 168 | . 20 27 41 80 Melee 3 | . . . . 3 Guns 41 | . 7 19 10 5 Cannons 90 | . 13 3 27 47 AOE 30 | . . 4 2 24 Classes Destroyed 16 | 2 6 4 1 3 Worker 27 | . 20 . 4 3 Builder 15 | . 6 3 3 3 Tunneler 4 | 2 2 . . . Hauler 9 | . 2 1 5 1 Recycler 12 | 1 7 . . 4 Mechanic 1 | . . . . 1 Operator 7 | . 1 2 2 2 Watcher 9 | . 3 . 2 4 Swarmer 25 | . . 11 6 8 Grunt 94 | . 20 9 26 39 Brawler 8 | . . 1 1 6 Duelist 5 | . . 1 . 4 Protector 2 | . . . . 2 Sentry 20 | . . 5 6 9 Hunter 4 | . . . 2 2 Programmer 10 | . . . . 10 Best Kill Streak 11 | 1 4 5 4 11 Combat Bots Only 7 | . 3 4 4 7 Max Kills in Single Turn 4 | 1 1 3 2 4 Gunslinging 1 | . . 1 1 . Exploded 4 | . . 1 1 4 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 1244 | . 76 113 337 718 Missed 343 | . 16 39 75 213 Damage Taken 12966 | . 787 1013 3443 7723 Core 1425 | . 135 116 473 701 Absorbed by Shields 440 | . . . 208 232 Ignored by Resistances 256 | . . . 102 154 Regen/Repaired (Parts) 289 | . 207 . 82 . Core Remaining (%) 57 | 100 46 71 14 . Volleys Fired 653 | 5 190 53 169 236 Largest 2 | 2 2 2 2 2 Hottest 155 | 60 100 133 136 155 Shots Fired 1246 | 10 360 96 326 454 Gun 346 | 10 110 78 87 61 Cannon 847 | . 250 18 235 344 Launcher 53 | . . . 4 49 Special . | . . . . . Kinetic 790 | 8 307 8 179 288 Thermal 343 | 2 53 28 143 117 Explosive 53 | . . . 4 49 Electromagnetic 60 | . . 60 . . Robot Hit Streak 26 | 7 26 9 16 23 Robot Miss Streak 8 | 1 6 4 8 4 Penetration Max 1 | . . . 1 1 Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 742 | 8 180 65 205 284 Core Hits 400 | 4 79 45 89 183 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed . | . . . . . Critical Strikes 23 | . 6 1 6 10 Burn 2 | . 1 1 . . Meltdown 3 | . . . 2 1 Blast 18 | . 5 . 4 9 Melee Attacks 48 | . 27 3 . 18 Impact 30 | . 27 3 . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 19867 | 73 2844 1544 4862 10544 Guns 3436 | 72 646 1027 850 841 Cannons 11800 | . 2136 209 3788 5667 Explosions 4114 | . . 301 180 3633 Melee 250 | . . . . 250 Ramming 267 | 1 62 7 44 153 Kinetic 9536 | 49 2551 66 2231 4639 Thermal 5253 | 23 231 640 2407 1952 Explosive 3730 | . . . 180 3550 Electromagnetic 831 | . . 831 . . Impact . | . . . . . Slashing 250 | . . . . 250 Piercing . | . . . . . Highest Corruption 10 | . . 4 1 10 Average Corruption 2 | . . 3 1 2 Corruption Purged 5 | . . . . 5 Corruption Blocked 8 | . . . . 8 Effects 139 | . . 29 18 92 Message Errors 35 | . . 6 7 22 Matter Fused 35 | . . 7 4 24 Heat Flow Errors 20 | . . 6 2 12 Energy Discharges 22 | . . 4 1 17 Parts Rejected 1 | . . . . 1 Data Loss (minor) 13 | . . 3 3 7 Data Loss (major) 2 | . . . . 2 Misfires 6 | . . . 1 5 Alerts 1 | . . 1 . . Weapon Failures 4 | . . 2 . 2 Overload Shots . | . . . . . Overflow Damage 300 | . 20 74 61 145 Projectiles 148 | . 20 . 53 75 Explosions 147 | . . 74 8 65 Melee 5 | . . . . 5 Knockbacks 66 | . 23 . 23 20 Impact 2 | . . . 1 1 Kinetic 62 | . 23 . 21 18 Secondary 2 | . . . 1 1 Self-Inflicted Damage 416 | . 78 165 . 173 Shots 10 | . 1 3 . 6 Rammed 24 | 1 8 2 3 10 Targets Rammed 32 | 2 8 3 4 15 Kicked . | . . . . . Crushed 8 | 1 . 1 1 5 Highest Temperature 571 | 10 342 321 375 571 Average Temperature 93 | 7 59 78 115 109 Received Heat Transfer 5152 | . 396 186 1907 2663 Effects 27 | . 5 2 3 17 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . 1 . 1 1 Interference 15 | . 3 2 1 9 Matter Decay 1 | . . . . 1 Short Circuit 4 | . 1 . 1 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions 1 | . . . . 1 Robots Melted 4 | . . 1 2 1 Combat Hostiles 4 | . . 1 2 1 Parts Melted 14 | . 1 4 5 4 Heat Transferred 8740 | 50 703 1077 3922 2988 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 5 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 2048 | 15 418 603 1052 2048 Initial 478 | . 9 173 254 478 Average 552 | 7 153 257 512 1004 Maximum Alert Level 5 | . 2 2 3 5 Low Security (%) 26 | 100 67 45 . . Level 1 25 | . 24 33 50 10 Level 2 19 | . 8 20 27 25 Level 3 13 | . . . 22 23 Level 4 8 | . . . . 21 Level 5 5 | . . . . 14 High Security 1 | . . . . 4 Max Security . | . . . . . Squads Dispatched 56 | . 7 2 11 36 Investigation 11 | . 6 1 2 2 Extermination 10 | . . . . 10 Reinforcement 10 | . 1 1 4 4 Assault 17 | . . . 2 15 Garrison 8 | . . . 3 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 1 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 271 | . 37 35 70 129 Peak Tracking Total 18 | . 3 6 5 18 Tactical Retreats 14 | . 2 2 6 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 5 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . 1 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 32 | . 7 9 5 11 Max in Single Turn 5 | . 2 5 1 3 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 33 | . 10 5 6 12 Terminals 23 | . 7 5 5 6 Fabricators 4 | . . . . 4 Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 89 | . 28 18 16 27 Successful 51 | . 12 9 12 18 Failed 36 | . 15 8 4 9 Catastrophic 13 | . 5 4 2 2 Database Lockouts 2 | . 1 1 . . Manual 48 | . 25 12 2 9 Terminals 59 | . 13 18 11 17 Fabricators 7 | . . . . 7 Repair Stations 15 | . 10 . 5 . Recycling Units 7 | . 5 . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 30 | . 2 9 8 11 Record 17 | . 1 1 8 7 Robot Analysis 3 | . 1 1 . 1 Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Alert Level 3 | . . 2 . 1 Locate Traps 2 | . . 2 . . Disarm Traps 1 | . . 1 . . Dispatch Records 1 | . . . . 1 Registered Components 1 | . . . . 1 Fabricator Hacks 6 | . . . . 6 Network Status 5 | . . . . 5 Build 1 | . . . . 1 Repair Station Hacks 11 | . 7 . 4 . Scan Component 6 | . 4 . 2 . Repair 5 | . 3 . 2 . Recycling Unit Hacks 2 | . 1 . . 1 Process 1 | . 1 . . . Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 28 | . 9 5 6 8 Full Trace Events 14 | . 9 1 2 2 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 1 | . . . . 1 Authchips . | . . . . . Time 81 | . . . . 81 Total Robot Build Rating 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 3 . 2 . Time 142 | . 90 . 52 . Parts Recycled . | . . . . . Recycled Matter 145 | . 145 . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 8 | . . . . 8 Highest-Rated Ally 8 | . . . . 8 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 3 | . 1 1 . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 16722 | 175 5051 1963 3298 6235 Spaces Moved 7049 | 88 2683 596 981 2701 Core 3 | 2 . . . 1 Treads 4247 | 86 268 417 873 2603 Legs 205 | . . . 108 97 Wheels 2594 | . 2415 179 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 140 140 190 154 Average Speed 185 | 157 149 266 245 182 Slowest Speed 1950 | 160 320 480 610 1950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 5 100 53 61 52 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 25 | . 16 3 . 6 Terrain Destroyed 388 | . 39 59 45 245 Melee 25 | . 16 3 . 6 Projectile 56 | . . . 20 36 AOE 307 | . 23 56 25 203 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 9366 | 112 3314 864 1551 3525 Wait 1005 | . 284 128 250 343 Move 7045 | 87 2682 595 980 2701 Hop . | . . . . . Pick Up 189 | 9 52 28 48 52 Fast Attach 44 | 6 8 7 13 10 Attach 63 | 1 3 8 17 34 Detach . | . . . . . Swap 133 | 1 23 14 23 72 Drop 154 | 1 37 25 47 44 Fire 653 | 5 190 53 169 236 Melee 48 | . 27 3 . 18 Ram 6 | . 6 . . . Kick . | . . . . . Crush 26 | 2 2 3 4 15 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 3) 759 | -10/Materials | Discovered new exit (range 13) 890 | -10/Materials | Repaired Lgt. Nuclear Core 1027 | -10/Materials | Discovered new exit (range 10) 1198 | -10/Materials | Discovered new exit (range 9) 1296 | -10/Materials | Discovered new exit (range 15) 1569 | -10/Materials | Central database locked down 1582 | -10/Materials | Discovered new exit (range 9) 2017 | -10/Materials | Identified exit to Materials 2091 | -10/Materials | Identified exit to Mines 2341 | -10/Materials | Identified exit to Subcaves 2780 | -10/Materials | Repaired Lgt. Cannon 2808 | -10/Materials | Repaired Lgt. Cannon 4629 | -10/Materials | Core integrity fell below 50% 4896 | -10/Materials | Build established: Scavenger-Mutant 5227 | -10/Materials | Entered another Materials area 5227 | -9/Materials | Evolved 2 slots: Utility x2 5478 | -9/Materials | Identified exit to Mines 5478 | -9/Materials | Identified exit to Storage 5637 | -9/Materials | Lost 3 parts (1p1n1u) 6185 | -9/Materials | Build established: Mutant 6236 | -9/Materials | Discovered new exit (range 16) 6297 | -9/Materials | Identified exit to Materials 6700 | -9/Materials | Central database locked down 6813 | -9/Materials | Lost 4 parts (1p2u1w) 7061 | -9/Materials | Discovered exit to Materials (range 9) 7190 | -9/Materials | Entered another Materials area 7190 | -8/Materials | Evolved 2 slots: Propulsion x2 7212 | -8/Materials | Build established: Scavenger-Mutant 7600 | -8/Materials | Repaired Lgt. Armor Plating 7628 | -8/Materials | Repaired Lgt. Armor Plating 9525 | -8/Materials | Discovered new exit (range 4) 9646 | -8/Materials | Garrison activated, responded to threat 9700 | -8/Materials | Core integrity fell below 50% 9752 | -8/Materials | Lost 7 parts (1p3n2u1w) 10001 | -8/Materials | Lost 5 parts (3n2u) 10390 | -8/Materials | First assault squad dispatched 10411 | -8/Materials | Core integrity fell below 20% 10465 | -8/Materials | Build established: Mutant 10488 | -8/Materials | Entered Factory 10488 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12006 | -7/Factory | Cargo convoy interrupted 12637 | -7/Factory | Discovered new exit (range 15) 12747 | -7/Factory | Destroyed 7 combat bots 12888 | -7/Factory | First assault squad dispatched 13354 | -7/Factory | Fabricated R-06 Scavenger? 15952 | -7/Factory | Lost 9 parts (4n3u2w) 16438 | -7/Factory | High security lockdown imminent 16459 | -7/Factory | Core integrity fell below 50% 16518 | -7/Factory | High security lockdown engaged 16619 | -7/Factory | Garrison activated, responded to threat 16716 | -7/Factory | Core integrity fell below 20% 16723 | -7/Factory | System corruption reached 10% 16723 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16707_ Dropped Hcp. Matter Pod. 16707_ Dropped Adv. Heat Sink. 16708_ Acquired 3 matter. 16709_ Kinecellerator destroyed. 16711_ C-30 ARC bursts open, deploying its payload. 16711_ G-50 Soldier unfolds itself. 16711_ G-47 Trooper unfolds itself. 16711_ Imp. Medium Armor Plating destroyed. 16711_ System corrupted by crushing effect (+3). 16713_ Assault Cannon destroyed. 16715_ GBB| JX#B8G&ZJWZZE ERZTUCAY>JT 16715_ Critical hit (Destroy). 16715_ M-28 Smith repairs L-41 Fighter. 16717_ M-28 Smith repairs Imp. Deuterium Engine. 16718_ Imp. Medium Armor Plating destroyed. 16718_ Imp. Deuterium Engine destroyed. 16719_ Minigun destroyed. 16722_ Huge Storage Unit destroyed. 16722_ Great Axe crushed and broken. 16722_ System corrupted by crushing effect (+4). 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