Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 22:18:32 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1431) 1431 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 2859 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 231/400 Matter 240/300 Energy 51/100 System Corruption 5% Temperature Warning (343) Movement Core (1400) Ox27 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Heat Sink Cooling System Large Battery (200) Structural Scanner Sensor Array Improved Targeting Computer Particle Charger Trap Extractor (3/4 Shock) EM Pulse Gun Light EM Pulse Cannon Assault Rifle Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Particle Charger > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Treads Heat Sink Large Battery Structural Scanner Sensor Array Particle Charger Trap Extractor EM Pulse Gun Beam Rifle Beam Rifle Beam Rifle Beam Rifle Light EM Pulse Cannon Beam Cannon Beam Cannon Assault Rifle Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 39 | 6 17 . 16 Power 7 | 1 3 . 3 Engine 7 | 1 3 . 3 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 . 4 Treads 8 | 2 2 . 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 4 . 3 Device 5 | . 2 . 3 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 8 . 6 Energy Gun 4 | . 4 . . Energy Cannon 6 | . 2 . 4 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 2 . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 1 . 13 Power 3 | . . . 3 Propulsion 5 | . 1 . 4 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 10 | . 1 . 10 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 100 98 Engine 13 | . 14 14 10 Treads 28 | . 27 28 32 Device 14 | . 12 14 21 Storage 13 | . 14 14 11 Energy Gun 13 | . 19 . . Energy Cannon 9 | . 4 28 21 Ballistic Gun 2 | . 3 . . Peak Build Rating 16 | 6 13 11 16 Average Rating 11 | 4 11 11 14 On Entrance 7 | . 6 11 11 Naked Turns . | . . . . Heaviest Build 97 | 11 92 92 97 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 7 20 25 25 Most Carried 25 | 2 23 23 25 Average Carried 17 | 1 15 23 22 Final Capacity 25 | 8 25 25 25 Final Carried 23 | 2 23 23 18 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 603 | 214 268 . 121 Remotely . | . . . . Salvage Created 2113 | . 492 . 1621 Parts 104 | . 35 . 69 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 5 | . . . 5 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 36 | . 11 . 25 Guns 11 | . 11 . . Cannons 21 | . . . 21 AOE 2 | . . . 2 Classes Destroyed 12 | . 4 . 8 Worker 1 | . . . 1 Tunneler 1 | . . . 1 Hauler 3 | . 2 . 1 Recycler 6 | . . . 6 Operator 1 | . . . 1 Watcher 4 | . 2 . 2 Swarmer 3 | . 3 . . Grunt 24 | . 8 . 16 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 5 | . . . 5 Best Kill Streak 5 | . 3 . 5 Combat Bots Only 4 | . 2 . 4 Max Kills in Single Turn 3 | . 1 . 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 192 | . 64 2 126 Missed 50 | . 18 1 31 Damage Taken 2032 | . 495 9 1528 Core 270 | . 101 . 169 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 115 | . 115 . . Core Remaining (%) 79 | 100 . 59 . Volleys Fired 130 | . 50 . 80 Largest 2 | . 2 . 2 Hottest 120 | . 112 . 120 Shots Fired 259 | . 100 . 159 Gun 100 | . 100 . . Cannon 155 | . . . 155 Launcher 4 | . . . 4 Special . | . . . . Kinetic 42 | . 42 . . Thermal 213 | . 58 . 155 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 21 | . 9 . 21 Robot Miss Streak 5 | . 4 . 5 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 154 | . 57 . 97 Core Hits 73 | . 23 . 50 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 . 1 Meltdown 1 | . . . 1 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3394 | . 822 . 2572 Guns 731 | . 731 . . Cannons 1995 | . . . 1995 Explosions 643 | . 80 . 563 Melee . | . . . . Ramming 25 | . 11 . 14 Kinetic 254 | . 254 . . Thermal 2472 | . 477 . 1995 Explosive 643 | . 80 . 563 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 23 | . . . 23 Projectiles 7 | . . . 7 Explosions 16 | . . . 16 Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . 2 . 2 Targets Rammed 4 | . 2 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 328 | . 129 . 328 Average Temperature 61 | . 36 . 70 Received Heat Transfer 672 | . 183 . 489 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 10 | . 2 . 8 Heat Transferred 4995 | . 1221 . 3774 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 576 | . 224 . 576 Initial . | . . . . Average 124 | . 83 . 241 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 75 | 100 86 100 45 Level 1 17 | . 13 . 29 Level 2 6 | . . . 24 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 . 6 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 6 | . 3 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 22 3 41 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts 55 | . 55 . . Triggered . | . . . . Disarmed 2 | . 2 . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted 3 | . 3 . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 3 | . 3 3 3 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 6 | . 2 . 4 Max in Single Turn 2 | . 2 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 12 | . 7 . 5 Terminals 9 | . 5 . 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 20 . 14 Successful 11 | . 6 . 5 Failed 23 | . 14 . 9 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 10 | . 3 . 7 Terminals 27 | . 15 . 12 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Robot Analysis 2 | . 2 . . Transport Status 2 | . 1 . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . . 2 Terminals 2 | . . . 2 Botnet 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 7 . 5 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 19 | . 9 . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3048 | 77 2037 72 862 Spaces Moved 954 | 45 681 23 205 Core 4 | 4 . . . Treads 950 | 41 681 23 205 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 240 Average Speed 243 | 150 247 320 240 Slowest Speed 320 | 160 320 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 90 9 25 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 27 | . 21 . 6 Melee . | . . . . Projectile . | . . . . AOE 27 | . 21 . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1417 | 52 931 23 411 Wait 190 | . 96 1 93 Move 951 | 44 680 22 205 Hop . | . . . . Pick Up 35 | 2 24 . 9 Fast Attach 11 | 6 3 . 2 Attach 11 | . 3 . 8 Detach 2 | . 2 . . Swap 17 | . 11 . 6 Drop 11 | . 5 . 6 Fire 130 | . 50 . 80 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 2 . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap 55 | . 55 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 9) 593 | -10/Materials | Discovered new exit (range 10) 1031 | -10/Materials | Discovered new exit (range 5) 1947 | -10/Materials | Discovered new exit (range 12) 2008 | -10/Materials | Repaired Lgt. Treads 2115 | -10/Materials | Entered Mines 2141 | -10/Mines | Learned location of 1 exit from Materials 2157 | -10/Mines | Discovered new exit (range 9) 2187 | -10/Mines | Entered Materials 2187 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2188 | -9/Materials | Identified exit to Mines 2772 | -9/Materials | Discovered exit to Mines (range 9) 2987 | -9/Materials | First assault squad dispatched 3049 | -9/Materials | Self-destructed Last Messages --------------- 03044_ L-31 Rogue overheating. 03045_ Beam Cannon destroyed. 03045_ U-05 Engineer lays Concrete. 03045_ L-31 Rogue overheating. 03046_ K-01 Serf collects debris. 03046_ L-31 Rogue overheating. 03047_ System corrupted: FCS attempts to trigger Beam Cannon. 03047_ System corrupted: Beam Cannon misfires. 03047_ L-31 Rogue heat damages core (-9). 03047_ U-05 Engineer lays Concrete. 03047_ L-31 Rogue overheating. 03048_ L-31 Rogue heat damages Imp. Aluminum Leg. 03048_ U-05 Engineer lays Concrete. 03048_ L-31 Rogue overheating. 03048_ U-05 Engineer lays Concrete. 03049_ K-01 Serf collects debris. 03049_ U-05 Engineer lays Concrete. 03049_ Lgt. Treads destroyed. 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""" # """ ########### ####%% #??????? | | ?# """ # %%% #??#% #??????? | | ?# # ############+##??# #??????? | | ?# """ + #### ! #?????# ??#% #??????? | | ?# """ #########+#####??# """ """ ## #??????? | | ?# """ #???# =%"T" #??# """ """ ## #??????? | | ?# #???# #??# """ """ # ??????? | | ?##### ####???# #??# # ?????? | | ?????###??????# #??# # > ?????? | | ??????????????# #??# # ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Particle Charging 15 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisNodeNetwork Manual? 0 Play Time 00:21:26 Cumulative 70.7 hours Start 2025.02.24 @ 21:58:30 End 2025.02.24 @ 22:18:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 39 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bc72835-47fd-47ce-a9ea-e3425ebf05b7