Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 22:18:32

Player: Err. String Expected Got Nil

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (52)      260
Value Destroyed (1431)     1431
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 2859

 Bonus
-------
High Alert Combat Kills    68

 Cogmind 
---------
Core Integrity             231/400
Matter                     240/300
Energy                     51/100
System Corruption          5%
Temperature                Warning (343)
Movement                   Core (1400) Ox27
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
           Beam Cannon
>          --- INVENTORY (25) ---
           Ion Engine
           Ion Engine
           Heat Sink
           Cooling System
     Large Battery (200)
           Structural Scanner
           Sensor Array
  Improved Targeting Computer
           Particle Charger
           Trap Extractor (3/4 Shock)
           EM Pulse Gun
     Light EM Pulse Cannon
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
           Grenade Launcher
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
           Particle Charger
>          --- WEAPON -----------
           Beam Cannon
           Beam Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Ion Engine
     Light Treads
           Heat Sink
     Large Battery
           Structural Scanner
           Sensor Array
           Particle Charger
           Trap Extractor
           EM Pulse Gun
           Beam Rifle
           Beam Rifle
           Beam Rifle
           Beam Rifle
     Light EM Pulse Cannon
           Beam Cannon
           Beam Cannon
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
           Grenade Launcher
           Grenade Launcher
           Datajack
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 6   17  .   16  
  Power                    7    | 1   3   .   3   
    Engine                 7    | 1   3   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   .   4   
    Treads                 8    | 2   2   .   4   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   4   .   3   
    Device                 5    | .   2   .   3   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   8   .   6   
    Energy Gun             4    | .   4   .   .   
    Energy Cannon          6    | .   2   .   4   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   1   .   13  
  Power                    3    | .   .   .   3   
  Propulsion               5    | .   1   .   4   
  Utility                  3    | .   .   .   3   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      10   | .   1   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 98  
  Engine                   13   | .   14  14  10  
  Treads                   28   | .   27  28  32  
  Device                   14   | .   12  14  21  
  Storage                  13   | .   14  14  11  
  Energy Gun               13   | .   19  .   .   
  Energy Cannon            9    | .   4   28  21  
  Ballistic Gun            2    | .   3   .   .   
Peak Build Rating          16   | 6   13  11  16  
  Average Rating           11   | 4   11  11  14  
  On Entrance              7    | .   6   11  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             97   | 11  92  92  97  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   1   2   1   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         21   | 7   20  25  25  
  Most Carried             25   | 2   23  23  25  
  Average Carried          17   | 1   15  23  22  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            23   | 2   23  23  18  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           603  | 214  268  .    121  
  Remotely                 .    | .    .    .    .    
Salvage Created            2113 | .    492  .    1621 
  Parts                    104  | .    35   .    69   
Haulers Intercepted        3    | .    2    .    1    
Recyclers Shooed           5    | .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  36   | .   11  .   25  
  Guns                     11   | .   11  .   .   
  Cannons                  21   | .   .   .   21  
  AOE                      2    | .   .   .   2   
Classes Destroyed          12   | .   4   .   8   
  Worker                   1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   3    | .   2   .   1   
  Recycler                 6    | .   .   .   6   
  Operator                 1    | .   .   .   1   
  Watcher                  4    | .   2   .   2   
  Swarmer                  3    | .   3   .   .   
  Grunt                    24   | .   8   .   16  
  Brawler                  2    | .   .   .   2   
  Duelist                  1    | .   .   .   1   
  Protector                1    | .   .   .   1   
  Sentry                   5    | .   .   .   5   
Best Kill Streak           5    | .   3   .   5   
  Combat Bots Only         4    | .   2   .   4   
Max Kills in Single Turn   3    | .   1   .   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        192  | .    64   2    126  
  Missed                   50   | .    18   1    31   
Damage Taken               2032 | .    495  9    1528 
  Core                     270  | .    101  .    169  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   115  | .    115  .    .    
Core Remaining (%)         79   | 100  .    59   .    
Volleys Fired              130  | .    50   .    80   
  Largest                  2    | .    2    .    2    
  Hottest                  120  | .    112  .    120  
Shots Fired                259  | .    100  .    159  
  Gun                      100  | .    100  .    .    
  Cannon                   155  | .    .    .    155  
  Launcher                 4    | .    .    .    4    
  Special                  .    | .    .    .    .    
  Kinetic                  42   | .    42   .    .    
  Thermal                  213  | .    58   .    155  
  Explosive                4    | .    .    .    4    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         21   | .    9    .    21   
  Robot Miss Streak        5    | .    4    .    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           154  | .    57   .    97   
  Core Hits                73   | .    23   .    50   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    1    .    1    
    Meltdown               1    | .    .    .    1    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3394 | .    822  .    2572 
  Guns                     731  | .    731  .    .    
  Cannons                  1995 | .    .    .    1995 
  Explosions               643  | .    80   .    563  
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    11   .    14   
  Kinetic                  254  | .    254  .    .    
  Thermal                  2472 | .    477  .    1995 
  Explosive                643  | .    80   .    563  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            23   | .    .    .    23   
  Projectiles              7    | .    .    .    7    
  Explosions               16   | .    .    .    16   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    2    .    2    
Targets Rammed             4    | .    2    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        328  | .    129  .    328  
  Average Temperature      61   | .    36   .    70   
  Received Heat Transfer   672  | .    183  .    489  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Melted             10   | .    2    .    8    
  Heat Transferred         4995 | .    1221 .    3774 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             576  | .   224 .   576 
  Initial                  .    | .   .   .   .   
  Average                  124  | .   83  .   241 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         75   | 100 86  100 45  
  Level 1                  17   | .   13  .   29  
  Level 2                  6    | .   .   .   24  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   3   .   6   
  Investigation            4    | .   1   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           6    | .   3   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              66   | .   22  3   41  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        4    | .   2   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         55   | .   55  .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 2    | .   2   .   .   
  Reprogrammed             4    | .   4   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            3    | .   3   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         3    | .   3   3   3   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          6    | .   2   .   4   
  Max in Single Turn       2    | .   2   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          12   | .   7   .   5   
  Terminals                9    | .   5   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   20  .   14  
  Successful               11   | .   6   .   5   
  Failed                   23   | .   14  .   9   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   3   .   7   
  Terminals                27   | .   15  .   12  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          4    | .   2   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   3   .   2   
  Robot Analysis           2    | .   2   .   .   
  Transport Status         2    | .   1   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   1   
  Retrieve Components      2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   
  Terminals                2    | .   .   .   2   
    Botnet                 2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   7   .   5   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     19   | .   9   .   10  
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3048 | 77   2037 72   862  
Spaces Moved               954  | 45   681  23   205  
  Core                     4    | 4    .    .    .    
  Treads                   950  | 41   681  23   205  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  320  240  
  Average Speed            243  | 150  247  320  240  
  Slowest Speed            320  | 160  320  320  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    90   9    25   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          27   | .    21   .    6    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      27   | .    21   .    6    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1417 | 52  931 23  411 
  Wait                     190  | .   96  1   93  
  Move                     951  | 44  680 22  205 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 2   24  .   9   
  Fast Attach              11   | 6   3   .   2   
  Attach                   11   | .   3   .   8   
  Detach                   2    | .   2   .   .   
  Swap                     17   | .   11  .   6   
  Drop                     11   | .   5   .   6   
  Fire                     130  | .   50  .   80  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   2   .   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     55   | .   55  .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)

 History 
---------
 Turn | Location      | Event
   47 | -11/Scrapyard | Discovered new exit (range 14)
   78 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 9)
  593 | -10/Materials | Discovered new exit (range 10)
 1031 | -10/Materials | Discovered new exit (range 5)
 1947 | -10/Materials | Discovered new exit (range 12)
 2008 | -10/Materials | Repaired Lgt. Treads
 2115 | -10/Materials | Entered Mines
 2141 | -10/Mines     | Learned location of 1 exit from Materials
 2157 | -10/Mines     | Discovered new exit (range 9)
 2187 | -10/Mines     | Entered Materials
 2187 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2188 | -9/Materials  | Identified exit to Mines
 2772 | -9/Materials  | Discovered exit to Mines (range 9)
 2987 | -9/Materials  | First assault squad dispatched
 3049 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03044_ L-31 Rogue overheating.
03045_ Beam Cannon destroyed.
03045_ U-05 Engineer lays Concrete.
03045_ L-31 Rogue overheating.
03046_ K-01 Serf collects debris.
03046_ L-31 Rogue overheating.
03047_ System corrupted: FCS attempts to trigger
  Beam Cannon.
03047_ System corrupted: Beam Cannon misfires.
03047_ L-31 Rogue heat damages core (-9).
03047_ U-05 Engineer lays Concrete. <x2>
03047_ L-31 Rogue overheating.
03048_ L-31 Rogue heat damages Imp. Aluminum
  Leg.
03048_ U-05 Engineer lays Concrete.
03048_ L-31 Rogue overheating.
03048_ U-05 Engineer lays Concrete.
03049_ K-01 Serf collects debris.
03049_ U-05 Engineer lays Concrete.
03049_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3
Particle Charging          15
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisNodeNetwork
  Manual?         0
Play Time         00:21:26
  Cumulative      70.7 hours
  Start           2025.02.24 @ 21:58:30
  End             2025.02.24 @ 22:18:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          39
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bc72835-47fd-47ce-a9ea-e3425ebf05b7