Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 23:01:52 Player: malcneuro Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (167) 835 Value Destroyed (6695) 6695 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3772) 3772 TOTAL SCORE: 17822 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 111 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1008 Friendly Fire -52 Cogmind --------- Core Integrity 0/1000 Matter 234/300 Energy 59/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Tactical Coordination Suite Mobile Refinery Mk. CCLXVII Variable Charge Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Launcher Guidance Computer Advanced Particle Charger Improved Weapon Cycler Hacking Suite > --- WEAPON ----------- Neutron Cannon Heavy Battle Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Fission Core Improved Heat Sink Improved Coolant Injector Tactical Coordination Suite Experimental Thermal Shield EM Shield Advanced Shield Generator Mobile Refinery Mk. CCLXVII Variable Charge Gun Battle Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Proton Missile Launcher Mini Grenade Launcher Heavy Missile Launcher Tiamat Missile Launcher [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Light EM Pulse Cannon Energy Gun Riot Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Slots Evolved 10 | . . 2 . . . 2 2 2 . . . . . 2 . . . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . 1 . . . . . . . . . Utility 7 | . . 2 . . . 2 1 1 . . . . . 1 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 205 | 7 8 13 7 6 1 13 25 15 1 7 4 21 3 46 8 3 17 Power 20 | 1 1 3 . 1 . . 4 1 . . . 1 1 7 . . . Engine 14 | 1 1 3 . 1 . . 3 1 . . . 1 1 2 . . . Core 4 | . . . . . . . 1 . . . . . . 3 . . . Reactor 2 | . . . . . . . . . . . . . . 2 . . . Propulsion 26 | 2 1 4 . 1 . 1 6 1 . . . 1 . 4 3 1 1 Treads 21 | 2 1 4 . 1 . 1 2 1 . . . 1 . 4 3 . 1 Leg 5 | . . . . . . . 4 . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 56 | 1 5 2 2 3 1 7 4 2 1 3 3 4 1 14 2 . 1 Device 27 | . . . . 1 1 2 2 . 1 2 2 2 1 10 2 . 1 Storage 9 | 1 5 . . 1 . 2 . . . . . . . . . . . Processor 5 | . . 1 . . . 1 1 . . . . . . 2 . . . Hackware 2 | . . 1 . . . . 1 . . . . . . . . . . Protection 13 | . . . 2 1 . 2 . 2 . 1 1 2 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 103 | 3 1 4 5 1 . 5 11 11 . 4 1 15 1 21 3 2 15 Energy Gun 13 | 2 . . . . . . . 1 . . . 3 . 1 . . 6 Energy Cannon 16 | . . 2 2 1 . 3 1 1 . 1 . 2 . 3 . . . Ballistic Gun 29 | 1 1 2 2 . . 1 7 4 . 1 . 2 . 6 1 1 . Ballistic Cannon 21 | . . . . . . . . 3 . 1 1 2 . 4 1 1 8 Launcher 24 | . . . 1 . . 1 3 2 . 1 . 6 1 7 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 . . 1 1 . 2 1 . 2 Parts Lost 57 | . . 3 1 . 1 6 8 1 . . . 6 3 10 3 3 12 Power 9 | . . 2 . . . . 1 . . . . 1 1 2 . . 2 Propulsion 13 | . . . . . . 1 3 . . . . 1 2 1 1 1 3 Utility 19 | . . . 1 . 1 4 1 . . . . 3 . 3 2 . 4 Weapon 16 | . . 1 . . . 1 3 1 . . . 1 . 4 . 2 3 Highest Loss Streak 10 | . . 2 1 . 1 5 3 1 . . . 5 2 2 2 3 10 Average Slot Usage (%) 94 | . 96 98 100 97 86 90 98 93 93 92 92 96 89 91 89 99 94 Engine 5 | . 14 10 11 11 11 9 2 2 6 6 6 5 6 3 . . . Core 2 | . . . . . . . 4 3 . . . . . 6 5 5 4 Treads 15 | . 28 22 22 22 22 17 3 20 20 20 20 19 12 9 10 11 9 Leg 1 | . . . . . . . 11 . . . . . . . . 4 4 Device 11 | . . . . . . 17 14 6 6 3 2 11 17 21 18 23 22 Storage 14 | . 24 22 22 22 22 16 15 13 13 13 13 13 13 11 11 11 10 Processor 9 | . . 11 11 11 11 12 14 13 13 13 9 6 6 8 11 11 10 Hackware 4 | . . 10 6 . . . 7 6 6 6 6 6 6 5 5 5 4 Protection 4 | . . . 4 10 8 5 . 6 6 8 12 12 6 3 . . . Energy Gun 1 | . 4 . . . . . . . . . . 1 6 . . . 1 Energy Cannon 5 | . . 15 10 19 11 10 6 1 . 3 . 8 6 3 5 . . Ballistic Gun 5 | . 23 6 11 . . 2 14 14 13 6 3 1 . 4 2 4 . Ballistic Cannon 4 | . . . . . . . . 3 6 8 16 1 . 4 8 11 12 Launcher 1 | . . . . . . . . . . . . 4 6 1 . . . Naked Turns 14 | . . . . . . . . . . . . . . . . . 14 Heaviest Build 118 | 10 69 79 82 90 90 97 88 112 110 115 117 114 101 118 116 116 115 Greatest Support 100 | 40 40 40 40 40 40 40 56 84 84 84 84 84 76 100 100 86 58 Greatest Overweight (x) 5 | . 1 1 2 2 2 4 5 1 1 1 1 1 4 5 3 1 5 Average Overweight (x) 1 | . . 1 1 1 2 1 2 1 1 1 1 1 2 2 1 1 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 15 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 2 15 20 20 20 20 20 20 20 20 20 20 20 15 20 20 20 20 Average Carried 17 | 1 6 16 19 19 19 16 18 19 19 19 19 16 14 17 18 19 18 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 2 14 20 20 20 19 17 20 20 20 20 20 15 15 19 20 20 4 Class Distribution -------------------- 40% | Hauler-Mutant 15% | Scavenger-Gunner 13% | Scavenger-Mutant 10% | Hauler-Skirmisher 9% | Hauler-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Mutant | -6/Deep Caves Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Matter Collected 4636 | 211 194 156 121 . 59 190 351 328 59 450 30 172 284 1236 335 122 338 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6007 | . 381 830 165 . 322 458 449 363 . 393 . 111 197 1811 155 103 269 Parts 323 | . 36 49 10 . 21 19 20 16 . 19 . 6 19 86 4 9 9 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . . . . 13 . . 18 . 4 7 60 Prevented 11 | . . . . . . . . . . 2 . . 3 . . . 6 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Combat Hostiles Destroyed 148 | . 10 17 6 . 10 11 11 11 . 9 . 7 9 32 4 3 8 Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 37 | . 10 2 2 . . 2 4 2 . 1 . 3 . 8 . 1 2 Cannons 56 | . . 14 3 . 4 3 2 5 . 5 . . 1 13 2 2 2 AOE 51 | . . 1 1 . 6 5 5 4 . 3 . 3 8 9 2 . 4 Classes Destroyed 17 | . 4 2 1 . 2 1 1 . . 2 . 2 . 1 . . 1 Worker 5 | . . . . . 2 . . . . . . . . 3 . . . Builder 4 | . . 1 . . 1 . 1 . . . . . . 1 . . . Hauler 1 | . . . . . . . . . . . . . . 1 . . . Recycler 5 | . . . . . . 2 . . . . . . . 3 . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 7 | . 2 1 . . . . 1 . . . . . . 3 . . . Swarmer 39 | . 3 3 3 . 3 4 3 4 . 3 . . 8 5 . . . Grunt 60 | . 7 9 2 . 6 6 6 2 . 3 . . . 12 4 . 3 Brawler 1 | . . . 1 . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . 1 . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 13 | . . 5 . . . 1 1 2 . 1 . . . 3 . . . Hunter 7 | . . . . . 1 . . . . . . . . 4 . 2 . Programmer 17 | . . . . . . . 1 3 . . . . 1 7 . 1 4 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . . . . . Assembled 4 | . . . . . . . . . . . . 4 . . . . . Best Kill Streak 6 | . 4 5 3 . 5 6 3 4 . 3 . 3 4 6 3 2 3 Combat Bots Only 6 | . 4 5 3 . 4 6 3 4 . 3 . 3 4 6 3 2 3 Max Kills in Single Turn 3 | . 1 1 1 . 3 2 1 3 . 3 . 2 3 3 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 1 . 2 2 1 3 . 3 . 2 3 3 1 . 2 Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Damage Taken 10816 | . 390 500 210 . 252 465 977 665 . 367 . 1141 363 2957 144 635 1750 Core 1754 | . 46 94 9 . 37 74 254 103 . 18 . 34 74 210 38 45 718 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 81 . . . 65 36 63 . . . . . 73 . . . . Volleys Fired 416 | . 40 51 12 . 7 22 39 32 . 15 . 28 13 116 8 11 22 Largest 3 | . 2 2 2 . 1 2 3 3 . 3 . 3 1 3 3 3 3 Hottest 351 | . 70 112 112 . 100 112 132 144 . 168 . 140 90 351 184 195 171 Shots Fired 819 | . 80 97 21 . 7 33 94 55 . 43 . 41 13 233 18 29 55 Gun 350 | . 80 41 8 . . 11 60 18 . 12 . 15 . 79 1 2 23 Cannon 405 | . . 56 10 . 7 18 27 34 . 29 . 15 4 135 13 27 30 Launcher 64 | . . . 3 . . 4 7 3 . 2 . 11 9 19 4 . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 480 | . 65 41 8 . . 11 60 47 . 31 . 6 . 147 9 25 30 Thermal 129 | . 15 . . . 7 5 . . . 10 . 12 4 67 5 4 . Explosive 53 | . . . 3 . . 4 7 3 . . . 11 7 12 4 . 2 Electromagnetic 134 | . . 56 10 . . 13 27 5 . 2 . 12 2 7 . . . Entropic 23 | . . . . . . . . . . . . . . . . . 23 Robot Hit Streak 25 | . 8 13 20 . 11 9 10 25 . 11 . 10 1 10 9 4 8 Robot Miss Streak 4 | . 3 3 1 . . 2 4 1 . 2 . 4 2 3 3 4 4 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 525 | . 48 69 13 . 5 21 64 33 . 33 . 27 3 145 11 16 37 Core Hits 309 | . 23 33 7 . 13 19 29 19 . 18 . 19 13 82 10 6 18 Critical Hits 8 | . . . . . 1 . 1 . . . . . . 1 2 2 1 Critical Kills 5 | . . . . . 1 . 1 . . . . . . . 1 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 1 1 . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19192 | . 451 1248 264 . 1581 1423 1838 1281 . 884 . 1226 525 5905 757 336 1473 Guns 4093 | . 451 217 77 . . 175 659 366 . 174 . 172 . 1133 23 7 639 Cannons 8023 | . . 958 175 . 653 592 556 442 . 602 . 114 82 2787 289 329 444 Explosions 7047 | . . 73 12 . 928 656 623 473 . 108 . 911 443 1985 445 . 390 Melee . | . . . . . . . . . . . . . . . . . . Ramming 29 | . . . . . . . . . . . . 29 . . . . . Kinetic 5755 | . 323 217 77 . . 175 659 694 . 507 . 66 . 2240 97 256 444 Thermal 5481 | . 128 73 . . 1581 646 137 227 . 269 . 127 82 1916 215 80 . Explosive 4502 | . . . 12 . . 384 475 246 . . . 853 345 1352 445 . 390 Electromagnetic 2786 | . . 958 175 . . 218 567 114 . 108 . 151 98 397 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 639 | . . . . . . . . . . . . . . . . . 639 Highest Corruption 6 | . . . 1 1 1 . 1 . . . . . . 5 5 6 6 Average Corruption 2 | . . . 1 1 1 . 1 . . . . . . 3 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 109 | . . . 2 2 4 . 2 . . . . . . 50 18 22 9 Message Errors 26 | . . . . 1 2 . . . . . . . . 13 1 8 1 Matter Fused 15 | . . . . . . . . . . . . . . 6 5 3 1 Heat Flow Errors 15 | . . . . . . . . . . . . . . 9 2 3 1 Energy Discharges 14 | . . . 1 1 . . 1 . . . . . . 3 2 2 4 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 14 | . . . 1 . 2 . 1 . . . . . . 4 4 2 . Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 . . Misfires 3 | . . . . . . . . . . . . . . . . 3 . Targeting Errors 16 | . . . . . . . . . . . . . . 11 2 1 2 Weapon Failures 3 | . . . . . . . . . . . . . . 3 . . . Overload Shots 11 | . . . . . . . . . . . . . . 11 . . . Overflow Damage 724 | . . 10 . . 53 102 75 30 . . . 37 . 283 84 33 17 Projectiles 338 | . . 10 . . 35 90 5 10 . . . 13 . 119 23 33 . Explosions 386 | . . . . . 18 12 70 20 . . . 24 . 164 61 . 17 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . . . 5 . 1 . . . 15 . 6 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . . 4 . 1 . . . 14 . 6 1 Secondary 2 | . . . . . . . . 1 . . . . . 1 . . . Self-Inflicted Damage 669 | . . . . . 97 219 105 98 . . . 30 72 . 48 . . Shots 17 | . . . . . 2 5 3 2 . . . 1 3 . 1 . . Rammed 4 | . . . . . . . . . . . . 4 . . . . . Targets Rammed 5 | . . . . . . . . . . . . 5 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . . . . Highest Temperature 753 | . 146 220 162 . 87 2 . 14 . 374 . 92 . 642 211 203 753 Average Temperature 98 | . 48 66 70 . 43 2 . 7 . 132 . 27 . 136 82 64 295 Received Heat Transfer 1784 | . 132 225 . . 54 126 222 123 . 102 . 254 . 396 45 . 105 Effects 21 | . . 1 . . . . . . . . . . . 1 . . 19 Shutdowns 3 | . . . . . . . . . . . . . . . . . 3 Energy Bleed 3 | . . 1 . . . . . . . . . . . 1 . . 1 Interference 4 | . . . . . . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Fried 8 | . . 5 . . . . 2 . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . 1 . . . . . . . 1 . . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . 1 . . . Parts Melted 15 | . 1 . . . . 2 . . . 1 . . . 5 . . 6 Heat Transferred 5449 | . 370 100 . . 1360 580 200 200 . 400 . 100 100 1864 125 50 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 2 . . . 1 3 1 . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Peak Influence 894 | . 169 254 162 . 257 266 331 277 . . . . . 894 . . . Initial 92 | . . 59 92 . . 62 52 39 . . . . . . . . . Average 165 | . 88 158 109 . 155 82 100 78 . . . . . 319 . . . Maximum Alert Level 3 | . . 1 . . 1 1 1 1 . . . . . 3 . . . Low Security (%) 75 | 100 100 80 100 . 74 95 78 97 . . . . . 40 . . . Level 1 10 | . . 19 . . 25 4 21 2 . . . . . 11 . . . Level 2 13 | . . . . . . . . . . . . . . 45 . . . Level 3 . | . . . . . . . . . . . . . . 1 . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 1 . . . . 4 4 . . . . . 11 . . . Investigation 4 | . 1 . . . . . 1 1 . . . . . 1 . . . Extermination 8 | . . . . . . . 1 3 . . . . . 4 . . . Reinforcement 11 | . 2 1 . . . . 2 . . . . . . 6 . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . 1 . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Distress Signals 6 | . 1 1 . . . 2 . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 206 | . 15 21 7 . 7 12 18 11 . 9 . 6 7 43 9 4 37 Peak Tracking Total 17 | . 4 6 3 . 4 6 4 4 . 4 . 2 4 6 5 3 17 Tactical Retreats 15 | . . . 1 . . . 3 2 . . . . 1 3 4 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Traps Triggered 2 | . 1 . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 28 | . . . . . . . . . . . . . 2 . . 1 25 Power Sources Rigged 2 | . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Machines Disabled 31 | . . 1 . . 3 3 7 2 . . . 2 . 12 . . 1 Max in Single Turn 6 | . . 1 . . 2 2 3 1 . . . 1 . 6 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Machines Accessed 33 | . 5 3 . 2 . 4 5 6 1 . . . . 5 . . 2 Terminals 21 | . 3 2 . . . 3 4 5 1 . . . . 3 . . . Fabricators 2 | . . . . . . . 1 1 . . . . . . . . . Repair Stations 3 | . 1 1 . . . . . . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 74 | . 7 11 . 3 . 14 11 12 2 . . . . 11 . . 3 Successful 44 | . 1 6 . 3 . 10 6 8 2 . . . . 5 . . 3 Failed 30 | . 6 5 . . . 4 5 4 . . . . . 6 . . . Catastrophic 3 | . 1 1 . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 45 | . 4 7 . 1 . 6 6 9 . . 4 . . 8 . . . Terminals 46 | . 5 7 . . . 6 9 10 2 . . . . 7 . . . Fabricators 4 | . . . . . . . 2 2 . . . . . . . . . Repair Stations 8 | . 1 4 . . . . . . . . . . . 3 . . . Recycling Units 2 | . 1 . . . . . . . . . . . . 1 . . . Scanalyzers 8 | . . . . . . 8 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 15 | . . . . 3 . 1 1 3 2 . . . . 2 . . 3 Record 6 | . . . . 2 . . . . 2 . . . . . . . 2 Open Door 2 | . . . . . . . . 1 . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . 1 . . . . . 1 . . . Terminal Index 2 | . . . . . . . . 1 . . . . . 1 . . . Unreport Threat 2 | . . . . . . 1 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 . . . . . . . . . Load Schematic 2 | . . . . . . . 1 1 . . . . . . . . . Build 2 | . . . . . . . 1 1 . . . . . . . . . Repair Station Hacks 5 | . . 4 . . . . . . . . . . . 1 . . . Scan Component 3 | . . 2 . . . . . . . . . . . 1 . . . Repair 2 | . . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzer 7 | . . . . . . 7 . . . . . . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . . . . . . Analyze 3 | . . . . . . 3 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 2 . . . 2 3 3 . . . . . 1 . . . Terminals 12 | . 1 2 . . . 2 3 3 . . . . . 1 . . . Botnet 12 | . 1 2 . . . 2 3 3 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 2 . . . 3 4 5 1 . . . . 2 . . . Full Trace Events 4 | . 1 . . . . . 1 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . . Parts Built 3 | . . . . . . . 2 1 . . . . . . . . . Matter 226 | . . . . . . . 102 124 . . . . . . . . . Time 113 | . . . . . . . 51 62 . . . . . . . . . Total Part Build Rating 4 | . . . . . . . 2 2 . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . . . . . Time 52 | . . 52 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Total Allies 4 | . . . 2 . . . . . . . . . . 2 . . . Largest Group 2 | . . . 2 1 . . . . . . . . . 2 . . . Highest-Rated Group 188 | . . . 43 31 . . . . . . . . . 188 . . . Highest-Rated Ally 94 | . . . 31 31 . . . . . . . . . 94 . . . Total Orders 4 | . . . . . . . . . 2 2 . . . . . . . EXPLORE 3 | . . . . . . . . . 1 2 . . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . . Ally Attacks 23 | . . . 6 . . . . . . . . . . 17 . . . Total Damage 742 | . . . 103 . . . . . . . . . . 639 . . . Kills 3 | . . . . . . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 . 1 . 1 . . 1 . Drone Launches 5 | . . . . . . . . . 2 3 . . . . . . . Drone Recoveries 3 | . . . . . . . . . 2 1 . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Turns Passed 18480 | 126 697 1017 686 1144 526 896 1473 1364 394 564 1331 1191 1681 2709 653 767 1261 Spaces Moved 8535 | 74 326 418 305 565 226 376 565 663 196 246 726 595 782 1073 328 407 664 Core 31 | 3 . . . . . . . . . . . . . . . . 28 Treads 8075 | 71 326 418 305 565 226 376 156 663 196 246 726 595 782 1073 328 407 616 Legs 429 | . . . . . . . 409 . . . . . . . . . 20 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 200 180 180 180 180 180 180 180 180 180 180 180 50 Average Speed 189 | 155 171 180 186 199 200 192 203 180 180 180 180 180 210 201 189 180 176 Slowest Speed 270 | 160 180 180 200 200 200 240 270 180 180 180 180 180 240 260 220 180 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 46 46 69 91 44 28 14 15 51 58 68 65 78 25 56 54 67 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . . . . . Known Exits Taken 15 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . 2 . . . . . 2 4 . . 1 . 4 1 . Spaces Dug 16 | . . . . . . . . 1 . . . . . 15 . . . Terrain Destroyed 618 | . . 4 17 . 66 73 34 63 . 9 . 16 49 150 74 14 49 Melee . | . . . . . . . . . . . . . . . . . . Projectile 84 | . . . . . . 2 1 6 . 6 . 2 2 34 2 14 15 AOE 534 | . . 4 17 . 66 71 33 57 . 3 . 14 47 116 72 . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Total 10142 | 82 399 593 400 584 280 503 811 786 239 335 751 662 804 1416 350 425 722 Wait 797 | . 5 96 75 1 45 66 161 56 37 64 14 13 4 151 . 3 6 Move 8518 | 73 325 417 304 564 225 375 564 662 195 245 725 594 781 1072 327 406 664 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 106 | 1 13 10 1 2 1 24 12 9 3 2 3 . 1 14 5 2 3 Fast Attach 44 | 7 4 2 . 2 . 1 6 3 . . 2 1 1 10 2 1 2 Attach 65 | . 1 4 1 2 1 8 9 4 . 1 . 6 1 11 5 2 9 Detach 22 | 1 1 1 . 3 . . 2 2 . . . 1 . 3 2 . 6 Swap 96 | . 3 7 6 2 . 4 10 8 1 6 2 14 1 25 1 . 6 Drop 69 | . 7 5 1 6 1 3 8 10 3 2 5 . . 14 . . 4 Fire 416 | . 40 51 12 . 7 22 39 32 . 15 . 28 13 116 8 11 22 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . 5 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . 2 . . . . Trap 2 | . . . . 2 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 9) 727 | -10/Materials | Build established: Hauler-Mutant 824 | -10/Materials | Entered another Materials area 824 | -9/Materials | Evolved 2 slots: Utility x2 1076 | -9/Materials | Repaired Lgt. Assault Rifle 1104 | -9/Materials | Repaired Lgt. Treads 1168 | -9/Materials | Discovered new exit (range 16) 1322 | -9/Materials | Identified exit to Materials 1607 | -9/Materials | Discovered exit to Materials (range 16) 1818 | -9/Materials | Discovered new exit (range 8) 1840 | -9/Materials | Identified exit to Mines 1841 | -9/Materials | Entered Mines 1868 | -9/Mines | Learned 2 Materials zone layouts 1894 | -9/Mines | Discovered exit to Materials (range 14) 2204 | -9/Mines | Discovered exit to Materials (range 9) 2471 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2473 | -9/Mines | Discovered new exit (range 5) 2523 | -9/Mines | Identified exit to Exiles 2527 | -9/Mines | Entered Exiles 2527 | -9/Exiles | Accompanied by 1 ally 2557 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2575 | -9/Exiles | Met 8R-AWN 2609 | -9/Exiles | Met EX-HEX 2762 | -9/Exiles | Met EX-DEC 2795 | -9/Exiles | Visited The Gauntlet 3136 | -9/Exiles | Met EX-BIN 3176 | -9/Exiles | Aligned with FarCom system 3178 | -9/Exiles | Given EX-Vault access code 3246 | -9/Exiles | Learned location of Zion (-6) 3398 | -9/Exiles | Opened EX-Vault 3425 | -9/Exiles | Found PSU Rigger 3441 | -9/Exiles | Found YOLO Cannon 3513 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3649 | -9/Exiles | Discovered new exit (range 14) 3669 | -9/Exiles | Identified exit to Mines 3671 | -9/Exiles | Left Exiles lab with YOLO Cannon 3671 | -9/Exiles | Entered Mines 3719 | -8/Mines | Build established: Scavenger-Mutant 3841 | -8/Mines | Discovered exit to Materials (range 12) 4197 | -8/Mines | Entered Materials 4197 | -8/Materials | Evolved 2 slots: Utility x2 4198 | -8/Materials | Identified exit to Factory 4788 | -8/Materials | Lost 5 parts (4u1w) 4960 | -8/Materials | Core integrity fell below 50% 5093 | -8/Materials | Entered Factory 5093 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5273 | -7/Factory | Lost 3 parts (1p1n1w) 5392 | -7/Factory | Build established: Scavenger-Skirmisher 5592 | -7/Factory | Fabricated Ion Engine (x2) 5691 | -7/Factory | Discovered new exit (range 15) 5799 | -7/Factory | Identified exit to Lower Caves 6530 | -7/Factory | Discovered new exit (range 9) 6561 | -7/Factory | Identified exit to Factory 6566 | -7/Factory | Entered another Factory area 6566 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6651 | -6/Factory | Build established: Hauler-Skirmisher 6849 | -6/Factory | Fabricated Mni. Grenade Launcher (x1) 7241 | -6/Factory | Discovered new exit (range 13) 7302 | -6/Factory | Identified exit to Factory 7562 | -6/Factory | Discovered new exit (range 5) 7566 | -6/Factory | Identified exit to Extension 7654 | -6/Factory | Identified exit to Lower Caves 7930 | -6/Factory | Entered Lower Caves 8122 | -6/Lower Caves | Build established: Hauler-Mutant 8179 | -6/Lower Caves | Discovered new exit (range 41) 8194 | -6/Lower Caves | Learned 8 Factory zone layouts 8323 | -6/Lower Caves | Identified exit to Lower Caves 8324 | -6/Lower Caves | Entered another Lower Caves area 8324 | -6/Lower Caves | Spotted B-75 Beast 8332 | -6/Lower Caves | Destroyed B-75 Beast 8711 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8879 | -6/Lower Caves | Discovered new exit (range 4) 8886 | -6/Lower Caves | Identified exit to Zion 8888 | -6/Lower Caves | Entered Zion 8966 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8970 | -6/Zion | Build established: Hauler-Tank 9308 | -6/Zion | Learned location of Warlord (-5) 9405 | -6/Zion | Learned Factory emergency access door positions 9488 | -6/Zion | Learned Factory scanalyzer intel 9502 | -6/Zion | Given A8's code to call for help 9680 | -6/Zion | Found Prototype Device 9681 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9804 | -6/Zion | Opened final containment barrier to the Deep Caves 9838 | -6/Zion | Discovered new exit (range 3) 9838 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9843 | -6/Zion | Identified exit to Deep Caves 10219 | -6/Zion | Entered Deep Caves 10496 | -6/Deep Caves | Attacked by Z-Imprinter 10527 | -6/Deep Caves | Destroyed Z-Imprinter 10549 | -6/Deep Caves | Found Prototype Protection 10549 | -6/Deep Caves | Identified Zio. Weapon Casing 10557 | -6/Deep Caves | Lost 5 parts (1p1n2u1w) 10796 | -6/Deep Caves | Build established: Hauler-Mutant 10855 | -6/Deep Caves | Z-Facility disabled 11396 | -6/Deep Caves | Discovered new exit (range 6) 11406 | -6/Deep Caves | Identified exit to Proximity Caves 11410 | -6/Deep Caves | Entered Proximity Caves 11520 | -5/Proximity Caves | Learned Factory emergency access door positions 12999 | -5/Proximity Caves | Discovered exit to Factory (range 12) 13091 | -5/Proximity Caves | Entered Factory 13091 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13094 | -5/Factory | Loaded intel: 4 scanalyzer locations 13228 | -5/Factory | Discovered new exit (range 8) 13246 | -5/Factory | Identified exit to Factory 15298 | -5/Factory | Identified exit to Upper Caves 15301 | -5/Factory | Enhanced Grunt warped into view, answering call for help 15318 | -5/Factory | Enhanced Grunt warped into view, answering call for help 15356 | -5/Factory | Build established: Scavenger-Gunner 15378 | -5/Factory | Discovered exit to Factory (range 5) 15501 | -5/Factory | Found Prototype Device 15800 | -5/Factory | Entered Upper Caves 16296 | -5/Upper Caves | Identified Exp. Thermal Shield 16390 | -5/Upper Caves | Discovered new exit (range 14) 16450 | -5/Upper Caves | Identified exit to Upper Caves 16453 | -5/Upper Caves | Entered another Upper Caves area 16581 | -5/Upper Caves | Lost 3 parts (1n2w) 16780 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 17188 | -5/Upper Caves | Discovered new exit (range 13) 17218 | -5/Upper Caves | Identified exit to Warlord 17220 | -5/Upper Caves | Entered Warlord 17373 | -5/Warlord | System corruption cleaned by Quarantine Array 17708 | -5/Warlord | Visited the Vortex Lab 17713 | -5/Warlord | Warlord's base attacked by MAIN.C 17718 | -5/Warlord | Found Prototype Energy Gun 17718 | -5/Warlord | Identified Vortex Rifle 17724 | -5/Warlord | Found Vortex Rifle 17734 | -5/Warlord | Found Prototype Energy Gun 17738 | -5/Warlord | Found Prototype Energy Gun 18063 | -5/Warlord | Warlord forces counterattacked 18267 | -5/Warlord | Met Warlord 18321 | -5/Warlord | P-70 Sage assimilated allied Q6-QV7(g) 18351 | -5/Warlord | Spotted Executioner 18381 | -5/Warlord | Spotted Executioner 18421 | -5/Warlord | Identified Vortex Shotgun (x2) 18456 | -5/Warlord | Core integrity fell below 50% 18464 | -5/Warlord | Spotted Striker 18467 | -5/Warlord | Core integrity fell below 20% 18467 | -5/Warlord | Released all parts (7) 18480 | -5/Warlord | Spotted Executioner 18480 | -5/Warlord | Spotted Striker 18480 | -5/Warlord | Spotted Executioner 18481 | -5/Warlord | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 18465_ E-15 Imp destroyed. 18466_ Flexi-carbon Leg permanently disabled. 18466_ Overheating: Short circuit. 18466_ Segregator fries itself beyond repair. 18466_ Mic. Fission Core destroyed. 18466_ Penetrated by Slug. 18466_ Magnetic Acceleration Cannon destroyed. 18466_ Penetrated by Slug. 18467_ Cesium-ion Thruster fries itself beyond repair. 18467_ Imp. Signal Interpreter destroyed. 18467_ Released Broken Flexi-carbon Leg. 18467_ Released Exp. Thermal Shield. 18467_ Released Hacking Suite. 18467_ Released Hcp. Storage Unit. 18467_ Released Broken Imp. Launcher Guidance Computer. 18467_ Released Imp. Weapon Cycler. 18469_ Overheating: Energy bleed (-12). 18480_ Penetrated by Slug. 18480_ Slug penetrates Wall. 18481_ System corrupted: Energy discharge (-39). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ??????????????????????? ? | | ???????????????????# #?????????????????????? | | ???????????????????# #??????????????????????? | | ??? ???????????? #?? ????????????????????????? | | ??? ?????????? #??# #????????????????????????? | | ??" "???#?????? #??# #??????""????????????????? | | ??" """ #?? #### #?????#""#???????????????? | | ??" "" #? # # #?????#""#???????????????? | | ??" """ #? #######""#####???????????? | | ??" " " # # "" "############? | | ?? # # "" """"""""""""#? | | +## # % % =*! * "" """""""""""#? | | =*=! % =%![%= ss %% % % ## | | %!==!= = % s %%s %% ^+ | | / *=%%%=%/ = K sE %%% ^+ | | %%=/%=%*%%*%% % s%s ## | | % =* [=% !=###E % "" """"""""""""#? | | = !%=] ! # %!%!% ss"" """""""""""#? | | /%%]!]*[ ## ! @ "" "############? | | =!]=![# ## ## !%;;### #""#####???????????? | | [!!!]# #?? # ! "#?#""#???????????????? | | #!#!### ?? ### # ##?#""#???????????????? | | ###[#?# ?????# ##%= #???""????????????????# | | ###+#### ######## #[ ;#????????????????????# | | # ##????????????????????# | | # """ # #?????????????????????# | | # """ + #?????????????????????# | | # """ # "" #????????????????????## | | + # "" #???????????????????## | | # """ # """ #???????????????????# | | # """ # """ #???????????????##### | | # """ # """ #??????????????## # # | | # # #??????????????# | | ######### #??????????????# | | #???########### #??????????????# ## | | ##??# # #??????????????####?# | | #??# # #??????????????????? | | #??# + ?#???????????????????### | | #### # ?????????????????????????? | | + ###### ??????????????????????????? | | #### #?????????????????????????????????? | | ###??# #### # +?????????????????????? | | ????# + #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 30 Armor Integrity Analysis 33 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Engine | x2 | -7/Factory Mni. Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Explorer Help From High Places Overkill Quantum Hacking Signs Are For Wimps True Hacker Challenges ------------ None Game ------ Seed FlightCloakDetonator Manual? 0 Play Time 03:21:30 Cumulative 31.9 hours Start 2021.03.08 @ 22:47:24 End 2021.03.15 @ 23:01:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 12 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c30ca343-e7e0-4356-87a9-a7bf7050d3cb