Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.26 @ 14:01:32 Player: DanielJ Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1617) 1617 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3628 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 45/100 System Corruption 1% Temperature Cool (501) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (12) --- Improved Ion Engine Light Deuterium Engine Improved Treads Improved Treads Advanced Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Treads Improved Treads Improved Heat Sink Advanced Signal Interpreter Advanced Signal Interpreter Long-range Terrain Scanner Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 48 | 6 13 13 16 Power 9 | 1 1 3 4 Engine 6 | 1 . 2 3 Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 11 | 2 2 4 3 Treads 7 | . . 4 3 Leg 4 | 2 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 4 2 Device 4 | . 2 1 1 Storage 3 | 1 . 2 . Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 8 2 7 Energy Gun 8 | 1 3 . 4 Energy Cannon 5 | . . 2 3 Ballistic Gun 5 | 1 4 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 2 1 11 Power 3 | . . 1 2 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 7 | . 2 . 5 Highest Loss Streak 11 | . 2 1 11 Average Slot Usage (%) 96 | . 98 95 97 Engine 7 | . 5 4 12 Core 6 | . 8 6 5 Treads 17 | . . 26 26 Leg 11 | . 27 4 . Device 10 | . 13 11 8 Storage 11 | . 14 11 9 Processor 3 | . . 9 . Hackware 2 | . . . 8 Energy Gun 7 | . 12 . 11 Energy Cannon 9 | . . 13 14 Ballistic Gun 7 | . 14 8 . Naked Turns . | . . . . Heaviest Build 67 | 12 14 52 67 Greatest Support 69 | 20 20 69 69 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 12 12 Average Capacity 9 | 5 6 11 12 Most Carried 12 | 1 5 11 12 Average Carried 6 | . 3 6 10 Final Capacity 12 | 6 6 12 12 Final Carried 11 | 1 2 11 8 Class Distribution -------------------- 61% | Mutant 22% | Hacker-Gunner 9% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 853 | 269 223 251 110 Remotely . | . . . . Salvage Created 2014 | 86 509 735 684 Parts 145 | 3 36 61 45 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 42 | . 12 12 18 Guns 22 | . 12 5 5 Cannons 17 | . . 7 10 AOE 3 | . . . 3 Classes Destroyed 9 | 1 3 4 1 Worker 3 | . . 3 . Builder 3 | . . 2 1 Recycler 2 | 1 . . 1 Operator 2 | . . 2 . Watcher 8 | . 3 3 2 Swarmer 11 | . 3 . 8 Grunt 27 | . 9 10 8 Duelist 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 10 | 1 4 10 6 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging 1 | . . . 1 Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2506 | . 416 321 1769 Core 684 | . 67 54 563 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 73 86 . Volleys Fired 144 | 3 56 42 43 Largest 3 | 2 2 2 3 Hottest 225 | 60 90 150 225 Shots Fired 288 | 6 102 79 101 Gun 194 | 6 94 40 54 Cannon 86 | . . 39 47 Launcher . | . . . . Special 8 | . 8 . . Kinetic 87 | 3 44 40 . Thermal 174 | 3 31 39 101 Explosive . | . . . . Electromagnetic 27 | . 27 . . Robot Hit Streak 43 | 2 14 43 21 Robot Miss Streak 3 | 1 3 2 3 Penetration Max . | . . . . Secondary Targets 6 | . 1 . 5 Max Gunslinging Chain 2 | . 1 . 2 Shots Hit Robots 194 | 4 69 61 60 Core Hits 90 | 2 27 29 32 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4039 | 57 867 1200 1915 Guns 1878 | 57 808 425 588 Cannons 1400 | . . 775 625 Explosions 756 | . 54 . 702 Melee . | . . . . Ramming . | . . . . Kinetic 814 | 23 366 425 . Thermal 2949 | 34 225 775 1915 Explosive . | . . . . Electromagnetic 276 | . 276 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Effects 6 | . . 4 2 Message Errors 2 | . . 1 1 Targeting Errors 2 | . . 2 . Weapon Failures 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 120 | . . 25 95 Projectiles 30 | . . 25 5 Explosions 90 | . . . 90 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 64 | . . . 64 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 866 | . 25 318 866 Average Temperature 172 | . 10 112 212 Received Heat Transfer 1314 | . 243 225 846 Effects 26 | . . 1 25 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 7 | . . 1 6 Matter Decay 6 | . . . 6 Short Circuit 3 | . . . 3 Damage (minor) 2 | . . . 2 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 1 3 Heat Transferred 4278 | 75 534 1147 2522 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 436 | 5 325 354 436 Average Influence 183 | 4 158 196 254 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 55 | 100 74 45 29 Level 1 44 | . 25 54 68 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 3 4 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 15 25 29 Peak Tracking Total 8 | . 3 3 8 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 7 4 3 Terminals 9 | . 5 1 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 41 | . 13 16 12 Successful 32 | . 10 14 8 Failed 9 | . 3 2 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 24 | . 9 3 12 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 6 | . 4 2 . Scanalyzers 9 | . . 9 . Garrison Access . | . . . . Terminal Hacks 15 | . 6 1 8 Robot Analysis 1 | . . . 1 Prototype ID Bank 3 | . 1 . 2 Emergency Access Points 2 | . 1 . 1 Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Maintenance Status 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Registered Components 1 | . . 1 . Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 6 | . 4 2 . Process 1 | . 1 . . Report Inventory 3 | . 2 1 . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . 1 . Scanalyzer 9 | . . 9 . Insert Component 4 | . . 4 . Analyze 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 2 3 Full Trace Events 4 | . 1 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter 52 | . 52 . . Retrieved Matter 52 | . 52 . . Retrieved Components 3 | . . 3 . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1987 | 188 629 598 572 Spaces Moved 906 | 50 369 258 229 Core 4 | 4 . . . Treads 420 | . . 191 229 Legs 482 | 46 369 67 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 139 | 114 120 156 157 Slowest Speed 180 | 120 150 180 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 57 30 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 82 | . 6 7 69 Melee . | . . . . Projectile 14 | . . 7 7 AOE 68 | . 6 . 62 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1354 | 172 450 370 362 Wait 213 | 112 . 43 58 Move 903 | 49 368 257 229 Hop . | . . . . Pick Up 17 | 2 4 7 4 Fast Attach 25 | 5 6 9 5 Attach 14 | 1 5 2 6 Detach 12 | . 3 4 5 Swap 9 | . 2 2 5 Drop 17 | . 6 4 7 Fire 144 | 3 56 42 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 15) 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1198 | -9/Materials | Repaired Imp. Treads 1346 | -9/Materials | Discovered new exit (range 10) 1416 | -9/Materials | Entered another Materials area 1416 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1707 | -8/Materials | Discovered new exit (range 15) 1783 | -8/Materials | Build established: Hacker-Gunner 1908 | -8/Materials | Garrison activated, responded to threat 1959 | -8/Materials | Core integrity fell below 50% 1979 | -8/Materials | Core integrity fell below 20% 1989 | -8/Materials | Core destroyed Last Messages --------------- 01972_ Overheating: Matter decay (-64). 01973_ Fusion Modulator explodes. 01973_ Overheating: Matter decay (-28). 01973_ Destroyed Aluminum Leg. 01973_ G-47 Trooper destroyed. 01973_ Destroyed Imp. Ion Engine. 01973_ Destroyed Imp. Hover Unit. 01973_ Fusion Modulator explodes. 01973_ Y-45 Defender destroyed. 01973_ Destroyed Lgt. Armor Plating. 01973_ G-47 Trooper destroyed. 01973_ Destroyed Lgt. Deuterium Engine. 01973_ Destroyed Imp. Hover Unit. 01978_ Broken Adv. Treads destroyed. 01983_ Overheating: Matter decay (-71). 01984_ Power failure, Deuterium Engine shutdown. 01984_ Deuterium Engine destroyed. 01987_ Overheating: Broken Adv. Treads damaged (-6). 01988_ Broken Adv. Treads destroyed. 01989_ Overheating: Core damaged (-93). 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