Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:25:02 Player: garza Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2399) 2399 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6724 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 454/850 Matter 210/300 Energy 140/140 System Corruption 1% Temperature Cool (0) Movement Rolling (135) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Armored Treads Wheel Compact Wheel > --- UTILITY (7) ------ Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (25) --- Light Nuclear Core Angular Momentum Engine Cesium-ion Thruster Huge Storage Unit Medium Matter Pod (100) Matter Compressor (250) High-powered Shock Rifle Improved Assault Rifle Heavy Machine Gun Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Phase Shifter Force Field > --- WEAPON ----------- Improved Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Angular Momentum Engine Armored Treads Carbon-fiber Leg Cesium-ion Thruster Huge Storage Unit Compact Matter Pod Matter Compressor Improved Assault Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 Utility 5 | . . . 1 2 1 . 1 Weapon . | . . . . . . . . Parts Attached 85 | 8 3 1 12 22 2 10 27 Power 10 | 2 . . 1 1 . 2 4 Engine 8 | 2 . . 1 . . 2 3 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 32 | 2 . . 3 10 1 5 11 Treads 1 | . . . . . . . 1 Leg 27 | 2 . . 3 10 1 5 6 Wheel 4 | . . . . . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 1 1 6 7 1 . 6 Device 10 | 2 . . 1 3 . . 4 Storage 5 | . . 1 3 1 . . . Processor 4 | . . . . 2 . . 2 Hackware 1 | . . . . . 1 . . Protection 4 | . 1 . 2 1 . . . Artifact . | . . . . . . . . Weapon 19 | 2 2 . 2 4 . 3 6 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 2 . 2 4 . 3 6 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 44 | . . . . 8 . 15 21 Power 5 | . . . . 1 . 1 3 Propulsion 19 | . . . . 2 . 7 10 Utility 11 | . . . . 4 . 3 4 Weapon 9 | . . . . 1 . 4 4 Highest Loss Streak 11 | . . . . 5 . 11 11 To Critical Strikes 2 | . . . . 1 . 1 . Average Slot Usage (%) 93 | . 100 100 100 97 92 74 84 Engine 8 | . 14 14 11 8 . 4 5 Leg 27 | . 28 28 33 26 30 25 23 Wheel 1 | . . . . . . . 4 Device 11 | . 15 3 11 17 15 6 7 Storage 7 | . . 10 11 9 7 7 6 Processor 9 | . . . . 9 7 7 20 Protection 6 | . 12 14 11 7 . . . Ballistic Gun 18 | . 28 28 22 17 15 14 12 Naked Turns . | . . . . . . . . Heaviest Build 109 | 10 13 17 35 97 94 99 109 Greatest Support 63 | 20 20 20 30 30 45 56 63 Greatest Overweight (x) 4 | . . . 1 3 2 3 4 Average Overweight (x) 1 | . . . . 2 2 1 1 Largest Inventory Capacity 25 | 5 5 8 25 25 25 25 25 Average Capacity 18 | 5 5 7 14 21 25 25 25 Most Carried 22 | 4 5 7 15 22 16 16 16 Average Carried 12 | . 4 6 12 16 15 13 12 Final Capacity 25 | 5 5 8 15 25 25 25 25 Final Carried 17 | 4 5 7 15 17 15 13 11 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2980 | 331 63 60 313 786 . 334 1093 Remotely . | . . . . . . . . Salvage Created 2924 | 83 81 . 313 1014 . 118 1315 Parts 157 | 8 4 . 27 54 . 6 58 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 5 | . 1 . . 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 60 | 1 2 . 11 23 . 2 21 Guns 60 | 1 2 . 11 23 . 2 21 Classes Destroyed 14 | 3 . . 3 4 . 1 3 Worker 4 | 1 . . . . . . 3 Builder 1 | . . . . . . . 1 Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . . 1 . . . Recycler 2 | . . . . 1 . . 1 Mechanic 1 | . . . . 1 . . . Watcher 6 | . . . 1 1 . . 4 Swarmer 22 | . . . 7 9 . . 6 Grunt 29 | 1 2 . 3 12 . . 11 Brawler 1 | . . . . . . . 1 Sentry 2 | . . . 1 . . . 1 Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . 2 . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | 3 2 . 4 4 . 1 5 Combat Bots Only 4 | 1 2 . 4 3 . 1 4 Max Kills in Single Turn 2 | 1 1 . 2 1 . 1 2 Gunslinging 1 | . . . 1 . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 594 | 6 9 . 38 167 . 163 211 Missed 172 | . 5 . 7 55 . 54 51 Damage Taken 6016 | 68 42 . 336 1256 . 1637 2677 Core 902 | 12 30 . 21 212 . 231 396 Absorbed by Shields 319 | . . . . 150 . . 169 Core Remaining (%) 80 | 95 . 83 94 61 . 67 . Volleys Fired 253 | 16 15 . 22 85 . 21 94 Largest 2 | 2 2 . 2 2 . 2 2 Hottest 60 | 40 40 . 46 51 . 53 60 Shots Fired 494 | 32 30 . 44 166 . 42 180 Gun 494 | 32 30 . 44 166 . 42 180 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 494 | 32 30 . 44 166 . 42 180 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 6 7 . 14 17 . 19 20 Robot Miss Streak 5 | 3 2 . 5 3 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 2 . . . 6 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 371 | 19 19 . 27 130 . 34 142 Core Hits 152 | 8 6 . 14 56 . 6 62 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 3 | . . . . 1 . 1 1 Destroy 3 | . . . . 1 . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6628 | 187 197 . 431 1977 . 594 3242 Guns 6571 | 187 197 . 431 1967 . 594 3195 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 57 | . . . . 10 . . 47 Kinetic 6571 | 187 197 . 431 1967 . 594 3195 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 1 Average Corruption 1 | . . . . . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . 15 Shots . | . . . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 8 | . . . . 3 . . 5 Kicked 6 | . . . . 3 . . 3 Crushed . | . . . . . . . . Highest Temperature 191 | 12 18 . 22 1 . 191 28 Average Temperature 12 | 9 7 . 8 1 . 98 9 Received Heat Transfer 1289 | 36 24 . 117 273 . 63 776 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 294 | 35 87 43 175 273 96 87 294 Initial 92 | . 22 33 16 72 92 67 10 Average 88 | 7 71 36 106 113 92 49 81 Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 95 | 100 100 100 100 96 100 100 88 Level 1 4 | . . . . 3 . . 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 1 6 . 1 3 Investigation 2 | . . . . 2 . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 2 . 1 1 . 1 1 Assault . | . . . . . . . . Garrison 4 | . . . . 3 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 7 | . . . 1 6 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | 1 5 . 13 40 . 8 36 Peak Tracking Total 6 | 1 2 . 5 5 . 3 6 Tactical Retreats 7 | . . . . 3 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 6 | . 1 . 1 2 1 . 1 Terminals 4 | . 1 . 1 1 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 2 . 2 6 4 . 2 Successful 6 | . 1 . . 3 1 . 1 Failed 10 | . 1 . 2 3 3 . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 1 . 2 1 . . . Terminals 11 | . 2 . 2 3 4 . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . . 1 1 . . Record 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 1 2 1 . . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 4849 | 190 344 288 755 1679 18 236 1339 Spaces Moved 1880 | 118 171 229 326 457 7 59 513 Core 18 | 18 . . . . . . . Treads 3 | . . . . . . . 3 Legs 1707 | 100 171 229 326 457 7 59 358 Wheels 152 | . . . . . . . 152 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 260 187 115 Average Speed 185 | 109 120 120 188 268 260 248 169 Slowest Speed 490 | 120 120 120 190 330 260 345 490 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 6 30 67 32 37 . 43 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 2765 | 146 286 242 425 740 8 109 809 Wait 437 | 2 85 10 41 141 . 7 151 Move 1873 | 117 170 228 325 456 6 58 513 Hop . | . . . . . . . . Pick Up 64 | 3 5 2 13 18 . 8 15 Fast Attach 23 | 7 2 1 1 . . 2 10 Attach 41 | . . . 3 13 2 7 16 Detach 6 | . 1 . 1 3 . . 1 Swap 21 | 1 1 . 8 9 . 1 1 Drop 38 | . 7 1 11 12 . 4 3 Fire 253 | 16 15 . 22 85 . 21 94 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 6 | . . . . 3 . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 137 | -11/Scrapyard | Discovered new exit (range 8) 191 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 11) 535 | -10/Materials | Entered Mines 812 | -10/Mines | Discovered new exit (range 4) 823 | -10/Mines | Entered Materials 823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1546 | -9/Materials | Discovered new exit (range 5) 1578 | -9/Materials | Entered another Materials area 1578 | -8/Materials | Evolved 2 slots: Utility x2 1880 | -8/Materials | Build established: Scavenger-Mutant 3030 | -8/Materials | Garrison activated, responded to threat 3115 | -8/Materials | Lost 5 parts (1p2n2u) 3177 | -8/Materials | Discovered new exit (range 16) 3257 | -8/Materials | Entered Factory 3257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3272 | -7/Factory | Identified exit to DSF 3275 | -7/Factory | Entered DSF 3377 | -7/DSF | Additional patrols routed to DSF 3450 | -7/DSF | Lost 11 parts (1p5n3u2w) 3472 | -7/DSF | Discovered new exit (range 12) 3511 | -7/DSF | Entered Factory 3511 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3537 | -6/Factory | Lost 4 parts (2n2w) 4435 | -6/Factory | Lost 11 parts (2p4n3u2w) 4582 | -6/Factory | Lost 6 parts (1p3n1u1w) 4847 | -6/Factory | Garrison activated, responded to threat 4850 | -6/Factory | Self-destructed Last Messages --------------- Acquired 22 matter. Acquired Lgt. Nuclear Core. Acquired 55 matter. K-01 Serf cleans the Manufacturing Mainframe. Acquired Remote Datajack. Acquired Hpw. Shock Rifle. W-25 Informer destroyed. K-01 Serf collects debris. U-05 Engineer builds a Door. Wheel destroyed. System corrupted by crushing effect (+1). B-48 Gladiator destroyed. System corrupted: Hvy. Machine Gun jammed. G-50 Soldier destroyed. U-05 Engineer destroyed. Wheel destroyed. G-50 Soldier calls for garrison reinforcements. ALERT: Activating Garrison Access F002. Y-54 Guardian emerges from the garrison. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###?##??##?????????????????? | | ??????????????????????# ? #?????????????????? | | ??????????????????????# ""G"" #?????????????????? | | ??????????????????????# " " #?????????????????? | | ??????????????????????# Y #?????????????????? | | ??????????????????????# Y"""" #?????????????????? | | ??????????????????????# """" #?????????????????? | | ??????????????????????# """" #?????????????????? | | ??????????????????????# @ "" #?????????????????? | | ??????????????????????# R= !#?????????????????? | | ??????????????????#########g####?????????????????? | | ??????????????????# uu* #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# +?????????????????? | | ??????????????????# # ????????????????? | | ??????????????????# #? ???????????????? | | ??????????????????# ###+####?? ?????????????? | | ??????????????????# # #???? ????????????? | | ???????????????? ?# #????? ???????????? | | ????? ?? ?# #??????##??????????? | | ????# ?? ??# #??????????????????? | | ????# ?? ??# #??????????????????? | | ????# ?? ???# #??????????????????? | | ????# #???######????# #??????????????????? | | ???## #?????????????# #??????????????????? | | ??? #?????????????# #??????????????????? | | ??? #?????????????# #??????????????????? | | ?" """ #?????????????# #??????????????????? | | "" """ #?????????????# #??????????????????? | | "" """ #?????????????##+##+#???????####???????? | | #??????????????#% #?????? ???????? | | "" """ ################! #?????? ????????? | | "" """ #????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Loot Pinata Made in Tau Ceti IV One Hack Too Far Risk Taker Safety First Serviceable Loadout Storm Trooper Troublemaker True Hacker Challenges ------------ None Game ------ Seed ResetArcProjector Manual? 0 Play Time 00:55:57 Cumulative 1.4 hours Start 2024.04.01 @ 23:31:16 End 2024.04.02 @ 00:25:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5ad6b874-66b1-4bb6-98b6-27067c5cffb4