Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:13:08 Player: deadnoob Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (142) 710 Value Destroyed (3641) 3641 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 7635 Bonus ------- High Alert Combat Kills 452 Follower Combat Kills 42 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Assault Rifle Axe > --- INVENTORY -------- Light Treads Armored Treads Improved Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Trap Extractor Improved Grenade Launcher Missile Launcher Missile Launcher Improved Datajack Makeshift Hammer [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Light Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 122 | . . 3 45 3 36 35 Power 3 | . . . 2 . 1 . Engine 3 | . . . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | . . . 13 . 13 3 Treads 28 | . . . 12 . 13 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 32 | . . 1 5 1 10 15 Device 5 | . . . . . 1 4 Storage 4 | . . . 2 . 1 1 Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 21 | . . 1 3 1 7 9 Artifact . | . . . . . . . Weapon 58 | . . 2 25 2 12 17 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 30 | . . 2 14 1 7 6 Ballistic Cannon . | . . . . . . . Launcher 14 | . . . 11 1 . 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 1 2 Slashing Weapon 7 | . . . . . 3 4 Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . . . 1 3 Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 23 | . . . 1 1 5 16 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . . 6 Utility 10 | . . . 1 1 3 5 Weapon 6 | . . . . . 2 4 Highest Loss Streak 9 | . . . 1 1 4 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 85 86 100 99 99 95 Engine 10 | . 14 14 11 11 8 6 Treads 29 | . . . 32 33 36 28 Leg 3 | . 28 28 . . . . Device 1 | . . . . . . 7 Storage 10 | . 14 14 11 11 9 6 Processor 2 | . . . . . 7 8 Protection 18 | . . 1 22 21 18 19 Energy Gun 1 | . 14 12 . . . . Ballistic Gun 14 | . 14 15 13 21 15 7 Launcher 3 | . . . 8 . . . Naked Turns . | . . . . . . . Heaviest Build 68 | 13 13 19 44 40 55 68 Greatest Support 80 | 20 20 20 60 60 80 80 Greatest Overweight (x) 14 | . . . 14 . . 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 Average Capacity 14 | 8 8 8 14 15 15 16 Most Carried 16 | 5 7 8 15 15 15 16 Average Carried 13 | 5 5 7 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 4 7 8 15 15 15 4 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 3169 | 200 30 36 1371 80 896 556 Remotely . | . . . . . . . Salvage Created 4548 | . 125 105 1872 173 1253 1020 Parts 297 | . 12 5 133 10 74 63 Haulers Intercepted 8 | . . . 5 . 2 1 Recyclers Shooed 5 | . . 2 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 100 | . 5 2 50 5 23 15 Melee 5 | . . . . . . 5 Guns 55 | . 5 2 18 2 23 5 AOE 40 | . . . 32 3 . 5 Classes Destroyed 16 | . 2 1 9 . 3 1 Worker 10 | . . . 3 2 1 4 Builder 7 | . . . 2 . 1 4 Hauler 8 | . . . 5 . 2 1 Recycler 9 | . . . 3 1 3 2 Mechanic 1 | . . . 1 . . . Operator 2 | . . . 1 . 1 . Watcher 5 | . . . 4 . 1 . Swarmer 32 | . 3 . 15 3 9 2 Grunt 35 | . 2 . 19 1 6 7 Duelist 5 | . . . 4 1 . . Protector 3 | . . . 3 . . . Sentry 17 | . . 2 9 . 5 1 Specialist 1 | . . . . . 1 . Hunter 5 | . . . . . 1 4 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 10 | . 3 2 10 3 8 5 Combat Bots Only 7 | . 3 2 7 3 7 3 Max Kills in Single Turn 5 | . 1 1 5 3 1 5 Gunslinging 1 | . . . 1 . . . Exploded 5 | . . . 5 3 . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 648 | . 13 . 127 12 163 333 Missed 218 | . 5 . 45 5 54 109 Damage Taken 6499 | . 80 . 1022 119 1850 3428 Core 1173 | . 12 . 103 10 295 753 Absorbed by Shields 199 | . . . . . . 199 Regen/Repaired (Parts) 41 | . . . 41 . . . Core Remaining (%) 78 | 100 . 95 . 71 46 . Volleys Fired 276 | . 11 3 109 8 91 54 Largest 2 | . 2 2 2 2 2 2 Hottest 69 | . 60 60 69 46 46 46 Shots Fired 518 | . 22 5 200 15 182 94 Gun 495 | . 22 5 181 14 182 91 Cannon . | . . . . . . . Launcher 23 | . . . 19 1 . 3 Special . | . . . . . . . Kinetic 481 | . 11 2 181 14 182 91 Thermal 14 | . 11 3 . . . . Explosive 23 | . . . 19 1 . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 4 4 17 22 25 15 Robot Miss Streak 3 | . 2 3 3 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 9 | . . . 2 1 5 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 406 | . 10 4 132 14 146 100 Core Hits 230 | . 7 3 91 8 59 62 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 6 | . . . 1 1 2 2 Critical Strikes 9 | . . . 1 1 3 4 Destroy 7 | . . . 1 1 3 2 Smash 2 | . . . . . . 2 Melee Attacks 56 | . . . . . 11 45 Impact 16 | . . . . . 2 14 Slashing 36 | . . . . . 7 29 Piercing . | . . . . . . . Sneak Attacks 12 | . . . . . 4 8 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11167 | . 113 93 4978 436 2354 3193 Guns 5608 | . 113 58 1920 221 2210 1086 Cannons . | . . . . . . . Explosions 4073 | . . . 3058 150 . 865 Melee 1357 | . . . . . 136 1221 Ramming 129 | . . 35 . 65 8 21 Kinetic 5522 | . 60 25 1920 221 2210 1086 Thermal 86 | . 53 33 . . . . Explosive 3579 | . . . 3058 150 . 371 Electromagnetic 494 | . . . . . . 494 Impact 545 | . . . . . . 545 Slashing 812 | . . . . . 136 676 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 369 | . . . 207 . . 162 Projectiles . | . . . . . . . Explosions 207 | . . . 207 . . . Melee 162 | . . . . . . 162 Knockbacks 2 | . . . . 1 . 1 Impact 2 | . . . . 1 . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 126 | . . . 10 46 . 70 Shots 5 | . . . 2 1 . 2 Rammed 8 | . . . . 4 1 3 Targets Rammed 17 | . . 6 . 7 1 3 Kicked 6 | . . 6 . . . . Crushed 3 | . . . . 3 . . Highest Temperature 273 | . 18 . 27 2 25 273 Average Temperature 38 | . 12 . 6 2 6 81 Received Heat Transfer 1201 | . 30 . 348 24 372 427 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . 125 75 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 1021 | . 180 70 1021 519 391 354 Initial 387 | . . 70 8 387 71 82 Average 435 | . 81 42 739 360 246 220 Maximum Alert Level 3 | . . . 3 2 1 1 Low Security (%) 28 | 100 100 100 4 23 26 47 Level 1 32 | . . . 9 38 73 52 Level 2 10 | . . . 13 38 . . Level 3 29 | . . . 72 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 19 | . 2 . 6 . 5 6 Investigation 3 | . 1 . 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 12 | . 1 . 2 . 5 4 Assault 3 | . . . 3 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 9 | . 1 . 3 . 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 172 | . 11 2 72 5 35 47 Peak Tracking Total 17 | . 5 2 7 3 9 17 Tactical Retreats 3 | . . . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts 34 | . . . . . 34 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . . . 3 . Reused 3 | . . . . . . 3 Traps Extracted 3 | . . . . . 3 . Installed 3 | . . . . . . 3 Triggered 3 | . . . . . . 3 Most Traps Carried 3 | . . . . . 3 3 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 10 | . . . 3 . 2 5 Max in Single Turn 4 | . . . 1 . 1 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 19 | . 2 . 6 1 6 4 Terminals 12 | . 1 . 4 1 5 1 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 48 | . 3 . 18 3 18 6 Successful 19 | . 1 . 8 2 4 4 Failed 29 | . 2 . 10 1 14 2 Catastrophic 4 | . . . . . 3 1 Database Lockouts . | . . . . . . . Manual 24 | . 1 . 8 4 8 3 Terminals 32 | . 2 . 11 3 15 1 Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . . 3 . . . Recycling Units 5 | . 1 . 4 . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 1 | . . . . . . 1 Terminal Hacks 9 | . . . 4 2 3 . Robot Analysis 4 | . . . 1 2 1 . Prototype ID Bank 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 4 | . 1 . 1 . . 2 Terminals . | . . . . . . . Fabricators 2 | . . . . . . 2 Liberate 1 | . . . . . . 1 Haulers 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Tunnel 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 1 . 6 1 6 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 157 | . . . 157 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 parse_system 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 5 | . . 3 . 2 . . Largest Group 3 | . . 3 . 2 2 . Highest-Rated Group 40 | . . 40 . 38 38 . Highest-Rated Ally 31 | . . 16 . 31 31 . Total Orders . | . . . . . . . Ally Attacks 26 | . . 12 . . 14 . Total Damage 402 | . . 150 . . 252 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 4 | . . . 1 2 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 8139 | 1 189 699 3287 1040 1807 1116 Spaces Moved 3828 | 1 128 554 1171 624 870 480 Core 110 | . . . 95 . . 15 Treads 2999 | . . . 1040 624 870 465 Legs 719 | 1 128 554 36 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 160 160 160 50 Average Speed 167 | 120 120 120 208 160 160 159 Slowest Speed 750 | 120 120 120 750 160 165 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 1 33 94 72 99 63 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 1 . 1 1 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 55 | . . . 30 12 6 7 Terrain Destroyed 156 | . . . 126 12 6 12 Melee 13 | . . . . . 6 7 Projectile . | . . . . . . . AOE 143 | . . . 126 12 . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4956 | 2 141 583 1823 646 1095 666 Wait 497 | . . 11 437 4 16 29 Move 3822 | . 127 553 1170 623 869 480 Hop . | . . . . . . . Pick Up 53 | . 3 3 27 1 13 6 Fast Attach 17 | . . 2 7 . 3 5 Attach 21 | . . . 3 1 8 9 Detach 4 | . . . 1 . 1 2 Swap 84 | . . 1 35 2 25 21 Drop 72 | 2 . 4 34 . 23 9 Fire 276 | . 11 3 109 8 91 54 Melee 56 | . . . . . 11 45 Ram . | . . . . . . . Kick 6 | . . 6 . . . . Crush 11 | . . . . 7 1 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 37 | . . . . . 34 3 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 9) 191 | -10/Materials | Entered Mines 201 | -10/Mines | Discovered new exit (range 5) 205 | -10/Mines | Learned location of 1 exit from Materials 233 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 308 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 9) 588 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 617 | -10/Mines | Found a hidden stash of uninstalled traps 624 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 624 | -10/Mines | Discovered new exit (range 5) 890 | -10/Mines | Entered Materials 890 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 891 | -9/Materials | Identified exit to Materials 1140 | -9/Materials | Repaired Lgt. Armor Plating 1561 | -9/Materials | Discovered exit to Materials (range 9) 1690 | -9/Materials | First assault squad dispatched 1716 | -9/Materials | Build established: Scavenger-Mutant 1775 | -9/Materials | Discovered exit to Materials (range 14) 2244 | -9/Materials | Discovered new exit (range 16) 3724 | -9/Materials | Destroyed 7 combat bots 3987 | -9/Materials | Sterilization system engaged 3987 | -9/Materials | Non-combat units ordered to evacuate 4087 | -9/Materials | Combat units ordered to evacuate 4177 | -9/Materials | Entered Mines 4310 | -9/Mines | Discovered exit to Materials (range 8) 4384 | -9/Mines | Discovered exit to Materials (range 6) 4502 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4719 | -9/Mines | Learned location of Zion (-7) 5165 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5217 | -9/Mines | Entered Materials 5217 | -8/Materials | Accompanied by 2 allies 5217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5222 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5383 | -8/Materials | Destroyed 7 combat bots 5828 | -8/Materials | Discovered new exit (range 3) 5913 | -8/Materials | Core integrity fell below 50% 5947 | -8/Materials | Lost 4 parts (2u2w) 6075 | -8/Materials | Discovered new exit (range 14) 7024 | -8/Materials | Entered Factory 7024 | -7/Factory | Evolved 2 slots: Utility x2 7725 | -7/Factory | Lost 3 parts (1n1u1w) 7921 | -7/Factory | Discovered new exit (range 11) 8096 | -7/Factory | Cargo convoy interrupted 8128 | -7/Factory | Core integrity fell below 50% 8139 | -7/Factory | Core integrity fell below 20% 8140 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08132_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 08132_ Axe severed. 08133_ Acquired Axe. 08133_ Penetrated by Slug. 08137_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08138_ Neutrino Reactor explodes. 08138_ K-01 Serf destroyed. 08138_ Neutrino Reactor explodes. 08138_ G-47 Trooper destroyed. 08138_ Neutrino Reactor explodes. 08138_ K-01 Serf destroyed. 08138_ Door malfunctions. 08138_ Targeting Computer fried. 08138_ H-55 Commando destroyed. 08138_ L-41 Fighter shuts down. 08138_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 08139_ Penetrated by Slug. 08139_ Slug penetrates M-28 Smith. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? "????????????? | | ??? ?????????????????? 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""" #????????????????????? | | """""" ###???# ? ??? #????????????????????? | | """""" ###????###?##????#????????????????????? | | ? ##????????????????????????????????????? | | ? ##????????????????????????????????????? | | ##????????????????????????????????????? | | ##????????????????????????????????????? | | #### ##????????????????????????????????????? | | #### ##????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellNavigationRipper Manual? 0 Play Time 00:45:02 Cumulative 274.0 hours Start 2024.04.03 @ 00:27:43 End 2024.04.03 @ 01:13:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 354 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 83 Gallery% 89 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dde53454-0a6a-4413-96f2-6a30e1b29006