Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 03:28:00 Player: Boatmurdered Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2711) 2711 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1391) 1391 TOTAL SCORE: 8022 Bonus ------- High Alert Combat Kills 483 Follower Combat Kills 308 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 80/100 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- Improved Medium Treads Improved Carbon-fiber Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Fission Core Armored Treads Matter Compressor (250) Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Makeshift Heat Sink Large Storage Unit Advanced Signal Interpreter Experimental Hacking Suite High-powered Tractor Beam Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Fission Core Fission Core Armored Treads Matter Compressor Improved Light Armor Plating Thermal Shield Hardlight Generator Dynamic Insulation System Proton Missile Launcher Long-range Missile Launcher [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Experimental Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Long-range Missile Launcher Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 91 | 8 10 7 15 4 7 3 37 Power 16 | 1 2 2 2 1 . 1 7 Engine 10 | 1 2 2 2 1 . 1 1 Core 6 | . . . . . . . 6 Reactor . | . . . . . . . . Propulsion 19 | 4 . 2 3 1 . 1 8 Treads 10 | 2 . . . . . 1 7 Leg 3 | 2 . . . . . . 1 Wheel 6 | . . 2 3 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 1 4 1 7 2 6 . 14 Device 18 | . 1 . 3 2 2 . 10 Storage 5 | 1 1 . 1 . . . 2 Processor 5 | . 2 . 1 . 2 . . Hackware 1 | . . . . . 1 . . Protection 6 | . . 1 2 . 1 . 2 Artifact . | . . . . . . . . Weapon 21 | 2 4 2 3 . 1 1 8 Energy Gun 3 | 1 1 . . . . . 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 3 | 1 . . 1 . . . 1 Ballistic Cannon 6 | . 2 1 1 . . . 2 Launcher 7 | . 1 1 . . . 1 4 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 2 4 . . Parts Lost 21 | . . 2 6 . . . 13 Power 3 | . . . . . . . 3 Propulsion 5 | . . 2 2 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon 8 | . . . 3 . . . 5 Highest Loss Streak 5 | . . 1 3 . . . 5 To Critical Strikes . | . . . . . . . . Average Backups 6 | 3 7 8 9 3 3 4 4 Power 1 | 1 2 2 1 . . 1 . Propulsion . | . . . . . . . . Utility 2 | . . 3 3 2 3 3 3 Weapon 1 | . 3 2 2 1 . . . Tool/Special . | . . . . . . . . Unused Backups 10 | . 3 1 3 . 1 . 2 Power 3 | . 1 . 1 . . . 1 Propulsion 1 | . 1 . . . . . . Utility 5 | . . 1 2 . 1 . 1 Weapon 1 | . 1 . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 98 91 98 30 89 100 90 Engine 9 | . 13 14 10 2 11 11 4 Core 1 | . . . . . . . 5 Treads 12 | . 27 5 . . . 10 21 Wheel 10 | . . 16 21 13 22 11 1 Device 11 | . 2 . 10 15 13 11 17 Storage 5 | . 14 14 10 . . . 1 Processor 8 | . 11 5 10 . 9 11 5 Hackware 4 | . . . . . 9 11 5 Protection 7 | . . 8 11 . 9 11 5 Energy Gun 1 | . 6 . . . . . 1 Energy Cannon 2 | . . . . . 2 11 . Ballistic Cannon 6 | . 19 14 10 . . . 2 Launcher 9 | . . 11 10 . 11 11 11 Peak Build Rating 69 | 6 12 11 18 29 34 40 69 Average Rating 31 | 5 10 9 17 10 30 39 59 On Entrance 16 | . 6 11 10 1 29 32 40 Avg Prop Armor Cover (%) 3 | . . . . . 5 3 3 Naked Turns 53 | . . . . . . . 53 Heaviest Build 73 | 13 21 24 33 13 20 20 73 Greatest Support 98 | 40 40 26 32 26 26 28 98 Greatest Overweight (x) 9 | 3 5 6 9 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 5 5 5 15 Average Capacity 7 | 7 8 10 9 5 5 5 6 Most Carried 11 | 4 10 10 10 5 5 5 11 Average Carried 6 | 3 7 8 9 4 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 Final Carried 10 | 4 10 9 4 2 5 5 5 Class Distribution -------------------- 60% | Mutant 13% | Derelict-Mutant 9% | Scavenger-Tank 7% | Tank 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 3808 | 270 366 198 108 30 395 43 2398 Remotely 1067 | . . . . . . . 1067 Salvage Created 2170 | 58 575 108 229 30 . . 1170 Parts 102 | 2 33 5 12 2 . . 48 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 8 | . 2 . . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 56 | . 16 7 7 . . . 26 Guns 6 | . 5 . . . . . 1 Cannons 19 | . 9 3 4 . . . 3 AOE 29 | . 2 4 3 . . . 20 Classes Destroyed 15 | 1 3 1 2 1 . . 7 Worker 5 | . . . . 1 . . 4 Builder 2 | . . . 1 . . . 1 Tunneler 2 | . . . . . . . 2 Recycler 6 | 1 2 . 1 . . . 2 Watcher 4 | . 1 . 1 . . . 2 Swarmer 12 | . 6 . . . . . 6 Grunt 27 | . 10 4 5 . . . 8 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . 2 . . . 2 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Programmer 5 | . . . . . . . 5 Behemoth 1 | . . . . . . . 1 Z-Courier 1 | . . . . . . . 1 Assembled 3 | . . 3 . . . . . Best Kill Streak 11 | 1 3 3 6 1 . . 11 Combat Bots Only 9 | . 3 3 3 . . . 9 Max Kills in Single Turn 4 | 1 2 2 3 1 . . 4 Gunslinging . | . . . . . . . . Exploded 3 | . 2 2 3 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 471 | . 53 16 139 1 . 36 226 Missed 163 | . 22 8 44 . . 16 73 Hits 308 | . 31 8 95 1 . 20 153 Melee 12 | . . . . . . . 12 Projectile 296 | . 31 8 95 1 . 20 141 AOE 4 | . . . . . . . 4 Critical Strikes 15 | . . . 5 . . . 10 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5121 | . 361 171 1067 15 . 106 3401 Core 1231 | . 64 23 265 13 . 11 855 Absorbed by Shields 56 | . . . . . . . 56 Redirected to Shielding 12 | . . . . . . . 12 Ignored by Resistances 174 | . . . . . . . 174 Regen/Repaired (Parts) 481 | . . . . . 1 . 480 Core Remaining (%) 64 | 100 . 65 . . . 27 . Volleys Fired 159 | 2 46 12 41 . . 1 57 Largest 3 | 2 2 2 2 . . 2 3 Hottest 147 | 70 100 66 66 . . 104 147 Shots Fired 300 | 4 89 24 50 . . 2 131 Gun 70 | 4 36 . 7 . . . 23 Cannon 138 | . 52 20 29 . . 1 36 Launcher 89 | . 1 4 11 . . 1 72 Special 3 | . . . 3 . . . . Kinetic 156 | 2 52 20 36 . . . 46 Thermal 55 | 2 36 . 3 . . 1 13 Explosive 80 | . 1 4 11 . . 1 63 Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 14 | 2 7 7 5 . . . 14 Robot Miss Streak 8 | 1 8 4 4 . . . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 166 | 3 44 14 24 . . . 81 Core Hits 141 | 2 25 10 23 4 . 1 76 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 4 . 1 . . . . Burn 4 | . 4 . . . . . . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8668 | 35 846 485 1061 18 . 33 6190 Guns 639 | 35 313 . 43 . . . 248 Cannons 1866 | . 473 224 391 . . . 778 Explosions 6103 | . 60 251 618 . . 33 5141 Melee . | . . . . . . . . Ramming 60 | . . 10 9 18 . . 23 Kinetic 2028 | 9 473 224 434 . . . 888 Thermal 1237 | 26 313 . . . . . 898 Explosive 4826 | . 60 251 618 . . 33 3864 Electromagnetic 517 | . . . . . . . 517 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 2 2 . . . . 5 Average Corruption 2 | . 2 2 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 47 | . 7 7 . . . . 33 Message Errors 9 | . 2 . . . . . 7 Matter Fused 9 | . 3 . . . . . 6 Heat Flow Errors 6 | . . 1 . . . . 5 Energy Discharges 5 | . 1 . . . . . 4 Data Loss (minor) 12 | . . 4 . . . . 8 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . 1 . . . . 1 Alerts 2 | . . 1 . . . . 1 Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 369 | . 3 4 23 . . . 339 Projectiles 30 | . 3 . . . . . 27 Explosions 339 | . . 4 23 . . . 312 Melee . | . . . . . . . . Knockbacks 21 | . 8 1 1 . . . 11 Impact . | . . . . . . . . Kinetic 19 | . 6 1 1 . . . 11 Secondary 2 | . 2 . . . . . . Self-Inflicted Damage 829 | . 40 55 4 8 . . 722 Shots 17 | . 1 2 . . . . 14 Rammed 11 | . . 1 3 6 . . 1 Targets Rammed 11 | . . 1 3 6 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 434 | 60 72 95 155 . . 63 434 Average Temperature 66 | 30 20 35 70 . . 31 100 Received Heat Transfer 935 | . 108 45 318 . . . 464 Effects 3 | . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . 5 . . . . . . Heat Transferred 2095 | 74 1221 . . . . . 800 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 4 | . . . . . . . 4 Low Security (%) 73 | 100 100 100 100 100 . . 30 Level 1 16 | . . . . . . . 43 Level 2 5 | . . . . . . . 13 Level 3 1 | . . . . . . . 5 Level 4 2 | . . . . . . . 7 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1380 | 5 190 98 124 58 . . 1380 Initial 53 | . . 53 . 23 . . . Average 152 | . 87 25 18 5 . . 353 Influence Increases 3221 | 5 519 128 381 73 . 84 2031 Destroy 0b10 Robot/C 1240 | . 320 80 140 40 . 60 600 Destroy 0b10 Robot/NC 95 | 5 15 . 15 5 . . 55 Destroy Leader 278 | . 62 20 32 10 . . 154 Allied During Kill 65 | . . . . 3 . 24 38 Successful Hack 50 | . 13 . 25 . . . 12 Disable Machine 615 | . 45 . 45 . . . 525 Anti-Garrison Action 200 | . . . . . . . 200 Destroy Structure 468 | . 19 28 64 . . . 357 Lose Combat Pursuer 210 | . 45 . 60 15 . . 90 Influence Decreases 1841 | 5 382 265 321 75 58 84 651 Entered New Map 179 | . . 84 . 37 58 . . Time Decay 1422 | 5 382 161 261 38 . 84 491 Lost Part 210 | . . 20 60 . . . 130 Lost Ally 30 | . . . . . . . 30 Squads Dispatched 19 | . 3 . 1 . . . 15 Investigation 4 | . 1 . 1 . . . 2 Extermination 5 | . . . . . . . 5 Reinforcement 6 | . 2 . . . . . 4 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . 2 . 2 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 25 6 21 3 . 3 41 Peak Tracking Total 8 | . 4 3 7 3 . 2 8 Tactical Retreats 11 | . 3 . 3 1 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 10 | . 7 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 41 | . 3 . 3 . . . 35 Max in Single Turn 6 | . 1 . 1 . . . 6 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 7 . 4 1 . . 6 Terminals 9 | . 6 . 2 . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . . . . . 3 Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 57 | . 19 . 18 1 . . 19 Successful 38 | . 8 . 13 1 . . 16 Failed 18 | . 11 . 4 . . . 3 Catastrophic 2 | . 2 . . . . . . Database Lockouts 1 | . . . 1 . . . . Manual 14 | . 7 . . . . . 7 Terminals 22 | . 17 . 3 . . . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 14 | . . . . . . . 14 Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 13 | . . . 13 . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 10 | . 6 . 2 1 . . 1 Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 3 | . 3 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 13 | . . . . . . . 13 Scan Component 7 | . . . . . . . 7 Repair 6 | . . . . . . . 6 Recycling Unit Hacks 3 | . 2 . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 10 | . . . 10 . . . . Insert Component 4 | . . . 4 . . . . Analyze 5 | . . . 5 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 5 . 1 . . . 5 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . 4 . 5 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 5 | . . . . . . . 5 Time 310 | . . . . . . . 310 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 228 | . 228 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . 1 4 . 1 Largest Group 5 | . . . . 1 4 4 5 Highest-Rated Group 183 | . . . . 31 155 155 183 Highest-Rated Ally 40 | . . . . 31 40 40 40 Zionite Dispatches 1 | . . . . . . . 1 Infowar Resupply 1 | . . . . . . . 1 Total Orders 5 | . . . . . . . 5 EXPLORE 4 | . . . . . . . 4 RETURN 1 | . . . . . . . 1 Ally Attacks 58 | . . . . 11 . 24 23 Total Damage 1274 | . . . . 170 . 307 797 Kills 9 | . . . . 2 . 3 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 7637 | . 866 280 1502 362 848 1427 2352 Optics 1146 | . 866 280 . . . . . Sensors 6472 | . . . 1483 362 848 1427 2352 Seismic 20 | . . . 20 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 2 . Drone Launches 5 | . . . . . . . 5 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 9689 | 842 1088 695 1603 369 874 1427 2791 Spaces Moved 5322 | 237 542 586 692 358 821 845 1241 Core 110 | 7 1 2 1 . . . 99 Treads 2873 | 222 541 141 . . . 832 1137 Legs 13 | 8 . . . . . . 5 Wheels 2326 | . . 443 691 358 821 13 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 90 90 90 90 90 50 Average Speed 132 | 158 160 108 100 97 91 158 165 Slowest Speed 500 | 200 300 350 500 100 100 160 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 11 | . . . 5 . . . 6 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 68 | 17 83 98 52 74 87 98 38 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 1 1 . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched 7 | . . 1 . . 4 2 . Spaces Dug 191 | . . . 42 . . . 149 Terrain Destroyed 684 | . 14 41 85 . . 9 535 Melee . | . . . . . . . . Projectile 14 | . 5 3 1 . . . 5 AOE 670 | . 9 38 84 . . 9 530 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 7616 | 696 667 623 1538 376 944 927 1845 Wait 1870 | 444 32 8 771 5 102 76 432 Move 5315 | 236 541 585 691 357 820 844 1241 Hop . | . . . . . . . . Pick Up 56 | 4 15 3 7 2 6 1 18 Fast Attach 56 | 8 14 2 1 2 3 1 25 Attach 21 | . 1 2 5 3 2 . 8 Detach 5 | . 1 . . . 1 . 3 Swap 65 | . 7 4 11 . 6 2 35 Drop 58 | 2 10 6 8 1 4 2 25 Fire 159 | 2 46 12 41 . . 1 57 Melee . | . . . . . . . . Ram 10 | . . 1 3 6 . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 843 | -11/Scrapyard | Entered Materials 844 | -10/Materials | Build established: Mutant 870 | -10/Materials | Discovered new exit (range 9) 1141 | -10/Materials | Discovered new exit (range 18) 1213 | -10/Materials | Identified exit to Materials 1537 | -10/Materials | Discovered new exit (range 18) 1737 | -10/Materials | Discovered exit to Materials (range 14) 1772 | -10/Materials | Identified exit to Mines 1886 | -10/Materials | Discovered exit to Materials (range 9) 1931 | -10/Materials | Entered Mines 1999 | -10/Mines | Assembled infested the area 2004 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2139 | -10/Mines | Discovered exit to Materials (range 5) 2177 | -10/Mines | Learned location of Zion (-7) 2382 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2384 | -10/Mines | Found Scrap Suit 2425 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2596 | -10/Mines | Discovered exit to Materials (range 5) 2626 | -10/Mines | Entered Materials 2626 | -9/Materials | Evolved 2 slots: Utility x2 2794 | -9/Materials | Central database locked down 3036 | -9/Materials | Discovered new exit (range 10) 3053 | -9/Materials | Identified exit to Materials 4020 | -9/Materials | Discovered new exit (range 13) 4031 | -9/Materials | Identified exit to Mines 4186 | -9/Materials | Lost 3 parts (1u2w) 4213 | -9/Materials | Released all parts (5) 4214 | -9/Materials | Core integrity fell below 50% 4229 | -9/Materials | Entered Mines 4239 | -9/Mines | Lost 3 parts (2n1w) 4264 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4266 | -9/Mines | Found Prototype Device 4312 | -9/Mines | Found the Drone Emporium 4317 | -9/Mines | Found Prototype Device 4360 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4360 | -9/Mines | Discovered new exit (range 5) 4383 | -9/Mines | Learned location of Storage (-8) 4402 | -9/Mines | Received a Mining Laser from a helpful Derelict 4524 | -9/Mines | Identified Exp. Sensor Array 4525 | -9/Mines | Identified Bomb Drone Bay 4533 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4550 | -9/Mines | Discovered exit to Materials (range 7) 4589 | -9/Mines | Discovered exit to Materials (range 15) 4598 | -9/Mines | Entered Zion 4701 | -7/Zion | Found Prototype Hackware 4703 | -7/Zion | Identified Exp. Hacking Suite 4705 | -7/Zion | Found Prototype Processor 4705 | -7/Zion | Identified Exp. Core Analyzer 4952 | -7/Zion | Found Prototype Device 5034 | -7/Zion | Learned location of Extension (-4) 5064 | -7/Zion | Met Imprinter 5081 | -7/Zion | Imprinted 5083 | -7/Zion | Declared Zion's savior 5219 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5371 | -7/Zion | Discovered new exit (range 16) 5402 | -7/Zion | Identified exit to Proximity Caves 5424 | -7/Zion | Given the Hacking Drone Bay 5426 | -7/Zion | Found Prototype Device 5427 | -7/Zion | Identified Hacking Drone Bay 5472 | -7/Zion | Entered Proximity Caves 5472 | -6/Proximity Caves | Accompanied by 4 allies 5584 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5934 | -6/Proximity Caves | Build established: Derelict-Mutant 6668 | -6/Proximity Caves | Discovered new exit (range 5) 6674 | -6/Proximity Caves | Identified exit to Factory 6758 | -6/Proximity Caves | Learned 12 Factory zone layouts 6899 | -6/Proximity Caves | Entered Factory 6899 | -6/Factory | Accompanied by 4 allies 6899 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6900 | -6/Factory | Identified exit to Lower Caves 6900 | -6/Factory | Identified exit to Factory 6921 | -6/Factory | Zion Infowar Resupply teleported in 7474 | -6/Factory | Repaired Med. Treads 7541 | -6/Factory | P-60 Hacker assimilated allied WW-6XU(M) 8156 | -6/Factory | Repaired Mic. Nuclear Core 8195 | -6/Factory | Repaired Arm. Treads 8201 | -6/Factory | Terminal network hard line cut 8235 | -6/Factory | Repaired Arm. Treads 8274 | -6/Factory | Repaired Arm. Treads 8581 | -6/Factory | Build established: Scavenger-Tank 8999 | -6/Factory | First assault squad dispatched 9355 | -6/Factory | Spotted B-75 Beast 9384 | -6/Factory | Destroyed B-75 Beast 9433 | -6/Factory | Garrison activated, responded to threat 9534 | -6/Factory | Destroyed 9 combat bots 9553 | -6/Factory | Lost 5 parts (1p1u3w) 9618 | -6/Factory | Released all parts (9) 9619 | -6/Factory | Core integrity fell below 50% 9640 | -6/Factory | Core integrity fell below 20% 9664 | -6/Factory | Discovered exit to Factory (range 9) 9690 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09639_ U-05 Engineer lays Concrete. 09640_ Penetrated by Slug. 09641_ U-05 Engineer lays Concrete. 09642_ Penetrated by Slug. 09642_ U-05 Engineer lays Concrete. 09643_ U-05 Engineer builds a Wall. 09643_ Slug penetrates Wall. 09664_ EXIT=FOUND: FACTORY 09669_ Triggered Shock Trap. 09669_ The floor emits a surge of raw power. 09669_ System corrupted (+2). 09671_ Acquired Fusion Compressor. The Fusion Compressor has per-turn matter upkeep cost and is therefore not activated automatically when attached. Use carefully and keep an eye on your remaining matter supply. 09683_ Acquired Imp. Carbon-fiber Leg. 09687_ Slug penetrates Wall. 09690_ Acquired Imp. Medium Treads. 09690_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????# ########??????????????????? | | ??????????# ?????????????????? | | ??????????# ?????????????????? | | ??????????# " ????????????????? | | ??????????+ "T ????????????????? | | ??????????# ????????????????? | | ??????????# ????????????????? | | ??????????# ????????????????? | | ??????????# #########?????????????????? | | ??????????### ###?????????????????????????? | | ???????????# #???????????????????????????? | | ???????????#T #???????????????????????????? | | ???????????## #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????+ +???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# ##############??????????????? | | ????????????# # #??????????????? | | ????????????# # @ #??????????????? | | ????????????# # #??????????????? | | ????????????# # """ #??????????????? | | ????????????# # ] """ #??????????????? | | ????????????# # """ #??????????????? | | ????????????# # ! #??????????????? | | ????????????# # !! """ #??????????????? | | ????????????# # """ #??????????????? | | ????????????+ # """ #??????????????? | | ????????????# # #??????????????? | | ????????????# # #??????????????? | | ????????????# ###+#######+###?????????????? | | ????????????# +?????????????? | | ????????????# #?????????????? | | ????????????# +?????????????? | | ????????????# """ """ """ """ #?????????????? | | ????????????# """ """ """ """ #?????????????? | | ????????????# """ """ """ """ #?????????????? | | ????????????# #?????????????? | | ????????????# #?????????????? | | ????????????# ##### #######?????????????? | | ????????????+ < #???# #???????????????????? | | ????????????# #???# #???????????????????? | | ????????????# #???#+????????????????????? | | ????????????####+####?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 300 Resistance: TH 20 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 16 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Lrn. Tractor Beam | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Spear | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Treads | 50% | -6/Factory Mic. Nuclear Core | 50% | -6/Factory Arm. Treads | 55% | -6/Factory Arm. Treads | 61% | -6/Factory Arm. Treads | 62% | -6/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force Hey, That's Mine! I'm Back, Baby! Loot Pinata Maybe Next Time I'll Detach My Launcher Robot Respite Serviceable Loadout Spot Them First The More The Merrier The One Tourist Use The Force Challenges ------------ None Game ------ Seed ImpactRemoteFlamer Manual? 0 Play Time 02:37:43 Cumulative 8.4 hours Start 2026.07.04 @ 00:18:11 End 2026.07.05 @ 03:28:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b3d309c-5b29-403d-858a-688252fb4990