Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 23:10:59 Player: Alix Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (35) 175 Value Destroyed (1418) 1418 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6233 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 212/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Large Storage Unit Signal Interpreter System Shield Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Pulse Rifle Latent Energy Streamer Coil Gun Heavy Machine Gun > --- INVENTORY -------- Large Storage Unit Signal Interpreter Advanced ECM Suite Improved Maneuvering Thrusters Improved Medium Armor Plating Drone Bay Beam Rifle Assault Rifle Enhanced Autogun [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . . . 4 2 2 2 . Power 3 | . . . . . 1 1 . 1 . Propulsion 1 | . . . . . 1 . . . . Utility 3 | . . . . . 1 1 1 . . Weapon 3 | . . . . . 1 . 1 1 . Parts Attached 54 | 6 2 . . 2 12 5 7 10 10 Power 8 | 1 . . . . 3 1 1 2 . Engine 5 | 1 . . . . 3 1 . . . Core 3 | . . . . . . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . . . 6 . 2 3 3 Treads 7 | 2 . . . . 3 . 2 . . Leg 3 | . . . . . 3 . . . . Wheel 6 | . . . . . . . . 3 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 . . 1 2 2 2 1 4 Device 6 | . . . . 1 1 1 . . 3 Storage 3 | 1 1 . . . . 1 . . . Processor 2 | . 1 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . . 2 1 1 Artifact . | . . . . . . . . . . Weapon 15 | 2 . . . 1 1 2 2 4 3 Energy Gun 5 | . . . . . . 2 1 1 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 8 | 2 . . . . 1 . 1 3 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . Parts Lost 35 | . . . . . 2 2 1 5 25 Power 6 | . . . . . . 1 . 2 3 Propulsion 7 | . . . . . 1 . . . 6 Utility 9 | . . . . . 1 . . . 8 Weapon 13 | . . . . . . 1 1 3 8 Highest Loss Streak 10 | . . . . . 2 1 1 5 10 Average Slot Usage (%) 90 | . 95 100 100 100 91 95 91 90 64 Engine 12 | . 14 14 14 14 17 18 13 9 . Core 2 | . . . . . . . 5 10 5 Treads 12 | . 28 28 28 28 14 . 10 10 . Leg 5 | . . . . . 6 23 3 . . Wheel 1 | . . . . . . . . . 12 Device 9 | . . . . 12 8 15 13 11 11 Storage 8 | . 14 14 14 14 9 7 6 5 5 Processor 8 | . 9 14 14 1 8 7 6 5 4 Protection 1 | . . . . . . . 6 5 2 Energy Gun 5 | . . . . . . 5 18 9 1 Energy Cannon 4 | . . . . 14 9 7 6 3 . Ballistic Gun 14 | . 28 28 28 14 18 8 . 13 14 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 13 25 25 25 34 46 69 84 96 80 Greatest Support 60 | 40 40 40 40 40 60 30 60 60 48 Greatest Overweight (x) 3 | 1 . . . . 2 2 2 2 3 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 12 | 6 10 10 10 10 10 12 12 12 12 Average Capacity 10 | 5 8 10 10 10 10 11 12 12 12 Most Carried 12 | 3 5 7 10 10 10 9 12 11 11 Average Carried 7 | . 4 5 8 9 9 6 7 8 4 Final Capacity 12 | 6 10 10 10 10 10 12 12 12 12 Final Carried 11 | 3 5 7 9 10 10 7 11 11 4 Class Distribution -------------------- 42% | Mutant 39% | Skirmisher 7% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Generator-Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Matter Collected 1347 | 202 . 126 . 45 88 134 77 108 567 Remotely . | . . . . . . . . . . Salvage Created 1623 | . . 110 . 82 386 212 86 108 639 Parts 90 | . . 7 . 6 22 19 4 7 25 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 27 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 29 | . . 4 . 2 9 2 1 2 9 Guns 24 | . . 4 . . 6 2 1 2 9 AOE 4 | . . . . 2 2 . . . . Classes Destroyed 10 | . . 2 . . 3 3 1 . 1 Worker 2 | . . . . . . . 1 1 . Hauler 1 | . . . . . . 1 . . . Watcher 3 | . . . . . 1 2 . . . Swarmer 5 | . . 2 . . 3 . . . . Grunt 9 | . . 2 . 2 2 . . . 3 Brawler 2 | . . . . . 1 . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . . . . 3 . 1 . 2 Hunter 1 | . . . . . . 1 . . . Programmer 5 | . . . . . . 1 . 2 2 Best Kill Streak 3 | . . 2 . 2 3 2 2 2 3 Combat Bots Only 3 | . . 2 . 2 3 1 1 2 3 Max Kills in Single Turn 2 | . . 1 . 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Damage Taken 5091 | . 27 158 . 45 562 215 258 1155 2671 Core 1171 | . . 38 . . 60 46 20 252 755 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 84 89 93 97 . . Volleys Fired 110 | . . 10 . 6 21 14 4 12 43 Largest 4 | . . 2 . 1 2 2 2 4 4 Hottest 173 | . . 40 . 60 60 100 113 173 150 Shots Fired 232 | . . 20 . 6 38 21 8 33 106 Gun 218 | . . 20 . 5 35 19 8 33 98 Cannon 14 | . . . . 1 3 2 . . 8 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 192 | . . 20 . 5 35 11 . 20 101 Thermal 23 | . . . . . . 8 4 9 2 Explosive . | . . . . . . . . . . Electromagnetic 17 | . . . . 1 3 2 4 4 3 Robot Hit Streak 13 | . . 13 . 3 8 7 5 6 12 Robot Miss Streak 3 | . . 1 . 1 3 2 2 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 1 . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . . 1 Shots Hit Robots 154 | . . 16 . 4 23 14 5 20 72 Core Hits 71 | . . 7 . 3 13 13 4 6 25 Critical Hits 12 | . . 1 . 1 . . . . 10 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed 6 | . . 1 . 1 . . . . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3588 | . 4 174 . 324 889 241 113 496 1347 Guns 2463 | . . 174 . 52 254 191 96 471 1225 Cannons 139 | . . . . . 16 1 . . 122 Explosions 938 | . . . . 272 619 47 . . . Melee . | . . . . . . . . . . Ramming 48 | . 4 . . . . 2 17 25 . Kinetic 2177 | . . 174 . 52 254 47 . 352 1298 Thermal 323 | . . . . . . 144 33 110 36 Explosive . | . . . . . . . . . . Electromagnetic 1040 | . . . . 272 635 48 63 9 13 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . 3 10 7 1 12 26 Average Corruption 11 | . . . . 3 8 6 1 10 19 Corruption Purged . | . . . . . . . . . . Effects 90 | . . . . 3 10 3 . 9 65 Message Errors 13 | . . . . 1 2 2 . 3 5 Matter Fused 21 | . . . . 1 3 1 . 1 15 Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 4 | . . . . . . . . . 4 Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 2 Misdirections 10 | . . . . . 1 . . 1 8 Targeting Errors 23 | . . . . 1 1 . . 2 19 Weapon Failures 6 | . . . . . 1 . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 113 | . . . . . 99 . . 10 4 Projectiles 4 | . . . . . . . . . 4 Explosions 99 | . . . . . 99 . . . . Melee 10 | . . . . . . . . 10 . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . 85 . . . . Shots 1 | . . . . . 1 . . . . Rammed 4 | . 1 . . . . . 2 1 . Targets Rammed 5 | . 1 . . . . 1 2 1 . Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 585 | . . 8 . 20 62 125 255 585 262 Average Temperature 116 | . . 2 . 13 16 40 146 200 99 Received Heat Transfer 648 | . . 75 . 24 81 . 54 . 414 Effects 20 | . . . . . . . 1 17 2 Shutdowns 6 | . . . . . . . . 6 . Energy Bleed 2 | . . . . . . . 1 . 1 Interference 8 | . . . . . . . . 7 1 Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 4 | . . . . . 4 . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 682 | . . . . . . 312 74 222 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 1130 | . . . . 141 589 400 . . . LE Corruption 18 | . . . . 3 9 6 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Peak Influence 358 | . 15 135 . 70 358 81 40 45 . Initial 78 | . . 5 . . 27 78 27 . . Average 49 | . 1 98 . 68 110 56 24 9 . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 97 | 100 100 100 . 100 83 100 100 100 . Level 1 2 | . . . . . 16 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . . . . 1 1 1 . Investigation . | . . . . . . . . . . Extermination 3 | . . . . . . 1 1 1 . Reinforcement 1 | . 1 . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 52 | . 3 6 . 3 14 7 1 2 16 Peak Tracking Total 6 | . 3 3 . 3 6 2 1 2 5 Tactical Retreats 5 | . . 2 . 1 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Machines Disabled 3 | . . . . 1 2 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Machines Accessed 6 | . . . 4 . . . . . 2 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . . . 49 . . . . . 5 Successful 54 | . . . 49 . . . . . 5 Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 54 | . . . 49 . . . . . 5 Record 53 | . . . 49 . . . . . 4 Open Door 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Turns Passed 5304 | 79 99 201 1124 189 489 1040 815 532 736 Spaces Moved 2854 | 50 57 103 701 104 216 472 368 253 530 Core 13 | 13 . . . . . . . . . Treads 1681 | 37 57 103 701 104 153 . 283 243 . Legs 620 | . . . . . 63 472 85 . . Wheels 540 | . . . . . . . . 10 530 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 150 180 110 100 Average Speed 157 | 135 160 160 160 160 170 171 180 180 108 Slowest Speed 200 | 160 160 160 160 160 200 180 200 200 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 14 36 92 23 21 19 13 6 62 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 107 | . . . . 15 74 11 . . 7 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . . . . 7 AOE 100 | . . . . 15 74 11 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Total 3478 | 59 64 119 704 120 299 679 509 305 620 Wait 398 | . 2 5 . 7 35 183 120 18 28 Move 2846 | 49 57 102 700 103 215 471 367 252 530 Hop . | . . . . . . . . . . Pick Up 46 | 4 3 2 3 2 10 2 6 9 5 Fast Attach 14 | 5 . . . . 4 . 3 . 2 Attach 32 | 1 1 . . . 7 3 3 9 8 Detach 1 | . . . . . . . . 1 . Swap 8 | . 1 . . 2 1 2 1 1 . Drop 19 | . . . 1 . 6 3 3 2 4 Fire 110 | . . 10 . 6 21 14 4 12 43 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . 1 . . . Crush 3 | . . . . . . . 2 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 6) 179 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 372 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 373 | -10/Mines | Discovered new exit (range 5) 380 | -10/Mines | Entered Exiles 425 | -10/Exiles | Met 8R-AWN 447 | -10/Exiles | Met EX-HEX 513 | -10/Exiles | Met EX-DEC 519 | -10/Exiles | Learned location of Zion (-6) 599 | -10/Exiles | Discovered new exit (range 12) 726 | -10/Exiles | Visited The Gauntlet 1060 | -10/Exiles | Met EX-BIN 1194 | -10/Exiles | Aligned with FarCom system 1196 | -10/Exiles | Given EX-Vault access code 1233 | -10/Exiles | Opened EX-Vault 1242 | -10/Exiles | Found Prototype Energy Cannon 1277 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1504 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1504 | -10/Exiles | Entered Mines 1504 | -9/Mines | Identified Latent Energy Streamer 1680 | -9/Mines | Discovered new exit (range 10) 1693 | -9/Mines | Entered Materials 1693 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1989 | -8/Materials | Build established: Skirmisher 2013 | -8/Materials | System corruption reached 10% 2097 | -8/Materials | Discovered new exit (range 20) 2182 | -8/Materials | Entered Factory 2182 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3196 | -7/Factory | Discovered new exit (range 14) 3222 | -7/Factory | Entered another Factory area 3222 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4032 | -6/Factory | Discovered new exit (range 4) 4037 | -6/Factory | Entered another Factory area 4037 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4325 | -5/Factory | Build established: Generator-Skirmisher 4454 | -5/Factory | System corruption reached 10% 4484 | -5/Factory | Lost 5 parts (2p3w) 4503 | -5/Factory | Discovered new exit (range 8) 4569 | -5/Factory | Entered Upper Caves 4570 | -5/Upper Caves | Encountered a Warlord checkpoint 4721 | -5/Upper Caves | Lost 8 parts (2p1n2u3w) 4742 | -5/Upper Caves | Learned Research trap positions 4742 | -5/Upper Caves | Learned Extension emergency access door positions 4742 | -5/Upper Caves | Learned Armory stockpile data 4955 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5004 | -5/Upper Caves | Lost 5 parts (2n2u1w) 5282 | -5/Upper Caves | Core integrity fell below 50% 5297 | -5/Upper Caves | Core integrity fell below 20% 5305 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slug penetrates Earth. Destroyed Lgt. Angular Momentum Engine. Adv. Visual Processing Unit destroyed. Mic. Fission Core destroyed. Penetrated by Slug. Adv. ECM Suite destroyed. Penetrated by Slug. Magnetic Acceleration Cannon destroyed. Slug penetrates Wall. Penetrated by Slug. Adv. Heat Sink destroyed. Penetrated by Slug. Com. Wheel destroyed. Penetrated by Slug. Transmission Jammer destroyed. Penetrated by Slug. K9SI4577T E Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???# ^ #???# ## ##??????????# # | | ?### # # ####### ########???????????# # | | ?# # # ##### #??????????????????# | | ?# ### ## ## ##?????????????????## ## | | ?# #?# ## ## ##?????????????????#### | | ?# #?# #?????????????????### | | ?# #?# # #?????????????????# | | ## ################ #?????????????????# | | ###????????## ##????????????##### #### | | #????????# ##???????????# # #???## | | ##???# ## #???????????# #????? | | ###?# # ##?????????# #????? | | # #### # ##????????# # ##???? | | # #?### # ### ###?###??## ##??? | | ### #??####???# ### ##?## ###? | | ##??? ##??????????# ### ### # # #? | | #?????##???????##?## ## h #? | | ## #????????????## ## ## # #? | | #? ##???????????# h ### ##? | | ## ##???????????# # ### #?? | | #???????????# # # # ## #?? | | #???????????# # # !##?? | | ### ##?????????### # #??? | | #?? ##?????????## ### # ##?? | | #?? ##?????????## ### # #?? | | ##?# ##??????????# @ ##?# # # ## # #?? | | #####?????# ##;% #??# ## ## #?? | | ##?????# # # # ; ;#?####### ### #?? | | #????# #### g##???????### #?## #? | | #????#?# # # #???# ###????????# #??## #? | | #?????# #??# #????# #????????# #???? ##? | | ##??????????# #?????# ????????# #???? #?? | | #####???????## #?????? m ????????# ###??##?? | | ##???????##??????? ???????## #?????? | | ####????????????? & ????### ##?????? | | ### ##???####???? ## ###??## ##?????? | | #### #### #???? #?# #????# #?????? | | ### ## #?????##??# #????# ## #?????? | | #?#####????# #???## %##?##?????? | | % #### ##???# #??## ####??????? | | % ### ##??# #?## % #??????? | | ##### ##?# ### %#??????? | | ????###### ###%# #??????? | | ?????????# ## #### %% #?????? | | ?????????# #### ##??#### #????? | | ???????? #??## ## ### #??????? #????? | | ???????# ##???# #######?###???????# ##????? | | ???????## ##????## ##??????????????????###?????? | | ????????##???????#####???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 49 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal System Compromised Challenges ------------ None Game ------ Seed ThermalDynamicMinigun Manual? 0 Play Time 01:14:17 Cumulative 10.0 hours Start 2021.06.14 @ 23:07:53 End 2021.06.15 @ 23:10:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 8 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73ab701c-a456-4655-89ce-ced18711d483