Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.30 @ 11:06:51 Player: Asimov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (995) 995 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2760 Bonus ------- None Cogmind --------- Core Integrity 305/550 Matter 264/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Heat Sink Advanced Visual Processing Unit Terrain Scan Processor Particle Gun Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Shock Rifle Ion Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Wheel Wheel Heat Sink Advanced Visual Processing Unit Terrain Scan Processor Beam Rifle Particle Gun Particle Cannon [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 28 | 6 2 9 11 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 4 1 Treads . | . . . . Leg . | . . . . Wheel 7 | 2 . 4 1 Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 1 | . . . 1 Storage 3 | 1 1 1 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | 2 . 2 5 Energy Gun 3 | . . 1 2 Energy Cannon 2 | . . . 2 Ballistic Gun 3 | 2 . 1 . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . 2 12 Power 4 | . . 2 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Backups 5 | 1 4 5 6 Power . | . 1 . . Propulsion 1 | . 1 1 1 Utility 1 | . . 1 2 Weapon 2 | . 2 2 1 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . . 3 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 96 96 87 Engine 15 | . 14 18 12 Wheel 28 | . 28 33 24 Storage 10 | . 14 11 9 Processor 11 | . 10 11 12 Protection 1 | . . . 3 Energy Gun 5 | . . 8 5 Energy Cannon 2 | . . . 8 Ballistic Gun 12 | . 28 13 3 Ballistic Cannon 2 | . . . 7 Peak Build Rating 21 | 6 7 12 21 Average Rating 11 | 4 6 10 17 On Entrance 6 | . 6 7 12 Naked Turns . | . . . . Heaviest Build 69 | 11 26 52 69 Greatest Support 42 | 26 26 42 40 Greatest Overweight (x) 17 | . . 1 17 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 17 | 6 13 17 20 Most Carried 9 | 2 6 9 9 Average Carried 5 | 1 4 5 6 Final Capacity 20 | 8 15 20 20 Final Carried 7 | 2 6 7 6 Class Distribution -------------------- 65% | Mutant 15% | Gunner 9% | Tank 5% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 781 | 243 67 165 306 Remotely . | . . . . Salvage Created 1030 | . 67 407 556 Parts 57 | . 5 27 25 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . 2 9 11 Guns 12 | . 2 9 1 Cannons 10 | . . . 10 Classes Destroyed 7 | . 1 3 3 Builder 1 | . . . 1 Hauler 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 3 | . . 2 1 Grunt 13 | . 2 3 8 Sentry 5 | . . 4 1 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 5 4 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 176 | . 21 34 121 Missed 50 | . 9 10 31 Hits 126 | . 12 24 90 Projectile 126 | . 12 24 90 Critical Strikes 3 | . . 2 1 Damage Taken 1715 | . 132 347 1236 Core 332 | . 54 33 245 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 78 91 . Volleys Fired 69 | . 12 26 31 Largest 3 | . 2 2 3 Hottest 146 | . 40 73 146 Shots Fired 154 | . 24 52 78 Gun 99 | . 24 52 23 Cannon 55 | . . . 55 Launcher . | . . . . Special . | . . . . Kinetic 87 | . 24 30 33 Thermal 59 | . . 22 37 Explosive . | . . . . Electromagnetic 8 | . . . 8 Robot Hit Streak 11 | . 11 7 9 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 104 | . 17 38 49 Core Hits 45 | . 4 17 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1637 | . 164 500 973 Guns 894 | . 164 500 230 Cannons 743 | . . . 743 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 814 | . 164 299 351 Thermal 723 | . . 201 522 Explosive . | . . . . Electromagnetic 100 | . . . 100 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . . 4 Projectiles 4 | . . . 4 Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 515 | . 12 135 515 Average Temperature 141 | . 8 41 196 Received Heat Transfer 780 | . 72 168 540 Effects 15 | . . . 15 Shutdowns 5 | . . . 5 Energy Bleed 2 | . . . 2 Interference 3 | . . . 3 Matter Decay 3 | . . . 3 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 1 3 Heat Transferred 1480 | . . 592 888 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 92 Level 1 2 | . . . 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 267 | . 60 94 267 Initial 29 | . . . 29 Average 37 | . 18 29 63 Influence Increases 762 | . 60 265 437 Destroy 0b10 Robot/C 440 | . 40 180 220 Destroy 0b10 Robot/NC 15 | . . 5 10 Destroy Leader 134 | . 20 62 52 Successful Hack 2 | . . 2 . Anti-Garrison Action 150 | . . . 150 Destroy Structure 6 | . . 1 5 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 595 | . 60 193 342 Entered New Map 43 | . . . 43 Time Decay 422 | . 60 183 179 Lost Part 130 | . . 10 120 Squads Dispatched 5 | . 2 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 2 14 26 Peak Tracking Total 11 | . 2 5 11 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 4 1 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 9 | . 1 7 1 Successful 6 | . . 5 1 Failed 3 | . 1 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 291 | . . . 291 Optics 291 | . . . 291 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1120 | 61 205 470 384 Spaces Moved 833 | 57 180 368 228 Core 4 | 3 . . 1 Treads . | . . . . Legs . | . . . . Wheels 829 | 54 180 368 227 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 108 Average Speed 101 | 88 90 100 115 Slowest Speed 900 | 100 90 108 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 23 27 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile 5 | . . . 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 971 | 64 201 418 288 Wait 1 | . 1 . . Move 830 | 56 179 367 228 Hop . | . . . . Pick Up 29 | 2 6 9 12 Fast Attach 6 | 6 . . . Attach 12 | . 1 4 7 Detach 1 | . . 1 . Swap 11 | . 1 6 4 Drop 12 | . 1 5 6 Fire 69 | . 12 26 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 3) 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 308 | -9/Materials | Build established: Mutant 727 | -9/Materials | Discovered new exit (range 10) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1121 | -8/Materials | Self-destructed Last Messages --------------- 01085_ Imp. Heat Sink melted. 01085_ G-47 Trooper destroyed. 01086_ Power failure, Imp. Ion Engine shutdown. 01086_ Overheating: Matter decay (-66). 01086_ Arm. Wheel destroyed. 01088_ Overheating: Ion Cannon damaged (-30). 01090_ Shock Rifle destroyed. 01091_ Lgt. Armor Plating destroyed. 01094_ Arm. Wheel destroyed. 01099_ Imp. Ion Engine destroyed. 01109_ Wheel destroyed. 01113_ C-30 ARC bursts open, deploying its payload. 01113_ G-50 Soldier unfolds itself. 01113_ G-47 Trooper unfolds itself. 01113_ L-31 Rogue unfolds itself. 01113_ G-47 Trooper unfolds itself. 01113_ I-25 Savior unfolds itself. 01115_ Ion Cannon destroyed. 01118_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# ^ ## # # """ " # | | ?????????????????# "" ##??? # # """ T # | | ?????????????????# ! """ #?????# # """ " # | | ?????????????????# """ #?????# # """ # | | ?????????????????# !#?????+ + """ # | | ?????????????????# #?????# # # | | ?????????????????###"T"## #?????# # # | | ???????????????????###### #?????# ########### | | ????????????########????# #?????#+#+#?????????? | | ????????????# #######% #???????????????????? | | ????????????# =%! #???????????????????? | | ????????????# [ [ #???????????????????? | | ????????????# = % #???????????????????? | | ????????????# ############???????????????????? | | ???#????????## #####???????????????????????????? | | ???# ????????# # ##??????????????????????????? | | ???# ???????# # #??????????????????????????? | | ???# "??????# #??????????????????????????? | | ????! "??????# # ##??????????????????????????? | | ????? ""?????# #####???????????????????????????? | | ?????? ????##% ##??????????????????????????????? | | #######+##### #??????????????????????????????? | | = !* #??????????????????????????????? | | *%[ !%! #??????????????????????????????? | | =%= g =kg################???????????????? | | ?########+### k s @ g ????????? | | ??????? !%[############### l g ????????? | | ????? " " #???????????????? g i o????????? | | ???# "G"%#??????????????????### ###?????????? | | ???# " " #????????????????????????#???????????? | | ???# #????????????????????????????????????? | | ???# """ #????????????????????????????????????? | | ???# """ #????????????????????????????????????? | | ???# ??" #????????????????????????????????????? | | ???# ??? ?????????????????????????????????????? | | ???#????####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalPartitionSplitter Manual? 0 Play Time 00:20:06 Cumulative 11.1 hours Start 2025.06.30 @ 10:48:10 End 2025.06.30 @ 11:06:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d51682b-3c21-4cf8-938b-062d7de4a622