Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 01:54:19 Player: Electroneer Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (158) 790 Value Destroyed (5419) 5419 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 10512 Bonus ------- High Alert Combat Kills 363 Cogmind --------- Core Integrity 0/1000 Matter 133/300 Energy 77/100 System Corruption 44% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Matter Compressor (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Thermic Laser Thermic Laser Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved Cooling System Huge Storage Unit Matter Compressor Improved Signal Interpreter Matter Filter Kinecellerator Relay Coupler [Swarmer] Recalibrator Heavy Laser Heavy Laser Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Minigun Remote Datajack [Rating: 70] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . . 1 Utility 4 | . . . 1 1 1 1 Weapon 2 | . . . 1 . 1 . Parts Attached 206 | 7 7 34 39 13 56 50 Power 28 | 1 1 3 5 4 7 7 Engine 19 | 1 . 3 4 1 7 3 Core 9 | . 1 . 1 3 . 4 Reactor . | . . . . . . . Propulsion 74 | 2 1 22 16 5 14 14 Treads . | . . . . . . . Leg 56 | 2 1 21 16 5 11 . Wheel 3 | . . . . . . 3 Hover 10 | . . . . . 3 7 Flight 5 | . . 1 . . . 4 Utility 44 | 2 2 2 4 2 19 13 Device 22 | 1 1 . 2 1 11 6 Storage 6 | 1 1 . . . 2 2 Processor 4 | . . . 1 . 2 1 Hackware . | . . . . . . . Protection 12 | . . 2 1 1 4 4 Artifact . | . . . . . . . Weapon 60 | 2 3 7 14 2 16 16 Energy Gun 18 | 1 1 3 8 . 4 1 Energy Cannon 14 | . 1 1 1 . 7 4 Ballistic Gun 16 | 1 1 3 3 2 2 4 Ballistic Cannon 9 | . . . 2 . 1 6 Launcher . | . . . . . . . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 5 2 1 2 . Corrupted Parts 4 | . . . . . . 4 System Corruption 33 | . . . . . . 33 Parts Lost 94 | . 3 12 10 . 34 35 Power 17 | . 1 2 2 . 6 6 Propulsion 32 | . 1 6 4 . 9 12 Utility 21 | . . 1 2 . 10 8 Weapon 24 | . 1 3 2 . 9 9 Highest Loss Streak 16 | . 2 3 3 . 7 16 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 99 98 99 99 90 55 Engine 7 | . 3 9 8 2 10 3 Core 3 | . 10 1 . 12 . 4 Leg 27 | . 27 42 35 30 18 . Hover 1 | . . . . . 3 2 Device 7 | . 14 5 4 6 9 11 Storage 8 | . 14 11 9 7 5 . Processor 6 | . . . 9 7 10 8 Protection 4 | . . 5 4 7 3 3 Energy Gun 8 | . 12 9 10 15 5 2 Energy Cannon 2 | . 1 1 1 . 7 2 Ballistic Gun 8 | . 13 11 7 7 7 4 Ballistic Cannon 3 | . . . 7 . 2 4 Naked Turns 3 | . . . . . . 3 Heaviest Build 107 | 13 51 61 71 67 107 97 Greatest Support 74 | 20 20 46 53 55 74 44 Greatest Overweight (x) 8 | 2 2 1 1 1 4 8 Average Overweight (x) 1 | . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 15 Average Capacity 18 | 7 18 20 20 20 19 6 Most Carried 21 | 2 13 20 20 20 21 6 Average Carried 15 | 1 9 17 18 18 18 4 Final Capacity 20 | 8 20 20 20 20 5 5 Final Carried 20 | 2 13 18 19 20 5 2 Class Distribution -------------------- 37% | Scavenger-Gunner 27% | Mutant 17% | Gunner 8% | Scavenger-Mutant 3% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Infiltrator-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4314 | 300 153 822 1184 204 992 659 Remotely . | . . . . . . . Salvage Created 6699 | 146 388 1854 2034 511 1117 649 Parts 329 | 11 15 104 114 22 38 25 Haulers Intercepted 7 | . . 2 3 2 . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 120 | . 10 38 35 4 21 12 Guns 77 | . 9 32 16 4 9 7 Cannons 38 | . 1 6 19 . 8 4 AOE 3 | . . . . . 3 . Classes Destroyed 13 | 3 3 3 3 1 . . Worker 8 | 2 1 1 3 . 1 . Builder 4 | . . . 2 . 1 1 Tunneler 2 | 2 . . . . . . Hauler 7 | . . 2 3 2 . . Recycler 10 | 1 . 1 5 2 . 1 Watcher 9 | . 1 4 3 . 1 . Swarmer 20 | . 3 6 3 . 2 6 Grunt 65 | . 7 21 21 1 11 4 Brawler 3 | . . . 2 . 1 . Duelist 4 | . . 2 2 . . . Sentry 17 | . . 9 6 1 1 . Hunter 6 | . . . 1 1 4 . Programmer 5 | . . . . 1 2 2 Best Kill Streak 7 | 2 3 6 6 3 3 7 Combat Bots Only 6 | . 3 6 4 1 3 6 Max Kills in Single Turn 3 | 1 2 1 2 1 3 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1505 | . 85 196 176 56 554 438 Missed 429 | . 20 47 37 18 179 128 Damage Taken 17240 | . 722 1904 2237 350 6173 5854 Core 2651 | . 160 315 301 43 821 1011 Absorbed by Shields 85 | . . . 28 . . 57 Redirected to Shielding 17 | . . . . 10 7 . Regen/Repaired (Parts) 580 | . . 86 . 35 . 459 Core Remaining (%) 49 | 100 36 21 45 93 3 . Volleys Fired 359 | 10 32 118 102 16 45 36 Largest 4 | 2 2 2 3 3 4 4 Hottest 263 | 70 80 83 182 163 263 236 Shots Fired 897 | 20 63 230 294 48 176 66 Gun 652 | 20 49 203 182 48 112 38 Cannon 245 | . 14 27 112 . 64 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 479 | 10 32 118 163 16 85 55 Thermal 367 | 10 31 105 98 32 91 . Explosive . | . . . . . . . Electromagnetic 51 | . . 7 33 . . 11 Robot Hit Streak 20 | 7 16 10 12 20 12 15 Robot Miss Streak 11 | 3 4 6 11 4 4 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 7 | . 2 3 . . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 569 | 13 42 142 190 29 111 42 Core Hits 307 | 5 19 63 124 14 62 20 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 28 | . 5 8 4 1 4 6 Burn 19 | . 5 7 3 1 3 . Meltdown 1 | . . . . . 1 . Destroy 4 | . . 1 . . . 3 Blast 3 | . . . . . . 3 Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11812 | 165 630 2397 3644 526 3078 1372 Guns 7471 | 165 458 2104 1988 526 1422 808 Cannons 3822 | . 172 293 1642 . 1166 549 Explosions 505 | . . . . . 490 15 Melee . | . . . . . . . Ramming 14 | . . . 14 . . . Kinetic 5769 | 76 296 1237 1927 119 1033 1081 Thermal 4867 | 89 334 1069 1212 407 1756 . Explosive 213 | . . . . . 198 15 Electromagnetic 949 | . . 91 491 . 91 276 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 44 | . . 1 . 5 22 44 Average Corruption 4 | . . 1 . 3 5 2 Corruption Purged . | . . . . . . . Corruption Blocked 6 | . . . . . 6 . Effects 96 | . . 10 . 10 67 9 Message Errors 21 | . . 4 . 3 13 1 Matter Fused 16 | . . 1 . 1 12 2 Heat Flow Errors 12 | . . 1 . 2 9 . Energy Discharges 13 | . . 2 . 2 7 2 Parts Rejected 1 | . . . . 1 . . Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 12 | . . . . 1 9 2 Data Loss (major) 9 | . . 2 . . 6 1 Misfires 1 | . . . . . 1 . Alerts 3 | . . . . . 3 . Misdirections 1 | . . . . . 1 . Weapon Failures 5 | . . . . . 5 . Overload Shots . | . . . . . . . Overflow Damage 182 | . . . 11 . 144 27 Projectiles 27 | . . . . . . 27 Explosions 155 | . . . 11 . 144 . Melee . | . . . . . . . Knockbacks 53 | . . . 39 . 11 3 Impact 1 | . . . 1 . . . Kinetic 50 | . . . 36 . 11 3 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 745 | . . . 166 . 476 103 Shots 11 | . . . 2 . 7 2 Rammed . | . . . . . . . Targets Rammed 3 | . . . 3 . . . Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 527 | 36 195 232 441 285 497 527 Average Temperature 112 | 14 48 53 115 89 167 221 Received Heat Transfer 4027 | . 330 726 1015 9 1182 765 Effects 32 | . . 1 5 . 15 11 Shutdowns 9 | . . . 1 . 4 4 Energy Bleed 5 | . . 1 . . 3 1 Interference 5 | . . . 2 . 3 . Matter Decay 3 | . . . . . 2 1 Damage (minor) 3 | . . . 2 . . 1 Damage (major) 7 | . . . . . 3 4 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . 2 . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 24 | 1 6 6 3 2 6 . Heat Transferred 11271 | 259 1221 2886 2664 851 3390 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 643 | 25 121 641 643 368 410 272 Initial 291 | . 16 46 250 291 45 108 Average 253 | 7 53 309 434 210 201 113 Maximum Alert Level 2 | . . 2 2 1 2 1 Low Security (%) 42 | 100 100 32 . 61 45 76 Level 1 35 | . . 37 38 38 52 23 Level 2 21 | . . 30 61 . 1 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 39 | . 1 10 10 3 11 4 Investigation 15 | . 1 6 5 1 2 . Extermination 8 | . . . . 2 3 3 Reinforcement 10 | . . 4 2 . 3 1 Assault 1 | . . . . . 1 . Garrison 5 | . . . 3 . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 14 | . 1 7 3 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 201 | . 16 49 44 4 38 50 Peak Tracking Total 14 | . 4 7 5 1 7 14 Tactical Retreats 22 | . 1 2 5 . 4 10 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . 1 3 1 . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . 3 . . . Reprogrammed 4 | . . 4 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 1 . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 21 | . . 2 3 . 14 2 Max in Single Turn 4 | . . 1 2 . 4 2 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 28 | . . 9 8 3 4 4 Terminals 17 | . . 6 5 1 2 3 Fabricators 1 | . . . . 1 . . Repair Stations 4 | . . 2 . 1 . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers 4 | . . 1 1 . 2 . Garrison Access 1 | . . . 1 . . . Total Hacks 90 | . . 30 25 7 14 14 Successful 52 | . . 16 12 5 10 9 Failed 38 | . . 14 13 2 4 5 Catastrophic 11 | . . 5 3 1 2 . Database Lockouts . | . . . . . . . Manual 16 | . . 2 10 2 2 . Terminals 52 | . . 19 19 4 4 6 Fabricators 1 | . . . . 1 . . Repair Stations 17 | . . 7 . 2 . 8 Recycling Units 1 | . . . 1 . . . Scanalyzers 17 | . . 4 3 . 10 . Garrison Access 2 | . . . 2 . . . Terminal Hacks 20 | . . 6 8 2 2 2 Record 4 | . . 1 . 1 2 . Prototype ID Bank 1 | . . . 1 . . . Open DSF 2 | . . . . . . 2 Level Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . . 1 . . Security Status 1 | . . 1 . . . . Patrol Status 2 | . . 1 1 . . . Coupling Status 1 | . . . 1 . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 15 | . . 6 . 2 . 7 Scan Component 8 | . . 3 . 1 . 4 Repair 7 | . . 3 . 1 . 3 Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 15 | . . 4 3 . 8 . Insert Component 7 | . . 2 2 . 3 . Analyze 8 | . . 2 1 . 5 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . . 9 7 2 4 4 Full Trace Events 13 | . . 6 4 1 2 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . 3 . 1 . 3 Time 277 | . . 84 . 38 . 155 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . 2 1 . 3 . Part Schematics Acquired 3 | . . 1 . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 4 | . . . . . 4 . EXPLORE 4 | . . . . . 4 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 7 | . . . . . 7 . Drone Recoveries 6 | . . . . . 6 . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 11137 | 119 1159 2338 2688 1029 2518 1286 Spaces Moved 5084 | 63 457 951 1132 479 1158 844 Core 174 | 8 . . . . 43 123 Treads . | . . . . . . . Legs 3885 | 55 457 951 1132 479 811 . Wheels 407 | . . . . . . 407 Hover 604 | . . . . . 304 300 Flight 14 | . . . . . . 14 Fastest Speed 32 | 50 120 190 190 182 50 32 Average Speed 177 | 122 225 190 190 184 186 109 Slowest Speed 450 | 190 260 190 190 190 267 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 43 68 41 9 19 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 134 | . . . 45 . 52 37 Melee . | . . . . . . . Projectile 22 | . . . . . 12 10 AOE 112 | . . . 45 . 40 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6496 | 81 523 1273 1461 594 1418 1146 Wait 589 | . 7 101 135 69 92 185 Move 5078 | 62 456 950 1131 478 1157 844 Hop . | . . . . . . . Pick Up 108 | 2 14 34 22 6 27 3 Fast Attach 77 | 7 3 8 3 3 12 41 Attach 72 | . 3 15 13 3 30 8 Detach 26 | . 3 6 . 1 8 8 Swap 57 | . 1 11 23 7 14 1 Drop 118 | . 4 30 29 11 33 11 Fire 359 | 10 32 118 102 16 45 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 3 . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 4) 957 | -10/Materials | Discovered new exit (range 10) 977 | -10/Materials | Core integrity fell below 50% 1279 | -10/Materials | Entered another Materials area 1279 | -9/Materials | Evolved 2 slots: Propulsion x2 1547 | -9/Materials | Lost 3 parts (1p1n1w) 2106 | -9/Materials | Discovered new exit (range 10) 2398 | -9/Materials | Lost 3 parts (1p2n) 2629 | -9/Materials | Core integrity fell below 50% 2716 | -9/Materials | Build established: Scavenger-Mutant 2885 | -9/Materials | Discovered new exit (range 13) 2922 | -9/Materials | Repaired Aluminum Leg 2992 | -9/Materials | Identified exit to Materials 3371 | -9/Materials | Build established: Mutant 3434 | -9/Materials | Repaired Imp. Aluminum Leg 3462 | -9/Materials | Repaired Aluminum Leg 3617 | -9/Materials | Entered another Materials area 3617 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3759 | -8/Materials | Garrison activated, responded to threat 3937 | -8/Materials | Build established: Gunner 4294 | -8/Materials | Build established: Scavenger-Gunner 5580 | -8/Materials | Discovered new exit (range 3) 5630 | -8/Materials | Lost 3 parts (1p1n1w) 6172 | -8/Materials | Core integrity fell below 50% 6305 | -8/Materials | Entered Factory 6305 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6649 | -7/Factory | Repaired Imp. Heat Sink 7029 | -7/Factory | Build established: Gunner 7249 | -7/Factory | Discovered new exit (range 16) 7334 | -7/Factory | Entered another Factory area 7334 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7773 | -6/Factory | Build established: Scavenger-Gunner 8377 | -6/Factory | Garrison activated, responded to threat 8427 | -6/Factory | Lost 4 parts (2n2u) 8523 | -6/Factory | Lost 3 parts (2p1u) 8712 | -6/Factory | Cargo convoy interrupted 9269 | -6/Factory | Build established: Gunner 9404 | -6/Factory | Lost 4 parts (1p2u1w) 9534 | -6/Factory | Discovered new exit (range 8) 9569 | -6/Factory | System corruption reached 10% 9609 | -6/Factory | Lost 7 parts (1p1n1u4w) 9622 | -6/Factory | Core integrity fell below 50% 9653 | -6/Factory | Lost 3 parts (1p1n1w) 9815 | -6/Factory | Core integrity fell below 20% 9851 | -6/Factory | Identified exit to Factory 9852 | -6/Factory | Entered another Factory area 9852 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9874 | -5/Factory | Lost 7 parts (3n2u2w) 9991 | -5/Factory | Identified exit to DSF 10514 | -5/Factory | Repaired Broken Arm. Huge Wheel 10560 | -5/Factory | Repaired Hrd. Heavy Armor Plating 10611 | -5/Factory | Repaired Angular Momentum Engine 10914 | -5/Factory | Core integrity fell below 50% 10944 | -5/Factory | Lost 16 parts (2p5n2u7w) 11096 | -5/Factory | Core integrity fell below 20% 11097 | -5/Factory | System corruption reached 10% 11130 | -5/Factory | System corruption reached 30% 11138 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11122_ Identified VTOL Module. 11122_ Autogun destroyed. 11127_ Acquired Corrupted VTOL Module. 11127_ Integrated Corrupted VTOL Module (+8). 11127_ VTOL Module destroyed. 11127_ Adv. Targeting Computer destroyed. 11129_ Acquired Corrupted VTOL Module. 11129_ Integrated Corrupted VTOL Module (+9). 11131_ Acquired Corrupted VTOL Module. 11131_ Integrated Corrupted VTOL Module (+10). 11134_ Triggered Stasis Trap. 11134_ A bubble of rippling energy engulfs the area. 11134_ Field strength at 92. 11134_ Field strength at 84. 11135_ Field strength at 76. 11136_ Field strength at 68. 11137_ Field strength at 60. 11137_ VTOL Module destroyed. 11138_ Field strength at 43. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????###### | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ????????????????????????????????###### # | | ????????????????????????????????# / # | | ????????????????????????????????# # = # | | ????????????????????????????????# # # | | ??????????????????????###+####### p # # | | ??????????????????????# p # # | | ??????????????????????# s # # | | ??????????????????????+ @ [ ###### | | ??????????????????????# #????? | | ??????????????????????# [ #????? | | ??????????????????????# % #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ??????????????????????############ ###????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ??????????????????????????######?# #??????? | | ??????????????????????????# ## ###????? | | ????????????????????????# # #????? | | ?????????????????????????# #????? | | ?????????????????????????## #????? | | ??????????????????????????# #### #????? | | ??????????????????????????### ##???# #????? | | ????????????????????????????# ?????# #????? | | ????????????????????????????#???####/#####? | | ????????????????????????????????# #? | | ????????????????????????????????#[ """ #? | | ????????????????????????????????# """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 825 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call It's Just You Power Corrupts Safety First System Compromised Challenges ------------ None Game ------ Seed VisualQuantumNanovents Manual? 0 Play Time 02:56:53 Cumulative 10.3 hours Start 2024.07.06 @ 22:45:39 End 2024.07.07 @ 01:54:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd728335-8cc5-428c-973c-70304f7eb246