Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 01:57:13 Player: Somberlain Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1993) 1993 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4393 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 68/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- Minigun > --- INVENTORY (15) --- Aluminum Leg Cryofiber Web Advanced Heat Sink High-capacity Matter Pod (136) Trap Scanner Improved Sensor Array Improved Signal Interpreter Target Analyzer Improved Datajack Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Cryofiber Web Heat Sink Advanced Heat Sink High-capacity Matter Pod Trap Scanner Advanced Targeting Computer Target Analyzer Hardened Medium Armor Plating Minigun Minigun Improved Datajack Maul [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Impact Weapon Maul Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 50 | 6 5 10 22 7 Power 9 | 1 1 2 5 . Engine 4 | 1 1 2 . . Core 5 | . . . 5 . Reactor . | . . . . . Propulsion 12 | 2 1 2 7 . Treads . | . . . . . Leg 12 | 2 1 2 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 1 4 8 3 Device 7 | . . 3 3 1 Storage 2 | 1 . . 1 . Processor 4 | . 1 . 2 1 Hackware 2 | . . 1 1 . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 12 | 2 2 2 2 4 Energy Gun . | . . . . . Energy Cannon 3 | . 2 1 . . Ballistic Gun 8 | 2 . . 2 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 15 | . 1 2 2 10 Power 2 | . 1 . . 1 Propulsion 5 | . . 1 1 3 Utility 2 | . . . 1 1 Weapon 6 | . . 1 . 5 Highest Loss Streak 9 | . 1 2 1 9 To Critical Strikes . | . . . . . Average Backups 9 | . 3 7 10 14 Power . | . . 1 1 . Propulsion 1 | . . 1 1 1 Utility 4 | . 2 2 5 7 Weapon 2 | . . 2 2 4 Tool/Special . | . . . . . Unused Backups 11 | . . 1 4 6 Power 2 | . . 1 1 . Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 3 | . . . 3 . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 95 98 98 96 Engine 4 | . 13 11 . . Core 5 | . . . 8 8 Leg 25 | . 28 21 26 24 Device 11 | . . 21 12 6 Storage 10 | . 14 11 9 9 Processor 6 | . 11 3 4 9 Hackware 11 | . . 6 14 18 Protection 2 | . . . 3 1 Energy Cannon 7 | . 17 20 1 . Ballistic Gun 11 | . 9 . 15 17 Peak Build Rating 35 | 6 7 14 35 35 Average Rating 22 | 4 6 12 28 33 On Entrance 12 | . 6 7 14 35 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 40 | 11 16 21 40 39 Greatest Support 40 | 20 20 23 40 40 Greatest Overweight (x) 3 | 3 . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 14 15 Most Carried 15 | . 6 8 15 15 Average Carried 9 | . 3 7 10 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | . 6 8 15 10 Class Distribution -------------------- 40% | Mutant 34% | Scavenger-Mutant 25% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1659 | 260 291 120 798 190 Remotely . | . . . . . Salvage Created 2548 | . 392 439 1230 487 Parts 145 | . 32 27 65 21 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 57 | . 11 11 23 12 Guns 33 | . 1 . 20 12 Cannons 24 | . 10 11 3 . Classes Destroyed 10 | . 5 2 2 1 Worker 2 | . 2 . . . Hauler 1 | . . . 1 . Recycler 3 | . 1 1 1 . Operator 1 | . . 1 . . Watcher 4 | . 1 1 2 . Swarmer 19 | . 6 6 3 4 Grunt 30 | . 5 4 15 6 Duelist 2 | . . . . 2 Sentry 4 | . . 1 3 . Hunter 2 | . . . 2 . Best Kill Streak 8 | . 8 6 4 8 Combat Bots Only 8 | . 5 5 3 8 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . . 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 436 | . 60 86 85 205 Missed 118 | . 21 25 24 48 Hits 318 | . 39 61 61 157 Projectile 318 | . 39 61 61 157 Critical Strikes 9 | . 1 2 3 3 Damage Taken 3648 | . 378 552 923 1795 Core 689 | . 56 74 98 461 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 193 | . 96 97 . . Core Remaining (%) 86 | 100 77 81 . . Volleys Fired 205 | . 36 41 84 44 Largest 2 | . 2 2 2 2 Hottest 128 | . 120 128 120 50 Shots Fired 384 | . 60 82 168 74 Gun 232 | . 16 . 142 74 Cannon 152 | . 44 82 26 . Launcher . | . . . . . Special . | . . . . . Kinetic 232 | . 16 . 142 74 Thermal 152 | . 44 82 26 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 7 11 12 10 Robot Miss Streak 5 | . 4 5 5 3 Penetration Max . | . . . . . Secondary Targets 6 | . . . 4 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 227 | . 32 45 93 57 Core Hits 105 | . 16 15 53 21 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 8 | . . 4 4 . Impact 8 | . . 4 4 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4022 | . 568 919 1578 957 Guns 2330 | . 59 . 1314 957 Cannons 1692 | . 509 919 264 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2330 | . 59 . 1314 957 Thermal 1692 | . 509 919 264 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 328 | . 328 321 156 289 Average Temperature 107 | . 159 103 38 150 Received Heat Transfer 1383 | . 120 120 423 720 Effects 9 | . 8 1 . . Energy Bleed 3 | . 2 1 . . Interference 5 | . 5 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 4 1 . Heat Transferred 3441 | . 1073 1813 555 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 100 100 85 Level 1 2 | . . . . 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 281 | . 152 106 169 281 Initial 97 | . . 46 23 97 Average 80 | . 79 42 82 126 Influence Increases 1478 | . 282 299 623 274 Destroy 0b10 Robot/C 1140 | . 220 220 460 240 Destroy 0b10 Robot/NC 55 | . 20 15 20 . Destroy Leader 220 | . 42 42 116 20 Successful Hack 35 | . . . 21 14 Destroy Structure 13 | . . 7 6 . Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 1207 | . 172 353 529 153 Entered New Map 150 | . . 64 33 53 Time Decay 907 | . 162 269 476 . Lost Part 150 | . 10 20 20 100 Squads Dispatched 8 | . 2 2 4 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 5 | . 1 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 14 15 33 18 Peak Tracking Total 9 | . 4 6 5 9 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 14 | . 4 3 6 1 Terminals 11 | . 3 2 5 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 30 | . 8 5 16 1 Successful 10 | . 3 2 4 1 Failed 20 | . 5 3 12 . Catastrophic 6 | . 3 . 3 . Database Lockouts . | . . . . . Manual 24 | . 6 2 16 . Terminals 24 | . 5 3 15 1 Fabricators . | . . . . . Repair Stations 5 | . 3 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 5 | . 1 . 3 1 Part Schematic 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Terminal Index 1 | . . . 1 . Garrison Index 1 | . . . 1 . Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 2 . . Scan Component 2 | . 1 1 . . Repair 2 | . 1 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 2 5 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 1 1 . . Time 58 | . 26 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 2812 | . . 728 1606 478 Sensors 2336 | . . 728 1606 2 Traps 476 | . . . . 476 T.N.C. 308 | . . . 308 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3509 | 71 468 728 1606 636 Spaces Moved 1499 | 37 275 299 667 221 Core 14 | 14 . . . . Treads . | . . . . . Legs 1485 | 23 275 299 667 221 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 131 | 137 120 120 143 120 Slowest Speed 200 | 200 120 190 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 55 24 53 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . . 4 4 . Terrain Destroyed 8 | . . 4 4 . Melee 8 | . . 4 4 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2712 | 54 353 573 1198 534 Wait 869 | 12 28 209 371 249 Move 1496 | 36 274 298 667 221 Hop . | . . . . . Pick Up 31 | . 5 4 21 1 Fast Attach 17 | 6 3 3 5 . Attach 11 | . . 3 3 5 Detach 4 | . . 1 3 . Swap 38 | . 5 7 18 8 Drop 28 | . 2 3 22 1 Fire 205 | . 36 41 84 44 Melee 8 | . . 4 4 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 10) 337 | -10/Materials | Identified exit to Mines 417 | -10/Materials | Repaired Beam Cannon 535 | -10/Materials | Discovered new exit (range 4) 539 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Utility x2 1109 | -9/Materials | Repaired Imp. Aluminum Leg 1196 | -9/Materials | Discovered new exit (range 16) 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2006 | -8/Materials | Discovered new exit (range 16) 2243 | -8/Materials | Build established: Hacker-Mutant 2874 | -8/Materials | Identified exit to Garrison 2874 | -8/Materials | Entered Garrison 3068 | -8/Garrison | Build established: Scavenger-Mutant 3074 | -8/Garrison | Triggered checkpoint 3235 | -8/Garrison | Discovered new exit (range 8) 3250 | -8/Garrison | Learned Factory security intel 3298 | -8/Garrison | Triggered checkpoint 3376 | -8/Garrison | Triggered checkpoint 3476 | -8/Garrison | Core integrity fell below 50% 3497 | -8/Garrison | Core integrity fell below 20% 3510 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Garrison Door activated. 03449_ C-45 Heavy ARC bursts open, deploying its payload. 03449_ S-10 Pest unfolds itself. 03452_ Destroyed Melee Analysis Suite. 03454_ L-31 Rogue destroyed. 03458_ Lgt. Nuclear Core destroyed. 03459_ Aluminum Leg destroyed. 03461_ G-47 Trooper destroyed. 03462_ Carbon-fiber Leg destroyed. 03463_ Hrd. Medium Armor Plating destroyed. 03463_ Critical hit (Burn: +37). 03468_ Minigun destroyed. 03469_ Enh. Autogun destroyed. 03471_ Critical hit (Burn: +37). 03472_ Carbon-fiber Leg destroyed. 03472_ Critical hit (Burn: +37). 03474_ G-47 Trooper destroyed. 03487_ Minigun destroyed. 03492_ G-47 Trooper destroyed. 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