Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 22:31:36 Player: Exeight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (38) 190 Value Destroyed (916) 916 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2006 Bonus ------- None Cogmind --------- Core Integrity 254/400 Matter 265/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Ion Engine Ion Engine Improved Ion Engine Light Treads Aluminum Leg Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Treads Aluminum Leg Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Storage Small Storage Unit Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 27 | 4 13 10 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 6 | . 4 2 Treads 4 | . 2 2 Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 15 | 2 5 8 Energy Gun 6 | 2 2 2 Energy Cannon . | . . . Ballistic Gun 6 | . 3 3 Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 8 4 Power 2 | . 1 1 Propulsion 3 | . 2 1 Utility . | . . . Weapon 7 | . 5 2 Highest Loss Streak 6 | . 6 2 Average Slot Usage (%) 86 | . 95 69 Engine 11 | . 13 7 Treads 16 | . 23 4 Leg 7 | . 3 15 Storage 12 | . 14 11 Hackware 11 | . 12 11 Energy Gun 15 | . 22 2 Ballistic Gun 7 | . 4 12 Special Weapon 1 | . . 4 Naked Turns . | . . . Heaviest Build 27 | 11 23 27 Greatest Support 40 | 3 40 40 Greatest Overweight (x) 3 | 3 3 2 Average Overweight (x) . | 1 . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 7 | 5 6 10 Most Carried 10 | 4 6 10 Average Carried 5 | 3 4 6 Final Capacity 10 | 6 10 10 Final Carried 10 | 4 5 10 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 651 | 207 168 276 Remotely . | . . . Salvage Created 986 | . 625 361 Parts 83 | . 43 40 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 30 | . 17 13 Guns 26 | . 14 12 AOE 3 | . 2 1 Classes Destroyed 7 | . 4 3 Builder 1 | . . 1 Tunneler 1 | . . 1 Operator 2 | . 2 . Watcher 4 | . 1 3 Swarmer 13 | . 6 7 Grunt 13 | . 11 2 Sentry 4 | . . 4 Best Kill Streak 5 | . 5 5 Combat Bots Only 5 | . 5 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1618 | . 986 632 Core 380 | . 234 146 Absorbed by Shields . | . . . Core Remaining (%) 53 | 100 6 . Volleys Fired 106 | 2 55 49 Largest 2 | 1 2 2 Hottest 80 | 40 80 79 Shots Fired 188 | 2 106 80 Gun 174 | 2 106 66 Cannon . | . . . Launcher 11 | . . 11 Special 3 | . . 3 Kinetic 82 | . 28 54 Thermal 15 | . . 15 Explosive 11 | . . 11 Electromagnetic 80 | 2 78 . Robot Hit Streak 12 | 2 12 6 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 4 | . 2 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 120 | 2 73 45 Core Hits 62 | 1 31 30 Critical Hits 2 | . . 2 Critical Kills 1 | . . 1 Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1733 | 27 914 792 Guns 1227 | 27 748 452 Cannons . | . . . Explosions 493 | . 163 330 Melee . | . . . Ramming 13 | . 3 10 Kinetic 591 | . 183 408 Thermal 207 | . 163 44 Explosive 330 | . . 330 Electromagnetic 592 | 27 565 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 5 | . 2 3 Message Errors 3 | . 1 2 Targeting Errors 1 | . . 1 Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage 11 | . 11 . Projectiles . | . . . Explosions 11 | . 11 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 54 | . 53 1 Shots 2 | . 2 . Rammed 8 | . 3 5 Targets Rammed 8 | . 3 5 Kicked . | . . . Crushed . | . . . Highest Temperature 246 | . 246 27 Average Temperature 59 | . 67 7 Received Heat Transfer 582 | . 444 138 Siege Activations . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 311 | . 200 111 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 3 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 240 | . 222 240 Average Influence 99 | . 105 105 Maximum Alert Level 1 | . 1 1 Low Security (%) 94 | 100 97 88 Level 1 5 | . 2 11 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . . 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 44 | . 25 19 Peak Tracking Total 6 | . 6 5 Tactical Retreats 4 | . 3 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 2 | . 2 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 4 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 5 1 Successful 4 | . 3 1 Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Emergency Access Points 1 | . . 1 Reprogram Traps 1 | . 1 . Dispatch Records 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1554 | 83 917 554 Spaces Moved 730 | 52 442 236 Core 54 | 52 2 . Treads 402 | . 367 35 Legs 274 | . 73 201 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 154 | 135 156 155 Slowest Speed 200 | 200 200 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 4 74 29 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 87 | . 10 77 Melee . | . . . Projectile . | . . . AOE 87 | . 10 77 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 963 | 62 563 338 Wait 60 | . 35 25 Move 728 | 51 441 236 Hop . | . . . Pick Up 28 | 5 13 10 Fast Attach 5 | 3 1 1 Attach 13 | 1 10 2 Detach . | . . . Swap 9 | . 2 7 Drop 6 | . 3 3 Fire 106 | 2 55 49 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush 7 | . 3 4 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 11) 330 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Discovered new exit (range 14) 858 | -10/Materials | Core integrity fell below 50% 864 | -10/Materials | Core integrity fell below 20% 892 | -10/Materials | Lost 6 parts (1p2n3w) 971 | -10/Materials | Discovered new exit (range 16) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Utility x2 1555 | -9/Materials | Self-destructed Last Messages --------------- Acquired Hvy. Assault Rifle. Acquired Ion Engine. Acquired 34 matter. Acquired 48 matter. Dropped Beam Rifle. Acquired Aluminum Leg. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. K-01 Serf collects debris. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. U-05 Engineer destroyed. K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. S-10 Pest destroyed. Acquired 17 matter. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# """ #???????????????????? | | ???????????????????????# "T" #???????????????????? | | ???????????????????#???# #???????????????????? | | ???????????????????# ?# [ #???????????????????? | | ???????????????????# ?# #???????????????????? | | ???????????????????# *"# ?????????????????????? | | ???????????????????# %%##@#########+###??????????? | | ???????????????????# =%|a* #??????????? | | ???????????????????# %=%! #??????????? | | ???????????????????# =*= #??????????? | | ???????????????????# ########+##??????????? | | ???????????????+#### #???????????????? | | ???????????? [[ #???????????????? | | ???????????? #???????????????? | | ???????????? u ^ #???????????????? | | ?????????????##+#########+## #???????????????? | | ???????????????????????? ?### ###???????????????? | | ??????????????????????? "???# #?????????????????? | | ??????????????????????? Y???# #?????????????????? | | ?????????????????????? "???# #?????????????????? | | ?????????????????????#=! ????# #?????????????????? | | ?????????????????????#!! ????# #?????????????????? | | ?????????????????????# ?????# #?????????????????? | | ?????????????????????##??????# #?????????????????? | | ###??????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #?????????????????""???????#!#?????????????????? | | ##????????????????""???????# #?????????????????? | | #???????????????? ???????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellDefenseShifter Manual? 0 Play Time 00:19:12 Cumulative 8.5 hours Start 2019.12.13 @ 22:13:44 End 2019.12.13 @ 22:31:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d71da5bc-ba28-4d84-aae2-42b692b9343b