Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 02:05:21 Player: ilja Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (879) 879 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (859) 859 TOTAL SCORE: 5138 Bonus ------- Follower Combat Kills 373 Met Imprinter 300 Was Imprinted 300 Friendly Fire -114 Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Core Analyzer Beam Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Makeshift Power Source Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Seismic Detector Advanced Targeting Computer Advanced Melee Analysis Suite Makeshift ECM Suite > --- WEAPON ----------- Proton Cannon Proton Cannon > --- INVENTORY -------- Beam Rifle Particle Gun Rocket Launcher [Rating: 49] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Makeshift ECM Suite Storage Small Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Makeshift Sword Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 3 | . . . . . . 3 Propulsion . | . . . . . . . Utility 5 | . . 2 . . . 3 Weapon . | . . . . . . . Parts Attached 43 | 8 3 9 1 9 8 5 Power 7 | 1 . 1 . 1 3 1 Engine 6 | 1 . 1 . 1 2 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 6 | 2 2 1 . . 1 . Treads . | . . . . . . . Leg 5 | 2 2 1 . . . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 . 3 1 4 1 1 Device 5 | 1 . 1 . 2 . 1 Storage 1 | 1 . . . . . . Processor 3 | . . 1 . 1 1 . Hackware . | . . . . . . . Protection 3 | . . 1 1 1 . . Artifact . | . . . . . . . Weapon 18 | 3 1 4 . 4 3 3 Energy Gun 7 | 3 1 1 . . 1 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 1 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 2 | . . 2 . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 2 | . . . . . 2 . System Corruption 10 | . . . . . 10 . Parts Lost 20 | . 1 5 . . 5 9 Power 4 | . . 2 . . . 2 Propulsion 4 | . . 1 . . 2 1 Utility 5 | . . 1 . . 1 3 Weapon 7 | . 1 1 . . 2 3 Highest Loss Streak 7 | . 1 3 . . 2 7 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 4 4 5 5 4 1 Power . | . 1 . . . 1 . Propulsion . | . . 1 . . . . Utility . | . 1 . . 1 . . Weapon 3 | 1 2 3 4 4 2 1 Tool/Special . | . . . . . . . Unused Backups 4 | . . . . 2 . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 2 | . . . . 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 98 90 81 97 82 57 Engine 9 | . 14 6 . 9 9 15 Leg 15 | . 27 21 22 22 7 . Wheel 1 | . . . . . 2 4 Device 10 | . 14 12 . 9 11 7 Storage 10 | . 14 11 11 11 11 4 Processor 8 | . . 11 11 2 17 12 Protection 11 | . . 5 15 21 3 . Energy Gun 2 | . 27 10 . . . 6 Launcher 3 | . . 2 . 2 5 . Impact Weapon 2 | . . 9 22 3 . . Slashing Weapon 8 | . . . . 9 10 . Piercing Weapon 2 | . . . . 6 . . Peak Build Rating 49 | 7 7 12 10 25 32 49 Average Rating 21 | 6 6 9 8 20 24 32 On Entrance 11 | . 7 7 8 10 23 28 Naked Turns 33 | . . . . . . 33 Heaviest Build 75 | 15 15 17 17 35 32 75 Greatest Support 28 | 20 20 20 20 20 28 28 Greatest Overweight (x) 9 | . 1 1 . 1 9 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 4 6 6 6 8 6 4 Average Carried 4 | 2 4 4 5 5 4 1 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 6 | 4 6 6 6 4 4 3 Class Distribution -------------------- 59% | Derelict-Mutant 31% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 932 | 268 42 99 70 104 247 102 Remotely . | . . . . . . . Salvage Created 1115 | 203 169 275 . 133 122 213 Parts 79 | 24 14 11 . . 7 23 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . Prevented 14 | . . . . . 14 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 20 | . 6 7 . . 3 4 Melee 2 | . . . . . 1 1 Guns 8 | . 5 2 . . . 1 Cannons 1 | . . . . . . 1 AOE 6 | . . 4 . . 2 . Classes Destroyed 11 | 3 2 3 . . 1 2 Worker 5 | 1 1 1 . . . 2 Builder 3 | . . . . . . 3 Tunneler 5 | 5 . . . . . . Recycler 1 | 1 . . . . . . Watcher 2 | . . 2 . . . . Swarmer 4 | . 3 . . . 1 . Cutter 1 | . . . . . . 1 Grunt 9 | . 3 4 . . 1 1 Brawler 1 | . . 1 . . . . Sentry 2 | . . 2 . . . . Hunter 3 | . . . . . 1 2 Best Kill Streak 6 | 3 4 4 . . 1 6 Combat Bots Only 3 | . 3 3 . . 1 2 Max Kills in Single Turn 2 | 1 1 1 . . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 306 | . 48 59 . . 87 112 Missed 100 | . 21 16 . . 34 29 Hits 206 | . 27 43 . . 53 83 Melee 18 | . . . . . . 18 Projectile 188 | . 27 43 . . 53 65 AOE 2 | . . . . . . 2 Critical Strikes 17 | . . 2 . . 3 12 Damage Taken 3489 | . 374 636 . . 914 1565 Core 1279 | . 92 135 . . 197 855 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 63 . . . 17 . Volleys Fired 94 | 12 20 23 . 9 15 15 Largest 2 | 2 2 2 . 1 2 2 Hottest 150 | 100 100 80 . 100 98 150 Shots Fired 149 | 24 40 31 . 9 19 26 Gun 95 | 24 40 23 . . 4 4 Cannon 14 | . . . . . . 14 Launcher 31 | . . 8 . . 15 8 Special 9 | . . . . 9 . . Kinetic 3 | . . . . . 3 . Thermal 101 | 24 40 23 . 9 1 4 Explosive 31 | . . 8 . . 15 8 Electromagnetic 14 | . . . . . . 14 Robot Hit Streak 10 | 6 4 5 . . 10 3 Robot Miss Streak 8 | 2 3 8 . . 4 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 86 | 14 22 20 . 5 15 10 Core Hits 64 | 8 7 13 . 1 16 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 6 | 2 1 3 . . . . Burn 4 | 2 1 1 . . . . Smash 2 | . . 2 . . . . Melee Attacks 19 | . . 11 . 5 3 . Impact 11 | . . 11 . . . . Slashing 6 | . . . . 3 3 . Piercing 2 | . . . . 2 . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . 3 . 2 . . Damage Inflicted 3409 | 174 360 727 . 346 1118 684 Guns 606 | 174 261 76 . . 70 25 Cannons 227 | . . . . . . 227 Explosions 1825 | . 99 406 . . 936 384 Melee 703 | . . 245 . 346 112 . Ramming 48 | . . . . . . 48 Kinetic 48 | . . . . . 48 . Thermal 558 | 174 261 76 . . 22 25 Explosive 1825 | . 99 406 . . 936 384 Electromagnetic 227 | . . . . . . 227 Impact 245 | . . 245 . . . . Slashing 324 | . . . . 212 112 . Piercing 134 | . . . . 134 . . Highest Corruption 11 | . . . . . 11 4 Average Corruption 9 | . . . . . 10 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . . . . . 55 . Message Errors 19 | . . . . . 19 . Matter Fused 13 | . . . . . 13 . Heat Flow Errors 7 | . . . . . 7 . Energy Discharges 7 | . . . . . 7 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 3 | . . . . . 3 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 340 | . 26 56 . 164 65 29 Projectiles . | . . . . . . . Explosions 93 | . 26 . . . 38 29 Melee 247 | . . 56 . 164 27 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 209 | . 98 19 . . . 92 Shots 5 | . 1 2 . . . 2 Rammed 8 | . . . . . . 8 Targets Rammed 8 | . . . . . . 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 460 | 156 255 50 . 444 273 460 Average Temperature 132 | 50 129 17 . 230 95 213 Received Heat Transfer 633 | . 102 264 . . 123 144 Effects 8 | . 1 . . 1 . 6 Shutdowns 3 | . . . . 1 . 2 Energy Bleed 1 | . 1 . . . . . Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . 3 . . . 1 Combat Hostiles 2 | . . 1 . . . 1 Parts Fried 4 | . . 4 . . . . Impact Corruptions 3 | . . 3 . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 5 | 1 3 1 . . . . Heat Transferred 1998 | 666 925 333 . . 37 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 161 | 10 142 161 7 . . 132 Initial 132 | . . 51 7 . . 132 Average 55 | 2 45 86 3 . . 55 Influence Increases 1157 | 35 192 234 . 10 393 293 Destroy 0b10 Robot/C 600 | . 120 140 . . 240 100 Destroy 0b10 Robot/NC 95 | 35 5 15 . 10 . 30 Destroy Leader 144 | . 20 44 . . 60 20 Allied During Kill 100 | . . . . . 93 7 Disable Machine 30 | . 30 . . . . . Destroy Structure 68 | . 17 35 . . . 16 Lose Combat Pursuer 120 | . . . . . . 120 Influence Decreases 1060 | 35 70 335 21 10 183 406 Entered New Map 163 | . . 71 14 . . 78 Time Decay 722 | 35 60 214 7 10 173 223 Lost Part 160 | . 10 50 . . 10 90 Lost Ally 15 | . . . . . . 15 Squads Dispatched 11 | . 3 . . . . 8 Investigation 2 | . 2 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 . . . . 5 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 2 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 6 15 . . 11 18 Peak Tracking Total 7 | . 3 4 . . 4 7 Tactical Retreats 6 | . . . . . 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . 2 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . 5 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 1 Highest-Rated Group 159 | . . . . 159 159 36 Highest-Rated Ally 42 | . . . . 42 42 36 Total Orders . | . . . . . . . Ally Attacks 62 | . . . . . 55 7 Total Damage 1275 | . . . . . 1139 136 Kills 11 | . . . . . 9 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 6495 | 110 264 177 . 3037 2510 397 Terrain 176 | . . 176 . . . . Seismic 802 | 110 264 177 . . . 251 ECM 5944 | . . . . 3037 2510 397 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7675 | 170 264 445 40 3592 2616 548 Spaces Moved 4411 | 103 164 272 29 1980 1326 537 Core 361 | 7 . . . . 86 268 Treads . | . . . . . . . Legs 3148 | 96 164 272 29 1980 607 . Wheels 902 | . . . . . 633 269 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 50 Average Speed 162 | 115 120 124 120 174 193 88 Slowest Speed 500 | 120 190 190 120 190 500 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 23 20 6 90 86 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . 15 43 . . 62 21 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 141 | . 15 43 . . 62 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4716 | 126 190 331 34 2095 1358 582 Wait 91 | . . 9 . 82 . . Move 4405 | 102 163 271 28 1979 1325 537 Hop . | . . . . . . . Pick Up 23 | 3 2 5 2 2 4 5 Fast Attach 25 | 8 2 2 1 7 3 2 Attach 18 | . . 6 . 1 4 7 Detach 3 | 1 . 1 . . . 1 Swap 14 | . 1 4 1 2 3 3 Drop 21 | . 2 2 2 10 1 4 Fire 94 | 12 20 23 . 9 15 15 Melee 14 | . . 8 . 3 3 . Ram 8 | . . . . . . 8 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 5) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x2 575 | -9/Materials | Lost 3 parts (1p1n1w) 709 | -9/Materials | Build established: Scavenger-Mutant 854 | -9/Materials | Discovered new exit (range 8) 880 | -9/Materials | Entered Mines 887 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 897 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 920 | -9/Mines | Entered Zion 1196 | -7/Zion | Build established: Mutant 1219 | -7/Zion | Learned location of 1 exit from Proximity Caves 1750 | -7/Zion | Build established: Derelict-Mutant 2071 | -7/Zion | Learned location of Warlord (-4) 2473 | -7/Zion | Met Imprinter 2543 | -7/Zion | Imprinted 2545 | -7/Zion | Declared Zion's savior 3077 | -7/Zion | Received a hallucinogenic algorithm 3079 | -7/Zion | Ran a hallucination algorithm 3299 | -7/Zion | Ran a hallucination algorithm 3358 | -7/Zion | Ran a hallucination algorithm 3723 | -7/Zion | Found Prototype Energy Gun 4324 | -7/Zion | Discovered new exit (range 15) 4512 | -7/Zion | Entered Proximity Caves 4512 | -6/Proximity Caves | Accompanied by 4 allies 4513 | -6/Proximity Caves | Identified exit to Factory 4794 | -6/Proximity Caves | Spotted B-75 Beast 4811 | -6/Proximity Caves | Core integrity fell below 50% 5482 | -6/Proximity Caves | System corruption reached 10% 5681 | -6/Proximity Caves | Build established: Mutant 5998 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6733 | -6/Proximity Caves | Build established: Derelict-Mutant 6925 | -6/Proximity Caves | Learned Factory stockpile data 7036 | -6/Proximity Caves | Core integrity fell below 20% 7080 | -6/Proximity Caves | Learned location of 1 exit from Factory 7128 | -6/Proximity Caves | Entered Factory 7128 | -6/Factory | Accompanied by 1 ally 7128 | -6/Factory | Evolved 6 slots: Power x3, Utility x3 7129 | -6/Factory | Identified exit to Factory 7503 | -6/Factory | Garrison activated, responded to threat 7558 | -6/Factory | Lost 7 parts (1p1n2u3w) 7645 | -6/Factory | Core integrity fell below 50% 7660 | -6/Factory | Build established: Mutant 7667 | -6/Factory | Core integrity fell below 20% 7676 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 07649_ Slug penetrates Subcomponent Replicator. 07649_ Subcomponent Replicator disabled. 07649_ R-10 Processor collects Surge Thruster. 07650_ Slammed into H-66 Slayer. 07650_ H-66 Slayer destroyed. [Achievement: Fist Fight] 07650_ Destabilizing: System corrupted (+1). 07651_ Acquired 34 matter. 07651_ K-01 Serf collects debris. 07651_ R-10 Processor collects Broken Particle Gun. 07651_ Slammed into K-01 Serf. 07654_ K-01 Serf collects debris. 07655_ R-10 Processor collects Flexi-carbon Leg. 07657_ R-10 Processor collects Lgt. Nuclear Core. 07657_ Slug penetrates Nuclear Reactor. 07663_ Detecting system override signal. 07666_ Knocked back. 07674_ Slammed into C-17 Slicer. 07676_ The unstable cave ceiling collapses. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | !! # + """ # #????????????!?# # | | # # # #??????????????# / | | """ + # """ # #??????????????# # | | """ ! ### ### """ # #??????????????# # | | """ #?# #?# """ # #?!????????????# # | | #?# #?# * # #??????????????# # | | #########?# #?# # +??????????????# # | | ??????????# #?# # #??????????????# # | | ?????????##+########### #??????????????+ # | | ?????????# # #??????????????# | | ?????????# # #??????????????# # | | ?????????# # ################ # | | ?????????# # | | ?????????# %# | | ?????????# """ """ """ """ # | | ?????????# ! """ """ """ """ / | | ?????????# """ """ """ """ # | | ?????????# # % # | | ?????????# """ """ """ """ // # | | ?????????# ! """ """ """ """ / | | ?????????# """ """ """ """ | | ?????????############## | | ??????????????????????# ! | | ??????????????????????# ! | | ???????????????????######c############+########### | | ???????????????????# c@ "T" #????????????????? | | ???????????????????# c #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# !#????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #???????????????## | | ???????????????????# #???????????????# | | ???????????????????# #???????????????# | | ???????????????????# #???????????????# | | ???????????????????# #????????????#### | | ???????????????????# #????????????+ | | ???????????????????# #????????????#### | | ???????????????????##############???????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 52 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Fission Core | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight I'm Back, Baby! It's Just You Maybe Next Time I'll Detach My Launcher Robot Respite System Compromised The One Tourist Troublemaker Challenges ------------ None Game ------ Seed DeuteriumActuatorStick Manual? 0 Play Time 01:20:14 Cumulative 3.5 hours Start 2025.07.26 @ 00:40:06 End 2025.07.26 @ 02:05:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e61a5910-d2ce-4b8c-acba-564df5cdf6c9