Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 16:23:24 Player: Ceorik Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1564) 1564 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5109 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Transmission Jammer Cloaking Device Heavy EM Shotgun Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Trap Scanner Sensor Array Reaction Control System > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Heat Sink Small Battery Pulse Rifle Gauss Rifle Advanced EMP Blaster Improved Datajack Mining Laser Axe [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 6 | . . . 2 1 1 2 Weapon . | . . . . . . . Parts Attached 52 | 6 . 1 15 17 3 10 Power 8 | 1 . . 2 3 1 1 Engine 6 | 1 . . 2 2 . 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 13 | 2 . . 6 3 . 2 Treads 2 | . . . 2 . . . Leg 7 | 2 . . 2 3 . . Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 3 | . . . 1 . . 2 Utility 13 | 1 . 1 3 5 1 2 Device 10 | . . . 3 4 1 2 Storage 3 | 1 . 1 . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 . . 4 6 1 5 Energy Gun 3 | 1 . . . 1 . 1 Energy Cannon 3 | . . . 3 . . . Ballistic Gun 2 | 1 . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon 1 | . . . . . 1 . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 5 | . . . . 3 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 34 | . . . 5 18 4 7 Power 7 | . . . 2 3 1 1 Propulsion 8 | . . . 2 4 . 2 Utility 11 | . . . 1 8 . 2 Weapon 8 | . . . . 3 3 2 Highest Loss Streak 14 | . . . 2 14 4 4 To Critical Strikes . | . . . . . . . Average Backups 6 | . 3 6 7 7 3 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . 1 2 2 2 . 1 Weapon 3 | . 1 4 4 3 1 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . . 1 3 . 3 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 2 | . . . . 1 . 1 Weapon 3 | . . . 1 1 . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 77 | . 85 100 86 83 9 15 Engine 8 | . 14 14 10 5 . . Treads 3 | . . . 10 . . . Leg 14 | . 28 28 7 21 . . Device 13 | . . . 17 27 2 5 Storage 14 | . 14 28 18 9 . . Energy Gun 5 | . 14 14 2 2 . . Energy Cannon 8 | . . . 17 9 . . Ballistic Gun 4 | . 14 14 1 1 . . Slashing Weapon 1 | . . . . 3 5 3 Peak Build Rating 23 | 6 6 7 12 23 10 19 Average Rating 9 | 4 6 7 9 16 4 9 On Entrance 4 | . 6 6 7 9 1 4 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 5 | . . . . 3 . 2 Heaviest Build 24 | 13 13 14 22 24 10 11 Greatest Support 43 | 20 20 20 43 30 3 8 Greatest Overweight (x) 6 | . . . 6 4 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 7 5 5 Most Carried 8 | 2 7 7 8 8 5 5 Average Carried 6 | . 3 6 7 7 3 3 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 7 | . 7 7 7 4 1 4 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 766 | 264 6 10 213 158 40 75 Remotely . | . . . . . . . Salvage Created 1784 | 81 82 . 665 795 . 161 Parts 112 | 2 4 . 50 48 . 8 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 2 . 17 16 . 5 Melee 6 | . . . . 3 . 3 Guns 6 | . 2 . 1 3 . . Cannons 19 | . . . 14 5 . . AOE 7 | . . . 2 5 . . Classes Destroyed 10 | 1 1 . 4 4 . . Worker 5 | . . . 1 3 . 1 Hauler 1 | . . . . 1 . . Recycler 1 | 1 . . . . . . Watcher 2 | . . . 2 . . . Swarmer 10 | . . . 3 3 . 4 Grunt 18 | . 2 . 10 5 . 1 Brawler 1 | . . . . 1 . . Sentry 8 | . . . 4 4 . . Specialist 2 | . . . . 2 . . Hunter 1 | . . . . 1 . . Best Kill Streak 10 | 1 2 . 5 10 . 4 Combat Bots Only 7 | . 2 . 4 7 . 4 Max Kills in Single Turn 3 | 1 1 . 2 3 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 459 | . 6 . 100 165 89 99 Missed 145 | . 1 . 29 60 33 22 Hits 314 | . 5 . 71 105 56 77 Melee 1 | . . . . 1 . . Projectile 313 | . 5 . 71 104 56 77 Critical Strikes 8 | . . . 1 5 1 1 Damage Taken 4523 | . 57 . 913 1671 578 1304 Core 1950 | . 10 . 231 467 380 862 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . 96 42 15 45 . Volleys Fired 85 | 4 6 . 40 34 1 . Largest 2 | 2 2 . 2 2 1 . Hottest 131 | 70 70 . 128 131 63 . Shots Fired 159 | 8 12 . 77 61 1 . Gun 52 | 8 12 . 10 21 1 . Cannon 99 | . . . 65 34 . . Launcher 8 | . . . 2 6 . . Special . | . . . . . . . Kinetic 15 | 4 6 . . 5 . . Thermal 136 | 4 6 . 75 50 1 . Explosive 2 | . . . 2 . . . Electromagnetic 6 | . . . . 6 . . Robot Hit Streak 15 | 2 4 . 7 15 1 . Robot Miss Streak 3 | 2 1 . 3 2 . . Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 124 | 4 8 . 44 49 2 17 Core Hits 65 | 2 4 . 24 31 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 9 | . 1 . . 5 1 2 Burn 2 | . 1 . . 1 . . Smash 1 | . . . . . . 1 Sever 6 | . . . . 4 1 1 Melee Attacks 36 | . . . . 8 1 27 Impact 13 | . . . . . . 13 Slashing 23 | . . . . 8 1 14 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 3564 | 45 90 . 955 1744 54 676 Guns 593 | 45 90 . 88 354 16 . Cannons 1053 | . . . 629 424 . . Explosions 920 | . . . 238 682 . . Melee 998 | . . . . 284 38 676 Ramming . | . . . . . . . Kinetic 132 | 7 27 . . 98 . . Thermal 1705 | 38 63 . 717 871 16 . Explosive 381 | . . . 238 143 . . Electromagnetic 348 | . . . . 348 . . Impact 227 | . . . . . . 227 Slashing 771 | . . . . 284 38 449 Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . 5 . . . Message Errors 1 | . . . 1 . . . Matter Fused 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 196 | . . . 5 56 . 135 Projectiles . | . . . . . . . Explosions 61 | . . . 5 56 . . Melee 135 | . . . . . . 135 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . . . . 17 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 454 | 80 98 . 454 121 . . Average Temperature 79 | 45 44 . 101 46 . . Received Heat Transfer 957 | . 30 . 369 369 66 123 Effects 3 | . . . 3 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 2 | . . . . 1 . 1 Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 5 1 . . Heat Transferred 3704 | 111 259 . 1554 1743 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 5 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 93 | 100 100 100 89 89 100 100 Level 1 6 | . . . 10 10 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 301 | 5 30 5 301 259 108 60 Initial 121 | . 3 . . 121 103 28 Average 59 | . 5 . 63 140 98 20 Influence Increases 1317 | 5 40 5 617 510 15 125 Destroy 0b10 Robot/C 800 | . 40 . 340 320 . 100 Destroy 0b10 Robot/NC 45 | 5 . . 15 20 . 5 Destroy Leader 196 | . . . 104 72 . 20 Successful Hack 43 | . . 5 38 . . . Disable Machine 60 | . . . 15 45 . . Destroy Structure 53 | . . . 15 38 . . Lose Combat Pursuer 120 | . . . 90 15 15 . Influence Decreases 1297 | . 45 5 328 570 186 163 Entered New Map 326 | . 2 . . 168 126 30 Time Decay 646 | . 43 5 278 222 20 78 Lost Part 325 | . . . 50 180 40 55 Squads Dispatched 8 | . . . 4 3 . 1 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 2 3 . . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 4 . 36 28 5 10 Peak Tracking Total 10 | . 3 . 10 7 4 7 Tactical Retreats 6 | . . . 4 1 1 . ECM-based Alert Blocks 4 | . . . 4 . . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 4 | . . . 1 3 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 10 | . . 1 8 . . 1 Terminals 9 | . . 1 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 28 | . . 2 25 . . 1 Successful 14 | . . 1 13 . . . Failed 13 | . . 1 11 . . 1 Catastrophic 4 | . . . 3 . . 1 Database Lockouts 1 | . . . 1 . . . Manual 4 | . . 1 3 . . . Terminals 27 | . . 2 25 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 14 | . . 1 13 . . . Record 3 | . . . 3 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 1 6 . . 1 Full Trace Events 3 | . . . 3 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 532 | . . . 365 165 . 2 Sensors 44 | . . . . 44 . . Traps 165 | . . . . 165 . . Cloaking 2 | . . . . . . 2 ECM 365 | . . . 365 . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2212 | 69 187 359 833 475 46 243 Spaces Moved 1330 | 40 101 293 430 240 42 184 Core 238 | 4 . . 20 17 42 155 Treads 214 | . . . 214 . . . Legs 844 | 36 101 293 191 223 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 34 | . . . 5 . . 29 Fastest Speed 32 | 50 120 120 120 50 50 32 Average Speed 122 | 113 120 120 153 122 53 74 Slowest Speed 350 | 120 120 120 350 250 200 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 24 55 38 19 2 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 7 | . . . . 7 . . Terrain Destroyed 46 | . . . 12 34 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 46 | . . . 12 34 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1695 | 56 156 300 525 349 62 247 Wait 116 | 1 43 6 15 27 12 12 Move 1324 | 39 100 292 429 239 41 184 Hop . | . . . . . . . Pick Up 59 | 6 7 1 15 16 2 12 Fast Attach . | . . . . . . . Attach 45 | 6 . 1 11 13 5 9 Detach 1 | . . . . . . 1 Swap 13 | . . . 6 6 . 1 Drop 18 | . . . 9 7 . 2 Fire 85 | 4 6 . 40 34 1 . Melee 34 | . . . . 7 1 26 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 13) 257 | -10/Materials | Entered Mines 267 | -10/Mines | Learned Materials emergency access door positions 286 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 316 | -10/Mines | Build established: Mutant 419 | -10/Mines | Learned Materials interactive machine intel 419 | -10/Mines | Discovered new exit (range 6) 616 | -10/Mines | Entered Materials 616 | -9/Materials | Evolved 2 slots: Utility x2 618 | -9/Materials | Loaded intel: 18 interactive machine locations 691 | -9/Materials | Identified exit to Materials 1009 | -9/Materials | Central database locked down 1255 | -9/Materials | Core integrity fell below 50% 1449 | -9/Materials | Entered another Materials area 1449 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1645 | -8/Materials | Build established: Scavenger-Mutant 1725 | -8/Materials | Lost 4 parts (1p1n2u) 1835 | -8/Materials | Discovered new exit (range 15) 1883 | -8/Materials | Discovered new exit (range 14) 1903 | -8/Materials | Core integrity fell below 50% 1919 | -8/Materials | Core integrity fell below 20% 1924 | -8/Materials | Entered Factory 1924 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1933 | -7/Factory | Destroyed 7 combat bots 1936 | -7/Factory | Discovered new exit (range 15) 1952 | -7/Factory | Lost 14 parts (2p3n6u3w) 1970 | -7/Factory | Core integrity fell below 50% 1970 | -7/Factory | Entered another Factory area 1970 | -6/Factory | Evolved 2 slots: Utility x2 1999 | -6/Factory | Lost 4 parts (1p3w) 2130 | -6/Factory | Core integrity fell below 50% 2139 | -6/Factory | Lost 3 parts (2u1w) 2185 | -6/Factory | Build established: Mutant 2196 | -6/Factory | Garrison activated, responded to threat 2204 | -6/Factory | Core integrity fell below 20% 2213 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02158_ Acquired 14 matter. 02159_ K-01 Serf collects debris. 02160_ Sneak attack on K-01 Serf. 02160_ K-01 Serf destroyed. 02163_ Acquired Lgt. Ion Engine. 02165_ Acquired 23 matter. 02171_ VTOL Module destroyed. 02192_ Lgt. Ion Engine destroyed. 02196_ G-67 Veteran calls for garrison reinforcements. 02196_ ALERT: Activating Garrison Access F003. [Achievement: Troublemaker] 02197_ S-27 Virus emerges from the garrison. 02204_ Destroyed Adv. Heat Sink. 02204_ Great Axe destroyed. 02205_ U-05 Engineer lays Concrete. 02207_ G-67 Veteran destroyed. 02212_ G-50 Soldier Carbon-fiber Leg severed. 02213_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????? | | ?????????????????????????? ??????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????+ #????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ??????????????????????????# #????? | | ??????????????????????????# #????? | | ?????????????????########## #????? | | ?????????????????# # #????? | | ?????????????????# ""G""=# #????? | | ?????????????????# " " %# #????? | | ?????????????????# " " !#* #????? | | ?????????????????# ss =g% #????? | | ?????????????????# """ [@# / ! #????? | | ?????????????????# """/ !!# #????? | | ?????????????????# """/ ! # #????? | | ?????????????????# !! # +????? | | ?????????????????########## #????? | | ??????????????????????????# ##### #????? | | ??????????????????????????# #???# #????? | | ??????????????????????????##+##???# #????? | | ??????????????????????????????????### ###????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ???????????????????????############## #??????? | | ???????????????????????# # #??????? | | ???????????????????????# # #??????? | | ???????????????????????# # #??????? | | ???????????????????????# """ """ + #??????? | | ???????????????????????# """ """ # #??????? | | ???????????????????????# """ """ # #??????? | | ???????????????????????# # #??????? | | ???????????????????????# """ """ # #??????? | | ???????????????????????# """ """ # #??????? | | ???????????????????????# """ """ # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed IonicBarrageAutominer Manual? 0 Play Time 00:34:22 Cumulative 8.0 hours Start 2026.02.18 @ 15:47:43 End 2026.02.18 @ 16:23:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c9c8ab6-24f9-4b65-b833-65bd293f9f89