Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 00:25:08 Player: Korywon Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1465) 1465 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5595 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 200/220 System Corruption 0% Temperature Critical (4919) Movement Core (1750) Ox34 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Huge Wheel > --- UTILITY (7) ------ Heat Sink Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Gauss Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Treads Improved Treads Improved Treads Armored Treads Armored Treads Armored Treads Seismic Detector Targeting Computer Component Analysis Suite Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Matter Filter Kinecellerator Improved Weapon Shielding Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Light Assault Rifle Gauss Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Treads Improved Treads Improved Treads Armored Treads Armored Treads Armored Huge Wheel Heat Sink Seismic Detector Kinecellerator Backup Plating I Improved Light Armor Plating Improved Light Armor Plating Component Analysis Suite Light Assault Rifle Light Assault Rifle Rocket Launcher Heavy Rocket Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 64 | 8 2 6 18 17 2 11 Power 9 | 1 . 1 2 1 1 3 Engine 6 | 1 . 1 2 1 . 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 12 | 3 . 1 2 5 . 1 Treads 4 | 1 . . . 3 . . Leg . | . . . . . . . Wheel 8 | 2 . 1 2 2 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 2 3 9 5 1 6 Device 9 | . . 1 3 3 . 2 Storage 3 | 1 1 . 1 . . . Processor 3 | . . . 2 . . 1 Hackware . | . . . . . . . Protection 12 | . 1 2 3 2 1 3 Artifact . | . . . . . . . Weapon 16 | 3 . 1 5 6 . 1 Energy Gun 8 | 3 . 1 2 1 . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 5 | . . . 3 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 30 | . . 2 13 3 . 12 Power 6 | . . 1 2 . . 3 Propulsion 5 | . . 1 2 1 . 1 Utility 13 | . . . 6 1 . 6 Weapon 6 | . . . 3 1 . 2 Highest Loss Streak 8 | . . 1 6 2 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 99 87 94 100 94 Engine 8 | . 14 10 8 6 6 5 Core 1 | . . . . . 6 7 Treads 6 | . . . . 12 20 14 Wheel 11 | . 28 21 14 6 . 2 Device 12 | . . 10 14 14 13 9 Storage 8 | . 14 11 9 7 6 6 Processor 8 | . . . 5 15 13 15 Protection 12 | . 13 22 11 6 13 12 Energy Gun 8 | . 28 22 3 3 6 4 Ballistic Gun 9 | . . . 19 7 6 6 Ballistic Cannon 3 | . . . . 6 6 6 Naked Turns . | . . . . . . . Heaviest Build 113 | 11 26 34 99 110 113 113 Greatest Support 63 | 20 20 26 32 63 63 63 Greatest Overweight (x) 34 | 2 1 3 6 6 1 34 Average Overweight (x) 1 | . . 1 2 2 1 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 20 | 7 11 15 20 25 25 25 Most Carried 25 | 8 9 15 18 23 23 25 Average Carried 15 | 6 7 12 11 19 22 21 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 23 | 6 9 15 18 23 23 21 Class Distribution -------------------- 45% | Scavenger-Tank 27% | Mutant 13% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 1126 | 190 . 170 193 266 . 307 Remotely . | . . . . . . . Salvage Created 1554 | . . 615 395 157 . 387 Parts 86 | . . 38 25 6 . 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . . 5 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 34 | . . 9 9 5 . 11 Guns 25 | . . 9 9 2 . 5 Cannons 9 | . . . . 3 . 6 Classes Destroyed 14 | . . 6 3 1 . 4 Worker 2 | . . 1 . 1 . . Tunneler 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Watcher 4 | . . 2 2 . . . Swarmer 8 | . . . 4 . . 4 Cutter 1 | . . . . . . 1 Grunt 11 | . . 5 2 2 . 2 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 6 | . . 4 1 1 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . 1 . . . Programmer 2 | . . . . 2 . . Heavy 1 | . . . . . . 1 Best Kill Streak 4 | . . 4 4 3 . 4 Combat Bots Only 4 | . . 2 4 2 . 4 Max Kills in Single Turn 2 | . . 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 308 | . . 38 79 95 . 96 Missed 81 | . . 8 14 31 . 28 Damage Taken 4399 | . . 397 943 872 . 2187 Core 1282 | . . 52 204 95 . 931 Absorbed by Shields . | . . . . . . . Redirected to Shielding 176 | . . 38 38 . . 100 Regen/Repaired (Parts) 103 | . . . . 103 . . Core Remaining (%) 87 | 100 100 87 62 86 . . Volleys Fired 162 | . . 42 56 32 . 32 Largest 3 | . . 2 3 3 . 3 Hottest 136 | . . 96 136 136 . 133 Shots Fired 376 | . . 80 123 87 . 86 Gun 292 | . . 80 123 35 . 54 Cannon 84 | . . . . 52 . 32 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 205 | . . . 84 57 . 64 Thermal 143 | . . 80 31 10 . 22 Explosive . | . . . . . . . Electromagnetic 28 | . . . 8 20 . . Robot Hit Streak 10 | . . 10 9 6 . 9 Robot Miss Streak 6 | . . 4 5 6 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 239 | . . 50 77 61 . 51 Core Hits 89 | . . 23 30 15 . 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 7 | . . 1 2 3 . 1 Burn 1 | . . 1 . . . . Destroy 1 | . . . 1 . . . Blast 3 | . . . . 2 . 1 Corrupt 2 | . . . 1 1 . . Melee Attacks 10 | . . . . 10 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 10 | . . . . 10 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3615 | . . 667 818 1081 . 1049 Guns 2212 | . . 667 818 346 . 381 Cannons 1403 | . . . . 735 . 668 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2137 | . . . 408 897 . 832 Thermal 1324 | . . 667 331 109 . 217 Explosive . | . . . . . . . Electromagnetic 154 | . . . 79 75 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 6 . . Average Corruption 4 | . . . . 4 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . 27 . . Message Errors 4 | . . . . 4 . . Matter Fused 10 | . . . . 10 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 5 | . . . . 5 . . Data Loss (minor) 4 | . . . . 4 . . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 120 | . . . . 95 . 25 Projectiles 120 | . . . . 95 . 25 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 16 | . . . . 8 . 8 Impact . | . . . . . . . Kinetic 15 | . . . . 7 . 8 Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 4919 | . . 102 36 297 . 4919 Average Temperature 454 | . . 28 15 75 . 925 Received Heat Transfer 846 | . . 165 252 168 . 261 Effects 79 | . . . . . . 79 Shutdowns 15 | . . . . . . 15 Energy Bleed 5 | . . . . . . 5 Interference 4 | . . . . . . 4 Matter Decay 6 | . . . . . . 6 Short Circuit 2 | . . . . . . 2 Damage (minor) 12 | . . . . . . 12 Damage (major) 29 | . . . . . . 29 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 2 3 . . . Heat Transferred 3289 | . . 1698 851 259 . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 214 | . . 214 175 101 . 208 Initial 18 | . . . 18 . . . Average 59 | . . 97 63 26 . 119 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 97 | 100 100 90 100 100 100 94 Level 1 2 | . . 9 . . . 5 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 5 | . . . . 3 . 2 Investigation 1 | . . . . 1 . . Extermination 2 | . . . . 2 . . Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . . 15 23 6 . 17 Peak Tracking Total 5 | . . 3 5 2 . 4 Tactical Retreats 6 | . . 2 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 9 | . . 3 2 3 1 . Terminals 4 | . . 2 1 . 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 33 | . . 13 5 14 1 . Successful 26 | . . 12 3 10 1 . Failed 7 | . . 1 2 4 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 8 | . . 5 2 1 . . Terminals 8 | . . 5 2 . 1 . Fabricators . | . . . . . . . Repair Stations 14 | . . . . 14 . . Recycling Units . | . . . . . . . Scanalyzers 11 | . . 8 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . . 10 . . Scan Component 6 | . . . . 6 . . Repair 4 | . . . . 4 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . 8 2 . . . Insert Component 5 | . . 4 1 . . . Analyze 5 | . . 4 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . 4 1 . . . Terminals 5 | . . 4 1 . . . Assimilate 3 | . . 2 1 . . . Botnet 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 3 2 2 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 4 . . Time 110 | . . . . 110 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 4 1 . . . Part Schematics Acquired 5 | . . 4 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . 3 . . Non-combat 3 | . . . . 3 . . Combat . | . . . . . . . Robot Hacks Applied 8 | . . . . 8 . . parse_system 2 | . . . . 2 . . no_distress 3 | . . . . 3 . . find_recycling 1 | . . . . 1 . . find_station 2 | . . . . 2 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 4456 | 117 171 860 1266 1335 176 531 Spaces Moved 2370 | 91 186 591 735 526 71 170 Core 64 | 60 . . . . . 4 Treads 416 | . . . . 239 71 106 Legs . | . . . . . . . Wheels 1890 | 31 186 591 735 287 . 60 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 100 145 246 145 Average Speed 147 | 105 85 102 138 195 246 245 Slowest Speed 1750 | 150 95 125 190 246 246 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 29 27 38 12 1 89 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . 1 . 3 Melee . | . . . . . . . Projectile 4 | . . . . 1 . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 3048 | 112 198 767 900 774 73 224 Wait 336 | . . 112 63 161 . . Move 2364 | 90 185 590 734 525 70 170 Hop . | . . . . . . . Pick Up 86 | 12 9 13 23 18 1 10 Fast Attach . | . . . . . . . Attach 63 | 8 2 5 18 17 2 11 Detach 11 | 2 . 1 1 7 . . Swap 1 | . . 1 . . . . Drop 14 | . 2 3 5 4 . . Fire 162 | . . 42 56 32 . 32 Melee 10 | . . . . 10 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 13) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 1063 | -9/Materials | Discovered new exit (range 4) 1149 | -9/Materials | Entered another Materials area 1149 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1244 | -8/Materials | Lost 5 parts (1n2u2w) 1453 | -8/Materials | Discovered new exit (range 16) 1495 | -8/Materials | Build established: Scavenger-Mutant 1616 | -8/Materials | Lost 6 parts (1p4u1w) 1859 | -8/Materials | Build established: Scavenger-Tank 2141 | -8/Materials | Discovered new exit (range 13) 2249 | -8/Materials | Discovered new exit (range 18) 2412 | -8/Materials | Identified exit to Factory 2415 | -8/Materials | Entered Factory 2415 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2675 | -7/Factory | Repaired Com. Wheel 2703 | -7/Factory | Repaired Heat Sink 2731 | -7/Factory | Repaired Com. Wheel 2803 | -7/Factory | Repaired Imp. Ion Engine 3728 | -7/Factory | Discovered new exit (range 7) 3743 | -7/Factory | Identified exit to Factory 3750 | -7/Factory | Entered another Factory area 3750 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3923 | -6/Factory | Identified exit to DSF 3926 | -6/Factory | Entered DSF 4002 | -6/DSF | Additional patrols routed to DSF 4130 | -6/DSF | Lost 3 parts (1p2u) 4228 | -6/DSF | Discovered new exit (range 18) 4267 | -6/DSF | Sterilization system engaged 4287 | -6/DSF | Ambient heat levels rising (+10) 4288 | -6/DSF | Lost 8 parts (2p1n4u1w) 4302 | -6/DSF | Ambient heat levels rising (+10) 4317 | -6/DSF | Ambient heat levels rising (+10) 4332 | -6/DSF | Ambient heat levels rising (+10) 4347 | -6/DSF | Ambient heat levels rising (+10) 4362 | -6/DSF | Ambient heat levels rising (+10) 4377 | -6/DSF | Ambient heat levels rising (+10) 4378 | -6/DSF | Core integrity fell below 50% 4392 | -6/DSF | Ambient heat levels rising (+10) 4393 | -6/DSF | Core integrity fell below 20% 4407 | -6/DSF | Ambient heat levels rising (+10) 4422 | -6/DSF | Ambient heat levels rising (+10) 4437 | -6/DSF | Ambient heat levels rising (+10) 4452 | -6/DSF | Ambient heat levels rising (+10) 4458 | -6/DSF | Core destroyed Last Messages --------------- damaged (-5). 04437_ Overheating: Matter decay (-23). 04437_ ALERT: Ambient heat levels +10. 04438_ Overheating: Matter decay (-7). 04439_ Overheating: Broken Gauss Cannon damaged (-1). 04439_ Overheating: Lgt. Nuclear Core damaged (-1). 04439_ Overheating: Heat Sink damaged (-2). 04439_ Overheating: Broken Arm. Huge Wheel damaged (-38). 04442_ Overheating: Matter decay (-8). 04446_ Power failure, Lgt. Nuclear Core shutdown. 04450_ Overheating: Heat Sink damaged (-2). 04451_ Overheating: Matter decay (-13). 04452_ ALERT: Ambient heat levels +10. 04454_ Overheating: Arm. Treads damaged (-7). 04456_ Overheating: Energy bleed (-30). 04458_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ?=#???### ##?????????????????????? | | ??#????!! !!?????????????????????? | | ????????! !??????????????????????? | | ????????! !??????????????????????? | | ??????### ###????????????????????? | | ??????#!! !!#????????????????????? | | ??????#!! !!#????????????????????? | | ???????!! !!?????????????????????? | | #######?# #?###############??????? | | #!!!### ###!!!# ## #??????? | | #!!!## %##!!!# ## ! #??????? | | = % !^#??????? | | !%] !^#??????? | | !! !!!#??????? | | !!# ## ##!!!# ## #??????? | | !!# ### "###!!!# ## #??????? | | ######### *%############ ###??????? | | ??????#!!% "!!#??????# #???????? | | ??????#!! !!#??????# #???????? | | ??????#!! !!#??????# #???????? | | ??????### ###??????### ##???????? | | ??????#// #??????# #???????? | | ??????#// #??????# #???????? | | #######// #??????### ##???????? | | = # ##"= %###??/#???##% ###??????? | | =# *###*= ###///#//## @""#??????? | | = ^ =%%= /* """""????? | | =^ *%=% <%%##"????? | | # ==#!!%%% ;///;//;#"""""#??????? | | #######!!%% #########"""""#??????? | | ??????####""###???????##"####??????? | | ?????????####??????????#"??????????? | | ???????????????????????#"??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 44 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableGodMachine Manual? 0 Play Time 00:34:22 Cumulative 62.7 hours Start 2024.04.15 @ 15:34:54 End 2024.04.16 @ 00:25:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: fb09a1a4-b287-4c45-8dfc-44903afa86f3