Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 01:32:06 Player: rel Result: Destroyed self with Advanced EMP Blaster Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (3193) 3193 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-626) -626 TOTAL SCORE: 5037 Bonus ------- Friendly Fire -626 Cogmind --------- Core Integrity 0/550 Matter 44/300 Energy 61/280 System Corruption 10% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Shield Generator > --- WEAPON (3) ------- Advanced EMP Blaster Advanced EMP Blaster Katana > --- INVENTORY (15) --- Advanced Heat Sink Sensor Array Improved EM Shotgun Shock Rifle Shock Rifle Heavy EM Shotgun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Katana > --- INVENTORY -------- Cooled Ion Engine Sensor Array Shield Generator Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Remote Datajack [Rating: 38] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Improved Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 113 | 7 25 38 16 27 Power 8 | 1 2 3 1 1 Engine 7 | 1 2 3 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 31 | 2 5 12 5 7 Treads 13 | . . 5 5 3 Leg 8 | . 1 7 . . Wheel 5 | 2 3 . . . Hover 5 | . 1 . . 4 Flight . | . . . . . Utility 30 | 1 11 10 4 4 Device 15 | . 4 4 3 4 Storage 4 | 1 2 1 . . Processor 4 | . 1 2 1 . Hackware . | . . . . . Protection 7 | . 4 3 . . Artifact . | . . . . . Weapon 44 | 3 7 13 6 15 Energy Gun 18 | 3 3 6 1 5 Energy Cannon 7 | . . 3 3 1 Ballistic Gun 3 | . 2 1 . . Ballistic Cannon . | . . . . . Launcher 9 | . . 1 . 8 Special Weapon 2 | . 2 . . . Impact Weapon 3 | . . 2 1 . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 . 4 Corrupted Parts 2 | . . 1 . 1 System Corruption 8 | . . 3 . 5 Parts Lost 28 | . 7 9 3 9 Power 3 | . 1 1 . 1 Propulsion 9 | . 2 2 1 4 Utility 5 | . . 3 1 1 Weapon 11 | . 4 3 1 3 Highest Loss Streak 4 | . 4 3 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 92 93 99 89 Engine 8 | . 13 10 . 6 Core 2 | . . . 8 2 Treads 11 | . . 12 26 9 Leg 2 | . . 6 . . Wheel 5 | . 21 1 . . Hover 1 | . . . . 8 Device 10 | . 5 13 12 8 Storage 10 | . 14 11 9 9 Processor 11 | . 3 11 14 18 Protection 3 | . 5 6 . . Energy Gun 9 | . 16 9 7 2 Energy Cannon 4 | . . 4 10 5 Ballistic Gun 2 | . 8 2 . . Launcher 2 | . . . . 10 Impact Weapon 1 | . . 4 . . Slashing Weapon 3 | . . . 8 8 Naked Turns . | . . . . . Heaviest Build 44 | 12 30 38 39 44 Greatest Support 60 | 32 32 40 60 60 Greatest Overweight (x) 14 | . 1 8 1 14 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 6 9 11 15 15 Most Carried 15 | 5 10 15 14 15 Average Carried 9 | 2 6 9 11 9 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 1 10 14 12 15 Class Distribution -------------------- 71% | Mutant 15% | Assassin 9% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1744 | 261 273 426 321 463 Remotely . | . . . . . Salvage Created 3725 | . 659 1306 630 1130 Parts 163 | . 27 51 31 54 Haulers Intercepted 8 | . 1 4 1 2 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 76 | . 14 26 13 23 Melee 6 | . . 5 1 . Guns 27 | . 13 6 7 1 Cannons 21 | . 1 9 5 6 AOE 17 | . . 1 . 16 Classes Destroyed 14 | . 7 3 1 3 Worker 6 | . . 2 . 4 Builder 4 | . 2 1 . 1 Tunneler 1 | . 1 . . . Hauler 8 | . 1 4 1 2 Recycler 4 | . 2 . . 2 Mechanic 1 | . . . . 1 Operator 1 | . . 1 . . Drone 4 | . . . . 4 Watcher 1 | . 1 . . . Swarmer 7 | . 3 1 3 . Grunt 51 | . 11 18 5 17 Brawler 1 | . . . 1 . Sentry 16 | . . 7 4 5 Hunter 1 | . . . . 1 Best Kill Streak 15 | . 4 4 3 15 Combat Bots Only 11 | . 4 4 3 11 Max Kills in Single Turn 5 | . 1 2 1 5 Gunslinging . | . . . . . Exploded 4 | . . 1 . 4 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 468 | . 97 172 83 116 Missed 105 | . 21 32 18 34 Damage Taken 5007 | . 822 1782 1109 1294 Core 1101 | . 229 320 292 260 Absorbed by Shields 112 | . . 12 50 50 Regen/Repaired (Parts) 247 | . 12 . 207 28 Core Remaining (%) 42 | 100 8 20 . . Volleys Fired 247 | . 71 69 42 65 Largest 2 | . 2 2 2 2 Hottest 150 | . 150 136 136 136 Shots Fired 411 | . 126 115 81 89 Gun 243 | . 117 73 43 10 Cannon 109 | . . 38 38 33 Launcher 50 | . . 4 . 46 Special 9 | . 9 . . . Kinetic 33 | . 22 11 . . Thermal 263 | . 83 87 60 33 Explosive 44 | . . 4 . 40 Electromagnetic 71 | . 21 13 21 16 Robot Hit Streak 15 | . 15 12 12 12 Robot Miss Streak 7 | . 4 7 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 322 | . 86 112 60 64 Core Hits 164 | . 35 37 29 63 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 5 | . . 5 . . Critical Strikes 20 | . 9 10 1 . Burn 11 | . 8 3 . . Corrupt 1 | . 1 . . . Smash 7 | . . 7 . . Sever 1 | . . . 1 . Melee Attacks 60 | . . 43 4 13 Impact 43 | . . 43 . . Slashing 17 | . . . 4 13 Piercing . | . . . . . Sneak Attacks 5 | . . 2 . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8449 | . 1194 2539 1038 3678 Guns 2432 | . 1050 772 390 220 Cannons 1582 | . . 535 516 531 Explosions 2815 | . . 126 . 2689 Melee 1474 | . . 1104 132 238 Ramming 2 | . . 2 . . Kinetic 304 | . 195 109 . . Thermal 3041 | . 799 1035 676 531 Explosive 2493 | . . 126 . 2367 Electromagnetic 1135 | . 200 163 230 542 Impact 1104 | . . 1104 . . Slashing 370 | . . . 132 238 Piercing . | . . . . . Highest Corruption 10 | . . 4 5 10 Average Corruption 4 | . . 3 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 94 | . . 40 24 30 Message Errors 23 | . . 10 6 7 Matter Fused 16 | . . 6 7 3 Heat Flow Errors 15 | . . 8 3 4 Energy Discharges 17 | . . 4 3 10 Data Loss (minor) 12 | . . 6 3 3 Data Loss (major) 5 | . . 2 2 1 Misfires 1 | . . 1 . . Alerts 1 | . . 1 . . Weapon Failures 4 | . . 2 . 2 Overload Shots . | . . . . . Overflow Damage 325 | . . 192 . 133 Projectiles . | . . . . . Explosions 88 | . . 6 . 82 Melee 237 | . . 186 . 51 Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 133 | . . 10 . 123 Shots 6 | . . 1 . 5 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 699 | . 314 467 699 245 Average Temperature 130 | . 118 115 207 71 Received Heat Transfer 2233 | . 366 885 381 601 Effects 29 | . . 1 28 . Shutdowns 4 | . . 1 3 . Energy Bleed 6 | . . . 6 . Interference 5 | . . . 5 . Matter Decay 2 | . . . 2 . Short Circuit 3 | . . . 3 . Damage (minor) 3 | . . . 3 . Damage (major) 4 | . . . 4 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 1 | . . 1 . . Parts Fried 10 | . . 7 . 3 Impact Corruptions 11 | . . 11 . . Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 16 | . 5 6 3 2 Heat Transferred 7503 | . 2816 2393 1332 962 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 504 | . 259 336 316 504 Initial 141 | . . 3 141 87 Average 155 | . 96 145 157 243 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 72 | 100 89 74 76 45 Level 1 26 | . 10 25 23 48 Level 2 1 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 3 1 6 Investigation 6 | . 3 1 . 2 Extermination . | . . . . . Reinforcement 6 | . . 2 1 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . . 1 1 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | . 28 40 18 31 Peak Tracking Total 8 | . 4 6 5 8 Tactical Retreats 11 | . 7 3 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 11 | . 6 5 . . Reused 3 | . 2 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . 2 1 . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 9 | . 1 . . 8 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 25 | . 10 7 3 5 Terminals 19 | . 7 6 2 4 Fabricators . | . . . . . Repair Stations 4 | . 1 1 1 1 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 74 | . 32 22 11 9 Successful 39 | . 15 11 8 5 Failed 35 | . 17 11 3 4 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 52 | . 21 19 5 7 Fabricators . | . . . . . Repair Stations 17 | . 6 3 6 2 Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 27 | . 9 11 4 3 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Open Door 3 | . . . . 3 Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Unreport Threat 3 | . 1 2 . . Locate Traps 5 | . 2 3 . . Reprogram Traps 2 | . 1 1 . . Dispatch Records 2 | . . 2 . . Maintenance Status 1 | . . . 1 . Security Status 1 | . 1 . . . Transport Status 1 | . . 1 . . Reinforcement Status 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 4 . 4 2 Scan Component 5 | . 2 . 2 1 Repair 4 | . 1 . 2 1 Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 8 4 2 3 Full Trace Events 7 | . 4 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 2 1 Time 140 | . 26 . 76 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 12 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 2 | . . . . 2 ROAM 2 | . . . . 2 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches 18 | . . . . 18 Drone Recoveries 3 | . . . . 3 Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 5956 | 43 1360 2203 1175 1175 Spaces Moved 2652 | 35 874 1003 375 365 Core 36 | 16 . 1 . 19 Treads 1153 | . . 567 375 211 Legs 267 | . . 267 . . Wheels 1061 | 19 874 168 . . Hover 135 | . . . . 135 Flight . | . . . . . Fastest Speed 50 | 50 90 115 170 102 Average Speed 148 | 77 103 158 175 204 Slowest Speed 750 | 100 115 450 250 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 4 98 73 34 83 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 220 | . 2 39 . 179 Melee . | . . . . . Projectile 2 | . 2 . . . AOE 218 | . . 39 . 179 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 4144 | 49 1182 1432 803 678 Wait 922 | 2 177 214 355 174 Move 2648 | 34 873 1002 374 365 Hop . | . . . . . Pick Up 99 | 5 26 40 8 20 Fast Attach 6 | 3 1 2 . . Attach 58 | 4 10 20 10 14 Detach . | . . . . . Swap 49 | . 14 16 6 13 Drop 47 | 1 10 25 4 7 Fire 247 | . 71 69 42 65 Melee 60 | . . 43 4 13 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 7 | . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 44 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 110 | -10/Materials | Identified exit to Materials 282 | -10/Materials | Repaired Com. Wheel 304 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Lost 4 parts (1p1n2w) 991 | -10/Materials | Core integrity fell below 50% 1208 | -10/Materials | Core integrity fell below 20% 1404 | -10/Materials | Entered another Materials area 1404 | -9/Materials | Evolved 2 slots: Utility x2 1974 | -9/Materials | Build established: Scavenger-Mutant 2262 | -9/Materials | Core integrity fell below 50% 2290 | -9/Materials | Lost 3 parts (1p1n1u) 2458 | -9/Materials | Build established: Mutant 2470 | -9/Materials | Lost 3 parts (1u2w) 2690 | -9/Materials | Discovered new exit (range 16) 2803 | -9/Materials | Identified exit to Materials 2998 | -9/Materials | Discovered new exit (range 6) 3007 | -9/Materials | Identified exit to Mines 3337 | -9/Materials | Discovered exit to Materials (range 16) 3607 | -9/Materials | Entered another Materials area 3607 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4088 | -8/Materials | Identified exit to Storage 4175 | -8/Materials | Repaired Arm. Treads 4215 | -8/Materials | Repaired Arm. Treads 4332 | -8/Materials | Build established: Assassin 4614 | -8/Materials | Core integrity fell below 50% 4782 | -8/Materials | Entered Storage 4905 | -8/Storage | Build established: Mutant 4985 | -8/Storage | Repaired Katana 5134 | -8/Storage | Lost 4 parts (1p2n1w) 5338 | -8/Storage | Discovered new exit (range 68) 5397 | -8/Storage | Core integrity fell below 20% 5439 | -8/Storage | Destroyed 11 combat bots 5443 | -8/Storage | Lost 6 allies 5738 | -8/Storage | System corruption reached 10% 5940 | -8/Storage | Garrison activated, responded to threat 5957 | -8/Storage | Destroyed self with Advanced EMP Blaster Last Messages --------------- 05847_ System corrupted: Heat flow error (+239). 05878_ Connecting with Door Terminal... 05889_ Door Terminal disabled. 05891_ System corrupted: Heat flow error (+181). 05894_ The unstable cave ceiling collapses. 05919_ System corrupted: Heat flow error (+256). 05921_ Connecting with Terminal... 05921_ ALERT: Suspicious activity at Terminal S003. Dispatching Investigation squad. 05935_ Terminal disabled. 05940_ R-06 Scavenger calls for garrison support. 05940_ ALERT: Activating Garrison Access S001. 05940_ Weight Redist. System fried. 05940_ Transport Network Coupler fried. 05940_ A-02 Transporter destroyed. 05940_ R-06 Scavenger destroyed. 05940_ Lgt. Treads destroyed. 05950_ The unstable cave ceiling collapses. 05957_ Component Storage disabled. Map ----- +----------------------------------------------------+ | ???# ############# ##########[[ # # | | ??####+######?####???# #????????##### | | ??# ### #T#### #????????????# % # | | ??#!! [ # # #???#????????# | | ??# # """ # #### ######??#^ # | | ??# # ] """ + # #??#^ # | | ??# # """ # # """ !#??# # | | ??# # # """ ???# # | | ??# = # "" ! # """ ???# # | | ??# ! = # "Y = # " "?#??# # | | ??########+## "" % #= "G" #??# + | | ?????????# ## != #? 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"""??? | | ???????# """" #????????????? ?????? | | ??????# # #????????????? ?????? | | ??????# ## #????????????? ?????? | | ??????# ## ### #????????????? ?????? | | ??????###""""## #?????????????#?????? | | ??????????????# "T" #???????????????????? | | ??????????????##########???????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxGravmagCutter Manual? 0 Play Time 00:54:21 Cumulative 14.0 hours Start 2024.04.29 @ 00:33:52 End 2024.04.29 @ 01:32:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3ccc382-077d-475d-94f2-8d5ad702e0c8