Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 12:47:30 Player: Blaf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2134) 2134 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5659 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 91/100 System Corruption 29% Temperature Cool (9) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Advanced Melee Analysis Suite Core Analyzer Advanced ECM Suite > --- WEAPON (4) ------- Impact Mace Impact Mace > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite Force Field > --- WEAPON ----------- Heavy Mace Heavy Mace Power Maul Impact Mace > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Weight Redist. System Core Analyzer Improved Light Armor Plating Impact Mace Impact Mace [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved VSS Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . . 2 Weapon 2 | . . . 2 . . Parts Attached 73 | 7 8 25 11 7 15 Power 12 | 1 2 5 . 1 3 Engine 7 | 1 2 4 . . . Core 5 | . . 1 . 1 3 Reactor . | . . . . . . Propulsion 20 | 2 2 8 1 4 3 Treads . | . . . . . . Leg 2 | . . . . . 2 Wheel 18 | 2 2 8 1 4 1 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 5 1 . 7 Device 5 | . . 2 . . 3 Storage 2 | 1 1 . . . . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 6 | . 1 3 . . 2 Artifact . | . . . . . . Weapon 25 | 3 2 7 9 2 2 Energy Gun 5 | 1 2 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . 5 3 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 9 | . . . 5 2 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 2 | . . . . . 2 System Corruption 21 | . . . . . 21 Parts Lost 35 | . 1 14 1 2 17 Power 7 | . 1 2 . . 4 Propulsion 10 | . . 4 . 2 4 Utility 9 | . . 4 . . 5 Weapon 9 | . . 4 1 . 4 Highest Loss Streak 15 | . 1 5 1 2 15 To Critical Strikes . | . . . . . . Average Backups 6 | . 6 7 7 7 5 Power 1 | . . 1 2 1 1 Propulsion 1 | . . 1 2 1 . Utility 1 | . 1 1 1 2 1 Weapon 3 | . 4 3 1 1 1 Tool/Special . | . . . . . . Unused Backups 12 | 1 2 7 . . 2 Power 1 | . . 1 . . . Propulsion 3 | 1 . 2 . . . Utility 2 | . . . . . 2 Weapon 6 | . 2 4 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 97 93 98 97 81 Engine 6 | . 13 7 . . . Core 5 | . . 2 9 14 9 Wheel 27 | . 27 31 27 28 17 Device 4 | . . 8 . . 10 Storage 12 | . 21 11 8 7 4 Processor 2 | . . . 4 7 11 Protection 7 | . 5 9 13 7 1 Energy Gun 3 | . 8 1 3 . . Ballistic Gun 15 | . 18 20 17 9 . Impact Weapon 6 | . . . 10 20 22 Peak Build Rating 46 | 6 7 18 24 32 46 Average Rating 17 | 4 6 11 22 29 39 On Entrance 14 | . 6 7 18 24 32 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 12 15 27 33 28 38 Greatest Support 64 | 32 32 48 30 52 64 Greatest Overweight (x) 7 | . . 1 1 . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 8 7 Most Carried 8 | 3 8 8 8 8 8 Average Carried 6 | . 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 8 8 8 8 . Class Distribution -------------------- 52% | Mutant 30% | Gladiator 11% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2130 | 258 381 842 400 101 148 Remotely . | . . . . . . Salvage Created 3259 | . 421 1139 548 211 940 Parts 182 | . 26 99 32 7 18 Haulers Intercepted 10 | . . 5 4 . 1 Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . 11 23 13 3 11 Melee 10 | . . . 4 1 5 Guns 42 | . 11 23 7 1 . AOE 1 | . . . 1 . . Classes Destroyed 16 | . 5 6 1 1 3 Worker 3 | . 1 . . 2 . Builder 3 | . . 1 2 . . Tunneler 2 | . . . . 1 1 Hauler 10 | . . 5 4 . 1 Recycler 4 | . 1 . . 1 2 Mechanic 1 | . 1 . . . . Operator 1 | . . 1 . . . Watcher 4 | . . 4 . . . Swarmer 26 | . 6 8 6 3 3 Grunt 21 | . 5 9 5 . 2 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 . . 1 Sentry 7 | . . 5 1 . 1 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 7 | . 3 5 7 4 3 Combat Bots Only 5 | . 3 5 4 2 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 518 | . 55 163 55 22 223 Missed 146 | . 16 55 11 4 60 Hits 372 | . 39 108 44 18 163 Melee 17 | . . 10 . . 7 Projectile 355 | . 39 98 44 18 156 Critical Strikes 10 | . 1 4 1 . 4 Part Disruptions 1 | . . . . . 1 Damage Taken 5236 | . 409 1383 671 261 2512 Core 1359 | . 101 195 174 22 867 Absorbed by Shields 419 | . . 106 . . 313 Redirected to Shielding 11 | . . . 7 4 . Ignored by Resistances 34 | . . 10 24 . . Regen/Repaired (Parts) 204 | . 79 . 125 . . Core Remaining (%) 74 | 100 59 51 68 96 . Volleys Fired 192 | . 52 111 27 2 . Largest 4 | . 2 2 4 2 . Hottest 132 | . 100 112 132 50 . Shots Fired 399 | . 104 219 72 4 . Gun 396 | . 104 219 69 4 . Cannon . | . . . . . . Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 352 | . 86 211 51 4 . Thermal 44 | . 18 8 18 . . Explosive 3 | . . . 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 7 16 6 1 . Robot Miss Streak 4 | . 4 3 3 1 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 319 | . 53 150 54 11 51 Core Hits 112 | . 23 53 25 4 7 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 9 | . . 1 1 . 7 Critical Strikes 12 | . 2 1 1 1 7 Burn 2 | . 2 . . . . Destroy 2 | . . 1 1 . . Smash 8 | . . . . 1 7 Melee Attacks 102 | . . . 18 20 64 Impact 102 | . . . 18 20 64 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 13 | . . . 3 5 5 Combat Hostiles . | . . . . . . Follow-up Attacks 15 | . . . 1 2 12 Damage Inflicted 7761 | . 686 1928 1746 760 2641 Guns 3264 | . 686 1928 621 29 . Cannons . | . . . . . . Explosions 384 | . . . 384 . . Melee 4109 | . . . 741 731 2637 Ramming 4 | . . . . . 4 Kinetic 2960 | . 586 1861 484 29 . Thermal 304 | . 100 67 137 . . Explosive 384 | . . . 384 . . Electromagnetic . | . . . . . . Impact 4109 | . . . 741 731 2637 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 29 | . 1 . . . 29 Average Corruption 4 | . 1 . . . 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 1 . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 2 | . 1 . . . 1 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 1197 | . . . 94 305 798 Projectiles 32 | . . . . 16 16 Explosions 27 | . . . 27 . . Melee 1138 | . . . 67 289 782 Knockbacks 14 | . . . . 4 10 Impact 11 | . . . . 3 8 Kinetic . | . . . . . . Secondary 3 | . . . . 1 2 Self-Inflicted Damage 32 | . . . 31 . 1 Shots 2 | . . . 2 . . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 657 | . 234 141 657 10 . Average Temperature 164 | . 66 41 261 7 . Received Heat Transfer 933 | . 156 370 207 . 200 Effects 20 | . . . 20 . . Shutdowns 3 | . . . 3 . . Energy Bleed 4 | . . . 4 . . Interference 2 | . . . 2 . . Matter Decay 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Damage (minor) 3 | . . . 3 . . Damage (major) 3 | . . . 3 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 12 | . . . 2 2 8 Combat Hostiles 8 | . . . 1 1 6 Parts Fried 20 | . . . 4 2 14 Impact Corruptions 38 | . . . 4 8 26 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 888 | . 444 148 296 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 90 | 100 100 100 34 100 100 Level 1 9 | . . . 65 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 322 | . 94 159 322 137 95 Initial 112 | . . 9 31 112 27 Average 70 | . 18 69 183 103 27 Influence Increases 1986 | . 336 671 482 135 362 Destroy 0b10 Robot/C 1220 | . 220 460 260 60 220 Destroy 0b10 Robot/NC 140 | . 15 55 30 20 20 Destroy Leader 288 | . 50 118 48 10 62 Successful Hack 18 | . 5 8 5 . . Disable Machine 45 | . . 15 15 . 15 Destroy Structure 20 | . 1 . 19 . . Partial Spotted 30 | . . 15 15 . . Lose Combat Pursuer 225 | . 45 . 90 45 45 Influence Decreases 1907 | . 312 621 307 327 340 Entered New Map 225 | . . 15 43 137 30 Time Decay 1317 | . 219 476 254 170 198 Lost Part 282 | . 10 130 10 20 112 Purge Threat 83 | . 83 . . . . Squads Dispatched 8 | . 3 1 . 1 3 Investigation 2 | . 1 1 . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 2 5 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 22 39 18 5 21 Peak Tracking Total 6 | . 5 5 6 4 4 Tactical Retreats 17 | . 2 8 3 1 3 ECM-based Alert Blocks 11 | . . 11 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 2 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . 1 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 7 7 1 . 1 Terminals 6 | . 4 2 . . . Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 1 . . Recycling Units 4 | . 2 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 19 13 2 . 1 Successful 15 | . 7 5 2 . 1 Failed 20 | . 12 8 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 9 | . 7 2 . . . Terminals 15 | . 13 2 . . . Fabricators 1 | . . . . . 1 Repair Stations 7 | . 3 2 2 . . Recycling Units 7 | . 3 4 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 1 . . . Prototype ID Bank 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 3 | . . 3 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 6 6 1 . . Full Trace Events 4 | . 2 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired 2 | . 1 . 1 . . Time 52 | . 26 . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 5 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 907 | . . 837 . . 70 ECM 907 | . . 837 . . 70 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4076 | 72 983 1522 605 340 554 Spaces Moved 3414 | 63 747 1361 512 357 374 Core 25 | 7 . . . . 18 Treads . | . . . . . . Legs 7 | . . . . . 7 Wheels 3382 | 56 747 1361 512 357 349 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 70 70 70 80 Average Speed 85 | 94 100 81 75 73 90 Slowest Speed 400 | 100 100 100 85 80 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 85 74 35 6 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . 16 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 16 | . . . 16 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4057 | 73 882 1558 655 396 493 Wait 166 | . 48 20 61 . 37 Move 3409 | 62 746 1360 511 356 374 Hop . | . . . . . . Pick Up 54 | 2 12 22 9 5 4 Fast Attach 39 | 6 6 9 7 5 6 Attach 42 | 1 4 14 8 4 11 Detach 13 | 1 3 . 5 1 3 Swap 7 | . 2 4 1 . . Drop 49 | 1 9 18 10 6 5 Fire 192 | . 52 111 27 2 . Melee 82 | . . . 16 17 49 Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 936 | -10/Materials | Discovered new exit (range 16) 993 | -10/Materials | Repaired Assault Rifle 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1172 | -9/Materials | Lost 3 parts (1p1n1w) 1270 | -9/Materials | Discovered new exit (range 16) 1494 | -9/Materials | Build established: Scavenger-Mutant 1590 | -9/Materials | Lost 3 parts (1n1u1w) 1860 | -9/Materials | Build established: Mutant 1942 | -9/Materials | Lost 5 parts (1p1n2u1w) 2554 | -9/Materials | Discovered new exit (range 12) 2578 | -9/Materials | Entered another Materials area 2578 | -8/Materials | Evolved 2 slots: Weapon x2 2668 | -8/Materials | Repaired Sml. Storage Unit 3127 | -8/Materials | Build established: Gladiator 3160 | -8/Materials | Discovered new exit (range 12) 3183 | -8/Materials | Entered Factory 3183 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3201 | -7/Factory | Discovered new exit (range 13) 3523 | -7/Factory | Entered another Factory area 3523 | -6/Factory | Evolved 2 slots: Utility x2 3709 | -6/Factory | Spotted B-75 Beast 3990 | -6/Factory | Core integrity fell below 50% 4029 | -6/Factory | Core integrity fell below 20% 4035 | -6/Factory | System corruption reached 10% 4046 | -6/Factory | Lost 15 parts (3p3n5u4w) 4077 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- corrupted. 04036_ Lrg. Battery fried. 04036_ Imp. Arc Projector fried. 04038_ Acquired 10 matter. 04040_ Acquired Corrupted Imp. VSS Leg. 04040_ Integrated Corrupted Imp. VSS Leg (+12). 04041_ Acquired 10 matter. 04044_ System corrupted: Energy discharge (-12). 04046_ Destroyed Adv. Heat Sink. 04046_ G-50 Soldier system corrupted by crushing effect. 04046_ G-50 Soldier knocked back. 04064_ &0HJXE%FPS7DA57RKQY3ZREIMV1EMFHAK C 04065_ R-10 Processor collects Corrupted Imp. VSS Leg. 04068_ R-10 Processor collects Corrupted Hvy. Assault Cannon. 04075_ Critical hit (Burn: +37). 04076_ Impact Mace follow-up attack on G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???#^#?????????????????????????????????? | | ???# #???????????#?????????????????????? | | ???# #?????????? #?????????????????????? | | ???# #?????????# #??????? ????????????? | | ???# ########### ### ?????????? | | ???# %%%% ?????????? | | ???# %% ###### ?????????? | | ???# *#@ %!#???????????????????? | | ???# %%%g " #???????????????????? | | ?###+######## #gT" #? ???????????????? | | ?# % #????# # %" #? ?????????????? | | ?#! #????# # #? #??????????? | | ?# #????# # #? #??????????? | | ?# """ #????#%# ## #??????????? | | ?# """ #????# # ! ## #??????????? | | ?# """ #????# # ## +??????????? | | ?# #????# ####### #??????????? | | ?# """ #????# #?????# #??????????? | | ?# """ #????# #?????# #??????????? | | ?# """ #????# #?????# #??????????? | | ?# ######/####### #??????????? | | ?# !# !# #??????????? | | ?####### "" # #??????????? | | ???????# """ # #????####### | | ???????# !!! S" # #???? | | ???????# !! """=# #???? | | ???????# !! """]+ #????? | | ???????# !]%# #????" """ " | | ???????# """ """]]# #????" """ " | | ???????# """ """=*# ## """ """ " | | ???????# """ """ # ## | | ??????? # #???######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Evasion (%) 50 Melee Accuracy 13 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 21% | -10/Materials Sml. Storage Unit | 16% | -8/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hammer Time Challenges ------------ None Game ------ Seed ReactiveRagnarokDrillbomb Manual? 0 Play Time 00:51:44 Cumulative 28.5 hours Start 2026.07.25 @ 11:55:47 End 2026.07.25 @ 12:47:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: defbb04f-595f-4c5e-84fb-52bf5cf89ac7