Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.30 @ 23:31:11 Player: mpnni Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (934) 934 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2699 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 113/300 Energy 59/100 System Corruption 0% Temperature Critical (603) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Makeshift Kinetic Plating Reflective Plating > --- WEAPON (3) ------- Heavy Particle Cannon Makeshift Hammer > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Makeshift Power Source Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Makeshift Laser Makeshift Shrapnel Gun Makeshift Hammer > --- INVENTORY -------- Makeshift Kinetic Plating Reflective Plating Heavy Particle Cannon [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage Medium Matter Pod Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 30 | 5 7 3 1 9 5 Power 4 | 1 . 1 . 1 1 Engine 3 | 1 . 1 . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 2 . 5 . Treads 4 | . . 2 . 2 . Leg 3 | 2 . . . 1 . Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 8 | . 4 . 1 1 2 Device 1 | . . . . 1 . Storage 3 | . 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 . 1 . 2 Artifact . | . . . . . . Weapon 9 | 2 3 . . 2 2 Energy Gun 5 | 2 2 . . 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . . . 2 . 7 Power 3 | . . . . . 3 Propulsion 2 | . . . . . 2 Utility 1 | . . . 1 . . Weapon 3 | . . . 1 . 2 Highest Loss Streak 7 | . . . 2 . 7 To Critical Strikes . | . . . . . . Average Backups 3 | 2 4 3 2 3 4 Power . | . . . . . . Propulsion . | 1 . . 1 . . Utility . | . . . . 1 2 Weapon 2 | . 2 2 1 1 1 Tool/Special . | . . . . . . Unused Backups 8 | . 5 2 . 1 . Power . | . . . . . . Propulsion 4 | . 3 1 . . . Utility . | . . . . . . Weapon 4 | . 2 1 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 88 99 88 85 88 Engine 21 | . 14 22 22 22 19 Treads 8 | . . 13 22 4 22 Leg 6 | . 28 9 . 2 . Hover 6 | . . . . 13 . Device 5 | . . . . 9 11 Storage 4 | . 11 11 . . . Protection 5 | . 5 11 11 1 . Energy Gun 27 | . 27 21 31 29 19 Ballistic Gun 1 | . . . . 3 11 Launcher 3 | . 1 11 . . . Peak Build Rating 44 | 5 9 10 10 38 44 Average Rating 17 | 3 6 9 9 25 37 On Entrance 11 | . 5 8 10 10 38 Naked Turns . | . . . . . . Heaviest Build 51 | 7 14 21 17 46 51 Greatest Support 56 | 20 20 40 40 56 28 Greatest Overweight (x) 7 | . . 1 . 7 1 Average Overweight (x) 1 | . . . . 2 1 Largest Inventory Capacity 25 | 5 25 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 3 | 2 4 3 2 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 4 5 2 5 . Class Distribution -------------------- 40% | Tank 30% | Gunner 16% | Derelict-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 728 | 250 . 330 20 128 . Remotely . | . . . . . . Salvage Created 963 | 36 . 758 46 . 123 Parts 75 | 2 . 66 1 . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 2 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | 1 . 17 3 . 3 Guns 10 | 1 . 6 . . 3 AOE 14 | . . 11 3 . . Classes Destroyed 10 | 1 . 9 . . . Worker 3 | . . 3 . . . Builder 8 | . . 8 . . . Hauler 1 | . . 1 . . . Recycler 3 | . . 3 . . . Watcher 2 | . . 2 . . . Swarmer 4 | . . 3 . . 1 Grunt 16 | 1 . 11 3 . 1 Brawler 2 | . . 1 . . 1 Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 10 | 1 . 10 3 . 3 Combat Bots Only 5 | 1 . 5 3 . 3 Max Kills in Single Turn 9 | 1 . 9 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 190 | 5 . 63 14 . 108 Missed 48 | 2 . 30 3 . 13 Hits 142 | 3 . 33 11 . 95 Projectile 142 | 3 . 33 11 . 95 Critical Strikes 3 | . . . . . 3 Damage Taken 1893 | 26 . 325 217 . 1325 Core 403 | . . 42 15 . 346 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . . . 3 . . Ignored by Resistances 519 | 9 . 99 64 . 347 Regen/Repaired (Parts) 54 | . . 33 . 21 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 71 | 4 . 47 5 . 15 Largest 3 | 2 . 3 2 . 3 Hottest 145 | 100 . 145 80 . 139 Shots Fired 116 | 8 . 76 7 . 25 Gun 88 | 8 . 53 2 . 25 Cannon . | . . . . . . Launcher 28 | . . 23 5 . . Special . | . . . . . . Kinetic 8 | . . . . . 8 Thermal 80 | 8 . 53 2 . 17 Explosive 28 | . . 23 5 . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 4 . 17 11 . 13 Robot Miss Streak 3 | 1 . 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 91 | 7 . 54 7 . 23 Core Hits 87 | 2 . 63 8 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 4 1 . 1 Burn 6 | . . 4 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3236 | 100 . 2337 338 . 461 Guns 1142 | 100 . 557 24 . 461 Cannons . | . . . . . . Explosions 2094 | . . 1780 314 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 174 | . . . . . 174 Thermal 968 | 100 . 557 24 . 287 Explosive 2094 | . . 1780 314 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 88 | . . 71 17 . . Projectiles . | . . . . . . Explosions 88 | . . 71 17 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 165 | . . 50 115 . . Shots 9 | . . 4 5 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 702 | 114 . 284 72 . 702 Average Temperature 175 | 61 . 97 48 . 554 Received Heat Transfer 570 | 18 . 171 75 . 306 Effects 30 | . . 1 . . 29 Shutdowns 5 | . . . . . 5 Energy Bleed 3 | . . . . . 3 Interference 5 | . . 1 . . 4 Matter Decay 2 | . . . . . 2 Short Circuit 6 | . . . . . 6 Damage (minor) 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 1 . 1 Heat Transferred 2842 | 296 . 1802 148 . 596 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 68 | 100 100 41 100 . . Level 1 31 | . . 58 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 306 | 20 11 306 164 . . Initial 95 | . 11 . 95 . . Average 113 | 3 1 171 101 . . Influence Increases 798 | 20 4 600 89 . 85 Destroy 0b10 Robot/C 480 | 20 . 340 60 . 60 Destroy 0b10 Robot/NC 85 | . . 85 . . . Destroy Leader 96 | . . 76 10 . 10 Successful Hack 12 | . 4 8 . . . Disable Machine 18 | . . 18 . . . Destroy Structure 92 | . . 73 19 . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 798 | . 24 310 345 34 85 Entered New Map 238 | . 9 . 195 34 . Time Decay 475 | . 15 310 130 . 20 Lost Part 85 | . . . 20 . 65 Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | 1 . 24 3 . 11 Peak Tracking Total 10 | 1 . 4 3 . 10 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 4 8 . . . Successful 10 | . 3 7 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Record 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 2 | . . 2 . . . Process 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 2 | . . 2 . . . Recycled Matter 61 | . . 61 . . . Retrieved Matter 61 | . . 61 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2968 | 97 268 757 261 1540 45 Spaces Moved 1461 | 74 204 360 154 668 1 Core 27 | 27 . . . . . Treads 599 | . . 257 154 187 1 Legs 462 | 47 204 103 . 108 . Wheels . | . . . . . . Hover 373 | . . . . 373 . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 260 Average Speed 184 | 94 120 173 160 226 260 Slowest Speed 480 | 120 120 240 160 480 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 6 37 30 40 74 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 129 | . . 96 33 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 129 | . . 96 33 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1633 | 93 229 422 163 703 23 Wait 2 | 1 1 . . . . Move 1456 | 73 203 359 153 667 1 Hop . | . . . . . . Pick Up 42 | 10 9 8 . 15 . Fast Attach . | . . . . . . Attach 31 | 5 5 4 3 9 5 Detach 1 | . . 1 . . . Swap 3 | . 3 . . . . Drop 27 | . 8 3 2 12 2 Fire 71 | 4 . 47 5 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 5) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 672 | -9/Materials | Build established: Tank 809 | -9/Materials | Repaired Lgt. Armor Plating? 1078 | -9/Materials | Discovered new exit (range 16) 1123 | -9/Materials | Entered Mines 1125 | -9/Mines | Met a Derelict bent on vengeance 1178 | -9/Mines | Discovered new exit (range 9) 1237 | -9/Mines | Discovered new exit (range 15) 1371 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1373 | -9/Mines | Learned 4 Materials zone layouts 1384 | -9/Mines | Entered Zion 1541 | -7/Zion | Found Prototype Device 1542 | -7/Zion | Identified Bomb Factory No. 2 1767 | -7/Zion | Learned Factory terminal intel 1838 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1840 | -7/Zion | Build established: Gunner 2752 | -7/Zion | Build established: Derelict-Gunner 2903 | -7/Zion | Discovered new exit (range 11) 2924 | -7/Zion | Entered Proximity Caves 2926 | -6/Proximity Caves | Spotter reported a threat 2927 | -6/Proximity Caves | Spotter reported a threat 2958 | -6/Proximity Caves | Core integrity fell below 50% 2962 | -6/Proximity Caves | Core integrity fell below 20% 2969 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- S-27 Virus destroyed. Broken Mak. Power Source destroyed. Mak. Laser broken. Overheating: Short circuit. Broken Spk. Medium Treads destroyed. Dropped Broken Mak. Laser. Overheating: Mak. Hammer damaged (-56). Overheating: Fission Core damaged (-40). Overheating: Broken Spk. Medium Treads damaged (-1). Overheating: Broken Bomb Factory No. 2 damaged (-122). Broken Spk. Medium Treads destroyed. Broken Mak. Shrapnel Gun destroyed. VTOL Module fries itself beyond repair. Dropped Broken Bomb Factory No. 2. Overheating: Hvy. Particle Cannon damaged (-24). Fission Core destroyed. Autogun fries itself beyond repair. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????#?????????????????????????? | | ??????????????????? ##???????????????????????? | | ?????????????????? ????##?????????????????? | | ??????????????????# ???? ??????????????????? | | ??????????????????? ??? ??????????????????? | | ??????????????????? ??? ???????????????????? | | ??????????????????? ?? ???????????????????? | | ???????????????????? ?? #???????????????????? | | ???????????????????? ?? ##??????????????????? | | ????????????????????# #? ???????????????????? | | ????????????????????#% #? ????????????????????? | | ????????????????##### ## ????????????????????? | | ????????????????# ?????????????????????? | | ????????????????? s g*=??????????????????????? | | ???????????????????#ssg%##?????????????????????? | | ???????????????????# %@ ##????????????????????? | | ???????????????????## [ #????????????????????? | | ????????????????????## #????????????????????? | | ?????????????????????## #???????????????????? | | ??????????????????????### #???????????????????? | | ?????????????????????????###???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 20 Energy Capacity 320 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 63% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Part-time Mechanic Risk Taker Robot Respite Tourist Challenges ------------ None Game ------ Seed ModifiedTripodGun Manual? 0 Play Time 00:34:20 Cumulative 0.5 hours Start 2025.05.30 @ 22:53:22 End 2025.05.30 @ 23:31:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d29b0ff0-a540-4365-ab5b-20c457488246