Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 00:35:43 Player: Skysub Result: Destroyed self with Guided Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (785) 785 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 4302 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 142/300 Energy 284/290 System Corruption 8% Temperature Cool (12) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- Guided Missile Launcher > --- INVENTORY (8) ---- High-capacity Storage Unit Advanced Weight Redist. System Improved Melee Analysis Suite Launcher Guidance Computer Matter Filter Kinecellerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- High-capacity Storage Unit Advanced Weight Redist. System Improved Melee Analysis Suite Launcher Guidance Computer Matter Filter Kinecellerator [Rating: 48] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Leg Improved Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 . 1 2 . . Weapon . | . . . . . . . . Parts Attached 65 | 7 3 11 5 8 15 1 15 Power 5 | 1 . 2 . 1 . . 1 Engine 4 | 1 . 2 . . . . 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 17 | 2 . 5 . 2 4 . 4 Treads . | . . . . . . . . Leg 6 | 2 . 1 . . . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 11 | . . 4 . 2 4 . 1 Utility 18 | 1 1 1 . 3 4 1 7 Device 8 | . . . . 1 3 1 3 Storage 3 | 1 . . . . . . 2 Processor 3 | . . 1 . 1 . . 1 Hackware 3 | . . . . 1 1 . 1 Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 25 | 3 2 3 5 2 7 . 3 Energy Gun 10 | 3 . 1 2 1 3 . . Energy Cannon 4 | . . . 1 . 1 . 2 Ballistic Gun . | . . . . . . . . Ballistic Cannon 2 | . . 1 1 . . . . Launcher 8 | . 2 1 1 1 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 3 . 3 . 1 Parts Lost 12 | . . 2 . 1 . 8 1 Power 1 | . . . . . . 1 . Propulsion 5 | . . . . 1 . 4 . Utility 3 | . . . . . . 3 . Weapon 3 | . . 2 . . . . 1 Highest Loss Streak 8 | . . 2 . 1 . 8 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 95 96 89 97 97 71 66 Engine 6 | . 14 11 11 6 . . 6 Core 2 | . . . . 2 7 3 . Leg 11 | . 28 20 . . . . 18 Flight 16 | . . 11 33 36 30 18 3 Device 7 | . . . . 7 15 9 5 Storage 8 | . 14 11 11 9 7 6 4 Processor 6 | . . 10 11 9 7 7 7 Hackware 8 | . . . . 6 14 14 9 Protection 3 | . 9 11 11 2 . . . Energy Gun 5 | . 26 . 1 8 2 . . Energy Cannon 5 | . . . 4 9 6 4 7 Launcher 2 | . 1 18 . . 2 4 . Naked Turns . | . . . . . . . . Heaviest Build 30 | 14 17 19 21 23 24 27 30 Greatest Support 54 | 20 20 30 15 20 33 33 54 Greatest Overweight (x) 3 | 1 . 3 1 1 . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 Average Capacity 7 | 6 8 8 8 8 8 7 7 Most Carried 8 | 3 8 8 8 8 8 8 8 Average Carried 6 | 1 5 6 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 8 Final Carried 8 | 3 8 6 8 7 8 5 6 Class Distribution -------------------- 50% | Mutant 26% | Hacker-Sprinter 12% | Hacker-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Matter Collected 878 | 236 96 149 . 24 91 . 282 Remotely . | . . . . . . . . Salvage Created 859 | . 127 169 . 24 98 57 384 Parts 54 | . 8 14 . 2 7 2 21 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 21 | . 5 10 . . 1 4 1 Guns 2 | . 1 1 . . . . . Cannons 1 | . . . . . 1 . . AOE 18 | . 4 9 . . . 4 1 Classes Destroyed 10 | . 1 4 . . 1 . 4 Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . 1 . . . . . Recycler 3 | . . . . . . . 3 Operator 2 | . . . . . 2 . . Watcher 3 | . . 1 . 1 . . 1 Swarmer 11 | . . 7 . . . 4 . Grunt 7 | . 5 1 . . 1 . . Sentry 2 | . . 2 . . . . . Assembled 1 | . . . . . . . 1 Best Kill Streak 9 | . 4 9 . 1 1 4 2 Combat Bots Only 8 | . 4 8 . . 1 4 1 Max Kills in Single Turn 4 | . 2 3 . 1 1 4 1 Gunslinging . | . . . . . . . . Exploded 4 | . 2 3 . . . 4 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Hostile Shots Fired 243 | . 9 32 28 26 4 123 21 Missed 96 | . 4 13 18 15 . 33 13 Damage Taken 1962 | . 83 277 115 185 56 1144 102 Core 855 | . 12 64 32 44 13 646 44 Absorbed by Shields 166 | . . . . . 19 147 . Redirected to Shielding 26 | . 3 23 . . . . . Core Remaining (%) 90 | 100 95 . 76 92 . . . Volleys Fired 58 | . 15 8 1 3 8 2 21 Largest 2 | . 2 2 2 2 2 2 2 Hottest 137 | . 100 85 65 118 129 113 137 Shots Fired 91 | . 30 14 2 6 12 3 24 Gun 33 | . 26 1 1 3 2 . . Cannon 40 | . . 2 1 3 9 2 23 Launcher 18 | . 4 11 . . 1 1 1 Special . | . . . . . . . . Kinetic 3 | . . 2 1 . . . . Thermal 68 | . 26 1 1 6 11 2 21 Explosive 18 | . 4 11 . . 1 1 1 Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 8 | . 3 3 . 6 8 . 4 Robot Miss Streak 8 | . 2 1 . 2 3 8 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 46 | . 15 4 . 4 7 . 16 Core Hits 53 | . 11 17 . 1 6 6 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1950 | . 413 536 . 68 153 277 503 Guns 253 | . 175 12 . 26 40 . . Cannons 457 | . . 18 . 42 83 . 314 Explosions 1225 | . 238 506 . . 30 277 174 Melee . | . . . . . . . . Ramming 15 | . . . . . . . 15 Kinetic 18 | . . 18 . . . . . Thermal 644 | . 175 12 . 68 123 . 266 Explosive 1225 | . 238 506 . . 30 277 174 Electromagnetic 48 | . . . . . . . 48 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 8 8 8 Average Corruption 7 | . . . . . 6 8 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . . 12 3 17 Message Errors 8 | . . . . . 5 . 3 Matter Fused 6 | . . . . . 1 1 4 Heat Flow Errors 4 | . . . . . 2 . 2 Energy Discharges 3 | . . . . . . . 3 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 . 3 Data Loss (major) 2 | . . . . . 1 1 . Misfires 2 | . . . . . 1 . 1 Alerts 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 74 | . . 10 . 20 . 11 33 Projectiles 53 | . . . . 20 . . 33 Explosions 21 | . . 10 . . . 11 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 159 | . 26 55 . . 9 14 55 Shots 6 | . 1 2 . . 1 1 1 Rammed . | . . . . . . . . Targets Rammed 6 | . . . . . . . 6 Kicked 6 | . . . . . . . 6 Crushed . | . . . . . . . . Highest Temperature 264 | . 264 38 3 107 253 70 239 Average Temperature 65 | . 87 19 2 45 69 40 62 Received Heat Transfer 314 | . 30 69 18 99 24 36 38 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1406 | . 518 37 . 148 222 . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Peak Influence 500 | . 244 500 469 298 228 142 99 Initial 211 | . . 102 211 197 130 24 74 Average 122 | . 56 270 303 226 117 68 75 Maximum Alert Level 2 | . 1 2 2 1 1 . . Low Security (%) 81 | 100 92 43 . 19 97 100 100 Level 1 15 | . 7 41 78 80 2 . . Level 2 2 | . . 14 21 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 4 1 3 3 . . . Investigation 5 | . 1 . 2 2 . . . Extermination . | . . . . . . . . Reinforcement 6 | . 3 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Distress Signals 3 | . . . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 9 13 20 28 4 20 6 Peak Tracking Total 21 | . 3 5 21 18 1 11 4 Tactical Retreats 4 | . . . 1 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Traps Triggered 8 | . . . . 1 3 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Disabled 6 | . 1 3 . 1 . . 1 Max in Single Turn 2 | . 1 2 . 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Accessed 31 | . 3 3 7 6 7 1 4 Terminals 23 | . 2 3 6 5 4 1 2 Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 79 | . 6 8 22 14 20 2 7 Successful 47 | . 3 6 11 9 13 1 4 Failed 32 | . 3 2 11 5 7 1 3 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 2 3 1 1 1 . . Terminals 62 | . 3 8 20 12 13 2 4 Fabricators 5 | . . . . . 5 . . Repair Stations 4 | . . . 2 . . . 2 Recycling Units 5 | . 3 . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 Terminal Hacks 36 | . 1 6 9 7 9 1 3 Record 4 | . . 3 . 1 . . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . . 1 1 1 . . . Open Door 2 | . . . 2 . . . . Open DSF 2 | . . . . . 1 . 1 Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 3 | . . . 1 . 1 1 . Terminal Index 1 | . . . . . 1 . . Fabricator Index 1 | . . . . . 1 . . Alert Level 2 | . . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . . . . . 1 . . Transport Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . Registered Components 2 | . . . . . 1 . 1 Zone Layout 6 | . . 1 1 2 1 . 1 Fabricator Hacks 3 | . . . . . 3 . . Network Status 1 | . . . . . 1 . . Build 2 | . . . . . 2 . . Repair Station Hacks 1 | . . . 1 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 3 | . 1 . 1 1 . . . Terminals 1 | . . . 1 . . . . Sabotage 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Tunnel 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 23 | . 3 3 6 4 4 1 2 Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 159 | . . . . . 159 . . Total Part Build Rating 24 | . . . . . 24 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Turns Passed 2124 | 68 300 178 116 166 600 98 598 Spaces Moved 2178 | 53 186 177 280 315 623 126 418 Core 66 | 16 . . . . . 41 9 Treads . | . . . . . . . . Legs 706 | 37 186 74 . . . . 409 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1406 | . . 103 280 315 623 85 . Fastest Speed 31 | 50 120 34 34 31 31 31 50 Average Speed 62 | 104 120 73 34 31 31 47 118 Slowest Speed 250 | 120 120 250 104 101 34 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . . 3 6 2 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 41 22 55 29 14 26 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . 1 . . 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 148 | . 27 79 . . 30 12 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 148 | . 27 79 . . 30 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total 2847 | 62 233 213 296 371 1017 160 495 Wait 410 | . 19 2 2 39 315 7 26 Move 2147 | 52 185 176 273 302 618 123 418 Hop 12 | . . . 3 6 2 1 . Pick Up 32 | 2 8 3 2 5 7 . 5 Fast Attach 38 | 7 1 5 4 3 8 . 10 Attach 21 | . . 6 1 4 6 . 4 Detach 20 | 1 . 6 4 2 4 1 2 Swap 6 | . 2 . . 1 1 1 1 Drop 37 | . 3 7 6 6 10 3 2 Fire 58 | . 15 8 1 3 8 2 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . . . . . . 6 Crush . | . . . . . . . . Escape Stasis 60 | . . . . . 38 22 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 14) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 431 | -9/Materials | Discovered new exit (range 11) 483 | -9/Materials | Destroyed 8 combat bots 545 | -9/Materials | Identified exit to Storage 547 | -9/Materials | Entered Storage 575 | -9/Storage | Found Prototype Launcher 575 | -9/Storage | Identified Gui. Missile Launcher 661 | -9/Storage | Discovered new exit (range 6) 662 | -9/Storage | Identified exit to Materials 663 | -9/Storage | Entered Materials 663 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -8/Materials | Discovered new exit (range 13) 828 | -8/Materials | Identified exit to Factory 829 | -8/Materials | Entered Factory 829 | -7/Factory | Evolved 2 slots: Utility x2 944 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 1001 | -7/Factory | Discovered new exit (range 15) 1034 | -7/Factory | Identified exit to Factory 1188 | -7/Factory | Build established: Hacker-Sprinter 1194 | -7/Factory | Found Prototype Launcher 1194 | -7/Factory | Identified Rocket Array 1416 | -7/Factory | Fabricated Point Defense System (x2) 1429 | -7/Factory | Identified exit to Garrison 1429 | -7/Factory | Entered Garrison 1450 | -7/Garrison | Triggered checkpoint 1468 | -7/Garrison | Triggered checkpoint 1499 | -7/Garrison | Core integrity fell below 50% 1504 | -7/Garrison | Triggered checkpoint 1511 | -7/Garrison | Core integrity fell below 20% 1522 | -7/Garrison | Discovered new exit (range 11) 1526 | -7/Garrison | Identified exit to Factory 1527 | -7/Garrison | Entered Factory 1550 | -7/Factory | Lost 8 parts (1p4n3u) 1847 | -7/Factory | Build established: Mutant 1929 | -7/Factory | Identified exit to DSF 2124 | -7/Factory | Assembled infested ambush trap array 2125 | -7/Factory | Destroyed self with Guided Missile Launcher Last Messages --------------- System corrupted: Energy discharge (-84). TD=RI YSQM,VSU3M4MP=2EWCQYMU Acquired Unknown Processor. Identified Imp. Targeting Computer. System corrupted: IFF burst signal emitted. Adv. Beam Cannon destroyed. Dropped Imp. EM Pulse Cannon. Triggered Ambush Trap. Disabled L-41 Fighter is pushed from a hatch in the floor. Disabled S-27 Virus is pushed from a hatch in the floor. as-58836 emerges from a hatch in the floor. as-72921 emerges from a hatch in the floor. as-15318 emerges from a hatch in the floor. ALERT: Infestation has breached Complex 0b10, dispatching Demolisher response squad. R-06 Scavenger collects Imp. EM Pulse Cannon. [Achievement: Let's See Who's Tougher] as-58836 destroyed. S-27 Virus destroyed. L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????? ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ?????????????????????????? | | ?????????????# ?????????????????????????? | | ?????????????? ?????????????????????????? | | ????????#????? ?????????????????????????? | | ????????# ???? ?????????????????????????? | | ??????### ##?? ?????????????????????????? | | ??????? ###+##???????????????????????? | | ????????? #???????????????????????? | | ?????????? k #????######?????????????? | | # ## Y #????# #?????????????? | | # ## ## #????# #?????????????? | | #########+#### [r###### #?????????????? | | ??????# #s%=@a # #?????????????? | | ??????# # s%a + #?????????????? | | ??????# """ # s""" # #?????????????? | | ??????# """ # """ # #?????????????? | | ??????# """ # """ # #?????????????? | | ??????# # # #?????????????? | | ?????###+##### ######?????????????? | | ?????# #??????????????????? | | ?????# #??????????????????? | | ?????#" ######??????????????????? | | ?????#" #?#########?????????????? | | ?????#" """ """k #?# #?????????????? | | ######T """ """ #?#"""" | #?????????????? | | # #" """ """ #?#"""" #?????????????? | | # #" """ %"" ###"""" #?????????????? | | # ! #" % #"""" ]#?????????????? | | # + + #?????????????? | | # # #"""" ! #?????????????? | | # # ###"""" #?????????????? | | # # ### #?#"""" #?????????????? | | # # #?# ###"""" #?????????????? | | # # #?# ## #?????????????? | | ###### ### ##########?????????????? | | ???# # % #??????????????????????? | | ???# ! #### T## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Point Defense System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Brute Force GoHome() I Spy Just What I Needed Let's See Who's Tougher Challenges ------------ None Game ------ Seed MobileGodStreamer Manual? 0 Play Time 01:22:37 Cumulative 7.9 hours Start 2024.04.04 @ 23:09:26 End 2024.04.05 @ 00:35:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d275481c-e373-4304-bd37-88e6888cc8f2