Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 21:32:12 Player: Olafz Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1118) 1118 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 3549 Bonus ------- Pacifist 200 High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 280/280 System Corruption 11% Temperature Cool (9) Movement Treading (320) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine (fused) > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Scrap Engine High-capacity Storage Unit Improved Signal Interpreter Actuator Array Hacking Suite > --- WEAPON (2) ------- Flail Axe > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Cryofiber Web High-capacity Battery (250) Actuator Array Actuator Array Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Heavy Flail Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Scrap Engine High-capacity Storage Unit Improved Signal Interpreter Actuator Array Hacking Suite > --- WEAPON ----------- Flail Axe > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Cryofiber Web High-capacity Battery Actuator Array Actuator Array Light Armor Plating Hacking Suite Hacking Suite Heavy Flail Axe [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Actuator Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 55 | 6 . 20 15 13 1 Power 12 | 1 . 3 5 3 . Engine 11 | 1 . 3 5 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 24 | 4 . 7 8 5 . Treads 20 | 2 . 5 8 5 . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 . 7 2 4 1 Device 4 | . . 1 . 2 1 Storage 4 | 1 . 1 . 2 . Processor 2 | . . 1 1 . . Hackware 2 | . . 2 . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 4 | . . 3 . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 3 | . . 3 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . 2 3 4 4 1 Power 4 | . 1 1 1 1 . Propulsion 5 | . 1 . 2 1 1 Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . 2 3 2 3 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 43 88 91 88 90 Engine 8 | . 6 10 8 6 9 Treads 17 | . 22 17 17 16 18 Device 6 | . . 9 . 9 18 Storage 9 | . 14 11 9 9 9 Processor 11 | . . 6 15 13 9 Hackware 10 | . . 1 18 14 9 Protection 2 | . . 5 4 . . Impact Weapon 2 | . . . . 4 9 Slashing Weapon 15 | . . 20 18 13 9 Naked Turns . | . . . . . . Heaviest Build 59 | 8 8 41 36 58 59 Greatest Support 44 | 40 40 44 44 40 40 Greatest Overweight (x) 12 | 2 . 9 . 12 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 15 15 20 20 Average Capacity 14 | 7 8 14 15 15 20 Most Carried 16 | 3 3 9 15 15 16 Average Carried 10 | 1 3 5 11 14 15 Final Capacity 20 | 8 8 15 15 20 20 Final Carried 16 | 3 3 8 15 15 16 Scrap Engine Consumption 1 | . . . . . 1 Class Distribution -------------------- 43% | Hacker-Mutant 22% | Mutant 21% | Gladiator 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Gladiator | -8/Storage Gladiator | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 665 | 109 . 241 175 140 . Remotely . | . . . . . . Salvage Created 1493 | . . 236 614 643 . Parts 96 | . . 19 37 40 . Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 32 | . . 4 13 15 . Melee 31 | . . 4 13 14 . AOE 1 | . . . . 1 . Classes Destroyed 9 | . . 2 4 3 . Worker 5 | . . . 1 4 . Builder 1 | . . . . 1 . Hauler 2 | . . . . 2 . Watcher 1 | . . 1 . . . Swarmer 11 | . . . 3 8 . Grunt 6 | . . . 3 3 . Brawler 1 | . . . . 1 . Sentry 13 | . . 4 6 3 . Hunter 1 | . . . 1 . . Best Kill Streak 10 | . . 2 5 10 . Combat Bots Only 7 | . . 2 5 7 . Max Kills in Single Turn 2 | . . 1 1 2 . Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 384 | . 56 52 153 100 23 Missed 85 | . 9 16 34 25 1 Damage Taken 3871 | . 588 557 1496 913 317 Core 842 | . 233 46 314 176 73 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 6 88 . . . Volleys Fired . | . . . . . . Largest . | . . . . . . Hottest . | . . . . . . Shots Fired . | . . . . . . Gun . | . . . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 85 | . . 8 37 36 4 Core Hits 34 | . 1 5 13 15 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 7 | . . . 4 3 . Smash 2 | . . . . 2 . Sever 5 | . . . 4 1 . Melee Attacks 127 | . . 11 48 63 5 Impact 19 | . . . . 15 4 Slashing 108 | . . 11 48 48 1 Piercing . | . . . . . . Sneak Attacks 9 | . . . 2 7 . Combat Hostiles . | . . . . . . Follow-up Attacks 16 | . . 1 6 8 1 Damage Inflicted 3246 | 7 14 303 1375 1429 118 Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 3225 | . . 303 1375 1429 118 Ramming 21 | 7 14 . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 446 | . . . . 363 83 Slashing 2779 | . . 303 1375 1066 35 Piercing . | . . . . . . Highest Corruption 11 | . . . 1 11 11 Average Corruption 6 | . . . 1 6 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . 1 19 8 Message Errors 9 | . . . . 5 4 Matter Fused 6 | . . . . 3 3 Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 3 | . . . . 2 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 6 | . . . . 6 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 321 | . . 2 83 236 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 321 | . . 2 83 236 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 12 | 1 11 . . . . Targets Rammed 12 | 1 11 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 176 | . 27 . 165 176 2 Average Temperature 49 | . 9 . 57 74 1 Received Heat Transfer 1467 | . 387 162 540 198 180 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 6 | . . . . 6 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Peak Influence 520 | . 15 120 300 520 158 Initial 158 | . . . 15 117 158 Average 175 | . 3 55 160 344 157 Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 67 | 100 100 100 68 19 100 Level 1 21 | . . . 31 42 . Level 2 11 | . . . . 37 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 3 1 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 5 6 20 18 3 Peak Tracking Total 6 | . 4 3 6 5 3 Tactical Retreats 4 | . . . 2 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 6 | . 1 . 4 1 . Terminals 5 | . 1 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 15 | . 4 . 9 2 . Successful 7 | . 1 . 6 . . Failed 8 | . 3 . 3 2 . Catastrophic 4 | . 1 . 2 1 . Database Lockouts . | . . . . . . Manual 6 | . 2 . 3 1 . Terminals 13 | . 4 . 7 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 5 | . 1 . 4 . . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Seal Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 1 . Full Trace Events 4 | . 1 . 2 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 2366 | 86 108 595 678 702 197 Spaces Moved 1117 | 53 54 315 341 278 76 Core 10 | 7 . 2 . 1 . Treads 1032 | 30 54 254 341 277 76 Legs 75 | 16 . 59 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 145 160 240 Average Speed 172 | 140 160 169 157 183 240 Slowest Speed 650 | 160 160 500 160 650 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 18 24 28 31 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 1 1 . Terrain Destroyed 2 | . . . 1 1 . Melee 2 | . . . 1 1 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 1366 | 62 69 358 406 388 83 Wait 35 | . 5 2 . 27 1 Move 1112 | 52 53 314 340 277 76 Hop . | . . . . . . Pick Up 17 | 1 . 4 5 6 1 Fast Attach 25 | 6 . 10 3 5 1 Attach 11 | . . 5 2 4 . Detach 13 | 2 . 5 . 6 . Swap 19 | . . 5 10 4 . Drop 19 | . . 4 6 9 . Fire . | . . . . . . Melee 103 | . . 9 40 50 4 Ram . | . . . . . . Kick . | . . . . . . Crush 12 | 1 11 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Core integrity fell below 50% 179 | -10/Materials | Discovered new exit (range 12) 183 | -10/Materials | Core integrity fell below 20% 195 | -10/Materials | Entered another Materials area 195 | -9/Materials | Evolved 2 slots: Utility x2 434 | -9/Materials | Discovered new exit (range 7) 680 | -9/Materials | Lost 3 parts (1p1u1w) 770 | -9/Materials | Discovered new exit (range 11) 790 | -9/Materials | Entered another Materials area 790 | -8/Materials | Evolved 2 slots: Utility x2 1060 | -8/Materials | Build established: Hacker-Mutant 1328 | -8/Materials | Identified exit to Storage 1388 | -8/Materials | Core integrity fell below 50% 1468 | -8/Materials | Entered Storage 1714 | -8/Storage | Destroyed 7 combat bots 1886 | -8/Storage | System corruption reached 10% 1888 | -8/Storage | Core integrity fell below 20% 1927 | -8/Storage | Lost 3 parts (1p2u) 2145 | -8/Storage | Build established: Gladiator 2162 | -8/Storage | Used back door to open Recycling access 2162 | -8/Storage | Discovered new exit (range 4) 2167 | -8/Storage | Identified exit to Recycling 2170 | -8/Storage | Entered Recycling 2170 | -8/Recycling | Found Scrap Engine 2367 | -8/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02167_ EXIT=IDENTIFIED: RECYCLING A mysterious object appears at your location! LOCATION=RECYCLING GOAL=ESCAPE 02170_ Acquired Scrap Engine. 02200_ System corrupted: Matter fused (-9). 02215_ LZKW5NI<ALBQNRWL:I 7EK#XE3S8HYX/ 02363_ Lgt. Treads destroyed. 02363_ Critical hit (Burn: +37). 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