Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 19:04:28 Player: Sketti Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (484) 484 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3409 Bonus ------- None Cogmind --------- Core Integrity 596/850 Matter 20/300 Energy 350/350 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Small Storage Unit Signal Interpreter Weapon Cycler Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Ion Engine Visual Processing Unit Flak Gun Flak Gun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter Weapon Cycler Weapon Cycler Advanced ECM Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Visual Processing Unit Flak Gun Flak Gun Magnetic Acceleration Cannon [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 29 | 6 1 . 5 17 Power 5 | 1 . . 1 3 Engine 4 | 1 . . 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 2 . . 2 2 Treads 2 | . . . . 2 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 7 | 1 . . 1 5 Device 4 | . . . . 4 Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 1 . 1 7 Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 6 | . . . . 6 Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 14 | . . 3 . 11 Power 2 | . . . . 2 Propulsion 5 | . . 1 . 4 Utility 2 | . . . . 2 Weapon 5 | . . 2 . 3 Highest Loss Streak 6 | . . 3 . 6 To Critical Strikes . | . . . . . Average Backups 2 | . 1 2 3 4 Power 1 | . 1 1 1 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 1 2 Tool/Special . | . . . . . Unused Backups 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 57 | . 85 53 43 59 Engine 11 | . 14 14 14 7 Treads 2 | . . . . 6 Wheel 9 | . 28 17 9 . Flight 2 | . . . 9 2 Device 5 | . . . . 13 Storage 7 | . 14 14 . 3 Processor 3 | . . . 4 6 Hackware 1 | . . . . 3 Energy Gun 4 | . 28 7 . . Ballistic Gun 4 | . . . . 11 Ballistic Cannon 1 | . . . 4 1 Peak Build Rating 36 | 6 6 6 17 36 Average Rating 14 | 4 6 3 7 28 On Entrance 6 | . 6 6 3 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 13 13 13 13 39 Greatest Support 40 | 32 32 32 16 40 Greatest Overweight (x) 12 | . . . 1 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 6 | 7 8 8 5 6 Most Carried 6 | 1 2 2 4 6 Average Carried 2 | . 1 2 3 4 Final Capacity 8 | 8 8 8 5 8 Final Carried 5 | 1 2 2 4 5 Class Distribution -------------------- 76% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 578 | 213 46 . . 319 Remotely . | . . . . . Salvage Created 531 | 32 80 . . 419 Parts 34 | 4 2 . . 28 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 10 | . 2 . . 8 Guns 8 | . 2 . . 6 Cannons 2 | . . . . 2 Classes Destroyed 8 | 1 1 . . 6 Worker 3 | . . . . 3 Builder 1 | . . . . 1 Tunneler 2 | 2 . . . . Watcher 1 | . . . . 1 Swarmer 3 | . . . . 3 Grunt 3 | . 2 . . 1 Sentry 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 3 | 2 1 . . 3 Combat Bots Only 3 | . 1 . . 3 Max Kills in Single Turn 2 | 1 1 . . 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 266 | . 30 6 . 230 Missed 112 | . 9 . . 103 Hits 154 | . 21 6 . 127 Projectile 154 | . 21 6 . 127 Critical Strikes 9 | . 2 . . 7 Part Disruptions 2 | . . . . 2 Damage Taken 1931 | . 266 153 . 1512 Core 400 | . 71 75 . 254 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 . . 41 . Volleys Fired 64 | 5 11 . . 48 Largest 3 | 2 2 . . 3 Hottest 90 | 90 90 . . 84 Shots Fired 128 | 10 22 . . 96 Gun 121 | 10 22 . . 89 Cannon 7 | . . . . 7 Launcher . | . . . . . Special . | . . . . . Kinetic 96 | . . . . 96 Thermal 32 | 10 22 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 4 4 . . 8 Robot Miss Streak 6 | 2 3 . . 6 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 69 | 6 11 . . 52 Core Hits 29 | 3 5 . . 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1553 | 70 127 . . 1356 Guns 1334 | 70 127 . . 1137 Cannons 215 | . . . . 215 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 1352 | . . . . 1352 Thermal 197 | 70 127 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 340 | 150 340 . . 172 Average Temperature 88 | 76 151 . . 48 Received Heat Transfer 603 | . 183 48 . 372 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 509 | 198 311 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 88 | 5 30 . . 88 Initial 3 | . 3 . . . Average 20 | 1 11 . . 25 Influence Increases 315 | 10 40 . . 265 Destroy 0b10 Robot/C 200 | . 40 . . 160 Destroy 0b10 Robot/NC 35 | 10 . . . 25 Destroy Leader 62 | . . . . 62 Destroy Structure 3 | . . . . 3 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 270 | 5 25 20 . 220 Entered New Map 12 | . 2 10 . . Time Decay 183 | 5 23 10 . 145 Lost Part 75 | . . . . 75 Squads Dispatched 7 | . 1 . . 6 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 4 2 . 23 Peak Tracking Total 4 | . 4 2 . 3 Tactical Retreats 4 | . . . . 4 ECM-based Alert Blocks 5 | . . . . 5 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 393 | . . . . 393 IFF 156 | . . . . 156 ECM 237 | . . . . 237 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 1282 | 93 96 394 185 514 Spaces Moved 1165 | 70 57 395 270 373 Core 50 | 2 . . . 48 Treads 100 | . . . . 100 Legs . | . . . . . Wheels 625 | 68 57 395 105 . Hover . | . . . . . Flight 390 | . . . 165 225 Fastest Speed 37 | 50 100 100 37 37 Average Speed 89 | 98 100 100 62 93 Slowest Speed 650 | 100 100 100 117 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 4 12 23 29 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Total 1303 | 81 73 394 285 470 Wait 21 | . 4 . 9 8 Move 1161 | 69 56 394 269 373 Hop . | . . . . . Pick Up 14 | 1 1 . . 12 Fast Attach 17 | 6 . . 4 7 Attach 10 | . . . . 10 Detach 3 | . . . 2 1 Swap 6 | . 1 . 1 4 Drop 6 | . . . . 6 Fire 64 | 5 11 . . 48 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Scraptown -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Met a group of wandering Federalists 183 | -10/Materials | Discovered new exit (range 7) 190 | -10/Materials | Entered Subcaves 191 | -10/Subcaves | Continued accompanying wandering Federalists (5) 250 | -10/Subcaves | Learned Materials stockpile data 291 | -10/Subcaves | Core integrity fell below 50% 304 | -10/Subcaves | Build established: Mutant 321 | -10/Subcaves | Lost 3 parts (1n2w) 339 | -10/Subcaves | Learned location of Zion (-7) 339 | -10/Subcaves | Met a Zionite searching for "candidates" 584 | -10/Subcaves | Entered Scraptown 749 | -8/Scraptown | Discovered new exit (range 5) 769 | -8/Scraptown | Identified exit to Factory 769 | -8/Scraptown | Entered Factory 769 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 783 | -6/Factory | Garrison activated, responded to threat 948 | -6/Factory | Lost 3 parts (1p2n) 1283 | -6/Factory | Self-destructed Last Messages --------------- 01268_ Gauss Rifle destroyed. 01270_ K-01 Serf collects debris. 01273_ K-01 Serf destroyed. 01273_ Slug penetrates G-50 Soldier. 01273_ Slug penetrates Wall. 01275_ G-50 Soldier destroyed. 01275_ K-01 Serf collects debris. 01275_ Slug penetrates Wall. 01275_ Slug penetrates K-01 Serf. 01275_ K-01 Serf destroyed. 01277_ Slug penetrates Wall. 01279_ H-61 Shepherd calls for reinforcements. 01279_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01279_ Gauss Rifle destroyed. 01279_ Weapon Cycler destroyed. 01279_ Critical hit (Blast). 01279_ Knocked back. 01279_ Acquired 3 matter. 01283_ Slug penetrates Wall. 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