Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 19:24:56

Player: G4-R3D

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (79)      395
Value Destroyed (2821)     2821
Prototype IDs (62)         1240
Alien Tech Used (2)        400
Bonus (15868)              15868
              TOTAL SCORE: 28824

 Bonus
-------
High Alert Combat Kills    32
Follower Combat Kills      1336
Network Hubs Disabled      400
Registered with UFD        300
Met Optimus in HQ          500
Built Enhanced Grunts      300
Used Core Reset Matrix     3000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000

 Cogmind 
---------
Core Integrity             642/1600
Matter                     88/300
Energy                     80/100
System Corruption          1%
Temperature                Cool (15)
Movement                   Flying (37)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY (13) -----
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
           Core Analyzer
           ECM Suite
           Graphene Brace
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Sigix Containment Pod

 Peak State 
------------
>          --- POWER ------------
   Compact Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
  Improved Diametric Drive
    Cooled Impulse Thruster
           Impulse Thruster Array
           Flightbrick
>          --- UTILITY ----------
  Advanced Cryofiber Web
           Triangulator
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
           ECM Suite
  Hardened Medium Armor Plating
           Graphene Brace
           Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
  Improved System Shield
           Authchip [Armor]
>          --- WEAPON -----------
           Ragnarok Missile Launcher
  Advanced Datajack
>          --- INVENTORY --------
    Cooled Impulse Thruster
           Impulse Thruster Array
           Nova Cannon
           Phasing Sabre
[Rating: 166]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               EM Pulse Gun
  Energy Cannon            HERF Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Ragnarok Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   .   .   8   2   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   .   .   3   1   .   .   2   .   .   .   .   1   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 7   9   .   1   2   7   9   .   .   7   5   5   3   .   11  2   15  1   25  
  Power                    15   | 1   1   .   1   .   2   1   .   .   1   .   1   .   .   2   .   1   .   4   
    Engine                 3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   4   
  Propulsion               30   | 2   2   .   .   .   1   2   .   .   3   .   .   .   .   4   .   4   .   12  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 28   | .   2   .   .   .   1   2   .   .   3   .   .   .   .   4   .   4   .   12  
  Utility                  40   | 2   4   .   .   1   3   4   .   .   2   2   2   3   .   3   .   8   1   5   
    Device                 14   | 1   1   .   .   .   1   1   .   .   .   .   .   .   .   2   .   4   1   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   
    Hackware               10   | .   .   .   .   .   1   2   .   .   1   2   .   3   .   .   .   1   .   .   
    Protection             10   | .   2   .   .   1   1   .   .   .   1   .   2   .   .   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   .   .   1   1   2   .   .   1   3   2   .   .   2   2   2   .   4   
    Energy Gun             6    | 2   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Ballistic Gun          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  15   | .   1   .   .   .   .   1   .   .   1   .   2   .   .   5   2   2   1   .   
Parts Lost                 47   | .   .   .   .   .   .   .   .   .   .   3   1   .   1   2   1   6   9   24  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
  Propulsion               21   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   4   13  
  Utility                  17   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   5   3   6   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Highest Loss Streak      11   | .   .   .   .   .   .   .   .   .   .   2   1   .   1   1   1   4   8   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            3    | 1   3   5   2   1   3   5   5   5   4   3   4   5   5   4   3   4   4   2   
  Power                    .    | .   1   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Utility                  1    | .   .   1   .   .   .   2   3   4   2   2   2   2   2   .   .   .   1   .   
  Weapon                   1    | .   .   2   1   .   .   1   1   1   .   .   2   3   2   1   2   1   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             11   | .   4   .   2   .   .   .   .   .   2   .   .   1   .   1   .   .   1   .   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   1   .   1   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   94  85  85  78  45  65  75  80  70  71  71  74  75  73  79  78  78  58  
  Engine                   3    | .   14  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   4   5   5   10  2   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   1   4   4   4   4   6   8   7   6   5   
  Leg                      1    | .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   17   | .   9   28  28  28  15  18  20  20  16  12  13  13  12  12  16  18  25  22  
  Device                   12   | .   14  14  14  14  9   14  15  15  13  13  9   9   9   12  12  14  12  11  
  Processor                3    | .   .   .   .   .   .   4   5   5   4   4   4   4   4   4   4   4   8   10  
  Hackware                 12   | .   .   .   .   .   1   10  15  15  17  20  22  24  27  25  25  21  16  1   
  Protection               6    | .   4   14  14  14  5   4   5   5   8   6   7   9   8   6   8   5   3   .   
  Energy Gun               2    | .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   2   14  14  7   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   3   2   .   
  Piercing Weapon          1    | .   .   .   .   .   .   3   5   5   4   3   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   3   5   5   .   3   4   4   4   .   .   1   1   .   
Peak Build Rating          166  | 7   11  10  13  16  70  101 106 106 115 120 127 134 134 153 155 166 159 93  
  Average Rating           86   | 5   8   10  12  13  60  90  101 106 110 116 125 128 130 140 147 150 139 70  
  On Entrance              81   | .   7   10  10  13  13  70  101 106 106 112 118 125 134 113 147 153 159 57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 15  20  9   9   15  27  29  34  34  35  42  55  33  33  47  48  59  57  42  
  Greatest Support         61   | 20  20  10  10  10  29  41  36  35  44  44  44  37  44  57  54  61  60  48  
  Greatest Overweight (x)  2    | 1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   5   5   5   
  Average Carried          4    | 1   3   5   4   4   3   4   4   5   4   3   4   5   5   4   3   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   5   5   5   5   4   4   5   5   5   4   3   5   5   2   

 Class Distribution 
--------------------
 34% | Mutant
 27% | Hacker-Ninja
 10% | Wizard-Sprinter
  8% | Hacker-Sprinter
  7% | Wizard-Mutant
  4% | Scavenger-Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Subcaves
             Mutant | -9/Scraptown
             Mutant | -6/Factory
       Hacker-Ninja | -5/Factory
       Hacker-Ninja | -5/Upper Caves
       Hacker-Ninja | -5/Upper Caves
       Hacker-Ninja | -4/Factory
       Hacker-Ninja | -4/Extension
      Hacker-Mutant | -4/Cetus
      Wizard-Mutant | -4/Archives
      Wizard-Mutant | -4/Hub_04(d)
      Wizard-Mutant | -3/Research
    Wizard-Sprinter | -3/Testing
    Wizard-Sprinter | -2/Research
    Hacker-Sprinter | -2/Quarantine
 Scavenger-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Matter Collected           1889 | 257 123 .   10  10  70  51  89  .   95  45  65  30  .   163 .   175 40  666 
  Remotely                 139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 
Salvage Created            2799 | 24  330 23  13  .   22  51  .   .   83  657 149 171 24  216 .   482 13  541 
  Parts                    176  | 3   30  1   1   .   2   4   .   .   2   29  6   14  1   13  .   27  4   39  
Haulers Intercepted        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Combat Hostiles Destroyed  44   | .   9   2   1   .   .   .   .   .   .   8   2   .   .   2   .   9   .   11  
  Melee                    13   | .   .   1   .   .   .   .   .   .   .   8   .   .   .   1   .   .   .   3   
  Guns                     9    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  AOE                      16   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   4   
Classes Destroyed          12   | 1   5   .   .   .   .   .   .   .   1   2   .   .   1   2   .   .   .   .   
  Worker                   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Builder                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   1   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Operator                 9    | .   1   .   .   .   .   1   .   .   .   2   .   5   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  27   | .   9   2   1   .   .   .   .   .   .   1   .   .   .   .   .   5   .   9   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    10   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   3   .   1   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   7   2   1   .   1   1   .   .   1   4   2   5   1   1   .   11  1   8   
  Combat Bots Only         6    | .   6   2   1   .   .   .   .   .   .   3   2   .   .   1   .   5   .   4   
Max Kills in Single Turn   5    | 1   2   1   1   .   1   1   .   .   1   1   1   1   1   1   .   4   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Scr  Fac  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Hostile Shots Fired        858  | .    49   8    2    .    21   58   2    .    33   59   7    2    24   128  14   142  117  192  
  Missed                   428  | .    18   3    1    .    18   38   .    .    22   23   3    1    15   67   9    62   67   81   
  Hits                     430  | .    31   5    1    .    3    20   2    .    11   36   4    1    9    61   5    80   50   111  
    Melee                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Projectile             428  | .    31   5    1    .    3    20   2    .    11   36   4    1    9    59   5    80   50   111  
  Critical Strikes         21   | .    .    .    .    .    .    2    .    .    .    3    2    .    .    5    .    2    6    1    
    Actively Blocked       10   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    6    1    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Taken               9308 | .    280  60   9    .    24   338  47   .    199  832  98   27   180  1270 104  2111 1286 2443 
  Core                     1567 | .    71   31   .    .    .    13   .    .    .    69   .    .    .    70   .    176  179  958  
  Absorbed by Shields      174  | .    .    .    .    .    .    .    .    .    16   117  41   .    .    .    .    .    .    .    
  Redirected to Shielding  131  | .    .    .    .    .    .    .    .    .    36   95   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   359  | .    .    .    .    .    .    184  .    .    71   .    .    .    .    .    .    .    104  .    
Core Remaining (%)         82   | 100  .    .    .    59   100  .    .    98   .    .    .    .    94   .    94   .    75   40   
Volleys Fired              102  | 1    32   .    .    .    .    .    .    .    .    .    6    .    .    3    .    10   .    50   
  Largest                  2    | 2    2    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    2    
  Hottest                  113  | 80   80   .    .    .    .    .    .    .    .    .    88   .    .    113  .    113  .    100  
Shots Fired                144  | 2    49   .    .    .    .    .    .    .    .    .    6    .    .    3    .    10   .    74   
  Gun                      114  | 2    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Cannon                   12   | .    .    .    .    .    .    .    .    .    .    .    6    .    .    3    .    3    .    .    
  Launcher                 18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    11   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Thermal                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    
  Explosive                16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    11   
  Electromagnetic          59   | 2    49   .    .    .    .    .    .    .    .    .    6    .    .    .    .    2    .    .    
  Robot Hit Streak         7    | 2    4    .    .    .    .    .    .    .    .    .    5    .    .    6    .    5    .    7    
  Robot Miss Streak        6    | .    4    .    .    .    .    .    .    .    .    .    1    .    .    1    .    6    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           165  | 2    23   3    1    .    1    4    .    .    7    48   5    5    3    10   2    6    1    44   
  Core Hits                94   | 1    14   1    .    .    1    2    .    .    1    12   2    4    1    2    .    26   .    27   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    .    .    .    .    .    .    3    1    .    .    2    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Smash                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Melee Attacks              293  | .    9    4    17   .    26   31   2    .    29   58   4    8    15   41   9    21   5    14   
  Impact                   63   | .    9    4    17   .    26   7    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 114  | .    .    .    .    .    .    .    .    .    .    .    4    8    15   41   6    21   5    14   
  Piercing                 90   | .    .    .    .    .    .    22   2    .    29   37   .    .    .    .    .    .    .    .    
  Sneak Attacks            35   | .    .    .    .    .    .    2    .    .    1    22   .    5    1    1    2    .    1    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8423 | 28   551  84   23   .    25   99   .    .    389  1439 160  504  193  536  .    2022 80   2290 
  Guns                     1285 | 28   318  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    939  
  Cannons                  306  | .    .    .    .    .    .    .    .    .    .    .    160  .    .    107  .    39   .    .    
  Explosions               3391 | .    233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    1983 .    1175 
  Melee                    3441 | .    .    84   23   .    25   99   .    .    389  1439 .    504  193  429  .    .    80   176  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  939  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    939  
  Thermal                  379  | .    233  .    .    .    .    .    .    .    .    .    .    .    .    107  .    39   .    .    
  Explosive                2841 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1666 .    1175 
  Electromagnetic          823  | 28   318  .    .    .    .    .    .    .    .    .    160  .    .    .    .    317  .    .    
  Impact                   132  | .    .    84   23   .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1382 | .    .    .    .    .    .    .    .    .    .    .    .    504  193  429  .    .    80   176  
  Piercing                 1927 | .    .    .    .    .    .    99   .    .    389  1439 .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    8    8    12   1    
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    5    8    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   6    14   8    .    
    Message Errors         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    3    .    
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    3    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    .    .    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    5    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            964  | .    13   38   3    .    .    .    .    .    1    194  .    60   115  70   .    234  50   186  
  Projectiles              24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
  Explosions               409  | .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    210  .    186  
  Melee                    531  | .    .    38   3    .    .    .    .    .    1    194  .    60   115  70   .    .    50   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      175  | .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    138  
  Shots                    4    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        358  | 18   112  .    .    .    3    14   21   .    2    18   253  .    5    234  310  358  320  321  
  Average Temperature      99   | 12   35   .    .    .    1    5    13   .    2    6    126  .    3    32   102  141  103  114  
  Received Heat Transfer   610  | .    6    9    .    .    .    36   9    .    42   148  .    .    12   42   .    171  72   63   
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Corrupted           3    | .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    
  Impact Corruptions       3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         311  | .    200  .    .    .    .    .    .    .    .    .    .    .    .    74   .    37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Scr  Fac  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Maximum Alert Level        2    | .    1    .    .    .    .    1    .    .    1    2    1    1    2    .    .    1    .    1    
  Low Security (%)         76   | 100  96   100  .    .    100  47   .    .    83   51   11   21   64   100  100  65   100  97   
  Level 1                  22   | .    3    .    .    .    .    52   .    .    16   37   88   78   28   .    .    34   .    2    
  Level 2                  1    | .    .    .    .    .    .    .    .    .    .    11   .    .    6    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             592  | 5    210  146  .    .    72   345  .    .    347  592  335  304  448  199  38   310  187  218  
  Initial                  199  | .    3    75   .    .    .    7    .    .    75   39   140  98   102  199  .    .    169  5    
  Average                  114  | .    85   90   .    .    22   163  .    .    124  199  261  244  191  63   11   108  80   70   
Influence Increases        6125 | 5    450  151  215  .    177  667  45   .    601  1100 265  246  519  159  90   683  191  561  
  Destroy 0b10 Robot/C     1560 | .    180  60   20   .    .    .    .    .    .    460  120  80   140  40   .    240  .    220  
  Destroy 0b10 Robot/NC    195  | 5    25   .    .    .    5    10   .    .    5    20   5    25   10   5    .    35   5    40   
  Destroy Leader           186  | .    34   10   .    .    2    2    .    .    2    22   10   .    40   10   .    20   .    34   
  Allied During Kill       475  | .    .    6    .    .    .    .    .    .    .    238  79   105  47   .    .    .    .    .    
  Trap Triggered on 0b10   20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
  Successful Hack          498  | .    31   .    .    .    14   86   .    .    20   20   1    .    .    34   50   110  132  .    
  Select Force Hacks       160  | .    60   .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    
  Disable Machine          240  | .    .    .    .    .    15   30   .    .    30   15   .    30   30   .    15   30   15   30   
  Destroy Structure        676  | .    15   .    .    .    21   44   .    .    34   40   50   6    32   40   10   168  9    207  
  Partial Spotted          285  | .    .    .    .    .    15   .    .    .    75   15   .    .    60   30   15   15   30   30   
  Lose Combat Pursuer      1830 | .    105  75   195  .    105  495  45   .    435  270  .    .    60   .    .    45   .    .    
Influence Decreases        5931 | .    260  220  166  175  160  339  239  30   640  930  272  197  432  540  90   381  483  377  
  Entered New Map          1392 | .    2    120  66   175  .    10   129  30   46   43   112  147  192  182  .    .    133  5    
  Time Decay               2548 | .    248  80   100  .    160  269  110  .    294  246  130  50   80   213  80   186  110  192  
  Lost Part                390  | .    .    .    .    .    .    .    .    .    .    30   10   .    10   10   10   50   90   180  
  Lost Ally                469  | .    10   20   .    .    .    60   .    .    .    189  20   .    150  10   .    10   .    .    
  Purge Threat             1132 | .    .    .    .    .    .    .    .    .    300  422  .    .    .    125  .    135  150  .    
Squads Dispatched          62   | .    4    .    .    .    8    13   .    .    6    3    1    .    4    6    7    6    3    1    
  Investigation            30   | .    3    .    .    .    5    9    .    .    3    1    1    .    2    2    2    2    .    .    
  Extermination            16   | .    .    .    .    .    2    2    .    .    1    .    .    .    .    3    1    4    2    1    
  Reinforcement            16   | .    1    .    .    .    1    2    .    .    2    2    .    .    2    1    4    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Distress Signals           31   | .   .   .   .   .   1   2   .   .   1   2   1   .   3   3   2   9   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              426  | .   22  6   10  .   15  38  3   .   35  43  5   4   19  68  13  62  45  38  
  Peak Tracking Total      18   | .   3   3   6   .   6   13  3   .   15  8   5   2   11  12  8   11  18  11  
  Tactical Retreats        87   | .   4   2   2   .   3   10  2   .   9   6   .   .   2   17  2   14  7   7   

 Traps                          | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Traps Triggered            12   | .   1   .   .   .   2   .   .   .   4   2   .   .   .   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Machines Disabled          18   | .   .   .   1   .   1   2   .   .   2   1   1   2   2   .   1   2   1   2   
  Max in Single Turn       2    | .   .   .   1   .   1   1   .   .   1   .   1   1   1   .   1   1   1   2   
  Garrison Access          11   | .   .   .   .   .   1   2   .   .   2   .   .   .   1   1   .   2   1   1   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Machines Accessed          119  | .   8   .   1   3   11  22  1   .   12  10  3   .   7   7   6   15  11  2   
  Terminals                75   | .   6   .   .   .   6   10  .   .   6   10  3   .   6   4   4   10  9   1   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   
  Recycling Units          16   | .   2   .   .   .   4   6   .   .   1   .   .   .   .   2   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   2   .   .   2   .   .   .   1   1   1   2   1   1   
Total Hacks                372  | .   29  .   6   5   20  40  2   .   40  24  9   .   13  44  24  57  57  2   
  Successful               221  | .   16  .   6   5   6   26  2   .   32  17  5   .   10  22  11  41  21  1   
  Failed                   149  | .   12  .   .   .   14  14  .   .   7   7   4   .   3   22  13  16  36  1   
    Catastrophic           19   | .   1   .   .   .   .   2   .   .   .   2   .   .   1   5   .   6   1   1   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   154  | .   22  .   .   .   15  24  .   .   12  11  1   .   10  21  5   21  12  .   
  Terminals                279  | .   27  .   .   .   10  22  .   .   22  24  9   .   11  38  16  49  50  1   
  Fabricators              8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   4   .   .   
  Repair Stations          12   | .   .   .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   5   .   
  Recycling Units          25   | .   2   .   .   .   8   8   .   .   1   .   .   .   .   5   .   1   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   5   .   .   7   .   .   .   .   .   .   .   .   .   
  Garrison Access          23   | .   .   .   .   .   2   2   .   .   5   .   .   .   2   1   5   3   2   1   
Terminal Hacks             124  | .   8   .   6   5   1   4   2   .   11  13  5   .   4   15  8   27  15  .   
  Record                   22   | .   1   .   5   4   .   .   2   .   .   .   5   .   .   .   .   2   3   .   
  Part Schematic           5    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   .   .   
  Robot Analysis           4    | .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   4   2   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   1   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Branch Access Points     5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   1   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Unit Index     4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   
  Garrison Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Alert Level              4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Unreport Threat          11   | .   .   .   .   .   .   .   .   .   2   3   .   .   .   2   .   3   1   .   
  Locate Traps             5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   1   .   
  Disarm Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Recall Reinforcements    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Zone Layout              17   | .   3   .   .   .   .   1   .   .   1   1   .   .   1   5   1   3   1   .   
  Proto ID Catalog         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   2   .   
  Scan Component           5    | .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   1   .   
  Repair                   4    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   4   .   .   7   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   1   2   .   .   2   .   .   .   1   1   .   2   1   1   
  Seal Access              11   | .   .   .   .   .   1   2   .   .   2   .   .   .   1   1   .   2   1   1   
Unauthorized Hacks         59   | .   8   .   .   .   4   12  .   .   7   4   .   .   5   5   2   9   3   .   
  Terminals                43   | .   6   .   .   .   1   6   .   .   6   4   .   .   5   3   2   7   3   .   
    Assimilate             8    | .   1   .   .   .   .   2   .   .   1   1   .   .   1   1   .   1   .   .   
    Botnet                 32   | .   4   .   .   .   1   4   .   .   5   3   .   .   2   2   2   6   3   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   2   .   .   .   3   6   .   .   1   .   .   .   .   2   .   1   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                12   | .   .   .   .   .   3   6   .   .   1   .   .   .   .   2   .   .   .   .   
    Scraphulk              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   6   .   .   .   9   13  .   .   9   6   2   .   3   4   4   9   5   1   
  Full Trace Events        11   | .   3   .   .   .   1   3   .   .   1   1   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   149  | .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   68  .   .   .   
  Total Robot Build Rating 26   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   24  .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   3   .   .   2   1   .   .   .   .   3   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Parts Repaired             4    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   
  Time                     110  | .   .   .   .   .   .   25  .   .   67  .   .   .   .   .   .   .   18  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   1   .   .   .   13  .   .   .   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Scr  Fac  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Total Allies               38   | .    1    2    .    .    .    5    .    .    .    17   5    .    1    1    4    2    .    .    
  Largest Group            9    | .    1    2    1    1    .    2    .    .    .    9    9    9    9    1    3    1    .    .    
  Highest-Rated Group      737  | .    10   47   20   20   .    52   .    .    .    377  737  737  632  45   209  139  .    .    
  Highest-Rated Ally       167  | .    10   31   20   20   .    29   .    .    .    159  159  131  96   45   167  139  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               213  | .    .    6    6    .    .    1    .    .    .    102  32   21   32   .    6    7    .    .    
  Total Damage             7616 | .    .    85   86   .    .    .    .    .    .    3607 1155 695  1245 .    271  472  .    .    
  Kills                    40   | .    .    1    1    .    .    .    .    .    .    17   5    4    9    .    .    3    .    .    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Scr Fac Fac Upp Upp Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Active Infowar (turns)     6922 | 2   754 168 287 506 508 748 221 17  646 532 275 114 173 535 185 622 224 405 
  Terrain                  4245 | .   .   .   .   .   392 748 221 17  646 532 275 114 173 535 185 407 .   .   
  Structural               4331 | .   340 168 287 506 508 748 221 17  646 532 16  .   .   .   .   .   188 154 
  Seismic                  416  | 2   414 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triangulation            3712 | .   .   .   .   .   .   615 221 17  646 532 275 114 173 535 185 399 .   .   
  ECM                      1897 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   491 185 592 224 405 
Robot Analysis Total       4    | .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Scr  Fac  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Turns Passed               7052  | 58   754  168  287  506  508  748  221  17   646  532  275  114  173  535  185  642  224  459  
Spaces Moved               13128 | 38   824  402  542  957  999  1560 556  51   1167 880  259  137  380  1073 295  1619 728  661  
  Core                     12    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     361   | 31   330  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12755 | .    494  402  542  957  999  1560 556  51   1167 880  259  137  380  1073 295  1619 728  656  
  Fastest Speed            19    | 50   37   37   37   37   37   29   32   32   29   34   34   37   34   25   28   23   23   19   
  Average Speed            37    | 111  70   37   37   51   37   36   36   32   34   36   37   37   35   34   31   27   24   25   
  Slowest Speed            170   | 120  120  37   37   107  40   37   37   32   37   37   100  37   37   39   32   99   30   170  
  Overloaded Moves         40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    33   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            131   | .    7    1    .    .    6    12   .    .    6    10   .    .    14   10   7    21   31   6    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    98   94   40   78   25   56   76   7    41   78   62   74   53   32   39   55   65   24   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     5     | .    2    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    1    .    .    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    .    1    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 154   | .    6    .    5    .    21   22   2    .    17   .    .    .    11   20   5    20   3    22   
Terrain Destroyed          255   | .    13   .    5    .    21   22   2    .    17   .    .    .    11   21   5    50   3    85   
  Melee                    134   | .    6    .    5    .    21   22   2    .    17   .    .    .    11   20   5    20   3    2    
  Projectile               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
  AOE                      118   | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    83   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Scr  Fac  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Total                      14585 | 48   926  412  600  975  1083 1676 568  50   1364 1035 423  187  383  1162 373  1740 735  845  
  Wait                     927   | 1    38   8    34   14   48   80   9    .    129  91   147  38   1    23   71   81   23   91   
  Move                     12865 | 37   810  399  541  956  987  1536 555  50   1154 862  258  136  355  1053 280  1579 669  648  
  Hop                      113   | .    6    1    .    .    5    11   .    .    6    7    .    .    10   9    7    18   27   6    
  Pick Up                  36    | 2    8    .    2    .    3    3    1    .    2    2    .    1    .    5    .    4    2    1    
  Fast Attach              92    | 7    4    .    .    .    6    8    .    .    7    3    4    1    .    9    2    13   4    24   
  Attach                   27    | .    1    .    .    1    2    2    1    .    2    3    .    .    .    6    2    3    .    4    
  Detach                   20    | .    2    .    .    1    2    1    .    .    4    1    1    .    1    4    1    2    .    .    
  Swap                     21    | .    6    .    1    1    1    .    .    .    1    .    1    2    .    1    .    5    .    2    
  Drop                     62    | .    10   .    5    2    3    4    .    .    10   1    2    1    1    8    1    4    5    5    
  Fire                     102   | 1    32   .    .    .    .    .    .    .    .    .    6    .    .    3    .    10   .    50   
  Melee                    293   | .    9    4    17   .    26   31   2    .    29   58   4    8    15   41   9    21   5    14   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27    | .    .    .    .    .    .    .    .    .    20   7    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Rec] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / Arm)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives (discovered 2 exits: *Hub x2)
-4/Hub_04(d) (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res x2 / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
   59 | -11/Scrapyard  | Entered Materials
  174 | -10/Materials  | Discovered new exit (range 8)
  302 | -10/Materials  | Build established: Mutant
  428 | -10/Materials  | Discovered new exit (range 10)
  503 | -10/Materials  | Discovered new exit (range 4)
  530 | -10/Materials  | Central database locked down
  668 | -10/Materials  | Discovered new exit (range 7)
  813 | -10/Materials  | Entered Mines
  816 | -10/Mines      | Discovered new exit (range 3)
  822 | -10/Mines      | Identified exit to Materials
  968 | -10/Mines      | Discovered new exit (range 11)
  981 | -10/Mines      | Entered Subcaves
  981 | -10/Subcaves   | Accompanied by 1 ally
  982 | -10/Subcaves   | Approached by a straggling Scientist
 1004 | -10/Subcaves   | Shifting Twisted Machinery released Piercing Trap
 1010 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
 1032 | -10/Subcaves   | Visited 4L-MR0's lab
 1041 | -10/Subcaves   | Found Flightbrick
 1069 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 1090 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 1226 | -10/Subcaves   | Discovered new exit (range 3)
 1268 | -10/Subcaves   | Entered Scraptown
 1268 | -9/Scraptown   | Accompanied by 1 ally
 1444 | -9/Scraptown   | Discovered new exit (range 13)
 1492 | -9/Scraptown   | Scanned Subdweller tech in exchange for log data
 1495 | -9/Scraptown   | Learned Research stockpile data
 1531 | -9/Scraptown   | Visited Shadow of the Wyrm
 1539 | -9/Scraptown   | Visited Cyclists
 1561 | -9/Scraptown   | Visited SPCMW
 1572 | -9/Scraptown   | Visited Cave Peace
 1581 | -9/Scraptown   | Visited The Evicted
 1593 | -9/Scraptown   | Visited IN-MT5's Study
 1602 | -9/Scraptown   | Visited Comm Corps
 1617 | -9/Scraptown   | Visited UFD Registry
 1617 | -9/Scraptown   | Registered with UFD as "Megasourcer"
 1626 | -9/Scraptown   | Visited Curators Association
 1643 | -9/Scraptown   | Visited Science Guys
 1659 | -9/Scraptown   | Visited Abandonware Association
 1662 | -9/Scraptown   | Learned abandonware demo "OVRCLOCK.EXE"
 1663 | -9/Scraptown   | Learned abandonware demo "MELTYB.EXE"
 1672 | -9/Scraptown   | Visited Scrap Suit Storage
 1687 | -9/Scraptown   | Visited Observation Area
 1701 | -9/Scraptown   | Visited Supply Room
 1710 | -9/Scraptown   | Visited Research Penetration Think Tank
 1720 | -9/Scraptown   | Visited LU-1G1's Boring Crew
 1753 | -9/Scraptown   | Met Optimus
 1753 | -9/Scraptown   | Accepted into 0bPrime
 1772 | -9/Scraptown   | Discovered new exit (range 5)
 1774 | -9/Scraptown   | Entered Factory
 1774 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x4, Utility x3
 1806 | -6/Factory     | Attached Flightbrick, gained temporary slots: Utility x3
 1871 | -6/Factory     | Spotted B-75 Beast
 1954 | -6/Factory     | Discovered new exit (range 11)
 2070 | -6/Factory     | Loaded intel: 8 recycling unit locations
 2144 | -6/Factory     | Learned location of Protoforge (-2)
 2238 | -6/Factory     | Discovered new exit (range 13)
 2282 | -6/Factory     | Entered another Factory area
 2282 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2528 | -5/Factory     | Loaded intel: 8 recycling unit locations
 2696 | -5/Factory     | Discovered new exit (range 4)
 2805 | -5/Factory     | Build established: Hacker-Ninja
 2950 | -5/Factory     | Fabricated T-07 Excavator?
 3002 | -5/Factory     | Repaired Imp. Heavy Armor Plating
 3023 | -5/Factory     | Discovered new exit (range 12)
 3024 | -5/Factory     | Identified exit to Upper Caves
 3030 | -5/Factory     | Entered Upper Caves
 3037 | -5/Upper Caves | Found DCF Scrap (13 items)
 3069 | -5/Upper Caves | Entered a destroyed Warlord outpost
 3184 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3246 | -5/Upper Caves | Discovered new exit (range 15)
 3251 | -5/Upper Caves | Entered another Upper Caves area
 3252 | -5/Upper Caves | Discovered new exit (range 9)
 3268 | -5/Upper Caves | Entered Factory
 3268 | -4/Factory     | Evolved 2 slots: Utility x2
 3289 | -4/Factory     | Identified exit to Upper Caves
 3289 | -4/Factory     | Identified exit to Extension
 3289 | -4/Factory     | Identified exit to Armory
 3549 | -4/Factory     | Central database locked down
 3682 | -4/Factory     | Repaired Imp. Propulsion Shielding
 3723 | -4/Factory     | Repaired Cld. Nuclear Pulse Thruster
 3749 | -4/Factory     | Discovered new exit (range 8)
 3906 | -4/Factory     | Loaded intel: 8 recycling unit locations
 3914 | -4/Factory     | Entered Extension
 3940 | -4/Extension   | Rescued a captive Derelict
 4127 | -4/Extension   | Spotted B-86 Titan
 4128 | -4/Extension   | Spotted B-86 Titan
 4151 | -4/Extension   | Rescued a captive Derelict
 4162 | -4/Extension   | Rescued A7
 4181 | -4/Extension   | Lost 4 allies
 4311 | -4/Extension   | Rescued a captive Derelict
 4342 | -4/Extension   | Energy Cycler disabled
 4383 | -4/Extension   | Discovered new exit (range 14)
 4384 | -4/Extension   | Discovered new exit (range 15)
 4446 | -4/Extension   | Entered Cetus
 4446 | -4/Cetus       | Accompanied by 5 allies (A7)
 4451 | -4/Cetus       | Acquired a Cetus Manufacturing Module code from A7
 4451 | -4/Cetus       | Spotted Cetus Guard
 4457 | -4/Cetus       | Spotted Cetus Guard
 4461 | -4/Cetus       | Spotted Cetus Guard
 4463 | -4/Cetus       | Spotted Cetus Guard
 4467 | -4/Cetus       | Destroyed Cetus Guard
 4471 | -4/Cetus       | Allies destroyed Cetus Guard
 4477 | -4/Cetus       | Destroyed Cetus Guard
 4477 | -4/Cetus       | Allies destroyed Cetus Guard
 4505 | -4/Cetus       | Started Cetus Manufacturing Module
 4530 | -4/Cetus       | Manufactured an Enhanced Grunt
 4555 | -4/Cetus       | Manufactured an Enhanced Grunt
 4580 | -4/Cetus       | Manufactured an Enhanced Grunt
 4605 | -4/Cetus       | Manufactured an Enhanced Grunt
 4630 | -4/Cetus       | Manufactured an Enhanced Grunt
 4650 | -4/Cetus       | Found a strange terminal
 4678 | -4/Cetus       | Discovered new exit (range 15)
 4721 | -4/Cetus       | Entered Archives
 4721 | -4/Archives    | Accompanied by 9 allies (A7)
 4772 | -4/Archives    | Build established: Hacker-Mutant
 4780 | -4/Archives    | Discovered new exit (range 16)
 4795 | -4/Archives    | Discovered new exit (range 16)
 4835 | -4/Archives    | Entered Hub_04(d)
 4835 | -4/Hub_04(d)   | Accompanied by 8 allies
 4901 | -4/Hub_04(d)   | Discovered new exit (range 14)
 4955 | -4/Hub_04(d)   | Identified exit to Research
 4965 | -4/Hub_04(d)   | Network Hub disabled
 4983 | -4/Hub_04(d)   | Spotted Lightning
 4990 | -4/Hub_04(d)   | Network Hub disabled
 5002 | -4/Hub_04(d)   | Spotted Lightning
 5002 | -4/Hub_04(d)   | Spotted Lightning
 5002 | -4/Hub_04(d)   | Spotted Lightning
 5002 | -4/Hub_04(d)   | Spotted Lightning
 5008 | -4/Hub_04(d)   | Entered Research
 5008 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 5030 | -3/Research    | Discovered new exit (range 7)
 5112 | -3/Research    | Build established: Wizard-Mutant
 5196 | -3/Research    | Discovered new exit (range 10)
 5205 | -3/Research    | Loaded intel: 5 recycling unit locations
 5274 | -3/Research    | Identified exit to Testing
 5371 | -3/Research    | Found Gamma Bomb Array
 5543 | -3/Research    | Entered Testing
 5626 | -3/Testing     | Fabricated B-74 Champion (x3)
 5635 | -3/Testing     | Build established: Wizard-Sprinter
 5645 | -3/Testing     | Found Prototype Energy Gun
 5645 | -3/Testing     | Identified Hyp. EM Gauss Rifle
 5678 | -3/Testing     | Identified exit to Research
 5705 | -3/Testing     | Rewired PX-5BPQC03PEQ
 5720 | -3/Testing     | Unstable Terrabomb Derivative detonated
 5728 | -3/Testing     | Entered Research
 5728 | -2/Research    | Evolved 2 slots: Utility x2
 5770 | -2/Research    | Identified exit to Quarantine
 5827 | -2/Research    | Spotted B-90 Cyclops
 5961 | -2/Research    | Spotted B-90 Cyclops
 5993 | -2/Research    | Discovered new exit (range 14)
 6078 | -2/Research    | Found Ragnarok Missile Launcher
 6167 | -2/Research    | Lost 4 parts (1n3u)
 6231 | -2/Research    | Spotted B-90 Cyclops
 6307 | -2/Research    | Fabricated Hvy. Regenerative Plating (x1)
 6340 | -2/Research    | Scraphulk reinforcements arrived?
 6370 | -2/Research    | Entered Quarantine
 6384 | -2/Quarantine  | Identified exit to Access
 6385 | -2/Quarantine  | Build established: Hacker-Sprinter
 6439 | -2/Quarantine  | Repaired Phasing Sabre
 6475 | -2/Quarantine  | System corruption reached 10%
 6477 | -2/Quarantine  | Cryocooling Duct disabled
 6492 | -2/Quarantine  | Ambient heat levels rising (+20)
 6492 | -2/Quarantine  | Non-combat units ordered to evacuate
 6518 | -2/Quarantine  | Found Alien Artifact
 6518 | -2/Quarantine  | Identified Core Reset Matrix
 6518 | -2/Quarantine  | Used Core Reset Matrix
 6522 | -2/Quarantine  | Detected hypermatrix surge
 6522 | -2/Quarantine  | Sensed 11 artifacts in vicinity
 6532 | -2/Quarantine  | Found Terrabomb
 6538 | -2/Quarantine  | Met incapacitated Sigix Warrior
 6538 | -2/Quarantine  | Lockdown squad dispatched
 6539 | -2/Quarantine  | Acquired the access code to the Sigix quarantine chamber
 6540 | -2/Quarantine  | Unlocked Sigix quarantine chamber
 6542 | -2/Quarantine  | Found Sigix Containment Pod
 6578 | -2/Quarantine  | Spotted Lightning
 6580 | -2/Quarantine  | Spotted Lightning
 6580 | -2/Quarantine  | Spotted Lightning
 6594 | -2/Quarantine  | Discovered exit to Access (range 3)
 6594 | -2/Quarantine  | Entered Access
 6594 | -1/Access      | Evolved 2 slots: Utility x2
 6617 | -1/Access      | Lost 8 parts (1p4n3u)
 6724 | -1/Access      | Lost 10 parts (1p4n3u2w)
 6799 | -1/Access      | Lost 3 parts (3n)
 7036 | -1/Access      | Build established: Scavenger-Sprinter
 7038 | -1/Access      | Spotted B-99 Colossus
 7038 | -1/Access      | Spotted B-99 Colossus
 7040 | -1/Access      | Core integrity fell below 50%
 7041 | -1/Access      | Used Terrabomb
 7050 | -1/Access      | Discovered new exit (range 5)
 7053 | ***            | Destroyed 0b10!

 Last Messages 
---------------
07043_ Xenon Bombardment Thruster destroyed.
07043_ Dropped Lgt. Antimatter Reactor.
07043_ Smartbomb Launcher destroyed.
07043_ Structural Scanner destroyed.
07043_ Knocked back.
07043_ Xenon Bombardment Thruster destroyed.
07044_ Acquired 5 matter.
07050_ Sealed Heavy Doors breached.
07050_ Main Access Shell breached.
07050_ EXIT=FOUND
07050_ Lgt. Antimatter Reactor destroyed.
07050_ Destroyed Lgt. Antimatter Reactor.
07050_ Hpw. Tractor Beam destroyed.
07050_ Destroyed Hpw. Tractor Beam.
07050_ Xenon Bombardment Thruster destroyed.
  <x2>
07052_ Slug penetrates Sealed Heavy Doors. <x4>
07052_ Dropped Ragnarok Missile Launcher.
[Achievement: I Was Wrong!]
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????     "      ???????????????????????????? |
| ??????   "     """""""##?????????????????????????? |
| ????     "        """""##????????????????????????? |
| ??       "        "    "#####????????????????????? |
|   =[     """"""""""         ?????????????????????? |
|   [[                       ??????????????????????? |
|        """"""""""""    """#??????????????????????? |
|        "      """"""/"""""##?????????????????????? |
|        "      "            #?????????????????????? |
| """"+"""""    "            ##????????????????????? |
| ""       "    "            "#????????????????????? |
| ""       "    "            "#????????????????????? |
| ""       "    "            "#????????????????????? |
| ""       "    """"""""""""""##???????????????????? |
| ""       "                  ##???????????????????? |
| ""       """"""""""""   """"##"??????????????????? |
| ""   *   "   *   """"         "??????????????????? |
| ""       "       "?" ]        "??????????????????? |
| """"""""""       "?"   """""  "??????????????????? |
|                  "?"       "?????????????????????? |
|                  "?"    "@ "?????????????????????? |
|                  "?"    "" "?????????????????????? |
|                  "?"" "    "?????????????????????? |
|    """""""       "??" """"""?????????????????????? |
|          "       "??"  ??????????????????????????? |
|     "    "       ""?"  ??????????????????????????? |
|     "    """""""""#?"""??????????????????????????? |
|     "              #   #?????????????????????????? |
|     "     """""""""""""#?????????????????????????? |
|     "     "        [[  #?????????????????????????? |
|     "     "        [[  #?????????????????????????? |
|     ##    "            #?????????????????????????? |
|  #####???##            #?????????????????????????? |
|    ###???##           ##?????????????????????????? |
|  =] ##???##           #######????????????????????? |
|   ] ##???##           #######????????????????????? |
| [  ##########+###+#####    ##????????????????????? |
|    ##########           "" ##????????????????????? |
|                         "T ##????????????????????? |
|    #############+######    ##????????????????????? |
| #########             ##  ###????????????????????? |
| ##   ???????          ##  ###????????????????????? |
| ??????? #      %      ##  ##?????????????????????? |
| ??????? #             ##  ##?????????????????????? |
| ??????? #             ##  ##?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          43
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       285
ECM Strength               1
Base Temperature (-)       200
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                65
Melee Accuracy             8
Core Analysis              6
Matter Filtering           50
Offensive Hacking          46
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
            T-07 Excavator | x2 | -5/Factory  | Preloaded
             B-74 Champion | x3 | -3/Testing  | Preloaded
 Hvy. Regenerative Plating | x1 | -2/Research | Authchip

 Repaired
----------
    Imp. Heavy Armor Plating | 69% | -5/Factory    
   Imp. Propulsion Shielding | 57% | -4/Factory    
 Cld. Nuclear Pulse Thruster | 60% | -4/Factory    
               Phasing Sabre | 7%  | -2/Quarantine 

 Alien Tech Used 
-----------------
Core Reset Matrix
Terrabomb

 Achievements 
--------------
I Was Wrong!
Payload Armed

 Challenges 
------------
None

 Game 
------
Seed              MasterArchitectSystem
  Manual?         0
Play Time         03:30:38
  Cumulative      176.9 hours
  Start           2025.05.21 @ 15:49:19
  End             2025.05.21 @ 19:24:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          3
  Total           12
  Types           5/0/4/1/2/0/0/0/0/0
Lore%             75
Gallery%          63
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f4c5eaa-7840-4e8b-b3a6-a1029a9173ec