Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 01:01:25 Player: VmFycnk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1669) 1669 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 3132 Bonus ------- High Alert Combat Kills 53 Cogmind --------- Core Integrity 0/400 Matter 80/300 Energy 265/265 System Corruption 4% Temperature Danger (413) Movement Walking (200) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Particle Gun Light Cannon > --- INVENTORY (20) --- Improved Treads Improved Treads Cryofiber Web Heat Sink Disposable Heat Sink Seismic Detector Field Recycling Unit (0) EM Pulse Gun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Field Recycling Unit > --- WEAPON ----------- Beam Rifle Light Cannon > --- INVENTORY -------- Improved Treads Improved Treads Cryofiber Web Heat Sink Disposable Heat Sink Seismic Detector EM Pulse Gun Particle Gun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Datajack [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Visual Processing Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 41 | 6 10 25 . Power 6 | 1 2 3 . Engine 5 | 1 1 3 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads 4 | 2 . 2 . Leg 4 | . 2 2 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 9 . Device 4 | . 1 3 . Storage 3 | 1 1 1 . Processor 3 | . . 3 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 14 | 2 4 8 . Energy Gun 6 | . 3 3 . Energy Cannon 1 | . 1 . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon 2 | . . 2 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 1 7 1 Power 2 | . . 2 . Propulsion 1 | . 1 . . Utility 4 | . . 3 1 Weapon 2 | . . 2 . Highest Loss Streak 3 | . 1 3 1 To Critical Strikes . | . . . . Average Backups 9 | 2 5 11 15 Power . | . 1 . . Propulsion . | . . 1 2 Utility 2 | . 1 2 5 Weapon 4 | 1 2 6 7 Tool/Special . | . . . . Unused Backups 7 | . . 2 5 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 1 3 Weapon 2 | . . 1 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 95 | . 98 93 100 Engine 6 | . 7 6 11 Core 5 | . 6 4 . Treads 11 | . 22 6 . Leg 8 | . 5 9 22 Wheel 1 | . . 3 . Device 8 | . 13 6 . Storage 12 | . 14 11 11 Processor 13 | . . 21 22 Protection 2 | . . 3 11 Energy Gun 9 | . 11 7 11 Energy Cannon 7 | . 10 5 . Ballistic Gun 2 | . 5 1 . Ballistic Cannon 4 | . . 7 11 Peak Build Rating 20 | 6 11 20 19 Average Rating 13 | 3 8 15 18 On Entrance 9 | . 6 11 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 94 | 11 92 94 56 Greatest Support 46 | 40 40 46 34 Greatest Overweight (x) 4 | 1 4 4 1 Average Overweight (x) 2 | . 2 2 1 Largest Inventory Capacity 25 | 8 25 25 20 Average Capacity 22 | 7 24 20 20 Most Carried 17 | 7 11 17 15 Average Carried 9 | 2 5 11 15 Final Capacity 25 | 8 25 20 20 Final Carried 15 | 2 9 15 15 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 708 | 185 197 326 . Remotely . | . . . . Salvage Created 1791 | . 448 1252 91 Parts 105 | . 24 75 6 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled 18 | . . 18 . Retrieved Matter 166 | . . 166 . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 45 | . 7 36 2 Guns 19 | . 5 12 2 Cannons 15 | . 2 13 . AOE 10 | . . 10 . Classes Destroyed 9 | . 3 6 . Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . 1 . . Operator 2 | . . 2 . Watcher 4 | . 2 2 . Swarmer 7 | . . 7 . Grunt 26 | . 7 19 . Duelist 2 | . . 2 . Sentry 10 | . . 8 2 Best Kill Streak 14 | . 3 14 2 Combat Bots Only 13 | . 2 13 2 Max Kills in Single Turn 6 | . 2 6 1 Gunslinging . | . . . . Exploded 5 | . . 5 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 208 | . 44 130 34 Missed 52 | . 13 30 9 Hits 156 | . 31 100 25 Melee 7 | . . 7 . Projectile 149 | . 31 93 25 Critical Strikes 3 | . . 2 1 Damage Taken 2189 | . 391 1428 370 Core 447 | . 45 335 67 Absorbed by Shields 65 | . . 65 . Regen/Repaired (Parts) 82 | . 82 . . Core Remaining (%) 91 | 100 82 . . Volleys Fired 130 | . 29 92 9 Largest 2 | . 2 2 2 Hottest 125 | . 125 125 95 Shots Fired 244 | . 58 168 18 Gun 117 | . 29 79 9 Cannon 123 | . 29 85 9 Launcher 4 | . . 4 . Special . | . . . . Kinetic 72 | . . 63 9 Thermal 148 | . 38 101 9 Explosive 4 | . . 4 . Electromagnetic 20 | . 20 . . Robot Hit Streak 51 | . 11 51 19 Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 173 | . 32 126 15 Core Hits 79 | . 14 60 5 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . . 7 2 Burn 7 | . . 5 2 Meltdown 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3483 | . 529 2698 256 Guns 1359 | . 281 928 150 Cannons 1520 | . 248 1166 106 Explosions 604 | . . 604 . Melee . | . . . . Ramming . | . . . . Kinetic 883 | . . 777 106 Thermal 1827 | . 360 1317 150 Explosive 604 | . . 604 . Electromagnetic 169 | . 169 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 4 Average Corruption 3 | . . 3 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 33 | . . 32 1 Message Errors 6 | . . 6 . Matter Fused 6 | . . 6 . Heat Flow Errors 4 | . . 4 . Energy Discharges 2 | . . 1 1 Parts Rejected 1 | . . 1 . Data Loss (minor) 5 | . . 5 . Data Loss (major) 4 | . . 4 . Misfires 2 | . . 2 . Alerts 1 | . . 1 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 88 | . . 88 . Projectiles 21 | . . 21 . Explosions 67 | . . 67 . Melee . | . . . . Knockbacks 4 | . . 3 1 Impact . | . . . . Kinetic 4 | . . 3 1 Secondary . | . . . . Self-Inflicted Damage 100 | . . 100 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 607 | . 360 607 404 Average Temperature 133 | . 128 130 203 Received Heat Transfer 830 | . 219 437 174 Effects 18 | . 2 15 1 Shutdowns 5 | . . 4 1 Energy Bleed 3 | . 1 2 . Interference 6 | . . 6 . Matter Decay 2 | . 1 1 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 8 | . 1 7 . Heat Transferred 4625 | . 777 3367 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 2 | . . 2 . Low Security (%) 66 | 100 100 46 100 Level 1 13 | . . 22 . Level 2 19 | . . 31 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 502 | . 58 502 138 Initial 118 | . . . 118 Average 152 | . 10 238 122 Influence Increases 1298 | . 205 1053 40 Destroy 0b10 Robot/C 900 | . 140 720 40 Destroy 0b10 Robot/NC 45 | . 15 30 . Destroy Leader 230 | . 34 196 . Successful Hack 15 | . 15 . . Disable Machine 15 | . . 15 . Destroy Structure 63 | . 1 62 . Lose Combat Pursuer 30 | . . 30 . Influence Decreases 1170 | . 205 749 216 Entered New Map 186 | . . . 186 Time Decay 754 | . 195 539 20 Lost Part 80 | . 10 60 10 Purge Threat 150 | . . 150 . Squads Dispatched 6 | . 1 5 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 10 49 4 Peak Tracking Total 9 | . 3 9 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 8 | . 4 4 . Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 12 7 . Successful 12 | . 8 4 . Failed 7 | . 4 3 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 6 7 . Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 4 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 3 | . . 3 . Unreport Threat 1 | . . 1 . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 3 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . 2 . . Time 64 | . 64 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 3606 | . 1262 2288 56 Optics 2237 | . . 2181 56 Terrain 1372 | . 1262 110 . Seismic 477 | . . 477 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3708 | 56 1308 2288 56 Spaces Moved 1103 | 38 325 731 9 Core 17 | 17 . . . Treads 519 | 21 276 222 . Legs 302 | . 49 244 9 Wheels 265 | . . 265 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 135 200 Average Speed 240 | 114 323 211 200 Slowest Speed 480 | 160 480 400 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 45 65 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 54 | . . 54 . Melee . | . . . . Projectile . | . . . . AOE 54 | . . 54 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1916 | 50 526 1311 29 Wait 561 | . 143 407 11 Move 1100 | 37 324 730 9 Hop . | . . . . Pick Up 51 | 7 14 30 . Fast Attach 1 | 1 . . . Attach 35 | 5 7 23 . Detach 8 | . 1 7 . Swap 15 | . 6 9 . Drop 15 | . 2 13 . Fire 130 | . 29 92 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 706 | -10/Materials | Discovered new exit (range 4) 989 | -10/Materials | Discovered new exit (range 16) 1246 | -10/Materials | Repaired Lgt. Nuclear Core 1274 | -10/Materials | Repaired Beam Cannon 1365 | -10/Materials | Entered another Materials area 1365 | -9/Materials | Evolved 2 slots: Utility x2 1550 | -9/Materials | Build established: Scavenger-Mutant 2341 | -9/Materials | Discovered new exit (range 18) 2435 | -9/Materials | Core integrity fell below 50% 2451 | -9/Materials | Lost 3 parts (1p1u1w) 2464 | -9/Materials | Destroyed 13 combat bots 2509 | -9/Materials | Build established: Mutant 3403 | -9/Materials | Core integrity fell below 20% 3653 | -9/Materials | Entered Mines 3709 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03497_ Dropped Particle Gun. 03504_ System corrupted: Component data lost. 03504_ R-06 Scavenger collects Particle Gun. 03506_ Acquired Particle Gun. 03526_ System corrupted: IFF burst signal emitted. 03554_ System corrupted: Heat flow error (+158). 03563_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-Q 03599_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 03666_ Critical hit (Burn: +37). 03682_ System corrupted: Energy discharge (-87). 03683_ Y-45 Defender destroyed. 03698_ G-34 Mercenary suffers critical hit (Burn). 03698_ G-34 Mercenary knocked back. 03706_ G-47 Trooper suffers critical hit (Burn). 03707_ Imp. Targeting Computer destroyed. 03708_ Power failure, Imp. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????######?????????????????????? | | ???????##"]!"##????????????????????? | | ???????#""/!""#????????????????????? | | ???????# #???#????????????????? | | ????????# #??? #????????????????? | | ???????###//###?# #????????????????? | | ?????# # ## ##???????????????? | | ?????# [% #???????????????? | | ?????# ####%![ #???????????????? | | ?????# @g*! ##???????????????? | | ?????# g ##????????????????? | | ?????# % #?????????????????? | | ?????# #?????????????????? | | ?????### ####?????????????????? | | ???????## ##????????????????????? | | ????????# #?????????????????????? | | ???????? #?????????????????????? | | ???????# #?????????????????????? | | ??????? ##?????????????????????? | | ??????# #???????????????????????? | | ??????# ????????????????????????? | | ??????## ????????????????????????? | | ???????## ????????????????????????? | | ????????# ????????????????????????? | | ????????# ????????????????????????? | | ????????# ????????????????????????? | | ????????? ????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 16% | -10/Materials Beam Cannon | 60% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed JunkHackingLance Manual? 0 Play Time 00:42:32 Cumulative 17.1 hours Start 2025.11.23 @ 18:25:47 End 2025.11.24 @ 01:01:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 5 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 59f2a2d3-53a5-4a0f-886f-8b31907b9b1f