Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.09 @ 22:28:47

Player: DAFT

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (78)      390
Value Destroyed (1915)     1915
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (37)                 37
              TOTAL SCORE: 4242

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/550
Matter                     228/300
Energy                     125/125
System Corruption          3%
Temperature                Cool (20)
Movement                   Walking (123)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (3) ---
             Aluminum Leg
             Carbon-fiber Leg
             Titanium Leg
>            --- UTILITY (5) ------
       Large Storage Unit
             Signal Interpreter
    Improved Targeting Computer
             Utility Shielding
>            --- WEAPON (2) -------
       Light Assault Rifle
             Rocket Launcher
>            --- INVENTORY (15) ---
       Light Nuclear Core
             Aluminum Leg
             Aluminum Leg
    Improved Heat Sink
             Cooling System
             Weapon Cycler
             Graphene Brace
             Hacking Suite
  Long-range Tractor Beam
             Shock Rifle
       Heavy Particle Cannon
       Heavy Assault Rifle
    Improved Light Cannon
             Hammer

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
             Titanium Leg
>            --- UTILITY ----------
       Large Storage Unit
             Signal Interpreter
    Improved Targeting Computer
             Propulsion Shielding
             Utility Shielding
>            --- WEAPON -----------
       Light Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY --------
       Light Nuclear Core
             Aluminum Leg
             Aluminum Leg
    Improved Heat Sink
             Cooling System
             Weapon Cycler
             Graphene Brace
             Hacking Suite
  Long-range Tractor Beam
             Shock Rifle
       Heavy Particle Cannon
       Heavy Assault Rifle
    Improved Light Cannon
             Rocket Launcher
             Hammer
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             77   | 6   18  2   26  25  
  Power                    13   | 1   3   .   5   4   
    Engine                 10   | 1   3   .   4   2   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   7   .   8   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    22   | 2   7   .   8   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   3   .   4   6   
    Device                 2    | .   .   .   1   1   
    Storage                6    | 1   2   .   2   1   
    Processor              3    | .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   5   2   9   10  
    Energy Gun             4    | 1   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          17   | 1   3   2   6   5   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               5    | .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 21   | .   5   .   3   13  
  Power                    4    | .   1   .   1   2   
  Propulsion               6    | .   1   .   1   4   
  Utility                  5    | .   .   .   .   5   
  Weapon                   6    | .   3   .   1   2   
  Highest Loss Streak      6    | .   2   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  100 98  85  
  Engine                   11   | .   12  14  10  3   
  Leg                      28   | .   27  28  32  22  
  Device                   3    | .   .   .   7   2   
  Storage                  13   | .   17  14  11  10  
  Processor                10   | .   6   14  13  11  
  Protection               1    | .   .   .   .   14  
  Energy Gun               1    | .   3   .   .   .   
  Ballistic Gun            21   | .   23  28  21  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             93   | 11  30  25  93  39  
  Greatest Support         42   | 20  20  20  33  42  
  Greatest Overweight (x)  9    | .   2   1   2   9   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  15  
  Average Capacity         14   | 7   13  15  15  15  
  Most Carried             16   | 4   15  15  16  15  
  Average Carried          11   | 2   10  14  14  10  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 3   14  14  13  14  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Jun  Mat  Min  Mat  Mat  
Matter Collected           1977 | 237  463  118  669  490  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2683 | 110  667  10   1140 756  
  Parts                    183  | 7    45   4    90   37   
Haulers Intercepted        5    | .    1    .    4    .    
Recyclers Shooed           7    | 1    3    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  53   | .   15  .   22  16  
  Melee                    1    | .   .   .   .   1   
  Guns                     35   | .   14  .   14  7   
  Cannons                  2    | .   .   .   .   2   
  AOE                      15   | .   1   .   8   6   
Classes Destroyed          11   | 3   4   .   3   1   
  Worker                   2    | 1   .   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 1   .   1   .   .   
  Hauler                   5    | .   1   .   4   .   
  Recycler                 8    | 1   1   .   2   4   
  Watcher                  7    | .   3   .   4   .   
  Swarmer                  16   | .   6   .   6   4   
  Grunt                    28   | .   9   .   9   10  
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   6   1   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           6    | 3   4   1   6   5   
  Combat Bots Only         5    | .   3   .   5   5   
Max Kills in Single Turn   2    | 1   2   1   2   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   1   .   2   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  
Damage Taken               3581 | .    748  .    920  1913 
  Core                     839  | .    115  .    158  566  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  97   | .    .    .    .    97   
  Regen/Repaired (Parts)   77   | .    32   .    45   .    
Core Remaining (%)         71   | 100  .    54   60   .    
Volleys Fired              250  | 8    94   2    88   58   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  70   | 70   70   40   46   66   
Shots Fired                436  | 16   173  4    156  87   
  Gun                      401  | 16   173  4    147  61   
  Cannon                   14   | .    .    .    .    14   
  Launcher                 21   | .    .    .    9    12   
  Special                  .    | .    .    .    .    .    
  Kinetic                  385  | 8    151  4    147  75   
  Thermal                  25   | 8    17   .    .    .    
  Explosive                21   | .    .    .    9    12   
  Electromagnetic          5    | .    5    .    .    .    
  Robot Hit Streak         16   | 4    12   1    16   9    
  Robot Miss Streak        6    | 1    5    2    6    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           267  | 9    104  1    98   55   
  Core Hits                154  | 5    45   1    58   45   
  Critical Kills           2    | .    2    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | 1    3    .    .    1    
    Burn                   2    | 1    1    .    .    .    
    Destroy                2    | .    2    .    .    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              8    | .    .    .    .    8    
  Impact                   8    | .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4675 | 90   974  18   1908 1685 
  Guns                     2815 | 90   878  18   1253 576  
  Cannons                  147  | .    .    .    .    147  
  Explosions               1629 | .    69   .    645  915  
  Melee                    40   | .    .    .    .    40   
  Ramming                  44   | .    27   .    10   7    
  Kinetic                  2734 | 40   700  18   1253 723  
  Thermal                  242  | 50   192  .    .    .    
  Explosive                1560 | .    .    .    645  915  
  Electromagnetic          55   | .    55   .    .    .    
  Impact                   40   | .    .    .    .    40   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    .    .    .    13   
    Matter Fused           8    | .    .    .    .    8    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            40   | .    5    .    23   12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               40   | .    5    .    23   12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    1    .    .    1    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      85   | .    40   .    45   .    
  Shots                    2    | .    1    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             10   | .    8    .    1    1    
  Kicked                   10   | .    8    .    1    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        152  | 100  152  .    13   143  
  Average Temperature      26   | 38   36   .    4    31   
  Received Heat Transfer   1113 | .    294  .    252  567  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         766  | 222  544  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             432  | 15  166 64  432 372 
  Initial                  171  | .   9   8   24  171 
  Average                  103  | 2   62  19  130 246 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         82   | 100 100 100 69  48  
  Level 1                  17   | .   .   .   30  51  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   4   .   2   2   
  Investigation            4    | .   2   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           8    | .   3   .   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              93   | .   31  3   36  23  
  Peak Tracking Total      6    | .   4   2   6   5   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          14   | .   6   .   7   1   
  Terminals                10   | .   5   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          2    | .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   13  .   19  3   
  Successful               20   | .   5   .   13  2   
  Failed                   15   | .   8   .   6   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                22   | .   10  .   12  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   3   .   3   .   
  Recycling Units          7    | .   .   .   4   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   3   .   8   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           2    | .   .   .   2   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   
  Scan Component           2    | .   1   .   1   .   
  Repair                   2    | .   1   .   1   .   
Recycling Unit Hacks       5    | .   .   .   3   2   
  Recycle Component        2    | .   .   .   1   1   
  Process                  2    | .   .   .   1   1   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   .   4   1   
  Full Trace Events        3    | .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   
  Time                     52   | .   26  .   26  .   
Parts Recycled             2    | .   .   .   1   1   
  Recycled Matter          129  | .   .   .   7   122 
  Retrieved Matter         7    | .   .   .   7   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   .   
  Highest-Rated Group      40   | .   .   40  24  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               21   | .   .   9   12  .   
  Total Damage             114  | .   .   47  67  .   
  Kills                    5    | .   .   3   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       2    | .   .   .   2   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  
Turns Passed               6194 | 143  2394 714  2157 786  
Spaces Moved               3293 | 93   1180 369  1246 405  
  Core                     7    | 5    .    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     3286 | 88   1180 369  1246 403  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  
  Average Speed            158  | 116  175  190  141  140  
  Slowest Speed            500  | 120  260  190  260  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       49   | 4    98   64   68   13   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          132  | .    3    .    52   77   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      131  | .    3    .    52   76   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Mat  
Total                      3891 | 111  1355 380  1523 522  
  Wait                     147  | .    32   3    108  4    
  Move                     3289 | 92   1179 368  1245 405  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  67   | 5    17   1    29   15   
  Fast Attach              11   | 4    3    .    .    4    
  Attach                   24   | 2    6    .    6    10   
  Detach                   .    | .    .    .    .    .    
  Swap                     43   | .    9    2    20   12   
  Drop                     41   | .    7    3    26   5    
  Fire                     250  | 8    94   2    88   58   
  Melee                    8    | .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    
  Kick                     10   | .    8    .    1    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
  144 | -11/Junkyard  | Entered Materials
  316 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 15)
  450 | -10/Materials | Discovered new exit (range 8)
  689 | -10/Materials | Discovered new exit (range 14)
 1105 | -10/Materials | Discovered new exit (range 12)
 1926 | -10/Materials | Discovered new exit (range 6)
 2381 | -10/Materials | Repaired Lgt. Ion Engine
 2538 | -10/Materials | Entered Mines
 2942 | -10/Mines     | Learned Materials garrison access intel
 2967 | -10/Mines     | Discovered new exit (range 16)
 3067 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3252 | -10/Mines     | Entered Materials
 3252 | -9/Materials  | Accompanied by 2 allies
 3252 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3566 | -9/Materials  | Build established: Scavenger-Mutant
 4030 | -9/Materials  | Repaired Grenade Launcher
 4167 | -9/Materials  | Build established: Mutant
 4325 | -9/Materials  | Discovered new exit (range 16)
 4939 | -9/Materials  | Discovered new exit (range 16)
 4966 | -9/Materials  | Identified exit to Materials
 5287 | -9/Materials  | Discovered new exit (range 7)
 5322 | -9/Materials  | Build established: Scavenger-Mutant
 5400 | -9/Materials  | Discovered exit to Materials (range 3)
 5409 | -9/Materials  | Entered another Materials area
 5409 | -8/Materials  | Evolved 2 slots: Utility x2
 5410 | -8/Materials  | Loaded intel: 1 garrison access location
 5526 | -8/Materials  | Crushed by falling debris
 5594 | -8/Materials  | Lost 6 parts (1p2n3u)
 5661 | -8/Materials  | Core integrity fell below 50%
 5699 | -8/Materials  | Lost 4 parts (2n1u1w)
 6134 | -8/Materials  | Core integrity fell below 20%
 6195 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06124_ R-06 Scavenger collects Hvy. Assault Rifle.
06127_ Propulsion Shielding destroyed.
06128_ R-06 Scavenger collects Aluminum Leg.
06133_ R-06 Scavenger destroyed.
06147_ G-47 Trooper destroyed.
06150_ Acquired 70 matter.
06156_ Kicked U-05 Engineer out of the way.
06161_ Acquired 5 matter.
06173_ G-47 Trooper destroyed.
06182_ The unstable cave ceiling collapses.
06182_ Aluminum Leg crushed.
06182_ R-06 Scavenger collects Com. Wheel.
06184_ The unstable cave ceiling collapses.
06184_ Lgt. Nuclear Core crushed.
06186_ Terminal disabled.
06187_ The unstable cave ceiling collapses.
06188_ Y-45 Defender destroyed.
06190_ R-06 Scavenger destroyed.
06192_ G-47 Trooper destroyed.
06193_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              400
Matter Capacity            450
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ComponentResetInitializer
  Manual?         0
Play Time         00:45:11
  Cumulative      9.5 hours
  Start           2024.01.09 @ 16:32:22
  End             2024.01.09 @ 22:28:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d189dc0b-0342-4035-b9c4-b281bfaa8592