Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.09 @ 22:28:47 Player: DAFT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (1915) 1915 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 4242 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 125/125 System Corruption 3% Temperature Cool (20) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Improved Targeting Computer Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle Rocket Launcher > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Cooling System Weapon Cycler Graphene Brace Hacking Suite Long-range Tractor Beam Shock Rifle Heavy Particle Cannon Heavy Assault Rifle Improved Light Cannon Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer Propulsion Shielding Utility Shielding > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Cooling System Weapon Cycler Graphene Brace Hacking Suite Long-range Tractor Beam Shock Rifle Heavy Particle Cannon Heavy Assault Rifle Improved Light Cannon Rocket Launcher Hammer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 77 | 6 18 2 26 25 Power 13 | 1 3 . 5 4 Engine 10 | 1 3 . 4 2 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 22 | 2 7 . 8 5 Treads . | . . . . . Leg 22 | 2 7 . 8 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 . 4 6 Device 2 | . . . 1 1 Storage 6 | 1 2 . 2 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 28 | 2 5 2 9 10 Energy Gun 4 | 1 2 . 1 . Energy Cannon . | . . . . . Ballistic Gun 17 | 1 3 2 6 5 Ballistic Cannon 1 | . . . . 1 Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 21 | . 5 . 3 13 Power 4 | . 1 . 1 2 Propulsion 6 | . 1 . 1 4 Utility 5 | . . . . 5 Weapon 6 | . 3 . 1 2 Highest Loss Streak 6 | . 2 . 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 93 100 98 85 Engine 11 | . 12 14 10 3 Leg 28 | . 27 28 32 22 Device 3 | . . . 7 2 Storage 13 | . 17 14 11 10 Processor 10 | . 6 14 13 11 Protection 1 | . . . . 14 Energy Gun 1 | . 3 . . . Ballistic Gun 21 | . 23 28 21 8 Naked Turns . | . . . . . Heaviest Build 93 | 11 30 25 93 39 Greatest Support 42 | 20 20 20 33 42 Greatest Overweight (x) 9 | . 2 1 2 9 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 15 15 25 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 16 | 4 15 15 16 15 Average Carried 11 | 2 10 14 14 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 3 14 14 13 14 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1977 | 237 463 118 669 490 Remotely . | . . . . . Salvage Created 2683 | 110 667 10 1140 756 Parts 183 | 7 45 4 90 37 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 7 | 1 3 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 53 | . 15 . 22 16 Melee 1 | . . . . 1 Guns 35 | . 14 . 14 7 Cannons 2 | . . . . 2 AOE 15 | . 1 . 8 6 Classes Destroyed 11 | 3 4 . 3 1 Worker 2 | 1 . . 1 . Builder 1 | . . . 1 . Tunneler 2 | 1 . 1 . . Hauler 5 | . 1 . 4 . Recycler 8 | 1 1 . 2 4 Watcher 7 | . 3 . 4 . Swarmer 16 | . 6 . 6 4 Grunt 28 | . 9 . 9 10 Duelist 1 | . . . 1 . Sentry 7 | . . . 6 1 Heavy 1 | . . . . 1 Best Kill Streak 6 | 3 4 1 6 5 Combat Bots Only 5 | . 3 . 5 5 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . 1 . 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3581 | . 748 . 920 1913 Core 839 | . 115 . 158 566 Absorbed by Shields . | . . . . . Redirected to Shielding 97 | . . . . 97 Regen/Repaired (Parts) 77 | . 32 . 45 . Core Remaining (%) 71 | 100 . 54 60 . Volleys Fired 250 | 8 94 2 88 58 Largest 2 | 2 2 2 2 2 Hottest 70 | 70 70 40 46 66 Shots Fired 436 | 16 173 4 156 87 Gun 401 | 16 173 4 147 61 Cannon 14 | . . . . 14 Launcher 21 | . . . 9 12 Special . | . . . . . Kinetic 385 | 8 151 4 147 75 Thermal 25 | 8 17 . . . Explosive 21 | . . . 9 12 Electromagnetic 5 | . 5 . . . Robot Hit Streak 16 | 4 12 1 16 9 Robot Miss Streak 6 | 1 5 2 6 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 267 | 9 104 1 98 55 Core Hits 154 | 5 45 1 58 45 Critical Kills 2 | . 2 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 1 3 . . 1 Burn 2 | 1 1 . . . Destroy 2 | . 2 . . . Blast 1 | . . . . 1 Melee Attacks 8 | . . . . 8 Impact 8 | . . . . 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4675 | 90 974 18 1908 1685 Guns 2815 | 90 878 18 1253 576 Cannons 147 | . . . . 147 Explosions 1629 | . 69 . 645 915 Melee 40 | . . . . 40 Ramming 44 | . 27 . 10 7 Kinetic 2734 | 40 700 18 1253 723 Thermal 242 | 50 192 . . . Explosive 1560 | . . . 645 915 Electromagnetic 55 | . 55 . . . Impact 40 | . . . . 40 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Matter Fused 8 | . . . . 8 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 40 | . 5 . 23 12 Projectiles . | . . . . . Explosions 40 | . 5 . 23 12 Melee . | . . . . . Knockbacks 2 | . 1 . . 1 Impact 1 | . 1 . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 85 | . 40 . 45 . Shots 2 | . 1 . 1 . Rammed . | . . . . . Targets Rammed 10 | . 8 . 1 1 Kicked 10 | . 8 . 1 1 Crushed . | . . . . . Highest Temperature 152 | 100 152 . 13 143 Average Temperature 26 | 38 36 . 4 31 Received Heat Transfer 1113 | . 294 . 252 567 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 766 | 222 544 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 432 | 15 166 64 432 372 Initial 171 | . 9 8 24 171 Average 103 | 2 62 19 130 246 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 82 | 100 100 100 69 48 Level 1 17 | . . . 30 51 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 . 2 2 Investigation 4 | . 2 . 1 1 Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 8 | . 3 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 31 3 36 23 Peak Tracking Total 6 | . 4 2 6 5 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 14 | . 6 . 7 1 Terminals 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 13 . 19 3 Successful 20 | . 5 . 13 2 Failed 15 | . 8 . 6 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 10 . 12 . Fabricators . | . . . . . Repair Stations 6 | . 3 . 3 . Recycling Units 7 | . . . 4 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 3 . 8 . Record 1 | . . . 1 . Robot Analysis 2 | . . . 2 . Prototype ID Bank 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 5 | . . . 3 2 Recycle Component 2 | . . . 1 1 Process 2 | . . . 1 1 Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 . 4 1 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled 2 | . . . 1 1 Recycled Matter 129 | . . . 7 122 Retrieved Matter 7 | . . . 7 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 24 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 21 | . . 9 12 . Total Damage 114 | . . 47 67 . Kills 5 | . . 3 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 6194 | 143 2394 714 2157 786 Spaces Moved 3293 | 93 1180 369 1246 405 Core 7 | 5 . . . 2 Treads . | . . . . . Legs 3286 | 88 1180 369 1246 403 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 120 Average Speed 158 | 116 175 190 141 140 Slowest Speed 500 | 120 260 190 260 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 49 | 4 98 64 68 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 132 | . 3 . 52 77 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 131 | . 3 . 52 76 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 3891 | 111 1355 380 1523 522 Wait 147 | . 32 3 108 4 Move 3289 | 92 1179 368 1245 405 Hop . | . . . . . Pick Up 67 | 5 17 1 29 15 Fast Attach 11 | 4 3 . . 4 Attach 24 | 2 6 . 6 10 Detach . | . . . . . Swap 43 | . 9 2 20 12 Drop 41 | . 7 3 26 5 Fire 250 | 8 94 2 88 58 Melee 8 | . . . . 8 Ram . | . . . . . Kick 10 | . 8 . 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 144 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Discovered new exit (range 8) 689 | -10/Materials | Discovered new exit (range 14) 1105 | -10/Materials | Discovered new exit (range 12) 1926 | -10/Materials | Discovered new exit (range 6) 2381 | -10/Materials | Repaired Lgt. Ion Engine 2538 | -10/Materials | Entered Mines 2942 | -10/Mines | Learned Materials garrison access intel 2967 | -10/Mines | Discovered new exit (range 16) 3067 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3252 | -10/Mines | Entered Materials 3252 | -9/Materials | Accompanied by 2 allies 3252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3566 | -9/Materials | Build established: Scavenger-Mutant 4030 | -9/Materials | Repaired Grenade Launcher 4167 | -9/Materials | Build established: Mutant 4325 | -9/Materials | Discovered new exit (range 16) 4939 | -9/Materials | Discovered new exit (range 16) 4966 | -9/Materials | Identified exit to Materials 5287 | -9/Materials | Discovered new exit (range 7) 5322 | -9/Materials | Build established: Scavenger-Mutant 5400 | -9/Materials | Discovered exit to Materials (range 3) 5409 | -9/Materials | Entered another Materials area 5409 | -8/Materials | Evolved 2 slots: Utility x2 5410 | -8/Materials | Loaded intel: 1 garrison access location 5526 | -8/Materials | Crushed by falling debris 5594 | -8/Materials | Lost 6 parts (1p2n3u) 5661 | -8/Materials | Core integrity fell below 50% 5699 | -8/Materials | Lost 4 parts (2n1u1w) 6134 | -8/Materials | Core integrity fell below 20% 6195 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06124_ R-06 Scavenger collects Hvy. Assault Rifle. 06127_ Propulsion Shielding destroyed. 06128_ R-06 Scavenger collects Aluminum Leg. 06133_ R-06 Scavenger destroyed. 06147_ G-47 Trooper destroyed. 06150_ Acquired 70 matter. 06156_ Kicked U-05 Engineer out of the way. 06161_ Acquired 5 matter. 06173_ G-47 Trooper destroyed. 06182_ The unstable cave ceiling collapses. 06182_ Aluminum Leg crushed. 06182_ R-06 Scavenger collects Com. Wheel. 06184_ The unstable cave ceiling collapses. 06184_ Lgt. Nuclear Core crushed. 06186_ Terminal disabled. 06187_ The unstable cave ceiling collapses. 06188_ Y-45 Defender destroyed. 06190_ R-06 Scavenger destroyed. 06192_ G-47 Trooper destroyed. 06193_ Critical hit (Burn: +37). 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