Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 21:31:47 Player: Eddie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (1675) 1675 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 4438 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 86 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 295/300 System Corruption 0% Temperature Cool (29) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Medium Treads > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- Heavy Laser Great Axe > --- INVENTORY (10) --- Mobile Refinery Mk. CCLXVII Hacking Drone Bay Storm Laser Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Laser Great Axe > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Hacking Drone Bay Storm Laser Improved EM Pulse Cannon [Rating: 29] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 48 | 6 5 27 . 2 8 Power 7 | 1 . 5 . . 1 Engine 7 | 1 . 5 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 2 12 . 1 3 Treads 2 | . . . . . 2 Leg 18 | 2 2 12 . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 1 . . 2 Device 1 | . . . . . 1 Storage 3 | 1 1 . . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 9 . 1 2 Energy Gun 12 | 1 1 8 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 3 6 . . 8 Power 3 | . . 2 . . 1 Propulsion 8 | . 1 3 . . 4 Utility . | . . . . . . Weapon 6 | . 2 1 . . 3 Highest Loss Streak 6 | . 2 2 . . 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 80 96 100 100 89 Engine 10 | . 14 9 11 11 10 Leg 30 | . 27 31 33 33 24 Storage 11 | . 14 11 11 11 10 Processor 9 | . . 9 11 11 11 Energy Gun 26 | . 13 24 33 33 25 Ballistic Gun 3 | . 3 8 . . . Naked Turns . | . . . . . . Heaviest Build 31 | 12 19 29 29 29 31 Greatest Support 48 | 20 20 30 30 30 48 Greatest Overweight (x) 4 | . 1 2 . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 4 7 10 9 10 10 Average Carried 7 | . 2 5 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | . 7 9 9 10 7 Class Distribution -------------------- 78% | Scavenger-Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 926 | 236 110 470 . 50 60 Remotely . | . . . . . . Salvage Created 2531 | . 398 1660 . . 473 Parts 145 | . 27 97 . . 21 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . 1 20 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 9 31 . . 10 Melee 5 | . . . . . 5 Guns 42 | . 7 30 . . 5 AOE 2 | . 2 . . . . Classes Destroyed 11 | . 6 3 . . 2 Worker 3 | . 2 1 . . . Builder 2 | . 1 1 . . . Hauler 3 | . 1 2 . . . Recycler 6 | . . 6 . . . Operator 2 | . . 2 . . . Watcher 6 | . 2 4 . . . Swarmer 22 | . 3 15 . . 4 Grunt 19 | . 6 9 . . 4 Duelist 1 | . . . . . 1 Sentry 7 | . . 7 . . . Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 4 6 . . 5 Combat Bots Only 6 | . 3 6 . . 5 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2920 | . 447 1094 . . 1379 Core 487 | . 79 73 . . 335 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 141 | . 34 86 . . 21 Largest 3 | . 2 3 . . 3 Hottest 168 | . 95 168 . . 168 Shots Fired 340 | . 49 255 . . 36 Gun 336 | . 45 255 . . 36 Cannon . | . . . . . . Launcher 4 | . 4 . . . . Special . | . . . . . . Kinetic 82 | . 11 71 . . . Thermal 239 | . 19 184 . . 36 Explosive 4 | . 4 . . . . Electromagnetic 15 | . 15 . . . . Robot Hit Streak 20 | . 4 20 . . 12 Robot Miss Streak 6 | . 6 4 . . 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 3 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 208 | . 24 148 . . 36 Core Hits 93 | . 17 57 . . 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 24 | . . 18 . . 6 Burn 21 | . . 18 . . 3 Sever 3 | . . . . . 3 Melee Attacks 14 | . . . . . 14 Impact . | . . . . . . Slashing 14 | . . . . . 14 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3848 | . 652 2343 . . 853 Guns 3130 | . 353 2343 . . 434 Cannons . | . . . . . . Explosions 299 | . 299 . . . . Melee 419 | . . . . . 419 Ramming . | . . . . . . Kinetic 679 | . 50 629 . . . Thermal 2452 | . 304 1714 . . 434 Explosive 150 | . 150 . . . . Electromagnetic 148 | . 148 . . . . Impact . | . . . . . . Slashing 419 | . . . . . 419 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 60 | . 60 . . . . Shots 3 | . 3 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 493 | . 221 493 . . 393 Average Temperature 141 | . 54 141 . . 213 Received Heat Transfer 753 | . 120 351 . . 282 Effects 7 | . . 5 . . 2 Shutdowns 2 | . . 2 . . . Energy Bleed 2 | . . 2 . . . Interference 2 | . . . . . 2 Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 23 | . 1 13 . . 9 Heat Transferred 7119 | . 570 5402 . . 1147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 723 | . 226 723 281 . . Initial 281 | . . 34 281 . . Average 321 | . 103 430 281 . . Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 40 | 100 92 17 . . . Level 1 23 | . 7 27 100 . . Level 2 27 | . . 41 . . . Level 3 8 | . . 12 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 13 45 . . 15 Peak Tracking Total 7 | . 3 7 . . 6 Tactical Retreats 4 | . 1 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 11 | . 6 5 . . . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 19 16 . . . Successful 10 | . 5 5 . . . Failed 25 | . 14 11 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 19 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 5 | . . 5 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 5 2 . . . Record 1 | . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . Unreport Threat 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 4 . . . Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 569 | . . . . . 569 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3699 | 51 495 1159 65 1367 562 Spaces Moved 2349 | 40 299 522 55 1091 342 Core 14 | 12 . . . . 2 Treads 27 | . . . . . 27 Legs 2308 | 28 299 522 55 1091 313 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 99 121 123 120 120 132 Slowest Speed 260 | 120 190 260 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 62 59 21 81 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 36 | . 36 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . 36 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2877 | 51 381 843 54 1152 396 Wait 250 | . 31 173 . 44 2 Move 2344 | 39 298 521 54 1090 342 Hop . | . . . . . . Pick Up 55 | 6 11 24 . 7 7 Fast Attach 3 | . . . . . 3 Attach 26 | 6 4 12 . . 4 Detach . | . . . . . . Swap 19 | . 1 15 . 2 1 Drop 25 | . 2 12 . 9 2 Fire 141 | . 34 86 . . 21 Melee 14 | . . . . . 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 52 | -11/Junkyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 533 | -10/Materials | Discovered new exit (range 13) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1113 | -9/Materials | Build established: Scavenger-Gunner 1208 | -9/Materials | Discovered new exit (range 5) 1609 | -9/Materials | Discovered new exit (range 16) 1706 | -9/Materials | Entered Mines 1767 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1771 | -9/Mines | Assembled infested the area 1771 | -9/Mines | Entered Zion 1892 | -7/Zion | Learned Factory terminal intel 1933 | -7/Zion | Learned Factory stockpile data 2016 | -7/Zion | Learned location of Warlord (-4) 2053 | -7/Zion | Found Prototype Device 2302 | -7/Zion | Given the Hacking Drone Bay 2303 | -7/Zion | Found Prototype Device 2380 | -7/Zion | Imprinted 2382 | -7/Zion | Declared Zion's savior 2927 | -7/Zion | Found Prototype Energy Gun 2948 | -7/Zion | Discovered new exit (range 13) 3138 | -7/Zion | Entered Proximity Caves 3138 | -6/Proximity Caves | Accompanied by 4 allies 3260 | -6/Proximity Caves | Learned Factory stockpile data 3521 | -6/Proximity Caves | Core integrity fell below 50% 3550 | -6/Proximity Caves | Lost 6 parts (3n3w) 3570 | -6/Proximity Caves | Core integrity fell below 20% 3700 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 10 matter. Acquired Arm. Treads. Acquired Med. Treads. Acquired 20 matter. G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." G-50 Soldier destroyed. G-67 Veteran destroyed. Adv. Heat Sink fries itself beyond repair. G-50 Soldier Lgt. Angular Momentum Engine severed. Lgt. Antimatter Reactor fries itself beyond repair. Critical hit (Burn: +37). Hvy. Laser fries itself beyond repair. G-50 Soldier destroyed. Plasma Rifle fries itself beyond repair. Carbon-fiber Leg destroyed. Carbon-fiber Leg fries itself beyond repair. Critical hit (Burn: +37). Flexi-carbon Leg fries itself beyond repair. Hvy. Laser fries itself beyond repair. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???? ## ????????????????????????????????????? | | ???? #???????????????????????????????????? | | ????? ???????????????????????????????????? | | ?????? ???????????????????????????????????? | | ???????# ???????????????????????????????????? | | ????????# ????######?????????????????????????? | | ?????????# ##### ??????????????????????????? | | ?????###?# # ???????????????????????????? | | ????## #?# # #???????????????????????????? | | ????# #?# # #???????????????????????????? | | ????# ## # #???????????????????????????? | | ?????# ## #???????????????????????????? | | ????## ## #???????????????????????????? | | # ## ?# #???????????????????????????? | | # ?# ! #???????????????????????????? | | ?? ## % ##????????###???????????????? | | ?????????# [%""" #???????? #??????????????? | | ?????????## =% ##"" #??????? ???????????????? | | ??????????## #### #####??? ??????? ????????? | | ??????????## #??## ! ##?? #???### ???????? | | ?????????## ##???###%! #?# ##? ???????? | | ????????## ##??????#%=% #? # ???????? | | ????????# #?????### % #? ?????????? | | ????????# #????## %%### #????????????? | | ????????### #????# *%## #????????????? | | ??????????# #????# %@%= #?????????????? | | ??????????# #???## g=g ###?????????????? | | ?#######??# #???# ##???????????????? | | ?#"""""#??# #???# ##????????????????? | | ?#"""""#??# #???####### ####?????????????????? | | ?#"""""#??# #?????????# #????????????????????? | | ??# #???# #?????????# #????????????????????? | | ### ##### #?????????# ????????????????????? | | # #????????? #???????????????????? | | #???????? #???????????????????? | | # #??????? #???????????????????? | | # #### #???????# ???????????????????? | | # #??## ????#### ???????????????????? | | # #???### #######??????## ##??????????????????? | | ##????# #?????????????#####???????????????????? | | ###### #?????????????????????????????????????? | | #?????????????????????????????????????? | | ###### #?????????????????????????????????????? | | ##????# #?????????????????????????????????????? | | ##????? ?????????????????????????????????????? | | #??????? ?????????????????????????????????????? | | ##???????##?????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed MediumSmallArray Manual? 0 Play Time 00:34:21 Cumulative 10.2 hours Start 2023.03.10 @ 20:43:00 End 2023.03.10 @ 21:31:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 31d8976a-3daf-489e-a7af-648654378a7e