Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 17:20:50 Player: Minty Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (167) 835 Value Destroyed (7475) 7475 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2116) 2116 TOTAL SCORE: 17326 Bonus ------- Pacifist 200 High Alert Combat Kills 205 Follower Combat Kills 1167 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -356 Cogmind --------- Core Integrity 0/1150 Matter 247/300 Energy 21/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Long-range Terrain Scanner Experimental ECM Suite Shock Maul Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Phase Shifter > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Cooled Phase Gun Zionite Phaser-M > --- INVENTORY -------- Zionite Heavy DM Reactor Centrium Wheel Coolant Injector Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Precision Matter Filter Experimental ECM Suite Improved Corruption Screen Improved Trap Extractor Experimental Field Recycling Unit Heavy Wave Gun Cooled Phase Gun Heavy Rocket Launcher Shock Maul Shock Maul Shock Maul Ionic Axe CR-A16's Pointy Stick [Rating: 130] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Advanced Targeting Computer Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Shock Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . 1 . . . . 1 . . . . . 1 . Utility 6 | . . 2 1 1 . . . . 1 . . . . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . 1 . Parts Attached 182 | . 9 7 14 17 2 2 1 8 30 11 2 . 8 24 37 10 Power 26 | . 1 2 2 2 . . . 3 2 . 1 . . 4 6 3 Engine 11 | . 1 2 2 1 . . . 2 . . 1 . . 1 . 1 Core 9 | . . . . 1 . . . 1 1 . . . . 3 2 1 Reactor 6 | . . . . . . . . . 1 . . . . . 4 1 Propulsion 39 | . 2 . 4 3 1 . . 3 5 . . . 3 6 11 1 Treads 13 | . 2 . 4 3 1 . . 3 . . . . . . . . Leg 14 | . . . . . . . . . 4 . . . 3 1 5 1 Wheel 9 | . . . . . . . . . . . . . . 3 6 . Hover 3 | . . . . . . . . . 1 . . . . 2 . . Flight . | . . . . . . . . . . . . . . . . . Utility 64 | . 2 3 5 7 1 2 . 2 9 8 1 . 3 6 9 6 Device 25 | . 1 1 2 2 1 1 . 1 2 2 . . 1 2 6 3 Storage 6 | . . . 2 . . . . 1 1 1 1 . . . . . Processor 21 | . . 2 1 2 . . . . 3 3 . . 1 3 3 3 Hackware . | . . . . . . . . . . . . . . . . . Protection 12 | . 1 . . 3 . 1 . . 3 2 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 53 | . 4 2 3 5 . . 1 . 14 3 . . 2 8 11 . Energy Gun 23 | . . . . . . . . . 7 2 . . 1 3 10 . Energy Cannon 13 | . 4 . 2 4 . . 1 . . 1 . . . . 1 . Ballistic Gun 4 | . . . . . . . . . . . . . . 4 . . Ballistic Cannon 2 | . . . . . . . . . 2 . . . . . . . Launcher 6 | . . 2 1 1 . . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 4 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . . . . 8 . . . . 1 13 . Corrupted Parts 8 | . . 1 1 . . . . . 1 . . . 4 1 . . System Corruption 41 | . . 2 10 . . . . . 1 . . . 26 2 . . Parts Lost 92 | . . 2 4 3 . 2 . 2 13 4 1 . 10 18 8 25 Power 16 | . . 1 1 1 . . . . 2 1 . . 2 1 2 5 Propulsion 26 | . . . 1 1 . . . 2 4 . . . . 8 4 6 Utility 22 | . . . 2 1 . 2 . . 2 3 1 . 3 3 . 5 Weapon 28 | . . 1 . . . . . . 5 . . . 5 6 2 9 Highest Loss Streak 22 | . . 1 3 2 . 2 . 2 13 2 1 . 6 8 2 22 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Backups 16 | . 6 7 11 18 16 15 17 17 16 17 17 18 15 18 19 19 Power . | . . . 1 1 2 2 1 1 . . . 1 . . 1 . Propulsion . | . 3 . 2 2 . . . . . . . . . . . . Utility 7 | . . 3 5 7 7 6 7 8 6 6 5 5 5 7 9 10 Weapon 7 | . 1 3 2 6 7 7 8 7 9 9 11 12 8 9 8 7 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 27 | . 8 2 1 . 1 . 1 1 3 1 . . . . 3 6 Power 1 | . 1 . . . . . . . . . . . . . . . Propulsion 5 | . 4 . . . . . . . 1 . . . . . . . Utility 11 | . 1 . 1 . . . 1 . . 1 . . . . 2 5 Weapon 10 | . 2 2 . . 1 . . 1 2 . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 97 95 99 100 100 96 99 85 99 100 82 96 76 96 89 Engine 3 | . 14 9 9 3 7 7 7 6 2 . . . . . . . Core 1 | . . . . 3 . . . . 1 3 . . . 3 7 . Reactor 1 | . . . . . . . . . . 2 5 6 4 . 2 7 Treads 11 | . 6 22 17 23 23 23 23 22 6 . . . . . . . Leg 9 | . 22 . . . . . . . 14 26 26 26 26 11 6 23 Wheel 1 | . . . . . . . . . . . . . . 4 16 . Device 8 | . 4 11 10 7 15 13 7 7 6 8 13 13 7 4 5 11 Storage 8 | . 14 11 9 7 7 7 7 7 6 11 13 13 11 5 5 4 Processor 18 | . . 21 22 14 15 15 15 15 21 13 13 13 19 23 30 22 Protection 7 | . 8 . . 13 7 8 15 15 10 11 6 6 5 3 . . Energy Gun 7 | . . . . . . . . . 7 20 20 2 18 10 13 16 Energy Cannon 11 | . 17 15 26 22 23 22 20 22 4 . . . . . . . Peak Build Rating 130 | . 11 16 23 37 41 41 41 50 73 81 81 75 81 76 123 130 Average Rating 55 | . 7 15 20 32 39 40 39 46 55 76 80 65 75 64 90 109 On Entrance 47 | 6 6 11 13 21 34 41 40 41 50 73 81 81 75 68 50 123 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 102 | 11 19 21 63 78 78 80 80 80 75 74 74 69 74 76 100 102 Greatest Support 113 | 20 40 40 40 60 68 68 68 80 108 80 80 80 80 80 108 113 Greatest Overweight (x) 18 | . . . 1 1 1 1 1 1 14 . . . 1 18 6 3 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . 2 1 . Largest Inventory Capacity 20 | . 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 8 8 17 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 8 8 18 20 20 19 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 6 7 11 18 19 18 19 19 18 19 19 20 15 18 19 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 16 20 19 17 20 20 20 19 19 20 15 20 20 4 Class Distribution -------------------- 52% | Scavenger-Gunner 23% | Messiah-Gunner 9% | Scavenger-Mutant 7% | Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Messiah-Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Matter Collected 3674 | 200 . 167 236 151 72 91 92 157 484 145 70 . 358 669 643 139 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8821 | . . 435 1292 460 185 243 . 527 324 429 72 . 701 1427 1780 946 Parts 369 | . . 20 56 18 6 7 . 20 8 24 4 . 28 57 76 45 Haulers Intercepted 6 | . . . 1 . . . . . 1 . . . . 1 3 . Recyclers Shooed 3 | . . . . . . . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . 3 9 6 14 . 5 3 . 16 . . . Prevented 53 | . . . . . 1 5 . 18 . 22 1 . 6 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Combat Hostiles Destroyed 141 | . . 8 24 9 1 4 . 8 12 6 3 . 15 18 18 15 Melee 7 | . . . . 1 . . . . . . . . . 4 . 2 Guns 39 | . . . . . . . . . 2 1 1 . 5 4 17 9 Cannons 42 | . . 5 16 7 1 1 . 6 6 . . . . . . . AOE 39 | . . 2 8 1 . 3 . . 4 . 2 . 7 8 . 4 Classes Destroyed 21 | . . 6 5 . 1 . . 1 3 1 . . 2 1 . 1 Worker 10 | . . 1 2 . . . . . . . . . . 4 3 . Builder 4 | . . 1 1 1 . . . . . . . . . 1 . . Hauler 6 | . . . 1 . . . . . 1 . . . . 1 3 . Recycler 5 | . . . 1 . . . . . . . . . . 4 . . Mechanic 2 | . . . . . . . . . 1 . . . . 1 . . Drone 1 | . . . . . . . . . . . . . 1 . . . Watcher 3 | . . 1 1 . . . . . . . . . . . 1 . Swarmer 19 | . . . 3 . . . . . 1 . 3 . 2 10 . . Grunt 55 | . . 5 13 6 . 3 . 4 . . . . 5 4 11 4 Brawler 3 | . . . 1 1 . . . 1 . . . . . . . . Duelist 3 | . . 1 . . . 1 . 1 . . . . . . . . Sentry 20 | . . 2 6 2 1 . . 1 . . . . 1 1 4 2 Demolisher 3 | . . . . . . . . . 2 . . . . . . 1 Hunter 16 | . . . 1 . . . . . 2 4 . . 1 2 2 4 Programmer 6 | . . . . . . . . . . 1 . . . 2 1 2 Heavy 2 | . . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . 1 . 1 . . . . . . Samaritan 2 | . . . . . 2 . . . . . . . . . . . Assembled 7 | . . . . . . . . . 7 . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . Savage 2 | . . . . . . . . . . . . . 1 1 . . Butcher 2 | . . . . . . . . . . . . . 2 . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | . . 4 12 2 1 4 . 3 11 2 3 . 8 7 4 6 Combat Bots Only 11 | . . 4 11 2 1 4 . 3 11 2 3 . 8 5 3 6 Max Kills in Single Turn 5 | . . 1 3 1 1 2 . 1 4 1 2 . 3 5 1 3 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . Exploded 4 | . . 1 3 1 . 2 . . 3 . 2 . 3 4 . 3 Melee 1 | . . . . 1 . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Hostile Shots Fired 1082 | . . 43 82 105 9 72 . 21 124 68 10 . 62 139 62 285 Missed 338 | . . 10 17 38 5 25 . 7 30 21 4 . 21 39 19 102 Hits 744 | . . 33 65 67 4 47 . 14 94 47 6 . 41 100 43 183 Melee 13 | . . 6 . . . . . . 6 . . . 1 . . . Projectile 731 | . . 27 65 67 4 47 . 14 88 47 6 . 40 100 43 183 AOE 22 | . . . . . . . . . 18 . . . . . . 4 Critical Strikes 30 | . . 2 1 4 . . . 2 1 1 . . 1 6 3 9 Part Disruptions 3 | . . . . . . . . . 2 . . . . . . 1 Damage Taken 14546 | . . 642 932 960 35 501 . 551 2093 899 92 . 865 2040 995 3941 Core 2540 | . . 138 115 177 . 93 . . 324 53 12 . 67 406 93 1062 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 258 | . . . . . . . . . 29 229 . . . . . . Ignored by Resistances 30 | . . . . . . . . . . . . . 30 . . . Regen/Repaired (Parts) 472 | . . . 116 . . . . . 199 . . . . . . 157 Core Remaining (%) 72 | 100 100 65 79 . . . . 61 . . . . 46 59 . . Volleys Fired 288 | . 2 22 42 25 4 8 1 18 21 22 4 . 24 27 40 28 Largest 4 | . 2 2 3 3 3 3 3 3 3 3 3 . 3 3 4 4 Hottest 290 | . 120 136 204 204 180 180 180 180 180 165 190 . 190 225 228 290 Shots Fired 792 | . 4 41 110 74 14 14 3 48 53 60 11 . 61 56 139 104 Gun 433 | . . . . . . . . . 18 60 11 . 54 52 139 99 Cannon 313 | . 4 30 102 73 14 9 3 45 33 . . . . . . . Launcher 46 | . . 11 8 1 . 5 . 3 2 . . . 7 4 . 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 40 | . . . . . . . . . 14 . . . . 4 22 . Thermal 494 | . 4 30 102 73 14 9 3 45 22 3 7 . 14 5 78 85 Explosive 18 | . . . . 1 . . . . 1 . . . 7 4 . 5 Electromagnetic 184 | . . 11 8 . . 5 . 3 13 57 4 . 40 43 . . Phasic 56 | . . . . . . . . . 3 . . . . . 39 14 Robot Hit Streak 50 | . . 21 23 17 20 21 . 11 16 10 6 . 13 24 50 18 Robot Miss Streak 6 | . . 4 6 2 . 1 . 2 3 2 2 . 2 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . . . . . . . . . 1 . 1 2 2 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . 1 1 1 1 Shots Hit Robots 610 | . . 28 77 52 14 10 . 30 38 45 7 . 45 63 106 95 Core Hits 311 | . . 12 42 19 6 10 . 15 23 13 3 . 33 34 55 46 Critical Kills 2 | . . . . . . . . 1 . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 5 . . Critical Strikes 34 | . . . . . . . . 1 2 5 . . 2 5 12 7 Burn 9 | . . . . . . . . . . . . . . . 5 4 Meltdown 1 | . . . . . . . . 1 . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . 1 . Blast 2 | . . . . . . . . . 2 . . . . . . . Corrupt 7 | . . . . . . . . . . 5 . . 2 . . . Smash 5 | . . . . . . . . . . . . . . 5 . . Sever 1 | . . . . . . . . . . . . . . . . 1 Intensify 8 | . . . . . . . . . . . . . . . 6 2 Melee Attacks 36 | . . . . . . . . . . . . . . 22 . 14 Impact 22 | . . . . . . . . . . . . . . 22 . . Slashing 14 | . . . . . . . . . . . . . . . . 14 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . Damage Inflicted 20728 | . . 685 2170 1376 321 418 . 777 1408 888 236 . 1953 3461 3155 3880 Guns 8653 | . . . . . . . . . 387 819 139 . 879 875 3155 2399 Cannons 5057 | . . 431 1542 1270 321 182 . 718 593 . . . . . . . Explosions 5443 | . . 250 603 91 . 236 . 59 385 69 97 . 1074 1485 . 1094 Melee 1482 | . . . . . . . . . . . . . . 1095 . 387 Ramming 93 | . . 4 25 15 . . . . 43 . . . . 6 . . Kinetic 432 | . . . . . . . . . 224 . . . . 18 190 . Thermal 10388 | . . 431 1785 1270 321 182 . 718 517 177 197 . 226 910 1749 1905 Explosive 3282 | . . . . 91 . . . . 286 . . . 1074 737 . 1094 Electromagnetic 3242 | . . 250 360 . . 236 . 59 239 711 39 . 653 695 . . Impact 1095 | . . . . . . . . . . . . . . 1095 . . Slashing 387 | . . . . . . . . . . . . . . . . 387 Piercing . | . . . . . . . . . . . . . . . . . Phasic 1809 | . . . . . . . . . 99 . . . . . 1216 494 Highest Corruption 29 | . . 6 10 4 4 4 4 . 2 3 3 3 29 4 . 6 Average Corruption 4 | . . 4 10 2 4 4 4 . 1 2 3 3 10 2 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 126 | . . 3 7 1 15 14 2 . 12 20 8 2 30 9 . 3 Message Errors 23 | . . . 1 . 2 2 . . 3 6 . 1 6 2 . . Matter Fused 37 | . . 1 . . 2 7 1 . 3 4 2 1 9 4 . 3 Heat Flow Errors 14 | . . 1 . . . . 1 . 2 2 4 . 3 1 . . Energy Discharges 19 | . . . . 1 3 3 . . 3 2 1 . 5 1 . . Parts Fused 2 | . . . . . . . . . . 1 . . 1 . . . Data Loss (minor) 19 | . . 1 3 . 5 2 . . 1 3 . . 4 . . . Data Loss (major) 4 | . . . 2 . . . . . . 1 . . 1 . . . Misfires 2 | . . . . . 2 . . . . . . . . . . . Alerts 4 | . . . 1 . 1 . . . . 1 . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . 1 . 1 . . . Overload Shots 2 | . . . . . . . . . . . . . . 2 . . Overflow Damage 947 | . . . 17 23 24 . . 10 37 . . . 4 755 . 77 Projectiles 111 | . . . 17 23 24 . . 10 37 . . . . . . . Explosions 159 | . . . . . . . . . . . . . 4 134 . 21 Melee 677 | . . . . . . . . . . . . . . 621 . 56 Knockbacks 9 | . . . . . . . . . 3 . . . . 6 . . Impact 6 | . . . . . . . . . . . . . . 6 . . Kinetic 3 | . . . . . . . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 497 | . . 96 14 . . . . 15 33 . . . 75 197 . 67 Shots 19 | . . 6 2 . . . . 2 1 . . . 3 3 . 2 Rammed 11 | . . 3 5 3 . . . . . . . . . . . . Targets Rammed 19 | . . 3 6 4 . . . . 5 . . . . 1 . . Kicked 6 | . . . . . . . . . 5 . . . . 1 . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . Highest Temperature 368 | . 108 194 200 368 144 192 102 306 258 185 201 . 170 221 234 114 Average Temperature 86 | . 54 108 117 132 61 89 46 132 63 45 74 . 47 60 63 32 Received Heat Transfer 2683 | . . 156 378 486 12 231 . 175 180 36 . . 225 270 175 359 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . 1 . . . 1 . . . . . . Robots Corrupted 13 | . . 1 . . . . . . . 5 . . 2 5 . . Combat Hostiles 10 | . . 1 . . . . . . . 5 . . 2 2 . . Parts Fried 30 | . . 3 . . . 2 . . 1 8 . . 3 13 . . Impact Corruptions 16 | . . . . . . . . . . . . . . 16 . . Robots Melted 4 | . . . . . . . . 2 . . . . 1 . 1 . Combat Hostiles 4 | . . . . . . . . 2 . . . . 1 . 1 . Parts Melted 44 | . . 1 7 1 3 1 . 3 . 1 . . 5 2 9 11 Heat Transferred 16573 | . . 777 3101 2035 518 296 . 1147 753 161 148 . 296 911 2957 3473 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 4 . . . . . 1 1 1 . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Maximum Alert Level 2 | . . . 1 1 . . . . 1 . . . . 1 2 2 Low Security (%) 60 | . 100 100 50 69 . . . . 79 . . . . 61 49 . Level 1 31 | . . . 49 30 . . . . 20 . . . . 38 12 77 Level 2 7 | . . . . . . . . . . . . . . . 38 22 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 559 | . . 178 398 311 . . . . 235 . . . . 395 559 481 Initial 261 | . . . 57 173 . . . . 235 . . . . 205 147 261 Average 200 | . . 79 212 174 . . . . 138 . . . . 217 276 343 Influence Increases 5276 | . . 262 699 380 20 90 . 445 694 160 70 . 263 881 810 502 Destroy 0b10 Robot/C 3120 | . . 160 480 180 20 80 . 300 240 120 60 . 220 380 560 320 Destroy 0b10 Robot/NC 180 | . . 15 30 5 . . . 10 20 . . . 5 55 40 . Destroy Leader 644 | . . 52 114 50 . 10 . 30 76 40 10 . 20 52 100 90 Allied During Kill 245 | . . . . . . . . 90 48 . . . 18 19 60 10 Successful Hack 49 | . . 4 12 . . . . . 19 . . . . 14 . . Disable Machine 375 | . . 30 30 120 . . . . 60 . . . . 120 . 15 Destroy Structure 288 | . . 1 18 25 . . . . 66 . . . . 76 50 52 Advance Influence 300 | . . . . . . . . . 150 . . . . 150 . . Partial Spotted 30 | . . . . . . . . . 15 . . . . . . 15 Lose Combat Pursuer 45 | . . . 15 . . . . 15 . . . . . 15 . . Influence Decreases 4973 | . . 124 455 469 313 90 . 309 615 375 70 . 175 669 575 734 Entered New Map 990 | . . . 81 209 109 . . . 51 80 . . . 33 153 274 Time Decay 2853 | . . 104 334 230 204 90 . 209 374 255 70 . 125 386 302 170 Lost Part 820 | . . 20 40 30 . . . 20 130 20 . . 50 180 80 250 Lost Ally 310 | . . . . . . . . 80 60 20 . . . 70 40 40 Squads Dispatched 33 | . . 1 4 6 . . . 1 4 . . . 1 5 5 6 Investigation 12 | . . 1 3 2 . . . . 2 . . . . 1 . 3 Extermination 7 | . . . . 1 . . . . 2 . . . . 2 1 1 Reinforcement 8 | . . . 1 . . . . . . . . . . 2 3 2 Assault 2 | . . . . . . . . 1 . . . . 1 . . . Garrison 4 | . . . . 3 . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . 1 3 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Distress Signals 8 | . . . 4 . . . . . 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 203 | . . 11 30 11 1 7 . 16 27 6 3 . 19 21 25 26 Peak Tracking Total 8 | . . 5 6 3 1 4 . 5 8 2 3 . 5 6 5 8 Tactical Retreats 3 | . . . 1 . . . . 1 . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Traps Triggered 2 | . . . . 1 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . . Reused 3 | . . . . . . 1 . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 1 . . . . . . 2 . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . Most Traps Carried 3 | . . . . . 3 3 2 2 2 2 2 2 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Disabled 26 | . . 2 2 8 . . . . 4 . . . 1 8 . 1 Max in Single Turn 6 | . . 1 1 5 . . . . 2 . . . 1 6 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Machines Accessed 21 | . . 4 4 2 . . . . 2 . . 4 . 1 1 3 Terminals 7 | . . 3 3 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . 1 Repair Stations 5 | . . . 1 . . . . . 2 . . . . . . 2 Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . Total Hacks 87 | . . 15 16 4 . . . . 11 . . 32 . 2 1 6 Successful 57 | . . 6 7 . . . . . 7 . . 32 . 2 . 3 Failed 30 | . . 9 9 4 . . . . 4 . . . . . 1 3 Catastrophic 10 | . . 2 4 1 . . . . 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 47 | . . 9 11 4 . . . . 11 . . . . 3 5 4 Terminals 28 | . . 12 14 2 . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . 2 . 4 Repair Stations 15 | . . . 2 . . . . . 11 . . . . . . 2 Recycling Units 3 | . . 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . . . . 1 . Terminal Hacks 39 | . . 3 4 . . . . . . . . 32 . . . . Record 11 | . . . . . . . . . . . . 11 . . . . Part Schematic 13 | . . . . . . . . . . . . 13 . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 2 . 1 Load Schematic 2 | . . . . . . . . . . . . . . 1 . 1 Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 8 | . . . 2 . . . . . 6 . . . . . . . Scan Component 4 | . . . 1 . . . . . 3 . . . . . . . Repair 3 | . . . 1 . . . . . 2 . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . 1 1 . . . . . 1 . . . . . . 2 Terminals 2 | . . 1 1 . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . . . 2 Patch 3 | . . . . . . . . . 1 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . 3 3 2 . . . . 2 . . . . 1 1 1 Full Trace Events 8 | . . 1 2 2 . . . . 1 . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 2 . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . 14 . . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . 76 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . 2 . . . . . . . Time 102 | . . . 26 . . . . . 76 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 1 . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total Allies 21 | . . . . . . . 4 1 5 . . . 3 4 2 2 Largest Group 6 | . . . . . . . 4 4 3 1 . . 2 6 2 2 Highest-Rated Group 210 | . . . . . . . 155 155 210 70 . . 66 178 206 162 Highest-Rated Ally 103 | . . . . . . . 40 40 85 70 . . 49 49 103 81 Zionite Dispatches 5 | . . . . . . . . . 2 . . . . 1 1 1 Heavy 2 | . . . . . . . . . 1 . . . . . 1 . Light 1 | . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . Ally Attacks 178 | . . . . . . . . 55 58 4 . . 6 8 40 7 Total Damage 5718 | . . . . . . . . 1169 1345 60 . . 160 112 2671 201 Kills 40 | . . . . . . . . 10 15 . . . 2 1 11 1 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Active Infowar (turns) 33 | . . . . . . . . . 26 2 . . . . 2 3 IFF 2 | . . . . . . . . . . 2 . . . . . . Terrain 3 | . . . . . . . . . . . . . . . . 3 Machine Analysis 26 | . . . . . . . . . 26 . . . . . . . ECM 2 | . . . . . . . . . . . . . . . 2 . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 3 1 2 1 . 1 1 . 3 . . . Drone Launches 1 | . . . . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Turns Passed 10395 | . 129 260 741 497 621 671 1353 858 878 1012 349 126 967 907 674 352 Spaces Moved 5260 | 1 81 105 269 154 249 266 586 435 380 753 276 100 631 420 392 162 Core 16 | . . . . . . . . . 2 . . . . 2 . 12 Treads 2127 | . 12 105 269 154 249 266 586 435 51 . . . . . . . Legs 2520 | 1 69 . . . . . . . 323 753 276 100 631 185 34 148 Wheels 593 | . . . . . . . . . . . . . . 233 358 2 Hover 4 | . . . . . . . . . 4 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 240 240 240 160 163 120 120 120 120 120 115 95 50 Average Speed 162 | 120 125 160 202 240 240 240 226 175 150 120 120 120 123 162 113 113 Slowest Speed 950 | 120 160 160 240 240 240 240 240 245 750 120 120 120 190 950 196 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 36 | 2 16 16 35 6 49 49 78 54 10 81 55 69 64 13 10 16 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 11 | . . . . . 3 1 3 1 . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 216 | . . . 14 27 . . . . 45 . 6 . 42 45 3 34 Melee . | . . . . . . . . . . . . . . . . . Projectile 16 | . . . 2 . . . . . 4 . 2 . 4 . 3 1 AOE 200 | . . . 12 27 . . . . 41 . 4 . 38 45 . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Arm Total 6429 | . 107 153 373 218 268 286 616 491 629 810 284 106 766 544 532 246 Wait 280 | . . 7 15 6 2 4 7 1 151 6 1 . 46 20 3 11 Move 5244 | . 80 104 268 153 248 265 585 434 379 752 275 99 630 419 391 162 Hop . | . . . . . . . . . . . . . . . . . Pick Up 96 | . 8 5 16 8 5 1 7 6 13 4 1 . 2 5 11 4 Fast Attach 71 | . 1 2 2 1 . . . 2 13 2 . 3 3 18 22 2 Attach 77 | . 3 2 7 6 1 2 6 . 9 5 1 . 8 10 5 12 Detach 34 | . . . 1 . . . 6 . 6 1 . 1 1 10 6 2 Swap 140 | . 5 4 10 12 2 4 . 13 23 14 2 . 6 10 31 4 Drop 94 | . 8 4 6 3 6 1 4 9 9 4 . 3 4 3 23 7 Fire 288 | . 2 22 42 25 4 8 1 18 21 22 4 . 24 27 40 28 Melee 35 | . . . . . . . . . . . . . . 21 . 14 Ram . | . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . 5 . . . . 1 . . Crush 13 | . . 3 6 4 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 48 | . . . . . . . . 8 . . . . 40 . . . Trap 3 | . . . . . . 1 . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 13) 130 | -10/Materials | Entered another Materials area 130 | -9/Materials | Evolved 2 slots: Utility x2 161 | -9/Materials | Identified exit to Mines 314 | -9/Materials | Build established: Mutant 367 | -9/Materials | Discovered new exit (range 14) 390 | -9/Materials | Entered another Materials area 390 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 487 | -8/Materials | Repaired Lgt. Treads 725 | -8/Materials | Build established: Gunner 803 | -8/Materials | Destroyed 11 combat bots 854 | -8/Materials | System corruption reached 10% 1027 | -8/Materials | Discovered new exit (range 16) 1129 | -8/Materials | Lost 3 parts (1p1n1u) 1131 | -8/Materials | Entered Factory 1131 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1336 | -7/Factory | Garrison activated, responded to threat 1414 | -7/Factory | Build established: Scavenger-Gunner 1541 | -7/Factory | Discovered new exit (range 15) 1628 | -7/Factory | Entered Lower Caves 1661 | -7/Lower Caves | Learned Factory stockpile data 2043 | -7/Lower Caves | Encountered a Warlord checkpoint 2054 | -7/Lower Caves | Identified exit to Lower Caves 2140 | -7/Lower Caves | Learned location of Zion (-7) 2182 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2249 | -7/Lower Caves | Entered another Lower Caves area 2249 | -7/Lower Caves | Discovered new exit (range 10) 2282 | -7/Lower Caves | Learned Factory terminal intel 2376 | -7/Lower Caves | Encountered a Warlord checkpoint 2776 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2891 | -7/Lower Caves | Discovered new exit (range 10) 2920 | -7/Lower Caves | Entered Zion 3003 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3034 | -7/Zion | System corruption cleaned by Quarantine Array 3384 | -7/Zion | Learned 8 Factory zone layouts 3457 | -7/Zion | Found CR-A16's Pointy Stick 3518 | -7/Zion | Learned Factory repair station intel 3655 | -7/Zion | Met Imprinter 3701 | -7/Zion | Imprinted 3703 | -7/Zion | Declared Zion's savior 4233 | -7/Zion | Discovered new exit (range 16) 4273 | -7/Zion | Entered Proximity Caves 4273 | -6/Proximity Caves | Accompanied by 4 allies 4399 | -6/Proximity Caves | Spotter reported a threat 4417 | -6/Proximity Caves | Spotted B-75 Beast 4420 | -6/Proximity Caves | Destroyed B-75 Beast 4457 | -6/Proximity Caves | Crushed by falling debris 4638 | -6/Proximity Caves | Learned 4 Factory zone layouts 4910 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5026 | -6/Proximity Caves | Lost 4 allies 5102 | -6/Proximity Caves | Discovered new exit (range 8) 5131 | -6/Proximity Caves | Entered Factory 5131 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5132 | -6/Factory | Identified exit to Lower Caves 5132 | -6/Factory | Identified exit to Factory 5134 | -6/Factory | Loaded intel: 28 terminal locations 5135 | -6/Factory | Loaded intel: 6 repair station locations 5193 | -6/Factory | Repaired Particle Charger 5232 | -6/Factory | Repaired Imp. Light Armor Plating 5287 | -6/Factory | Zion Heavy squad teleported in 5291 | -6/Factory | Assembled infested ambush trap array 5382 | -6/Factory | Lost 13 parts (2p4n2u5w) 5385 | -6/Factory | Destroyed 11 combat bots 5564 | -6/Factory | Zion Light squad teleported in 5674 | -6/Factory | Build established: Scavenger-Mutant 5711 | -6/Factory | Discovered exit to Lower Caves (range 10) 5914 | -6/Factory | Found Prototype Protection 5914 | -6/Factory | Identified Zio. Weapon Casing 5989 | -6/Factory | Build established: Scavenger-Gunner 6009 | -6/Factory | Entered Lower Caves 6009 | -6/Lower Caves | Accompanied by 1 ally 6097 | -6/Lower Caves | Learned Factory emergency access door positions 6177 | -6/Lower Caves | Found Zio. Weapon Casing 6469 | -6/Lower Caves | Build established: Messiah-Gunner 6549 | -6/Lower Caves | Spotted B-75 Beast 6571 | -6/Lower Caves | Destroyed B-75 Beast 6934 | -6/Lower Caves | Encountered a Warlord checkpoint 6996 | -6/Lower Caves | Discovered new exit (range 12) 7021 | -6/Lower Caves | Entered another Lower Caves area 7057 | -6/Lower Caves | Encountered a Warlord checkpoint 7324 | -6/Lower Caves | Learned Factory garrison access intel 7364 | -6/Lower Caves | Discovered new exit (range 7) 7370 | -6/Lower Caves | Entered Data Miner 7373 | -6/Data Miner | Discovered new exit (range 6) 7402 | -6/Data Miner | Met Data Miner 7424 | -6/Data Miner | Learned location of Section 7 (-3) 7424 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7446 | -6/Data Miner | Received God Mode back door access code from Data Miner 7496 | -6/Data Miner | Entered Proximity Caves 7499 | -5/Proximity Caves | Spotter reported a threat 7607 | -5/Proximity Caves | Attacked by a faux Warlord 7661 | -5/Proximity Caves | Lost 3 parts (1u2w) 8112 | -5/Proximity Caves | System corruption reached 10% 8156 | -5/Proximity Caves | Learned Factory stockpile data 8228 | -5/Proximity Caves | Learned Factory garrison access intel 8265 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8292 | -5/Proximity Caves | Core integrity fell below 50% 8318 | -5/Proximity Caves | Destroyed 8 combat bots 8324 | -5/Proximity Caves | Lost 6 parts (2p2u2w) 8375 | -5/Proximity Caves | Learned Factory non-interactive machine intel 8434 | -5/Proximity Caves | Discovered exit to Factory (range 15) 8463 | -5/Proximity Caves | Entered Factory 8463 | -5/Factory | Accompanied by 2 allies 8463 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8464 | -5/Factory | Identified exit to Upper Caves 8467 | -5/Factory | Loaded intel: 205 non-interactive machine locations 8468 | -5/Factory | Loaded intel: 3 garrison access locations 8577 | -5/Factory | Build established: Scavenger-Gunner 8752 | -5/Factory | Zion Fire squad teleported in 8814 | -5/Factory | Murdered 3 allies 8886 | -5/Factory | Build established: Scavenger-Mutant 8939 | -5/Factory | Lost 3 allies 8980 | -5/Factory | Lost 5 parts (2n1u2w) 9130 | -5/Factory | Lost 4 parts (1p1n2w) 9184 | -5/Factory | Discovered new exit (range 34) 9321 | -5/Factory | Lost 8 parts (4n2u2w) 9370 | -5/Factory | Entered another Factory area 9370 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9371 | -4/Factory | Loaded intel: 4 garrison access locations 9516 | -4/Factory | Zion Heavy squad teleported in 9646 | -4/Factory | Found Prototype Device 9646 | -4/Factory | Identified Exp. ECM Suite 9743 | -4/Factory | Found Prototype Processor 9743 | -4/Factory | Identified Exp. Targeting Computer 9855 | -4/Factory | Garrison activated, responded to threat 9930 | -4/Factory | Discovered new exit (range 8) 10044 | -4/Factory | Entered Armory 10056 | -4/Armory | Zion Hacker squad teleported in 10133 | -4/Armory | Incoming investigation squad redirected 10271 | -4/Armory | Build established: Messiah-Gunner 10302 | -4/Armory | Incoming investigation squad redirected 10384 | -4/Armory | Core integrity fell below 50% 10389 | -4/Armory | Core integrity fell below 20% 10396 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10382_ Dropped Lrn. Terrain Scanner. 10383_ Penetrated by Slug. 10383_ Slug penetrates Wall. 10383_ Penetrated by Slug. 10384_ Dropped Adv. Targeting Computer. 10385_ Penetrated by Slug. 10385_ Slug penetrates Wall. 10386_ The unstable cave ceiling collapses. 10386_ Lrn. Terrain Scanner crushed. 10386_ Penetrated by Slug. 10388_ Dropped Hcp. Storage Unit. 10389_ Slug penetrates Repair Station. 10389_ Dropped Coolant Injector. 10390_ The unstable cave ceiling collapses. 10391_ H-77 Assassin suffers critical hit (Destroy). 10391_ Slug penetrates Repair Station. 10392_ Core Analyzer destroyed. 10392_ Slug penetrates Repair Station. 10392_ Penetrated by Slug. 10396_ Shock Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ???????????????????????????????#?????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ????????????????????????###########????????#?????? | | ??????????????????????? # ?????????????? | | ??????????????????????? + !! ??????????????? | | ??????????????########??" ! ??????#????#### | | ????????????? m ! ???+ """"" + [ | | ?????????????? ??# """"" ?????#=## | | ??????????????? ??? 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[[ #???######## | | ?????????? !! = #??????#???# | | ?????????? ###### g! #??????????# | | ??????????? ???????## # ;;;##+##??#???????? | | ???????????##???????????# g !*%#?????#?#??? | | ?????????????#???? ?##### g!!#[#????????? | | ????????????????? =h=!!#????????#? | | ??????????????????###### [ gh*%!#????????#? | | ??????????????????????### [!!!/!#????????? | | ????????????????????????# = ##????????? | | ???????????????????????## # ?????????? | | ????????????????????????######" # #??#?????? | | ???????????????#???????#?????#"" "" # # ??#?????? | | ?????????????????????????????# ######???????? | | ?????????????????????????????# ######????????????? | | ?????????????????????????#???##??????????????????? | | ???????????????????????#?????????????#???????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????#????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 53 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Corruption Block 12 Armor Coverage 750 Resistance: TH 15 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 60 Targeting Accuracy 32 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- Hyp. Coil Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Force Booster | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Energy Well | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Antigrav Array | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Nuclear Pulse Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -8/Materials Particle Charger | 28% | -6/Factory Imp. Light Armor Plating | 28% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileIntegrityBay Manual? 0 Play Time 01:11:04 Cumulative 1077.1 hours Start 2025.06.01 @ 15:30:04 End 2025.06.01 @ 17:20:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1337 Rogue 1054 Adventurer 124 Explorer 159 Win Type - Total 48 Types 34/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9735a4f1-5986-4d33-b7c4-890b8badb8ae