Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.05 @ 18:39:01

Player: lcbb_tuk

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (94)      470
Value Destroyed (3153)     3153
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (133)                133
              TOTAL SCORE: 6876

 Bonus
-------
High Alert Combat Kills    179
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Humpback
  Improved Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (24) ---
           Self-destruct Interrupter (50)
           Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
   Improved Ion Engine
      Micro Fission Core
      Micro Fission Core
>           --- PROPULSION -------
   Advanced Treads
   Advanced Treads
>           --- UTILITY ----------
            Cooling System
            Cooling System
    Compact Matter Pod
>           --- WEAPON -----------
            Flak Gun
      Heavy Machine Gun
   Improved Light Cannon
   Improved Light Cannon
>           --- INVENTORY --------
      Light Nuclear Core
  Makeshift Laser
      Heavy Flail
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Compact Matter Pod
  Processor                Seismic Analyzer
Weapon                     Improved Light Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    3    | .   .   1   1   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   
Parts Attached             75   | 6   4   10  34  12  2   2   4   1   
  Power                    25   | 1   1   4   11  5   2   .   1   .   
    Engine                 19   | 1   1   4   8   5   .   .   .   .   
    Core                   6    | .   .   .   3   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   8   2   .   .   .   .   
    Treads                 2    | .   .   .   .   2   .   .   .   .   
    Leg                    7    | 2   .   .   5   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   3   3   2   .   1   .   1   
    Device                 5    | .   .   2   3   .   .   .   .   .   
    Storage                4    | 1   .   .   .   2   .   .   .   1   
    Processor              4    | .   2   1   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   3   12  3   .   1   3   .   
    Energy Gun             9    | .   .   .   8   .   .   .   1   .   
    Energy Cannon          4    | .   .   3   1   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   .   2   2   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   1   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 27   | .   .   1   9   5   1   .   11  .   
  Power                    7    | .   .   1   .   2   .   .   4   .   
  Propulsion               3    | .   .   .   1   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   1   .   2   .   
  Weapon                   14   | .   .   .   8   3   .   .   3   .   
  Highest Loss Streak      11   | .   .   1   4   3   1   .   11  .   
Average Slot Usage (%)     92   | .   94  97  94  93  99  99  79  11  
  Engine                   17   | .   14  20  20  24  15  15  7   .   
  Core                     7    | .   .   .   6   4   15  15  17  .   
  Treads                   4    | .   .   .   .   1   15  15  12  .   
  Leg                      6    | .   28  22  7   .   .   .   .   .   
  Hover                    5    | .   .   .   10  13  .   .   .   .   
  Device                   11   | .   .   1   18  15  14  7   5   .   
  Storage                  3    | .   4   .   .   4   7   7   5   4   
  Processor                4    | .   17  20  .   .   .   7   7   7   
  Energy Gun               7    | .   .   .   21  7   .   .   .   .   
  Energy Cannon            6    | .   .   32  7   .   .   .   .   .   
  Ballistic Gun            8    | .   28  .   2   10  15  15  5   .   
  Ballistic Cannon         5    | .   .   .   .   8   15  9   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 10  10  32  49  48  46  44  43  80  
  Greatest Support         44   | 20  20  20  23  44  44  44  44  3   
  Greatest Overweight (x)  26   | 2   .   1   10  2   1   .   1   26  
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   1   
Largest Inventory Capacity 24   | 6   6   4   4   4   4   4   4   24  
  Average Capacity         4    | 5   4   4   4   4   4   4   4   16  
  Most Carried             4    | 2   4   4   4   4   4   4   4   2   
  Average Carried          3    | 1   3   3   3   2   3   4   3   2   
  Final Capacity           24   | 6   4   4   4   4   4   4   4   24  
  Final Carried            4    | 2   4   4   3   4   4   4   2   2   

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 28% | Generator-Gunner
 22% | Gunner
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Generator-Gunner | -7/Lower Caves
 Generator-Gunner | -7/Lower Caves
 Generator-Gunner | -7/Zion
    Hauler-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           1920 | 212  146  90   373  457  403  176  53   10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3942 | .    201  557  2195 622  261  53   53   .    
  Parts                    208  | .    13   48   106  34   5    1    1    .    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    5    1    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  71   | .   4   15  36  11  2   2   1   .   
  Guns                     37   | .   4   .   24  7   1   1   .   .   
  Cannons                  22   | .   .   10  6   4   1   1   .   .   
  AOE                      8    | .   .   4   4   .   .   .   .   .   
Classes Destroyed          14   | .   2   4   5   2   1   .   .   .   
  Worker                   4    | .   .   .   2   2   .   .   .   .   
  Builder                  3    | .   .   .   2   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   2   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  10   | .   1   2   5   2   .   .   .   .   
  Swarmer                  15   | .   .   8   7   .   .   .   .   .   
  Grunt                    33   | .   4   3   20  6   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   4   8   1   .   .   .   .   
  Hunter                   5    | .   .   .   .   3   1   1   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   1   1   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   3   3   11  4   1   1   1   .   
  Combat Bots Only         6    | .   3   3   6   3   1   1   1   .   
Max Kills in Single Turn   3    | .   1   3   2   2   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               4135 | .    118  288  1098 724  348  289  863  407  
  Core                     893  | .    34   48   102  117  69   62   232  229  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  86   88   81   .    .    .    .    .    
Volleys Fired              186  | .    17   22   68   37   17   10   15   .    
  Largest                  4    | .    2    3    4    4    4    4    3    .    
  Hottest                  249  | .    40   189  249  185  136  136  117  .    
Shots Fired                594  | .    34   63   236  133  67   36   25   .    
  Gun                      362  | .    34   .    182  88   34   17   7    .    
  Cannon                   232  | .    .    63   54   45   33   19   18   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  270  | .    34   .    7    107  67   36   19   .    
  Thermal                  80   | .    .    .    48   26   .    .    6    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          244  | .    .    63   181  .    .    .    .    .    
  Robot Hit Streak         20   | .    11   16   20   17   13   17   13   .    
  Robot Miss Streak        15   | .    1    2    4    15   3    4    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    5    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           418  | .    27   34   163  93   52   27   22   .    
  Core Hits                194  | .    11   18   75   49   26   12   3    .    
  Critical Hits            9    | .    .    .    1    .    1    1    6    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    1    1    4    .    
Melee Attacks              1    | .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8424 | .    287  1029 3629 1526 746  634  573  .    
  Guns                     5011 | .    287  .    2655 1105 500  352  112  .    
  Cannons                  2867 | .    .    859  624  421  246  282  435  .    
  Explosions               489  | .    .    159  330  .    .    .    .    .    
  Melee                    15   | .    .    .    .    .    .    .    15   .    
  Ramming                  42   | .    .    11   20   .    .    .    11   .    
  Kinetic                  3538 | .    287  .    174  1238 746  634  459  .    
  Thermal                  1464 | .    .    159  929  288  .    .    88   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          3365 | .    .    859  2506 .    .    .    .    .    
  Impact                   15   | .    .    .    .    .    .    .    15   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    1    1    1    1    1    
  Average Corruption       1    | .    1    1    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    2    .    2    6    4    .    1    
    Message Errors         5    | .    .    1    .    1    2    .    .    1    
    Energy Discharges      3    | .    .    .    .    1    1    1    .    .    
    Data Loss (minor)      2    | .    .    1    .    .    1    .    .    .    
    Targeting Errors       3    | .    .    .    .    .    1    2    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            88   | .    .    32   3    32   16   .    5    .    
  Projectiles              79   | .    .    32   .    31   16   .    .    .    
  Explosions               4    | .    .    .    3    1    .    .    .    .    
  Melee                    5    | .    .    .    .    .    .    .    5    .    
Knockbacks                 7    | .    .    .    .    4    1    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    4    1    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      155  | .    .    18   69   68   .    .    .    .    
  Shots                    5    | .    .    1    3    1    .    .    .    .    
  Rammed                   6    | .    .    .    2    .    .    .    4    .    
Targets Rammed             8    | .    .    2    2    .    .    .    4    .    
  Kicked                   2    | .    .    2    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        339  | .    18   339  165  78   74   295  90   .    
  Average Temperature      88   | .    7    131  43   31   33   184  34   .    
  Received Heat Transfer   873  | .    87   33   432  195  12   48   18   48   
  Effects                  15   | .    .    7    .    .    .    8    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    .    .    
    Interference           12   | .    .    4    .    .    .    8    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    1    2    .    .    .    .    .    
  Combat Hostiles          3    | .    .    1    2    .    .    .    .    .    
  Parts Fried              19   | .    .    7    12   .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    .    .    .    
  Heat Transferred         2746 | .    .    100  1758 666  .    .    222  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    2    5    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Peak Influence             667  | .   134 313 667 273 .   .   .   .   
  Average Influence        252  | .   23  213 406 128 .   .   .   .   
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   
  Low Security (%)         49   | 100 100 41  12  92  .   .   .   .   
  Level 1                  25   | .   .   58  29  7   .   .   .   .   
  Level 2                  24   | .   .   .   58  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   6   6   .   .   .   .   
  Investigation            11   | .   1   1   5   4   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Distress Signals           4    | .   .   1   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   8   23  48  15  2   2   7   2   
  Peak Tracking Total      9    | .   3   5   9   2   1   1   5   3   
  Tactical Retreats        13   | .   .   3   8   2   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Traps Triggered            4    | .   1   1   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Disabled          6    | .   .   1   2   3   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Accessed          14   | .   1   2   7   4   .   .   .   .   
  Terminals                7    | .   1   2   3   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                68   | .   4   8   36  20  .   .   .   .   
  Successful               43   | .   1   2   30  10  .   .   .   .   
  Failed                   25   | .   3   6   6   10  .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   4   8   12  6   .   .   .   .   
  Fabricators              7    | .   .   .   .   7   .   .   .   .   
  Repair Stations          19   | .   .   .   15  4   .   .   .   .   
  Recycling Units          6    | .   .   .   3   3   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   2   10  2   .   .   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   .   3   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   5   .   .   .   .   
  Network Status           2    | .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   
Repair Station Hacks       15   | .   .   .   14  1   .   .   .   .   
  Scan Component           8    | .   .   .   7   1   .   .   .   .   
  Repair                   6    | .   .   .   6   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   2   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   2   6   4   .   .   .   .   
  Full Trace Events        12   | .   1   2   5   4   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   3   2   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   
    Matter                 380  | .   .   .   .   380 .   .   .   .   
    Time                   190  | .   .   .   .   190 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   12  .   .   .   .   
Parts Repaired             6    | .   .   .   6   .   .   .   .   .   
  Time                     232  | .   .   .   232 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               6047 | 127  311  774  1712 1039 1186 430  229  239  
Spaces Moved               3473 | 131  210  383  1014 452  678  265  149  191  
  Core                     326  | 86   .    .    1    .    .    .    48   191  
  Treads                   1097 | .    .    .    .    53   678  265  101  .    
  Legs                     1019 | 45   210  383  381  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1031 | .    .    .    632  399  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   120  120  46   131  145  145  50   50   
  Average Speed            145  | 88   120  149  128  196  164  145  115  124  
  Slowest Speed            1350 | 150  120  150  550  201  165  145  165  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    26   28   58   11   84   45   13   34   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    .    .    
Scrap Searched             10   | .    .    .    .    .    6    3    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    .    4    16   35   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      55   | .    .    4    16   35   .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Total                      4058 | 139  238  538  1260 516  709  287  179  192  
  Wait                     243  | 1    4    100  120  6    1    10   1    .    
  Move                     3465 | 130  209  382  1013 451  677  264  148  191  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 2    2    8    6    6    4    .    2    .    
  Fast Attach              40   | 6    3    7    16   5    .    2    .    1    
  Attach                   14   | .    .    1    4    5    2    .    2    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     21   | .    1    2    14   2    .    .    2    .    
  Drop                     46   | .    2    14   17   4    4    1    4    .    
  Fire                     186  | .    17   22   68   37   17   10   15   .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    
  Ram                      2    | .    .    .    2    .    .    .    .    .    
  Kick                     2    | .    .    2    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    4    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 15)
  128 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  377 | -10/Materials      | Discovered new exit (range 10)
  439 | -10/Materials      | Entered another Materials area
  439 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
  734 | -9/Materials       | Build established: Gunner
 1070 | -9/Materials       | Discovered new exit (range 7)
 1073 | -9/Materials       | Discovered new exit (range 13)
 1130 | -9/Materials       | Identified exit to Materials
 1213 | -9/Materials       | Entered another Materials area
 1213 | -8/Materials       | Evolved 2 slots: Power x1, Weapon x1
 1707 | -8/Materials       | Build established: Scavenger-Gunner
 1778 | -8/Materials       | Lost 4 parts (1n3w)
 2011 | -8/Materials       | Repaired Cooling System
 2011 | -8/Materials       | Repaired Lgt. Deuterium Engine
 2043 | -8/Materials       | Repaired Imp. Ion Engine
 2240 | -8/Materials       | Discovered new exit (range 14)
 2631 | -8/Materials       | Repaired Lgt. Deuterium Engine
 2631 | -8/Materials       | Repaired Aerolev Unit
 2663 | -8/Materials       | Repaired Imp. Ion Engine
 2751 | -8/Materials       | Discovered new exit (range 7)
 2925 | -8/Materials       | Entered Factory
 2925 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3495 | -7/Factory         | Lost 3 parts (1p2w)
 3789 | -7/Factory         | Fabricated Mic. Fission Core (x2)
 3843 | -7/Factory         | Garrison activated, responded to threat
 3939 | -7/Factory         | Discovered new exit (range 12)
 3943 | -7/Factory         | Build established: Gunner
 3964 | -7/Factory         | Entered Lower Caves
 3983 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4000 | -7/Lower Caves     | Learned location of 1 exit from Factory
 4272 | -7/Lower Caves     | Build established: Generator-Gunner
 4735 | -7/Lower Caves     | Spotted B-75 Beast
 4753 | -7/Lower Caves     | Destroyed B-75 Beast
 5139 | -7/Lower Caves     | Discovered new exit (range 7)
 5150 | -7/Lower Caves     | Entered another Lower Caves area
 5201 | -7/Lower Caves     | Spotted B-75 Beast
 5221 | -7/Lower Caves     | Destroyed B-75 Beast
 5386 | -7/Lower Caves     | Discovered new exit (range 4)
 5389 | -7/Lower Caves     | Identified exit to Zion
 5580 | -7/Lower Caves     | Entered Zion
 5682 | -7/Zion            | Attacked by Zionites
 5720 | -7/Zion            | Spotted 76-0LH(B)
 5720 | -7/Zion            | Spotted 9R-MCV(B)
 5779 | -7/Zion            | Core integrity fell below 50%
 5801 | -7/Zion            | Discovered new exit (range 15)
 5808 | -7/Zion            | Identified exit to Proximity Caves
 5809 | -7/Zion            | Entered Proximity Caves
 5816 | -6/Proximity Caves | Lost 11 parts (4p2n2u3w)
 5864 | -6/Proximity Caves | Identified exit to Factory
 5898 | -6/Proximity Caves | Spotted B-75 Beast
 6042 | -6/Proximity Caves | Core integrity fell below 20%
 6048 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
05775_ Critical hit.
05775_ Mic. Fission Core destroyed.
05776_ Slammed into 9R-MCV(B).
05784_ Slug Cannon destroyed.
05784_ Critical hit.
05784_ Mic. Fission Core destroyed.
05785_ Adv. Treads destroyed.
05801_ EXIT=FOUND
05808_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
05864_ Acquired derelict log, extracted data.
05899_ Searching scrap...
05899_ Found 30 Matter.
05899_ Found Humpback.
05900_ Acquired Humpback.
05901_ Acquired 10 matter.
06037_ Slug penetrates Wall. <x4>
06042_  JJO,XGW=L%NC >AYC>%01
06044_ Slug penetrates Wall. <x5>

 Map 
-----
+----------------------------------------------------+
|   ##              #????????????#     ????????????? |
|   ##             ##???????####?#     ????????????? |
|  ###   ###      ##???????##  ##?    #????????????? |
| ##?#  ##?#      ####?#####    ##?   #####????????? |
| ???####?##         ###         #?#      ##???????? |
| ???????##                      ###       ##??????? |
| ????? ##                                  ##?????? |
| ?#                        ##               #?????? |
| ?#                      ####   ###   ###    #????? |
| ?#                     ##?#    #?#  ##???????????? |
| ?                 ### ##??#  ###?#  #????????????? |
| ?         ##     ##?###???####??##  ##?????? #???? |
| ?         ?##    #????????????###    ######  #???? |
| ?         ??######???????????##              #???? |
| ??        ???????????????????#               #???? |
| ???   ##  ??????????????????##         #######???? |
| ???? #?# ???????????????????#          #?????????? |
| ???????????????????????????#    ##   ###?????????? |
| ?????????????????????????#     ###  ##???????????? |
| ???????????????#????????#     #?#   ##???????????? |
| ???????????????#  ??????#   ##?##    ##??????????? |
| ???????????????#   ##???####??##      #??????????? |
| ????????????????#     ######?##   %  ##??????????? |
| ????????????????#          ###      ##???????????? |
| ?????????????????#                  #????????????? |
| ?????????????????#       @         ##????????????? |
| ?????????????????#        #####  ###?????????????? |
| ?????????????????#        #???#  #???????????????? |
| ?????????????????#     #   ???#  #???????????????? |
| ?????????????????# ## $## h???    ???????????????? |
| ?????????????????#??# ??## ??      ??????????????? |
| ????????????????????#????? ?       ??????????????? |
| ??????????????????????????          ?????????????? |
| ??????????????????????????BB        #????????????? |
| ??????????????????????????BB         ????????????? |
| ??????????????????????????            ???????????? |
| ??????????????????????????            ???????????? |
| ???????????????????????????          #???????????? |
| ??????????????????????????? #?     ??????????????? |
| ???????????????????????????##????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          47
Energy Capacity            635
Matter Stores              363
Matter Capacity            450
Sight Range                16
Terrain Scan Density       110
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
    Imp. Ion Engine | -8/Materials | Scanalyzed
     Cooling System | -8/Materials | Scanalyzed
       Aerolev Unit | -8/Materials | Scanalyzed
 Imp. Core Analyzer | -7/Factory   | Hacked
  Mic. Fission Core | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mic. Fission Core | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              AlertPlasmaReplicator
  Manual?         0
Play Time         01:10:41
  Cumulative      16.9 hours
  Start           2020.02.05 @ 17:25:38
  End             2020.02.05 @ 18:39:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e51ba36-c0a4-483b-8f9d-83885e437ab6