Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.05 @ 18:39:01 Player: lcbb_tuk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (3153) 3153 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 6876 Bonus ------- High Alert Combat Kills 179 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Humpback Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (24) --- Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Cooling System Compact Matter Pod > --- WEAPON ----------- Flak Gun Heavy Machine Gun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Makeshift Laser Heavy Flail [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Cooling System Device Cooling System Storage Compact Matter Pod Processor Seismic Analyzer Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 3 | . . 1 1 1 . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . 1 . . . . Weapon 2 | . . 1 1 . . . . . Parts Attached 75 | 6 4 10 34 12 2 2 4 1 Power 25 | 1 1 4 11 5 2 . 1 . Engine 19 | 1 1 4 8 5 . . . . Core 6 | . . . 3 . 2 . 1 . Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 8 2 . . . . Treads 2 | . . . . 2 . . . . Leg 7 | 2 . . 5 . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . 3 . . . . . Flight . | . . . . . . . . . Utility 13 | 1 2 3 3 2 . 1 . 1 Device 5 | . . 2 3 . . . . . Storage 4 | 1 . . . 2 . . . 1 Processor 4 | . 2 1 . . . 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 1 3 12 3 . 1 3 . Energy Gun 9 | . . . 8 . . . 1 . Energy Cannon 4 | . . 3 1 . . . . . Ballistic Gun 7 | 2 1 . 2 2 . . . . Ballistic Cannon 3 | . . . 1 1 . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 27 | . . 1 9 5 1 . 11 . Power 7 | . . 1 . 2 . . 4 . Propulsion 3 | . . . 1 . . . 2 . Utility 3 | . . . . . 1 . 2 . Weapon 14 | . . . 8 3 . . 3 . Highest Loss Streak 11 | . . 1 4 3 1 . 11 . Average Slot Usage (%) 92 | . 94 97 94 93 99 99 79 11 Engine 17 | . 14 20 20 24 15 15 7 . Core 7 | . . . 6 4 15 15 17 . Treads 4 | . . . . 1 15 15 12 . Leg 6 | . 28 22 7 . . . . . Hover 5 | . . . 10 13 . . . . Device 11 | . . 1 18 15 14 7 5 . Storage 3 | . 4 . . 4 7 7 5 4 Processor 4 | . 17 20 . . . 7 7 7 Energy Gun 7 | . . . 21 7 . . . . Energy Cannon 6 | . . 32 7 . . . . . Ballistic Gun 8 | . 28 . 2 10 15 15 5 . Ballistic Cannon 5 | . . . . 8 15 9 8 . Naked Turns . | . . . . . . . . . Heaviest Build 80 | 10 10 32 49 48 46 44 43 80 Greatest Support 44 | 20 20 20 23 44 44 44 44 3 Greatest Overweight (x) 26 | 2 . 1 10 2 1 . 1 26 Average Overweight (x) . | . . . 1 1 . . . 1 Largest Inventory Capacity 24 | 6 6 4 4 4 4 4 4 24 Average Capacity 4 | 5 4 4 4 4 4 4 4 16 Most Carried 4 | 2 4 4 4 4 4 4 4 2 Average Carried 3 | 1 3 3 3 2 3 4 3 2 Final Capacity 24 | 6 4 4 4 4 4 4 4 24 Final Carried 4 | 2 4 4 3 4 4 4 2 2 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Generator-Gunner 22% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Generator-Gunner | -7/Lower Caves Generator-Gunner | -7/Lower Caves Generator-Gunner | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1920 | 212 146 90 373 457 403 176 53 10 Remotely . | . . . . . . . . . Salvage Created 3942 | . 201 557 2195 622 261 53 53 . Parts 208 | . 13 48 106 34 5 1 1 . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 5 1 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | . 4 15 36 11 2 2 1 . Guns 37 | . 4 . 24 7 1 1 . . Cannons 22 | . . 10 6 4 1 1 . . AOE 8 | . . 4 4 . . . . . Classes Destroyed 14 | . 2 4 5 2 1 . . . Worker 4 | . . . 2 2 . . . . Builder 3 | . . . 2 1 . . . . Hauler 1 | . . . 1 . . . . . Recycler 3 | . . . 2 1 . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 10 | . 1 2 5 2 . . . . Swarmer 15 | . . 8 7 . . . . . Grunt 33 | . 4 3 20 6 . . . . Duelist 1 | . . . 1 . . . . . Sentry 13 | . . 4 8 1 . . . . Hunter 5 | . . . . 3 1 1 . . Programmer 1 | . . . . 1 . . . . Behemoth 2 | . . . . . 1 1 . . Butcher 1 | . . . . . . . 1 . Best Kill Streak 11 | . 3 3 11 4 1 1 1 . Combat Bots Only 6 | . 3 3 6 3 1 1 1 . Max Kills in Single Turn 3 | . 1 3 2 2 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4135 | . 118 288 1098 724 348 289 863 407 Core 893 | . 34 48 102 117 69 62 232 229 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 86 88 81 . . . . . Volleys Fired 186 | . 17 22 68 37 17 10 15 . Largest 4 | . 2 3 4 4 4 4 3 . Hottest 249 | . 40 189 249 185 136 136 117 . Shots Fired 594 | . 34 63 236 133 67 36 25 . Gun 362 | . 34 . 182 88 34 17 7 . Cannon 232 | . . 63 54 45 33 19 18 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 270 | . 34 . 7 107 67 36 19 . Thermal 80 | . . . 48 26 . . 6 . Explosive . | . . . . . . . . . Electromagnetic 244 | . . 63 181 . . . . . Robot Hit Streak 20 | . 11 16 20 17 13 17 13 . Robot Miss Streak 15 | . 1 2 4 15 3 4 1 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 5 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 418 | . 27 34 163 93 52 27 22 . Core Hits 194 | . 11 18 75 49 26 12 3 . Critical Hits 9 | . . . 1 . 1 1 6 . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 6 | . . . . . 1 1 4 . Melee Attacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8424 | . 287 1029 3629 1526 746 634 573 . Guns 5011 | . 287 . 2655 1105 500 352 112 . Cannons 2867 | . . 859 624 421 246 282 435 . Explosions 489 | . . 159 330 . . . . . Melee 15 | . . . . . . . 15 . Ramming 42 | . . 11 20 . . . 11 . Kinetic 3538 | . 287 . 174 1238 746 634 459 . Thermal 1464 | . . 159 929 288 . . 88 . Explosive . | . . . . . . . . . Electromagnetic 3365 | . . 859 2506 . . . . . Impact 15 | . . . . . . . 15 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . 1 1 1 1 1 Average Corruption 1 | . 1 1 . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Effects 15 | . . 2 . 2 6 4 . 1 Message Errors 5 | . . 1 . 1 2 . . 1 Energy Discharges 3 | . . . . 1 1 1 . . Data Loss (minor) 2 | . . 1 . . 1 . . . Targeting Errors 3 | . . . . . 1 2 . . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . 32 3 32 16 . 5 . Projectiles 79 | . . 32 . 31 16 . . . Explosions 4 | . . . 3 1 . . . . Melee 5 | . . . . . . . 5 . Knockbacks 7 | . . . . 4 1 . 2 . Impact . | . . . . . . . . . Kinetic 7 | . . . . 4 1 . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 155 | . . 18 69 68 . . . . Shots 5 | . . 1 3 1 . . . . Rammed 6 | . . . 2 . . . 4 . Targets Rammed 8 | . . 2 2 . . . 4 . Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 339 | . 18 339 165 78 74 295 90 . Average Temperature 88 | . 7 131 43 31 33 184 34 . Received Heat Transfer 873 | . 87 33 432 195 12 48 18 48 Effects 15 | . . 7 . . . 8 . . Energy Bleed 2 | . . 2 . . . . . . Interference 12 | . . 4 . . . 8 . . Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 2 . . . . . Combat Hostiles 3 | . . 1 2 . . . . . Parts Fried 19 | . . 7 12 . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 2 1 . . . . Heat Transferred 2746 | . . 100 1758 666 . . 222 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 2 5 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 667 | . 134 313 667 273 . . . . Average Influence 252 | . 23 213 406 128 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 49 | 100 100 41 12 92 . . . . Level 1 25 | . . 58 29 7 . . . . Level 2 24 | . . . 58 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 1 6 6 . . . . Investigation 11 | . 1 1 5 4 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 8 23 48 15 2 2 7 2 Peak Tracking Total 9 | . 3 5 9 2 1 1 5 3 Tactical Retreats 13 | . . 3 8 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 1 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 6 | . . 1 2 3 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 14 | . 1 2 7 4 . . . . Terminals 7 | . 1 2 3 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . . . 2 1 . . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 68 | . 4 8 36 20 . . . . Successful 43 | . 1 2 30 10 . . . . Failed 25 | . 3 6 6 10 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 4 8 12 6 . . . . Fabricators 7 | . . . . 7 . . . . Repair Stations 19 | . . . 15 4 . . . . Recycling Units 6 | . . . 3 3 . . . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 1 2 10 2 . . . . Record 4 | . . . 4 . . . . . Part Schematic 2 | . . . . 2 . . . . Robot Analysis 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 3 | . . . 3 . . . . . Dispatch Records 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 5 | . . . . 5 . . . . Network Status 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 15 | . . . 14 1 . . . . Scan Component 8 | . . . 7 1 . . . . Repair 6 | . . . 6 . . . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Retrieve Components 2 | . . . . 2 . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 2 6 4 . . . . Full Trace Events 12 | . 1 2 5 4 . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 3 2 . . . . Parts Built 2 | . . . . 2 . . . . Matter 380 | . . . . 380 . . . . Time 190 | . . . . 190 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired 6 | . . . 6 . . . . . Time 232 | . . . 232 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6047 | 127 311 774 1712 1039 1186 430 229 239 Spaces Moved 3473 | 131 210 383 1014 452 678 265 149 191 Core 326 | 86 . . 1 . . . 48 191 Treads 1097 | . . . . 53 678 265 101 . Legs 1019 | 45 210 383 381 . . . . . Wheels . | . . . . . . . . . Hover 1031 | . . . 632 399 . . . . Flight . | . . . . . . . . . Fastest Speed 46 | 50 120 120 46 131 145 145 50 50 Average Speed 145 | 88 120 149 128 196 164 145 115 124 Slowest Speed 1350 | 150 120 150 550 201 165 145 165 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 26 28 58 11 84 45 13 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 10 | . . . . . 6 3 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . . 4 16 35 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 55 | . . 4 16 35 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4058 | 139 238 538 1260 516 709 287 179 192 Wait 243 | 1 4 100 120 6 1 10 1 . Move 3465 | 130 209 382 1013 451 677 264 148 191 Hop . | . . . . . . . . . Pick Up 30 | 2 2 8 6 6 4 . 2 . Fast Attach 40 | 6 3 7 16 5 . 2 . 1 Attach 14 | . . 1 4 5 2 . 2 . Detach . | . . . . . . . . . Swap 21 | . 1 2 14 2 . . 2 . Drop 46 | . 2 14 17 4 4 1 4 . Fire 186 | . 17 22 68 37 17 10 15 . Melee 1 | . . . . . . . 1 . Ram 2 | . . . 2 . . . . . Kick 2 | . . 2 . . . . . . Crush 4 | . . . . . . . 4 . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . 4 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 10) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 734 | -9/Materials | Build established: Gunner 1070 | -9/Materials | Discovered new exit (range 7) 1073 | -9/Materials | Discovered new exit (range 13) 1130 | -9/Materials | Identified exit to Materials 1213 | -9/Materials | Entered another Materials area 1213 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1707 | -8/Materials | Build established: Scavenger-Gunner 1778 | -8/Materials | Lost 4 parts (1n3w) 2011 | -8/Materials | Repaired Cooling System 2011 | -8/Materials | Repaired Lgt. Deuterium Engine 2043 | -8/Materials | Repaired Imp. Ion Engine 2240 | -8/Materials | Discovered new exit (range 14) 2631 | -8/Materials | Repaired Lgt. Deuterium Engine 2631 | -8/Materials | Repaired Aerolev Unit 2663 | -8/Materials | Repaired Imp. Ion Engine 2751 | -8/Materials | Discovered new exit (range 7) 2925 | -8/Materials | Entered Factory 2925 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3495 | -7/Factory | Lost 3 parts (1p2w) 3789 | -7/Factory | Fabricated Mic. Fission Core (x2) 3843 | -7/Factory | Garrison activated, responded to threat 3939 | -7/Factory | Discovered new exit (range 12) 3943 | -7/Factory | Build established: Gunner 3964 | -7/Factory | Entered Lower Caves 3983 | -7/Lower Caves | Encountered a Warlord checkpoint 4000 | -7/Lower Caves | Learned location of 1 exit from Factory 4272 | -7/Lower Caves | Build established: Generator-Gunner 4735 | -7/Lower Caves | Spotted B-75 Beast 4753 | -7/Lower Caves | Destroyed B-75 Beast 5139 | -7/Lower Caves | Discovered new exit (range 7) 5150 | -7/Lower Caves | Entered another Lower Caves area 5201 | -7/Lower Caves | Spotted B-75 Beast 5221 | -7/Lower Caves | Destroyed B-75 Beast 5386 | -7/Lower Caves | Discovered new exit (range 4) 5389 | -7/Lower Caves | Identified exit to Zion 5580 | -7/Lower Caves | Entered Zion 5682 | -7/Zion | Attacked by Zionites 5720 | -7/Zion | Spotted 76-0LH(B) 5720 | -7/Zion | Spotted 9R-MCV(B) 5779 | -7/Zion | Core integrity fell below 50% 5801 | -7/Zion | Discovered new exit (range 15) 5808 | -7/Zion | Identified exit to Proximity Caves 5809 | -7/Zion | Entered Proximity Caves 5816 | -6/Proximity Caves | Lost 11 parts (4p2n2u3w) 5864 | -6/Proximity Caves | Identified exit to Factory 5898 | -6/Proximity Caves | Spotted B-75 Beast 6042 | -6/Proximity Caves | Core integrity fell below 20% 6048 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05775_ Critical hit. 05775_ Mic. Fission Core destroyed. 05776_ Slammed into 9R-MCV(B). 05784_ Slug Cannon destroyed. 05784_ Critical hit. 05784_ Mic. Fission Core destroyed. 05785_ Adv. Treads destroyed. 05801_ EXIT=FOUND 05808_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 05864_ Acquired derelict log, extracted data. 05899_ Searching scrap... 05899_ Found 30 Matter. 05899_ Found Humpback. 05900_ Acquired Humpback. 05901_ Acquired 10 matter. 06037_ Slug penetrates Wall. 06042_ JJO,XGW=L%NC >AYC>%01 06044_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ## #????????????# ????????????? | | ## ##???????####?# ????????????? | | ### ### ##???????## ##? #????????????? | | ##?# ##?# ####?##### ##? #####????????? | | ???####?## ### #?# ##???????? | | ???????## ### ##??????? | | ????? ## ##?????? | | ?# ## #?????? | | ?# #### ### ### #????? | | ?# ##?# #?# ##???????????? | | ? ### ##??# ###?# #????????????? | | ? ## ##?###???####??## ##?????? #???? | | ? ?## #????????????### ###### #???? | | ? ??######???????????## #???? | | ?? ???????????????????# #???? | | ??? ## ??????????????????## #######???? | | ???? #?# ???????????????????# #?????????? | | ???????????????????????????# ## ###?????????? | | ?????????????????????????# ### ##???????????? | | ???????????????#????????# #?# ##???????????? | | ???????????????# ??????# ##?## ##??????????? | | ???????????????# ##???####??## #??????????? | | ????????????????# ######?## % ##??????????? | | ????????????????# ### ##???????????? | | ?????????????????# #????????????? | | ?????????????????# @ ##????????????? | | ?????????????????# ##### ###?????????????? | | ?????????????????# #???# #???????????????? | | ?????????????????# # ???# #???????????????? | | ?????????????????# ## $## h??? ???????????????? | | ?????????????????#??# ??## ?? ??????????????? | | ????????????????????#????? ? ??????????????? | | ?????????????????????????? ?????????????? | | ??????????????????????????BB #????????????? | | ??????????????????????????BB ????????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ???????????? | | ??????????????????????????? #???????????? | | ??????????????????????????? #? ??????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 47 Energy Capacity 635 Matter Stores 363 Matter Capacity 450 Sight Range 16 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Imp. Core Analyzer | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed AlertPlasmaReplicator Manual? 0 Play Time 01:10:41 Cumulative 16.9 hours Start 2020.02.05 @ 17:25:38 End 2020.02.05 @ 18:39:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e51ba36-c0a4-483b-8f9d-83885e437ab6