Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 18:27:21

Player: Mathewnd

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (1240)     1240
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3787

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/700
Matter                     256/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (6)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
     Light Ion Engine
           ECM Suite
           Field Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
     Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Field Laser
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
  Improved Treads
           Wheel
           Flight Unit
           Flight Unit
           Flight Unit
    Medium Storage Unit
  Improved Sensor Array
           Signal Interpreter
           ECM Suite
           System Shield
           System Shield
    Medium Laser
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 6   8   5   16  10  
  Power                    5    | 1   2   .   1   1   
    Engine                 4    | 1   2   .   1   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   3   4   7   5   
    Treads                 13   | 2   3   2   6   .   
    Leg                    3    | .   .   2   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   .   .   5   
  Utility                  13   | 1   2   .   6   4   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 1   1   .   .   1   
    Processor              2    | .   1   .   1   .   
    Hackware               2    | .   .   .   .   2   
    Protection             5    | .   .   .   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   1   2   .   
    Energy Gun             4    | 1   1   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 13   | .   1   1   2   9   
  Power                    2    | .   1   .   .   1   
  Propulsion               7    | .   .   1   1   5   
  Utility                  3    | .   .   .   1   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      4    | .   1   1   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  100 96  71  
  Engine                   9    | .   13  11  9   .   
  Treads                   22   | .   27  22  33  .   
  Leg                      6    | .   .   22  2   .   
  Flight                   4    | .   .   .   .   27  
  Device                   1    | .   .   .   .   5   
  Storage                  10   | .   14  11  9   7   
  Processor                9    | .   11  11  9   7   
  Hackware                 1    | .   .   .   .   10  
  Protection               3    | .   .   .   15  .   
  Energy Gun               9    | .   14  11  9   .   
  Ballistic Gun            10   | .   14  11  9   4   
Peak Build Rating          24   | 6   8   11  24  23  
  Average Rating           13   | 4   7   10  21  18  
  On Entrance              9    | .   6   8   11  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 13  28  29  42  40  
  Greatest Support         92   | 40  40  40  92  89  
  Greatest Overweight (x)  3    | .   2   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 6   11  15  15  10  
  Most Carried             15   | 6   15  15  15  15  
  Average Carried          11   | 3   10  14  14  4   
  Final Capacity           15   | 8   15  15  15  10  
  Final Carried            15   | 6   15  15  15  4   

 Class Distribution 
--------------------
 80% | Mutant
 11% | Scavenger-Mutant
  8% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           742  | 177 98  110 313 44  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1419 | .   349 207 863 .   
  Parts                    89   | .   24  16  49  .   
Haulers Intercepted        2    | .   .   1   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  33   | .   9   6   18  .   
  Guns                     33   | .   9   6   18  .   
Classes Destroyed          9    | .   3   2   4   .   
  Worker                   1    | .   .   .   1   .   
  Hauler                   2    | .   .   1   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   2   1   1   .   
  Swarmer                  8    | .   3   2   3   .   
  Grunt                    21   | .   6   4   11  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           6    | .   3   2   6   .   
  Combat Bots Only         5    | .   3   2   5   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        302  | .    42   26   82   152  
  Missed                   103  | .    12   6    20   65   
Damage Taken               2616 | .    350  191  971  1104 
  Core                     939  | .    65   58   116  700  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  1    | .    .    .    1    .    
Core Remaining (%)         84   | 100  74   85   78   .    
Volleys Fired              100  | .    26   18   56   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  86   | .    70   85   86   .    
Shots Fired                194  | .    52   36   106  .    
  Gun                      194  | .    52   36   106  .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  100  | .    26   18   56   .    
  Thermal                  94   | .    26   18   50   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    9    15   7    .    
  Robot Miss Streak        5    | .    2    5    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    4    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           139  | .    39   28   72   .    
  Core Hits                103  | .    20   31   52   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    
    Burn                   2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1890 | .    408  302  1176 4    
  Guns                     1860 | .    408  302  1150 .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  30   | .    .    .    26   4    
  Kinetic                  755  | .    158  84   513  .    
  Thermal                  1105 | .    250  218  637  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    
  Rammed                   11   | .    .    .    10   1    
Targets Rammed             11   | .    .    .    10   1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        399  | .    179  136  399  5    
  Average Temperature      108  | .    64   42   141  4    
  Received Heat Transfer   1047 | .    171  66   495  315  
  Effects                  5    | .    .    .    5    .    
    Shutdowns              2    | .    .    .    2    .    
    Interference           1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
    Short Circuit          1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         2418 | .    740  265  1413 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             447  | .   142 228 447 431 
  Initial                  184  | .   .   59  64  184 
  Average                  151  | .   54  120 240 269 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         71   | 100 100 89  41  27  
  Level 1                  24   | .   .   10  45  66  
  Level 2                  4    | .   .   .   12  5   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   2   1   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            3    | .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           4    | .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              77   | .   11  19  24  23  
  Peak Tracking Total      8    | .   5   8   6   8   
  Tactical Retreats        11   | .   .   4   1   6   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   3   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          17   | .   7   3   1   6   
  Terminals                12   | .   5   3   1   3   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                47   | .   22  10  1   14  
  Successful               22   | .   13  3   .   6   
  Failed                   25   | .   9   7   1   8   
    Catastrophic           5    | .   2   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   9   5   .   8   
  Terminals                38   | .   17  10  1   10  
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   5   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             10   | .   7   2   .   1   
  Robot Analysis           1    | .   .   1   .   .   
  Emergency Access Points  2    | .   2   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   
  Zone Layout              3    | .   2   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   
  Report Inventory         2    | .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         8    | .   5   1   .   2   
  Terminals                7    | .   4   1   .   2   
    Botnet                 7    | .   4   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Monitor                1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   6   3   1   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2370 | 83  683 640 550 414 
Spaces Moved               1933 | 45  359 348 196 985 
  Core                     22   | 5   2   .   .   15  
  Treads                   946  | 40  357 348 196 5   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   965  | .   .   .   .   965 
  Fastest Speed            28   | 50  150 160 160 28  
  Average Speed            97   | 147 159 160 160 38  
  Slowest Speed            200  | 160 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   5   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   73  31  18  26  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2231 | 62   422  399  327  1021 
  Wait                     77   | .    12   22   25   18   
  Move                     1920 | 44   358  347  195  976  
  Hop                      4    | .    .    .    .    4    
  Pick Up                  43   | 12   16   5    9    1    
  Fast Attach              6    | .    1    .    5    .    
  Attach                   25   | 6    6    3    2    8    
  Detach                   .    | .    .    .    .    .    
  Swap                     15   | .    1    2    10   2    
  Drop                     30   | .    2    2    15   11   
  Fire                     100  | .    26   18   56   .    
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    10   | .    .    .    10   .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  291 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 7)
  688 | -10/Materials | Discovered new exit (range 16)
  766 | -10/Materials | Identified exit to Materials
  767 | -10/Materials | Entered another Materials area
  767 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1301 | -9/Materials  | Discovered new exit (range 14)
 1338 | -9/Materials  | Identified exit to Mines
 1397 | -9/Materials  | Discovered new exit (range 3)
 1399 | -9/Materials  | Identified exit to Materials
 1407 | -9/Materials  | Entered another Materials area
 1407 | -8/Materials  | Evolved 2 slots: Utility x2
 1879 | -8/Materials  | Discovered new exit (range 13)
 1897 | -8/Materials  | Identified exit to Factory
 1957 | -8/Materials  | Entered Factory
 1957 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2021 | -7/Factory    | Discovered new exit (range 15)
 2029 | -7/Factory    | Identified exit to Factory
 2105 | -7/Factory    | Discovered new exit (range 16)
 2209 | -7/Factory    | Lost 3 parts (2n1u)
 2353 | -7/Factory    | Core integrity fell below 50%
 2359 | -7/Factory    | Core integrity fell below 20%
 2370 | -7/Factory    | Lost 4 parts (3n1u)
 2371 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
K-01 Serf cleans the Assembly Bed.
Flight Unit destroyed.
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
UOQUO=AS7%%O5N=U&LR2
K-01 Serf cleans the Assembly Bed.
Triggered Proton Bomb Trap.
A bubble of electromagnetic force engulfs the
  area.
Proton Bomb Trap short circuited. <x2>
Door malfunctions.
A bubble of electromagnetic force engulfs the
  area. <x2>
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned. <x2>
Door malfunctions.
U-05 Engineer destroyed.
U-05 Engineer lays Concrete. <x4>
Acquired 25 matter.
U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
|         #                            ????????????? |
| #########                            ????????????? |
| ????????#                            ????????????? |
| ????????#           ################?????????????? |
| ????????#           #             #??????????????? |
| ??????#       """"  #             #??????????????? |
| ??????#       """"  #             #??????????????? |
| ?????         """"  #             #??????????????? |
| ????###       """"  #             #??????????????? |
| ??????#       """"  #             #??????????????? |
| ??????##      """"  ##/########??????????????????? |
| ???????#                #????????????????????????? |
| ???????#      """"      #????????????????????????? |
| ???????#      """"      #????????????????????????? |
| ???????#      """"      #????????????????????????? |
| ???????????   """"  ^   #????????????????????????? |
| ??????????????""""      #????????????????????????? |
| ????????  [   """"      #????????????????????????? |
| ????????                #????????????????????????? |
| ????????             !! #????????????????????????? |
| ?????????#########+### =#????????????????????????? |
| ?????????????????  ??#* #???!????????????????????? |
| ?????????????????""??#  #????????????????????????? |
| ?????????????????""??#  #??????????###???????????? |
| ?????????????????????#  #####            ????????? |
| ?????????????????????+   @  Y            ????????? |
| ?????????????????????#/######         k  ????????? |
| ?????????????????????#  ???????????###???????????? |
| ?????????????????????#  ?????????????????????????? |
| ?????????????????????#  ?????????????????????????? |
| ?????????????????????# "?????????????????????????? |
| ?????????????????????# "?????????????????????????? |
| ?????????????????????# "?????????????????????????? |
| ?????????????????????? ??????????????????????????? |
| ?????????????????????? ??????????????????????????? |
| ?????????????????????? ??????????????????????????? |
| ?????????????????????? ??????????????????????????? |
| ?????????????????????? ??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                64
Recoil Reduction           4
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherCoreManipulator
  Manual?         0
Play Time         00:29:44
  Cumulative      70.1 hours
  Start           2024.12.30 @ 17:38:20
  End             2024.12.30 @ 18:27:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          40
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eed3a9d4-2cc6-4743-8a58-3307332f5867