Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.17 @ 21:59:23

Player: DE3000

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (124)     620
Value Destroyed (4428)     4428
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 10128

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     420/550
Energy                     286/360
System Corruption          25%
Temperature                Cool (11)
Movement                   Walking (150) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
          Micro Fission Core
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
>               --- UTILITY (8) ------
                Matter Compressor
       Advanced Visual Processing Unit
                Core Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
                Angular Momentum Engine
  High-capacity Storage Unit
                Maneuvering Thrusters
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
        Armored Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                Matter Compressor
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Kinecellerator
       Improved Maneuvering Thrusters
                Hacking Suite
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
         Cooled Ion Engine
       Improved Deuterium Engine
                Fusion Reactor
                Cooling System
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
                Maneuvering Thrusters
                Core Shielding
                Remote Datajack
[Rating: 65]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Machine Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   2   .   2   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             121  | 7   12  12  .   4   3   17  7   22  11  26  
  Power                    24   | 2   2   2   .   .   .   2   2   6   .   8   
    Engine                 18   | 2   2   1   .   .   .   1   1   6   .   5   
    Core                   5    | .   .   1   .   .   .   1   1   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               38   | 2   3   6   .   .   3   10  3   6   1   4   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   
    Leg                    37   | 2   3   6   .   .   3   10  3   6   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   3   1   .   4   .   2   .   4   1   10  
    Device                 11   | .   .   .   .   .   .   .   .   4   .   7   
    Storage                9    | 1   2   1   .   4   .   .   .   .   1   .   
    Processor              3    | .   1   .   .   .   .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   4   3   .   .   .   3   2   6   9   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          24   | 2   4   3   .   .   .   3   2   6   2   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   3   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   4   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   2   .   .   .   3   
Parts Lost                 33   | .   .   1   .   .   .   .   .   2   8   22  
  Power                    5    | .   .   .   .   .   .   .   .   1   1   3   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   2   5   
  Utility                  11   | .   .   .   .   .   .   .   .   1   1   9   
  Weapon                   10   | .   .   1   .   .   .   .   .   .   4   5   
  Highest Loss Streak      6    | .   .   1   .   .   .   .   .   1   4   6   
Average Slot Usage (%)     95   | .   98  98  100 100 100 99  100 99  82  83  
  Engine                   6    | .   13  5   .   .   .   5   7   9   6   7   
  Core                     4    | .   .   5   11  11  11  3   7   2   .   1   
  Leg                      30   | .   27  44  44  44  44  35  30  26  21  13  
  Device                   4    | .   .   .   .   .   .   .   .   12  7   8   
  Storage                  16   | .   14  15  22  22  22  18  15  13  18  16  
  Processor                6    | .   13  6   .   .   .   9   7   6   6   10  
  Hackware                 4    | .   .   .   .   .   .   9   7   6   6   4   
  Ballistic Gun            18   | .   28  20  22  22  22  18  23  19  8   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 12  22  43  43  59  43  46  58  69  69  81  
  Greatest Support         70   | 20  20  43  43  43  48  51  61  70  70  70  
  Greatest Overweight (x)  14   | 1   2   .   .   1   .   .   1   .   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 6   10  16  16  20  16  16  16  16  16  16  
  Average Capacity         14   | 5   6   12  16  16  16  16  16  16  16  15  
  Most Carried             17   | 1   7   15  15  17  16  16  16  16  16  12  
  Average Carried          12   | .   5   9   15  15  16  15  15  15  14  9   
  Final Capacity           16   | 6   10  16  16  16  16  16  16  16  16  4   
  Final Carried            16   | 1   6   15  15  16  16  16  16  16  12  4   

 Class Distribution 
--------------------
 55% | Mutant
 31% | Skirmisher
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -6/Factory
           Mutant | -6/Extension
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Matter Collected           4094 | 217  313  398  .    66   126  714  63   621  381  1195 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4937 | .    390  719  .    .    142  1272 53   955  453  953  
  Parts                    270  | .    32   42   .    .    6    65   4    56   22   43   
Haulers Intercepted        2    | .    .    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           6    | .    1    .    .    .    .    .    .    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Combat Hostiles Destroyed  83   | .   12  14  .   .   3   20  1   9   8   16  
  Guns                     69   | .   12  14  .   .   3   20  1   9   1   9   
  Cannons                  9    | .   .   .   .   .   .   .   .   .   2   7   
  AOE                      5    | .   .   .   .   .   .   .   .   .   5   .   
Classes Destroyed          15   | .   4   2   .   .   .   5   1   1   2   .   
  Worker                   10   | .   .   .   .   .   .   2   1   3   2   2   
  Builder                  5    | .   .   .   .   .   .   .   .   1   3   1   
  Hauler                   2    | .   .   .   .   .   .   1   .   .   1   .   
  Recycler                 5    | .   1   .   .   .   .   .   .   2   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 4    | .   .   2   .   .   .   1   .   1   .   .   
  Watcher                  14   | .   2   1   .   .   .   4   .   2   3   2   
  Swarmer                  9    | .   9   .   .   .   .   .   .   .   .   .   
  Grunt                    38   | .   3   10  .   .   3   9   .   3   4   6   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   .   
  Sentry                   16   | .   .   4   .   .   .   8   .   1   2   1   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   .   1   
  Programmer               11   | .   .   .   .   .   .   .   1   4   .   6   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   2   1   
Best Kill Streak           12   | .   3   4   .   .   3   4   1   5   12  4   
  Combat Bots Only         5    | .   3   3   .   .   3   3   1   3   5   3   
Max Kills in Single Turn   4    | .   2   1   .   .   1   2   1   4   4   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Damage Taken               7510  | .    305  508  .    .    150  691  87   893  1302 3574 
  Core                     1499  | .    71   50   .    .    27   67   11   125  141  1007 
  Absorbed by Shields      147   | .    .    .    .    .    .    .    .    .    .    147  
Core Remaining (%)         84    | 100  71   .    .    .    80   87   98   .    68   .    
Volleys Fired              359   | .    35   49   .    1    12   80   8    45   34   95   
  Largest                  3     | .    2    2    .    2    2    2    3    3    3    3    
  Hottest                  111   | .    40   46   .    46   46   48   78   90   90   111  
Shots Fired                735   | .    70   83   .    2    24   160  24   133  60   179  
  Gun                      645   | .    70   83   .    2    24   160  24   133  31   118  
  Cannon                   75    | .    .    .    .    .    .    .    .    .    16   59   
  Launcher                 13    | .    .    .    .    .    .    .    .    .    13   .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  704   | .    70   83   .    2    24   160  24   133  47   161  
  Thermal                  16    | .    .    .    .    .    .    .    .    .    .    16   
  Explosive                13    | .    .    .    .    .    .    .    .    .    13   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | .    26   21   .    .    9    31   8    15   17   33   
  Robot Miss Streak        3     | .    2    3    .    .    1    2    3    3    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    4    .    .    .    .    2    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    .    .    
Shots Hit Robots           562   | .    56   65   .    .    20   131  15   75   41   159  
  Core Hits                254   | .    20   28   .    .    8    52   4    45   52   45   
  Critical Hits            5     | .    .    .    .    .    .    2    .    .    .    3    
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13874 | .    574  902  .    .    274  2102 203  1994 3317 4508 
  Guns                     8945  | .    574  902  .    .    274  2095 198  1641 566  2695 
  Cannons                  2165  | .    .    .    .    .    .    .    .    .    389  1776 
  Explosions               2664  | .    .    .    .    .    .    .    .    302  2362 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  100   | .    .    .    .    .    .    7    5    51   .    37   
  Kinetic                  10544 | .    574  902  .    .    274  2095 198  1641 955  3905 
  Thermal                  566   | .    .    .    .    .    .    .    .    .    .    566  
  Explosive                2362  | .    .    .    .    .    .    .    .    .    2362 .    
  Electromagnetic          302   | .    .    .    .    .    .    .    .    302  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    .    .    .    1    .    3    3    25   
  Average Corruption       3     | .    .    .    .    .    .    1    .    2    3    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    .    .    2    .    23   18   47   
    Message Errors         17    | .    .    .    .    .    .    .    .    6    3    8    
    Matter Fused           12    | .    .    .    .    .    .    .    .    3    5    4    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    2    2    4    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    5    2    4    
    Data Loss (minor)      11    | .    .    .    .    .    .    1    .    3    1    6    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       22    | .    .    .    .    .    .    1    .    2    5    14   
    Weapon Failures        4     | .    .    .    .    .    .    .    .    2    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            269   | .    .    .    .    .    .    .    .    .    200  69   
  Projectiles              121   | .    .    .    .    .    .    .    .    .    52   69   
  Explosions               148   | .    .    .    .    .    .    .    .    .    148  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    .    1    .    .    2    7    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    2    7    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      60    | .    .    .    .    .    .    .    .    57   .    3    
  Shots                    2     | .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   10    | .    .    .    .    .    .    .    .    .    .    10   
Targets Rammed             19    | .    .    1    .    .    .    2    1    3    .    12   
  Kicked                   9     | .    .    1    .    .    .    2    1    3    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        498   | .    12   20   .    4    31   18   66   309  224  498  
  Average Temperature      60    | .    6    6    .    3    12   8    27   81   38   89   
  Received Heat Transfer   1848  | .    60   294  .    .    99   297  18   369  273  438  
  Effects                  9     | .    .    .    .    .    .    .    .    1    .    8    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         555   | .    .    .    .    .    .    .    .    .    .    555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Peak Influence             400  | .   156 235 16  .   88  258 65  400 195 151 
  Average Influence        74   | .   60  93  16  .   21  112 40  102 75  52  
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   2   .   .   
  Low Security (%)         99   | 100 100 92  100 .   100 83  100 73  100 100 
  Level 1                  .    | .   .   7   .   .   .   16  .   17  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   9   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   5   .   .   .   2   .   6   1   10  
  Investigation            5    | .   1   2   .   .   .   1   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   2   .   4   
  Reinforcement            10   | .   .   3   .   .   .   .   .   3   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   1   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   1   1   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Distress Signals           6    | .   .   4   .   .   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   18  21  .   .   3   32  4   16  15  25  
  Peak Tracking Total      6    | .   4   3   .   .   3   4   3   4   6   4   
  Tactical Retreats        8    | .   2   1   .   .   .   2   .   1   1   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Traps Triggered            19   | .   4   2   .   .   .   3   1   3   .   6   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Machines Disabled          12   | .   .   .   .   .   2   .   .   8   2   .   
  Max in Single Turn       2    | .   .   .   .   .   1   .   .   2   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Machines Accessed          32   | .   6   2   .   4   .   8   1   5   2   4   
  Terminals                17   | .   4   1   .   .   .   4   .   3   2   3   
  Fabricators              3    | .   .   .   .   .   .   .   1   1   .   1   
  Repair Stations          3    | .   .   .   .   .   .   2   .   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                139  | .   18  15  .   48  .   25  3   14  6   10  
  Successful               129  | .   16  15  .   48  .   21  3   12  5   9   
  Failed                   10   | .   2   .   .   .   .   4   .   2   1   1   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   2   .   .   1   .   2   .   .   1   .   
  Terminals                50   | .   13  3   .   .   .   13  .   8   6   7   
  Fabricators              9    | .   .   .   .   .   .   .   3   3   .   3   
  Repair Stations          7    | .   .   .   .   .   .   4   .   3   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   12  .   .   .   8   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             91   | .   11  3   .   48  .   10  .   8   5   6   
  Record                   57   | .   4   2   .   48  .   1   .   2   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   1   .   1   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      3    | .   1   .   .   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   1   .   .   .   .   1   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   1   .   .   .   .   2   .   .   .   1   
  Unreport Threat          2    | .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         3    | .   1   .   .   .   .   1   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   1   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   1   .   .   .   .   .   .   .   1   
Fabricator Hacks           8    | .   .   .   .   .   .   .   3   2   .   3   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   1   1   .   1   
  Build                    4    | .   .   .   .   .   .   .   1   1   .   2   
Repair Station Hacks       5    | .   .   .   .   .   .   3   .   2   .   .   
  Scan Component           3    | .   .   .   .   .   .   2   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   12  .   .   .   8   .   .   .   .   
  Insert Component         9    | .   .   5   .   .   .   4   .   .   .   .   
  Analyze                  11   | .   .   7   .   .   .   4   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         16   | .   1   2   .   .   .   7   1   3   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   5   .   .   .   4   .   .   2   .   
  Parts Built              6    | .   .   .   .   .   .   .   2   2   .   2   
    Matter                 694  | .   .   .   .   .   .   .   146 146 .   402 
    Time                   310  | .   .   .   .   .   .   .   73  36  .   201 
  Total Part Build Rating  28   | .   .   .   .   .   .   .   6   6   .   16  
Parts Repaired             2    | .   .   .   .   .   .   1   .   1   .   .   
  Time                     82   | .   .   .   .   .   .   32  .   50  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          89   | .   89  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   5   .   .   .   4   .   .   .   .   
  Part Schematics Acquired 9    | .   .   5   .   .   .   4   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   2   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Turns Passed               10469 | 74   1107 903  49   1264 670  1494 664  1781 710  1753 
Spaces Moved               6549  | 46   738  576  40   1040 513  877  444  1126 408  741  
  Core                     12    | 4    2    .    .    .    .    .    .    .    .    6    
  Treads                   94    | .    .    .    .    .    .    .    .    .    .    94   
  Legs                     6443  | 42   736  576  40   1040 513  877  444  1126 408  641  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  120  120  120  120  120  120  120  122  150  
  Average Speed            127   | 117  125  120  120  120  120  120  123  121  144  160  
  Slowest Speed            750   | 150  150  120  120  150  120  120  150  122  155  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    91   62   13   93   93   54   12   27   29   16   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          23    | .    .    .    .    .    .    .    .    .    19   4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    .    .    .    .    .    .    .    .    3    4    
  AOE                      16    | .    .    .    .    .    .    .    .    .    16   .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Total                      8079 | 62   854  717  41   1053 549  1193 550  1450 474  1136 
  Wait                     893  | 9    51   55   2    .    19   195  77   234  20   231  
  Move                     6539 | 45   737  575  39   1039 512  876  443  1125 407  741  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | 1    10   14   .    4    .    8    6    7    .    8    
  Fast Attach              30   | 6    6    5    .    .    .    1    .    4    2    6    
  Attach                   22   | .    .    .    .    .    .    2    2    3    2    13   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     69   | 1    6    7    .    4    3    14   5    15   7    7    
  Drop                     68   | .    9    11   .    5    3    15   8    12   2    3    
  Fire                     359  | .    35   49   .    1    12   80   8    45   34   95   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11   | .    .    1    .    .    .    2    1    3    .    4    
  Crush                    8    | .    .    .    .    .    .    .    .    .    .    8    
  Escape Stasis            20   | .    .    .    .    .    .    .    .    .    .    20   
  Rewire                   2    | .    .    .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: Fac / *Ext)
-6/Extension (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 16)
    75 | -11/Scrapyard | Entered Materials
   108 | -10/Materials | Identified exit to Materials
   300 | -10/Materials | Build established: Mutant
   645 | -10/Materials | Discovered new exit (range 8)
  1182 | -10/Materials | Entered another Materials area
  1182 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1394 | -9/Materials  | Discovered new exit (range 6)
  1437 | -9/Materials  | Met 8R-AWN
  1893 | -9/Materials  | Discovered new exit (range 16)
  2085 | -9/Materials  | Entered Mines
  2087 | -9/Mines      | Followed 8R-AWN into the Mines
  2106 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  2128 | -9/Mines      | Discovered new exit (range 5)
  2134 | -9/Mines      | Entered Exiles
  2183 | -9/Exiles     | Welcomed by 8R-AWN
  2234 | -9/Exiles     | Met EX-HEX
  2334 | -9/Exiles     | Met EX-DEC
  2367 | -9/Exiles     | Visited The Gauntlet
  2555 | -9/Exiles     | Met EX-BIN
  2725 | -9/Exiles     | Learned location of Zion (-7)
  2795 | -9/Exiles     | Discovered new exit (range 14)
  2900 | -9/Exiles     | Aligned with FarCom system
  2902 | -9/Exiles     | Given EX-Vault access code
  3184 | -9/Exiles     | Learned about 8R-AWN's background
  3212 | -9/Exiles     | Discovered new exit (range 14)
  3398 | -9/Exiles     | Entered Mines
  3997 | -8/Mines      | Discovered new exit (range 5)
  4068 | -8/Mines      | Entered Materials
  4068 | -8/Materials  | Evolved 2 slots: Utility x2
  4085 | -8/Materials  | Identified exit to Factory
  4633 | -8/Materials  | Build established: Scavenger-Mutant
  4775 | -8/Materials  | Repaired Imp. Aluminum Leg
  5488 | -8/Materials  | Garrison activated, responded to threat
  5562 | -8/Materials  | Entered Factory
  5562 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  5731 | -7/Factory    | Fabricated Carbon-fiber Leg (x2)
  5930 | -7/Factory    | Build established: Skirmisher
  5994 | -7/Factory    | Discovered new exit (range 16)
  6224 | -7/Factory    | Identified exit to Factory
  6226 | -7/Factory    | Entered another Factory area
  6226 | -6/Factory    | Evolved 2 slots: Utility x2
  6590 | -6/Factory    | Discovered new exit (range 19)
  7270 | -6/Factory    | Fabricated Carbon-fiber Leg (x2)
  7443 | -6/Factory    | Repaired Hvy. Machine Gun
  7636 | -6/Factory    | Local fabrication network quarantined
  7868 | -6/Factory    | Discovered new exit (range 10)
  8005 | -6/Factory    | Identified exit to Extension
  8007 | -6/Factory    | Entered Extension
  8102 | -6/Extension  | Spotted B-75 Beast
  8178 | -6/Extension  | Destroyed B-75 Beast
  8202 | -6/Extension  | Lost 4 parts (2n2w)
  8458 | -6/Extension  | Identified exit to Factory
  8482 | -6/Extension  | Build established: Mutant
  8632 | -6/Extension  | Disrupted transfer network
  8641 | -6/Extension  | Spotted B-75 Beast
  8681 | -6/Extension  | Destroyed B-75 Beast
  8696 | -6/Extension  | Lost 3 parts (1u2w)
  8717 | -6/Extension  | Entered Factory
  8717 | -5/Factory    | Evolved 2 slots: Utility x2
  9144 | -5/Factory    | Identified exit to Upper Caves
  9330 | -5/Factory    | Build established: Skirmisher
  9482 | -5/Factory    | Spotted B-75 Beast
  9563 | -5/Factory    | Destroyed B-75 Beast
  9590 | -5/Factory    | Lost 5 parts (2n2u1w)
  9989 | -5/Factory    | Garrison activated, responded to threat
 10082 | -5/Factory    | Fabricated Imp. Overload Regulator (x2)
 10204 | -5/Factory    | Build established: Mutant
 10324 | -5/Factory    | System corruption reached 10%
 10363 | -5/Factory    | Lost 3 parts (1p1u1w)
 10413 | -5/Factory    | Core integrity fell below 50%
 10454 | -5/Factory    | Core integrity fell below 20%
 10470 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
10461_ Penetrated by Slug. <x2>
10462_ U-05 Engineer builds a Wall.
10463_ K-01 Serf collects debris.
10464_ Slammed into Y-64 Sentinel.
10465_ Acquired 60 matter.
10465_ Penetrated by Slug.
10466_ Acquired 60 matter.
10466_ Slug penetrates Wall.
10466_ Penetrated by Slug.
10466_ A-15 Conveyor destroyed.
10467_ K-01 Serf collects debris.
10467_ Penetrated by Slug.
10469_ Slammed into U-05 Engineer.
10469_ Destabilizing: System corrupted (+1).
10469_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
10470_ Penetrated by Slug.
10470_ Lrg. Storage Unit destroyed.
10470_ Penetrated by Slug. <x2>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????    #?????????         |
| ????????????????????????????#   #?????????         |
| ????????????????????????????#   +?????????         |
| ????????????????????????????#   ??????????         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          32
Energy Capacity            480
Matter Stores              481
Matter Capacity            550
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
                      Datajack | -9/Materials | Scanalyzed
              Grenade Launcher | -9/Materials | Scanalyzed
                    Ion Engine | -9/Materials | Scanalyzed
            Signal Interpreter | -9/Materials | Scanalyzed
        Visual Processing Unit | -9/Materials | Scanalyzed
              Carbon-fiber Leg | -8/Materials | Scanalyzed
                  Aluminum Leg | -8/Materials | Scanalyzed
                       Autogun | -8/Materials | Scanalyzed
                Kinecellerator | -8/Materials | Scanalyzed
 Imp. Component Analysis Suite | -6/Extension | Hacked
                 Proton Cannon | -6/Extension | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
        Carbon-fiber Leg | x2 | -7/Factory 
        Carbon-fiber Leg | x2 | -6/Factory 
 Imp. Overload Regulator | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dynamic Key
Hey, That's Mine!
I Spy
Just What I Needed
Oops
Please Form A Line
Serviceable Loadout
System Compromised
Tourist

 Challenges 
------------
None

 Game 
------
Seed              TransdimensionalCannonBeam
  Manual?         0
Play Time         02:16:20
  Cumulative      7.6 hours
  Start           2019.11.16 @ 14:06:33
  End             2019.11.17 @ 21:59:23
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           2
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 448a6935-ac41-4467-b1ce-35a2def33076