Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.17 @ 15:06:59

Player: btmk16

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (123)     615
Value Destroyed (3329)     3329
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (732)                732
              TOTAL SCORE: 10036

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      125
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/850
Matter                     271/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (7) ------
   Advanced Signal Interpreter
            Melee Analysis Suite
   Improved Melee Analysis Suite
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced Sensor Array
            Microactuators
   Improved Light Armor Plating
  Makeshift Hacking Suite
   Improved Hacking Suite

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
            Gravmag System
     Cooled Airjet
     Cooled Airjet
            Nuclear Pulse Thruster
>           --- UTILITY ----------
   Advanced Sensor Array
   Advanced Signal Interpreter
   Advanced Terrain Scanner
            Melee Analysis Suite
            Melee Analysis Suite
   Improved Melee Analysis Suite
   Hardened Medium Armor Plating
>           --- WEAPON -----------
            Powered Hammer
            Phasing Sabre
  Makeshift Spear
>           --- INVENTORY --------
            Microactuators
   Improved Light Armor Plating
  Makeshift Hacking Suite
   Improved Hacking Suite
      Heavy Rocket Launcher
[Rating: 67]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Hover Unit               Cooled Airjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Melee Analysis Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 7   11  7   22  .   18  23  .   4   .   3   20  3   14  1   9   
  Power                    12   | 1   1   2   4   .   .   1   .   .   .   .   2   .   1   .   .   
    Engine                 9    | 1   1   2   4   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   4   1   5   .   8   10  .   1   .   .   5   .   .   .   3   
    Treads                 19   | 2   4   1   5   .   7   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   1   10  .   1   .   .   4   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Utility                  32   | 2   2   .   6   .   4   7   .   .   .   1   7   .   3   .   .   
    Device                 11   | 1   1   .   2   .   1   1   .   .   .   1   2   .   2   .   .   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   4   .   2   3   .   .   .   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   4   4   7   .   6   5   .   3   .   2   6   3   10  1   6   
    Energy Gun             12   | 1   .   1   7   .   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   3   2   .   .   2   1   .   .   .   .   2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   1   1   .   .   1   2   .   1   .   2   1   1   5   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   2   
    Piercing Weapon        7    | .   .   .   .   .   .   2   .   1   .   .   .   1   3   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   3   2   .   1   .   .   .   .   .   .   .   
Parts Lost                 46   | .   1   2   6   .   14  4   .   2   .   1   3   1   .   .   12  
  Power                    4    | .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   .   1   2   .   4   4   .   1   .   .   2   .   .   .   7   
  Utility                  12   | .   1   .   .   .   5   .   .   1   .   1   1   1   .   .   2   
  Weapon                   9    | .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      9    | .   1   1   1   .   9   4   .   2   .   1   2   1   .   .   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 96  100 94  62  84  76  69  70  92  99  100 100 80  
  Engine                   6    | .   14  14  10  11  8   .   .   .   .   .   1   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   3   7   7   7   7   4   6   6   6   4   
  Treads                   14   | .   27  28  21  22  25  .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   22  23  22  23  23  22  20  20  20  13  
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   4   
  Device                   14   | .   14  14  20  22  11  1   7   7   7   7   15  12  13  13  12  
  Storage                  7    | .   14  14  11  11  9   6   7   3   .   .   .   .   .   .   .   
  Processor                10   | .   .   .   .   .   5   17  23  19  15  15  20  26  26  26  25  
  Protection               5    | .   .   .   9   11  8   3   7   7   7   5   5   6   6   6   4   
  Energy Gun               7    | .   14  1   14  22  21  .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   13  26  7   .   3   1   .   .   .   .   5   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   6   5   
  Piercing Weapon          2    | .   .   .   .   .   .   3   7   6   7   7   6   6   5   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 15  31  34  41  38  45  30  25  30  15  26  28  21  28  25  28  
  Greatest Support         63   | 40  46  46  46  43  63  40  25  25  16  16  33  25  25  25  25  
  Greatest Overweight (x)  6    | .   .   .   1   .   1   1   .   1   .   1   .   .   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  10  10  5   5   5   5   5   5   5   
  Average Capacity         11   | 7   12  15  15  15  15  12  10  7   5   5   5   5   5   5   5   
  Most Carried             15   | 6   15  15  15  15  15  15  7   7   5   5   5   5   5   5   5   
  Average Carried          10   | 3   11  14  14  15  14  11  7   6   5   4   4   5   4   5   4   
  Final Capacity           15   | 8   15  15  15  15  15  10  10  5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   14  14  15  15  12  7   7   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 26% | Mutant
 15% | Scout
 10% | Derelict-Scout
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
   Derelict-Scout | -6/Zion
   Derelict-Scout | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Matter Collected           2546 | 288  184  218  433  10   157  178  79   38   .    181  123  138  348  44   127  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4343 | 145  365  272  1512 95   791  304  .    48   .    84   241  35   170  95   186  
  Parts                    250  | 8    23   24   102  5    34   17   .    5    .    2    14   5    5    1    5    
Haulers Intercepted        10   | .    1    .    5    .    1    1    .    .    .    .    2    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    4    .    2    .    5    8    1    2    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Combat Hostiles Destroyed  92   | .   8   7   28  3   19  2   .   4   .   5   4   2   4   .   6   
  Melee                    6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   
  Guns                     62   | .   8   6   28  3   17  .   .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   .   1   .   .   .   .   .   4   .   5   4   2   4   .   2   
Classes Destroyed          15   | 2   5   2   .   .   3   1   .   .   .   2   .   .   .   .   .   
  Worker                   3    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 5    | 3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   5   .   1   1   .   .   .   .   2   .   .   .   .   
  Recycler                 6    | 1   .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  35   | .   3   3   9   .   7   .   .   4   .   .   4   2   1   .   2   
  Grunt                    33   | .   5   2   11  3   5   1   .   .   .   .   .   .   3   .   3   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   14   | .   .   2   8   .   4   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | 4   3   3   6   2   5   2   .   4   .   5   5   2   3   .   2   
  Combat Bots Only         6    | .   3   2   6   2   4   1   .   4   .   5   4   2   3   .   2   
Max Kills in Single Turn   4    | 1   1   1   1   1   2   1   .   2   .   4   3   2   2   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   .   .   .   2   .   4   3   2   2   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        762  | .    50   28   124  6    141  160  9    58   .    4    50   17   5    .    110  
  Missed                   253  | .    15   7    38   2    27   77   3    33   .    1    23   6    2    .    19   
Damage Taken               6882 | .    354  282  1143 40   1618 884  45   216  .    114  462  172  48   .    1504 
  Core                     1475 | .    44   33   217  .    119  134  23   27   .    14   36   12   31   .    785  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    69   .    45   78   .    .    .    .    71   .    .    .    .    .    
Volleys Fired              265  | 6    34   24   100  8    49   5    .    2    .    3    6    3    12   .    13   
  Largest                  3    | 2    2    2    2    2    3    1    .    1    .    2    2    1    1    .    1    
  Hottest                  182  | 70   70   70   130  119  182  33   .    39   .    72   56   39   39   .    39   
Shots Fired                532  | 12   67   46   199  16   143  6    .    2    .    6    7    3    12   .    13   
  Gun                      488  | 12   66   44   199  16   143  .    .    .    .    .    2    .    .    .    6    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 44   | .    1    2    .    .    .    6    .    2    .    6    5    3    12   .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  185  | 6    33   40   77   .    21   .    .    .    .    .    2    .    .    .    6    
  Thermal                  303  | 6    33   4    122  16   122  .    .    .    .    .    .    .    .    .    .    
  Explosive                44   | .    1    2    .    .    .    6    .    2    .    6    5    3    12   .    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26   | 7    11   26   8    4    17   .    .    1    .    1    .    .    .    .    2    
  Robot Miss Streak        6    | 1    3    2    6    1    3    1    .    .    .    5    3    4    5    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    1    1    4    .    5    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    1    1    1    .    2    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           374  | 7    44   36   136  10   102  11   .    1    .    1    3    .    1    2    20   
  Core Hits                196  | 5    17   14   62   3    36   6    .    4    .    18   11   2    9    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         21   | 3    4    .    6    .    5    .    .    .    .    .    .    .    .    .    3    
    Burn                   17   | 3    4    .    5    .    5    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              95   | .    .    .    .    .    .    20   .    3    .    .    15   .    7    20   30   
  Impact                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    
  Slashing                 46   | .    .    .    .    .    .    .    .    .    .    .    5    .    4    14   23   
  Piercing                 43   | .    .    .    .    .    .    20   .    3    .    .    10   .    1    5    4    
  Sneak Attacks            7    | .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Damage Inflicted           9677 | 83   567  593  2122 173  1649 474  .    341  .    796  624  258  538  190  1269 
  Guns                     5097 | 83   567  489  2122 173  1649 .    .    .    .    .    .    .    .    .    14   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2868 | .    .    104  .    .    .    .    .    341  .    796  418  258  458  .    493  
  Melee                    1712 | .    .    .    .    .    .    474  .    .    .    .    206  .    80   190  762  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1700 | 21   281  439  861  .    84   .    .    .    .    .    .    .    .    .    14   
  Thermal                  3397 | 62   286  50   1261 173  1565 .    .    .    .    .    .    .    .    .    .    
  Explosive                2868 | .    .    104  .    .    .    .    .    341  .    796  418  258  458  .    493  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   90   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   
  Slashing                 868  | .    .    .    .    .    .    .    .    .    .    .    72   .    .    190  606  
  Piercing                 754  | .    .    .    .    .    .    474  .    .    .    .    134  .    80   .    66   
Highest Corruption         4    | .    .    .    .    .    3    4    4    4    4    4    .    .    .    .    .    
  Average Corruption       3    | .    .    .    .    .    2    3    4    4    4    4    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Effects                  22   | .    .    .    .    .    1    7    5    4    1    4    .    .    .    .    .    
    Message Errors         5    | .    .    .    .    .    1    2    1    .    .    1    .    .    .    .    .    
    Matter Fused           6    | .    .    .    .    .    .    1    3    1    .    1    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    2    1    .    1    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            293  | .    .    .    .    .    .    .    .    2    .    .    32   10   .    158  91   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               23   | .    .    .    .    .    .    .    .    2    .    .    .    10   .    .    11   
  Melee                    270  | .    .    .    .    .    .    .    .    .    .    .    32   .    .    158  80   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159  | .    .    12   .    .    .    14   .    .    .    57   49   .    .    .    27   
  Shots                    7    | .    .    2    .    .    .    1    .    .    .    2    1    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        495  | 36   111  .    6    2    495  98   3    232  .    30   .    .    .    .    41   
  Average Temperature      73   | 15   38   .    3    2    112  34   3    95   .    20   .    .    .    .    22   
  Received Heat Transfer   1563 | .    138  108  336  24   468  282  12   57   .    .    9    18   9    .    102  
  Effects                  7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | 2    1    .    7    .    3    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         8900 | 407  1147 148  2980 370  3848 .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Peak Influence             537  | 20  192 156 537 220 228 398 .   .   .   .   377 .   .   .   .   
  Initial                  201  | .   13  48  1   201 .   70  .   .   .   .   82  .   .   .   .   
  Average                  147  | 6   77  50  277 99  124 214 .   .   .   .   224 .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   1   1   .   .   .   .   1   .   .   .   .   
  Low Security (%)         69   | 100 100 100 25  62  90  51  .   .   .   .   54  .   .   .   .   
  Level 1                  26   | .   .   .   57  37  9   48  .   .   .   .   45  .   .   .   .   
  Level 2                  4    | .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   3   .   5   3   .   .   .   .   1   .   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   2   .   2   2   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Distress Signals           8    | .   2   .   4   .   2   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              208  | .   18  8   52  6   32  29  2   8   .   11  13  8   6   .   15  
  Peak Tracking Total      9    | .   5   3   6   3   7   9   1   4   .   7   6   5   3   .   5   
  Tactical Retreats        32   | .   1   1   4   1   1   9   .   2   .   1   7   2   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Traps Triggered            12   | .   3   .   3   .   2   2   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Disabled          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Accessed          23   | .   5   .   1   1   1   5   1   .   4   .   3   .   1   1   .   
  Terminals                13   | .   5   .   1   1   1   1   1   .   .   .   2   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   14  .   3   1   2   6   1   .   30  .   3   .   1   4   .   
  Successful               52   | .   7   .   2   1   1   4   1   .   30  .   1   .   1   4   .   
  Failed                   13   | .   7   .   1   .   1   2   .   .   .   .   2   .   .   .   .   
    Catastrophic           4    | .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   11  .   .   .   2   3   .   .   .   .   2   .   .   .   .   
  Terminals                26   | .   14  .   3   1   2   2   1   .   .   .   2   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   4   .   2   1   .   1   1   .   30  .   .   .   1   4   .   
  Record                   14   | .   .   .   1   .   .   .   1   .   11  .   .   .   1   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   1   .   1   2   .   .   .   .   2   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Total Allies               7    | .   .   2   .   4   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            4    | .   .   2   2   4   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   47  47  71  .   .   .   .   .   96  .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   31  31  31  .   .   .   .   .   96  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   12  25  .   .   .   .   .   10  .   .   .   .   .   
  Total Damage             956  | .   .   .   146 198 .   .   .   .   .   612 .   .   .   .   .   
  Kills                    9    | .   .   .   3   2   .   .   .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   2   .   .   2   1   .   2   .   3   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Turns Passed               11198 | 116  1026 1495 1743 1035 1013 694  141  256  38   182  455  260  1207 690  847  
Spaces Moved               9795  | 54   540  839  806  620  489  1037 314  522  82   332  808  535  682  1451 684  
  Core                     246   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    243  
  Treads                   3349  | 51   540  839  806  620  489  4    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6185  | .    .    .    .    .    .    1033 314  522  82   332  808  535  682  1451 426  
  Flight                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Fastest Speed            32    | 50   160  160  160  160  160  42   45   45   46   46   38   45   45   45   32   
  Average Speed            85    | 153  160  160  160  160  160  48   45   45   46   46   42   45   45   45   63   
  Slowest Speed            350   | 160  160  160  240  160  240  160  45   106  46   106  46   45   105  45   350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    80   99   91   99   42   33   49   70   69   57   19   71   60   88   67   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    1    .    1    .    .    1    .    3    .    
  Known Exits Taken        7     | .    .    .    1    .    1    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    .    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             27    | .    .    2    .    3    .    .    2    1    .    4    .    3    9    3    .    
Spaces Dug                 94    | .    5    .    .    .    .    8    .    19   .    .    26   15   3    .    18   
Terrain Destroyed          479   | .    5    15   .    .    .    42   .    26   .    48   45   46   167  .    85   
  Melee                    32    | .    .    .    .    .    .    8    .    3    .    .    12   .    3    .    6    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      447   | .    5    15   .    .    .    34   .    23   .    48   33   46   164  .    79   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Total                      11974 | 72   633  949  1073 647  615  1189 313  531  81   354  892  550  1557 1466 1052 
  Wait                     1561  | .    39   69   112  20   43   73   .    .    .    15   25   9    840  .    316  
  Move                     9780  | 53   539  838  805  619  488  1036 313  521  81   331  807  534  681  1450 684  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53    | 6    7    5    11   .    6    13   .    .    .    .    3    .    2    .    .    
  Fast Attach              58    | 7    4    1    7    .    6    9    .    .    .    1    17   .    1    .    5    
  Attach                   33    | .    1    2    4    .    8    9    .    1    .    2    2    .    2    .    2    
  Detach                   18    | .    .    .    1    .    1    6    .    .    .    2    5    .    1    .    2    
  Swap                     52    | .    6    4    11   .    5    5    .    3    .    .    1    3    11   1    2    
  Drop                     73    | .    3    6    20   .    9    13   .    1    .    .    11   1    3    1    5    
  Fire                     265   | 6    34   24   100  8    49   5    .    2    .    3    6    3    12   .    13   
  Melee                    79    | .    .    .    .    .    .    20   .    3    .    .    15   .    4    14   23   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
   117 | -11/Scrapyard      | Entered Materials
   173 | -10/Materials      | Discovered new exit (range 8)
   295 | -10/Materials      | Discovered new exit (range 13)
   308 | -10/Materials      | Build established: Mutant
   763 | -10/Materials      | Discovered new exit (range 10)
   926 | -10/Materials      | Discovered new exit (range 3)
  1143 | -10/Materials      | Entered Mines
  1545 | -10/Mines          | Build established: Scavenger-Mutant
  1984 | -10/Mines          | Discovered new exit (range 9)
  2018 | -10/Mines          | Discovered new exit (range 5)
  2090 | -10/Mines          | Found a hidden stash of uninstalled traps
  2102 | -10/Mines          | Learned 2 Materials zone layouts
  2399 | -10/Mines          | Discovered new exit (range 6)
  2638 | -10/Mines          | Entered Materials
  2638 | -9/Materials       | Accompanied by 2 allies
  2638 | -9/Materials       | Evolved 2 slots: Utility x2
  2639 | -9/Materials       | Identified exit to Mines
  2643 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3198 | -9/Materials       | Discovered new exit (range 9)
  3492 | -9/Materials       | Discovered new exit (range 9)
  3783 | -9/Materials       | Discovered new exit (range 15)
  4020 | -9/Materials       | Core integrity fell below 50%
  4381 | -9/Materials       | Entered Mines
  4440 | -9/Mines           | Discovered new exit (range 9)
  4492 | -9/Mines           | Learned Materials stockpile data
  4517 | -9/Mines           | Learned location of 1 exit from Materials
  4528 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4592 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4710 | -9/Mines           | Lost 3 allies
  4731 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4918 | -9/Mines           | Discovered new exit (range 9)
  4997 | -9/Mines           | Discovered new exit (range 9)
  5005 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5103 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  5416 | -9/Mines           | Entered Materials
  5416 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  5417 | -8/Materials       | Identified exit to Factory
  5855 | -8/Materials       | Discovered exit to Factory (range 8)
  6038 | -8/Materials       | Build established: Scavenger-Gunner
  6210 | -8/Materials       | Garrison activated, responded to threat
  6429 | -8/Materials       | Entered Factory
  6429 | -7/Factory         | Evolved 2 slots: Utility x2
  6439 | -7/Factory         | Lost 9 parts (1p3n2u3w)
  6644 | -7/Factory         | Fabricated Mic. Nuclear Core?
  6677 | -7/Factory         | Build established: Mutant
  6931 | -7/Factory         | Identified exit to Storage
  6931 | -7/Factory         | Identified exit to Lower Caves
  7123 | -7/Factory         | Entered Lower Caves
  7142 | -7/Lower Caves     | Learned location of Extension (-4)
  7148 | -7/Lower Caves     | Lost 4 parts (4n)
  7226 | -7/Lower Caves     | Learned Factory stockpile data
  7260 | -7/Lower Caves     | Discovered new exit (range 12)
  7264 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7264 | -7/Lower Caves     | Entered another Lower Caves area
  7339 | -7/Lower Caves     | Learned 8 Factory zone layouts
  7394 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7511 | -7/Lower Caves     | Discovered new exit (range 7)
  7520 | -7/Lower Caves     | Entered Data Miner
  7520 | -7/Data Miner      | Discovered new exit (range 6)
  7529 | -7/Data Miner      | Met Data Miner
  7538 | -7/Data Miner      | Learned location of Section 7 (-2)
  7538 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7546 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7558 | -7/Data Miner      | Entered Proximity Caves
  7601 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7601 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7652 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
  7661 | -6/Proximity Caves | Learned Factory security intel
  7666 | -6/Proximity Caves | Learned location of 1 exit from Factory
  7701 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter
  7723 | -6/Proximity Caves | Discovered new exit (range 15)
  7740 | -6/Proximity Caves | Entered Factory
  7740 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7741 | -6/Factory         | Identified exit to Factory
  7742 | -6/Factory         | Identified exit to Lower Caves
  8189 | -6/Factory         | Build established: Scout
  8195 | -6/Factory         | Entered Lower Caves
  8332 | -6/Lower Caves     | Learned 8 Factory zone layouts
  8333 | -6/Lower Caves     | Learned 12 Factory zone layouts
  8419 | -6/Lower Caves     | Discovered new exit (range 11)
  8455 | -6/Lower Caves     | Identified exit to Lower Caves
  8455 | -6/Lower Caves     | Entered another Lower Caves area
  9263 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9291 | -6/Lower Caves     | Discovered new exit (range 5)
  9293 | -6/Lower Caves     | Identified exit to Zion
  9662 | -6/Lower Caves     | Entered Zion
  9685 | -6/Zion            | Discovered new exit (range 16)
  9756 | -6/Zion            | Given A8's code to call for help
  9764 | -6/Zion            | Received a hallucinogenic algorithm
  9812 | -6/Zion            | Learned location of Armory (-4)
  9893 | -6/Zion            | Met Imprinter
  9977 | -6/Zion            | Visited the Megawrench Repair Shop
 10021 | -6/Zion            | Build established: Derelict-Scout
 10351 | -6/Zion            | Identified exit to Proximity Caves
 10352 | -6/Zion            | Entered Proximity Caves
 10762 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 10940 | -5/Proximity Caves | Lost 4 parts (4n)
 10970 | -5/Proximity Caves | Spotted B-75 Beast
 11123 | -5/Proximity Caves | Learned Factory garrison access intel
 11150 | -5/Proximity Caves | Core integrity fell below 50%
 11186 | -5/Proximity Caves | Core integrity fell below 20%
 11199 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
11139_ Hvy. Rocket Launcher destroyed.
11145_ S-27 Virus destroyed.
11147_ Adv. Terrain Scanner destroyed.
11149_ Acquired VTOL Module. <x2>
11152_ Acquired 24 matter.
11157_ Destroyed VTOL Module.
11157_ S-27 Virus destroyed.
11158_ VTOL Module destroyed.
11160_ Acquired 23 matter.
11160_ Acquired VTOL Module.
11162_ S-27 Virus Autogun severed.
11165_ VTOL Module destroyed.
11167_ Lgt. Nuclear Core fries itself beyond repair.
11167_ VTOL Module destroyed.
11169_ Phasing Sabre destroyed.
11179_ Melee Analysis Suite destroyed.
11180_ Acquired Autogun.
11192_ Autogun destroyed.
11194_ Penetrated by Slug. <x2>
11199_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ##  ##??#????????????????????????????????????????? |
| ?####??#?????????????????????????????????????????? |
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|         ####    ##               #???????????????? |
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| #?##        ####????????#ss###             #?????? |
| ???#       ##?????????###  #?###   ##     ##?????? |
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|     #??  ???????????????#   #????????????????????? |
|     ????????????????????   h#????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Corruption Block           4
Armor Coverage             300
Resistance: TH             10
Melee Speed Boost          20
Evasion (%)                67
Targeting Accuracy         5
Melee Accuracy             16
Recoil Reduction           3

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
        Adv. Hacking Suite | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
        Imp. Cryofiber Web | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
                  Riot Gun | -6/Zion       | Free
                    Flamer | -6/Zion       | Free
               Slug Cannon | -6/Zion       | Free
             Phasing Sabre | -6/Zion       | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
 Mic. Nuclear Core | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalAntigravMallet
  Manual?         0
Play Time         01:31:31
  Cumulative      682.2 hours
  Start           2024.07.17 @ 12:32:41
  End             2024.07.17 @ 15:06:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          681
  Rogue           680
  Adventurer      0
  Explorer        1
Win Type          -
  Total           33
  Types           24/0/6/3/0/0/0/0/0
Lore%             68
Gallery%          86
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48b5ae4e-bf32-40dc-8381-07776b886ff6