Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.16 @ 14:49:22 Player: btmk16 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (342) 1710 Value Destroyed (12564) 12564 Prototype IDs (77) 1540 Alien Tech Used (1) 200 Bonus (3800) 3800 TOTAL SCORE: 30514 Bonus ------- High Alert Combat Kills 713 Follower Combat Kills 1355 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 220 Friendly Fire -688 Cogmind --------- Core Integrity 0/1600 Matter 2/300 Energy 30/100 System Corruption 28% Temperature Cool (0) Movement Treading (145) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY (12) ----- Medium Storage Unit > --- WEAPON (3) ------- RU-N14's Throwing Claymores v3 > --- INVENTORY (10) --- Biometal Heavy Treads Improved Transmission Jammer Transdimensional Reconstructor Enhanced Quantum Rifle Heavy Disruptor Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Experimental Armor Integrity Analyzer Improved Transmission Jammer Advanced Hardlight Generator Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Linear Accelerator Enhanced Force Lance > --- INVENTORY -------- Antigrav System Improved Matter Compressor Enhanced Optical Array Precision Energy Filter Improved Reaction Control System Experimental Thermal Shield Improved Energy Mantle Mini Drone Bay Transdimensional Reconstructor Enhanced Quantum Rifle Fusion Bomb Launcher RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 190] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Impact Mace Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Impact Mace Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . Utility 10 | . . . . . 2 2 . . . . . . 2 . . . . 1 . . . . . . . . . 1 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 449 | 6 4 1 1 4 29 18 6 13 10 4 . 8 19 3 6 . 15 48 7 13 7 10 63 9 10 30 8 24 10 52 11 Power 34 | 1 1 . . 2 3 2 1 . 1 . . . 1 . . . 1 1 1 1 . . 8 2 . 3 2 1 . 2 . Engine 12 | 1 1 . . 2 3 2 . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . Core 6 | . . . . . . . . . 1 . . . . . . . . . . . . . 5 . . . . . . . . Reactor 16 | . . . . . . . 1 . . . . . . . . . 1 1 . . . . 3 2 . 3 2 1 . 2 . Propulsion 110 | 2 . . . 1 12 5 . 4 1 1 . 1 5 1 1 . 5 13 3 2 3 1 15 . . 6 1 8 2 15 2 Treads 13 | 2 . . . 1 2 . . . 1 . . 1 2 1 . . . . . . . . 1 . . . . . . . 2 Leg 55 | . . . . . 10 5 . 4 . . . . . . . . 5 13 3 2 3 1 9 . . . . . . . . Wheel 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Hover 34 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 5 1 8 2 13 . Flight 5 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . 2 . Utility 164 | 1 1 . 1 . 8 7 3 6 6 2 . 6 7 1 2 . 2 23 1 5 3 2 19 3 7 15 4 3 4 19 3 Device 81 | . . . . . 3 3 . 2 2 . . . . 1 2 . . 9 1 1 . 1 11 3 7 13 2 3 1 14 2 Storage 16 | 1 1 . 1 . 1 . . 1 2 1 . . 2 . . . 1 2 . . . . . . . 1 . . . 1 1 Processor 16 | . . . . . 2 . . . . . . 2 . . . . . 2 . . . . 3 . . 1 1 . 3 2 . Hackware 8 | . . . . . . . . . . . . 4 2 . . . . . . . . . . . . . . . . 2 . Protection 43 | . . . . . 2 4 3 3 2 1 . . 3 . . . 1 10 . 4 3 1 5 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 141 | 2 2 1 . 1 6 4 2 3 2 1 . 1 6 1 3 . 7 11 2 5 1 7 21 4 3 6 1 12 4 16 6 Energy Gun 15 | 1 . . . . . . . . 1 . . . . . . . . . . . . . 7 . . 3 . . 1 2 . Energy Cannon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 1 3 2 Ballistic Gun 13 | 1 1 1 . 1 . . 1 . . . . . . . . . . . . 2 . . . 2 1 . . 2 1 . . Ballistic Cannon 9 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 2 Launcher 29 | . 1 . . . 2 1 . 1 1 . . 1 2 . 1 . 4 3 1 1 . 4 5 1 . . . . . . . Special Weapon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 . 5 1 Impact Weapon 14 | . . . . . . . . 1 . 1 . . 3 . 1 . 1 5 1 1 . . . . . . . . . . . Slashing Weapon 34 | . . . . . 3 3 1 1 . . . . 1 1 1 . 2 3 . 1 1 3 8 1 1 1 . . . 1 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 20 | . . . . . . . 1 2 . . . . . 1 . . . 4 . . 3 . 1 . . 7 . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 15 | . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . Parts Lost 91 | . 2 . . 1 8 1 . 1 12 . . 6 . . 4 . 2 6 1 3 . 2 15 5 . 8 . 2 . 8 4 Power 15 | . 1 . . 1 1 1 . . 1 . . . . . . . . . . . . 1 4 2 . 1 . . . 1 1 Propulsion 33 | . . . . . 4 . . . 4 . . 2 . . 3 . 1 3 1 2 . . 4 . . 1 . 2 . 4 2 Utility 33 | . . . . . 2 . . 1 6 . . 4 . . 1 . 1 3 . . . 1 6 2 . 3 . . . 3 . Weapon 10 | . 1 . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 1 . 3 . . . . 1 Highest Loss Streak 9 | . 2 . . 1 6 1 . 1 9 . . 4 . . 3 . 1 3 1 3 . 2 6 5 . 8 . 1 . 3 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 86 | . 84 85 86 99 88 98 100 100 72 83 76 72 88 89 75 60 71 94 93 93 94 91 96 96 100 99 85 80 80 54 28 Engine 2 | . 13 14 14 13 8 6 4 . . . . . 2 6 5 . . . 3 5 5 . . . . . . . . . . Core 1 | . . . . . . . . . 1 7 7 6 . . . . . . . . . . 6 . . . . . . . . Reactor 2 | . . . . . . . 2 7 . . . . . . . . 2 4 1 . . . 2 9 10 9 9 4 4 3 2 Treads 5 | . 28 28 28 28 12 . . . 1 7 7 9 12 12 6 6 3 . . . . . . . . . . . . . 1 Leg 11 | . . . . . 15 30 30 30 14 . . . . . . . 13 22 22 22 23 23 23 . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 11 13 10 6 2 . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 26 26 25 25 27 21 16 10 Flight 1 | . . . . . . . . . . 6 7 6 . . . . . . . . . . . . . . . . . 3 6 Device 10 | . . . . . 7 12 15 18 18 23 23 17 . 4 6 13 9 4 5 5 5 9 10 22 26 21 14 18 16 5 1 Storage 10 | . 14 14 15 28 18 7 7 7 11 15 15 12 2 6 6 6 9 14 11 11 11 11 8 5 5 9 10 9 8 4 4 Processor 8 | . . . . . 5 9 7 3 . . . . 10 6 6 6 6 12 17 17 17 17 17 16 15 14 14 14 20 10 . Hackware 2 | . . . . . . . . . . . . 1 28 11 6 6 6 2 . . . . . . . . . . . 2 . Protection 7 | . . . . . 3 14 15 15 7 6 7 6 7 13 10 6 6 10 11 10 11 10 7 . . . 4 4 4 1 . Energy Gun 1 | . 4 . . . . . . . 1 7 . . . . . . . . . . . . 7 1 . 9 . . 2 2 . Ballistic Gun 3 | . 23 18 28 28 5 . . . . . . . . . . . . . . 9 11 11 1 7 9 . . . . . . Impact Weapon 3 | . . . . . . . . 2 7 7 7 7 8 6 5 . 1 10 5 4 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . 7 14 14 12 3 . . . . 6 5 6 3 5 6 1 3 . 5 4 5 4 . . . . . Naked Turns 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . Heaviest Build 100 | 11 27 27 29 36 49 52 69 69 62 60 60 57 48 58 58 38 64 84 75 73 73 73 73 70 70 81 62 92 87 100 47 Greatest Support 150 | 40 40 40 40 43 58 73 73 80 80 28 28 58 60 28 38 30 78 91 83 70 105 105 130 70 70 70 68 83 80 106 150 Greatest Overweight (x) 11 | . . . . . 2 . . . 11 2 2 1 1 2 3 1 1 1 1 1 1 . 1 . . 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . 1 1 1 . . 1 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 14 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 10 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Carried 13 | 2 12 15 14 14 14 14 14 14 13 15 14 14 7 12 12 15 14 14 14 14 14 15 14 15 14 14 14 14 14 10 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 5 15 12 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 9 8 Class Distribution -------------------- 46% | Mutant 37% | Scavenger-Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 9298 | 244 149 18 31 157 445 200 60 164 121 122 140 193 161 809 930 . 432 1180 277 376 360 404 928 107 157 290 113 152 . 578 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16644 | 124 312 . . 136 865 869 1091 1641 457 41 96 226 638 758 359 . 238 3190 370 760 485 556 1742 117 73 66 273 244 . 841 76 Parts 717 | 4 16 . . 11 51 56 12 90 7 1 . 6 10 18 26 . 16 127 43 17 3 23 78 7 . 2 23 13 . 54 3 Haulers Intercepted 14 | . 1 . . . 2 3 . 1 . . . . 1 . . . . 4 . . . . . . . . . . . 2 . Recyclers Shooed 9 | . 3 . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . . . 7 . 4 24 . 5 16 . 15 . 18 13 3 17 . 3 5 . 9 . . . . Prevented 8 | . . . . . . . . . . 2 . 5 . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 249 | . 10 . . 4 18 13 . 21 9 . . 2 5 3 9 . 11 25 17 12 . 12 33 5 1 1 12 8 . 16 2 Melee 96 | . . . . . 10 10 . 21 6 . . . 1 3 6 . 2 17 4 2 . . 6 1 1 . . . . 6 . Guns 40 | . 10 . . 4 1 . . . . . . . . . . . . . . 6 . 5 13 1 . . . . . . . Cannons 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 . 3 1 AOE 90 | . . . . . 7 3 . . 1 . . 1 3 . 2 . 9 5 13 4 . 7 14 3 . . 5 5 . 7 1 Classes Destroyed 21 | 2 4 . . . 4 2 . 1 . 1 . 2 . . 1 . . 1 . . . . . . . 1 . . . 2 . Worker 26 | . 1 . . 2 3 . . 5 . . . . 1 . . . . 9 . . . . 3 . . . . 1 . . 1 Builder 18 | . . . . . . 2 . 3 . . . . 2 . . . . 5 . . . . 3 . . . . 2 . 1 . Tunneler 4 | 1 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . . . 2 3 . 1 . . . . 1 . . . . 4 . . . . . . . . . . . 2 . Recycler 21 | 1 . . . . 1 1 . 4 . . . . 2 . . . . 9 . . . . 3 . . . . . . . . Minesweeper 4 | . . . . . . . . . . . . 2 . . 1 . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 2 . Swarmer 101 | . 6 . . 3 4 4 . 3 1 . . 1 . 3 7 . 7 5 13 4 . 8 13 4 . . 8 3 . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 57 | . 4 . . 1 6 2 . 9 6 . . . 2 . . . 3 8 . 7 . 3 4 . 1 . . . . 1 . Brawler 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Duelist 6 | . . . . . 1 . . . 1 . . . 1 . . . . . . . . 1 2 . . . . . . . . Sentry 22 | . . . . . 4 5 . 3 1 . . . 1 . . . . 4 . . . . 3 . . . . . . 1 . Demolisher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 13 | . . . . . 1 . . . . . . . . . 1 . 1 3 . . . . 4 1 . . . 2 . . . Programmer 38 | . . . . . . 2 . 5 . . . . 1 . . . . 5 . . . . 7 . . . 4 3 . 9 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 8 | . . . . . . . . . . 1 . . . 1 6 . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 9 | . . . . . . . . . . 1 . . . 7 . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Best Kill Streak 8 | 2 4 . . 4 8 3 . 8 5 . . 1 5 3 3 . 5 6 5 4 . 4 7 4 1 1 4 8 . 4 3 Combat Bots Only 7 | . 3 . . 3 7 3 . 4 5 . . 1 3 3 3 . 5 3 5 4 . 4 5 4 1 1 4 5 . 4 2 Max Kills in Single Turn 7 | 1 1 . . 2 3 2 . 1 1 1 . 1 3 1 1 . 4 3 4 2 . 3 7 4 1 1 2 2 . 4 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploded 5 | . . . . . 3 2 . . 1 . . 1 3 . 1 . 4 3 4 1 . 3 5 3 . . 2 1 . 4 1 Melee 2 | . . . . . 1 1 . 1 1 . . . 1 1 1 . 1 1 1 2 . . 1 1 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Damage Taken 24567 | . 439 69 . 111 1305 1330 . 972 1597 . . 602 154 233 786 . 562 3350 397 1226 . 867 3982 310 66 1160 140 332 305 2432 1840 Core 3899 | . 59 12 . 21 196 198 . 64 217 . . 148 56 17 88 . 85 196 12 114 . 78 378 22 . 254 23 24 29 1246 362 Absorbed by Shields 770 | . . . . . 128 . . . . . . 18 . . . . . . . . . . 217 . . 12 . 315 . 80 . Redirected to Shielding 31 | . . . . . 28 3 . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1328 | . . . . . . 67 . . . . . . 90 . . . . 348 99 153 . 103 425 . . 43 . . . . . Core Remaining (%) 67 | 100 . . . 63 64 . . . . . . 10 . . . . 71 . . . . 60 . . . . 41 98 98 . . Volleys Fired 369 | 7 60 5 . 13 16 2 . . 2 5 . 2 1 . 2 . 12 3 10 24 . 31 97 2 . 1 10 25 10 20 9 Largest 3 | 2 2 2 . 2 2 1 . . 1 1 . 1 1 . 1 . 1 1 1 2 . 3 3 3 . 2 1 1 2 2 1 Hottest 219 | 70 70 40 . 40 64 30 . . 36 80 . 36 46 . 36 . 46 43 43 66 . 109 219 103 . 130 . 113 178 120 110 Shots Fired 577 | 14 112 11 . 27 23 2 . . 2 6 . 3 1 . 2 . 12 3 10 35 . 59 174 4 . 2 10 25 11 21 8 Gun 437 | 14 112 11 . 27 7 . . . . 6 . . . . . . . . . 29 . 52 164 2 . 2 . 3 8 . . Cannon 35 | . . . . . 8 . . . . . . . . . . . . . . . . . . 1 . . . 10 3 8 5 Launcher 67 | . . . . . 8 2 . . 2 . . 3 1 . 2 . 12 3 10 6 . 7 10 1 . . . . . . . Special 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 12 . 13 3 Kinetic 274 | 7 80 11 . 27 15 . . . . . . . . . . . . . . 29 . 52 34 3 . . . 3 6 3 4 Thermal 195 | 7 32 . . . . . . . . 6 . . . . . . . . . . . . 130 . . . . 10 5 5 . Explosive 105 | . . . . . 8 2 . . 2 . . 3 1 . 2 . 12 3 10 6 . 7 10 1 . . 10 12 . 13 3 Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Robot Hit Streak 12 | 5 9 5 . 9 4 . . . 6 6 . 5 . . 7 . 8 2 1 6 . 7 10 2 . 3 6 12 3 6 8 Robot Miss Streak 6 | 1 6 2 . 1 3 . . . . 2 . . . . . . . 1 3 3 . 2 3 1 . 1 1 1 1 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 9 | . 1 . . 1 . . . . . . . . . . . . . . . 3 . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . Shots Hit Robots 887 | 10 66 5 . 20 51 54 23 74 31 5 3 10 16 25 24 . 4 151 9 38 11 39 144 7 3 1 9 16 4 30 4 Core Hits 461 | 3 20 1 . 10 28 21 8 30 10 5 . 2 8 11 13 . 19 51 19 22 3 25 74 6 1 1 13 19 1 29 8 Critical Kills 4 | . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . . . . . . . Critical Parts Destroyed 26 | . . . . . . . . . 3 . . 2 5 . . . . 9 . 3 . 2 1 1 . . . . . . . Critical Strikes 85 | . 4 . . . 3 7 1 9 5 . 1 2 5 . 4 . . 17 . 5 . 4 8 3 . . . 1 . 5 1 Burn 8 | . 4 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Destroy 7 | . . . . . . . . . . . . . . . . . . . . . . 4 2 1 . . . . . . . Smash 25 | . . . . . . . . . 4 . 1 2 5 . 1 . . 9 . 3 . . . . . . . . . . . Sever 42 | . . . . . 3 7 1 9 1 . . . . . 3 . . 8 . 2 . . 2 2 . . . 1 . 2 1 Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 855 | . . . . . 54 77 23 134 37 1 3 9 36 36 42 . 8 249 8 16 11 3 48 8 5 . . . . 45 2 Thermal 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Impact 160 | . . . . . . . . 8 17 1 3 9 33 7 7 . 2 68 . 5 . . . . . . . . . . . Slashing 648 | . . . . . 54 77 23 126 20 . . . 3 29 35 . 6 181 8 11 11 3 48 8 5 . . . . . . Piercing 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Sneak Attacks 107 | . . . . . 5 7 . 18 . . . 2 6 13 9 . . 36 . 1 . 1 4 . 1 . . . . 4 . Combat Hostiles 5 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 . . . . . . Follow-up Attacks 71 | . . . . . 2 6 5 11 3 . . . . 2 1 . . 37 1 1 . . 2 . . . . . . . . Damage Inflicted 51697 | 98 692 39 . 252 2820 2885 1235 3922 1540 98 274 741 1096 1969 1505 . 1317 8750 1449 2014 1054 1849 6823 495 160 24 1639 2588 95 3370 904 Guns 5838 | 98 692 39 . 252 57 . . . . 98 . . . . . . . . . 482 . 816 3070 42 . 24 . 73 95 . . Cannons 200 | . . . . . 51 . . . . . . . . . . . . . . . . . . . . . . 118 . . 31 Explosions 13450 | . . . . . 582 139 . . 217 . . 219 174 . 181 . 1184 492 1110 616 . 845 2374 246 . . 1161 1833 . 1368 709 Melee 30525 | . . . . . 2130 2746 1235 3922 1323 . 274 522 922 1969 1323 . 133 8258 339 916 1054 188 1379 207 160 . . . . 1525 . Ramming 59 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 12 . 29 17 Kinetic 3000 | 50 416 39 . 252 108 . . . . . . . . . . . . . . 482 . 816 627 42 . . . 73 95 . . Thermal 3337 | 48 276 . . . . . . . . 98 . . . . . . 36 . . . . . 2761 . . . . 118 . . . Explosive 13096 | . . . . . 582 139 . . 217 . . 219 174 . 181 . 1148 492 1110 616 . 845 2056 246 . . 1161 1833 . 1368 709 Electromagnetic 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . 31 Impact 4572 | . . . . . . . . . 406 . 274 522 922 91 44 . 62 1803 . 448 . . . . . . . . . . . Slashing 26053 | . . . . . 2130 2746 1235 3922 917 . . . . 1878 1279 . 71 6455 339 468 1054 188 1379 207 160 . 478 552 . 448 147 Piercing 1525 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1525 . Highest Corruption 27 | . 1 1 1 1 . . . 3 13 13 13 13 16 16 16 16 16 11 . . . . 7 3 3 8 8 1 . 13 27 Average Corruption 9 | . 1 1 1 1 . . . 1 7 13 13 13 14 16 16 16 16 6 . . . . 4 3 2 5 8 1 . 7 15 Corruption Purged 22 | . . . . . . . . . . . . . . . . . . 11 . . . . 7 . 3 . . . . 1 . Corruption Blocked 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Effects 605 | . 6 1 3 7 . . . 15 35 49 88 34 22 43 83 7 37 77 . . . . 34 7 1 1 12 2 . 22 19 Message Errors 159 | . 1 . . 2 . . . 3 6 16 28 8 4 10 21 3 7 25 . . . . 9 2 . . 2 2 . 6 4 Matter Fused 146 | . 3 . . . . . . 4 9 16 14 9 5 13 21 4 7 17 . . . . 9 3 1 . 6 . . 3 2 Heat Flow Errors 76 | . . . . . . . . 2 5 3 10 3 3 7 13 . 5 10 . . . . 4 . . . 1 . . 6 4 Energy Discharges 78 | . 1 . 1 1 . . . . 6 8 12 5 3 2 15 . 7 8 . . . . 3 2 . . . . . 3 1 Parts Rejected 6 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . 3 Data Loss (minor) 84 | . . . . 3 . . . 4 5 3 15 3 6 7 11 . 6 11 . . . . 5 . . . 3 . . 2 . Data Loss (major) 29 | . . . 2 . . . . 2 2 2 7 2 . 3 1 . 2 4 . . . . 2 . . . . . . . . Misfires 5 | . 1 1 . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Alerts 13 | . . . . . . . . . 2 . 2 3 1 . 1 . 2 1 . . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 4 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6442 | . . . . . 295 154 52 503 298 . 130 404 451 699 201 . 8 1744 28 381 256 125 279 . 7 . 76 86 . 234 31 Projectiles 107 | . . . . . . . . . . . . 33 . . . . . . . . . . . . . . 26 4 . 44 . Explosions 631 | . . . . . 28 . . . 2 . . 8 . . . . 8 77 16 17 . 38 251 . . . 50 82 . 23 31 Melee 5704 | . . . . . 267 154 52 503 296 . 130 363 451 699 201 . . 1667 12 364 256 87 28 . 7 . . . . 167 . Knockbacks 21 | . . . . . . . . . . . . 5 5 . . . . 10 . . . . . . . . . . . . 1 Impact 20 | . . . . . . . . . . . . 4 5 . . . . 10 . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 429 | . . . . . 49 . . . 88 . . 22 . . . . 50 . 74 58 . 68 . . . . . 6 . 14 . Shots 11 | . . . . . 2 . . . 2 . . 1 . . . . 2 . 1 1 . 2 . . . . . . . . . Rammed 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 5 4 Targets Rammed 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 5 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | 70 244 2 . . 18 . . 278 236 204 235 242 193 222 271 . 176 281 2 11 . . 333 . . 148 207 . . 245 132 Average Temperature 89 | 28 83 2 . . 8 . . 130 87 94 97 118 81 88 110 . 73 102 2 6 . . 79 . . 81 107 . . 74 52 Received Heat Transfer 3526 | . 174 60 . 30 364 378 . 210 432 . . . 39 . . . 54 441 90 357 . 187 281 . 27 79 . 24 63 146 90 Effects 7 | . 1 . . . . . . . . . . . . . 2 . . . . . . . 4 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 6 | . 1 . . . . . . . . . . . . . 2 . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 34 | . . . . . . . . . 1 . . 3 14 . 2 . . 10 . 4 . . . . . . . . . . . Impact Corruptions 88 | . . . . . . . . . 4 . 3 18 16 . 1 . . 26 . 20 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | 1 1 . . . . . . . . . . . . . . . . 1 . . . . 11 . . . . . . . . Heat Transferred 5552 | 148 1110 . . . . . . . . 225 . . . . . . 80 . . . . . 3878 . . . . 111 . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Peak Influence 1066 | 10 260 34 . 130 393 398 78 283 . . . . 185 . . . . 1014 . . . . 861 . . . . 622 418 1066 897 Initial 681 | . 6 34 . . 50 178 78 . . . . . 64 . . . . 6 . . . . 59 . . . . 189 349 250 681 Average 242 | 3 105 34 . 34 133 241 58 138 . . . . 79 . . . . 346 . . . . 258 . . . . 261 379 576 723 Maximum Alert Level 3 | . 1 . . . 1 1 . 1 . . . . . . . . . 3 . . . . 3 . . . . 2 2 3 3 Low Security (%) 54 | 100 82 100 . 100 78 34 100 56 . . . . 100 . . . . 32 . . . . 63 . . . . 53 . . . Level 1 26 | . 17 . . . 21 65 . 43 . . . . . . . . . 24 . . . . 18 . . . . 32 75 25 . Level 2 12 | . . . . . . . . . . . . . . . . . . 35 . . . . 2 . . . . 13 24 36 55 Level 3 7 | . . . . . . . . . . . . . . . . . . 7 . . . . 15 . . . . . . 38 44 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . . . 2 5 . 8 . . . . 2 . . . . 13 . . . . 9 . . . . 4 1 9 2 Investigation 9 | . 1 . . . 1 1 . . . . . . . . . . . 5 . . . . . . . . . 1 . . . Extermination 24 | . . . . . . 2 . 5 . . . . 2 . . . . 4 . . . . 5 . . . . 1 . 4 1 Reinforcement 17 | . 1 . . . 1 2 . 3 . . . . . . . . . 1 . . . . 2 . . . . 2 1 3 1 Assault 6 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 . 1 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 4 | . . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 31 | . 2 . . . 4 2 . . . . . 7 . . . . . 3 . . . . 5 . . . . 5 . 3 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Times Spotted 465 | . 26 11 . 6 29 18 . 23 12 . . 14 6 3 12 . 9 52 13 12 . 12 50 2 3 38 9 22 10 56 17 Peak Tracking Total 25 | . 5 16 . 3 8 4 . 5 7 . . 3 3 3 4 . 5 4 5 4 . 4 9 2 3 25 4 7 8 16 9 Tactical Retreats 43 | . 2 . . 1 2 1 . 1 4 . . . . . 3 . . 4 1 . . . 2 . . 2 . 3 1 12 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 13 | . 2 . . . 1 2 . 3 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . Triggered 28 | . . . . . . 1 . . . 1 . 5 . . . . . . . . . 1 . . 1 19 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 20 | . . . . . . . . . . . . . 2 . . . 4 5 . . . . 6 . . . . 2 . 1 . Max in Single Turn 4 | . . . . . . . . . . . . . 2 . . . 4 1 . . . . 2 . . . . 1 . 1 . Garrison Access 6 | . . . . . . 1 . 1 . . . . . . . . . 3 . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 79 | . 6 . 1 1 2 11 . 7 . 1 . . 6 2 1 3 . 19 . . 3 . 6 . 1 1 . 2 1 4 1 Terminals 41 | . 6 . . . 2 6 . 4 . . . . 4 . . . . 9 . . . . 4 . . . . 2 . 3 1 Fabricators 7 | . . . . . . 3 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Repair Stations 5 | . . . . . . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . 1 . . . . . . . . . 3 . . . . . . . . . . 1 1 . Total Hacks 198 | . 17 . 1 1 4 28 . 15 . 1 . . 15 2 1 23 . 44 . . 12 . 19 . 1 1 . 4 2 6 1 Successful 117 | . 5 . 1 1 4 14 . 7 . 1 . . 7 2 1 23 . 24 . . 12 . 10 . 1 1 . 1 1 1 . Failed 81 | . 12 . . . . 14 . 8 . . . . 8 . . . . 20 . . . . 9 . . . . 3 1 5 1 Catastrophic 24 | . 1 . . . . 2 . 3 . . . . 4 . . . . 5 . . . . 2 . . . . 2 . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 7 . 1 . 2 13 . 4 . . 2 . 1 . . . . 12 . . . . 5 . . 1 . 4 . 2 . Terminals 100 | . 17 . . . 4 18 . 10 . . . . 8 . . . . 21 . . . . 13 . . . . 4 . 4 1 Fabricators 19 | . . . . . . 7 . . . . . . . . . . . 6 . . . . 6 . . . . . . . . Repair Stations 13 | . . . . . . 2 . . . . . . 4 . . . . 7 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . 4 . . . . 3 . . . . 5 . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 1 . 1 . . . . . . . . . 5 . . . . . . . . . . 2 2 . Terminal Hacks 75 | . 5 . 1 1 3 6 . 4 . 1 . . 3 2 1 23 . 6 . . 12 . 5 . 1 1 . . . . . Record 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Part Schematic 19 | . . . . . . 1 . 2 . . . . . . . 10 . 1 . . 4 . 1 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 15 | . 3 . . . 1 . . 1 . . . . 1 . . 3 . 2 . . 4 . . . . . . . . . . Open Door 7 | . . . . 1 . . . . . 1 . . . 2 1 . . . . . . . . . 1 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 1 . . . . . . . . . . . 4 . . . . 3 . . . . . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 2 . . . . . . 3 . . . . 5 . . . . . . . . . . . . . Scan Component 6 | . . . . . . 1 . . . . . . 2 . . . . 3 . . . . . . . . . . . . . Repair 4 | . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . Insert Component 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . Seal Access 5 | . . . . . . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . Unauthorized Hacks 14 | . . . . . 1 4 . 1 . . . . . . . . . 4 . . . . 2 . . . . 1 . 1 . Terminals 11 | . . . . . 1 2 . 1 . . . . . . . . . 3 . . . . 2 . . . . 1 . 1 . Track 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Botnet 9 | . . . . . 1 1 . 1 . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Download 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . . . 1 5 . 4 . . . . 5 . . . . 16 . . . . 6 . . . . 2 1 4 1 Full Trace Events 6 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . 2 . 2 . . . . . . . 10 . 2 . . 4 . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 228 | . . . . . . . . . . . . . . . . . . 228 . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Time 179 | . . . . . . 26 . . . . . . 78 . . . . 75 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies 11 | . . . . . . . . . . . 2 1 . . . . 1 . . . . . 1 . . 5 . . . . 1 Largest Group 5 | . . . . . . . . . . . 2 3 . . . . 1 . . . . . 1 1 1 5 . . . . 1 Highest-Rated Group 306 | . . . . . . . . . . . 192 221 . . . . 96 . . . . . 99 99 99 306 . . . . 64 Highest-Rated Ally 99 | . . . . . . . . . . . 96 96 . . . . 96 . . . . . 99 99 99 98 . . . . 64 Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 7 . . . 1 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 140 | . . . . . . . . . . . . 50 . . . . 17 . . . . . 33 5 5 28 . . . . 2 Total Damage 6322 | . . . . . . . . . . . . 1604 . . . . 220 . . . . . 2099 216 536 1579 . . . . 68 Kills 37 | . . . . . . . . . . . . 13 . . . . 2 . . . . . 12 1 3 5 . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 6 | . 1 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . 2 1 1 1 . 1 1 . 2 . 2 1 . 1 . 1 . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 4 . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 34760 | 115 1550 380 381 703 965 1672 536 2779 1205 1189 2572 801 1070 1253 2244 200 856 4140 499 1024 347 680 2809 405 308 1065 334 783 241 1252 402 Spaces Moved 22088 | 55 839 228 237 406 415 1080 382 1754 456 377 1049 401 683 922 1581 84 488 2266 250 500 211 253 1574 347 400 919 338 800 354 1984 455 Core 365 | 6 . . . . . . . . 40 . . 55 7 . . . . . . . . . . . . . . . . 257 . Treads 4247 | 49 839 228 237 406 231 . . . 136 377 1049 346 73 . 13 84 155 . . . . . . . . . . . . . 24 Legs 8989 | . . . . . 184 1080 382 1754 280 . . . . . . . 333 2266 250 500 211 253 1496 . . . . . . . . Wheels 3069 | . . . . . . . . . . . . . 579 922 1568 . . . . . . . . . . . . . . . . Hover 4637 | . . . . . . . . . . . . . . . . . . . . . . . 78 347 400 919 338 800 354 1342 59 Flight 781 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . 385 372 Fastest Speed 33 | 50 160 160 160 160 120 120 125 125 130 240 240 50 40 110 105 240 120 112 120 120 120 120 64 64 64 64 60 50 46 33 37 Average Speed 125 | 148 160 160 160 160 181 122 125 129 237 310 244 189 107 120 130 240 158 123 177 180 141 120 120 64 64 66 60 56 51 41 53 Slowest Speed 600 | 160 160 160 160 160 260 125 125 130 600 320 320 240 160 125 240 240 240 190 190 190 190 120 190 64 64 138 68 124 114 52 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 6 Cave-ins Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 97 50 62 80 31 28 95 41 62 54 85 51 16 78 97 75 68 56 39 69 62 51 30 48 44 82 70 18 12 41 15 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 5 | . . 1 . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . Known Exits Taken 9 | . . . . . . . . 1 . . . 1 1 . . . 1 1 . . . 1 . . 1 . 1 . 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 1 . . . 1 1 1 . . 1 1 1 . . 1 1 1 . 1 1 . 1 . 1 . 1 . Scrap Searched 42 | . . 1 . 4 . . . . 11 3 2 1 . 1 2 . 2 . 3 1 . 2 . 3 2 . 4 . . . . Spaces Dug 263 | . . . . . 16 14 . 28 2 1 . . 18 1 5 . 18 39 29 . . . 39 1 1 . . 4 2 43 2 Terrain Destroyed 1283 | . . . . . 64 28 . 28 36 1 . 22 28 1 24 . 86 83 141 67 . 118 97 16 1 . 94 157 3 130 58 Melee 147 | . . . . . 5 14 . 28 2 1 . . 18 1 5 . . 39 . . . . 18 . 1 . . . . 15 . Projectile 52 | . . . . . 4 . . . . . . . . . . . . . . 5 . 12 4 1 . . 1 8 3 11 3 AOE 1084 | . . . . . 55 14 . . 34 . . 22 10 . 19 . 86 44 141 62 . 106 75 15 . . 93 149 . 104 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 27540 | 73 953 235 239 438 549 1360 418 2153 535 389 1054 432 977 1020 1701 83 550 3316 285 562 239 562 2229 510 445 1377 453 1109 400 2300 594 Wait 3402 | . 30 . . 1 28 173 . 270 34 . . 2 211 59 72 . 7 765 5 . . 262 402 144 15 319 98 233 18 149 105 Move 22040 | 54 838 227 236 405 414 1080 381 1753 455 376 1048 400 682 919 1580 83 487 2265 249 499 210 252 1573 346 399 918 337 799 353 1979 443 Hop 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 6 Pick Up 145 | 6 14 1 1 6 2 5 3 2 2 . 1 3 9 2 1 . 11 15 2 4 2 1 15 . 4 10 . 5 1 14 3 Fast Attach 235 | 6 3 . 1 1 18 6 5 4 7 3 . 4 12 1 4 . 2 19 2 6 5 4 32 6 8 22 6 9 5 31 3 Attach 92 | . . . . . 4 . . 1 3 . . 4 4 1 . . 10 14 . 2 . . 8 . . 1 1 13 5 13 8 Detach 60 | . 1 . . . 3 1 . . 1 . . 1 7 3 2 . 1 5 . . . . 2 . . 3 . 11 6 9 4 Swap 124 | . 1 1 . 3 7 12 1 8 . 1 . . 3 1 2 . 3 16 5 5 3 6 23 3 2 7 1 2 . 8 . Drop 260 | . 6 1 1 9 8 15 10 13 . 3 2 3 5 4 . . 9 32 6 7 8 3 29 1 12 32 . 11 2 25 3 Fire 369 | 7 60 5 . 13 16 2 . . 2 5 . 2 1 . 2 . 12 3 10 24 . 31 97 2 . 1 10 25 10 20 9 Melee 710 | . . . . . 49 66 18 102 31 1 3 9 35 29 36 . 8 182 6 15 11 3 46 8 5 . . . . 45 2 Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Rewire 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . . . . 4 Trap 5 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x2 / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / [*Upp] / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 740 | -10/Materials | Discovered new exit (range 9) 991 | -10/Materials | Discovered new exit (range 14) 1108 | -10/Materials | Discovered new exit (range 15) 1500 | -10/Materials | Discovered new exit (range 10) 1666 | -10/Materials | Entered Mines 1684 | -10/Mines | Learned location of Zion (-7) 1713 | -10/Mines | Discovered new exit (range 15) 1985 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1985 | -10/Mines | Discovered new exit (range 5) 2013 | -10/Mines | Assembled infested the area 2046 | -10/Mines | Entered Exiles 2086 | -10/Exiles | Met 8R-AWN 2114 | -10/Exiles | Met EX-HEX 2155 | -10/Exiles | Met EX-BIN 2181 | -10/Exiles | Aligned with FarCom system 2182 | -10/Exiles | Given EX-Vault access code 2219 | -10/Exiles | Opened EX-Vault 2228 | -10/Exiles | Found Longsword +1 2261 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2312 | -10/Exiles | Met EX-DEC 2409 | -10/Exiles | Discovered new exit (range 14) 2427 | -10/Exiles | Left Exiles lab with Longsword +1 2427 | -10/Exiles | Entered Mines 2436 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2514 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2969 | -9/Mines | Learned location of 1 exit from Proximity Caves 3038 | -9/Mines | Discovered new exit (range 7) 3116 | -9/Mines | Discovered new exit (range 6) 3130 | -9/Mines | Entered Materials 3130 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3913 | -8/Materials | Discovered new exit (range 14) 3927 | -8/Materials | Destroyed 7 combat bots 3974 | -8/Materials | Lost 6 parts (1p3n1u1w) 4077 | -8/Materials | Build established: Scavenger-Mutant 4095 | -8/Materials | Entered Factory 4095 | -7/Factory | Evolved 2 slots: Utility x2 4374 | -7/Factory | Discovered new exit (range 12) 4627 | -7/Factory | Repaired Aluminum Leg 4826 | -7/Factory | Identified exit to Storage 4826 | -7/Factory | Identified exit to Lower Caves 5065 | -7/Factory | Cargo convoy interrupted 5173 | -7/Factory | Build established: Mutant 5767 | -7/Factory | Sucked down chute 5767 | -7/Factory | Entered Waste 5767 | -7/Waste | The area was eerily silent 6004 | -7/Waste | Found Broken Imp. Powered Armor 6242 | -7/Waste | Discovered new exit (range 13) 6303 | -7/Waste | Entered Factory 6527 | -7/Factory | Discovered exit to Storage (range 7) 7871 | -7/Factory | Discovered exit to Lower Caves (range 8) 8412 | -7/Factory | Discovered new exit (range 12) 8527 | -7/Factory | Discovered new exit (range 8) 8742 | -7/Factory | Discovered exit to Storage (range 14) 9082 | -7/Factory | Entered Lower Caves 9235 | -7/Lower Caves | Learned Factory machine intel 9281 | -7/Lower Caves | Learned Factory garrison access intel 9626 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9708 | -7/Lower Caves | Crushed by falling debris 9708 | -7/Lower Caves | Core integrity fell below 50% 9708 | -7/Lower Caves | System corruption reached 10% 9739 | -7/Lower Caves | Lost 9 parts (3n5u1w) 9746 | -7/Lower Caves | Crushed by falling debris 10118 | -7/Lower Caves | Discovered new exit (range 12) 10239 | -7/Lower Caves | Build established: Scavenger-Mutant 10287 | -7/Lower Caves | Entered another Lower Caves area 10287 | -7/Lower Caves | Discovered new exit (range 12) 10296 | -7/Lower Caves | Encountered a Warlord checkpoint 10706 | -7/Lower Caves | Build established: Derelict-Mutant 11450 | -7/Lower Caves | Discovered new exit (range 8) 11476 | -7/Lower Caves | Entered Zion 11576 | -7/Zion | Learned Factory interactive machine intel 11643 | -7/Zion | Received a visual enhancement algorithm 11825 | -7/Zion | Discovered new exit (range 7) 12886 | -7/Zion | Learned location of Recycling (-7) 12922 | -7/Zion | Given A8's code to call for help 12991 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12996 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13121 | -7/Zion | Learned location of Quarantine (-2) 13587 | -7/Zion | Rebuked by Imprinter 14048 | -7/Zion | Entered Proximity Caves 14048 | -6/Proximity Caves | Accompanied by 2 allies 14049 | -6/Proximity Caves | Identified exit to Factory 14065 | -6/Proximity Caves | Learned 8 Factory zone layouts 14571 | -6/Proximity Caves | Spotted B-75 Beast 14582 | -6/Proximity Caves | Allies destroyed B-75 Beast 14796 | -6/Proximity Caves | Core integrity fell below 20% 14839 | -6/Proximity Caves | Lost 4 parts (2n2u) 14849 | -6/Proximity Caves | Entered Factory 14849 | -6/Factory | Evolved 2 slots: Utility x2 14850 | -6/Factory | Identified exit to Factory 14851 | -6/Factory | Loaded intel: 264 machine locations 14852 | -6/Factory | Loaded intel: 51 interactive machine locations 14853 | -6/Factory | Loaded intel: 4 garrison access locations 15032 | -6/Factory | Identified exit to DSF 15075 | -6/Factory | Identified exit to Lower Caves 15095 | -6/Factory | Build established: Mutant 15182 | -6/Factory | Repaired Broken Smartbomb Launcher 15453 | -6/Factory | System corruption reached 10% 15808 | -6/Factory | Found Hvy. Insulated Plating 15862 | -6/Factory | Build established: Hacker-Mutant 15919 | -6/Factory | Entered Lower Caves 15920 | -6/Lower Caves | Encountered a Warlord checkpoint 16038 | -6/Lower Caves | Found Prototype Device 16087 | -6/Lower Caves | Learned Factory security intel 16255 | -6/Lower Caves | Identified Heart of Steel 16386 | -6/Lower Caves | Discovered new exit (range 12) 16542 | -6/Lower Caves | Build established: Mutant 17172 | -6/Lower Caves | Entered another Lower Caves area 18041 | -6/Lower Caves | Spotted B-75 Beast 18532 | -6/Lower Caves | Lost 3 parts (2n1u) 19355 | -6/Lower Caves | Discovered new exit (range 8) 19416 | -6/Lower Caves | Entered Data Miner 19416 | -6/Data Miner | Discovered new exit (range 6) 19452 | -6/Data Miner | Met Data Miner 19520 | -6/Data Miner | Learned location of Section 7 (-2) 19520 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19560 | -6/Data Miner | Received God Mode back door access code from Data Miner 19616 | -6/Data Miner | Entered Proximity Caves 19977 | -5/Proximity Caves | Escorted by Enhanced Grunt 20064 | -5/Proximity Caves | Found Prototype Device 20341 | -5/Proximity Caves | Build established: Scavenger-Mutant 20446 | -5/Proximity Caves | Learned location of 1 exit from Factory 20472 | -5/Proximity Caves | Entered Factory 20472 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 20473 | -5/Factory | Identified exit to Upper Caves 20474 | -5/Factory | Identified exit to Factory 20983 | -5/Factory | Identified Exp. Thermal Shield 21368 | -5/Factory | Repaired Lyr. Light Armor Plating 21683 | -5/Factory | Repaired Antimatter Reactor 21731 | -5/Factory | Incoming investigation squad redirected 21819 | -5/Factory | Discovered exit to Upper Caves (range 20) 22193 | -5/Factory | Fabricated Lgt. Regenerative Plating? 22605 | -5/Factory | System corruption reached 10% 22651 | -5/Factory | Lost 3 parts (1n2u) 23198 | -5/Factory | Spotted B-75 Beast 23792 | -5/Factory | Incoming investigation squad redirected 23848 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 24372 | -5/Factory | First assault squad dispatched 24393 | -5/Factory | Incoming assault squad redirected 24398 | -5/Factory | Incoming assault squad redirected 24612 | -5/Factory | Entered Upper Caves 24655 | -5/Upper Caves | Ambushed by wild Derelicts 24808 | -5/Upper Caves | Learned 4 Factory zone layouts 24940 | -5/Upper Caves | Discovered new exit (range 8) 25079 | -5/Upper Caves | Spotted B-75 Beast 25111 | -5/Upper Caves | Entered another Upper Caves area 25287 | -5/Upper Caves | Lost 3 parts (2n1w) 25798 | -5/Upper Caves | Discovered new exit (range 14) 26135 | -5/Upper Caves | Entered Zhirov 26135 | -5/Zhirov | Discovered new exit (range 3) 26170 | -5/Zhirov | Met Zhirov 26382 | -5/Zhirov | Found Alien Artifact 26382 | -5/Zhirov | Identified Integrated Dissipator 26382 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26401 | -5/Zhirov | Found Alien Artifact 26450 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26482 | -5/Zhirov | Entered Proximity Caves 26637 | -4/Proximity Caves | Learned Research stockpile data 27141 | -4/Proximity Caves | Discovered exit to Factory (range 17) 27162 | -4/Proximity Caves | Entered Factory 27162 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 27163 | -4/Factory | Identified exit to Extension 27608 | -4/Factory | Lost 3 parts (1p1u1w) 28530 | -4/Factory | Garrison activated, responded to threat 28706 | -4/Factory | Identified exit to Research 29194 | -4/Factory | Heart of Steel transformed into Warbot 29220 | -4/Factory | Lost 6 parts (1p2n3u) 29473 | -4/Factory | Spotted B-86 Titan 29494 | -4/Factory | Allies destroyed B-86 Titan 29540 | -4/Factory | Lost 4 parts (1p1n2u) 29635 | -4/Factory | Discovered new exit (range 51) 29912 | -4/Factory | First assault squad dispatched 29941 | -4/Factory | Incoming assault squad redirected 29971 | -4/Factory | Entered Upper Caves 29971 | -4/Upper Caves | Accompanied by 3 allies (Warbot) 30111 | -4/Upper Caves | Lost 5 parts (2p2u1w) 30331 | -4/Upper Caves | Discovered new exit (range 9) 30376 | -4/Upper Caves | Entered another Upper Caves area 30376 | -4/Upper Caves | Accompanied by 1 ally (Warbot) 30377 | -4/Upper Caves | Identified exit to Warlord 30684 | -4/Upper Caves | Entered Warlord 30684 | -4/Warlord | Accompanied by 1 ally (Warbot) 30789 | -4/Warlord | Met Warlord 30795 | -4/Warlord | Opened Warlord's prototype stash 30806 | -4/Warlord | Found Prototype Reactor 30806 | -4/Warlord | Identified Vortex Chain Reactor 30814 | -4/Warlord | Warlord's base attacked by MAIN.C 30828 | -4/Warlord | Found Prototype Processor 30828 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 30831 | -4/Warlord | Found Prototype Device 30831 | -4/Warlord | Identified System Purifier 30925 | -4/Warlord | Found Prototype Energy Cannon 30925 | -4/Warlord | Identified Vortex Driver 31141 | -4/Warlord | Found Prototype Special Weapon 31141 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 31150 | -4/Warlord | Found RU-N14's Throwing Claymores v3 31151 | -4/Warlord | Found RU-N14's Throwing Claymores v3 31153 | -4/Warlord | Found RU-N14's Throwing Claymores v3 31156 | -4/Warlord | Found RU-N14's Throwing Claymores v3 31160 | -4/Warlord | Found RU-N14's Throwing Claymores v3 31164 | -4/Warlord | Warlord forces counterattacked 31173 | -4/Warlord | Spotted B-90 Cyclops 31192 | -4/Warlord | Spotted B-86 Titan 31201 | -4/Warlord | P-80 Master assimilated allied 9R-0P8(g) 31489 | -4/Warlord | Warlord base infiltrated, sounded retreat 31490 | -4/Warlord | Enhanced Grunt warped into view 31490 | -4/Warlord | Enhanced Grunt warped into view 31490 | -4/Warlord | Enhanced Grunt warped into view 31490 | -4/Warlord | Enhanced Demolisher warped into view 31490 | -4/Warlord | Enhanced Demolisher warped into view 31490 | -4/Warlord | Enhanced Demolisher warped into view 31569 | -4/Warlord | Spotted B-90 Cyclops 31570 | -4/Warlord | Spotted Striker 31576 | -4/Warlord | Spotted B-86 Titan 31686 | -4/Warlord | Spotted Striker 31686 | -4/Warlord | Spotted Executioner 31696 | -4/Warlord | Destroyed Striker 31700 | -4/Warlord | Spotted Striker 31737 | -4/Warlord | Core integrity fell below 50% 31741 | -4/Warlord | Discovered new exit (range 14) 31749 | -4/Warlord | Entered Proximity Caves 31773 | -3/Proximity Caves | Lost 8 parts (1p1n3u3w) 32030 | -3/Proximity Caves | Discovered exit to Research (range 12) 32083 | -3/Proximity Caves | Entered Research 32083 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 32118 | -3/Research | Found Fusion Bomb Launcher 32119 | -3/Research | Found Fusion Bomb Launcher 32389 | -3/Research | Build established: Mutant 32745 | -3/Research | Incoming investigation squad redirected 32843 | -3/Research | Discovered new exit (range 7) 32866 | -3/Research | Entered another Research area 32866 | -2/Research | Evolved 2 slots: Utility x2 33093 | -2/Research | Found Unknown Piercing Weapon 33093 | -2/Research | Identified Enh. Force Lance 33105 | -2/Research | Discovered new exit (range 4) 33106 | -2/Research | Identified exit to Access 33107 | -2/Research | Entered Access 33107 | -1/Access | Evolved 2 slots: Propulsion x2 33648 | -1/Access | First assault squad dispatched 33669 | -1/Access | Build established: Hacker-Mutant 33694 | -1/Access | Released all parts (21) 33710 | -1/Access | Lost 3 parts (1p2n) 33713 | -1/Access | Incoming assault squad redirected 33749 | -1/Access | Core integrity fell below 50% 33918 | -1/Access | Found Unknown Device 33918 | -1/Access | Identified Antimissile System 33939 | -1/Access | System corruption reached 10% 33998 | -1/Access | Build established: Mutant 34330 | -1/Access | Discovered new exit (range 8) 34359 | -1/Access | Entered Command 34648 | -1/Command | Search patrols dispatched 34657 | -1/Command | Core integrity fell below 20% 34761 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 34648_ ALERT: Heightened foreign activity detected, dispatching search patrol. 34650_ Quantum Reactor destroyed. 34651_ Slammed into P-80 Master. 34654_ P-80 Master knocked back. 34668_ System corrupted: Biometal Heavy Treads rejected. 34670_ Acquired Biometal Heavy Treads. 34677_ K-01 Serf destroyed. 34709_ Penetrated by Slug. 34710_ System corrupted: Adv. Recalibrator rejected. 34716_ Segregator destroyed. 34740_ Field Propulsion Array destroyed. 34741_ Destroyed Unknown Wheel. 34741_ K-01 Serf destroyed. 34743_ P-80 Master Unknown Energy Gun severed. 34743_ P-80 Master destroyed. 34748_ System corrupted: Heat flow error (+129). 34753_ P-80 Master destroyed. 34753_ Destroyed Unknown Storage. 34760_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????#####???# #??????????????????????? | | ??????????# #??? ??????????????????????? | | ??????????# = #??? ??????????????????????? | | ??????????# #??? ??????????????????????? | | ??????????# #???# #??????????????????????? | | ??????????# #???# #??????????????????????? | | ??? ? ?????* ????# #??????????????????????? | | " ? ????? ????# #???##+##??????????????? | | " " ###+###### ##### #??????????????? | | ?? """ % g g Yg #??????????????? | | " ###+###### #####g #??????????????? | | ???# ## ####p#####???????????? | | ??? ???# ## ! #???????????? | | ??? ???# ## @ #???????????? | | ???# #???# ### # ! #???????????? | | ???# #???# =# p #???????????? | | ???# #???# # #########???????????? | | ???# #???##/##### ????????????????????? | | #### ##### #??### ?????????????????????? | | #????###??????????????????????? | | ####+#####! #?????????????????????????????? | | #?? ???## ##?????????????????????????????? | | #?? ????# #??????????????????????????????? | | #? ???# #??????????????????????????????? | | #? ???# #??????????????????????????????? | | # #??# ??????????????????????????????? | | # #??? #??????????????????????????????? | | ########??? #??????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ???????????/???????????????????????????????? | | ??????????? ???????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 55 Energy Capacity 1025 Matter Stores 600 Matter Capacity 650 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1050 Resistance: KI 25 Resistance: TH 30 Resistance: EX 50 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 8 Melee Accuracy 24 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Force Boost 20 Offensive Hacking 26 Defensive Hacking 10 Authchip Count 6 Trap Extractor Capacity 8 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Factory | Downloaded Hacking Suite | -7/Factory | Hacked Hvy. Treads | -7/Factory | Hacked Phase Shifter | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Exp. Thermal Shield | -5/Factory | Scanalyzed Particle Reactor | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Heavy Treads | -4/Factory | Hacked Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonFrostWell Manual? 0 Play Time 04:21:55 Cumulative 470.0 hours Start 2022.08.15 @ 11:50:00 End 2022.08.16 @ 14:49:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 511 Rogue 510 Adventurer 0 Explorer 1 Win Type - Total 14 Types 9/0/2/3/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe4c3985-16bf-4b38-8aca-7e89b51b86f8