Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 12:03:25 Player: Henry Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (164) 820 Value Destroyed (7509) 7509 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 15706 Bonus ------- High Alert Combat Kills 617 Cogmind --------- Core Integrity 0/1600 Matter 102/300 Energy 98/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Advanced Coolant Injector Improved Stasis Canceller Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Improved Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Heavy Tesla Rifle Cooled Phase Cannon Railgun Neutron Missile Launcher Spear > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Gyrokinetic Inverter Improved Antigrav System Combat Linear Gravjet Improved Stasis Canceller Phase Gun Quantum Rifle Railgun Railgun Heavy Gauss Cannon Scythe [Rating: 160] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Railgun Energy Gun Gamma Rifle Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . 1 . 1 . . 1 . 1 1 Utility 9 | . . . 2 . 2 1 1 1 1 1 Weapon 3 | . . 1 . 1 . . . 1 . . Parts Attached 287 | 7 4 20 22 36 7 15 41 41 48 46 Power 37 | 1 1 3 3 4 1 3 5 5 6 5 Engine 9 | 1 1 2 1 . . 2 1 . . 1 Core 10 | . . 1 2 4 1 1 . 1 . . Reactor 18 | . . . . . . . 4 4 6 4 Propulsion 82 | 2 1 9 8 12 . 3 11 10 12 14 Treads . | . . . . . . . . . . . Leg 51 | 2 1 8 8 12 . 3 11 5 . 1 Wheel 2 | . . 1 . . . . . 1 . . Hover 29 | . . . . . . . . 4 12 13 Flight . | . . . . . . . . . . . Utility 61 | 1 1 3 5 4 4 2 9 10 12 10 Device 37 | . . . 3 3 1 1 5 9 8 7 Storage 6 | 1 1 1 . 1 . . 1 . . 1 Processor 11 | . . 1 1 . 1 . 2 1 4 1 Hackware 1 | . . . . . . . . . . 1 Protection 6 | . . 1 1 . 2 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 107 | 3 1 5 6 16 2 7 16 16 18 17 Energy Gun 37 | 1 . 1 2 6 1 3 5 6 5 7 Energy Cannon 12 | . . . 1 . . 1 3 3 4 . Ballistic Gun 28 | 2 1 4 1 4 1 . 4 3 4 4 Ballistic Cannon 8 | . . . 1 1 . 1 . 3 1 1 Launcher 8 | . . . . 2 . 2 . . 1 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . 1 3 . . . . . . Slashing Weapon 8 | . . . . . . . 4 1 2 1 Piercing Weapon 2 | . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 . . . 1 4 2 3 Parts Lost 134 | . 1 7 5 18 . 4 14 23 19 43 Power 20 | . . 1 2 2 . 2 3 3 1 6 Propulsion 42 | . . 3 2 6 . 1 5 7 5 13 Utility 27 | . . 1 . 1 . . 4 6 6 9 Weapon 45 | . 1 2 1 9 . 1 2 7 7 15 Highest Loss Streak 42 | . 1 3 2 8 . 3 7 16 13 42 Average Slot Usage (%) 91 | . 84 86 98 94 100 99 96 90 93 74 Engine 2 | . 14 4 4 1 . 4 . . . . Core 2 | . . 6 4 4 6 5 . . . . Reactor 3 | . . . . . . . 7 8 7 6 Leg 19 | . 28 28 23 26 26 23 24 12 . . Hover 4 | . . . . . . . . 3 20 17 Device 14 | . . . 11 14 13 17 22 21 21 11 Storage 6 | . 14 11 9 7 6 5 5 6 4 3 Processor 8 | . . 1 2 7 13 11 9 11 15 21 Protection 2 | . . . 12 . 6 5 2 . . . Energy Gun 5 | . 9 2 1 9 6 8 4 8 4 3 Energy Cannon 1 | . . . 2 . . 1 2 2 4 2 Ballistic Gun 11 | . 17 29 18 8 13 9 10 3 4 4 Ballistic Cannon 2 | . . . 2 4 . 1 1 5 1 . Impact Weapon 1 | . . . 1 5 6 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 117 | 13 16 29 42 42 51 73 84 112 104 117 Greatest Support 149 | 20 20 30 30 68 68 68 100 115 99 149 Greatest Overweight (x) 11 | . . 9 3 11 . 1 2 3 1 11 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 14 | 6 10 14 10 10 10 10 10 10 10 12 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 10 10 Most Carried 12 | 2 6 9 10 10 10 10 10 10 10 12 Average Carried 8 | 1 3 7 9 9 9 9 9 8 8 8 Final Capacity 10 | 6 8 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 6 6 9 10 10 7 10 10 10 3 Class Distribution -------------------- 39% | Scavenger-Gunner 32% | Scavenger-Skirmisher 10% | Scavenger-Tank 8% | Mutant 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5814 | 247 110 455 665 637 65 299 979 871 990 496 Remotely . | . . . . . . . . . . . Salvage Created 8006 | . 167 991 845 673 128 597 1172 802 1407 1224 Parts 418 | . 13 57 61 39 9 24 61 38 53 63 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 3 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 136 | . 6 22 18 17 2 12 19 12 15 13 Guns 93 | . 6 22 13 12 2 4 15 6 10 3 Cannons 28 | . . . 5 2 . 4 4 4 4 5 AOE 11 | . . . . 2 . 4 . . . 5 Classes Destroyed 11 | . 2 5 1 2 . 1 . . . . Worker 7 | . . 2 3 1 . . 1 . . . Builder 5 | . . 1 . . . 1 1 1 . 1 Recycler 4 | . . . 1 1 . . 1 . . 1 Operator 2 | . . . . 1 . . 1 . . . Watcher 10 | . . 2 1 . . . 2 . 3 2 Swarmer 32 | . 3 5 6 8 . 5 5 . . . Grunt 53 | . 3 9 8 6 . 5 7 1 6 8 Brawler 5 | . . 2 1 1 . . . . 1 . Sentry 23 | . . 6 3 1 2 1 . 5 4 1 Hunter 4 | . . . . . . 1 1 2 . . Programmer 19 | . . . . 1 . . 6 4 4 4 Best Kill Streak 9 | . 4 3 5 5 2 9 7 3 5 5 Combat Bots Only 8 | . 4 3 5 4 2 8 4 3 5 4 Max Kills in Single Turn 4 | . 1 2 2 2 1 4 3 1 1 3 Gunslinging 1 | . . 1 . 1 . . 1 . . . Exploded 3 | . . . . 1 . 3 . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 19380 | . 188 1172 1015 2248 168 863 2618 2716 2341 6051 Core 3157 | . 37 254 107 313 43 55 369 225 134 1620 Absorbed by Shields 1173 | . . . . . . . 460 713 . . Core Remaining (%) 78 | 100 85 36 80 55 94 94 67 82 90 . Volleys Fired 424 | . 15 80 59 49 6 18 60 47 63 27 Largest 5 | . 2 3 3 4 2 4 4 5 4 4 Hottest 418 | . 60 80 154 202 46 231 292 418 376 243 Shots Fired 1344 | . 29 222 162 136 12 65 212 201 215 90 Gun 1032 | . 29 222 141 102 12 44 179 112 131 60 Cannon 303 | . . . 21 32 . 19 33 89 82 27 Launcher 9 | . . . . 2 . 2 . . 2 3 Special . | . . . . . . . . . . . Kinetic 858 | . 21 195 141 89 12 36 120 98 92 54 Thermal 298 | . . 27 21 45 . 20 47 64 54 20 Explosive 4 | . . . . 2 . . . . . 2 Electromagnetic 184 | . 8 . . . . 9 45 39 69 14 Robot Hit Streak 19 | . 4 12 9 12 7 10 19 11 10 14 Robot Miss Streak 12 | . 2 4 3 4 1 4 5 7 12 3 Penetration Max 2 | . . . . . . . 2 2 1 1 Secondary Targets 15 | . . 3 1 7 . . 4 . . . Max Gunslinging Chain 2 | . . 1 1 2 . . 1 . . . Shots Hit Robots 839 | . 16 138 87 91 8 41 142 116 134 66 Core Hits 342 | . 9 53 39 35 6 25 54 29 45 47 Critical Hits 40 | . . 1 . . 1 1 6 6 15 10 Critical Kills 17 | . . . . . 1 1 1 4 7 3 Critical Parts Destroyed 22 | . . 1 . . . . 5 2 8 6 Melee Attacks 136 | . . . 3 41 9 . 23 9 37 14 Impact 53 | . . . 3 41 9 . . . . . Slashing 69 | . . . . . . . 23 9 35 2 Piercing 14 | . . . . . . . . . 2 12 Sneak Attacks 4 | . . . . 2 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20356 | . 209 1472 1351 1912 118 996 3235 3146 3842 4075 Guns 11417 | . 172 1472 914 1049 118 457 2254 1817 1974 1190 Cannons 5160 | . . . 437 249 . 200 599 1329 1555 791 Explosions 2813 | . 37 . . 244 . 339 350 . 18 1825 Melee 966 | . . . . 370 . . 32 . 295 269 Ramming . | . . . . . . . . . . . Kinetic 8898 | . 136 1265 849 812 118 287 1564 1347 1567 953 Thermal 5232 | . 37 207 502 486 . 429 735 1225 927 684 Explosive 2309 | . . . . 244 . . 350 . . 1715 Electromagnetic 2951 | . 36 . . . . 280 554 574 1053 454 Impact 370 | . . . . 370 . . . . . . Slashing 356 | . . . . . . . 32 . 295 29 Piercing 240 | . . . . . . . . . . 240 Highest Corruption 35 | . . 1 . 2 . . 11 11 17 35 Average Corruption 6 | . . 1 . 1 . . 3 9 13 22 Corruption Purged . | . . . . . . . . . . . Effects 166 | . . 4 . 11 . . 30 36 54 31 Message Errors 26 | . . 1 . 5 . . 8 5 5 2 Matter Fused 21 | . . . . . . . . 5 12 4 Heat Flow Errors 9 | . . . . 1 . . 4 1 1 2 Energy Discharges 10 | . . 1 . . . . 4 . 4 1 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 15 | . . 1 . 3 . . 2 3 3 3 Data Loss (major) 5 | . . . . . . . 1 3 1 . Misfires 2 | . . . . . . . 1 . 1 . Alerts 1 | . . . . . . . . . . 1 Misdirections 14 | . . . . . . . . 6 6 2 Targeting Errors 54 | . . 1 . 2 . . 10 10 18 13 Weapon Failures 8 | . . . . . . . . 2 3 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 614 | . . . 15 161 . 29 43 35 120 211 Projectiles 199 | . . . 15 20 . . 12 35 99 18 Explosions 173 | . . . . . . 29 31 . . 113 Melee 242 | . . . . 141 . . . . 21 80 Knockbacks 31 | . . . 3 6 . 1 4 8 5 4 Impact 3 | . . . . 3 . . . . . . Kinetic 25 | . . . 2 3 . 1 4 6 5 4 Secondary 3 | . . . 1 . . . . 2 . . Self-Inflicted Damage 237 | . 38 . . . . . . . . 199 Shots 3 | . 1 . . . . . . . . 2 Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 543 | . 24 69 325 215 . 196 360 543 241 198 Average Temperature 76 | . 12 16 63 53 . 79 94 137 44 96 Received Heat Transfer 2757 | . 60 339 450 537 42 201 186 123 243 576 Effects 9 | . . . 1 . . . 2 5 1 . Shutdowns 5 | . . . . . . . 1 4 . . Energy Bleed 2 | . . . . . . . 1 . 1 . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . 2 1 . Combat Hostiles 3 | . . . . . . . . 2 1 . Parts Fried 9 | . . . . 1 . 4 . . 4 . Impact Corruptions 6 | . . . . 6 . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 7 | . . 1 2 . . 2 . 1 . 1 Heat Transferred 6665 | . 50 475 777 962 . 734 962 1262 777 666 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 749 | . 160 496 250 203 116 356 444 399 749 680 Average Influence 262 | . 75 271 138 53 101 139 292 303 548 506 Maximum Alert Level 3 | . . 2 1 1 . 1 2 1 3 2 Low Security (%) 43 | 100 100 17 87 99 100 82 18 5 5 . Level 1 36 | . . 70 12 . . 17 70 94 9 21 Level 2 17 | . . 11 . . . . 11 . 65 78 Level 3 2 | . . . . . . . . . 19 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . 3 3 2 3 1 2 4 6 2 4 Investigation 2 | . . 1 . . . 1 . . . . Extermination 9 | . . . . 2 1 . 2 2 1 1 Reinforcement 15 | . 3 2 2 1 . 1 2 1 . 3 Assault 1 | . . . . . . . . . 1 . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . 1 . 1 . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 20 | . . 5 3 1 . . 1 1 5 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 264 | . 11 37 26 25 2 17 29 18 43 56 Peak Tracking Total 18 | . 5 5 6 6 2 6 7 6 18 18 Tactical Retreats 22 | . . 1 1 1 . 1 3 . 5 10 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . . . . 1 . 1 . . 3 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 20 | . . . 2 1 . 1 10 1 2 3 Max in Single Turn 4 | . . . 1 1 . 1 4 1 1 2 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 29 | . 1 6 3 4 1 1 4 1 4 4 Terminals 26 | . 1 6 3 4 . . 3 1 4 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 68 | . 3 15 11 10 1 1 9 2 7 9 Successful 33 | . 1 7 5 7 . 1 5 1 3 3 Failed 35 | . 2 8 6 3 1 . 4 1 4 6 Catastrophic 8 | . 1 1 1 . 1 . 2 . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 62 | . 3 13 11 10 . . 7 2 7 9 Terminals 64 | . 3 15 11 10 . . 7 2 7 9 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 2 | . . . . . 1 1 . . . . Terminal Hacks 8 | . . 3 2 3 . . . . . . Record 1 | . . 1 . . . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . Unreport Threat 5 | . . 1 2 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 22 | . 1 4 3 4 . . 3 1 3 3 Terminals 22 | . 1 4 3 4 . . 3 1 3 3 Botnet 22 | . 1 4 3 4 . . 3 1 3 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 1 5 3 3 1 . 4 1 4 4 Full Trace Events 2 | . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7103 | 48 293 970 752 1096 262 276 1199 770 869 568 Spaces Moved 4586 | 36 196 535 359 522 167 132 654 461 830 694 Core 151 | 8 . 3 . 7 . . . . . 133 Treads . | . . . . . . . . . . . Legs 2590 | 28 196 418 221 515 167 132 654 259 . . Wheels 252 | . . 114 138 . . . . . . . Hover 1593 | . . . . . . . . 202 830 561 Flight . | . . . . . . . . . . . Fastest Speed 38 | 50 120 100 110 120 122 122 120 50 38 38 Average Speed 98 | 104 120 120 134 130 122 127 121 106 52 48 Slowest Speed 600 | 120 120 500 210 600 122 152 180 210 105 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 3 37 60 30 17 5 4 23 13 25 28 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 63 | . . . 3 13 4 . 22 5 16 . Terrain Destroyed 246 | . 3 . 4 30 4 11 40 43 53 58 Melee 63 | . . . 3 13 4 . 22 5 16 . Projectile 108 | . . . 1 . . 9 18 38 37 5 AOE 75 | . 3 . . 17 . 2 . . . 53 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5978 | 43 225 698 503 754 200 196 874 594 1053 838 Wait 313 | . 5 48 27 86 . 22 71 10 22 22 Move 4576 | 35 195 534 358 521 166 131 653 460 829 694 Hop . | . . . . . . . . . . . Pick Up 101 | 1 3 5 14 12 5 4 14 13 18 12 Fast Attach 109 | 6 1 8 8 8 1 1 13 16 23 24 Attach 88 | . 1 6 3 11 3 5 8 18 16 17 Detach 24 | . 1 2 1 . 1 . 1 6 5 7 Swap 90 | 1 2 6 11 17 3 9 20 7 9 5 Drop 103 | . 1 9 19 9 6 6 11 8 18 16 Fire 424 | . 15 80 59 49 6 18 60 47 63 27 Melee 136 | . . . 3 41 9 . 23 9 37 14 Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 8) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 732 | -9/Materials | Discovered new exit (range 13) 976 | -9/Materials | Core integrity fell below 50% 999 | -9/Materials | Build established: Scavenger-Gunner 1066 | -9/Materials | Lost 3 parts (3n) 1186 | -9/Materials | Discovered new exit (range 15) 1213 | -9/Materials | Identified exit to Materials 1312 | -9/Materials | Entered another Materials area 1312 | -8/Materials | Evolved 2 slots: Utility x2 1595 | -8/Materials | Build established: Scavenger-Tank 2050 | -8/Materials | Discovered new exit (range 10) 2062 | -8/Materials | Identified exit to Factory 2064 | -8/Materials | Entered Factory 2064 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2326 | -7/Factory | Build established: Scavenger-Skirmisher 2402 | -7/Factory | Lost 4 parts (1p2n1w) 2474 | -7/Factory | Lost 4 parts (2n1u1w) 2784 | -7/Factory | Lost 8 parts (1p2n5w) 2898 | -7/Factory | Identified exit to Factory 3160 | -7/Factory | Entered another Factory area 3160 | -6/Factory | Evolved 2 slots: Utility x2 3314 | -6/Factory | Discovered new exit (range 13) 3329 | -6/Factory | Identified exit to Factory 3422 | -6/Factory | Entered another Factory area 3422 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3668 | -5/Factory | Discovered new exit (range 16) 3697 | -5/Factory | Identified exit to Factory 3698 | -5/Factory | Entered another Factory area 3698 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3705 | -4/Factory | Destroyed 8 combat bots 3725 | -4/Factory | Lost 3 parts (2p1n) 3961 | -4/Factory | Lost 7 parts (1p4n1u1w) 4115 | -4/Factory | Lost 3 parts (1p1u1w) 4784 | -4/Factory | System corruption reached 10% 4842 | -4/Factory | Discovered new exit (range 7) 4847 | -4/Factory | Identified exit to Research 4897 | -4/Factory | Entered Research 4897 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5077 | -3/Research | Build established: Scavenger-Gunner 5111 | -3/Research | Garrison activated, responded to threat 5264 | -3/Research | Lost 16 parts (6n5u5w) 5388 | -3/Research | Lost 3 parts (2p1w) 5485 | -3/Research | System corruption reached 10% 5659 | -3/Research | Discovered new exit (range 16) 5666 | -3/Research | Identified exit to Research 5667 | -3/Research | Entered another Research area 5667 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5917 | -2/Research | First assault squad dispatched 5941 | -2/Research | Lost 4 parts (3u1w) 6174 | -2/Research | Spotted B-90 Cyclops 6182 | -2/Research | System corruption reached 10% 6220 | -2/Research | Discovered new exit (range 10) 6255 | -2/Research | Identified exit to Quarantine 6304 | -2/Research | Lost 13 parts (1p5n2u5w) 6481 | -2/Research | Found Prototype Processor 6481 | -2/Research | Identified Exp. Core Analyzer 6507 | -2/Research | Discovered new exit (range 3) 6508 | -2/Research | Identified exit to Access 6536 | -2/Research | Entered Access 6536 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6739 | -1/Access | Spotted B-99 Colossus 6776 | -1/Access | Spotted B-99 Colossus 6852 | -1/Access | System corruption reached 10% 6863 | -1/Access | Spotted B-99 Colossus 7004 | -1/Access | System corruption reached 30% 7021 | -1/Access | Core integrity fell below 50% 7053 | -1/Access | Core integrity fell below 20% 7064 | -1/Access | Lost 42 parts (6p13n8u15w) 7104 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07036_ Acquired 26 matter. 07042_ The unstable cave ceiling collapses. 07044_ B-74 Champion heat spikes uncontrollably. 07044_ B-74 Champion overheating. 07051_ Acquired Hacking Suite. 07052_ H-88 Terminator unfolds itself. 07052_ Penetrated by Slug. 07054_ Slug penetrates Wall. 07055_ System corrupted: Energy discharge (-22). 07061_ Dropped Gyrokinetic Inverter. 07061_ Dropped Imp. Antigrav System. 07063_ Slug penetrates Wall. 07063_ Acquired Imp. Stasis Canceller. 07074_ System corrupted: Heat flow error (+121). 07089_ UNXZZO32E 07104_ K-01 Serf collects debris. 07104_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | #?????????????????????????????????+??????????????? | | #???????????????????????????????? #??????????????? | | #????????????????#####??????????" #??????????????? | | #???????????????? ?????????%k#??????????????? | | #???????????????#| ???????? h ???????????????? | | +???????????????# " ?######h####?????????????? | | #???????????????# """ ?+ ??????????????? | | #???????????????? G # #????????????????? | | ########????????# """ # k #????????????????? | | #????????# " @ u #????????????????? | | #????????# # #????????????????? | | #????????# # #####????????????????? | | #################?# #????????????????????? | | # ###### #????????????????????? | | # ! / #????????????????????? | | # ####### #??? ???????????????? | | # #?????? #?? ???????????????? | | # #?????? #? ???????????????? | | # #?????? # ????????????????? | | + ####### # ??????????????????? | | # / + ???????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # + #????????????????????? | | # # ###########?????????????? | | ##+########### # #?????????????? | | + #?????????????? | | ##+################ #?????????????? | | # ?????????????? #?????????????? | | # ????????????? ! #?????????????? | | # #???????????? #?????????????? | | # #????????????? #?????????????? | | # #????????????? #?????????????? | | # #??????????????#######?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Coolant Potential 200 Energy Generation 59 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 50 Armor Coverage 450 Weapon Shielding 33 Reclamation Efficiency 25 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 20 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Flexi-carbon Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerIonicComputer Manual? 0 Play Time 02:05:05 Cumulative 432.0 hours Start 2020.08.20 @ 19:11:13 End 2020.08.21 @ 12:03:25 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0be5ebe5-91b1-4d18-874b-e00a33bd3270