Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.17 @ 22:44:45

Player: Lee

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (135)     675
Value Destroyed (4508)     4508
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (496)                496
              TOTAL SCORE: 11879

 Bonus
-------
High Alert Combat Kills    181
Follower Combat Kills      458
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             746/1300
Matter                     24/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -3/Research

 Parts 
-------
>               --- POWER (5) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
                Xenon Bombardment Thruster
                Transport Network Coupler
       Improved Targeting Computer
       Advanced Particle Charger
       Improved Transmission Jammer
       Advanced Shield Generator
                Point Defense System
                System Restoration Module

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
         Cooled Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                0b10 Decoder Chip [Looter]
       Improved Targeting Computer
>               --- WEAPON -----------
                Beamcaster
                Phase Cannon
                Barrage Gun
                Shock Bomb Launcher
       Advanced Datajack
>               --- INVENTORY --------
       Improved Signal Interpreter
                Transport Network Coupler
       Improved Targeting Computer
       Advanced Particle Charger
       Improved Transmission Jammer
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
       Improved Focal Shield
                Hardlight Generator
       Advanced Shield Generator
       Advanced Shield Generator
                Point Defense System
                System Restoration Module
                Drone Bay
[Rating: 72]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Force Field
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Slots Evolved              14   | .   .   2   2   .   2   2   .   .   .   .   2   2   2   
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   1   1   1   
  Propulsion               4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   
Parts Attached             87   | 6   3   8   2   17  3   7   4   4   .   12  6   11  4   
  Power                    16   | 1   .   2   1   3   2   1   1   .   .   3   1   1   .   
    Engine                 11   | 1   .   2   1   2   .   .   1   .   .   3   .   1   .   
    Core                   5    | .   .   .   .   1   2   1   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 3   .   3   .   8   .   3   1   2   .   4   2   .   1   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   .   3   .   8   .   3   1   2   .   4   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  23   | 1   2   1   1   2   1   2   2   .   .   2   .   6   3   
    Device                 12   | .   1   .   .   2   1   1   1   .   .   1   .   5   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   .   .   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   .   .   1   1   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 1   1   2   .   4   .   1   .   2   .   3   3   4   .   
    Energy Gun             6    | 1   1   1   .   .   .   .   .   .   .   1   1   1   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          7    | .   .   .   .   2   .   1   .   2   .   1   1   .   .   
    Ballistic Cannon       4    | .   .   1   .   1   .   .   .   .   .   1   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  5    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   
Parts Lost                 56   | .   .   3   .   9   .   1   2   1   .   15  1   19  5   
  Power                    7    | .   .   .   .   2   .   .   .   .   .   2   .   3   .   
  Propulsion               22   | .   .   1   .   6   .   1   1   1   .   7   .   4   1   
  Utility                  13   | .   .   1   .   1   .   .   1   .   .   2   .   4   4   
  Weapon                   14   | .   .   1   .   .   .   .   .   .   .   4   1   8   .   
  Highest Loss Streak      16   | .   .   2   .   7   .   1   2   1   .   10  1   16  3   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  99  99  98  92  95  95  97  100 63  82  70  14  
  Engine                   10   | .   14  11  18  14  7   6   9   13  13  5   11  9   .   
  Core                     2    | .   .   .   .   3   7   6   2   .   .   .   5   3   .   
  Leg                      30   | .   28  43  36  34  30  39  37  37  40  17  18  18  .   
  Device                   6    | .   12  7   .   5   15  6   6   6   6   5   5   4   2   
  Storage                  7    | .   14  11  9   9   7   6   6   6   6   6   5   5   4   
  Processor                6    | .   .   3   9   9   7   6   6   6   6   8   11  7   1   
  Protection               3    | .   .   .   8   3   .   6   4   6   6   3   .   .   4   
  Energy Gun               2    | .   26  17  9   .   .   .   .   .   .   .   5   4   .   
  Energy Cannon            3    | .   .   .   .   3   7   6   6   6   6   .   .   3   .   
  Ballistic Gun            7    | .   .   .   .   6   7   9   13  12  13  6   9   3   .   
  Ballistic Cannon         3    | .   .   4   9   7   .   .   .   .   .   5   5   3   .   
Peak Build Rating          72   | 5   10  17  24  33  39  48  52  58  59  59  63  72  22  
  Average Rating           38   | 2   8   13  23  28  38  42  50  55  58  35  50  55  19  
  On Entrance              33   | .   5   10  16  24  30  39  48  51  58  59  39  63  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 10  48  56  70  73  77  84  84  79  79  82  83  94  66  
  Greatest Support         90   | 20  20  40  40  40  40  65  75  90  90  90  90  90  6   
  Greatest Overweight (x)  22   | .   2   1   1   6   1   1   1   1   .   2   1   22  21  
  Average Overweight (x)   1    | .   1   1   1   1   1   1   1   .   .   .   .   2   16  
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 5   17  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   9   14  19  20  20  20  20  20  20  20  13  17  11  
  Average Carried          16   | 4   7   10  16  19  19  19  19  19  20  14  8   13  9   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   9   14  19  20  20  20  20  20  20  9   13  10  9   

 Class Distribution 
--------------------
 32% | Mutant
 26% | Scavenger-Tank
 16% | Commander-Mutant
 16% | Scavenger-Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Zion
           Mutant | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
           Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Matter Collected           2403 | 260  30   147  51   858  42   213  210  227  .    163  75   93   34   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5553 | 59   317  475  130  1512 .    460  516  732  .    280  75   997  .    
  Parts                    277  | 2    18   41   11   84   .    24   22   23   .    6    5    41   .    
Haulers Intercepted        10   | .    1    1    1    6    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           3    | .    .    .    .    2    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    .    .    .    .    .    22   23   .    8    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Combat Hostiles Destroyed  99   | .   3   13  4   28  .   6   10  10  .   5   1   19  .   
  Guns                     42   | .   3   8   2   4   .   5   6   3   .   5   1   5   .   
  Cannons                  46   | .   .   3   2   24  .   1   4   6   .   .   .   6   .   
  AOE                      9    | .   .   2   .   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          15   | 1   3   4   .   2   .   1   1   1   .   .   1   1   .   
  Worker                   10   | .   .   3   .   3   .   2   .   .   .   .   .   2   .   
  Hauler                   10   | .   1   1   1   6   .   .   .   .   .   .   .   1   .   
  Recycler                 4    | 1   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   3   .   2   .   .   .   .   .   .   1   .   .   
  Swarmer                  27   | .   .   7   3   4   .   .   3   1   .   .   .   9   .   
  Grunt                    44   | .   3   5   .   14  .   2   6   5   .   5   .   4   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   1   2   .   .   .   1   .   
  Sentry                   19   | .   .   1   1   10  .   3   .   1   .   .   .   3   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           10   | 1   4   10  4   10  .   4   5   5   .   4   1   7   .   
  Combat Bots Only         10   | .   2   9   3   10  .   4   4   5   .   4   1   7   .   
Max Kills in Single Turn   5    | 1   1   5   2   1   .   1   1   2   .   1   1   2   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Hostile Shots Fired        1103  | .    9    112  15   164  4    140  61   50   .    193  6    212  137  
  Missed                   326   | .    1    46   5    44   1    50   12   14   .    58   1    63   31   
Damage Taken               9964  | .    77   522  82   1316 34   766  383  224  .    1795 142  2755 1868 
  Core                     2216  | .    29   72   33   172  .    75   38   15   .    184  76   968  554  
  Absorbed by Shields      739   | .    .    .    .    .    .    18   323  219  .    160  .    19   .    
  Ignored by Resistances   3025  | .    23   172  26   384  9    239  195  128  .    551  38   751  509  
Core Remaining (%)         75    | 100  88   82   .    62   100  .    .    .    .    63   92   15   .    
Volleys Fired              291   | 2    20   37   7    97   3    19   23   23   .    20   4    36   .    
  Largest                  5     | 1    2    2    2    2    2    3    3    3    .    3    4    5    .    
  Hottest                  281   | 40   80   104  104  104  60   90   90   90   .    102  232  281  .    
Shots Fired                681   | 2    29   71   14   191  6    56   69   66   .    51   12   114  .    
  Gun                      372   | 2    29   51   7    65   3    37   46   43   .    38   8    43   .    
  Cannon                   282   | .    .    20   7    126  3    19   23   23   .    13   4    44   .    
  Launcher                 27    | .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  416   | .    .    20   7    178  3    37   46   43   .    44   7    31   .    
  Thermal                  170   | .    .    14   7    13   3    19   23   23   .    7    5    56   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          95    | 2    29   37   .    .    .    .    .    .    .    .    .    27   .    
  Robot Hit Streak         65    | 2    11   14   4    65   3    18   18   21   .    12   6    30   .    
  Robot Miss Streak        5     | .    2    3    3    3    3    1    1    2    .    4    2    5    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           481   | 2    22   49   7    148  3    43   52   38   .    37   9    71   .    
  Core Hits                257   | 2    12   25   5    66   1    15   20   22   .    19   9    61   .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    2    1    1    .    .    .    .    .    
  Critical Strikes         25    | .    .    6    .    9    .    2    1    2    .    .    .    5    .    
    Burn                   8     | .    .    2    .    2    .    .    .    .    .    .    .    4    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Destroy                4     | .    .    .    .    .    .    2    1    1    .    .    .    .    .    
    Blast                  10    | .    .    3    .    7    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12318 | 28   344  1204 145  3225 84   1143 1244 1029 .    774  196  2902 .    
  Guns                     4804  | 28   323  542  58   830  43   571  573  527  .    553  102  654  .    
  Cannons                  5866  | .    .    319  87   2389 41   552  671  502  .    221  94   990  .    
  Explosions               1622  | .    21   343  .    .    .    .    .    .    .    .    .    1258 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26    | .    .    .    .    6    .    20   .    .    .    .    .    .    .    
  Kinetic                  6431  | .    .    319  87   2978 43   571  573  527  .    677  125  531  .    
  Thermal                  4228  | .    21   487  58   241  41   552  671  502  .    97   71   1487 .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1633  | 28   323  398  .    .    .    .    .    .    .    .    .    884  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Average Corruption       1     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4     | .    .    .    .    .    3    .    .    .    .    .    .    1    .    
    Message Errors         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Fused           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            207   | .    .    37   .    28   .    20   25   20   .    .    .    77   .    
  Projectiles              104   | .    .    .    .    28   .    20   25   20   .    .    .    11   .    
  Explosions               103   | .    .    37   .    .    .    .    .    .    .    .    .    66   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29    | .    .    .    .    14   .    .    .    .    .    4    .    11   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    14   .    .    .    .    .    4    .    11   .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      47    | .    .    15   .    .    .    .    .    .    .    .    .    32   .    
  Shots                    6     | .    .    1    .    .    .    .    .    .    .    .    .    5    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             5     | .    .    .    .    2    .    1    .    .    .    .    .    1    1    
  Kicked                   4     | .    .    .    .    2    .    1    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        826   | .    51   189  135  171  110  191  250  385  .    376  102  826  .    
  Average Temperature      124   | .    35   65   69   50   38   74   113  124  .    219  47   271  .    
  Received Heat Transfer   2608  | .    57   180  36   801  .    228  186  94   .    795  .    231  .    
  Effects                  29    | .    .    .    .    .    .    .    .    1    .    1    .    27   .    
    Shutdowns              13    | .    .    .    .    .    .    .    .    1    .    .    .    12   .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    1    1    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Parts Melted             10    | .    .    1    .    .    .    4    .    1    .    .    .    4    .    
  Heat Transferred         6810  | .    50   818  148  620  50   850  1050 800  .    150  111  2163 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    1    1    .    .    .    .    .    .    .    .    .    6    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Peak Influence             634  | 5   146 444 283 634 189 143 .   .   .   .   37  523 190 
  Initial                  175  | .   2   52  159 101 130 .   .   .   .   .   7   15  175 
  Average                  237  | 2   108 209 224 387 151 32  .   .   .   .   14  230 173 
Maximum Alert Level        2    | .   .   2   1   2   .   .   .   .   .   .   .   2   .   
  Low Security (%)         54   | 100 100 44  25  15  100 100 .   .   .   .   100 45  100 
  Level 1                  21   | .   .   34  74  31  .   .   .   .   .   .   .   39  .   
  Level 2                  24   | .   .   21  .   52  .   .   .   .   .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   .   8   .   7   .   .   .   .   .   5   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Reinforcement            8    | .   .   .   .   4   .   3   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   3   .   3   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Distress Signals           10   | .   1   5   1   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   7   17  5   45  1   14  11  12  .   6   1   25  7   
  Peak Tracking Total      9    | .   3   9   4   8   1   4   4   5   .   5   1   6   5   
  Tactical Retreats        13   | .   .   .   .   2   .   2   .   1   .   1   .   5   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Traps Triggered            6    | .   .   .   1   3   .   .   .   .   .   .   1   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Machines Disabled          6    | .   .   2   .   1   .   .   .   .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   2   .   1   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Machines Accessed          7    | .   .   .   .   5   .   1   .   1   .   .   .   .   .   
  Terminals                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                13   | .   .   .   .   11  .   1   .   1   .   .   .   .   .   
  Successful               5    | .   .   .   .   4   .   .   .   1   .   .   .   .   .   
  Failed                   8    | .   .   .   .   7   .   1   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   4   .   .   .   1   .   .   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Total Allies               10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   10  6   4   .   .   .   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   173 109 64  .   .   .   .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   29  29  16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               120  | .   .   .   .   48  18  54  .   .   .   .   .   .   .   
  Total Damage             1433 | .   .   .   .   518 192 723 .   .   .   .   .   .   .   
  Kills                    17   | .   .   .   .   10  2   5   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   
Drone Launches             11   | .   .   .   .   2   4   3   .   .   .   .   .   2   .   
  Drone Recoveries         7    | .   .   .   .   .   1   4   .   .   .   .   .   2   .   
Decoded 0b10 Intel         54   | .   .   .   .   .   .   .   .   .   .   .   22  32  .   
  Items                    54   | .   .   .   .   .   .   .   .   .   .   .   22  32  .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Turns Passed               9110 | 79   364  308  194  2149 466  569  1534 1158 103  1007 293  565  321  
Spaces Moved               4241 | 47   139  94   87   908  233  257  757  779  86   496  151  177  30   
  Core                     38   | 4    .    .    .    .    .    .    .    .    .    .    .    12   22   
  Treads                   15   | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4180 | 28   139  94   87   908  233  257  757  779  86   496  151  165  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Fastest Speed            50   | 50   120  190  190  190  190  190  190  120  120  120  120  190  600  
  Average Speed            187  | 126  217  190  190  194  190  190  190  138  120  186  176  248  956  
  Slowest Speed            1150 | 160  260  190  190  540  190  190  190  190  120  260  190  1150 1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    28   18   13   85   9    7    85   82   10   67   5    6    1    
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             9    | .    .    .    .    .    .    .    2    4    1    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          95   | .    3    18   1    11   1    4    5    9    .    4    .    39   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    1    11   1    4    5    9    .    4    .    8    .    
  AOE                      52   | .    3    18   .    .    .    .    .    .    .    .    .    31   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  
Total                      4880 | 63   174  152  102  1107 252  302  814  818  87   544  170  237  58   
  Wait                     127  | .    .    .    .    36   11   13   24   6    .    15   .    2    20   
  Move                     4228 | 46   138  93   86   907  232  256  756  778  85   495  150  176  30   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | 8    9    12   7    21   2    4    2    5    1    1    10   9    3    
  Fast Attach              11   | 4    .    .    .    2    .    3    1    1    .    .    .    .    .    
  Attach                   60   | 2    2    5    2    8    2    3    .    3    .    12   6    11   4    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     16   | .    1    3    .    7    1    1    3    .    .    .    .    .    .    
  Drop                     38   | 1    4    2    .    17   1    2    5    2    1    1    .    2    .    
  Fire                     291  | 2    20   37   7    97   3    19   23   23   .    20   4    36   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     4    | .    .    .    .    2    .    1    .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   80 | -11/Scrapyard      | Entered Materials
  238 | -10/Materials      | Discovered new exit (range 9)
  318 | -10/Materials      | Build established: Mutant
  444 | -10/Materials      | Entered another Materials area
  444 | -9/Materials       | Evolved 2 slots: Propulsion x2
  708 | -9/Materials       | Destroyed 9 combat bots
  721 | -9/Materials       | Discovered new exit (range 14)
  752 | -9/Materials       | Entered another Materials area
  752 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  915 | -8/Materials       | Discovered new exit (range 10)
  946 | -8/Materials       | Entered Storage
 1644 | -8/Storage         | Garrison activated, responded to threat
 1717 | -8/Storage         | Lost 7 parts (1p5n1u)
 1733 | -8/Storage         | Destroyed 10 combat bots
 1912 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 2226 | -8/Storage         | Build established: Commander-Mutant
 3083 | -8/Storage         | Discovered new exit (range 7)
 3095 | -8/Storage         | Entered Factory
 3095 | -7/Factory         | Accompanied by 6 allies
 3095 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3175 | -7/Factory         | P-60 Hacker assimilated allied Soldier 3a
 3507 | -7/Factory         | Discovered new exit (range 19)
 3561 | -7/Factory         | Entered another Factory area
 3561 | -6/Factory         | Accompanied by 7 allies
 3561 | -6/Factory         | Evolved 2 slots: Propulsion x2
 3793 | -6/Factory         | Build established: Scavenger-Mutant
 3896 | -6/Factory         | Garrison activated, responded to threat
 4042 | -6/Factory         | Discovered new exit (range 11)
 4130 | -6/Factory         | Entered Lower Caves
 4360 | -6/Lower Caves     | Build established: Scavenger-Tank
 5410 | -6/Lower Caves     | Build established: Scavenger-Gunner
 5655 | -6/Lower Caves     | Discovered new exit (range 8)
 5664 | -6/Lower Caves     | Entered another Lower Caves area
 5930 | -6/Lower Caves     | Build established: Scavenger-Tank
 5960 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6303 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6467 | -6/Lower Caves     | Learned location of 1 exit from Factory
 6737 | -6/Lower Caves     | Learned Factory security intel
 6809 | -6/Lower Caves     | Discovered new exit (range 11)
 6822 | -6/Lower Caves     | Entered Zion
 6878 | -6/Zion            | Discovered new exit (range 8)
 6925 | -6/Zion            | Entered Proximity Caves
 7058 | -5/Proximity Caves | Lost 10 parts (2p5n3w)
 7075 | -5/Proximity Caves | Identified exit to Factory
 7231 | -5/Proximity Caves | Learned location of 1 exit from Factory
 7260 | -5/Proximity Caves | Build established: Mutant
 7566 | -5/Proximity Caves | Spotted B-75 Beast
 7615 | -5/Proximity Caves | Lost 4 parts (2n2u)
 7932 | -5/Proximity Caves | Entered Factory
 7932 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 7933 | -5/Factory         | Identified exit to Factory
 8212 | -5/Factory         | Discovered exit to Factory (range 5)
 8222 | -5/Factory         | Build established: Scavenger-Gunner
 8225 | -5/Factory         | Entered another Factory area
 8225 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 8464 | -4/Factory         | Garrison activated, responded to threat
 8563 | -4/Factory         | Discovered new exit (range 5)
 8655 | -4/Factory         | Destroyed 7 combat bots
 8670 | -4/Factory         | Core integrity fell below 50%
 8690 | -4/Factory         | Core integrity fell below 20%
 8705 | -4/Factory         | Lost 16 parts (2p4n4u6w)
 8790 | -4/Factory         | Entered Research
 8790 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 8956 | -3/Research        | Build established: Mutant
 9111 | -3/Research        | Self-destructed

 Last Messages 
---------------
08975_ ALERT: All DSF locations entering
  lockdown mode.
08982_ S-43 Plague destroyed.
08983_ Drone Bay destroyed.
09001_ S-43 Plague destroyed.
09009_ Acquired Xenon Bombardment Thruster.
09010_ Acquired 34 matter.
09012_ Lyr. Heavy Armor Plating destroyed.
09031_ Acquired Lgt. Antimatter Reactor.
09039_ Acquired Xenon Bombardment Thruster.
09040_ Slammed into S-43 Plague.
09046_ R-10 Processor collects Lgt. Antimatter
  Reactor.
09050_ R-10 Processor collects Xenon Bombardment
  Thruster. <x2>
09066_ Imp. Medium Armor Plating destroyed.
09082_ Xenon Bombardment Thruster destroyed.
09087_ Imp. Medium Armor Plating destroyed.
09092_ ALERT: Security rotation in progress.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??###############????????????????????????????????? |
| ??#             #????????????????????????????????? |
| ??#             #????????????????????????????????? |
| ??#  """        #????????????????????????????????? |
| ??#  "T"        #??????????????????#?????????????? |
| ??#             #?????????????????   ????????????? |
| ??#             #???????????????    ?????????????? |
| ??#######+#############+#######      ????????????? |
| ?????#                  ^^           ????????????? |
| ?????#                                ???????????? |
| ?????#                  ^^            ???????????? |
| ?????#                                ???????????? |
| ?????###########   %###+########?????????????????? |
| ???????????????#    #   s@     #?????????????????? |
| ???????????????#    #   s      #?????????????????? |
| ???????????????#    #        s #?????????????????? |
| ???????????????#    #          +  ???????????????? |
| ???????????????#    #  ""T""   #     ????????????? |
| ???????????????#    #  """""   #?#####???????????? |
| ???????????????#    ############?????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????????+    #????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ????????????????     ????????????????????????????? |
| ????????????????    ?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          39
Energy Capacity            545
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              FusionArmoredTube
  Manual?         0
Play Time         00:58:04
  Cumulative      35.6 hours
  Start           2025.03.17 @ 01:42:43
  End             2025.03.17 @ 22:44:45
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          67
  Rogue           7
  Adventurer      60
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff11065f-c601-46a4-b803-06ac27cd8d75