Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 10:47:04

Player: canerib

Result: Destroyed by as-77572 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (431)      431
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 926

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Terrain Scanner
           Mining Laser

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Seismic Detector
>       --- WEAPON -----------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        EM Pulse Gun
        Mining Laser
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 8   3   2   
  Power                    2    | 2   .   .   
    Engine                 2    | 2   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   1   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 2    | 1   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   3   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   1   1   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      3    | .   3   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     79   | .   90  64  
  Engine                   8    | .   14  .   
  Leg                      27   | .   28  26  
  Device                   12   | .   13  11  
  Storage                  14   | .   14  14  
  Energy Gun               2    | .   2   1   
  Ballistic Gun            10   | .   16  .   
  Launcher                 3    | .   .   9   
Peak Build Rating          7    | 7   7   7   
  Average Rating           5    | 5   6   4   
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 15  15  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 4   8   7   
  Average Carried          5    | 2   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           513  | 353 100 60  
  Remotely                 .    | .   .   .   
Salvage Created            566  | 168 344 54  
  Parts                    36   | 18  14  4   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   5   3   
  Guns                     3    | .   3   .   
  AOE                      5    | .   2   3   
Classes Destroyed          8    | 2   4   2   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    6    | .   5   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | 2   5   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        62   | .   22  40  
  Missed                   15   | .   6   9   
Damage Taken               1009 | .   493 516 
  Core                     259  | .   141 118 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   88   | .   88  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              57   | 13  30  14  
  Largest                  2    | 2   2   1   
  Hottest                  40   | 40  40  30  
Shots Fired                85   | 26  45  14  
  Gun                      71   | 26  45  .   
  Cannon                   .    | .   .   .   
  Launcher                 14   | .   .   14  
  Special                  .    | .   .   .   
  Kinetic                  56   | 26  30  .   
  Thermal                  .    | .   .   .   
  Explosive                14   | .   .   14  
  Electromagnetic          15   | .   15  .   
  Robot Hit Streak         11   | 11  9   11  
  Robot Miss Streak        3    | 3   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           49   | 16  26  7   
  Core Hits                36   | 7   13  16  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1472 | 197 866 409 
  Guns                     527  | 197 330 .   
  Cannons                  .    | .   .   .   
  Explosions               923  | .   536 387 
  Melee                    .    | .   .   .   
  Ramming                  22   | .   .   22  
  Kinetic                  362  | 197 165 .   
  Thermal                  60   | .   60  .   
  Explosive                863  | .   476 387 
  Electromagnetic          165  | .   165 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   .   5   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            58   | .   58  .   
  Projectiles              .    | .   .   .   
  Explosions               58   | .   58  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      288  | .   288 .   
  Shots                    4    | .   4   .   
  Rammed                   .    | .   .   .   
Targets Rammed             22   | .   .   22  
  Kicked                   22   | .   .   22  
  Crushed                  .    | .   .   .   
Highest Temperature        42   | 6   42  26  
  Average Temperature      14   | 6   14  13  
  Received Heat Transfer   291  | .   132 159 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             292  | 30  292 247 
  Initial                  113  | .   19  113 
  Average                  133  | 14  151 210 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         55   | 100 57  13  
  Level 1                  44   | .   42  86  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              13   | .   8   5   
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          6    | .   4   2   
  Max in Single Turn       2    | .   2   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               2    | .   2   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               649  | 167 291 191 
Spaces Moved               360  | 95  157 108 
  Core                     4    | 4   .   .   
  Treads                   .    | .   .   .   
  Legs                     356  | 91  157 108 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 119 120 120 
  Slowest Speed            190  | 190 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 5   35  18  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          134  | .   69  65  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      134  | .   69  65  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      482  | 118 213 151 
  Wait                     23   | .   19  4   
  Move                     358  | 94  156 108 
  Hop                      .    | .   .   .   
  Pick Up                  8    | 3   5   .   
  Fast Attach              8    | 7   1   .   
  Attach                   2    | .   1   1   
  Detach                   .    | .   .   .   
  Swap                     3    | 1   1   1   
  Drop                     1    | .   .   1   
  Fire                     57   | 13  30  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     22   | .   .   22  
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
  168 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 16)
  377 | -10/Materials | Lost 3 parts (1u2w)
  402 | -10/Materials | Repaired Aluminum Leg
  410 | -10/Materials | Core integrity fell below 50%
  459 | -10/Materials | Entered Mines
  486 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  542 | -10/Mines     | Learned location of Storage (-9)
  596 | -10/Mines     | Core integrity fell below 20%
  619 | -10/Mines     | Excavation squad dispatched
  619 | -10/Mines     | A large section of the Mines collapsed
  650 | -10/Mines     | Destroyed by as-77572 with Assembled Maul

 Last Messages 
---------------
00626_ Kicked as-77572 out of the way.
00627_ T-07 Excavator is excavating.
00628_ Kicked as-77572 out of the way.
00629_ Kicked as-77572. <x2>
00631_ T-07 Excavator is excavating.
00631_ Kicked as-77572. <x3>
00635_ T-07 Excavator is excavating.
00635_ Kicked as-77572 out of the way.
00635_ Aluminum Leg destroyed.
00635_ System corrupted by crushing effect (+3).
00636_ Kicked as-77572. <x4>
00640_ T-07 Excavator is excavating.
00641_ Kicked as-77572.
00642_ Kicked as-77572 out of the way.
00643_ Kicked as-77572.
00644_ T-07 Excavator is excavating.
00644_ Kicked as-77572. <x3>
00648_ T-07 Excavator is excavating.
00648_ Kicked as-77572.
00649_ Kicked as-77572 out of the way.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetRocketPlating
  Manual?         0
Play Time         00:07:41
  Cumulative      75.1 hours
  Start           2025.03.18 @ 10:41:14
  End             2025.03.18 @ 10:47:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          46
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5ed02b9-be54-40cf-8ac9-ebaf72a82669