Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 15:59:31 Player: P9H Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (2028) 2028 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 6385 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 100/100 System Corruption 5% Temperature Warm (125) Movement Core (1400) Ox27 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Great Axe > --- INVENTORY (25) --- Light Ion Engine Nuclear Core Light Nuclear Core Light Fission Core Fusion Compressor Fusion Compressor Compact Battery (200) Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Huge Storage Unit Improved Signal Interpreter Energy Filter Hardened Medium Armor Plating > --- WEAPON ----------- Spread Laser Flak Gun Hypervelocity Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Reinforced Ion Engine Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Light Fission Core Light Fission Core Fusion Compressor Fusion Compressor Compact Battery Improved Sensor Array Target Analyzer Thermal Shield Spread Laser Heavy Particle Cannon Great Axe Greatsword Spear [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power 2 | . . . . 1 . . . 1 . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 1 1 2 . . . . . Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 79 | 6 6 1 7 13 3 8 1 9 10 15 Power 22 | 1 . 1 2 3 . 2 . 2 3 8 Engine 15 | 1 . 1 1 3 . 2 . 2 1 4 Core 7 | . . . 1 . . . . . 2 4 Reactor . | . . . . . . . . . . . Propulsion 11 | 2 . . 1 1 1 2 . 2 2 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 11 | 2 . . 1 1 1 2 . 2 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 1 . 3 8 2 2 . 3 2 3 Device 12 | . . . 1 3 1 2 . 2 1 2 Storage 3 | 1 . . . 2 . . . . . . Processor 2 | . . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . Protection 8 | . 1 . 2 3 1 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 5 . 1 1 . 2 1 2 3 4 Energy Gun 10 | 2 2 . 1 . . 1 1 1 1 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 7 | . 3 . . 1 . 1 . 1 1 . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 56 | . . . 1 9 . 7 . 8 7 24 Power 15 | . . . . 2 . 1 . 1 2 9 Propulsion 10 | . . . . 2 . 2 . 2 2 2 Utility 19 | . . . 1 4 . 2 . 3 2 7 Weapon 12 | . . . . 1 . 2 . 2 1 6 Highest Loss Streak 18 | . . . 1 3 . 7 . 7 5 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 97 92 100 98 100 96 96 63 Engine 12 | . 14 14 10 11 15 14 15 19 6 7 Core 3 | . . . . 5 . . . . 10 6 Wheel 15 | . 28 28 21 14 15 14 15 11 11 4 Device 16 | . . . 2 13 23 24 30 25 22 17 Storage 8 | . 14 14 11 9 7 7 7 6 6 6 Protection 10 | . 14 14 18 11 15 12 7 5 6 . Energy Gun 15 | . 14 14 22 18 15 15 23 23 9 3 Ballistic Gun 7 | . 14 14 11 8 7 6 . 1 9 . Ballistic Cannon 1 | . . . . . . . . . 5 3 Peak Build Rating 56 | 6 12 10 16 23 25 25 23 36 56 56 Average Rating 26 | 4 9 10 13 20 24 23 23 29 50 36 On Entrance 20 | . 6 10 10 16 22 25 19 23 34 56 Naked Turns . | . . . . . . . . . . . Heaviest Build 139 | 13 22 22 30 116 112 113 114 131 139 126 Greatest Support 32 | 26 26 26 26 26 26 26 20 32 32 26 Greatest Overweight (x) 40 | . . . 1 10 4 5 5 11 8 40 Average Overweight (x) 3 | . . . . 3 4 4 5 4 4 10 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 Average Capacity 20 | 7 8 8 8 21 25 25 25 25 25 25 Most Carried 25 | 5 8 8 8 25 24 23 16 22 24 22 Average Carried 15 | 1 7 7 7 15 22 20 16 18 20 16 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 Final Carried 25 | 2 8 8 8 25 22 17 16 17 22 8 Class Distribution -------------------- 46% | Scavenger-Tank 25% | Tank 15% | Mutant 8% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Matter Collected 1285 | 154 152 90 100 240 . 125 . 90 270 64 Remotely . | . . . . . . . . . . . Salvage Created 1924 | . 105 154 288 750 . 129 . 152 211 135 Parts 99 | . 5 13 23 50 . 1 . 2 4 1 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 1 1 . 5 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 51 | . 3 5 6 21 . 4 . 4 5 3 Guns 46 | . 3 5 6 21 . 4 . 4 3 . Cannons 5 | . . . . . . . . . 2 3 Classes Destroyed 10 | . 1 3 4 2 . . . . . . Worker 4 | . . . 2 2 . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | . . . 1 1 . . . . . . Swarmer 13 | . . 3 4 6 . . . . . . Grunt 23 | . 3 . . 8 . 4 . . 5 3 Brawler 1 | . . . . 1 . . . . . . Sentry 10 | . . 2 2 5 . . . 1 . . Hunter 4 | . . . . 1 . . . 3 . . Best Kill Streak 9 | . 2 3 9 9 . 4 . 1 3 2 Combat Bots Only 9 | . 2 3 4 9 . 4 . 1 3 2 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 . 1 2 1 Gunslinging 1 | . . 1 . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Hostile Shots Fired 503 | . 22 26 16 102 . 37 . 111 55 134 Missed 135 | . 12 5 4 20 . 2 . 40 13 39 Damage Taken 5604 | . 108 211 201 973 . 567 . 831 811 1902 Core 1129 | . 33 23 12 111 . 96 . 121 90 643 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 21 | . . . . . . . . . . 21 Regen/Repaired (Parts) 35 | . . . 35 . . . . . . . Core Remaining (%) 87 | 100 . 77 97 79 . . 86 . . . Volleys Fired 133 | . 11 11 15 38 . 12 . 21 15 10 Largest 4 | . 2 2 3 3 . 3 . 4 4 4 Hottest 241 | . 85 85 150 155 . 195 . 241 214 179 Shots Fired 372 | . 22 22 41 108 . 31 . 65 59 24 Gun 349 | . 22 22 41 108 . 31 . 65 46 14 Cannon 23 | . . . . . . . . . 13 10 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 143 | . 11 11 15 37 . 9 . 10 33 17 Thermal 228 | . 11 11 26 71 . 22 . 54 26 7 Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . 1 . . Robot Hit Streak 13 | . 6 6 6 9 . 10 . 13 9 5 Robot Miss Streak 9 | . 3 8 6 9 . 4 . 9 6 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 3 . 5 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 304 | . 14 16 28 95 . 27 . 54 47 23 Core Hits 338 | . 13 16 34 108 . 34 . 57 55 21 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 2 Critical Strikes 4 | . . . . . . . . . 2 2 Burn 1 | . . . . . . . . . 1 . Destroy 3 | . . . . . . . . . 1 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4297 | . 175 169 307 1304 . 411 . 755 809 367 Guns 3830 | . 175 169 307 1304 . 411 . 755 561 148 Cannons 467 | . . . . . . . . . 248 219 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1659 | . 48 72 62 484 . 86 . 167 449 291 Thermal 2638 | . 127 97 245 820 . 325 . 588 360 76 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 2 . . . . . 5 Average Corruption 2 | . . . . 2 . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . 3 . . . . . 2 Message Errors 2 | . . . . 2 . . . . . . Heat Flow Errors 2 | . . . . . . . . . . 2 Misfires 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . 11 3 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . . . . 11 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 486 | . 234 168 367 486 . 290 . 334 336 388 Average Temperature 145 | . 87 80 168 173 . 182 . 113 155 153 Received Heat Transfer 1709 | . 60 36 45 270 . 315 . 69 360 554 Effects 13 | . . . 2 5 . 2 . 3 . 1 Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 3 | . . . 2 . . 1 . . . . Interference 7 | . . . . 3 . 1 . 3 . . Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . 1 1 . Heat Transferred 3673 | . 160 115 305 1020 . 400 . 930 648 95 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Peak Influence 513 | . 75 203 291 513 174 . . 65 . . Initial 174 | . . 28 78 38 174 . . 25 . . Average 133 | . 29 127 131 269 174 . . 24 . . Maximum Alert Level 2 | . . 1 1 2 . . . . . . Low Security (%) 80 | 100 100 96 89 38 100 . . 100 . . Level 1 14 | . . 3 10 43 . . . . . . Level 2 4 | . . . . 18 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . . 5 . . . . . . Investigation 1 | . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Distress Signals 7 | . 1 . 1 3 . . . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 6 7 8 29 . 4 . 10 6 5 Peak Tracking Total 6 | . 4 3 4 6 . 4 . 5 3 3 Tactical Retreats 2 | . 1 1 . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Traps Triggered 4 | . . . 3 . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Machines Disabled 1 | . . 1 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Machines Accessed 2 | . . . 1 1 . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 6 | . . . 2 4 . . . . . . Successful 2 | . . . 2 . . . . . . . Failed 4 | . . . . 4 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . 1 1 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Turns Passed 3569 | 50 196 216 460 554 84 653 45 450 692 169 Spaces Moved 2106 | 46 146 199 369 233 55 401 29 227 367 34 Core 15 | 11 . . . . . . . . . 4 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 2091 | 35 146 199 369 233 55 401 29 227 367 30 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 105 150 150 155 145 160 150 Average Speed 137 | 80 90 90 99 148 150 151 155 156 168 385 Slowest Speed 2050 | 90 90 90 115 230 150 155 155 245 220 2050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 27 42 30 23 2 62 7 8 57 7 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . . 3 . . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Total 2499 | 58 187 215 433 360 57 423 29 274 404 59 Wait 90 | . 14 . 28 47 . . . . 1 . Move 2096 | 45 145 198 368 232 54 400 28 226 366 34 Hop . | . . . . . . . . . . . Pick Up 77 | 7 8 2 8 28 . 2 . 10 12 . Fast Attach 4 | 1 2 . 1 . . . . . . . Attach 61 | 5 1 . 4 10 3 7 1 9 8 13 Detach . | . . . . . . . . . . . Swap 14 | . 3 1 2 3 . 1 . . 2 2 Drop 16 | . 3 3 7 2 . 1 . . . . Fire 133 | . 11 11 15 38 . 12 . 21 15 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 6) 247 | -10/Materials | Entered Mines 306 | -10/Mines | Found a hidden stash of uninstalled traps 311 | -10/Mines | Build established: Mutant 451 | -10/Mines | Discovered new exit (range 15) 463 | -10/Mines | Entered Materials 463 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 637 | -9/Materials | Repaired Wheel 757 | -9/Materials | Build established: Tank 909 | -9/Materials | Discovered new exit (range 14) 923 | -9/Materials | Entered another Materials area 923 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1121 | -8/Materials | Garrison activated, responded to threat 1168 | -8/Materials | Destroyed 9 combat bots 1268 | -8/Materials | Lost 3 parts (2p1u) 1370 | -8/Materials | Lost 3 parts (3u) 1460 | -8/Materials | Discovered new exit (range 8) 1477 | -8/Materials | Entered Factory 1477 | -7/Factory | Evolved 2 slots: Utility x2 1540 | -7/Factory | Discovered new exit (range 11) 1561 | -7/Factory | Entered Lower Caves 1562 | -7/Lower Caves | Encountered a Warlord checkpoint 1633 | -7/Lower Caves | Build established: Scavenger-Tank 1936 | -7/Lower Caves | Learned location of 2 exits from Factory 2078 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 2192 | -7/Lower Caves | Discovered new exit (range 13) 2214 | -7/Lower Caves | Entered another Lower Caves area 2242 | -7/Lower Caves | Discovered new exit (range 5) 2259 | -7/Lower Caves | Entered Factory 2259 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2260 | -6/Factory | Identified exit to Extension 2260 | -6/Factory | Identified exit to Lower Caves 2595 | -6/Factory | Lost 7 parts (1p2n3u1w) 2709 | -6/Factory | Entered Lower Caves 2712 | -6/Lower Caves | Identified exit to Lower Caves 2746 | -6/Lower Caves | Encountered a Warlord checkpoint 2756 | -6/Lower Caves | Lost 5 parts (2p1n1u1w) 2811 | -6/Lower Caves | Found DCF Scrap (15 items) 3106 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3217 | -6/Lower Caves | Learned 8 Factory zone layouts 3401 | -6/Lower Caves | Entered another Lower Caves area 3408 | -6/Lower Caves | Build established: Derelict-Tank 3456 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 3487 | -6/Lower Caves | Spotted B-75 Beast 3514 | -6/Lower Caves | Core integrity fell below 50% 3550 | -6/Lower Caves | Core integrity fell below 20% 3570 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03507_ Angular Momentum Engine destroyed. 03512_ Spread Laser destroyed. 03515_ Knocked back. 03516_ Acquired 11 matter. 03531_ Imp. Sensor Array destroyed. 03531_ Target Analyzer destroyed. 03531_ Critical hit (Blast). 03531_ Nuclear Core destroyed. 03537_ Mak. Power Source destroyed. 03542_ Lgt. Fission Core destroyed. 03546_ Rnf. Ion Engine destroyed. 03553_ System corrupted: Heat flow error (+271). 03555_ Critical hit (Meltdown: +260). 03555_ Coolant Injector destroyed. 03557_ Overheating: Greatsword damaged (-20). 03558_ Nuclear Core destroyed. 03561_ Greatsword destroyed. 03568_ System corrupted: Heat flow error (+199). 03570_ Thermal Shield destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ????????????????????????????? ????? #????????????? | | ????????????????????????????? ?##?? #????????????? | | ????????????????????????????? ? #? ##???????????? | | ????????????????????????????? ? ## "????????????? | | ????????????????????????????? ? "" ?????????????? | | ????????????????????????????? # ??????????????? | | ???????????????#?????????????# # ???????????????? | | ???????????????# #????#????##% #????????????????? | | ???????????????? ### ???# #?????### ?? ?? | | ???????????????????# ####% ###"""" "" ? | | ??????????????????# # @% p] BB ? | | ???????????????????# BB #? | | ???????????????# ##; ;; #????? | | ???????????????## ### % # #?# #??# ##???## | | ??????????????# ????# #?# #????? ##??## # | | ????????????? ??????# ##?# #??????##### # | | ???????????? ??????? # ###??# #??????? | | ???????????????????? # #????# #???????? | | ??????????????????? ## #????# #?????????# | | ?????????????????? #?## ##????# #????????## | | ????????????????? ???####?????# ########## | | ???????????????? ?????????????# % | | ???????????????? ??????????????########### | | ????????????????? #????????????????????????# | | ???????????????????????????????????????????##% | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 65 Energy Generation 40 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 20 Evasion (%) 50 Target Analysis 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More I Spy Challenges ------------ None Game ------ Seed DispersionThermicBlade Manual? 0 Play Time 00:29:15 Cumulative 24.1 hours Start 2024.08.15 @ 15:32:13 End 2024.08.15 @ 15:59:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30fce536-5d50-4018-a67a-6f9829d22941