Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.05 @ 21:17:37 Player: GreysonWard Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (497) 497 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1517 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 237/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Targeting Computer Core Shielding Hardened Light Armor Plating > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Small Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Targeting Computer Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Medium Laser Small Laser Mini Grenade Launcher > --- INVENTORY -------- (None) [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Processor Targeting Computer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . 1 . Weapon 1 | . . 1 Parts Attached 12 | 7 3 2 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 1 . Device . | . . . Storage . | . . . Processor 1 | 1 . . Hackware . | . . . Protection 2 | 1 1 . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 3 | 2 . 1 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 89 | . 89 89 Engine 13 | . 12 14 Leg 22 | . 25 20 Processor 10 | . 12 10 Protection 18 | . 17 20 Energy Gun 16 | . 16 15 Launcher 7 | . 5 10 Naked Turns . | . . . Heaviest Build 16 | 8 12 16 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 2 4 1 Average Carried . | . 1 . Final Capacity 4 | 4 4 4 Final Carried 2 | 1 2 1 Class Distribution -------------------- 68% | Hacker-Mutant 31% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 412 | 270 9 133 Remotely . | . . . Salvage Created 586 | 108 181 297 Parts 47 | 9 10 28 Haulers Intercepted . | . . . Recyclers Shooed 4 | . . 4 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 2 7 Guns 3 | . 2 1 AOE 6 | . . 6 Classes Destroyed 8 | 2 2 4 Worker 2 | . . 2 Builder 2 | . 1 1 Tunneler 3 | 2 . 1 Recycler 3 | 1 1 1 Mechanic 1 | . . 1 Watcher 4 | . . 4 Grunt 6 | . 2 4 Sentry 3 | . . 3 Best Kill Streak 11 | 3 4 11 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 3 | 1 2 3 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 398 | . 153 245 Core 66 | . 46 20 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 48 | 5 15 28 Largest 3 | 2 2 3 Hottest 120 | 90 90 120 Shots Fired 79 | 10 24 45 Gun 62 | 10 24 28 Cannon . | . . . Launcher 17 | . . 17 Special . | . . . Kinetic . | . . . Thermal 42 | 5 9 28 Explosive 17 | . . 17 Electromagnetic 20 | 5 15 . Robot Hit Streak 28 | 9 28 14 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 69 | 9 22 38 Core Hits 37 | 4 6 27 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1712 | 118 211 1383 Guns 515 | 118 139 258 Cannons . | . . . Explosions 1197 | . 72 1125 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 419 | 51 110 258 Explosive 1125 | . . 1125 Electromagnetic 168 | 67 101 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 59 | . 13 46 Projectiles . | . . . Explosions 59 | . 13 46 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 49 | . 16 33 Shots 3 | . 1 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 336 | 90 292 336 Average Temperature 134 | 46 176 130 Received Heat Transfer 201 | . 120 81 Effects 2 | . 1 1 Shutdowns 1 | . . 1 Interference 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | 1 . 3 Heat Transferred 979 | 148 161 670 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 288 | 15 47 288 Initial 13 | . 7 13 Average 68 | 4 34 117 Maximum Alert Level 1 | . . 1 Low Security (%) 91 | 100 100 82 Level 1 8 | . . 17 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 2 15 Peak Tracking Total 4 | . 2 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals . | . . . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 3 3 Successful 5 | . 3 2 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks 3 | . 3 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 518 | 88 185 245 Spaces Moved 311 | 55 117 139 Core 11 | 11 . . Treads . | . . . Legs 300 | 44 117 139 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 117 | 106 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 3 26 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 103 | . 7 96 Melee . | . . . Projectile . | . . . AOE 103 | . 7 96 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 384 | 74 137 173 Wait 3 | . . 3 Move 309 | 54 116 139 Hop . | . . . Pick Up 12 | 8 3 1 Fast Attach . | . . . Attach 11 | 7 2 2 Detach . | . . . Swap 1 | . 1 . Drop . | . . . Fire 48 | 5 15 28 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Identified exit to Materials 40 | -11/Scrapyard | Discovered exit to Materials (range 15) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 268 | -10/Materials | Identified exit to Materials 268 | -10/Materials | Discovered exit to Materials (range 6) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 448 | -9/Materials | Repaired Lgt. Ion Engine? 511 | -9/Materials | Lost 3 parts (1p2w) 519 | -9/Materials | Self-destructed Last Messages --------------- 00506_ K-01 Serf destroyed. 00508_ K-01 Serf collects debris. 00509_ The unstable cave ceiling collapses. 00509_ U-05 Engineer lays Concrete. 00509_ K-01 Serf collects debris. 00510_ U-05 Engineer lays Concrete. 00511_ U-05 Engineer builds a Wall. 00511_ K-01 Serf collects debris. 00512_ The unstable cave ceiling collapses. 00512_ K-01 Serf crushed by falling debris. 00512_ K-01 Serf destroyed. 00514_ Acquired 68 matter. 00515_ The unstable cave ceiling collapses. 00515_ K-01 Serf collects debris. 00515_ R-06 Scavenger collects Hvy. Assault Rifle. 00516_ U-05 Engineer lays Concrete. 00517_ Acquired Sml. Storage Unit. 00518_ U-05 Engineer builds a Wall. 00519_ The unstable cave ceiling collapses. 00519_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# " #????????????????? | | ???????????????????????# *" #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #####????????????? | | ??????????????????????## ## ####?????????? | | ?????????????????????## # ##????????? | | ?????????????????????# # # # # ####?????? | | ???????????????##+#### # # r ?? | | ?????????????# + a % ?? | | ??????????????""" #= a % ??? | | ???????????????"" ???# k u ##### ??? | | ??????????????????????# @ ######????????? | | ??????????????????????## = ##?????????? | | ??????????????????????# """ #??????????? | | ??????????????????????## """" #??????????? | | ???????????????????????## # """" #??????????? | | ????????????????????????### r #??????????? | | ??????????????????????????# s #############??????? | | ??????????????????????????# # #??????? | | ??????????????????????????# """ "" #??????? | | ?????????????????????????? """ """#??????? | | ?????????????????????????? %= """ S"#??????? | | ????????????????????????? =% #??????? | | ??????????????????????? = #??????? | | ?????????????????????? #######+#####??????? | | ???????????????????? # ?????# #??????????? | | ???????????????????####### ?????# #??????????? | | ?????????????????????????# ""?????# #??????????? | | ?????????????????????????# ???????# #??????????? | | ?????????????????????????# ?????????# #??????????? | | ?????????????????????????# ?????????# #??????????? | | ?????????????????????????# ?????????# #??????????? | | ?????????????????????????# ?????????# #??????????? | | ?????????????????????????#??????????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreIonDatajack Manual? 0 Play Time 00:09:16 Cumulative 7.4 hours Start 2021.12.05 @ 19:52:24 End 2021.12.05 @ 21:17:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a39a50f5-a609-47b3-a9c0-0ab5c5ed4ce5