Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 01:47:43 Player: tartine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (820) 820 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 3164 Bonus ------- High Alert Combat Kills 34 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 87/300 Energy 63/100 System Corruption 0% Temperature Cool (39) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ Medium Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- Flak Cannon Makeshift Axe > --- INVENTORY (10) --- Wheel Wheel Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scan Processor Bomb Factory No. 2 > --- WEAPON ----------- Flak Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Nuclear Core Wheel Wheel Armored Huge Wheel Hardened Light Armor Plating Heavy Laser Rocket Launcher [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun EM Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 46 | 10 2 1 10 4 15 4 Power 6 | 1 . . 2 . 2 1 Engine 4 | 1 . . 1 . 1 1 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 10 | 4 . . 2 1 2 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 10 | 4 . . 2 1 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 3 . 1 4 2 7 . Device 9 | 2 . . 2 1 4 . Storage 3 | 1 . 1 . . 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 13 | 2 2 . 2 1 4 2 Energy Gun 5 | 2 2 . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 3 | . . . 2 . . 1 Launcher 3 | . . . . 1 2 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 16 | . . . 7 1 1 7 Power 2 | . . . . . . 2 Propulsion 3 | . . . 2 . . 1 Utility 6 | . . . 3 . 1 2 Weapon 5 | . . . 2 1 . 2 Highest Loss Streak 7 | . . . 5 1 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 100 100 91 95 83 62 Engine 9 | . 14 14 7 . 9 7 Core 1 | . . . 3 11 1 . Wheel 14 | . 28 28 21 22 11 11 Device 18 | . 28 16 18 17 18 . Storage 10 | . . 11 11 11 10 11 Processor 7 | . . . . . 10 11 Protection 2 | . . . 9 11 1 3 Energy Gun 5 | . 28 28 14 . . 7 Ballistic Cannon 8 | . . . 6 19 9 . Launcher 3 | . . . . 2 4 . Special Weapon 2 | . . . . . 4 . Slashing Weapon 1 | . . . . . 2 11 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 11 20 34 37 38 30 Greatest Support 32 | 32 20 20 20 20 28 28 Greatest Overweight (x) 4 | 1 . . 2 1 4 1 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 10 | 8 5 10 10 10 10 10 Average Capacity 9 | 7 5 9 10 10 9 10 Most Carried 10 | 4 5 6 8 10 10 8 Average Carried 7 | 2 4 5 4 9 8 5 Final Capacity 10 | 5 5 10 10 10 10 10 Final Carried 9 | 4 5 6 8 9 8 3 Class Distribution -------------------- 68% | Mutant 19% | Scavenger-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 939 | 290 22 18 199 131 210 69 Remotely . | . . . . . . . Salvage Created 1148 | 252 184 32 551 60 . 69 Parts 96 | 23 17 5 36 15 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 6 2 15 11 . 1 Melee 1 | . . . . . . 1 Guns 15 | . 6 2 7 . . . Cannons 14 | . . . 6 8 . . AOE 4 | . . . 1 3 . . Classes Destroyed 11 | 3 3 . 2 3 . . Worker 11 | 2 2 . 5 2 . . Builder 1 | . . . . 1 . . Tunneler 5 | 5 . . . . . . Recycler 1 | 1 . . . . . . Operator 2 | . 1 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 22 | . 6 2 7 7 . . Grunt 5 | . . . 4 . . 1 Sentry 4 | . . . 4 . . . Demolisher 2 | . . . . 2 . . Assembled 2 | . . . . 2 . . Best Kill Streak 9 | 5 9 2 4 6 . 1 Combat Bots Only 6 | . 3 2 4 6 . 1 Max Kills in Single Turn 2 | 1 2 1 2 2 . 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 1 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 189 | . 17 4 70 37 . 61 Missed 54 | . 5 3 20 11 . 15 Damage Taken 2266 | 18 88 8 666 459 151 876 Core 439 | . 35 . 135 56 21 192 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 86 . . . . Volleys Fired 114 | 17 20 2 34 20 16 5 Largest 2 | 2 2 2 2 2 1 1 Hottest 90 | 80 90 90 90 88 44 69 Shots Fired 203 | 34 40 4 67 37 16 5 Gun 121 | 34 40 4 39 . . 4 Cannon 67 | . . . 28 35 3 1 Launcher 13 | . . . . 2 11 . Special 2 | . . . . . 2 . Kinetic 67 | . . . 28 35 3 1 Thermal 4 | . . . . . . 4 Explosive 15 | . . . . 2 13 . Electromagnetic 117 | 34 40 4 39 . . . Robot Hit Streak 12 | 3 9 4 12 6 . 4 Robot Miss Streak 9 | 2 4 1 8 9 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 127 | 16 21 2 51 27 . 10 Core Hits 109 | 8 10 2 46 37 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks 26 | . . . . . 18 8 Impact . | . . . . . . . Slashing 26 | . . . . . 18 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2446 | 266 259 17 913 624 . 367 Guns 1011 | 224 259 17 436 . . 75 Cannons 784 | . . . 324 426 . 34 Explosions 387 | 42 . . 147 198 . . Melee 258 | . . . . . . 258 Ramming 6 | . . . 6 . . . Kinetic 784 | . . . 324 426 . 34 Thermal 264 | 42 . . 147 . . 75 Explosive 198 | . . . . 198 . . Electromagnetic 936 | 224 259 17 436 . . . Impact . | . . . . . . . Slashing 258 | . . . . . . 258 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . 3 4 . Projectiles 3 | . . . . 3 . . Explosions 4 | . . . . . 4 . Melee . | . . . . . . . Knockbacks 20 | . . . 6 13 . 1 Impact . | . . . . . . . Kinetic 19 | . . . 6 12 . 1 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 228 | 18 . . 53 . 157 . Shots 8 | 1 . . 1 . 6 . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 158 | 54 90 60 158 . . 125 Average Temperature 39 | 24 34 33 59 . . 48 Received Heat Transfer 635 | . . . 204 20 . 411 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 8 | 1 4 . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 348 | . . . 200 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 1 . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 557 | 40 295 179 557 467 . . Initial 217 | . 26 114 69 217 . . Average 215 | 18 147 152 318 329 . . Maximum Alert Level 2 | . 1 . 2 2 . . Low Security (%) 50 | 100 59 100 25 . . . Level 1 39 | . 40 . 51 81 . . Level 2 10 | . . . 22 18 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 12 3 23 22 . 4 Peak Tracking Total 16 | . 3 2 6 16 . 4 Tactical Retreats 8 | . 2 . 6 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . 1 . . . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 5 . 2 . . . Successful 4 | . 3 . 1 . . . Failed 3 | . 2 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 7 | . 5 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3743 | 173 267 180 390 205 2496 32 Spaces Moved 2686 | 112 209 188 186 146 1842 3 Core 90 | 2 . . . . 88 . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2596 | 110 209 188 186 146 1754 3 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 95 50 100 Average Speed 102 | 88 80 80 95 95 109 105 Slowest Speed 250 | 100 80 80 110 95 250 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 6 51 35 18 47 86 1 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug 15 | . . . . . 15 . Terrain Destroyed 70 | . . . 7 24 39 . Melee 1 | . . . . . 1 . Projectile . | . . . . . . . AOE 69 | . . . 7 24 38 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3447 | 150 270 213 330 175 2289 20 Wait 506 | 1 29 21 92 2 361 . Move 2680 | 111 208 187 185 145 1841 3 Hop . | . . . . . . . Pick Up 38 | 8 5 1 7 2 15 . Fast Attach 21 | 5 2 1 3 2 8 . Attach 20 | 3 . . 6 1 6 4 Detach 3 | . . . . . 3 . Swap 5 | 2 . . 1 1 1 . Drop 33 | 3 6 1 1 2 20 . Fire 114 | 17 20 2 34 20 16 5 Melee 26 | . . . . . 18 8 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Scavenger-Mutant 402 | -10/Materials | Discovered new exit (range 7) 441 | -10/Materials | Entered Mines 451 | -10/Mines | Met a Derelict bent on vengeance 546 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 576 | -10/Mines | Received a Mining Laser from a helpful Derelict 617 | -10/Mines | Discovered new exit (range 4) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Utility x2 633 | -9/Materials | Identified exit to Mines 633 | -9/Materials | Identified exit to Storage 940 | -9/Materials | Lost 5 parts (1n2u2w) 1011 | -9/Materials | Entered Mines 1032 | -9/Mines | Identified exit to Materials 1108 | -9/Mines | Assembled infested the area 1178 | -9/Mines | Discovered exit to Materials (range 7) 1198 | -9/Mines | Build established: Mutant 1211 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1216 | -9/Mines | Entered Zion 1235 | -7/Zion | Learned Factory stockpile data 1401 | -7/Zion | Discovered new exit (range 14) 1505 | -7/Zion | Given A8's code to call for help 1861 | -7/Zion | Discovered new exit (range 12) 2042 | -7/Zion | Found Prototype Special Weapon 2044 | -7/Zion | Identified RU-N14's Throwing Claymores 2087 | -7/Zion | Learned location of 1 exit from Factory 2205 | -7/Zion | Found Prototype Device 2233 | -7/Zion | Identified Bomb Factory No. 2 3012 | -7/Zion | Core integrity fell below 50% 3084 | -7/Zion | Found RU-N14's Throwing Claymores 3086 | -7/Zion | Found RU-N14's Throwing Claymores 3712 | -7/Zion | Entered Proximity Caves 3732 | -6/Proximity Caves | Core integrity fell below 20% 3744 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- everyone that CR-A16 the Behemoth Slayer is no myth! 03700_ CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." LOCATION=UNKNOWN GOAL=ESCAPE 03713_ Nuclear Core destroyed. 03714_ Rocket Launcher destroyed. 03714_ Terrain Scanner destroyed. 03722_ Hrd. Light Armor Plating destroyed. 03722_ Critical hit (Burn: +37). 03730_ Imp. Deuterium Engine destroyed. 03730_ Arm. Huge Wheel destroyed. 03734_ Critical hit (Burn: +37). 03736_ G-50 Soldier destroyed. 03736_ Critical hit (Burn: +37). 03738_ Acquired 69 matter. 03742_ Hvy. Laser destroyed. 03744_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????????????????????#????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#?????????????#????????????? | | ?????????????????????#?#####?????????????????????? | | ??????????????????????## ##????????#???????????? | | ????????????# # # ##### g#????????????????????? | | ?????????????? #????????????????????? | | ?????????????????????#g @ g#????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????#### #?#???#?? ???????????? | | ????????????????????????# #????????????????????? | | ??????????????????????#?## ##????????????????????? | | ?????????????????????????###??#??????????????????? | | ????????????????? ?????????????? ????????????????? | | ???????????? ????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Force Booster | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Wave Gun | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Remote Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed NullProcessingNeutralizer Manual? 0 Play Time 00:29:02 Cumulative 25.6 hours Start 2024.04.27 @ 01:17:02 End 2024.04.27 @ 01:47:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2a61b9e-855d-44fc-ab43-de8a952e7016