Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 01:47:43

Player: tartine

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (54)      270
Value Destroyed (820)      820
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (334)                334
              TOTAL SCORE: 3164

 Bonus
-------
High Alert Combat Kills    34
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     87/300
Energy                     63/100
System Corruption          0%
Temperature                Cool (39)
Movement                   Rolling (100)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
    Armored Huge Wheel
>           --- UTILITY (4) ------
     Medium Storage Unit
   Improved Terrain Scan Processor
>           --- WEAPON (2) -------
            Flak Cannon
  Makeshift Axe
>           --- INVENTORY (10) ---
            Wheel
            Wheel
  Makeshift Hacking Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scan Processor
           Bomb Factory No. 2
>          --- WEAPON -----------
           Flak Cannon
           RU-N14's Throwing Claymores
>          --- INVENTORY --------
           Nuclear Core
           Wheel
           Wheel
   Armored Huge Wheel
  Hardened Light Armor Plating
     Heavy Laser
           Rocket Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               EM Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             46   | 10  2   1   10  4   15  4   
  Power                    6    | 1   .   .   2   .   2   1   
    Engine                 4    | 1   .   .   1   .   1   1   
    Core                   2    | .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 4   .   .   2   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  10   | 4   .   .   2   1   2   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 3   .   1   4   2   7   .   
    Device                 9    | 2   .   .   2   1   4   .   
    Storage                3    | 1   .   1   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   2   .   2   1   4   2   
    Energy Gun             5    | 2   2   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   2   .   .   1   
    Launcher               3    | .   .   .   .   1   2   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 16   | .   .   .   7   1   1   7   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               3    | .   .   .   2   .   .   1   
  Utility                  6    | .   .   .   3   .   1   2   
  Weapon                   5    | .   .   .   2   1   .   2   
  Highest Loss Streak      7    | .   .   .   5   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 100 91  95  83  62  
  Engine                   9    | .   14  14  7   .   9   7   
  Core                     1    | .   .   .   3   11  1   .   
  Wheel                    14   | .   28  28  21  22  11  11  
  Device                   18   | .   28  16  18  17  18  .   
  Storage                  10   | .   .   11  11  11  10  11  
  Processor                7    | .   .   .   .   .   10  11  
  Protection               2    | .   .   .   9   11  1   3   
  Energy Gun               5    | .   28  28  14  .   .   7   
  Ballistic Cannon         8    | .   .   .   6   19  9   .   
  Launcher                 3    | .   .   .   .   2   4   .   
  Special Weapon           2    | .   .   .   .   .   4   .   
  Slashing Weapon          1    | .   .   .   .   .   2   11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 13  11  20  34  37  38  30  
  Greatest Support         32   | 32  20  20  20  20  28  28  
  Greatest Overweight (x)  4    | 1   .   .   2   1   4   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   
Largest Inventory Capacity 10   | 8   5   10  10  10  10  10  
  Average Capacity         9    | 7   5   9   10  10  9   10  
  Most Carried             10   | 4   5   6   8   10  10  8   
  Average Carried          7    | 2   4   5   4   9   8   5   
  Final Capacity           10   | 5   5   10  10  10  10  10  
  Final Carried            9    | 4   5   6   8   9   8   3   

 Class Distribution 
--------------------
 68% | Mutant
 19% | Scavenger-Mutant
 11% | Derelict-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           939  | 290 22  18  199 131 210 69  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1148 | 252 184 32  551 60  .   69  
  Parts                    96   | 23  17  5   36  15  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   4   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  35   | .   6   2   15  11  .   1   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     15   | .   6   2   7   .   .   .   
  Cannons                  14   | .   .   .   6   8   .   .   
  AOE                      4    | .   .   .   1   3   .   .   
Classes Destroyed          11   | 3   3   .   2   3   .   .   
  Worker                   11   | 2   2   .   5   2   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  22   | .   6   2   7   7   .   .   
  Grunt                    5    | .   .   .   4   .   .   1   
  Sentry                   4    | .   .   .   4   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   
  Assembled                2    | .   .   .   .   2   .   .   
Best Kill Streak           9    | 5   9   2   4   6   .   1   
  Combat Bots Only         6    | .   3   2   4   6   .   1   
Max Kills in Single Turn   2    | 1   2   1   2   2   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Hostile Shots Fired        189  | .   17  4   70  37  .   61  
  Missed                   54   | .   5   3   20  11  .   15  
Damage Taken               2266 | 18  88  8   666 459 151 876 
  Core                     439  | .   35  .   135 56  21  192 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         93   | 100 .   86  .   .   .   .   
Volleys Fired              114  | 17  20  2   34  20  16  5   
  Largest                  2    | 2   2   2   2   2   1   1   
  Hottest                  90   | 80  90  90  90  88  44  69  
Shots Fired                203  | 34  40  4   67  37  16  5   
  Gun                      121  | 34  40  4   39  .   .   4   
  Cannon                   67   | .   .   .   28  35  3   1   
  Launcher                 13   | .   .   .   .   2   11  .   
  Special                  2    | .   .   .   .   .   2   .   
  Kinetic                  67   | .   .   .   28  35  3   1   
  Thermal                  4    | .   .   .   .   .   .   4   
  Explosive                15   | .   .   .   .   2   13  .   
  Electromagnetic          117  | 34  40  4   39  .   .   .   
  Robot Hit Streak         12   | 3   9   4   12  6   .   4   
  Robot Miss Streak        9    | 2   4   1   8   9   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   2   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   .   .   
Shots Hit Robots           127  | 16  21  2   51  27  .   10  
  Core Hits                109  | 8   10  2   46  37  .   6   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   .   
    Corrupt                1    | .   1   .   .   .   .   .   
Melee Attacks              26   | .   .   .   .   .   18  8   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 26   | .   .   .   .   .   18  8   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2446 | 266 259 17  913 624 .   367 
  Guns                     1011 | 224 259 17  436 .   .   75  
  Cannons                  784  | .   .   .   324 426 .   34  
  Explosions               387  | 42  .   .   147 198 .   .   
  Melee                    258  | .   .   .   .   .   .   258 
  Ramming                  6    | .   .   .   6   .   .   .   
  Kinetic                  784  | .   .   .   324 426 .   34  
  Thermal                  264  | 42  .   .   147 .   .   75  
  Explosive                198  | .   .   .   .   198 .   .   
  Electromagnetic          936  | 224 259 17  436 .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 258  | .   .   .   .   .   .   258 
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            7    | .   .   .   .   3   4   .   
  Projectiles              3    | .   .   .   .   3   .   .   
  Explosions               4    | .   .   .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 20   | .   .   .   6   13  .   1   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  19   | .   .   .   6   12  .   1   
  Secondary                1    | .   .   .   .   1   .   .   
Self-Inflicted Damage      228  | 18  .   .   53  .   157 .   
  Shots                    8    | 1   .   .   1   .   6   .   
  Rammed                   1    | .   .   .   1   .   .   .   
Targets Rammed             1    | .   .   .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        158  | 54  90  60  158 .   .   125 
  Average Temperature      39   | 24  34  33  59  .   .   48  
  Received Heat Transfer   635  | .   .   .   204 20  .   411 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           2    | .   1   .   1   .   .   .   
  Combat Hostiles          1    | .   .   .   1   .   .   .   
  Parts Fried              8    | 1   4   .   3   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   .   .   
  Heat Transferred         348  | .   .   .   200 .   .   148 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      2    | 1   .   .   1   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             557  | 40  295 179 557 467 .   .   
  Initial                  217  | .   26  114 69  217 .   .   
  Average                  215  | 18  147 152 318 329 .   .   
Maximum Alert Level        2    | .   1   .   2   2   .   .   
  Low Security (%)         50   | 100 59  100 25  .   .   .   
  Level 1                  39   | .   40  .   51  81  .   .   
  Level 2                  10   | .   .   .   22  18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              64   | .   12  3   23  22  .   4   
  Peak Tracking Total      16   | .   3   2   6   16  .   4   
  Tactical Retreats        8    | .   2   .   6   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   1   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   3   .   1   .   .   .   
  Terminals                4    | .   3   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   5   .   2   .   .   .   
  Successful               4    | .   3   .   1   .   .   .   
  Failed                   3    | .   2   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                7    | .   5   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3743 | 173  267  180  390  205  2496 32   
Spaces Moved               2686 | 112  209  188  186  146  1842 3    
  Core                     90   | 2    .    .    .    .    88   .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2596 | 110  209  188  186  146  1754 3    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   95   95   50   100  
  Average Speed            102  | 88   80   80   95   95   109  105  
  Slowest Speed            250  | 100  80   80   110  95   250  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 6    51   35   18   47   86   1    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             6    | .    .    1    .    1    4    .    
Spaces Dug                 15   | .    .    .    .    .    15   .    
Terrain Destroyed          70   | .    .    .    7    24   39   .    
  Melee                    1    | .    .    .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      69   | .    .    .    7    24   38   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      3447 | 150  270  213  330  175  2289 20   
  Wait                     506  | 1    29   21   92   2    361  .    
  Move                     2680 | 111  208  187  185  145  1841 3    
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  38   | 8    5    1    7    2    15   .    
  Fast Attach              21   | 5    2    1    3    2    8    .    
  Attach                   20   | 3    .    .    6    1    6    4    
  Detach                   3    | .    .    .    .    .    3    .    
  Swap                     5    | 2    .    .    1    1    1    .    
  Drop                     33   | 3    6    1    1    2    20   .    
  Fire                     114  | 17   20   2    34   20   16   5    
  Melee                    26   | .    .    .    .    .    18   8    
  Ram                      1    | .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 15)
  174 | -11/Scrapyard      | Entered Materials
  231 | -10/Materials      | Identified exit to Mines
  306 | -10/Materials      | Build established: Scavenger-Mutant
  402 | -10/Materials      | Discovered new exit (range 7)
  441 | -10/Materials      | Entered Mines
  451 | -10/Mines          | Met a Derelict bent on vengeance
  546 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  576 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  617 | -10/Mines          | Discovered new exit (range 4)
  621 | -10/Mines          | Entered Materials
  621 | -9/Materials       | Evolved 2 slots: Utility x2
  633 | -9/Materials       | Identified exit to Mines
  633 | -9/Materials       | Identified exit to Storage
  940 | -9/Materials       | Lost 5 parts (1n2u2w)
 1011 | -9/Materials       | Entered Mines
 1032 | -9/Mines           | Identified exit to Materials
 1108 | -9/Mines           | Assembled infested the area
 1178 | -9/Mines           | Discovered exit to Materials (range 7)
 1198 | -9/Mines           | Build established: Mutant
 1211 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1216 | -9/Mines           | Entered Zion
 1235 | -7/Zion            | Learned Factory stockpile data
 1401 | -7/Zion            | Discovered new exit (range 14)
 1505 | -7/Zion            | Given A8's code to call for help
 1861 | -7/Zion            | Discovered new exit (range 12)
 2042 | -7/Zion            | Found Prototype Special Weapon
 2044 | -7/Zion            | Identified RU-N14's Throwing Claymores
 2087 | -7/Zion            | Learned location of 1 exit from Factory
 2205 | -7/Zion            | Found Prototype Device
 2233 | -7/Zion            | Identified Bomb Factory No. 2
 3012 | -7/Zion            | Core integrity fell below 50%
 3084 | -7/Zion            | Found RU-N14's Throwing Claymores
 3086 | -7/Zion            | Found RU-N14's Throwing Claymores
 3712 | -7/Zion            | Entered Proximity Caves
 3732 | -6/Proximity Caves | Core integrity fell below 20%
 3744 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  everyone that CR-A16 the Behemoth Slayer is no
  myth!
03700_ CR-A16: "I admit it's gotten a bit crusty
  over time, but if anything it's a damn good
  walking stick..."
LOCATION=UNKNOWN
GOAL=ESCAPE
03713_ Nuclear Core destroyed.
03714_ Rocket Launcher destroyed.
03714_ Terrain Scanner destroyed.
03722_ Hrd. Light Armor Plating destroyed.
03722_ Critical hit (Burn: +37).
03730_ Imp. Deuterium Engine destroyed.
03730_ Arm. Huge Wheel destroyed.
03734_ Critical hit (Burn: +37).
03736_ G-50 Soldier destroyed.
03736_ Critical hit (Burn: +37).
03738_ Acquired 69 matter.
03742_ Hvy. Laser destroyed.
03744_ G-67 Veteran knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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|                                                    |
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| ??????????????              #????????????????????? |
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| ?????????????????????#      #????????????????????? |
| ?????????????????????####   #?#???#?? ???????????? |
| ????????????????????????#   #????????????????????? |
| ??????????????????????#?## ##????????????????????? |
| ?????????????????????????###??#??????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
        Imp. Shield Generator | -7/Zion | Archive
                 Phase Cannon | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
     Mak. Transmission Jammer | -7/Zion | Archive
           Mak. Hacking Suite | -7/Zion | Archive
           Adv. Hacking Suite | -7/Zion | Archive
                Force Booster | -7/Zion | Archive
             Hpw. Shock Rifle | -7/Zion | Archive
                     Wave Gun | -7/Zion | Archive
            Mak. Power Source | -7/Zion | Archive
          Imp. Actuator Array | -7/Zion | Archive
                Remote Shield | -7/Zion | Archive
                 Recalibrator | -7/Zion | Archive
    Imp. Medium Armor Plating | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive

 Robot Schematics 
------------------
        K-01 Serf | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              NullProcessingNeutralizer
  Manual?         0
Play Time         00:29:02
  Cumulative      25.6 hours
  Start           2024.04.27 @ 01:17:02
  End             2024.04.27 @ 01:47:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2a61b9e-855d-44fc-ab43-de8a952e7016