Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 16:54:18

Player: s0lid

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (194)     970
Value Destroyed (7172)     7172
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (3512)               3512
              TOTAL SCORE: 17754

 Bonus
-------
High Alert Combat Kills    1626
Follower Combat Kills      1586
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     299/300
Energy                     36/1465
System Corruption          13%
Temperature                Cool (0)
Movement                   Treading (243) Ox1
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (4) ---
         Medium Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY (10) -----
       Advanced Cooling System
  High-capacity Storage Unit
                Energy Well
       Improved Energy Well
       Improved Energy Well
       Improved Targeting Computer
        Layered Medium Armor Plating
       Improved Remote Force Field
      Makeshift Hacking Suite
>               --- WEAPON (2) -------
         Cooled Plasma Rifle
         Cooled Plasma Rifle
>               --- INVENTORY (20) ---
     Reinforced Fission Core
                Particle Reactor
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Coolant Injector
          Large Storage Unit
        Compact Battery (200)
       Enhanced Optical Array
       Improved Thermal Shield
       Advanced System Shield
       Improved Arc Projector
                Quantum Rifle
                KE Penetrator
                Railgun
          Heavy Mass Driver
      Precision Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
         Medium Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
                Power Amplifier
       Advanced Cooling System
  High-capacity Storage Unit
                Energy Well
       Improved Energy Well
       Improved Energy Well
       Improved Targeting Computer
        Layered Medium Armor Plating
       Improved Remote Force Field
      Makeshift Hacking Suite
>               --- WEAPON -----------
         Cooled Plasma Rifle
         Cooled Plasma Rifle
>               --- INVENTORY --------
     Reinforced Fission Core
                Particle Reactor
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Coolant Injector
          Large Storage Unit
        Compact Battery
       Enhanced Optical Array
       Improved Thermal Shield
       Advanced System Shield
       Improved Arc Projector
                Quantum Rifle
                KE Penetrator
                Railgun
          Heavy Mass Driver
      Precision Rocket Launcher
[Rating: 95]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Armored Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Targeting Computer
  Device                   Heart of Steel
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Powered Armor
Weapon                     Cooled Plasma Rifle
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   2   .   .   .   .   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             243  | 7   3   19  2   39  5   9   36  3   2   .   6   9   90  10  3   
  Power                    22   | 1   .   5   1   5   .   1   2   .   .   .   .   1   5   1   .   
    Engine                 13   | 1   .   5   1   4   .   1   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   1   .   .   .   .   .   .   .   1   4   1   .   
    Reactor                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Propulsion               57   | 2   1   4   .   9   4   2   12  .   .   .   3   4   13  3   .   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
    Leg                    43   | .   .   .   .   8   4   2   12  .   .   .   2   4   11  .   .   
    Wheel                  8    | 2   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  91   | 2   .   6   .   12  1   4   13  2   1   .   3   3   40  4   .   
    Device                 43   | 1   .   5   .   3   .   2   4   2   .   .   2   .   22  2   .   
    Storage                17   | 1   .   .   .   2   .   .   .   .   .   .   1   1   11  1   .   
    Processor              13   | .   .   1   .   2   1   1   2   .   1   .   .   1   4   .   .   
    Hackware               6    | .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   
    Protection             12   | .   .   .   .   2   .   1   7   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   2   4   1   13  .   2   9   1   1   .   .   1   32  2   3   
    Energy Gun             24   | 2   .   2   .   2   .   2   7   .   .   .   .   1   6   .   2   
    Energy Cannon          15   | .   .   .   .   4   .   .   .   .   .   .   .   .   11  .   .   
    Ballistic Gun          10   | .   1   2   .   1   .   .   1   .   1   .   .   .   3   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   .   
    Launcher               9    | .   .   .   1   1   .   .   .   1   .   .   .   .   4   2   .   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   .   .   .   .   1   1   .   .   .   .   10  .   .   
Parts Lost                 59   | .   .   4   .   17  1   1   6   .   .   .   2   .   21  6   1   
  Power                    8    | .   .   1   .   2   .   1   1   .   .   .   .   .   2   1   .   
  Propulsion               18   | .   .   2   .   5   .   .   1   .   .   .   2   .   5   3   .   
  Utility                  21   | .   .   1   .   4   1   .   3   .   .   .   .   .   10  1   1   
  Weapon                   12   | .   .   .   .   6   .   .   1   .   .   .   .   .   4   1   .   
  Highest Loss Streak      9    | .   .   2   .   9   1   1   2   .   .   .   1   .   8   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 97  100 89  98  99  99  93  84  84  82  86  91  75  93  
  Engine                   3    | .   14  10  11  6   7   7   4   7   7   7   7   2   .   .   .   
  Core                     2    | .   .   .   .   1   .   .   .   .   .   .   .   4   4   4   5   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   17  
  Leg                      19   | .   .   .   .   14  30  30  29  30  30  30  27  26  21  .   .   
  Wheel                    2    | .   28  21  22  2   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   14  28  33  16  .   3   7   7   7   7   7   6   9   12  16  
  Storage                  10   | .   14  11  11  9   7   7   7   7   7   7   7   10  10  22  23  
  Processor                10   | .   .   3   .   3   7   9   4   15  15  15  15  15  19  5   5   
  Hackware                 8    | .   .   .   .   12  23  23  17  4   .   .   .   .   10  5   5   
  Protection               2    | .   .   .   .   6   5   1   6   4   .   .   .   6   .   .   5   
  Energy Gun               4    | .   22  11  2   2   .   11  9   6   .   .   .   4   1   5   10  
  Energy Cannon            1    | .   .   .   .   4   .   .   .   .   .   .   .   .   4   .   .   
  Ballistic Gun            2    | .   1   10  11  .   .   .   1   7   7   7   7   6   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   
  Launcher                 1    | .   .   .   8   .   .   .   .   .   7   7   7   2   .   4   .   
Peak Build Rating          95   | 7   8   17  16  36  43  48  53  62  63  63  63  80  92  93  95  
  Average Rating           61   | 5   7   14  15  26  41  46  47  53  61  63  61  76  83  79  94  
  On Entrance              43   | .   7   8   16  15  36  42  47  49  61  63  63  62  80  61  93  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 11  11  21  18  37  26  34  45  41  43  43  43  58  98  106 106 
  Greatest Support         85   | 20  20  32  32  32  64  64  74  74  74  74  74  80  80  85  85  
  Greatest Overweight (x)  27   | .   .   1   .   2   .   .   .   .   .   .   1   .   27  3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Largest Inventory Capacity 20   | 8   8   8   8   15  10  10  10  10  10  10  10  10  20  20  20  
  Average Capacity         13   | 7   8   8   8   10  10  10  10  10  10  10  10  10  16  20  20  
  Most Carried             20   | 7   8   8   8   11  10  10  10  10  10  10  10  10  20  20  20  
  Average Carried          12   | 2   7   7   8   9   9   9   9   9   10  10  9   9   14  18  19  
  Final Capacity           20   | 8   8   8   8   10  10  10  10  10  10  10  10  10  20  20  20  
  Final Carried            20   | 7   8   8   8   10  10  10  10  10  10  10  10  10  15  19  20  

 Class Distribution 
--------------------
 43% | Mutant
 30% | Hacker-Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  
Matter Collected           6656 | 270  .    386  20   412  45   85   945  360  786  .    72   213  2652 290  120  
  Remotely                 24   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
Salvage Created            8421 | 97   32   808  46   530  104  .    1481 77   84   .    173  75   3995 726  193  
  Parts                    372  | 7    6    50   6    29   4    .    62   5    1    .    9    4    151  31   7    
Haulers Intercepted        9    | .    .    1    .    1    .    .    2    .    .    .    .    .    5    .    .    
Recyclers Shooed           6    | .    .    1    .    .    .    .    .    .    .    .    .    .    5    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    .    .    .    .    .    .    5    18   .    6    .    .    10   6    
  Prevented                27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp 
Combat Hostiles Destroyed  142  | .   3   20  4   13  2   .   29  4   2   .   7   1   37  13  7   
  Melee                    4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Guns                     68   | .   3   20  .   4   .   .   20  1   2   .   1   1   10  1   5   
  Cannons                  32   | .   .   .   .   4   .   .   9   .   .   .   .   .   19  .   .   
  AOE                      31   | .   .   .   4   2   .   .   .   3   .   .   6   .   8   6   2   
Classes Destroyed          20   | 2   1   6   .   3   1   .   3   .   .   .   .   .   4   .   .   
  Worker                   13   | .   .   1   1   .   .   .   .   .   .   .   .   .   11  .   .   
  Builder                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   9    | .   .   1   .   1   .   .   2   .   .   .   .   .   5   .   .   
  Recycler                 17   | 1   .   2   .   .   .   .   4   .   .   .   .   .   10  .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Swarmer                  37   | .   3   9   4   2   .   .   3   3   1   .   3   .   .   5   4   
  Grunt                    59   | .   .   8   .   7   1   .   11  .   .   .   4   .   19  6   3   
  Brawler                  3    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Protector                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   17   | .   .   3   .   2   .   .   6   1   1   .   .   1   2   1   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   
  Programmer               10   | .   .   .   .   .   .   .   4   .   .   .   .   .   6   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Best Kill Streak           12   | 2   3   10  5   3   1   .   3   3   2   .   4   1   7   12  4   
  Combat Bots Only         12   | .   3   10  4   3   1   .   3   3   2   .   4   1   6   12  4   
Max Kills in Single Turn   4    | 1   1   2   2   2   1   .   1   2   1   .   3   1   4   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   2   2   .   .   .   2   .   .   3   .   2   2   1   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  
Hostile Shots Fired        1113  | .    35   101  3    143  24   .    303  32   6    .    29   27   236  120  54   
  Missed                   351   | .    9    23   .    34   2    .    115  13   2    .    12   15   69   44   13   
Damage Taken               11880 | .    194  794  72   1888 450  173  2340 157  61   .    361  78   3854 991  467  
  Core                     2176  | .    53   205  48   327  117  7    292  5    .    .    109  6    703  220  84   
  Absorbed by Shields      825   | .    .    .    .    .    .    .    .    .    .    .    .    .    262  302  261  
  Ignored by Resistances   91    | .    .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    
  Regen/Repaired (Parts)   598   | .    .    100  .    27   .    94   176  .    .    .    .    .    201  .    .    
Core Remaining (%)         62    | 100  78   .    36   40   .    .    .    .    .    .    24   99   .    .    .    
Volleys Fired              497   | 4    17   62   3    45   .    5    120  5    4    .    9    7    185  19   12   
  Largest                  2     | 2    2    2    1    2    .    2    2    2    1    .    2    2    2    2    2    
  Hottest                  186   | 80   100  88   33   160  .    156  156  109  28   .    72   53   186  70   144  
Shots Fired                812   | 8    28   114  3    63   .    10   213  8    5    .    14   10   287  29   20   
  Gun                      424   | 8    22   114  1    17   .    10   139  6    4    .    3    10   58   14   18   
  Cannon                   339   | .    .    .    .    39   .    .    74   .    .    .    .    .    226  .    .    
  Launcher                 43    | .    .    .    2    7    .    .    .    2    1    .    11   .    3    15   2    
  Special                  6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  279   | .    .    62   1    .    .    .    107  3    4    .    3    7    92   .    .    
  Thermal                  458   | 8    28   52   .    56   .    10   106  3    .    .    .    3    160  14   18   
  Explosive                29    | .    .    .    2    7    .    .    .    2    1    .    11   .    3    1    2    
  Electromagnetic          46    | .    .    .    .    .    .    .    .    .    .    .    .    .    32   14   .    
  Robot Hit Streak         18    | 4    4    12   11   10   .    4    9    15   3    .    2    5    18   13   7    
  Robot Miss Streak        7     | 1    6    7    .    5    .    2    5    3    6    .    2    1    4    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        8     | .    1    4    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           578   | 5    10   89   1    54   6    6    141  7    3    .    3    8    214  19   12   
  Core Hits                376   | 3    3    56   5    42   3    2    80   8    5    .    10   3    127  19   10   
  Critical Kills           9     | .    .    .    .    1    .    .    .    .    .    .    1    1    6    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    
  Critical Strikes         34    | .    .    2    .    2    2    .    9    .    .    .    1    3    15   .    .    
    Burn                   9     | .    .    2    .    .    .    .    7    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    
    Destroy                10    | .    .    .    .    .    .    .    .    .    .    .    1    3    6    .    .    
    Blast                  6     | .    .    .    .    .    .    .    2    .    .    .    .    .    4    .    .    
    Impale                 3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              19    | .    .    .    .    9    10   .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 15    | .    .    .    .    5    10   .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19951 | 56   108  1300 170  1553 153  180  3321 410  43   .    736  79   9613 1447 782  
  Guns                     5917  | 56   108  1300 14   223  .    180  2040 136  43   .    7    79   1090 254  387  
  Cannons                  7639  | .    .    .    .    760  .    .    1267 .    .    .    .    .    5612 .    .    
  Explosions               5960  | .    .    .    156  321  .    .    .    274  .    .    729  .    2892 1193 395  
  Melee                    402   | .    .    .    .    249  153  .    .    .    .    .    .    .    .    .    .    
  Ramming                  33    | .    .    .    .    .    .    .    14   .    .    .    .    .    19   .    .    
  Kinetic                  4375  | .    .    639  14   .    .    .    1836 67   43   .    7    42   1727 .    .    
  Thermal                  10784 | 56   108  661  .    983  .    180  1471 69   .    .    .    37   6578 254  387  
  Explosive                2750  | .    .    .    156  321  .    .    .    274  .    .    729  .    813  62   395  
  Electromagnetic          1607  | .    .    .    .    .    .    .    .    .    .    .    .    .    476  1131 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 95    | .    .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 307   | .    .    .    .    154  153  .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    4    4    4    4    4    .    13   13   13   
  Average Corruption       5     | .    .    .    .    .    .    .    1    4    4    4    4    .    5    13   13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Effects                  233   | .    .    .    .    .    .    .    31   7    21   .    24   .    67   63   20   
    Message Errors         61    | .    .    .    .    .    .    .    8    2    8    .    5    .    15   20   3    
    Matter Fused           53    | .    .    .    .    .    .    .    7    2    4    .    9    .    16   10   5    
    Heat Flow Errors       25    | .    .    .    .    .    .    .    1    .    6    .    1    .    9    6    2    
    Energy Discharges      32    | .    .    .    .    .    .    .    6    .    1    .    2    .    8    12   3    
    Parts Rejected         4     | .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    2    1    .    .    3    .    3    7    2    
    Data Loss (major)      13    | .    .    .    .    .    .    .    2    2    1    .    .    .    3    3    2    
    Misfires               12    | .    .    .    .    .    .    .    2    .    1    .    4    .    2    3    .    
    Alerts                 7     | .    .    .    .    .    .    .    1    .    .    .    .    .    4    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    
Overload Shots             32    | .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    7    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overflow Damage            528   | .    .    .    .    33   .    .    42   1    .    .    23   .    419  10   .    
  Projectiles              152   | .    .    .    .    .    .    .    42   .    .    .    .    .    110  .    .    
  Explosions               356   | .    .    .    .    13   .    .    .    1    .    .    23   .    309  10   .    
  Melee                    20    | .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28    | .    .    .    .    .    .    .    18   .    .    .    .    .    10   .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    .    .    .    .    15   .    .    .    .    .    10   .    .    
  Secondary                2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      555   | .    .    .    49   67   .    .    .    .    .    .    67   .    372  .    .    
  Shots                    12    | .    .    .    1    2    .    .    .    .    .    .    2    .    7    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
  Kicked                   5     | .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        432   | 56   126  345  .    355  .    346  432  38   206  .    218  .    410  222  192  
  Average Temperature      96    | 30   55   103  .    94   .    166  97   20   90   .    116  .    100  101  66   
  Received Heat Transfer   3308  | .    .    192  .    882  144  .    876  30   9    .    24   12   808  205  126  
  Effects                  9     | .    .    .    .    .    .    .    3    .    .    .    .    .    6    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             33    | .    1    1    .    1    .    .    6    .    .    .    .    .    23   .    1    
  Heat Transferred         16219 | 125  250  1252 .    1602 .    296  3071 111  .    .    .    74   8258 500  680  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  
Peak Influence             1949 | 10   125  600  384  563  234  156  895  .    .    .    .    295  1949 .    .    
  Initial                  234  | .    6    52   234  149  179  81   109  .    .    .    .    .    144  .    .    
  Average                  512  | 5    69   306  247  370  194  115  578  .    .    .    .    98   699  .    .    
Maximum Alert Level        5    | .    .    2    1    2    1    .    3    .    .    .    .    1    5    .    .    
  Low Security (%)         33   | 100  100  26   .    3    86   100  5    .    .    .    .    88   37   .    .    
  Level 1                  23   | .    .    34   100  75   13   .    21   .    .    .    .    11   16   .    .    
  Level 2                  16   | .    .    38   .    20   .    .    32   .    .    .    .    .    7    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    41   .    .    .    .    .    4    .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    2    2    .    4    1    .    13   .    .    .    .    1    22   .    .    
  Investigation            3    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
  Extermination            10   | .    .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    
  Reinforcement            17   | .    2    2    .    1    1    .    5    .    .    .    .    .    6    .    .    
  Assault                  5    | .    .    .    .    1    .    .    1    .    .    .    .    .    3    .    .    
  Garrison                 10   | .    .    .    .    2    .    .    1    .    .    .    .    1    6    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp 
Distress Signals           7    | .   .   1   .   1   .   .   1   .   .   .   .   .   4   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Times Spotted              254  | .   6   35  4   18  4   5   50  4   11  .   8   4   80  17  8   
  Peak Tracking Total      13   | .   4   7   4   6   3   3   4   3   4   .   4   2   7   13  5   
  Tactical Retreats        17   | .   .   5   .   1   .   .   4   .   .   .   1   .   5   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp 
Traps Triggered            10   | .   .   .   .   .   1   .   4   .   .   .   .   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
Objects Rigged             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp 
Machines Disabled          49   | .   .   .   3   3   .   .   5   .   .   .   .   .   33  5   .   
  Max in Single Turn       9    | .   .   .   2   1   .   .   1   .   .   .   .   .   9   2   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp 
Machines Accessed          32   | .   2   2   .   1   1   .   10  1   .   4   .   1   10  .   .   
  Terminals                15   | .   2   1   .   .   1   .   4   .   .   .   .   1   6   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   1   .   1   .   .   2   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                108  | .   8   6   .   2   1   .   25  1   .   28  .   2   35  .   .   
  Successful               75   | .   4   6   .   2   .   .   15  1   .   28  .   1   18  .   .   
  Failed                   33   | .   4   .   .   .   1   .   10  .   .   .   .   1   17  .   .   
    Catastrophic           6    | .   2   .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   3   .   .   .   .   .   1   .   .   .   .   2   10  .   .   
  Terminals                45   | .   8   2   .   .   1   .   13  .   .   .   .   2   19  .   .   
  Fabricators              5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   
  Repair Stations          18   | .   .   4   .   2   .   .   6   .   .   .   .   .   6   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   1   .   .   .   .   .   8   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             43   | .   4   2   .   .   .   .   5   1   .   28  .   .   3   .   .   
  Record                   12   | .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   2   .   .   9   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   .   .   2   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Repair Station Hacks       17   | .   .   4   .   2   .   .   5   .   .   .   .   .   6   .   .   
  Scan Component           9    | .   .   2   .   1   .   .   3   .   .   .   .   .   3   .   .   
  Repair                   8    | .   .   2   .   1   .   .   2   .   .   .   .   .   3   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   
  Terminals                5    | .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   1   .   .   1   .   7   .   .   .   .   1   8   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   3   .   .   9   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   2   .   1   .   .   1   .   .   .   .   .   3   .   .   
  Time                     342  | .   .   64  .   50  .   .   84  .   .   .   .   .   144 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          202  | .   .   .   .   .   .   .   .   .   .   .   .   .   202 .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  
Total Allies               23   | .    .    .    .    .    .    18   .    .    .    .    1    .    4    .    .    
  Largest Group            18   | .    .    .    .    .    .    18   7    .    .    .    1    1    4    .    .    
  Highest-Rated Group      444  | .    .    .    .    .    .    444  187  .    .    .    96   96   186  .    .    
  Highest-Rated Ally       99   | .    .    .    .    .    .    35   35   .    .    .    96   96   99   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               260  | .    .    .    .    .    .    106  64   .    .    .    .    11   79   .    .    
  Total Damage             9556 | .    .    .    .    .    .    4487 1194 .    .    .    .    556  3319 .    .    
  Kills                    64   | .    .    .    .    .    .    17   11   .    .    .    .    7    29   .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   1   2   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  
Turns Passed               13041 | 70   313  635  127  770  204  337  2150 502  839  107  1060 387  3540 1602 398  
Spaces Moved               7184  | 52   225  331  113  362  131  238  1241 362  594  83   779  287  1835 416  135  
  Core                     12    | 1    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  Treads                   577   | .    .    .    .    .    .    .    .    .    .    .    .    .    26   416  135  
  Legs                     5798  | .    .    .    .    285  131  238  1241 362  594  83   779  287  1798 .    .    
  Wheels                   797   | 51   225  331  113  77   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   100  100  120  125  116  130  130  130  125  120  120  243  243  
  Average Speed            141   | 79   80   91   100  134  123  125  126  130  130  130  132  121  133  355  243  
  Slowest Speed            1400  | 80   80   100  100  260  125  125  130  130  130  130  200  125  1400 410  243  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 3    39   35   26   21   5    94   35   61   71   69   92   8    43   65   32   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    
  Known Exits Taken        3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    .    .    1    1    .    .    1    1    1    1    1    1    1    .    .    
Scrap Searched             8     | .    .    .    1    .    .    .    .    2    3    .    1    .    .    1    .    
Spaces Dug                 6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          581   | .    6    .    10   62   .    .    10   27   17   .    161  .    235  15   38   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               61    | .    6    .    .    6    .    .    10   .    .    .    .    .    37   .    2    
  AOE                      519   | .    .    .    10   56   .    .    .    27   17   .    161  .    197  15   36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  
Total                      9254 | 69   319  550  124  569  160  269  1611 387  658  82   800  316  2647 511  182  
  Wait                     1035 | .    63   120  6    78   1    7    170  8    55   .    .    6    433  57   31   
  Move                     7170 | 51   224  330  112  361  131  237  1240 361  593  82   778  286  1834 415  135  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  125  | 7    6    7    .    16   6    4    16   3    1    .    1    2    45   10   1    
  Fast Attach              92   | 7    .    7    .    21   1    3    14   1    .    .    5    1    28   4    .    
  Attach                   54   | .    .    3    .    10   2    1    6    .    .    .    1    2    23   6    .    
  Detach                   20   | .    .    .    .    5    1    1    1    1    .    .    1    .    10   .    .    
  Swap                     97   | .    3    9    2    8    2    5    16   2    2    .    .    6    39   .    3    
  Drop                     138  | .    6    12   1    17   6    6    25   5    2    .    4    6    48   .    .    
  Fire                     497  | 4    17   62   3    45   .    5    120  5    4    .    9    7    185  19   12   
  Melee                    18   | .    .    .    .    8    10   .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 16)
    71 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   334 | -10/Materials      | Identified exit to Materials
   384 | -10/Materials      | Entered another Materials area
   384 | -9/Materials       | Evolved 2 slots: Utility x2
   621 | -9/Materials       | Destroyed 8 combat bots
   729 | -9/Materials       | Identified exit to Mines
   884 | -9/Materials       | Repaired Imp. Ion Engine
   918 | -9/Materials       | Repaired Hvy. Assault Rifle
  1001 | -9/Materials       | Core integrity fell below 50%
  1019 | -9/Materials       | Entered Mines
  1021 | -9/Mines           | Destroyed 10 combat bots
  1035 | -9/Mines           | Met a Derelict bent on vengeance
  1132 | -9/Mines           | Discovered new exit (range 7)
  1146 | -9/Mines           | Entered Materials
  1146 | -8/Materials       | Evolved 2 slots: Utility x2
  1289 | -8/Materials       | Garrison activated, responded to threat
  1515 | -8/Materials       | Lost 4 parts (1p2n1u)
  1558 | -8/Materials       | Core integrity fell below 50%
  1625 | -8/Materials       | Lost 9 parts (1p3n2u3w)
  1799 | -8/Materials       | Repaired Lgt. Angular Momentum Engine
  1882 | -8/Materials       | Discovered new exit (range 11)
  1916 | -8/Materials       | Entered Factory
  1916 | -7/Factory         | Evolved 2 slots: Propulsion x2
  2120 | -7/Factory         | Sucked down chute
  2120 | -7/Factory         | Entered Waste
  2164 | -7/Waste           | Warlord forces began an assault
  2264 | -7/Waste           | Spotted C-40 Crusher
  2274 | -7/Waste           | Spotted C-40 Crusher
  2280 | -7/Waste           | Allies destroyed C-40 Crusher
  2281 | -7/Waste           | Spotted C-40 Crusher
  2287 | -7/Waste           | Allies destroyed C-40 Crusher
  2288 | -7/Waste           | Allies destroyed C-40 Crusher
  2303 | -7/Waste           | Spotted C-40 Crusher
  2308 | -7/Waste           | Allies destroyed C-40 Crusher
  2316 | -7/Waste           | Lost 9 allies
  2331 | -7/Waste           | Spotted C-40 Crusher
  2339 | -7/Waste           | Spotted C-40 Crusher
  2340 | -7/Waste           | Allies destroyed C-40 Crusher
  2350 | -7/Waste           | Allies destroyed C-40 Crusher
  2420 | -7/Waste           | Discovered new exit (range 13)
  2457 | -7/Waste           | Entered Factory
  2457 | -7/Factory         | Accompanied by 7 allies
  2484 | -7/Factory         | Build established: Hacker-Mutant
  2512 | -7/Factory         | Discovered new exit (range 10)
  2950 | -7/Factory         | Garrison activated, responded to threat
  3219 | -7/Factory         | Fabricated Fusion Compressor?
  3762 | -7/Factory         | Core integrity fell below 50%
  3877 | -7/Factory         | Repaired Imp. Titanium Leg
  4057 | -7/Factory         | First assault squad dispatched
  4203 | -7/Factory         | Found Powered Armor
  4243 | -7/Factory         | Build established: Mutant
  4607 | -7/Factory         | Entered Lower Caves
  4622 | -7/Lower Caves     | Learned location of Zion (-6)
  4671 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4906 | -7/Lower Caves     | Found Prototype Device
  4906 | -7/Lower Caves     | Identified Heart of Steel
  5104 | -7/Lower Caves     | Discovered new exit (range 5)
  5109 | -7/Lower Caves     | Entered another Lower Caves area
  5193 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5258 | -7/Lower Caves     | Activated DRS Beacon
  5636 | -7/Lower Caves     | Learned Factory emergency access door positions
  5695 | -7/Lower Caves     | Discovered new exit (range 5)
  5738 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5948 | -7/Lower Caves     | Entered Data Miner
  5948 | -7/Data Miner      | Discovered new exit (range 6)
  5973 | -7/Data Miner      | Met Data Miner
  5998 | -7/Data Miner      | Learned location of Section 7 (-2)
  5998 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6023 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6055 | -7/Data Miner      | Entered Proximity Caves
  6169 | -6/Proximity Caves | Spotted B-75 Beast
  6356 | -6/Proximity Caves | Learned Factory emergency access door positions
  7105 | -6/Proximity Caves | Discovered new exit (range 9)
  7115 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7115 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7115 | -6/Proximity Caves | Entered Factory
  7115 | -6/Factory         | Accompanied by 1 ally
  7115 | -6/Factory         | Evolved 2 slots: Utility x2
  7208 | -6/Factory         | Discovered new exit (range 14)
  7393 | -6/Factory         | Discovered new exit (range 16)
  7463 | -6/Factory         | Garrison activated, responded to threat
  7502 | -6/Factory         | Entered another Factory area
  7502 | -5/Factory         | Accompanied by 1 ally
  7502 | -5/Factory         | Evolved 2 slots: Utility x2
  7606 | -5/Factory         | Spotted B-75 Beast
  7648 | -5/Factory         | Destroyed B-75 Beast
  7922 | -5/Factory         | Repaired Transmission Jammer
  7979 | -5/Factory         | Repaired Hvy. Beamcaster
  8026 | -5/Factory         | Repaired Imp. Titanium Leg
  8235 | -5/Factory         | Cargo convoy interrupted
  8446 | -5/Factory         | Build established: Hacker-Mutant
  8871 | -5/Factory         | Heart of Steel transformed into Warbot
  9087 | -5/Factory         | Fabricated G-50 Soldier (x3)
  9346 | -5/Factory         | Garrison activated, responded to threat
  9602 | -5/Factory         | First assault squad dispatched
  9762 | -5/Factory         | Lost 3 parts (3u)
  9932 | -5/Factory         | Incoming assault squad redirected
  9997 | -5/Factory         | Garrison activated, responded to threat
 10034 | -5/Factory         | Build established: Scavenger-Mutant
 10155 | -5/Factory         | Found Prototype Launcher
 10155 | -5/Factory         | Identified Tesla Bomb Launcher
 10163 | -5/Factory         | Found Tesla Bomb Launcher
 10363 | -5/Factory         | System corruption reached 10%
 10633 | -5/Factory         | Build established: Hacker-Mutant
 10683 | -5/Factory         | Discovered new exit (range 12)
 10711 | -5/Factory         | Incoming assault squad redirected
 10758 | -5/Factory         | Core integrity fell below 50%
 10796 | -5/Factory         | Lost 8 parts (3n4u1w)
 10921 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 11042 | -5/Factory         | Entered Upper Caves
 11069 | -5/Upper Caves     | Identified exit to Upper Caves
 11091 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 11107 | -5/Upper Caves     | Core integrity fell below 20%
 11139 | -5/Upper Caves     | Destroyed 12 combat bots
 11140 | -5/Upper Caves     | Lost 4 parts (1p2n1u)
 11264 | -5/Upper Caves     | Build established: Scavenger-Mutant
 12001 | -5/Upper Caves     | Learned location of Armory (-4)
 12173 | -5/Upper Caves     | Spotted B-75 Beast
 12314 | -5/Upper Caves     | Destroyed B-75 Beast
 12644 | -5/Upper Caves     | Entered another Upper Caves area
 13042 | -5/Upper Caves     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
12874_ System corrupted: Matter fused (-10).
12891_ System corrupted: Component data lost.
12911_ System corrupted: Matter fused (-7).
12951_ System corrupted: Heat flow error (+161).
12999_ System corrupted: Energy discharge (-468).
13012_ Critical hit (Burn: +18).
13017_ CQB57XK2&WB%HBNQNM 2 EKEWCPOZGD:WWWX
13020_ System corrupted: Cld. Plasma Rifle failed to cycle.
13023_ G-50 Soldier destroyed. <x2>
13028_ Hvy. Laser fries itself beyond repair.
13029_ Power Amplifier destroyed.
13029_ Critical hit (Burn: +19).
13029_ G-50 Soldier destroyed.
13029_ Switching to secondary target: G-67 Veteran.
13032_ Carbon-fiber Leg fries itself beyond repair.
13035_ Acquired 117 matter.
13037_ UYNK8LRXET>BR/W03K7RB,PB|5C
13037_ System corrupted: Cld. Plasma Rifle failed to cycle.
13039_ Carbon-fiber Leg fries itself beyond repair.
13042_ Hvy. Laser fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Coolant Potential          100
Energy Generation          21
Energy Capacity            1500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Power Amplification        20
Base Temperature (-)       100
Corruption Block           1
Armor Coverage             400
Resistance: TH             25
Evasion (%)                55
Targeting Accuracy         20
Melee Accuracy             6
Core Analysis              9
Armor Integrity Analysis   30
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          21

 Item Schematics 
-----------------
                Beamcaster | -7/Factory    | Scanalyzed
        Imp. Hacking Suite | -7/Factory    | Hacked
               Power Sword | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free
            Adv. Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Factory    | Hacked
   G-47 Trooper | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
 Fusion Compressor | x2 | -7/Factory | Preloaded
      G-50 Soldier | x3 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapCatalystKit
  Manual?         0
Play Time         02:16:38
  Cumulative      176.5 hours
  Start           2024.08.30 @ 20:41:47
  End             2024.08.31 @ 16:54:18
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           178
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          55
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fddc21c4-d93c-463c-9f2c-8427374c93b5