Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.01 @ 09:56:47 // AFD2020/Player2 Player: Exiles are WORTHLESS Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (100) 500 Value Destroyed (3696) 3696 Prototype IDs (55) 1100 Alien Tech Used (7) 1400 Bonus (14424) 14424 TOTAL SCORE: 30920 Bonus ------- High Alert Combat Kills 587 Follower Combat Kills 10421 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1584 Cogmind --------- Core Integrity 824/1450 Matter 294/300 Energy 402/700 System Corruption 7% Temperature Cool (9) Movement Core (1900) Ox37 Location -2/Protoforge Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- Large Storage Unit Zionite Biocell Advanced Signal Interpreter Improved Armor Integrity Analyzer Nanoactuators Experimental Actuator Array Experimental Transmission Jammer Hacking Drone Bay (1/1) > --- WEAPON (7) ------- AWS/Autocannon Faulty Concept Concussive Dispersal Blaster > --- INVENTORY (15) --- Improved Fusion Compressor Centrium Wheel Advanced Actuator Array Transdimensional Reconstructor Concept Concussive Dispersal Blaster (1) Heavy Mace Makeshift Hammer Makeshift Hammer Makeshift Hammer Nanosword Sigix Broadsword Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Zionite Biocell Long-range Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Nanoactuators Advanced Actuator Array Experimental Actuator Array Experimental Transmission Jammer Zionite Shade Armor Phase Armor Advanced Force Field > --- WEAPON ----------- Field Lobotomy Kit Makeshift Hammer Core Stripper Nanosword Sigix Broadsword > --- INVENTORY -------- Improved Fusion Compressor Centrium Wheel Quantum Capacitor Hacking Drone Bay Transdimensional Reconstructor Subatomic Replicator AWS/Autocannon Heavy Mace Makeshift Hammer Makeshift Hammer [Rating: 214] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility 0b10 Decoder Chip [Skirmisher] Device Nanoactuators Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Makeshift Hammer Energy Gun Gatling Laser Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . . . 1 2 . . . . 2 . . . . 2 . . . . 2 . . 1 1 . . Weapon 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . Parts Attached 131 | . 3 1 6 3 1 . 3 13 2 . . 3 12 1 . 6 3 5 1 3 3 1 12 4 2 15 13 9 6 Power 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . 1 1 . . Engine 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Propulsion 15 | . 2 1 . . . . 1 1 . . . . 3 . . . 2 2 . . . . 1 1 1 . . . . Treads 5 | . 2 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Wheel 7 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . 1 1 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 75 | . . . . 3 1 . 1 5 2 . . 2 7 . . . . 3 1 2 2 1 11 1 . 14 11 5 3 Device 31 | . . . . . . . 1 3 . . . 1 2 . . . . 2 . . 1 . 3 . . 6 8 3 1 Storage 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 Processor 20 | . . . . 1 . . . 1 . . . 1 4 . . . . . 1 . . . 4 . . 6 1 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protection 18 | . . . . 2 . . . 1 2 . . . 1 . . . . . . 2 1 1 3 1 . 2 2 . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 35 | . 1 . 5 . . . 1 6 . . . 1 1 1 . 6 1 . . 1 . . . 2 1 . 1 4 3 Energy Gun 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . . . 5 . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 7 | . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . 1 . Slashing Weapon 6 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . . . . . . . . . . . . . 1 . 1 4 1 1 . . 3 5 5 2 Corrupted Parts 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . . System Corruption 18 | . . . . . . . . . . . . . 10 . . . 1 . . . . . . . . 7 . . . Parts Lost 29 | . . . 1 . . . . 3 1 1 . 7 2 . . . 1 . . . . . 1 2 . 2 2 . 6 Power 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 Utility 12 | . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 1 . 2 2 . 4 Weapon 11 | . . . . . . . . 3 . 1 . 4 1 . . . 1 . . . . . . . . . . . 1 Highest Loss Streak 7 | . . . 1 . . . . 3 1 1 . 7 2 . . . 1 . . . . . 1 2 . 2 1 . 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 8 | . 3 5 . 1 2 4 6 6 7 7 7 6 5 8 9 9 9 9 10 11 6 10 9 9 10 11 9 11 11 Power . | . 1 1 . . . . . . . . . . . 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 Propulsion . | . 2 2 . . . . . . . . . . . . . . . 1 1 1 1 1 . . . . 1 1 1 Utility 2 | . . . . 1 1 1 2 3 3 3 3 2 1 1 2 2 2 2 2 1 1 3 3 4 5 6 3 3 2 Weapon 3 | . . 2 . . . 2 2 2 3 3 3 3 3 4 5 5 4 4 5 6 2 2 2 2 2 2 2 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 8 2 . . . . . . . . . . 1 . . . 3 . . 4 . 1 4 3 . 4 1 2 4 Power 4 | . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Propulsion 11 | . 2 2 . . . . . . . . . . 1 . . . 1 . . . . . 1 2 . 1 . . 1 Utility 11 | . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 3 1 2 1 Weapon 9 | . 3 . . . . . . . . . . . . . . . 1 . . 4 . . 1 . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 41 42 66 87 88 88 89 96 97 84 84 76 58 60 60 72 92 89 89 93 93 94 96 98 94 94 92 90 76 Engine 1 | . . . 6 . . . . . . . . . 2 6 6 6 6 5 5 5 2 . . . . . . . . Core 1 | . . . . . . . . 6 7 7 7 7 . . . . . . . . . . . . . . 1 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 2 2 4 Treads 2 | . 24 28 22 22 22 22 10 1 . . . . . . . . . 4 . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 8 13 13 13 12 . . . . . . . . . . . . Wheel 4 | . . . . . . . 7 12 15 15 15 10 . . . . . 6 11 11 11 11 10 9 5 4 4 4 3 Device 12 | . . . . . . . 2 14 7 7 7 8 15 6 6 6 6 14 17 17 20 17 18 21 21 20 16 18 21 Storage 5 | . . . . . 4 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 10 4 4 4 9 Processor 16 | . . . . 10 11 11 9 13 7 7 7 7 21 20 20 20 20 11 12 12 11 11 15 21 21 27 23 21 10 Protection 5 | . . . . 10 6 . 6 1 11 7 7 4 . 6 6 6 6 5 5 9 7 11 13 9 5 2 8 4 3 Ballistic Gun 5 | . . . 36 44 44 44 36 13 . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . 12 14 1 . . . . 18 38 30 30 23 . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . 1 5 5 4 5 5 5 5 19 19 17 16 7 Slashing Weapon 6 | . . . . . . . . . . . . . . . . 6 23 17 17 17 17 17 15 14 5 4 7 8 4 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 5 6 5 5 5 5 5 5 5 1 4 4 2 . Peak Build Rating 214 | . 5 3 7 9 15 15 22 46 39 39 37 41 68 50 47 69 68 71 67 72 72 73 89 86 91 114 145 208 214 Average Rating 78 | . 2 3 6 8 11 15 21 34 37 37 37 33 33 47 47 55 67 66 64 67 70 72 82 83 90 106 133 168 201 On Entrance 54 | 6 6 3 3 6 9 15 15 22 39 39 37 37 23 68 47 47 68 66 63 67 70 71 73 85 86 91 114 144 207 Avg Prop Armor Cover (%) 17 | . 30 30 30 . . . 8 9 . . . . . . . . . . . . . . . . . . . . . Naked Turns 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 244 | 14 3 3 7 7 24 24 31 43 52 52 51 55 66 48 44 57 57 58 58 60 61 61 63 53 53 64 96 144 244 Greatest Support 49 | 20 3 3 40 40 40 40 40 24 24 24 24 24 35 35 35 35 49 49 29 29 29 29 29 22 28 37 37 28 28 Greatest Overweight (x) 11 | . . . . . . . 2 2 2 2 2 11 2 1 1 1 1 2 1 2 2 2 3 4 2 2 3 5 8 Average Overweight (x) 1 | . . . . . . . 1 1 1 2 2 2 . 1 1 1 1 1 1 1 1 2 2 2 1 1 2 3 5 Largest Inventory Capacity 15 | . 8 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 5 5 5 5 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 6 5 4 2 7 7 12 11 10 10 10 10 11 12 12 14 15 12 15 15 12 14 15 15 15 15 14 15 15 Average Carried 11 | . 3 4 . 1 3 7 9 9 10 10 10 9 8 11 12 12 12 11 13 14 9 13 13 14 14 14 12 14 13 Final Capacity 15 | 8 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 5 3 1 1 7 7 12 10 10 10 10 10 7 12 12 12 12 12 15 9 11 14 14 15 15 15 14 14 12 Class Distribution -------------------- 19% | Derelict-Gladiator 19% | Mutant 11% | Derelict-Mutant 10% | Scavenger-Mutant 9% | Gunner 8% | Tank 6% | Scavenger-Gladiator 6% | Skirmisher 3% | Alien-Gladiator 3% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Derelict-Gladiator | -4/Upper Caves Derelict-Assassin | -3/Research Derelict-Gladiator | -2/Research Derelict-Gladiator | -2/Quarantine Alien-Gladiator | -2/Protoforge Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Matter Collected 4513 | 200 . 100 61 95 . . 115 264 54 370 . 205 205 129 8 58 50 27 63 30 . 90 149 66 81 195 1103 661 134 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2992 | . 35 . 261 . . . 202 390 97 239 . 362 . . 5 . . 42 . . . . 44 106 72 62 513 151 411 Parts 117 | . 7 . 16 2 . . 7 15 8 9 . 12 . . . . . 7 . . . . . 3 . . 7 9 15 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . . . . 3 7 . 12 . 13 . . 34 . 11 7 . 22 . . 2 . . . . Prevented 16 | . . . . . . . . . . . . . . . . . 8 . . . . . . 8 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Combat Hostiles Destroyed 67 | . 3 . 6 . . . 3 11 7 10 . 17 . . . . . . . . . . . 1 1 . 1 2 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Cannons 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 AOE 48 | . 3 . 3 . . . . 8 7 10 . 17 . . . . . . . . . . . . . . . . . Classes Destroyed 19 | . 3 . 3 1 . . 4 2 2 . . 1 . . . . . . . . . . . . . . 1 1 1 Worker 4 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Builder 19 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . 3 . . 2 8 2 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 20 | . 3 . 3 . . . . . 3 5 . 6 . . . . . . . . . . . . . . . . . Grunt 22 | . . . . . . . 2 9 . 3 . 6 . . . . . . . . . . . . 1 . . 1 . Brawler 5 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 2 Duelist 6 | . . . . . . . . 2 . 1 . 1 . . . . . . . . . . . 1 . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 4 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hotshot 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 . 5 1 . 1 2 6 3 6 . 7 . . . . . 2 . . . . 1 1 1 1 4 2 4 Combat Bots Only 7 | . 3 . 4 . . . 2 5 3 5 . 7 . . . . . . . . . . . 1 1 . 1 1 4 Max Kills in Single Turn 4 | . 1 . 2 1 . 1 1 4 3 4 . 4 . . 1 . . 1 . . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 2 . . . . 3 3 3 . 4 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Hostile Shots Fired 484 | . 7 . 11 3 . . 9 4 5 45 . 26 . . . . 5 3 . 3 . 7 8 9 . 22 12 16 289 Missed 148 | . 2 . 2 1 . . 4 . 2 13 . 8 . . . . 2 . . 1 . 2 3 . . 10 6 6 86 Hits 336 | . 5 . 9 2 . . 5 4 3 32 . 18 . . . . 3 3 . 2 . 5 5 9 . 12 6 10 203 Melee 12 | . . . . . . . 1 . 1 3 . . . . . . 2 . . 2 . . . 3 . . . . . Projectile 324 | . 5 . 9 2 . . 4 4 2 29 . 18 . . . . 1 3 . . . 5 5 6 . 12 6 10 203 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 31 | . . . . . . . 1 . . 2 . 1 . . . . . 1 . . . 1 . . . 2 . 1 22 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage Taken 7159 | . 119 . 271 23 . . 87 442 342 566 . 498 120 . . . 175 99 . 28 . 131 217 239 . 383 397 201 2821 Core 1087 | . 20 . 24 . . . 13 160 35 69 . 55 62 . . . 22 24 . . . 18 63 23 . 86 44 21 348 Absorbed by Shields 723 | . . . . . . . . 19 76 . . . . . . . . . . . . . . . . 14 53 106 455 Redirected to Core 255 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 Redirected to Shielding 250 | . . . . . . . . . . . . . . . . . . . . . . 51 . 57 . 58 84 . . Ignored by Resistances 860 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 141 613 Regen/Repaired (Parts) 93 | . . . . . . . . 86 . . . . . . . . . . . . . . . . . . . . 7 Core Remaining (%) 82 | 100 . 92 . . . 73 92 . . . . 32 . . . . 79 . . . . 94 . . 91 87 . . . Volleys Fired 81 | . 7 . 15 3 . . 13 11 5 4 . 9 2 . . . . . . 1 . . . . . . . 7 4 Largest 5 | . 1 . 4 4 . . 5 5 5 4 . 4 1 . . . . . . 1 . . . . . . . 1 1 Hottest 160 | . 30 . 80 80 . . 160 150 150 120 . 159 28 . . . . . . . . . . . . . . 65 . Shots Fired 291 | . 7 . 46 12 . . 65 27 23 16 . 32 2 1 . . . . . 1 . . . . . . . 7 52 Gun 139 | . . . 43 12 . . 65 8 . . . 1 2 1 . . . . . . . . . . . . . 7 . Cannon 52 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 48 Launcher 95 | . 7 . 3 . . . . 15 23 16 . 31 . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Kinetic 166 | . . . 43 12 . . 52 8 . . . . 2 1 . . . . . . . . . . . . . . 48 Thermal 25 | . . . . . . . 13 4 . . . 1 . . . . . . . . . . . . . . . 7 . Explosive 95 | . 7 . 3 . . . . 15 23 16 . 31 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 1 . 7 7 . . 14 5 7 3 . . 10 11 . . . . . 1 . . . . . . . . 16 Robot Miss Streak 6 | . 1 . 2 2 . . 6 3 3 1 . . 1 1 . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Autonomous 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Shots Hit Robots 209 | . 2 . 27 9 . . 36 10 7 3 . . 2 1 . . 6 2 . 2 . . 3 7 1 3 24 15 49 Core Hits 197 | . 6 . 20 3 . 1 17 32 9 30 . 52 3 2 1 . . 1 . . . . . 2 . . 4 3 11 Critical Kills 4 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 12 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 1 7 1 . Critical Strikes 19 | . . . 1 . . . . 2 . . . . . . . . 1 . . 1 . . 2 . . 1 7 2 2 Meltdown 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Smash 13 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 1 7 2 . Sever 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 185 | . . . . . . . . . . . . . . . . . 8 5 . 4 . 1 16 9 3 25 63 44 7 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Impact 117 | . . . . . . . . . . . . . . . . . . 1 . 3 . 1 11 4 2 23 45 26 1 Slashing 49 | . . . . . . . . . . . . . . . . . 8 3 . . . . 3 1 1 1 11 16 5 Piercing 17 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 4 . 1 7 1 . Sneak Attacks 26 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 1 3 11 3 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Follow-up Attacks 25 | . . . . . . . . . . . . . . . . . 3 . . 1 . . . 2 . . 10 9 . Damage Inflicted 14483 | . 240 . 498 70 . 1 449 2057 903 1171 . 1922 58 28 17 . 145 153 . 39 . . 280 395 84 293 1459 908 3313 Guns 880 | . . . 249 68 . . 449 28 . . . . 58 28 . . . . . . . . . . . . . . . Cannons 3544 | . . . . . . . . 333 . . . . . . . . . . . . . . . . . . . . 3211 Explosions 6178 | . 240 . 246 . . . . 1696 903 1171 . 1922 . . . . . . . . . . . . . . . . . Melee 3858 | . . . . . . . . . . . . . . . . . 145 153 . 39 . . 280 395 84 293 1459 908 102 Ramming 23 | . . . 3 2 . 1 . . . . . . . . 17 . . . . . . . . . . . . . . Kinetic 3928 | . . . 249 68 . . 244 28 . . . . 58 28 . . . . . . . . . . . . . 42 3211 Thermal 999 | . . . . . . . 205 794 . . . . . . . . . . . . . . . . . . . . . Explosive 5717 | . 240 . 246 . . . . 1235 903 1171 . 1922 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2816 | . . . . . . . . . . . . . . . . . . . . 39 . . 280 253 84 293 1250 515 102 Slashing 823 | . . . . . . . . . . . . . . . . . 145 153 . . . . . . . . 174 351 . Piercing 177 | . . . . . . . . . . . . . . . . . . . . . . . . 142 . . 35 . . Highest Corruption 11 | . . . . . . . . . . . . . 11 11 11 11 5 . . . . . 5 5 5 9 1 1 7 Average Corruption 5 | . . . . . . . . . . . . . 10 11 11 11 4 . . . . . 5 5 5 1 1 1 2 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 108 | . . . . . . . . . . . . . 18 22 13 4 5 . . . . . 3 17 8 . 7 10 1 Message Errors 29 | . . . . . . . . . . . . . 5 6 4 2 . . . . . . 1 5 2 . 1 3 . Matter Fused 30 | . . . . . . . . . . . . . 3 7 3 2 1 . . . . . 1 5 2 . 5 1 . Heat Flow Errors 9 | . . . . . . . . . . . . . 2 3 2 . 1 . . . . . . . . . . . 1 Energy Discharges 13 | . . . . . . . . . . . . . 2 2 2 . 2 . . . . . 1 2 . . . 2 . Parts Rejected 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Data Loss (minor) 12 | . . . . . . . . . . . . . 2 1 2 . . . . . . . . 2 3 . 1 1 . Data Loss (major) 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . 2 . Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1634 | . 5 . . . . . . 105 45 . . 7 . . 2 . . 43 . 39 . . 250 12 61 213 724 54 74 Projectiles 172 | . . . . . . . . 98 . . . . . . . . . . . . . . . . . . . . 74 Explosions 64 | . 5 . . . . . . 7 45 . . 7 . . . . . . . . . . . . . . . . . Melee 1398 | . . . . . . . . . . . . . . . 2 . . 43 . 39 . . 250 12 61 213 724 54 . Knockbacks 19 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 5 3 5 Impact 13 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 4 2 1 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 661 | . 84 . . . . . . . 383 67 . 127 . . . . . . . . . . . . . . . . . Shots 19 | . 4 . . . . . . . 9 2 . 4 . . . . . . . . . . . . . . . . . Rammed 4 | . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . . 2 2 . 2 . . . . . . . . 4 . . . . . . . . . . . . . . Kicked 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 234 | . 5 . 99 71 . . 234 81 125 114 . 135 214 156 96 . 99 . . . . . . . . . . 77 197 Average Temperature 55 | . 5 . 29 43 . . 69 39 51 46 . 55 111 68 53 . 57 . . . . . . . . . . 42 75 Received Heat Transfer 1510 | . . . 36 12 . . 27 84 . 126 . 135 . . . . 9 36 . 9 . 30 27 42 . 9 8 194 726 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 3 6 1 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 Parts Fried 32 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . 5 20 . 1 Impact Corruptions 51 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 7 1 1 9 28 2 1 Robots Melted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1435 | . . . . . . . 475 960 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Maximum Alert Level 4 | . 1 . 1 . . . 1 3 . . . . 2 . . . . 3 . . . . 3 . . 1 4 4 4 Low Security (%) 37 | . 85 100 72 100 . 100 93 39 . . . . . . . . . . . . . . 14 . . 97 7 . . Level 1 10 | . 14 . 27 . . . 6 2 . . . . 65 . . . . . . . . . 17 . . 2 16 . . Level 2 6 | . . . . . . . . 20 . . . . 34 . . . . . . . . . 14 . . . 7 . . Level 3 29 | . . . . . . . . 37 . . . . . . . . . 100 . . . . 53 . . . 32 47 88 Level 4 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 52 11 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1449 | . 218 65 289 101 . 6 214 805 . . . . 458 . . . . 821 . . . . 839 . . 211 1401 1449 1191 Initial 801 | . . 65 13 101 . . . 93 . . . . 458 . . . . 761 . . . . 119 . . 158 99 769 801 Average 558 | . 141 50 165 27 . . 92 468 . . . . 389 . . . . 771 . . . . 581 . . 89 865 1110 899 Influence Increases 12549 | . 238 . 447 68 . 6 371 1096 124 408 . 597 474 348 . . 888 570 320 170 . 419 1094 240 81 588 2022 1222 758 Destroy 0b10 Robot/C 5800 | . 60 . 200 40 . . 200 520 80 300 . 420 80 180 . . 460 60 180 100 . 280 520 140 60 200 800 520 400 Destroy 0b10 Robot/NC 440 | . 10 . 20 5 . 5 20 40 . 5 . 15 5 . . . 10 15 . . . . 35 . . 85 115 55 . Destroy Leader 974 | . 12 . 62 10 . . 54 100 20 20 . 40 20 30 . . 40 10 20 10 . 40 100 10 . 58 194 64 60 Allied During Kill 2816 | . 19 . 66 13 . 1 64 139 24 83 . 122 62 138 . . 348 25 120 60 . 99 319 75 21 118 571 163 166 Successful Hack 40 | . . . . . . . 8 8 . . . . 6 . . . . . . . . . 18 . . . . . . Select Force Hacks 60 | . 30 . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . Disable Machine 570 | . 60 . 45 . . . 15 135 . . . . . . . . . . . . . . 30 . . 45 30 195 15 Destroy Structure 994 | . 47 . 54 . . . 10 124 . . . . 1 . . . . 10 . . . . 72 . . 82 282 225 87 Advance Influence 750 | . . . . . . . . . . . . . 300 . . . . 450 . . . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 75 | . . . . . . . . . . . . . . . . . 30 . . . . . . 15 . . . . 30 Influence Decreases 11408 | . 70 133 222 282 46 6 165 505 426 325 578 345 336 391 265 82 393 274 424 331 526 230 452 671 246 647 829 1166 1042 Entered New Map 4768 | . . 103 22 159 46 . . 113 296 95 578 . 94 145 67 82 . 184 294 131 526 . 70 309 76 77 77 600 624 Time Decay 5558 | . 70 30 190 123 . 6 165 342 100 190 . 255 222 246 198 . 243 70 130 180 . 220 302 302 150 448 592 506 278 Lost Part 510 | . . . 10 . . . . 50 30 20 . 90 20 . . . 70 . . . . 10 40 20 . 30 20 20 80 Lost Ally 572 | . . . . . . . . . . 20 . . . . . . 80 20 . 20 . . 40 40 20 92 140 40 60 Squads Dispatched 47 | . 1 . 1 . . . 1 7 . 1 . 1 1 . . . 1 . . . . . 6 . . 6 11 6 4 Investigation 8 | . 1 . 1 . . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . Extermination 14 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 4 4 3 1 Reinforcement 14 | . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . 2 4 . 1 Assault 11 | . . . . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . 3 2 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Construction Impeded 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Distress Signals 10 | . . . 3 . . . 1 2 . . . . . . . . 1 . . . . . . . . 1 1 . 1 Communications Jammed 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 65 3 . Distress Signals 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 62 3 . Times Spotted 267 | . 4 . 10 2 . . 10 20 7 16 . 23 3 4 . . 20 3 9 7 . 10 17 6 . 16 25 22 33 Peak Tracking Total 14 | . 3 . 4 2 . . 4 4 3 9 . 9 3 3 . . 9 1 5 4 . 4 6 3 . 5 3 3 14 Tactical Retreats 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Traps Triggered 7 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Machines Disabled 42 | . 4 . 3 . . . 1 9 . 1 . 1 . . . . . . . . . . 2 . . 3 2 14 2 Max in Single Turn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Machines Accessed 21 | . 2 . 2 . 2 . 1 4 . . 2 . 1 . . . . . . 1 1 . 2 1 . 2 . . . Terminals 5 | . 1 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 44 | . 3 . 5 . 2 . 3 8 . . 11 . 2 . . . . . . 1 1 . 5 1 . 2 . . . Successful 26 | . 1 . . . 2 . 1 4 . . 11 . 2 . . . . . . 1 1 . 2 1 . . . . . Failed 18 | . 2 . 5 . . . 2 4 . . . . . . . . . . . . . . 3 . . 2 . . . Catastrophic 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 3 . 5 . 1 . 3 6 . . . . . . . . . 5 . . . . 10 . . 11 11 14 2 Terminals 12 | . 2 . 3 . . . 3 4 . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . 2 . . . . . . . . . 5 . . 1 . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 18 | . . . . . 2 . 1 1 . . 11 . . . . . . . . 1 1 . . 1 . . . . . Record 8 | . . . . . 1 . . . . . 6 . . . . . . . . . 1 . . . . . . . . Part Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 2 . . . 1 2 . . . . 1 . . . . . . . . . 1 . . 2 . . . Full Trace Events 4 | . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . 169 . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . . . . . 32 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired 4 | . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Total Allies 43 | . 1 . . . . . . . . 1 . 3 . . . 4 1 3 . 1 . . 8 . . 7 9 1 4 Largest Group 7 | . 1 1 1 1 1 1 1 1 1 2 1 4 4 3 3 7 7 5 4 4 3 3 6 3 2 5 5 2 4 Highest-Rated Group 850 | . 56 57 63 63 63 63 83 97 92 109 92 245 256 233 233 388 388 377 330 330 257 257 644 252 216 506 850 346 439 Highest-Rated Ally 269 | . 56 57 63 63 63 63 83 97 92 93 92 96 102 105 105 107 113 120 120 125 128 142 174 175 177 196 269 234 241 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 4 5 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Light 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 56 | . . . . . . . . . . . . . 1 2 . 1 3 2 . 3 . 5 . . . 14 13 . 12 STAY 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 ROAM 4 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 . . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . EXPLORE 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 . . RETURN 22 | . . . . . . . . . . . . . 1 2 . 1 3 1 . 3 . 4 . . . 4 3 . . Ally Attacks 902 | . . . 18 2 . . 21 32 4 12 . 25 17 40 . . 119 8 24 51 . 67 77 30 3 78 124 71 79 Total Damage 47604 | . . . 732 39 . . 817 2666 99 502 . 1024 635 682 . . 3378 170 354 1096 . 1838 4380 896 83 4674 10348 7524 5667 Kills 289 | . . . 6 2 . . 9 20 . 5 . 7 5 9 . . 26 4 9 7 . 14 33 6 2 26 52 33 14 Allies Corrupted 10 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 . 1 4 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Active Infowar (turns) 10749 | . . . . . . . . 771 204 389 95 739 470 . . . . 96 261 376 174 499 667 663 314 1258 1879 1377 517 Optics 3121 | . . . . . . . . 771 204 389 95 739 470 . . . . . . . . . . . . 3 450 . . Sensors 6382 | . . . . . . . . 399 . . . . . . . . . . . . . . 56 663 314 1258 1803 1372 517 A.S.S. 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Terrain 575 | . . . . . . . . . . . . . . . . . . . . . . . 575 . . . . . . Structural 4036 | . . . . . . . . . . . . . . . . . . 96 261 376 174 499 667 663 314 986 . . . Decoding 4815 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1257 1879 1377 302 Jamming 4645 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1041 1875 1212 517 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . . 2 . 3 . 1 1 . . . 1 1 . 1 . . . . . . . Drone Launches 50 | . . . . . . . . . . . . . 4 2 2 . 6 4 . 4 . 8 2 . . 10 8 . . Drone Recoveries 38 | . . . . . . . . . . . . . 2 4 . 2 6 2 . 6 . 8 . . . 6 2 . . Decoded 0b10 Intel 239 | . . . . . . . . . . . . . . . . . . . . . . . . . . 70 129 28 12 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Patrols 97 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 60 22 5 Investigations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Reinforcements 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 10 . . Guards 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . 45 58 . 7 Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Turns Passed 16399 | . 169 75 397 488 421 168 501 771 204 389 95 739 473 525 405 1532 821 158 261 376 174 499 667 663 314 1258 1879 1377 600 Spaces Moved 9658 | 1 167 44 255 294 260 103 258 432 160 299 79 479 202 257 201 776 358 97 237 300 131 365 421 448 217 764 1087 717 249 Core 406 | . 167 44 64 . . . . . . . . 100 31 . . . . . . . . . . . . . . . . Treads 896 | . . . 191 294 260 103 30 . . . . . . . . . 1 17 . . . . . . . . . . . Legs 1763 | 1 . . . . . . . . . . . . 171 257 201 776 357 . . . . . . . . . . . . Wheels 6593 | . . . . . . . 228 432 160 299 79 379 . . . . . 80 237 300 131 365 421 448 217 764 1087 717 249 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 50 50 50 160 160 160 120 105 105 120 120 120 100 190 190 190 190 95 95 95 95 110 95 115 115 115 115 130 175 Average Speed 137 | 120 50 50 132 160 160 160 124 109 109 120 120 136 168 190 190 190 190 122 95 105 101 110 110 120 115 115 130 154 187 Slowest Speed 600 | 120 50 50 160 160 160 160 160 120 120 120 120 600 190 190 190 190 250 250 95 110 110 110 125 150 115 130 145 175 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 30 26 31 73 62 31 32 12 49 57 72 68 5 57 45 82 68 4 47 65 60 68 12 55 22 35 40 70 12 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 10 | . 1 . . . 1 . . 1 . . 1 2 . . . 2 . . . . 1 1 . . . . . . . Known Exits Taken 10 | . . . . . . . . 1 . 1 . . 1 1 1 . . 1 . . . . 1 1 1 . 1 . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 . 1 . 1 1 . . . 1 1 . 1 1 1 1 . . . 1 . 1 . Scrap Searched 15 | . . 1 . 1 . . . . 1 3 . 2 . . . . . . 1 . . 3 . 2 1 . . . . Spaces Dug 43 | . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 5 . 1 9 12 10 2 Terrain Destroyed 510 | . 54 . 18 . . . . 73 139 78 . 99 . . . . 1 1 . 1 . 1 5 . 1 9 12 14 4 Melee 40 | . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 5 . 1 9 12 7 2 Projectile 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 AOE 461 | . 54 . 18 . . . . 73 139 78 . 99 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Total 12507 | . 248 97 290 305 265 105 408 701 175 319 79 544 332 295 221 832 494 129 272 355 172 461 612 567 281 1110 1509 958 371 Wait 2222 | . 62 50 9 1 2 1 125 230 7 4 1 42 100 33 17 47 117 22 32 30 30 88 147 92 54 290 343 165 81 Move 9629 | . 166 43 254 293 259 102 257 431 159 298 78 478 201 256 200 775 357 96 236 299 130 364 420 447 216 763 1086 716 249 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 78 | . 2 . 2 . 3 . 6 . . . . 1 6 1 . 1 5 . 3 5 1 4 5 7 2 8 5 6 5 Fast Attach 93 | . 1 . 1 3 . . 4 11 2 . . 2 5 2 . 6 1 4 1 2 4 1 10 5 2 5 10 7 4 Attach 54 | . 2 . 4 . . . 1 3 . . . 1 7 . . . 1 . . 2 2 . 3 3 . 5 9 4 7 Detach 48 | . 1 . . 1 . . . 2 . . . . 3 3 . 1 1 1 . 3 3 . 5 . . 3 8 7 6 Swap 50 | . . 1 1 . 1 . . . . . . . 3 . . . 2 1 . 1 . . 1 . . 14 7 13 5 Drop 105 | . 7 3 2 1 . . 2 5 2 . . . 5 . . 2 3 2 . 9 2 3 10 7 5 7 10 12 6 Fire 81 | . 7 . 15 3 . . 13 11 5 4 . 9 2 . . . . . . 1 . . . . . . . 7 4 Melee 102 | . . . . . . . . . . . . . . . . . 5 3 . 3 . 1 11 6 2 15 31 21 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Crush 6 | . . . 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Rewire 27 | . . . . 1 . . . . . 13 . 11 . . . . 2 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / War) -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 3 exits: *Acc / [*Sec] / *Frg) -2/Protoforge History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 8) 170 | -10/Materials | Entered Mines 174 | -10/Mines | Met a Derelict bent on vengeance 187 | -10/Mines | Discovered new exit (range 7) 187 | -10/Mines | Learned 2 Materials zone layouts 189 | -10/Mines | Found DCF Scrap (13 items) 245 | -10/Mines | Entered Materials 245 | -9/Materials | Evolved 2 slots: Weapon x2 583 | -9/Materials | Discovered new exit (range 16) 585 | -9/Materials | Build established: Gunner 611 | -9/Materials | Discovered new exit (range 16) 642 | -9/Materials | Entered Mines 799 | -9/Mines | Discovered new exit (range 7) 1081 | -9/Mines | Discovered new exit (range 8) 1121 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1123 | -9/Mines | Discovered new exit (range 5) 1130 | -9/Mines | Entered Exiles 1169 | -9/Exiles | Met 8R-AWN 1196 | -9/Exiles | Met EX-HEX 1260 | -9/Exiles | Met EX-DEC 1266 | -9/Exiles | Learned location of Zion (-6) 1295 | -9/Exiles | Met EX-BIN 1318 | -9/Exiles | Aligned with FarCom system 1319 | -9/Exiles | Given EX-Vault access code 1361 | -9/Exiles | Opened EX-Vault 1372 | -9/Exiles | Found YOLO Cannon 1383 | -9/Exiles | Found Field Lobotomy Kit 1388 | -9/Exiles | Found AWS/Autocannon 1421 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1532 | -9/Exiles | Discovered new exit (range 14) 1551 | -9/Exiles | Stole three prototypes: YOLO Cannon, AWS/Autocannon, Field Lobotomy Kit 1551 | -9/Exiles | Entered Mines 1686 | -8/Mines | Discovered new exit (range 16) 1719 | -8/Mines | Entered Materials 1719 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1851 | -8/Materials | Build established: Skirmisher 2189 | -8/Materials | Discovered new exit (range 15) 2220 | -8/Materials | Entered Factory 2220 | -7/Factory | Evolved 2 slots: Utility x2 2221 | -7/Factory | Identified exit to Storage 2222 | -7/Factory | FarCom data flow suspended 2311 | -7/Factory | Identified exit to Lower Caves 2558 | -7/Factory | Lost 3 parts (3w) 2620 | -7/Factory | First assault squad dispatched 2925 | -7/Factory | Repaired Arm. Wheel 2991 | -7/Factory | Entered Lower Caves 3002 | -7/Lower Caves | Encountered a Master Thief 3174 | -7/Lower Caves | Build established: Tank 3177 | -7/Lower Caves | Discovered new exit (range 8) 3195 | -7/Lower Caves | Entered another Lower Caves area 3197 | -7/Lower Caves | Discovered new exit (range 10) 3200 | -7/Lower Caves | Identified exit to Data Miner 3212 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3241 | -7/Lower Caves | Core integrity fell below 50% 3341 | -7/Lower Caves | Learned Factory terminal intel 3371 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3584 | -7/Lower Caves | Entered Data Miner 3584 | -7/Data Miner | Discovered new exit (range 6) 3602 | -7/Data Miner | Met Data Miner 3629 | -7/Data Miner | Learned location of Section 7 (-2) 3629 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3646 | -7/Data Miner | Received God Mode back door access code from Data Miner 3679 | -7/Data Miner | Entered Proximity Caves 3688 | -6/Proximity Caves | Spotter reported a threat 3690 | -6/Proximity Caves | Spotter reported a threat 3754 | -6/Proximity Caves | Learned location of Extension (-6) 4189 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4219 | -6/Proximity Caves | Destroyed 7 combat bots 4232 | -6/Proximity Caves | Escorted by Enhanced Grunt 4263 | -6/Proximity Caves | Lost 7 parts (2n1u4w) 4398 | -6/Proximity Caves | Discovered new exit (range 6) 4418 | -6/Proximity Caves | Entered Factory 4418 | -6/Factory | Accompanied by 3 allies 4418 | -6/Factory | Evolved 2 slots: Utility x2 4419 | -6/Factory | Loaded intel: 28 terminal locations 4471 | -6/Factory | System corruption reached 10% 4510 | -6/Factory | Build established: Mutant 4781 | -6/Factory | Fabricated Combat Drone Bay (x1) 4811 | -6/Factory | Discovered new exit (range 14) 4848 | -6/Factory | Identified exit to Lower Caves 4891 | -6/Factory | Entered Lower Caves 4891 | -6/Lower Caves | Accompanied by 4 allies 5257 | -6/Lower Caves | Identified exit to Lower Caves 5416 | -6/Lower Caves | Entered another Lower Caves area 5416 | -6/Lower Caves | Accompanied by 2 allies 5655 | -6/Lower Caves | Identified exit to Zion 5821 | -6/Lower Caves | Entered Zion 5821 | -6/Zion | Accompanied by 4 allies 5915 | -6/Zion | System corruption cleaned by Quarantine Array 6252 | -6/Zion | Given the Hacking Drone Bay 6252 | -6/Zion | Found Prototype Device 6391 | -6/Zion | Found CR-A16's Pointy Stick 6446 | -6/Zion | Met Imprinter 6480 | -6/Zion | Imprinted 6482 | -6/Zion | Declared Zion's savior 6562 | -6/Zion | Given A8's code to call for help 6634 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6962 | -6/Zion | Discovered new exit (range 15) 7285 | -6/Zion | Build established: Derelict-Mutant 7353 | -6/Zion | Entered Proximity Caves 7353 | -5/Proximity Caves | Accompanied by 6 allies 7515 | -5/Proximity Caves | Spotter reported a threat 7735 | -5/Proximity Caves | Spotter reported a threat 7780 | -5/Proximity Caves | Spotter reported a threat 7870 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8062 | -5/Proximity Caves | Lost 3 allies 8142 | -5/Proximity Caves | Discovered new exit (range 10) 8174 | -5/Proximity Caves | Entered Factory 8174 | -5/Factory | Accompanied by 1 ally 8174 | -5/Factory | Evolved 2 slots: Utility x2 8175 | -5/Factory | Identified exit to Upper Caves 8213 | -5/Factory | Build established: Scavenger-Mutant 8292 | -5/Factory | Retrieved Zion intel report: Branch Access 8293 | -5/Factory | Zion Light squad teleported in 8298 | -5/Factory | Identified Hacking Drone Bay 8332 | -5/Factory | Entered Upper Caves 8332 | -5/Upper Caves | Accompanied by 5 allies 8523 | -5/Upper Caves | Discovered new exit (range 8) 8593 | -5/Upper Caves | Entered another Upper Caves area 8593 | -5/Upper Caves | Accompanied by 5 allies 8594 | -5/Upper Caves | Discovered new exit (range 14) 8751 | -5/Upper Caves | Encountered a Warlord checkpoint 8891 | -5/Upper Caves | Discovered new exit (range 18) 8896 | -5/Upper Caves | Encountered a Master Thief 8896 | -5/Upper Caves | Encountered a Master Thief 8899 | -5/Upper Caves | CR-A16's Pointy Stick stolen by Master Thief 8932 | -5/Upper Caves | Encountered a Master Thief 8932 | -5/Upper Caves | AWS/Autocannon stolen by Master Thief 8934 | -5/Upper Caves | Assimilated P5-LW3(f) with FLK Orb 8969 | -5/Upper Caves | Entered Zhirov 8969 | -5/Zhirov | Accompanied by 2 allies 8969 | -5/Zhirov | Discovered new exit (range 3) 8988 | -5/Zhirov | Met Zhirov 9005 | -5/Zhirov | Learned location of Testing (-3) 9009 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9026 | -5/Zhirov | Found Alien Artifact 9026 | -5/Zhirov | Identified Integrated Dissipator 9026 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9083 | -5/Zhirov | Found Alien Artifact 9143 | -5/Zhirov | Entered Proximity Caves 9143 | -4/Proximity Caves | Accompanied by 2 allies 9178 | -4/Proximity Caves | Found Prototype Protection 9178 | -4/Proximity Caves | Identified Zio. Weapon Casing 9180 | -4/Proximity Caves | Found Zio. Weapon Casing 9616 | -4/Proximity Caves | Discovered new exit (range 8) 9642 | -4/Proximity Caves | Entered Factory 9642 | -4/Factory | Evolved 2 slots: Utility x2 9643 | -4/Factory | Identified exit to Armory 9693 | -4/Factory | Zion Heavy squad teleported in 9745 | -4/Factory | Zion Light squad teleported in 9871 | -4/Factory | Found Zio. Weapon Casing 9994 | -4/Factory | Lost 3 allies 10173 | -4/Factory | Zion Fire squad teleported in 10191 | -4/Factory | Discovered new exit (range 13) 10215 | -4/Factory | Build established: Scavenger-Gladiator 10229 | -4/Factory | Identified exit to Upper Caves 10309 | -4/Factory | Entered Upper Caves 10309 | -4/Upper Caves | Accompanied by 4 allies 10470 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10892 | -4/Upper Caves | Discovered new exit (range 12) 10966 | -4/Upper Caves | Identified exit to Upper Caves 10972 | -4/Upper Caves | Entered another Upper Caves area 10972 | -4/Upper Caves | Accompanied by 2 allies 10973 | -4/Upper Caves | Identified exit to Warlord 10985 | -4/Upper Caves | Found DCF Scrap (15 items) 11104 | -4/Upper Caves | Discovered new exit (range 13) 11268 | -4/Upper Caves | Identified exit to Research 11281 | -4/Upper Caves | Build established: Derelict-Gladiator 11286 | -4/Upper Caves | Entered Research 11286 | -3/Research | Accompanied by 1 ally 11286 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11339 | -3/Research | Zion Infowar Resupply teleported in 11642 | -3/Research | Zion Light squad teleported in 11679 | -3/Research | Zion Offense Resupply teleported in 11995 | -3/Research | Build established: Derelict-Assassin 12302 | -3/Research | Found Zio. Weapon Casing 12442 | -3/Research | Zion Heavy squad teleported in 12514 | -3/Research | Discovered new exit (range 11) 12544 | -3/Research | Entered another Research area 12544 | -2/Research | Accompanied by 2 allies 12544 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12595 | -2/Research | Build established: Derelict-Mutant 12769 | -2/Research | Zion Experimental squad teleported in 12920 | -2/Research | Zion Experimental squad teleported in 12969 | -2/Research | Found Prototype Protection 12969 | -2/Research | Identified Zio. Shade Armor 12974 | -2/Research | Discovered new exit (range 15) 13016 | -2/Research | Found Prototype Device 13016 | -2/Research | Identified Active Sensor Suite 13020 | -2/Research | Identified exit to Access 13043 | -2/Research | Zion Thermal Resupply teleported in 13124 | -2/Research | Zion Light squad teleported in 13207 | -2/Research | Lost 3 allies 13294 | -2/Research | First assault squad dispatched 13322 | -2/Research | Incoming assault squad redirected 13418 | -2/Research | Build established: Derelict-Gladiator 13570 | -2/Research | Incoming assault squad redirected 13685 | -2/Research | Found Prototype Device 13685 | -2/Research | Identified Exp. Transmission Jammer 13815 | -2/Research | Zion Light squad teleported in 14055 | -2/Research | Terminal network hard line cut 14354 | -2/Research | Discovered new exit (range 15) 14373 | -2/Research | Identified exit to Quarantine 14423 | -2/Research | Entered Quarantine 14423 | -2/Quarantine | Accompanied by 1 ally 14425 | -2/Quarantine | Spotted Alpha 7 14464 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 14509 | -2/Quarantine | Destroyed Alpha 7 14510 | -2/Quarantine | Found Prototype Ballistic Gun 14550 | -2/Quarantine | Found Alien Artifact 14550 | -2/Quarantine | Identified Phase Redirector 14673 | -2/Quarantine | First assault squad dispatched 14690 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 14745 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 14758 | -2/Quarantine | Identified Multirail 14965 | -2/Quarantine | Found Alien Artifact 14965 | -2/Quarantine | Identified Phase Armor 15016 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 15043 | -2/Quarantine | Found Quantum Capacitor 15086 | -2/Quarantine | Found Alien Artifact 15199 | -2/Quarantine | Found Alien Artifact 15199 | -2/Quarantine | Identified Core Reset Matrix 15199 | -2/Quarantine | Identified Transdimensional Reconstructor 15199 | -2/Quarantine | Identified Subatomic Replicator 15199 | -2/Quarantine | Used Core Reset Matrix 15203 | -2/Quarantine | Detected hypermatrix surge 15203 | -2/Quarantine | Sensed 9 artifacts in vicinity 15339 | -2/Quarantine | Found Sigix Broadsword 15348 | -2/Quarantine | Discovered exit to Access (range 8) 15390 | -2/Quarantine | Found Exp. Actuator Array 15412 | -2/Quarantine | Found Core Stripper 15662 | -2/Quarantine | Spotted Fortress 15671 | -2/Quarantine | Allies destroyed Fortress 15674 | -2/Quarantine | Terminal network hard line cut 15676 | -2/Quarantine | Found Prototype Device 15676 | -2/Quarantine | Identified Exp. EM Shield 15788 | -2/Quarantine | Discovered new exit (range 6) 15788 | -2/Quarantine | Discovered new exit (range 6) 15800 | -2/Quarantine | Entered Protoforge 15801 | -2/Protoforge | Sensed 2 artifacts in vicinity 15877 | -2/Protoforge | Build established: Alien-Gladiator 15920 | -2/Protoforge | Superfortress began startup sequence 16050 | -2/Protoforge | First assault squad dispatched 16130 | -2/Protoforge | Assimilated L-61 Swordsman with FLK Orb 16144 | -2/Protoforge | Used Subatomic Replicator to replicate AWS/Autocannon 16211 | -2/Protoforge | P-80 Master assimilated allied Swordsman 9a 16275 | -2/Protoforge | Assimilated H-88 Terminator with FLK Orb 16278 | -2/Protoforge | Assimilated H-88 Terminator with FLK Orb 16281 | -2/Protoforge | Assimilated H-88 Terminator with FLK Orb 16302 | -2/Protoforge | Found Prototype Launcher 16307 | -2/Protoforge | Found Prototype Launcher 16341 | -2/Protoforge | Found Prototype Device 16341 | -2/Protoforge | Identified Cep. Recoil Nullifier 16351 | -2/Protoforge | Scanned by Researcher 16359 | -2/Protoforge | Spotted Hotshot 16368 | -2/Protoforge | Spotted Hotshot 16375 | -2/Protoforge | Spotted Hotshot 16379 | -2/Protoforge | Destroyed Hotshot 16382 | -2/Protoforge | Spotted Hotshot 16398 | -2/Protoforge | Spotted Striker 16398 | -2/Protoforge | Identified Cep. Concussive Dispersal Blaster (x2) 16400 | -2/Protoforge | Self-destructed Last Messages --------------- 16398_ Destroyed Unknown Device. 16398_ X-87 Electro suffers critical hit (Blast). 16398_ Destroyed Unknown Device. 16398_ X-87 Electro knocked back. 16399_ Superfortress breaks down Prototype Ballistic Cannon. 16399_ Superfortress breaks down Prototype Energy Cannon. 16399_ Superfortress breaks down Prototype Ballistic Cannon. 16399_ Superfortress assembles Prototype Energy Cannon. 16399_ Superfortress assembles Prototype Ballistic Cannon. 16399_ X-82 Rainmaker destroyed. 16399_ Penetrated by Slug. 16399_ AWS/Autocannon destroyed. 16399_ Penetrated by Slug. 16400_ Hotshot exits shielding mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? #??????????? | | ??????????????????????######### #??????????? | | ??????????????????????#"""""""" """????????? | | ??????????????????????# """" ""???????? | | #???######???######???# "" "???????? | | ###?#""""#???#""""#???; $T" x ""??????? | | ##### !!!#####! !!##### $ $ ] ??????? | | = != $ ]% K ??????? | | % %!%=@ !FFF ?????? | | =[*% *FFF ?????? | | =*! !FFF%m ????? | | =!! n = g%% ????? | | x ????? | | ##### !!##### "####= ! g ????? | | #???#""""#???#""""## #u! """"""""""""??????? | | #???######???#####" ##; % " """""""""??????????? | | ?????????????????????##" @""""""""""?????????????? | | ??????????????????????#;;##########??????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????H????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 120 Energy Generation 35 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 235 Jamming Range 22 Additional Mass Support 9 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 55 Targeting Accuracy 24 Armor Integrity Analysis 40 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Energy Well | -2/Quarantine | Archive Exp. Actuator Array | -2/Quarantine | Archive Thermal Defense Suite | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Repaired ---------- Arm. Wheel | 14% | -7/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Phase Armor Core Reset Matrix Sigix Broadsword Core Stripper Subatomic Replicator Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Frg Slots Evolved 16 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Utility 9 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 2 2 . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 170 | . 7 1 8 1 . . 11 10 2 4 . 2 6 1 . 3 15 4 . 1 1 7 29 5 2 14 22 7 7 Parts Lost 22 | . . . . . . . . 2 2 1 . 2 . . . . 6 . . . . 1 3 . . 1 . 2 2 Damage Taken 7566 | . . . 222 . . . 93 790 384 336 . 367 61 12 . . 589 30 . 42 . 463 720 140 16 659 466 1076 1100 Core 673 | . . . 81 . . . 30 112 . 20 . 21 21 3 . . 70 . . . . 16 12 . . 74 55 53 105 Player 2/Cogmind (%) 38 | . . . 77 . . . 69 41 . 22 . 27 25 100 . . 76 . . . . 47 16 . . 46 55 71 23 Absorbed by Shields 2624 | . . . . . . . . . . . . . 22 4 . . 158 10 . 15 . 172 72 . . . 480 859 832 Damage Inflicted 29571 | . . . 732 39 . . 817 2666 99 502 . 974 241 59 . . 610 59 . 209 . 896 1537 663 52 3686 4237 7123 4370 Player 2/Cogmind (%) 67 | . . . 59 35 . . 64 56 9 30 . 33 80 67 . . 80 27 . 84 . 100 84 62 38 92 74 88 56 Combat Hostiles Destroyed 130 | . . . 4 2 . . 7 15 . 5 . 6 2 1 . . 7 1 . 1 . 8 10 4 1 9 15 22 10 Player 2/Cogmind (%) 65 | . . . 40 100 . . 70 57 . 33 . 26 100 100 . . 100 100 . 100 . 100 100 80 50 100 93 91 66 Game ------ Seed FusionNodeFlakker Manual? 0 Play Time 02:21:13 Cumulative 1644.0 hours Start 2026.06.01 @ 06:15:58 End 2026.06.01 @ 09:56:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 2653 Rogue 2646 Adventurer 0 Explorer 7 Win Type - Total 149 Types 40/17/58/3/3/5/21/1/1/0 Lore% 91 Gallery% 85 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d14e3fc-48bf-445f-94a4-dcb1b257f2b8