Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.16 @ 17:00:35 Player: Rusllan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (189) 945 Value Destroyed (2386) 2386 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 5387 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 35 Friendly Fire -137 Cogmind --------- Core Integrity 550/550 Matter 410/450 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (160) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (5) ------ Large Storage Unit Large Matter Pod Terrain Scan Processor Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Heavy Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Faulty Improved Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Terrain Scan Processor Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Improved Assault Rifle Light Cannon [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Large Matter Pod Device Shield Generator Storage Large Matter Pod Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 46 | 6 16 13 10 1 Power 9 | 1 4 2 2 . Engine 8 | 1 4 1 2 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 13 | 2 3 5 3 . Treads 10 | 2 3 5 . . Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 4 2 1 Device 3 | . . 2 . 1 Storage 4 | 1 3 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 13 | 2 6 2 3 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 1 5 2 3 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 14 | . 3 9 2 . Power 1 | . . 1 . . Propulsion 3 | . 1 2 . . Utility 4 | . . 4 . . Weapon 6 | . 2 2 2 . Highest Loss Streak 7 | . 1 6 7 . Average Slot Usage (%) 95 | . 98 98 87 81 Engine 11 | . 13 8 11 9 Treads 21 | . 27 21 8 . Leg 2 | . . . 8 18 Device 2 | . . 10 . . Storage 24 | . 27 22 22 18 Processor 1 | . . . 5 9 Protection 5 | . . 10 10 9 Ballistic Gun 18 | . 18 15 21 18 Launcher 6 | . 9 6 . . Naked Turns . | . . . . . Heaviest Build 40 | 12 30 40 39 40 Greatest Support 40 | 40 40 40 35 35 Greatest Overweight (x) 9 | . . 9 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 8 | 5 6 10 10 10 Most Carried 10 | 4 9 10 10 10 Average Carried 6 | 1 5 7 7 10 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 1 9 9 10 10 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 3231 | 184 1394 1334 319 . Remotely . | . . . . . Salvage Created 5088 | . 1775 2935 327 51 Parts 438 | . 161 241 32 4 Haulers Intercepted 4 | . 2 1 . 1 Recyclers Shooed 12 | . 7 4 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 59 | . 18 34 7 . Guns 42 | . 11 24 7 . AOE 17 | . 7 10 . . Classes Destroyed 13 | . 9 4 . . Worker 47 | . 18 25 4 . Builder 43 | . 19 23 1 . Tunneler 6 | . 2 3 1 . Hauler 4 | . 2 1 . 1 Recycler 16 | . 6 10 . . Mechanic 1 | . . 1 . . Operator 5 | . 3 2 . . Watcher 7 | . 2 5 . . Swarmer 19 | . 6 7 6 . Grunt 34 | . 12 21 1 . Duelist 1 | . . 1 . . Protector 2 | . . 2 . . Sentry 3 | . . 3 . . Thug 1 | . . . 1 . Best Kill Streak 22 | . 6 22 5 1 Combat Bots Only 8 | . 3 8 3 . Max Kills in Single Turn 3 | . 3 3 2 1 Gunslinging 1 | . . 1 1 . Exploded 3 | . 3 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3232 | . 1012 1847 325 48 Core 556 | . 174 309 73 . Absorbed by Shields 444 | . . 444 . . Core Remaining (%) 44 | 100 30 . 4 . Volleys Fired 477 | . 196 245 31 5 Largest 2 | . 2 2 2 2 Hottest 60 | . 60 53 46 46 Shots Fired 748 | . 326 351 61 10 Gun 671 | . 282 318 61 10 Cannon . | . . . . . Launcher 77 | . 44 33 . . Special . | . . . . . Kinetic 665 | . 276 318 61 10 Thermal 6 | . 6 . . . Explosive 77 | . 44 33 . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 11 11 11 2 Robot Miss Streak 4 | . 4 4 3 2 Penetration Max . | . . . . . Secondary Targets 7 | . 1 4 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 457 | . 185 224 43 5 Core Hits 250 | . 97 133 18 2 Critical Hits 5 | . 2 3 . . Critical Kills 3 | . 2 1 . . Critical Parts Destroyed 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7986 | . 3062 4230 599 95 Guns 5310 | . 1674 2943 598 95 Cannons . | . . . . . Explosions 2675 | . 1388 1287 . . Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 5298 | . 1662 2943 598 95 Thermal 91 | . 12 79 . . Explosive 2596 | . 1388 1208 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 7 1 1 . Average Corruption 2 | . 6 1 1 . Corruption Purged . | . . . . . Effects 51 | . 36 9 6 . Message Errors 14 | . 7 5 2 . Matter Fused 9 | . 9 . . . Heat Flow Errors 9 | . 9 . . . Energy Discharges 6 | . 3 1 2 . Data Loss (minor) 6 | . 4 . 2 . Misfires 1 | . 1 . . . Targeting Errors 6 | . 3 3 . . Overload Shots . | . . . . . Overflow Damage 65 | . 55 10 . . Projectiles . | . . . . . Explosions 65 | . 55 10 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 270 | . 134 136 . . Shots 11 | . 7 4 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 274 | . 274 127 5 7 Average Temperature 64 | . 103 20 4 4 Received Heat Transfer 997 | . 252 712 6 27 Effects 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 125 | . 25 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 1068 | . 251 1068 505 56 Average Influence 294 | . 131 636 302 41 Maximum Alert Level 3 | . 1 3 2 . Low Security (%) 56 | 100 90 6 34 100 Level 1 16 | . 9 13 33 . Level 2 15 | . . 30 32 . Level 3 12 | . . 49 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 4 11 1 1 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 10 | . 3 7 . . Assault 3 | . . 2 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 5 | . . 5 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 33 56 12 1 Peak Tracking Total 14 | . 6 7 14 1 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused 4 | . 4 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 4 | . 4 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 15 | . 6 8 1 . Max in Single Turn 2 | . 2 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 15 | . 7 8 . . Terminals 11 | . 4 7 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 74 | . 31 43 . . Successful 45 | . 20 25 . . Failed 29 | . 11 18 . . Catastrophic 4 | . 2 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 63 | . 24 39 . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 9 | . 5 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 35 | . 13 22 . . Record 14 | . 4 10 . . Prototype ID Bank 2 | . . 2 . . Emergency Access Points 2 | . 1 1 . . Terminal Index 1 | . . 1 . . Alert Level 2 | . 2 . . . Locate Traps 3 | . 3 . . . Reprogram Traps 2 | . 2 . . . Maintenance Status 1 | . . 1 . . Security Status 1 | . . 1 . . Patrol Status 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 2 | . . 2 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 8 | . 5 3 . . Process 2 | . 1 1 . . Report Inventory 3 | . 2 1 . . Retrieve Matter 3 | . 2 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 13 | . 6 7 . . Full Trace Events 12 | . 5 7 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 233 | . 199 34 . . Retrieved Matter 338 | . 304 34 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 2 | . . . 2 1 Highest-Rated Group 45 | . . . 45 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 8 | . . . 5 3 Total Damage 127 | . . . 85 42 Kills 2 | . . . 1 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 5134 | 62 2524 1272 1222 54 Spaces Moved 2312 | 36 1206 402 645 23 Core 8 | 7 . 1 . . Treads 1903 | 29 1206 401 267 . Legs 401 | . . . 378 23 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 163 | 138 160 161 171 160 Slowest Speed 500 | 160 160 500 180 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 47 | 4 98 37 91 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 32 | . 32 . . . Terrain Destroyed 468 | . 266 202 . . Melee . | . . . . . Projectile . | . . . . . AOE 468 | . 266 202 . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2952 | 48 1497 676 702 29 Wait 25 | . 25 . . . Move 2308 | 35 1205 401 644 23 Hop . | . . . . . Pick Up 62 | 7 33 11 11 . Fast Attach 4 | . 2 1 . 1 Attach 29 | 6 8 7 8 . Detach . | . . . . . Swap 13 | . 6 5 2 . Drop 31 | . 22 6 3 . Fire 477 | . 196 245 31 5 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 566 | -10/Materials | Discovered new exit (range 14) 1001 | -10/Materials | Discovered new exit (range 10) 1167 | -10/Materials | Discovered new exit (range 12) 1496 | -10/Materials | Crushed by falling debris 1496 | -10/Materials | Core integrity fell below 50% 1752 | -10/Materials | Repaired Ion Engine 2587 | -10/Materials | Entered another Materials area 2587 | -9/Materials | Evolved 2 slots: Utility x2 2867 | -9/Materials | Destroyed 8 combat bots 2895 | -9/Materials | Discovered new exit (range 12) 2987 | -9/Materials | First assault squad dispatched 3395 | -9/Materials | Discovered new exit (range 8) 3653 | -9/Materials | Core integrity fell below 50% 3859 | -9/Materials | Entered Mines 3888 | -9/Mines | Met a Derelict bent on vengeance 3890 | -9/Mines | Discovered new exit (range 8) 3891 | -9/Mines | Lost 7 parts (1p2n2u2w) 3921 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4026 | -9/Mines | Learned location of Storage (-7) 4146 | -9/Mines | Core integrity fell below 20% 4386 | -9/Mines | Assembled infested the area 4416 | -9/Mines | Met 8R-AWN 4915 | -9/Mines | Learned Materials emergency access door positions 4963 | -9/Mines | Discovered new exit (range 9) 5001 | -9/Mines | Discovered new exit (range 8) 5034 | -9/Mines | Met a Derelict testing a Signal Generator 5045 | -9/Mines | Build established: Scavenger-Mutant 5081 | -9/Mines | Entered Materials 5081 | -8/Materials | Accompanied by 1 ally 5081 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5135 | -8/Materials | Self-destructed Last Messages --------------- transmissions. ALERT: Intercepting significant anomalous signal. Redirecting assault force. Signal Generator broadcasts a burst of procedurally generated transmissions. ALERT: Intercepting significant anomalous signal. Redirecting assault force. Signal Generator's internal power supply exhausted. System corrupted: Component data lost. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials emergency access points (x4)... G-47 Trooper destroyed. A-02 Transporter destroyed. T-07 Excavator is excavating. Acquired Recoil Stabilizer. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. 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""" ### ####### #?????????? | | ? ???# #?????## ##?????????? | | ? ? ???# #??????# #??????????? | | #? ????# #??????# #??????????? | | ? ?????# #??????# #??????????? | | ?##?+???# ######## #??????????? | | ????????# # # #??????????? | | ????????# # """ # #??????????? | | ????????+ # """ + #??????????? | | ????????? # """ # #??????????? | | ????????? # # #??????????? | | ????????? # #####??????????? | | ??????????########??????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Slippery One Challenges ------------ None Game ------ Seed NodeLegWheel Manual? 0 Play Time 01:06:01 Cumulative 6.3 hours Start 2020.07.31 @ 01:49:22 End 2020.08.16 @ 17:00:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab145be1-a802-45af-b40d-ca6c56903f01