Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.26 @ 20:19:52 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (302) 1510 Value Destroyed (9783) 9783 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 17325 Bonus ------- High Alert Combat Kills 312 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 69/100 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Improved Recalibrator > --- WEAPON (4) ------- Riot Gun Autogun Great Maul > --- INVENTORY (5) ---- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mass Driver Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Seismic Detector Advanced Targeting Computer Layered Light Armor Plating Improved Hacking Suite Mini Drone Bay > --- WEAPON ----------- Coil Gun KE Penetrator Antimatter Cannon Mass Driver > --- INVENTORY -------- Improved Cooling System Advanced Weight Redist. System Advanced ECM Suite Improved Recalibrator Field Recycling Unit Makeshift Shrapnel Gun Coil Gun Coil Gun Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Mass Driver Mass Driver Mass Driver Remote Datajack Enhanced Flamer Enhanced Flamer [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . 2 . . . . 2 . . Power 1 | . . 1 . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . Utility 5 | . . 1 1 1 . 1 . . . . 1 . . Weapon 2 | . . . 1 . . 1 . . . . . . . Parts Attached 297 | 7 4 21 18 3 42 42 6 75 1 2 33 41 2 Power 36 | 1 . 3 3 . 7 8 2 6 . . 4 2 . Engine 31 | 1 . 3 3 . 6 7 2 6 . . 3 . . Core 5 | . . . . . 1 1 . . . . 1 2 . Reactor . | . . . . . . . . . . . . . . Propulsion 49 | 2 . 7 4 1 12 5 1 12 . . 3 2 . Treads 2 | . . 2 . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 . Wheel 46 | 2 . 5 4 1 12 5 1 12 . . 3 1 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 118 | 2 3 5 4 1 8 18 3 41 1 2 15 15 . Device 84 | 1 1 2 4 . 7 16 3 29 . 2 9 10 . Storage 9 | 1 2 1 . . . . . 3 . . 2 . . Processor 11 | . . 1 . 1 1 1 . 4 . . 2 1 . Hackware 2 | . . . . . . . . 2 . . . . . Protection 12 | . . 1 . . . 1 . 3 1 . 2 4 . Artifact . | . . . . . . . . . . . . . . Weapon 94 | 2 1 6 7 1 15 11 . 16 . . 11 22 2 Energy Gun 19 | 1 1 4 1 . 4 3 . 4 . . . . 1 Energy Cannon 8 | . . 1 1 . 1 2 . 2 . . 1 . . Ballistic Gun 34 | 1 . 1 3 1 5 2 . 6 . . 5 10 . Ballistic Cannon 19 | . . . 1 . 1 2 . 2 . . 5 8 . Launcher 9 | . . . 1 . 4 2 . 2 . . . . . Special Weapon 4 | . . . . . . . . . . . . 4 . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 1 1 2 2 . 3 . . . . . Parts Lost 127 | . . 9 11 . 37 6 14 13 1 1 1 34 . Power 19 | . . 2 3 . 6 . 2 2 . . . 4 . Propulsion 35 | . . 3 3 . 12 3 2 6 . . 1 5 . Utility 28 | . . 1 1 . 6 . 6 3 1 1 . 9 . Weapon 45 | . . 3 4 . 13 3 4 2 . . . 16 . Highest Loss Streak 23 | . . 5 5 . 12 3 14 3 1 1 1 23 . To Critical Strikes 2 | . . . . . . . 2 . . . . . . Average Slot Usage (%) 85 | . 100 88 96 100 72 95 39 92 92 92 99 64 17 Engine 10 | . 14 15 17 15 8 10 2 11 13 13 8 2 . Wheel 14 | . 28 11 17 23 10 17 4 18 13 13 22 8 . Device 13 | . 14 10 16 15 5 22 14 14 13 19 16 14 5 Storage 6 | . 14 11 9 7 7 6 2 5 1 . 4 3 . Processor 8 | . . 11 9 15 17 6 . 6 6 6 6 3 . Hackware 2 | . . . . . . . . 7 13 6 5 3 . Protection 1 | . . . 1 . . 2 6 1 4 6 4 1 . Energy Gun 4 | . 14 8 4 . 2 9 3 4 . . . . . Energy Cannon 1 | . . . 5 . . 1 . 3 . . . . . Ballistic Gun 10 | . 14 10 11 15 7 7 1 11 20 20 16 8 5 Ballistic Cannon 3 | . . . 2 7 2 2 1 2 6 6 5 6 . Launcher 1 | . . . . . 4 1 . 1 . . . . . Naked Turns 6 | . . . . . . . . . . . . 6 . Heaviest Build 138 | 14 50 100 111 110 116 138 136 136 131 54 104 98 11 Greatest Support 58 | 32 32 40 32 48 48 45 32 48 26 26 58 58 15 Greatest Overweight (x) 28 | . 1 14 6 2 28 8 7 7 5 2 2 23 . Average Overweight (x) 2 | . . 1 3 2 5 3 1 1 2 2 . 2 . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 5 20 20 5 Average Capacity 20 | 7 19 21 25 25 25 25 13 21 10 5 14 16 5 Most Carried 25 | 5 12 25 25 24 25 25 25 24 22 5 20 20 5 Average Carried 17 | 2 9 18 24 23 21 23 13 15 9 4 9 13 5 Final Capacity 25 | 8 20 25 25 25 25 25 5 25 5 5 20 5 5 Final Carried 25 | 5 12 23 24 24 21 25 5 22 5 4 19 5 5 Class Distribution -------------------- 21% | Mutant 18% | Scavenger-Gunner 18% | Scavenger-Skirmisher 11% | Hacker-Gunner 11% | Scavenger-Mutant 7% | Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Storage Tank | -6/Factory Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Matter Collected 8333 | 282 64 402 659 52 1841 1008 . 1801 250 133 545 1257 39 Remotely 173 | 173 . . . . . . . . . . . . . Salvage Created 12953 | 148 297 1014 2383 52 2898 1536 . 2727 128 138 647 885 100 Parts 638 | 11 18 72 114 2 149 80 . 123 10 6 27 23 3 Haulers Intercepted 21 | . 1 5 6 . 6 2 . 1 . . . . . Recyclers Shooed 14 | . . . 2 . 4 2 . 5 . . 1 . . Parts Field Recycled 62 | . . . . . . . . 36 . . 17 9 . Retrieved Matter 469 | . . . . . . . . 242 . . 192 35 . Parts Self-Destructed 45 | . . . . . . . . . 11 6 . 27 1 Prevented 2 | . . . . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 192 | . 5 22 35 . 49 18 . 24 6 3 10 19 1 Guns 100 | . 5 19 16 . 22 7 . 8 4 2 6 10 1 Cannons 63 | . . . 15 . 17 6 . 11 1 1 3 9 . AOE 27 | . . 3 4 . 10 5 . 4 . . 1 . . Classes Destroyed 18 | 2 3 4 4 . 2 1 . . . . . 2 . Worker 18 | . . 1 . . 11 3 . 2 . . 1 . . Builder 17 | . . . . . 6 6 . 3 . . 2 . . Tunneler 5 | 2 . . . . . . . 3 . . . . . Hauler 21 | . 1 5 6 . 6 2 . 1 . . . . . Recycler 26 | 1 . . 4 . 8 2 . 9 . . 2 . . Mechanic 4 | . . 1 . 1 . . . 1 . . 1 . . Operator 7 | . . . 2 . . 3 . 1 . . 1 . . Watcher 20 | . 1 3 4 1 2 3 . 6 . . . . . Swarmer 37 | . . 13 3 . 4 . . 3 6 . 4 3 1 Grunt 88 | . 5 3 20 . 28 12 . 11 . . . 9 . Brawler 3 | . . . 1 . . . . 1 . 1 . . . Duelist 2 | . . . 1 . . . . . . 1 . . . Sentry 35 | . . 6 8 . 11 2 . 3 . 1 1 3 . Specialist 4 | . . . . . . 2 . 2 . . . . . Hunter 9 | . . . 2 . 2 . . 1 . . 2 2 . Programmer 12 | . . . . . 4 2 . 3 . . 3 . . Behemoth 1 | . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . 1 . Best Kill Streak 18 | 2 3 6 8 1 18 7 . 6 3 3 11 5 1 Combat Bots Only 14 | . 3 4 7 . 14 3 . 3 3 3 5 5 1 Max Kills in Single Turn 4 | 1 1 2 4 1 3 3 . 3 2 1 4 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . 2 4 . 2 1 . 2 . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Damage Taken 13111 | . 111 731 1295 . 3160 770 458 1884 103 171 431 3871 126 Core 3030 | . 34 251 217 . 668 45 244 538 . 20 72 893 48 Absorbed by Shields 218 | . . . . . . 200 18 . . . . . . Redirected to Shielding 85 | . . . . . . 5 56 24 . . . . . Core Remaining (%) 47 | 100 86 37 60 . 4 . . . . . . . . Volleys Fired 653 | 4 15 76 100 5 170 57 5 96 8 5 26 81 5 Largest 4 | 2 2 2 3 3 3 4 4 4 4 4 4 4 2 Hottest 202 | 60 60 65 136 92 153 195 186 202 130 130 160 162 73 Shots Fired 1664 | 7 30 127 281 15 376 178 17 296 33 19 104 173 8 Gun 1191 | 7 30 127 187 10 261 129 13 205 24 14 76 100 8 Cannon 404 | . . . 92 5 77 38 4 83 9 5 28 63 . Launcher 59 | . . . 2 . 38 11 . 8 . . . . . Special 10 | . . . . . . . . . . . . 10 . Kinetic 1144 | 4 15 72 157 15 285 91 8 173 33 19 104 163 5 Thermal 84 | 3 . . 65 . 5 . . 4 . . . 7 . Explosive 59 | . . . 2 . 38 11 . 8 . . . . . Electromagnetic 374 | . 15 55 57 . 48 76 9 111 . . . . 3 Robot Hit Streak 36 | 5 10 19 28 10 36 14 9 19 5 10 23 34 13 Robot Miss Streak 5 | . 1 2 4 4 5 4 2 5 5 2 2 2 . Penetration Max 1 | . . . . . . . . . 1 1 1 1 . Secondary Targets 6 | . 1 4 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . Shots Hit Robots 1206 | 5 21 90 191 10 282 148 14 202 15 13 76 131 8 Core Hits 722 | 3 13 46 106 8 244 94 4 118 5 6 25 48 2 Critical Kills 3 | . . . . . . . . . . . 1 2 . Critical Parts Destroyed 20 | . . . 2 . . . . . 2 . 6 10 . Critical Strikes 33 | . . 2 4 . . 1 . 2 2 . 9 13 . Destroy 23 | . . . 2 . . . . . 2 . 7 12 . Blast 3 | . . . . . . . . . . . 2 1 . Corrupt 7 | . . 2 2 . . 1 . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 29158 | 60 284 1518 3462 180 7346 4812 210 5428 319 423 2387 2592 137 Guns 14717 | 60 284 1111 1777 87 3623 2070 62 2584 248 269 1305 1100 137 Cannons 8366 | . . . 1381 93 1490 960 148 1927 71 154 701 1441 . Explosions 5937 | . . 407 304 . 2146 1782 . 917 . . 381 . . Melee . | . . . . . . . . . . . . . . Ramming 87 | . . . . . 87 . . . . . . . . Kinetic 16771 | 28 126 574 1462 180 4402 1869 202 2565 319 423 2006 2541 74 Thermal 2659 | 32 . 407 1026 . 216 228 . 318 . . 381 51 . Explosive 4523 | . . . 304 . 2031 1554 . 634 . . . . . Electromagnetic 5118 | . 158 537 670 . 610 1161 8 1911 . . . . 63 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . 7 1 22 22 17 20 2 2 2 Average Corruption 10 | . . . . . 5 1 12 19 17 19 2 2 2 Corruption Purged 5 | . . . . . . . . 5 . . . . . Corruption Blocked 7 | . . . . . . . . 7 . . . . . Effects 283 | . . . . . 61 11 9 119 40 18 . 20 5 Message Errors 77 | . . . . . 15 5 1 38 11 2 . 5 . Matter Fused 60 | . . . . . 11 . 2 24 10 6 . 5 2 Heat Flow Errors 27 | . . . . . 6 1 1 6 5 3 . 5 . Energy Discharges 27 | . . . . . 7 . . 12 3 3 . 2 . Parts Rejected 4 | . . . . . 1 1 . 2 . . . . . Data Loss (minor) 35 | . . . . . 7 4 3 11 5 2 . 2 1 Data Loss (major) 21 | . . . . . 9 . . 6 4 1 . . 1 Misfires 13 | . . . . . 5 . . 6 1 . . 1 . Alerts 6 | . . . . . . . . 5 1 . . . . Misdirections 2 | . . . . . . . 2 . . . . . . Weapon Failures 11 | . . . . . . . . 9 . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 725 | . . 66 35 2 102 81 . 150 16 . 237 36 . Projectiles 203 | . . . 5 2 . 27 . 35 16 . 82 36 . Explosions 522 | . . 66 30 . 102 54 . 115 . . 155 . . Melee . | . . . . . . . . . . . . . . Knockbacks 62 | . . . 6 3 13 12 . 13 . 1 6 8 . Impact . | . . . . . . . . . . . . . . Kinetic 60 | . . . 6 3 12 12 . 13 . 1 6 7 . Secondary 2 | . . . . . 1 . . . . . . 1 . Self-Inflicted Damage 882 | . . 199 . . 186 155 . 342 . . . . . Shots 25 | . . 5 . . 8 4 . 8 . . . . . Rammed 13 | . . . . . 13 . . . . . . . . Targets Rammed 13 | . . . . . 13 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 816 | . 27 335 489 . 264 374 118 816 277 180 311 589 . Average Temperature 133 | . 13 36 185 . 65 112 44 175 110 58 105 206 . Received Heat Transfer 4691 | . 81 111 801 . 1347 248 . 387 . 60 27 1575 54 Effects 72 | . . . 8 . . 3 . 40 . . . 21 . Shutdowns 22 | . . . 2 . . 1 . 15 . . . 4 . Energy Bleed 5 | . . . . . . 1 . 2 . . . 2 . Interference 12 | . . . 5 . . . . 3 . . . 4 . Matter Decay 7 | . . . . . . 1 . 5 . . . 1 . Short Circuit 2 | . . . . . . . . 2 . . . . . Damage (minor) 5 | . . . 1 . . . . 2 . . . 2 . Damage (major) 17 | . . . . . . . . 9 . . . 8 . Damage (core) 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Fried 17 | . . 1 . . 1 3 . 12 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . 3 . . . . 1 . . 1 . . Heat Transferred 4099 | 75 . 550 1850 . 300 250 . 374 . . 300 400 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 6 . . 2 3 . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Peak Influence 587 | 15 159 445 587 208 545 350 30 438 . . 309 . . Initial 158 | . 8 . 92 158 81 118 26 18 . . 27 . . Average 221 | 5 64 272 345 175 333 133 17 152 . . 162 . . Maximum Alert Level 2 | . . 2 2 1 2 1 . 2 . . 1 . . Low Security (%) 44 | 100 100 13 15 86 15 70 100 59 . . 65 . . Level 1 43 | . . 72 55 13 55 29 . 39 . . 34 . . Level 2 11 | . . 13 28 . 29 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 . 5 . 17 7 . 14 . . 4 . 1 Investigation 19 | . 1 . 2 . 5 2 . 8 . . 1 . . Extermination 9 | . . . . . 3 1 . 4 . . 1 . . Reinforcement 18 | . . . 3 . 8 3 . 2 . . 2 . . Assault 2 | . . . . . . 1 . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 4 . . 1 . . . . . Haulers Reinforced 5 | . . . . . 4 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Distress Signals 10 | . . 4 . . 2 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 257 | . 6 29 43 2 55 25 6 44 7 3 11 21 5 Peak Tracking Total 12 | . 3 4 5 1 5 4 6 5 4 3 4 12 6 Tactical Retreats 16 | . . . . . 2 1 2 6 1 . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Traps Triggered 8 | . . . 1 . 3 2 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 7 | . . . . . 2 1 . 2 1 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Machines Disabled 43 | . . 6 2 . 5 12 . 10 . . 5 3 . Max in Single Turn 4 | . . 3 1 . 1 4 . 4 . . 4 1 . Garrison Access 3 | . . . . . 1 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Machines Accessed 60 | . 2 6 11 2 8 15 . 12 . . 3 1 . Terminals 42 | . 2 5 9 2 5 8 . 8 . . 2 1 . Fabricators 7 | . . . . . . 4 . 3 . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units 5 | . . . 1 . 2 1 . 1 . . . . . Scanalyzers 3 | . . 1 1 . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . Total Hacks 197 | . 8 28 31 4 30 48 . 34 . . 11 3 . Successful 127 | . 7 23 21 2 15 35 . 16 . . 5 3 . Failed 70 | . 1 5 10 2 15 13 . 18 . . 6 . . Catastrophic 17 | . 1 . 2 . 5 1 . 7 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 132 | . 8 18 28 4 21 20 . 21 . . 9 3 . Fabricators 17 | . . . . . . 7 . 10 . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . Recycling Units 14 | . . . 2 . 7 2 . 3 . . . . . Scanalyzers 29 | . . 10 1 . . 18 . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . . . . Terminal Hacks 76 | . 7 13 19 2 11 9 . 8 . . 4 3 . Record 18 | . 3 4 5 . 3 . . . . . . 3 . Part Schematic 2 | . . . . 1 . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 10 | . 1 2 3 . 1 2 . 1 . . . . . Open DSF 3 | . . . . . . 1 . 2 . . . . . Level Access Points 2 | . . . . 1 1 . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . 1 . . Emergency Access Points 4 | . . . 4 . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Alert Level 6 | . . 2 1 . 2 . . 1 . . . . . Unreport Threat 8 | . 2 . . . 2 3 . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Maintenance Status 2 | . . 2 . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . Transport Status 2 | . . 1 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . Hauler Manifests 3 | . 1 . 1 . . 1 . . . . . . . Registered Components 2 | . . . . . . . . 1 . . 1 . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . Zone Layout 3 | . . . 1 . . 1 . . . . 1 . . Fabricator Hacks 12 | . . . . . . 5 . 7 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 5 | . . . . . . 2 . 3 . . . . . Build 6 | . . . . . . 2 . 4 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 8 | . . . 2 . 3 2 . 1 . . . . . Process 1 | . . . . . 1 . . . . . . . . Report Inventory 4 | . . . 1 . 1 1 . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Retrieve Components 2 | . . . 1 . . 1 . . . . . . . Scanalyzer 28 | . . 10 . . . 18 . . . . . . . Insert Component 12 | . . 4 . . . 8 . . . . . . . Analyze 16 | . . 6 . . . 10 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 . 1 . . . . . Used 1 | . . . . . . 1 . . . . . . . Hacking Detections 55 | . 2 5 11 2 8 13 . 10 . . 3 1 . Full Trace Events 16 | . 1 . 1 . 5 2 . 6 . . 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 4 . 1 . 8 . 1 . . . . . Parts Built 9 | . . . . . . 3 . 6 . . . . . Authchips . | . . . . . . . . . . . . . . Time 292 | . . . . . . 142 . 150 . . . . . Total Part Build Rating 37 | . . . . . . 18 . 19 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 255 | . . . . . 255 . . . . . . . . Retrieved Matter 255 | . . . . . 255 . . . . . . . . Retrieved Components 5 | . . . 3 . . 2 . . . . . . . Parts Scanalyzed 12 | . . 4 . . . 8 . . . . . . . Part Schematics Acquired 12 | . . 4 . . . 8 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Total Allies 3 | . . . . . . . . 3 . . . . . Largest Group 3 | . . . . . . . . 3 . . . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . Total Orders 15 | . . . . . . . . . 13 2 . . . ROAM 2 | . . . . . . . . . 2 . . . . FOLLOW 2 | . . . . . . . . . 2 . . . . EXPLORE 11 | . . . . . . . . . 9 2 . . . Ally Attacks 14 | . . . . . . . . 14 . . . . . Total Damage 165 | . . . . . . . . 165 . . . . . Kills 2 | . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 . . 3 . Drone Launches 13 | . . . . . . . 2 3 7 1 . . . Drone Recoveries 8 | . . . . . . . . 3 4 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Turns Passed 14611 | 82 448 1338 1603 384 2393 1862 223 2664 909 351 695 1331 328 Spaces Moved 8319 | 62 329 631 828 280 824 1106 226 1624 645 275 487 822 180 Core 353 | 18 . 1 . . 30 . 179 36 . . . 89 . Treads 180 | . . 180 . . . . . . . . . . . Legs 299 | . . . . . . . . . . . . 119 180 Wheels 7487 | 44 329 450 828 280 794 1106 47 1588 645 275 487 614 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 145 130 110 110 50 100 120 120 95 50 120 Average Speed 138 | 85 113 163 147 130 211 137 83 126 129 120 108 126 120 Slowest Speed 1450 | 100 115 750 190 130 1450 220 400 205 165 120 120 1200 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 56 59 81 6 93 32 87 38 98 40 9 74 29 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken 3 | . . . . . 1 . . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 1 . 1 . Scrap Searched 5 | . . . . . . . . . 3 . . 2 . Spaces Dug 23 | . . . . . 23 . . . . . . . . Terrain Destroyed 638 | . . 46 15 . 261 115 . 123 8 4 33 33 . Melee . | . . . . . . . . . . . . . . Projectile 57 | . . . . . 2 . . 3 7 4 9 32 . AOE 578 | . . 46 15 . 259 115 . 120 . . 23 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp Total 10155 | 83 374 811 993 289 1179 1317 246 2039 701 283 582 975 283 Wait 486 | . 14 38 15 . 55 57 5 146 41 2 2 15 96 Move 8307 | 61 328 630 827 279 823 1106 225 1623 644 274 486 821 180 Hop . | . . . . . . . . . . . . . . Pick Up 257 | 11 10 33 22 2 39 32 4 66 4 . 26 8 . Fast Attach 22 | 1 . . 2 . 4 1 2 5 . . 1 4 2 Attach 157 | 6 1 15 11 2 33 16 4 36 1 1 8 23 . Detach 13 | . . 2 . . . 2 . 4 . . 1 4 . Swap 120 | . 3 6 5 1 6 25 . 35 . 1 24 14 . Drop 103 | . 3 11 11 . 12 21 1 28 3 . 8 5 . Fire 653 | 4 15 76 100 5 170 57 5 96 8 5 26 81 5 Melee . | . . . . . . . . . . . . . . Ram 13 | . . . . . 13 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . 24 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 7) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1003 | -9/Materials | Lost 5 parts (2p2n1u) 1129 | -9/Materials | Discovered new exit (range 11) 1336 | -9/Materials | Build established: Scavenger-Mutant 1338 | -9/Materials | Core integrity fell below 50% 1837 | -9/Materials | Discovered new exit (range 8) 1869 | -9/Materials | Entered another Materials area 1869 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2157 | -8/Materials | Lost 5 parts (1p2n1u1w) 2418 | -8/Materials | Build established: Scavenger-Skirmisher 2951 | -8/Materials | Destroyed 7 combat bots 3031 | -8/Materials | Discovered new exit (range 9) 3278 | -8/Materials | Discovered new exit (range 5) 3456 | -8/Materials | Discovered new exit (range 3) 3472 | -8/Materials | Entered Factory 3472 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3723 | -7/Factory | Identified exit to Factory 3772 | -7/Factory | Build established: Scavenger-Gunner 3796 | -7/Factory | Discovered new exit (range 13) 3856 | -7/Factory | Entered Storage 4010 | -7/Storage | Lost 4 parts (1n1u2w) 4257 | -7/Storage | Lost 7 parts (1p3n1u2w) 4345 | -7/Storage | Garrison activated, responded to threat 5023 | -7/Storage | Core integrity fell below 50% 5222 | -7/Storage | Destroyed 14 combat bots 5257 | -7/Storage | Lost 12 parts (3p5n1u3w) 5487 | -7/Storage | Build established: Mutant 5855 | -7/Storage | Core integrity fell below 20% 6245 | -7/Storage | Lost 3 parts (1p1u1w) 6249 | -7/Storage | Entered Factory 6249 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6526 | -6/Factory | Build established: Scavenger-Skirmisher 6855 | -6/Factory | Fabricated Quantum Capacitor (x2) 7097 | -6/Factory | Cargo convoy interrupted 7401 | -6/Factory | Discovered new exit (range 15) 7465 | -6/Factory | Fabricated Adv. ECM Suite? 7622 | -6/Factory | Lost 3 parts (2n1w) 7687 | -6/Factory | Build established: Tank 8111 | -6/Factory | Sucked down chute 8111 | -6/Factory | Entered Waste 8126 | -6/Waste | EMP discharged 8155 | -6/Waste | Spotted C-40 Crusher 8169 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8172 | -6/Waste | Crushed by Compactor (1 part destroyed) 8175 | -6/Waste | Crushed by Compactor (1 part destroyed) 8178 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8181 | -6/Waste | Crushed by Compactor (1 part destroyed) 8181 | -6/Waste | Spotted C-40 Crusher 8201 | -6/Waste | Spotted C-40 Crusher 8211 | -6/Waste | Crushed by Compactor (1 part destroyed) 8218 | -6/Waste | Crushed by Compactor (1 part destroyed) 8226 | -6/Waste | EMP discharged 8226 | -6/Waste | System corruption reached 10% 8236 | -6/Waste | Spotted C-40 Crusher 8238 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8245 | -6/Waste | Crushed by Compactor (1 part destroyed) 8252 | -6/Waste | Spotted C-40 Crusher 8254 | -6/Waste | Spotted C-40 Crusher 8276 | -6/Waste | Lost 14 parts (2p2n6u4w) 8307 | -6/Waste | Discovered new exit (range 12) 8326 | -6/Waste | EMP discharged 8334 | -6/Waste | Entered Factory 8709 | -6/Factory | Identified exit to Lower Caves 8723 | -6/Factory | Build established: Scavenger-Mutant 8768 | -6/Factory | Found Prototype Processor 8770 | -6/Factory | Identified Exp. Targeting Computer 9035 | -6/Factory | Build established: Scavenger-Skirmisher 9649 | -6/Factory | Lost 3 parts (1n1u1w) 9858 | -6/Factory | Fabricated Imp. Trap Scanner (x2) 9983 | -6/Factory | Core integrity fell below 50% 10147 | -6/Factory | Lost 3 parts (1p1n1w) 10198 | -6/Factory | Lost 3 parts (1p1n1u) 10202 | -6/Factory | Core integrity fell below 20% 10380 | -6/Factory | Fabricated Mni. Drone Bay? 10429 | -6/Factory | Fabricated Com. Wheel (x2) 10841 | -6/Factory | Fabricated Seismic Detector (x1) 10883 | -6/Factory | Spotted B-75 Beast 10998 | -6/Factory | Entered Lower Caves 11069 | -6/Lower Caves | Build established: Hacker-Gunner 11105 | -6/Lower Caves | Encountered a Warlord checkpoint 11202 | -6/Lower Caves | Learned Factory security intel 11423 | -6/Lower Caves | Discovered new exit (range 43) 11907 | -6/Lower Caves | Entered another Lower Caves area 11907 | -6/Lower Caves | Accompanied by 2 allies 11909 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11958 | -6/Lower Caves | Discovered new exit (range 9) 12067 | -6/Lower Caves | Encountered a Warlord checkpoint 12204 | -6/Lower Caves | Build established: Scavenger-Gunner 12258 | -6/Lower Caves | Entered Factory 12258 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12414 | -5/Factory | Identified exit to Upper Caves 12953 | -5/Factory | Entered Upper Caves 13201 | -5/Upper Caves | Learned Factory garrison access intel 13224 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13271 | -5/Upper Caves | Lost 5 parts (2p3n) 13453 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 13588 | -5/Upper Caves | Spotted B-75 Beast 13635 | -5/Upper Caves | Destroyed B-75 Beast 13665 | -5/Upper Caves | Lost 6 parts (1n2u3w) 13718 | -5/Upper Caves | Build established: Hacker-Gunner 13729 | -5/Upper Caves | Discovered new exit (range 3) 13833 | -5/Upper Caves | Learned Factory trap positions 13849 | -5/Upper Caves | Learned Factory terminal intel 13885 | -5/Upper Caves | Attracted the attention of an 0b10 base 13922 | -5/Upper Caves | Core integrity fell below 50% 13950 | -5/Upper Caves | Core integrity fell below 20% 13998 | -5/Upper Caves | Lost 23 parts (2p1n7u13w) 14181 | -5/Upper Caves | Build established: Mutant 14284 | -5/Upper Caves | Entered another Upper Caves area 14284 | -5/Upper Caves | Discovered new exit (range 14) 14541 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14612 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14254_ 0UVCL&I,/ JD R9V%7Y Q8FY8UL EZ LOCATION=UNKNOWN GOAL=ESCAPE 14284_ EXIT=FOUND 14373_ System corrupted: Component data lost. 14460_ System corrupted: Substantial component data lost. 14541_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 14545_ Y-72 Warden: "REQUESTING BACKUP." 14548_ System corrupted: Matter fused (-7). 14551_ S-27 Virus destroyed. 14585_ Acquired Riot Gun. 14588_ System corrupted: Matter fused (-10). 14598_ Destroyed Hrd. Light Armor Plating. 14598_ WH-6H1(b) destroyed. 14601_ Acquired 39 matter. 14603_ Acquired Unknown Impact Weapon. 14603_ Identified Great Maul. 14607_ System corrupted: Riot Gun failed to cycle. 14610_ Destroyed Carbon-fiber Leg. 14611_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????## ##????????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????# l@ %#????????????????????? | | ??????????????????????# b#????????????????????? | | ??????????????????????## g #????????????????????? | | ?????????????????????### # ;###?????????????????? | | ????????????????????## g # ##????????????????? | | ????????????????##### #????????????????? | | ????????????????# #????????????????? | | ????????????????# ### #????????????????? | | ????????????????# ???## Yg ##????????????????? | | ????????????????#?????## ##?????????????????? | | ???????????????????????### #??????????????????? | | ??????????????? ???????## #?????????????????## | | ??????????????? ????????# ##??????????????#### | | ??????????????? ????????# #?????????????### | | ??????????????? #?????### #?????????????# | | ??????????????? ?????# #??????????????# | | ??????????????? ?????# #??????????????# | | ??????????????? ??????# ###??????????????##### | | ??????????????? ?????## #??????????? #????## | | ???????????????# ????## ###????????# ###### | | ?????????????### ##### #???????## | | ????? ??? #???????# ## | | ???? ?? #??##???? # # # | | ?????# ?? ### ######## #?## ???# # # | | ?????# ????# ######## ### #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Corruption Block 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Target Analyzer | -7/Factory | Hacked Remote Datajack | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Imp. Trap Scanner | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Hpw. Shock Rifle | -6/Factory | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Structural Scanner | -6/Factory | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Stasis Canceller | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -6/Factory | Preloaded Adv. ECM Suite | x1 | -6/Factory Imp. Trap Scanner | x2 | -6/Factory Mni. Drone Bay | x1 | -6/Factory | Preloaded Com. Wheel | x2 | -6/Factory Seismic Detector | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed IonicDirtySuperbattery Manual? 0 Play Time 03:50:41 Cumulative 46.6 hours Start 2022.04.26 @ 12:37:41 End 2022.04.26 @ 20:19:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9cfa93a-24ab-417a-807a-9e8b24453c57