Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 21:06:42

Player: A Moose

Result: Destroyed by as-01906 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (356)      356
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1351

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     275/275
System Corruption          0%
Temperature                Hot (299)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
         Medium Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                Beamcaster
>               --- INVENTORY (10) ---
                Nuclear Core
          Light Nuclear Core
        Compact Battery (200)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Signal Interpreter
                Propulsion Shielding
                Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON -----------
     Heavy Particle Cannon
           Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
   Compact Battery
    Medium Matter Pod
           Signal Interpreter
           Propulsion Shielding
  Hardened Medium Armor Plating
           Hacking Suite
           Beamcaster
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Targeting Computer
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 7   4   4   .   2   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 3   .   1   .   .   
    Treads                 3    | 2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   2   .   1   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   1   2   .   2   
  Power                    1    | .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      2    | .   1   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  91  85  84  
  Engine                   14   | .   14  14  14  14  
  Treads                   18   | .   28  20  14  14  
  Storage                  14   | .   14  14  14  14  
  Processor                13   | .   11  14  14  13  
  Energy Cannon            11   | .   .   11  14  13  
  Ballistic Gun            2    | .   14  2   .   .   
  Ballistic Cannon         13   | .   12  14  14  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 11  19  30  30  32  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  2    | 2   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 6   10  10  10  10  
  Average Carried          9    | 3   7   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 4   10  9   10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           845  | 190 312 271 72  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            548  | .   284 205 .   59  
  Parts                    38   | .   24  14  .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           4    | .   2   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   9   8   .   4   
  Guns                     7    | .   6   1   .   .   
  Cannons                  14   | .   3   7   .   4   
Classes Destroyed          7    | .   6   .   .   1   
  Builder                  2    | .   1   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | .   1   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  12   | .   6   6   .   .   
  Grunt                    5    | .   3   2   .   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           9    | .   9   8   .   4   
  Combat Bots Only         7    | .   7   6   .   4   
Max Kills in Single Turn   2    | .   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        162  | .   60  83  .   19  
  Missed                   39   | .   20  16  .   3   
Damage Taken               1272 | .   415 577 .   280 
  Core                     263  | .   63  132 .   68  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              75   | .   38  25  .   12  
  Largest                  2    | .   2   2   .   2   
  Hottest                  119  | .   55  119 .   119 
Shots Fired                132  | .   76  41  .   15  
  Gun                      50   | .   38  7   .   5   
  Cannon                   82   | .   38  34  .   10  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  112  | .   76  32  .   4   
  Thermal                  20   | .   .   9   .   11  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         7    | .   5   7   .   4   
  Robot Miss Streak        4    | .   3   4   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           70   | .   41  23  .   6   
  Core Hits                34   | .   17  13  .   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   2   .   .   1   
    Blast                  3    | .   2   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1266 | .   574 529 .   163 
  Guns                     228  | .   155 52  .   21  
  Cannons                  1038 | .   419 477 .   142 
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1045 | .   574 404 .   67  
  Thermal                  221  | .   .   125 .   96  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            30   | .   .   30  .   .   
  Projectiles              30   | .   .   30  .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 10   | .   4   5   .   1   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  9    | .   4   4   .   1   
  Secondary                1    | .   .   1   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        447  | .   49  447 .   326 
  Average Temperature      112  | .   20  194 .   142 
  Received Heat Transfer   171  | .   114 57  .   .   
  Effects                  3    | .   .   3   .   .   
    Shutdowns              1    | .   .   1   .   .   
    Energy Bleed           1    | .   .   1   .   .   
    Matter Decay           1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       2    | .   .   2   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         333  | .   .   185 .   148 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             241  | .   241 144 .   5   
  Initial                  93   | .   .   93  .   .   
  Average                  58   | .   145 54  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         93   | 100 61  100 .   100 
  Level 1                  6    | .   38  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   12  8   .   9   
  Peak Tracking Total      6    | .   3   4   .   6   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          5    | .   4   1   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   11  1   .   .   
  Successful               9    | .   8   1   .   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                10   | .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   6   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Search                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  
  Total Damage             63   | .   .   .   .   63  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2928 | 74   342  1329 827  356  
Spaces Moved               1306 | 49   137  640  344  136  
  Core                     9    | 9    .    .    .    .    
  Treads                   1280 | 23   137  640  344  136  
  Legs                     .    | .    .    .    .    .    
  Wheels                   17   | 17   .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  240  
  Average Speed            204  | 118  160  193  240  240  
  Slowest Speed            240  | 160  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 3    28   95   78   36   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          12   | .    .    8    .    4    
  Melee                    .    | .    .    .    .    .    
  Projectile               12   | .    .    8    .    4    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1451 | 66  192 696 347 150 
  Wait                     15   | .   .   15  .   .   
  Move                     1302 | 48  136 639 343 136 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 10  11  5   2   .   
  Fast Attach              1    | .   .   1   .   .   
  Attach                   11   | 7   2   1   .   1   
  Detach                   1    | 1   .   .   .   .   
  Swap                     5    | .   2   2   .   1   
  Drop                     12   | .   3   8   1   .   
  Fire                     75   | .   38  25  .   12  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Destroyed 7 combat bots
  312 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 7)
  417 | -10/Materials | Entered Mines
  424 | -10/Mines     | Discovered new exit (range 7)
  530 | -10/Mines     | Met a Derelict bent on vengeance
  615 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1009 | -10/Mines     | Identified exit to Materials
 1090 | -10/Mines     | Core integrity fell below 50%
 1387 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1726 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1728 | -10/Mines     | Discovered new exit (range 5)
 1746 | -10/Mines     | Entered Exiles
 1746 | -10/Exiles    | Accompanied by 3 allies
 1782 | -10/Exiles    | Discovered new exit (range 14)
 1862 | -10/Exiles    | Met 8R-AWN
 1895 | -10/Exiles    | Met EX-HEX
 2057 | -10/Exiles    | Met EX-DEC
 2101 | -10/Exiles    | Visited The Gauntlet
 2400 | -10/Exiles    | Met EX-BIN
 2540 | -10/Exiles    | Discovered new exit (range 14)
 2573 | -10/Exiles    | Entered Mines
 2573 | -9/Mines      | Accompanied by 3 allies
 2860 | -9/Mines      | Assembled infested the area
 2909 | -9/Mines      | Core integrity fell below 20%
 2918 | -9/Mines      | Lost 3 allies
 2929 | -9/Mines      | Destroyed by as-01906 with Assembled Heavy Rifle

 Last Messages 
---------------
K-01 Serf collects debris. <x*>
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
K-01 Serf collects debris.
K-01 Serf destroyed.
Trooper 1a destroyed.
Mercenary 1a knocked back.
Destroyed Asb. Hover Unit.
as-64356 suffers critical hit (Blast).
Destroyed Asb. Hover Unit.
as-64356 knocked back.
Trooper 1b destroyed.
R-06 Scavenger system terminally corrupted.
as-22478 destroyed.
as-46010 destroyed.
Assault Cannon destroyed.
as-38511 destroyed.
Discarded Targeting Computer.
as-14710 destroyed.
Hvy. Particle Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|           ???????????????????????????????????????? |
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|           ????????????????????????????????  ?????? |
|           ?????????????#####?????##???????  ?????? |
|           ?????????????#   ##""## #??????  #?????? |
|           ?????????????#       X  #??????  ##????? |
|           ?????????????#          #??????   ?????? |
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|           ?????????????#        ????????#   #????? |
|           ???????####??#      ????????##    ##???  |
|           ??????##  ##?#    ?????????##  %   ##    |
|           ??????#    ##?#@#??##?????##   !         |
|           ??????#     ###a###"####??#            ? |
|           ??????#      ## a %%%% #??#  !      ???? |
|           ???????#      ####"### #### =%=#???????? |
|           ???????#       #??##?#        #????????? |
|           ???????#       #?????# ##"  % #????????? |
|           ???????#      #?###### ###% = "#???????? |
|           ??????##      ###           %*##???????? |
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|           ??????????# #????????????##       #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatDeuteriumCompactor
  Manual?         0
Play Time         00:16:31
  Cumulative      67.2 hours
  Start           2024.04.28 @ 20:52:11
  End             2024.04.28 @ 21:06:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           67
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 377a0a48-b59a-49ba-80a7-77d1190e05e0