Cogmind - Beta 12 --- EXPLORER MODE // 2024.02.17 @ 11:38:07 Player: Nalyk Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (153) 765 Value Destroyed (8024) 8024 Prototype IDs (24) 480 Alien Tech Used (5) 1000 Bonus (3111) 3111 TOTAL SCORE: 20580 Bonus ------- Pacifist 200 High Alert Combat Kills 248 Follower Combat Kills 1846 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -583 Cogmind --------- Core Integrity 1359/1450 Matter 70/300 Energy 400/400 System Corruption 12% Temperature Warning (338) Movement Walking (115) Location -2/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (6) --- Armored Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (11) ----- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Backup Plating VII Backup Plating VII Centrium Light Armor Plating > --- WEAPON (5) ------- Quantum Rifle Cooled Plasma Cannon Heavy Gauss Cannon Fusion Bomb Launcher > --- INVENTORY (20) --- Micro Fission Core Micro Fission Core Light Antimatter Reactor Armored Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Phase Armor Heavy Machine Gun Heavy Machine Gun Long-range Missile Launcher Micro-nuke Launcher Micro-nuke Launcher Core Stripper Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Particle Charger Weapon Cycler Backup Plating VII Backup Plating VII Centrium Light Armor Plating > --- WEAPON ----------- Quantum Rifle Cooled Plasma Cannon Matter Neutralizer Core Stripper > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Heavy Armor Plating Phase Armor Heavy Disruptor Cannon Enhanced Gauss Cannon Long-range Missile Launcher Micro-nuke Launcher Micro-nuke Launcher Fusion Bomb Launcher Phasing Sabre [Rating: 163] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Matter Neutralizer Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Core Stripper Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Slots Evolved 17 | . 1 2 . . . 6 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 4 | . 1 1 . . . 1 1 . . . . . . . . . Utility 9 | . . 1 . . . 2 1 . . . . 2 . 1 . 2 Weapon 3 | . . . . . . 2 . . . . . . . 1 . . Parts Attached 176 | 8 . 17 . 5 7 9 16 3 8 1 8 23 22 2 23 24 Power 19 | 1 . 2 . . 1 1 3 . . . . 4 2 . 2 3 Engine 4 | 1 . 2 . . 1 . . . . . . . . . . . Core 11 | . . . . . . 1 3 . . . . 4 2 . . 1 Reactor 4 | . . . . . . . . . . . . . . . 2 2 Propulsion 51 | 3 . 7 . . 2 1 8 1 . . 3 7 8 . 5 6 Treads 3 | 1 . 2 . . . . . . . . . . . . . . Leg 48 | 2 . 5 . . 2 1 8 1 . . 3 7 8 . 5 6 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 51 | 2 . 3 . 5 1 5 3 . 3 1 2 5 6 . 7 8 Device 27 | . . . . 4 1 4 1 . 2 . 1 5 3 . 1 5 Storage 4 | 1 . . . . . . 1 . . . . . 2 . . . Processor 6 | . . . . . . 1 1 . . . . . 1 . 2 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | 1 . 3 . 1 . . . . 1 1 1 . . . 3 2 Artifact 1 | . . . . . . . . . . . . . . . 1 . Weapon 55 | 2 . 5 . . 3 2 2 2 5 . 3 7 6 2 9 7 Energy Gun 5 | . . 3 . . . . . . . . . 1 . . 1 . Energy Cannon 8 | . . . . . . 2 . 1 1 . . 1 1 . 2 . Ballistic Gun 8 | 2 . 1 . . 2 . 1 . 1 . 1 . . . . . Ballistic Cannon 10 | . . 1 . . . . . 1 . . 1 1 3 1 . 2 Launcher 14 | . . . . . . . 1 . 1 . 1 2 2 1 3 3 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 Slashing Weapon 9 | . . . . . 1 . . . 2 . . 2 . . 3 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 3 . 1 1 . . 3 . . 1 . 3 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . System Corruption 2 | . . . . . 2 . . . . . . . . . . . Parts Lost 32 | . . . . . 2 . . . 2 . 2 14 . . 6 6 Power 3 | . . . . . . . . . . . . 2 . . 1 . Propulsion 8 | . . . . . 1 . . . . . 1 4 . . 2 . Utility 9 | . . . . . . . . . 1 . . 2 . . 2 4 Weapon 12 | . . . . . 1 . . . 1 . 1 6 . . 1 2 Highest Loss Streak 13 | . . . . . 1 . . . 2 . 1 13 . . 3 3 To Critical Strikes 4 | . . . . . . . . . 1 . 1 . . . 1 1 Average Slot Usage (%) 97 | . 87 97 100 99 97 95 99 100 99 95 97 96 96 81 92 92 Engine 3 | . 12 10 10 10 10 6 3 . . . . . . . . . Core 5 | . . . . . . 6 6 11 11 11 11 9 10 9 3 3 Leg 32 | . 25 28 40 40 40 31 32 33 33 33 33 29 30 27 26 25 Device 11 | . . . . 6 7 12 13 11 10 6 8 20 29 22 14 15 Storage 6 | . 12 10 10 10 10 6 5 5 5 5 5 5 5 4 4 4 Processor 6 | . . . . . . 6 8 11 11 11 11 9 5 4 8 8 Protection 8 | . 12 19 20 13 10 6 5 5 5 5 5 4 . . 7 12 Energy Gun 3 | . . 11 10 10 5 . . . . . . 3 . . 3 4 Energy Cannon 3 | . . . . . . 8 5 5 4 5 5 5 7 4 6 7 Ballistic Gun 3 | . 25 6 . . 3 6 10 7 4 5 4 . . . . . Ballistic Cannon 5 | . . 2 10 10 10 6 . 3 5 5 5 4 9 9 4 3 Launcher 2 | . . . . . . . 4 5 4 5 4 4 . . 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 145 | 19 19 29 29 29 35 69 97 106 108 108 106 110 117 95 145 136 Greatest Support 155 | 20 20 43 43 43 43 56 108 108 108 108 108 112 123 123 123 155 Greatest Overweight (x) 6 | 6 . 1 . . 1 1 2 . . . . 1 2 . 1 1 Average Overweight (x) . | 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 9 10 10 10 10 10 10 13 20 20 20 20 20 19 20 20 20 Most Carried 20 | 7 8 10 10 10 10 10 15 20 20 20 20 20 17 18 20 20 Average Carried 14 | 2 7 7 10 9 9 6 10 18 19 19 19 18 12 17 17 19 Final Capacity 20 | 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 8 10 10 10 9 10 15 20 18 20 19 11 17 18 20 19 Class Distribution -------------------- 33% | Scavenger-Bomber 28% | Hacker-Mutant 23% | Hacker-Gunner 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Bomber | -4/Proximity Caves Scavenger-Bomber | -4/Factory Scavenger-Bomber | -4/Extension Scavenger-Bomber | -3/Research Scavenger-Bomber | -3/Quarantine Scavenger-Bomber | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Matter Collected 4318 | 230 39 281 10 10 221 . 449 75 380 . 362 584 519 5 782 371 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6484 | . . 755 . . 121 75 354 124 654 . 673 1088 140 101 1385 1014 Parts 301 | . . 56 . . 4 6 23 3 21 . 18 53 8 4 53 52 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . . . . . . . . . . . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Combat Hostiles Destroyed 120 | . . 15 . . 2 3 9 2 11 . 14 20 2 2 20 20 Melee 5 | . . . . . . . . . 1 . . . . . 3 1 Guns 27 | . . 10 . . 1 2 3 2 4 . . . . . 1 4 Cannons 49 | . . 2 . . 1 1 1 . 5 . 6 7 2 2 9 13 AOE 36 | . . 2 . . . . 5 . 1 . 8 13 . . 6 1 Classes Destroyed 17 | . . 8 . . . . 2 . 2 . . 2 . . 3 . Worker 5 | . . . . . . . . . . . . 3 . . 1 1 Builder 7 | . . 1 . . . . . . . . . 4 . . 1 1 Tunneler 2 | . . 1 . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . . . . . 1 . Recycler 4 | . . . . . . . . . . . . 3 . . 1 . Carrier 1 | . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . Watcher 8 | . . 3 . . . . 1 . . . . 3 . . 1 . Swarmer 24 | . . 3 . . . 3 5 . . . . 7 . . 1 5 Saboteur 1 | . . . . . . . . . 1 . . . . . . . Grunt 38 | . . 5 . . 1 . . 1 4 . 10 6 . 2 7 2 Brawler 2 | . . 1 . . . . . . . . . . . . 1 . Duelist 8 | . . 1 . . . . . . 3 . 1 1 . . 1 1 Researcher 3 | . . . . . . . . . . . . . . . 3 . Sentry 14 | . . 5 . . 1 . 1 . 2 . 2 1 . . . 2 Hunter 16 | . . . . . . . 1 1 1 . 2 . 1 . 7 3 Programmer 18 | . . . . . . . 2 . . . . 5 1 . 3 7 Best Kill Streak 14 | . . 7 . . 1 3 3 1 5 . 8 13 1 2 5 14 Combat Bots Only 12 | . . 6 . . 1 3 3 1 4 . 8 6 1 2 4 12 Max Kills in Single Turn 13 | . . 3 . . 1 2 3 1 2 . 2 13 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 6 | . . 2 . . . . 3 . 1 . 2 6 . . 2 1 Melee 1 | . . . . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Damage Taken 8782 | . . 468 . . 614 41 122 . 705 . 589 2518 88 476 1384 1777 Core 715 | . . 54 . . 135 . 23 . 15 . 25 237 . . 135 91 Absorbed by Shields 38 | . . . . . . . . . . . . . 38 . . . Redirected to Core 33 | . . . . . . . . . . . . . . . 33 . Redirected to Shielding 218 | . . 61 . . . . . . . . 49 108 . . . . Core Remaining (%) 86 | 100 100 . . . 52 100 . . . . 85 . 79 . 89 . Volleys Fired 226 | . 1 46 . . 25 3 13 4 18 . 16 26 8 4 30 32 Largest 5 | . 2 2 . . 2 4 4 3 4 . 4 4 4 5 5 5 Hottest 347 | . 40 90 . . 79 167 137 204 245 . 249 298 223 266 340 347 Shots Fired 679 | . 2 86 . . 48 12 42 13 50 . 53 93 30 16 112 122 Gun 255 | . 2 81 . . 23 3 26 8 18 . 13 24 . . 26 31 Cannon 366 | . . 5 . . 25 9 11 5 28 . 31 50 28 14 75 85 Launcher 58 | . . . . . . . 5 . 4 . 9 19 2 2 11 6 Special . | . . . . . . . . . . . . . . . . . Kinetic 305 | . 2 45 . . 30 6 26 9 36 . 31 26 18 10 33 33 Thermal 250 | . . . . . . 6 11 4 10 . 13 48 8 4 63 83 Explosive 58 | . . . . . . . 5 . 4 . 9 19 2 2 11 6 Electromagnetic 66 | . . 41 . . 18 . . . . . . . 2 . 5 . Robot Hit Streak 39 | . 1 17 . . 13 1 12 18 14 . 11 24 8 4 28 39 Robot Miss Streak 5 | . 1 3 . . 1 2 2 . 1 . 1 5 2 4 2 2 Penetration Max 1 | . . . . . . 1 1 . 1 . 1 1 1 . 1 . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 505 | . 1 70 . . 37 4 29 9 36 . 31 58 22 7 109 92 Core Hits 303 | . . 32 . . 9 3 19 4 19 . 45 56 8 5 62 41 Critical Kills 20 | . . . . . . . . . 5 . 5 7 1 1 . 1 Critical Parts Destroyed 15 | . . . . . . . 1 . 4 . 4 6 . . . . Critical Strikes 54 | . . 1 . . . . 1 . 11 . 9 14 4 1 9 4 Meltdown 1 | . . . . . . . . . . . . . . . . 1 Destroy 38 | . . . . . . . 1 . 10 . 9 14 3 1 . . Blast 13 | . . . . . . . . . . . . . 1 . 9 3 Corrupt 1 | . . 1 . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . . Melee Attacks 34 | . . . . . . . . . 6 . . 3 . . 23 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . 6 . . 3 . . 23 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22692 | 4 6 1143 . . 708 182 1251 201 1082 . 2268 4451 952 435 5517 4492 Guns 4170 | . 6 935 . . 253 102 449 137 287 . 170 354 . . 540 937 Cannons 8721 | . . 108 . . 455 80 296 64 394 . 604 1009 641 271 2104 2695 Explosions 8732 | . . 83 . . . . 506 . 168 . 1494 3053 311 164 2150 803 Melee 1001 | . . . . . . . . . 233 . . . . . 723 45 Ramming 68 | 4 . 17 . . . . . . . . . 35 . . . 12 Kinetic 5310 | . 6 446 . . 562 122 449 137 458 . 416 414 416 206 881 797 Thermal 7982 | . . 83 . . . 60 296 64 223 . 358 2231 218 65 1549 2835 Explosive 7289 | . . . . . . . 428 . 168 . 1494 1771 311 164 2150 803 Electromagnetic 1042 | . . 597 . . 146 . 78 . . . . . 7 . 214 . Impact . | . . . . . . . . . . . . . . . . . Slashing 1001 | . . . . . . . . . 233 . . . . . 723 45 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 2 . 1 1 1 1 1 7 7 . 2 12 Average Corruption 1 | . . . . . 2 . 1 1 1 1 1 3 7 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 69 | . . . . . 8 . 2 5 9 1 14 . 23 . 1 6 Message Errors 16 | . . . . . 1 . . . 1 . 6 . 6 . . 2 Matter Fused 14 | . . . . . 1 . . 1 3 . 2 . 6 . . 1 Heat Flow Errors 16 | . . . . . 3 . 2 1 1 1 3 . 3 . 1 1 Energy Discharges 6 | . . . . . 1 . . . 2 . 1 . 2 . . . Parts Rejected 2 | . . . . . 1 . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 7 | . . . . . 1 . . 1 1 . 1 . 2 . . 1 Misfires 4 | . . . . . . . . 1 . . 1 . 2 . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 715 | . . . . . . . . . 14 . 8 328 25 . 194 146 Projectiles 193 | . . . . . . . . . . . . 17 25 . 61 90 Explosions 422 | . . . . . . . . . 14 . 8 311 . . 33 56 Melee 100 | . . . . . . . . . . . . . . . 100 . Knockbacks 22 | . . . . . 5 1 . . 1 . 1 3 2 . 6 3 Impact . | . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . 4 1 . . 1 . 1 3 2 . 6 3 Secondary 1 | . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 239 | . . . . . . . 27 . 14 . . 110 27 . 61 . Shots 7 | . . . . . . . 1 . 1 . . 3 1 . 1 . Rammed 2 | 2 . . . . . . . . . . . . . . . . Targets Rammed 11 | 3 . 4 1 . . . . . . . . 2 . . . 1 Kicked 9 | 1 . 4 1 . . . . . . . . 2 . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 568 | . . 114 . . 213 345 259 177 415 216 344 522 34 131 146 568 Average Temperature 121 | . . 36 . . 70 175 50 52 174 119 90 169 21 58 42 202 Received Heat Transfer 2106 | . . 300 . . 180 . . . 189 . 150 575 13 117 411 171 Effects 23 | . . . . . . 4 . . 4 . 3 2 . . . 10 Shutdowns 8 | . . . . . . . . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . 1 . . . . . . 1 Interference 11 | . . . . . . 3 . . 3 . 3 2 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . 1 . . . . . . . . . . . . 1 . Parts Fried 2 | . . 2 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Melted 18 | . . . . . . . . . . . . 4 . . 2 12 Heat Transferred 8881 | . . 150 . . . 87 400 100 222 . 370 1949 300 100 2138 3065 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Peak Influence 866 | . 7 409 85 . . 80 254 . . . . 866 506 365 468 569 Initial 311 | . . 1 34 . . 7 28 . . . . . 311 124 120 122 Average 213 | . 2 112 59 . . 33 162 . . . . 384 326 200 232 216 Maximum Alert Level 3 | . . 2 . . . . 1 . . . . 3 2 1 2 2 Low Security (%) 57 | 100 100 87 100 . . 100 77 . . . . 32 . 71 52 52 Level 1 30 | . . 12 . . . . 22 . . . . 15 81 28 41 43 Level 2 8 | . . . . . . . . . . . . 29 18 . 6 4 Level 3 3 | . . . . . . . . . . . . 22 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 2 . . 1 . 1 . 1 . . 4 2 . 6 6 Investigation 5 | . 1 1 . . . . . . . . . 2 1 . . . Extermination 3 | . . . . . . . . . . . . 1 . . 1 1 Reinforcement 11 | . . 1 . . . . 1 . . . . 1 1 . 5 2 Assault 2 | . . . . . 1 . . . 1 . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 1 1 . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Distress Signals 5 | . . 2 . . . . . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 196 | . 1 20 1 . 16 3 10 6 15 . 14 34 11 10 27 28 Peak Tracking Total 8 | . 1 4 . . 6 2 3 5 4 . 8 8 5 5 4 7 Tactical Retreats 8 | . . . . . 4 . . . 2 . . 2 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Traps Triggered 5 | . . . . . . . . . . . . . 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Machines Disabled 51 | . . . . . . . 8 . 1 . 1 33 1 . 6 1 Max in Single Turn 18 | . . . . . . . 2 . 1 . 1 18 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Machines Accessed 27 | . 1 3 . . . . 1 1 . 9 . 3 5 . 3 1 Terminals 12 | . 1 3 . . . . 1 . . . . 1 5 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 . Total Hacks 80 | . 3 8 . . . . 1 1 . 48 . 6 7 . 5 1 Successful 69 | . 2 5 . . . . 1 1 . 48 . 3 5 . 3 1 Failed 11 | . 1 3 . . . . . . . . . 3 2 . 2 . Catastrophic 1 | . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 45 | . 2 3 . 1 . 2 4 . . . . 8 9 . 16 . Terminals 21 | . 3 8 . . . . 1 . . . . 1 7 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . Garrison Access 5 | . . . . . . . . . . . . 3 . . 2 . Terminal Hacks 64 | . 2 5 . . . . 1 1 . 48 . 1 5 . . 1 Record 36 | . . . . . . . . . . 36 . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . Open Door 7 | . . . . . . . . 1 . . . 1 5 . . . Open DSF 2 | . . . . . . . 1 . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 . . . . 1 . . . . 2 2 . 3 . Full Trace Events 4 | . 1 1 . . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 3 . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . 15 . . . . . 4 . . . . 7 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 1 . . . 1 . 2 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Total Allies 23 | . . . 2 4 1 . 2 . 1 . 2 2 9 . . . Largest Group 8 | . . . 2 4 4 . 2 2 2 1 3 2 8 5 . . Highest-Rated Group 529 | . . . 45 152 152 . 192 192 192 30 107 206 529 376 . . Highest-Rated Ally 159 | . . . 31 40 40 . 96 96 96 30 47 103 159 149 . . Zionite Dispatches 4 | . . . . . . 1 . . . . . 1 2 . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . Recon 2 | . . . . . . 1 . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . 1 . . . Total Orders 15 | . . . . . . 2 4 2 2 . . . 5 . . . EXPLORE 12 | . . . . . . 1 4 1 1 . . . 5 . . . RETURN 3 | . . . . . . 1 . 1 1 . . . . . . . Ally Attacks 207 | . . . 2 . 51 . 11 15 17 . 6 19 56 30 . . Total Damage 7950 | . . . 43 . 1830 . 305 598 504 . 222 1119 2472 857 . . Kills 51 | . . . 2 . 15 . 2 4 3 . 1 8 12 4 . . Allies Corrupted 3 | . . . . . 1 . . . . . . . 2 . . . Allies Melted 3 | . . . . . 1 . . . . . . . 1 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . . 1 2 3 . . 1 3 . 2 . . . . . Drone Launches 18 | . . . . . . 2 6 2 2 . . . 6 . . . Drone Recoveries 17 | . . . . . . 2 6 2 2 . . . 5 . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Turns Passed 10379 | 107 91 608 334 1040 1189 138 689 635 1004 245 1300 762 603 167 867 600 Spaces Moved 7092 | 50 73 305 278 844 885 66 453 496 712 191 996 469 293 125 488 368 Core 17 | 17 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 7075 | 33 73 305 278 844 885 66 453 496 712 191 996 469 293 125 488 368 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 115 Average Speed 125 | 161 120 142 120 120 120 170 133 120 120 120 120 135 141 120 136 118 Slowest Speed 350 | 350 120 190 120 120 190 190 260 120 120 120 120 190 260 120 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 47 | 5 23 42 57 90 95 12 21 63 91 62 98 17 51 7 53 12 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 7 | . . . 1 . 2 . . . 1 3 . . . . . . Known Exits Taken 15 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . . . . Scrap Searched 8 | . . . . 2 . . . 3 2 . 1 . . . . . Spaces Dug 4 | . . . . . . . . 1 . . . 3 . . . . Terrain Destroyed 723 | . . 2 . . . 2 32 2 60 . 95 216 29 39 164 82 Melee 3 | . . . . . . . . . . . . 3 . . . . Projectile 64 | . . . . . . 2 2 2 10 . 14 4 4 4 6 16 AOE 656 | . . 2 . . . . 30 . 50 . 81 209 25 35 158 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res Qua Res Total 8056 | 67 74 395 278 874 966 84 508 527 814 207 1066 541 464 134 592 465 Wait 325 | . . 4 . 14 24 . 16 17 60 9 36 6 114 1 6 18 Move 7076 | 49 72 304 277 843 884 65 452 495 711 190 995 468 292 124 487 368 Hop . | . . . . . . . . . . . . . . . . . Pick Up 71 | 6 1 8 . 4 4 4 2 5 2 1 2 3 15 1 8 5 Fast Attach 55 | 8 . 4 . 2 3 3 5 2 2 2 2 3 6 . 8 5 Attach 74 | . . 7 . 3 2 6 1 . 3 1 5 13 7 2 12 12 Detach 29 | 1 . . . 1 1 3 1 . 2 2 1 2 3 2 5 5 Swap 51 | . . 6 . . 2 . 10 1 3 . 1 7 9 . 5 7 Drop 75 | . . 12 . 7 6 . 8 3 5 . 3 8 5 . 8 10 Fire 226 | . 1 46 . . 25 3 13 4 18 . 16 26 8 4 30 32 Melee 34 | . . . . . . . . . 6 . . 3 . . 23 2 Ram 2 | 2 . . . . . . . . . . . . . . . . Kick 9 | 1 . 4 1 . . . . . . . . 2 . . . 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 . . . Rewire 24 | . . . . . 15 . . . 2 2 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) -4/Extension -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 18 | -11/Junkyard | Identified exit to Materials 18 | -11/Junkyard | Discovered exit to Materials (range 16) 108 | -11/Junkyard | Entered Materials 108 | -10/Materials | Evolved 1 slot: Propulsion x1 170 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Discovered exit to Mines (range 15) 171 | -10/Materials | Identified exit to Materials 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Hacker-Mutant 400 | -9/Materials | Identified exit to Mines 807 | -9/Materials | Entered Mines 821 | -9/Mines | Met a Derelict bent on vengeance 878 | -9/Mines | Learned location of Zion (-7) 1009 | -9/Mines | Identified exit to Materials 1009 | -9/Mines | Discovered exit to Materials (range 13) 1132 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1141 | -9/Mines | Entered Zion 1141 | -7/Zion | Accompanied by 2 allies 1191 | -7/Zion | Led the pair of lost Derelicts to a safe place 1246 | -7/Zion | Learned Factory terminal intel 1267 | -7/Zion | Learned Factory stockpile data 1403 | -7/Zion | Found Prototype Device 1521 | -7/Zion | Given the Hacking Drone Bay 1524 | -7/Zion | Found Prototype Device 1524 | -7/Zion | Identified Hacking Drone Bay 1667 | -7/Zion | Imprinted 1669 | -7/Zion | Declared Zion's savior 1799 | -7/Zion | Given A8's code to call for help 2044 | -7/Zion | Identified exit to Proximity Caves 2044 | -7/Zion | Discovered exit to Proximity Caves (range 10) 2074 | -7/Zion | Found Prototype Device 2076 | -7/Zion | Identified Phasing AFG 2078 | -7/Zion | Identified Bomb Factory No. 2 2126 | -7/Zion | Found CR-A16's Pointy Stick 2181 | -7/Zion | Entered Proximity Caves 2181 | -6/Proximity Caves | Accompanied by 4 allies 2409 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2847 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2873 | -6/Proximity Caves | Spotted B-75 Beast 3085 | -6/Proximity Caves | Learned location of 2 exits from Factory 3193 | -6/Proximity Caves | Build established: Scavenger-Mutant 3288 | -6/Proximity Caves | Identified exit to Factory 3288 | -6/Proximity Caves | Discovered exit to Factory (range 15) 3370 | -6/Proximity Caves | Entered Factory 3370 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3371 | -6/Factory | Identified exit to Factory 3371 | -6/Factory | Identified exit to Lower Caves 3373 | -6/Factory | Loaded intel: 26 terminal locations 3393 | -6/Factory | Zion Recon squad teleported in 3411 | -6/Factory | Discovered exit to Factory (range 17) 3508 | -6/Factory | Entered another Factory area 3508 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3893 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3894 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3897 | -5/Factory | Build established: Hacker-Gunner 3999 | -5/Factory | Identified exit to Upper Caves 3999 | -5/Factory | Discovered exit to Upper Caves (range 41) 4197 | -5/Factory | Entered Upper Caves 4197 | -5/Upper Caves | Accompanied by 2 allies 4216 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4728 | -5/Upper Caves | Learned Factory trap positions 4760 | -5/Upper Caves | Identified exit to Upper Caves 4760 | -5/Upper Caves | Discovered exit to Upper Caves (range 17) 4800 | -5/Upper Caves | Encountered a Warlord checkpoint 4832 | -5/Upper Caves | Entered another Upper Caves area 4832 | -5/Upper Caves | Accompanied by 2 allies 4832 | -5/Upper Caves | Identified exit to Factory 4832 | -5/Upper Caves | Discovered exit to Factory (range 10) 5066 | -5/Upper Caves | Encountered a Warlord checkpoint 5083 | -5/Upper Caves | Learned Factory terminal intel 5400 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5775 | -5/Upper Caves | Identified exit to Zhirov 5775 | -5/Upper Caves | Discovered exit to Zhirov (range 8) 5783 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5836 | -5/Upper Caves | Entered Zhirov 5836 | -5/Zhirov | Accompanied by 1 ally 5836 | -5/Zhirov | Identified exit to Proximity Caves 5836 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 5839 | -5/Zhirov | Build established: Scavenger-Gunner 5858 | -5/Zhirov | Met Zhirov 5892 | -5/Zhirov | Found Alien Artifact 5893 | -5/Zhirov | Identified Transdimensional Reconstructor 5893 | -5/Zhirov | Warped through subspace 5985 | -5/Zhirov | Found Alien Artifact 5985 | -5/Zhirov | Identified Integrated Reactor 5985 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6012 | -5/Zhirov | Learned location of Quarantine (-3) 6014 | -5/Zhirov | Learned location of Testing (-2) 6014 | -5/Zhirov | Learned location of Command (-1) 6038 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6081 | -5/Zhirov | Entered Proximity Caves 6081 | -4/Proximity Caves | Accompanied by 1 ally 6161 | -4/Proximity Caves | Learned Research machine intel 6253 | -4/Proximity Caves | Build established: Hacker-Gunner 6555 | -4/Proximity Caves | Destroyed 8 combat bots 6637 | -4/Proximity Caves | Learned Research emergency access door positions 6925 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7005 | -4/Proximity Caves | Build established: Scavenger-Bomber 7232 | -4/Proximity Caves | Discovered exit to Factory (range 18) 7381 | -4/Proximity Caves | Entered Factory 7381 | -4/Factory | Accompanied by 2 allies 7381 | -4/Factory | Evolved 2 slots: Utility x2 7382 | -4/Factory | Loaded intel: 96 trap records 7383 | -4/Factory | Loaded intel: 28 terminal locations 7645 | -4/Factory | Retrieved Zion intel report: Branch Access 7645 | -4/Factory | Identified exit to Upper Caves 7645 | -4/Factory | Identified exit to Extension 7645 | -4/Factory | Identified exit to Armory 7818 | -4/Factory | Spotted B-86 Titan 8090 | -4/Factory | Zion Heavy squad teleported in 8106 | -4/Factory | Crushed by falling debris 8137 | -4/Factory | Lost 13 parts (2p4n2u5w) 8143 | -4/Factory | Entered Extension 8143 | -4/Extension | Accompanied by 2 allies 8243 | -4/Extension | Zion Fire squad teleported in 8246 | -4/Extension | Zion Recon squad teleported in 8354 | -4/Extension | Rescued A7 8484 | -4/Extension | Rescued a captive Derelict 8537 | -4/Extension | Rescued a captive Derelict 8538 | -4/Extension | Rescued a captive Derelict 8635 | -4/Extension | Rescued a captive Derelict 8635 | -4/Extension | Rescued a captive Derelict 8646 | -4/Extension | Spotted B-86 Titan 8659 | -4/Extension | Spotted B-86 Titan 8677 | -4/Extension | Allies destroyed B-86 Titan 8681 | -4/Extension | Allies destroyed B-86 Titan 8704 | -4/Extension | Identified exit to Research 8704 | -4/Extension | Discovered exit to Research (range 3) 8746 | -4/Extension | Entered Research 8746 | -3/Research | Accompanied by 5 allies (A7) 8746 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8748 | -3/Research | Loaded intel: 118 machine locations 8880 | -3/Research | Spotted B-86 Titan 8898 | -3/Research | Spotted B-90 Cyclops 8899 | -3/Research | Identified exit to Quarantine 8899 | -3/Research | Discovered exit to Quarantine (range 12) 8913 | -3/Research | Entered Quarantine 9017 | -3/Quarantine | Found Fusion Bomb Launcher 9020 | -3/Quarantine | Lost 3 parts (1p1u1w) 9352 | -3/Quarantine | Found Alien Artifact 9354 | -3/Quarantine | Identified Terrabomb 9354 | -3/Quarantine | Used Terrabomb 9364 | -3/Quarantine | Found Terrabomb 9364 | -3/Quarantine | Used Terrabomb 9417 | -3/Quarantine | Found Sigix Corpse 9420 | -3/Quarantine | Lost 3 parts (2n1u) 9631 | -3/Quarantine | Identified exit to Research 9631 | -3/Quarantine | Discovered exit to Research (range 13) 9652 | -3/Quarantine | Scanned by Researcher 9671 | -3/Quarantine | Found Alien Artifact 9673 | -3/Quarantine | Identified Phase Armor 9716 | -3/Quarantine | Found Alien Impact Weapon 9780 | -3/Quarantine | Entered Research 9780 | -2/Research | Evolved 2 slots: Utility x2 9989 | -2/Research | Identified Core Stripper 10004 | -2/Research | Spotted B-90 Cyclops 10360 | -2/Research | System corruption reached 10% 10380 | -2/Research | Self-destructed Last Messages --------------- 10369_ Acquired 32 matter. 10370_ Acquired 5 matter. 10370_ Enh. Gauss Cannon destroyed. 10371_ Destroyed Sml. Battery. 10371_ Destroyed Gamma Rifle. 10373_ Slug penetrates Wall. 10373_ Penetrated by Slug. 10375_ Destroyed Gamma Rifle. 10375_ Slug penetrates P-80 Master. 10375_ P-80 Master destroyed. 10376_ The unstable cave ceiling collapses. 10376_ Penetrated by Slug. 10376_ Slug penetrates Wall. 10376_ Penetrated by Slug. 10376_ Slug penetrates Wall. 10378_ Acquired 30 matter. 10379_ The unstable cave ceiling collapses. 10379_ Slug penetrates Wall. 10380_ System corrupted: Heat flow error (+284). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ???????????????? # ?????????????????????????????? | | ???#####??????? ?? ?????????????????????????? | | #### #??????" ?? "????????????????????????? | | ##! #?????"" #? ""???????????????????????? | | ## #????? # ??????????????????????? | | ## #???? ? % ??????????????????????? | | ## #####+######+########??##?????????????????? | | ## ## |% #?#;######????????????? | | ##] ## !% = u # #????????????? | | ####/## * Y # #????????????? | | + % % Y ; #????????????? | | ##########[#####[ # # ????????? | | ????# *!! %#????# * ; ????????? | | ????# != #????#% *=;;### ???????? | | ????# """ """ ###### =w ???????? | | ????# """ """ + Y * *= p ???????? | | ????# """ """ ######% @ % R ???????? | | ????# """ """ #????# ???????? | | ????# """ """ #????####;#### # # ????????? | | ????#? """ """ #??????? ???? ??????????? | | ?????? #??????? ???? #?????????? | | ??????? #???????"" #????? ##?????????? | | ??????? #???????"" #?????? #??????????? | | ?????? #???????"" #???????????????????? | | ?????#############???????"" #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????###???????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ] #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 49 Energy Capacity 525 Matter Stores 300 Matter Capacity 700 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 910 Resistance: KI 60 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Matter Filter | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Lrn. Missile Launcher | -3/Quarantine | Scanalyzed Cld. Phase Gun | -3/Quarantine | Archive Ionic Axe | -3/Quarantine | Archive Adv. Plasma Rifle | -3/Quarantine | Archive Adv. Gravity Neutralizer | -3/Quarantine | Archive Exp. Field Recycling Unit | -3/Quarantine | Archive Nanosword | -3/Quarantine | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-67 Veteran | -3/Quarantine | Archive W-44 Eye | -3/Quarantine | Archive O-32 Director | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Terrabomb Phase Armor Core Stripper Achievements -------------- Adventurer Alien Tech Armchair Analyst It Was An Accident, I Swear Maybe Next Time I'll Detach My Launcher Oh No You Don't! Preemptive Strike Prison Break Quick And Dirty Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed CorruptionCombatBattery Manual? 0 Play Time 02:58:15 Cumulative 36.0 hours Start 2024.01.22 @ 06:36:32 End 2024.02.17 @ 11:38:07 Sessions 8 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 12 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1c099bd-4b9d-4a93-ad4b-e299475ec084