Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.14 @ 19:05:53 Player: Vagabond Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (37) 185 Value Destroyed (1571) 1571 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1272) 1272 TOTAL SCORE: 8508 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 666 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 241/300 Energy 141/150 System Corruption 12% Temperature Cool (15) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (6) ------ Improved Terrain Scan Processor Advanced Hacking Suite Makeshift System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Thunder Leg Small Storage Unit Remote Force Field Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Thermal Generator Improved Terrain Scan Processor Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Autogun > --- INVENTORY -------- Improved Fusion Compressor Thunder Leg Small Storage Unit Remote Force Field Heavy Missile Launcher [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Riot Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 6 . . 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . 2 . . . . . Utility 4 | . . . . . . . 2 . . 2 . . Weapon 3 | . . . . . . . 2 . . . 1 . Parts Attached 77 | 6 5 1 6 3 1 1 14 . . 10 30 . Power 11 | 1 . 1 2 . . . 2 . . . 5 . Engine 5 | 1 . 1 2 . . . . . . . 1 . Core 6 | . . . . . . . 2 . . . 4 . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 4 . . 2 . . 5 . . 4 14 . Treads 2 | . . . . 2 . . . . . . . . Leg 13 | 2 4 . . . . . . . . 1 6 . Wheel . | . . . . . . . . . . . . . Hover 11 | . . . . . . . 4 . . . 7 . Flight 5 | . . . . . . . 1 . . 3 1 . Utility 16 | 1 . . 3 . 1 . 2 . . 5 4 . Device 7 | . . . . . . . 2 . . 2 3 . Storage 3 | 1 . . 2 . . . . . . . . . Processor 2 | . . . . . 1 . . . . 1 . . Hackware 2 | . . . . . . . . . . 1 1 . Protection 2 | . . . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 1 . 1 1 . 1 5 . . 1 7 . Energy Gun 6 | 1 . . . . . 1 2 . . . 2 . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 6 | 1 1 . 1 . . . . . . 1 2 . Ballistic Cannon 4 | . . . . . . . 2 . . . 2 . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . . 1 1 . Parts Lost 50 | . 1 1 2 . . . 21 . . . 24 1 Power 7 | . . 1 . . . . 2 . . . 4 . Propulsion 22 | . . . 2 . . . 9 . . . 10 1 Utility 6 | . . . . . . . 2 . . . 4 . Weapon 15 | . 1 . . . . . 8 . . . 6 . Highest Loss Streak 10 | . 1 1 2 . . . 10 . . . 8 1 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 8 | 1 4 7 6 10 11 15 7 2 2 3 4 5 Power 1 | . . . . 2 2 2 1 . . . . 1 Propulsion 1 | 1 4 6 3 2 2 2 1 . . . 1 1 Utility 3 | . . 1 1 2 3 6 3 2 2 2 2 2 Weapon 2 | . . . 1 3 4 4 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 4 | . . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . . . 2 . . . . . Weapon 1 | . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 84 84 94 85 92 89 44 6 6 30 48 41 Engine 7 | . 14 13 11 11 11 11 2 . . . 1 . Leg 25 | . 28 28 42 43 44 44 4 . . . 3 20 Hover 1 | . . . . . . . 3 . . . 3 . Flight 1 | . . . . . . . . 6 6 9 4 . Device 2 | . . . . . . . 5 . . 4 8 . Storage 7 | . 14 14 13 11 11 11 4 . . . . . Processor 4 | . . . . . 3 11 4 . . 4 5 5 Hackware 2 | . . . . . . . . . . 2 8 10 Protection 1 | . . . 4 4 . . . . . 4 2 . Energy Gun 2 | . 7 . . . . 9 5 . . . . . Ballistic Gun 10 | . 20 28 20 15 22 3 2 . . . 3 . Ballistic Cannon 1 | . . . . . . . 3 . . . 4 . Peak Build Rating 72 | 6 8 8 17 12 18 20 52 6 5 37 72 49 Average Rating 22 | 4 7 7 13 11 13 18 26 5 5 23 47 48 On Entrance 13 | . 6 8 8 12 12 18 19 5 5 5 32 49 Avg Prop Armor Cover (%) 6 | . . . . . . . 5 . . 4 9 . Naked Turns 76 | . . . . . . . 76 . . . . . Heaviest Build 55 | 12 12 11 54 51 46 48 55 . . 12 23 5 Greatest Support 150 | 20 26 26 52 46 46 46 46 6 6 23 150 100 Greatest Overweight (x) 18 | . . . 1 1 . 1 18 . . 3 6 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 8 5 5 5 5 Average Capacity 13 | 7 8 8 19 20 20 20 11 5 5 5 5 5 Most Carried 16 | 3 7 7 12 12 14 16 16 2 2 5 5 5 Average Carried 8 | 1 5 7 6 10 11 15 7 1 2 3 4 5 Final Capacity 20 | 8 8 8 20 20 20 20 5 5 5 5 5 5 Final Carried 16 | 3 7 7 10 11 14 16 2 2 2 5 5 5 Class Distribution -------------------- 75% | Mutant 8% | Hacker-Mutant 4% | Skirmisher 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Matter Collected 2042 | 260 27 134 76 . 116 97 289 . . 20 1023 . Remotely . | . . . . . . . . . . . . . Salvage Created 1113 | . 221 75 . . 55 123 275 . . 39 325 . Parts 66 | . 14 16 . . 1 2 9 . . 3 21 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 1 13 . . . . . . Prevented 4 | . . . . . . 4 . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 31 | . 6 6 . . . 2 7 . . . 10 . Guns 17 | . 6 6 . . . 1 3 . . . 1 . Cannons 13 | . . . . . . . 4 . . . 9 . Classes Destroyed 10 | . 3 . . . . . 4 . . 1 2 . Worker 1 | . . . . . . . . . . 1 . . Builder 2 | . 1 . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . 1 . . . . . Swarmer 10 | . 2 6 . . . . . . . . 2 . Grunt 12 | . 4 . . . . 2 3 . . . 3 . Sentry 2 | . . . . . . . 2 . . . . . Hunter 2 | . . . . . . . . . . . 2 . Programmer 5 | . . . . . . . 2 . . . 3 . Best Kill Streak 3 | . 3 3 . . . 1 3 . . 2 2 . Combat Bots Only 3 | . 2 3 . . . 1 3 . . . 2 . Max Kills in Single Turn 2 | . 2 1 . . . 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Hostile Shots Fired 838 | . 50 35 50 . . 2 345 28 . . 309 19 Missed 357 | . 18 7 14 . . 2 150 21 . . 137 8 Hits 481 | . 32 28 36 . . . 195 7 . . 172 11 Projectile 481 | . 32 28 36 . . . 195 7 . . 172 11 Critical Strikes 17 | . . . 1 . . . 2 . . . 14 . Damage Taken 6984 | . 317 221 428 . . . 2140 87 . . 3558 233 Core 2106 | . 48 41 15 . . . 760 87 . . 1075 80 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 64 . . . 96 . . . 100 . . Volleys Fired 152 | . 23 20 3 . 4 3 30 . . 8 61 . Largest 4 | . 2 2 2 . 2 1 4 . . 1 3 . Hottest 160 | . 60 40 43 . 40 50 160 . . 30 132 . Shots Fired 295 | . 46 40 6 . 8 3 81 . . 8 103 . Gun 198 | . 46 40 6 . 8 3 46 . . 8 41 . Cannon 91 | . . . . . . . 29 . . . 62 . Launcher 6 | . . . . . . . 6 . . . . . Special . | . . . . . . . . . . . . . Kinetic 224 | . 27 40 6 . 8 . 43 . . 8 92 . Thermal 30 | . . . . . . . 30 . . . . . Explosive 6 | . . . . . . . 6 . . . . . Electromagnetic 35 | . 19 . . . . 3 2 . . . 11 . Robot Hit Streak 9 | . 9 5 4 . 4 3 9 . . 2 9 . Robot Miss Streak 8 | . 5 4 1 . 2 2 8 . . 2 7 . Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 4 | . 2 1 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 . Shots Hit Robots 176 | . 26 22 5 . 4 3 56 . . 4 56 . Core Hits 98 | . 10 9 2 . 2 3 43 . . 2 27 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 2 | . . . . . . . . . . . 2 . Destroy 1 | . . . . . . . . . . . 1 . Blast 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3875 | 5 349 243 85 54 57 38 1207 . . 87 1750 . Guns 1786 | . 328 237 48 . 57 38 503 . . 87 488 . Cannons 1753 | . . . . . . . 510 . . . 1243 . Explosions 211 | . 21 . . . . . 190 . . . . . Melee . | . . . . . . . . . . . . . Ramming 125 | 5 . 6 37 54 . . 4 . . . 19 . Kinetic 2844 | . 191 237 48 . 57 . 619 . . 87 1605 . Thermal 428 | . 21 . . . . . 407 . . . . . Explosive 136 | . . . . . . . 136 . . . . . Electromagnetic 342 | . 137 . . . . 38 41 . . . 126 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 10 10 10 . 12 12 Average Corruption 7 | . . . . . . . 2 10 10 . 7 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . . . . . . . 12 7 1 . 19 6 Message Errors 8 | . . . . . . . 3 3 . . 1 1 Matter Fused 9 | . . . . . . . . 2 . . 5 2 Heat Flow Errors 4 | . . . . . . . . . . . 3 1 Energy Discharges 8 | . . . . . . . 2 . . . 4 2 Parts Rejected 2 | . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 1 1 . . 1 . Data Loss (major) 2 | . . . . . . . 2 . . . . . Alerts 3 | . . . . . . . 1 . 1 . 1 . Misdirections 4 | . . . . . . . 1 1 . . 2 . Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 87 | . . . . . . . 27 . . . 60 . Projectiles 60 | . . . . . . . . . . . 60 . Explosions 27 | . . . . . . . 27 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . 10 . . . 15 . Impact . | . . . . . . . . . . . . . Kinetic 22 | . . . . . . . 10 . . . 12 . Secondary 3 | . . . . . . . . . . . 3 . Self-Inflicted Damage 124 | . . . . . . . 117 . . . 7 . Shots 2 | . . . . . . . 2 . . . . . Rammed 7 | . . . . . . . 3 . . . 4 . Targets Rammed 21 | 2 . 5 2 4 . . 3 . . . 5 . Kicked 14 | 2 . 5 2 4 . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 271 | . 42 . 13 . . 4 68 . . . 271 187 Average Temperature 61 | . 18 . 5 . . 3 17 . . . 80 102 Received Heat Transfer 1094 | . 108 . 114 . . . 492 12 . . 350 18 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . . . . Heat Transferred 729 | . 50 . . . . . 679 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Maximum Alert Level 2 | . . . . . . . . . . . 2 . Low Security (%) 91 | 100 100 100 100 100 . . 100 . . 100 73 100 Level 1 7 | . . . . . . . . . . . 25 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 420 | . 105 70 44 . . . 161 . . 74 420 121 Initial 121 | . . 13 3 . . . . . . 74 4 121 Average 54 | . 62 26 10 . . . 31 . . 28 107 80 Influence Increases 2220 | . 185 140 64 . 7 261 507 75 60 25 896 . Destroy 0b10 Robot/C 960 | . 120 120 40 . . 160 140 . . . 380 . Destroy 0b10 Robot/NC 65 | . 5 . . . 5 10 10 . . 10 25 . Destroy Leader 196 | . 20 20 20 . . 10 52 . . . 74 . Allied During Kill 77 | . . . 4 . 2 36 . . . . 35 . Successful Hack 13 | . 8 . . . . . . . . . 5 . Disable Machine 240 | . 30 . . . . . 45 . . . 165 . Destroy Structure 204 | . 2 . . . . . 50 . . . 152 . Partial Spotted 30 | . . . . . . . 15 . . 15 . . Lose Combat Pursuer 435 | . . . . . . 45 195 75 60 . 60 . Influence Decreases 2189 | . 150 165 74 . 7 261 362 135 27 133 657 218 Entered New Map 279 | . . 22 7 . . . . 55 17 44 6 128 Time Decay 1406 | . 140 143 67 . 7 241 228 80 10 89 321 80 Lost Part 354 | . 10 . . . . . 124 . . . 210 10 Lost Ally 150 | . . . . . . 20 10 . . . 120 . Squads Dispatched 15 | . 2 . 1 . . . 4 . . . 8 . Investigation 2 | . 1 . . . . . . . . . 1 . Extermination 4 | . . . . . . . 1 . . . 3 . Reinforcement 6 | . 1 . 1 . . . . . . . 4 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Distress Signals 4 | . . . 2 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 120 | . 10 6 13 . . 10 30 8 1 . 39 3 Peak Tracking Total 9 | . 3 3 9 . . 2 8 4 5 . 7 3 Tactical Retreats 11 | . . . . . . 2 4 2 1 . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Traps Triggered 3 | . 1 . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Machines Disabled 16 | . 2 . . . . . 3 . . . 11 . Max in Single Turn 2 | . 1 . . . . . 2 . . . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Machines Accessed 6 | . 1 . . . . 1 2 . . 1 1 . Terminals 3 | . 1 . . . . 1 . . . . 1 . Fabricators 2 | . . . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 11 | . 6 . . . . 1 2 . . 1 1 . Successful 7 | . 4 . . . . 1 1 . . . 1 . Failed 4 | . 2 . . . . . 1 . . 1 . . Catastrophic 1 | . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . . . . . 3 . . . 8 . Terminals 8 | . 6 . . . . 1 . . . . 1 . Fabricators 2 | . . . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 6 | . 4 . . . . 1 . . . . 1 . Record 4 | . 3 . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . . . 2 . . 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Total Allies 12 | . . 1 . . 4 . 1 . . . 6 . Largest Group 4 | . . 1 1 . 4 4 1 . . . 2 . Highest-Rated Group 206 | . . 31 31 . 157 157 40 . . . 206 . Highest-Rated Ally 103 | . . 31 31 . 40 40 40 . . . 103 . Zionite Dispatches 4 | . . . . . . . 1 . . . 3 . Heavy 1 | . . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . . 2 . Infowar Resupply 1 | . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 86 | . . . 4 . . 45 3 . . . 34 . Total Damage 3057 | . . . 65 . . 680 195 . . . 2117 . Kills 24 | . . . 2 . . 8 1 . . . 13 . Allies Corrupted 2 | . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Active Infowar (turns) 3434 | . . . . . 432 1223 598 . . 265 916 . Sensors 990 | . . . . . . . . . . 265 725 . Terrain 952 | . . . . . . . 303 . . . 649 . Decoding 2253 | . . . . . 432 1223 598 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . 9 . . . . . Traps 6 | . . . . . . . 6 . . . . . Emergency Access 2 | . . . . . . . 2 . . . . . Garrisons 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Turns Passed 6518 | 103 336 338 302 362 1263 1223 746 164 27 272 1204 178 Spaces Moved 5671 | 76 217 229 192 219 1037 1006 577 407 68 303 1191 149 Core 240 | 2 . . . . . . 168 . . 3 67 . Treads 6 | . . . . . . . 6 . . . . . Legs 3434 | 74 217 229 192 219 1037 1006 80 . . 7 224 149 Wheels . | . . . . . . . . . . . . . Hover 519 | . . . . . . . 163 . . . 356 . Flight 1472 | . . . . . . . 160 407 68 293 544 . Fastest Speed 39 | 50 120 120 120 120 120 120 40 40 40 40 39 120 Average Speed 96 | 118 120 120 122 143 120 120 103 40 40 43 64 120 Slowest Speed 950 | 120 120 120 190 190 120 190 950 40 40 200 350 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . 5 . 1 7 . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 27 30 17 38 77 84 16 53 21 5 20 9 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 2 1 . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 1 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 77 | . 2 . . . . . 54 . . . 21 . Melee . | . . . . . . . . . . . . . Projectile 22 | . . . . . . . 1 . . . 21 . AOE 55 | . 2 . . . . . 53 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Arm Total 6378 | 86 245 254 251 264 1048 1016 659 403 67 433 1503 149 Wait 398 | . . . 38 21 . 5 19 . . 103 212 . Move 5634 | 76 216 228 191 218 1036 1005 576 396 67 300 1176 149 Hop 13 | . . . . . . . . 5 . 1 7 . Pick Up 18 | 3 1 . 4 . 3 1 3 . . 2 1 . Fast Attach 57 | 6 . 1 1 1 1 . 6 . . 9 32 . Attach 30 | . 1 . 5 6 . . 13 1 . 3 1 . Detach 23 | . . . 2 7 . 1 4 1 . 6 2 . Swap 19 | . 4 . 5 7 . 1 2 . . . . . Drop 10 | . . . . . . . 3 . . 1 6 . Fire 152 | . 23 20 3 . 4 3 30 . . 8 61 . Melee . | . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 . Kick 13 | 1 . 5 2 4 . . . . . . 1 . Crush 3 | . . . . . . . 3 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 13) 440 | -10/Materials | Entered Mines 613 | -10/Mines | Learned 2 Materials zone layouts 725 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 761 | -10/Mines | Discovered new exit (range 12) 769 | -10/Mines | Received a Mining Laser from a helpful Derelict 778 | -10/Mines | Entered Materials 778 | -9/Materials | Accompanied by 1 ally 778 | -9/Materials | Evolved 2 slots: Propulsion x2 1041 | -9/Materials | Discovered new exit (range 15) 1080 | -9/Materials | Entered Mines 1355 | -9/Mines | Learned Materials emergency access door positions 1365 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1438 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1442 | -9/Mines | Entered Zion 1541 | -7/Zion | Learned location of Quarantine (-2) 1942 | -7/Zion | Met Imprinter 2015 | -7/Zion | Imprinted 2017 | -7/Zion | Declared Zion's savior 2673 | -7/Zion | Discovered new exit (range 15) 2705 | -7/Zion | Entered Proximity Caves 2705 | -6/Proximity Caves | Accompanied by 4 allies 3400 | -6/Proximity Caves | Learned location of Extension (-4) 3412 | -6/Proximity Caves | Learned Factory stockpile data 3850 | -6/Proximity Caves | Discovered new exit (range 12) 3928 | -6/Proximity Caves | Entered Factory 3928 | -6/Factory | Accompanied by 1 ally 3928 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4090 | -6/Factory | Lost 5 parts (4n1w) 4286 | -6/Factory | Lost 6 parts (2n4w) 4452 | -6/Factory | Build established: Skirmisher 4516 | -6/Factory | Core integrity fell below 50% 4554 | -6/Factory | Lost 10 parts (2p3n2u3w) 4623 | -6/Factory | Zion Infowar Resupply teleported in 4639 | -6/Factory | System corruption reached 10% 4648 | -6/Factory | Core integrity fell below 20% 4672 | -6/Factory | Discovered new exit (range 5) 4674 | -6/Factory | Entered Lower Caves 4755 | -6/Lower Caves | Build established: Mutant 4829 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4830 | -6/Lower Caves | Discovered new exit (range 10) 4838 | -6/Lower Caves | Entered another Lower Caves area 4859 | -6/Lower Caves | Discovered new exit (range 14) 4865 | -6/Lower Caves | Entered Factory 4865 | -5/Factory | Evolved 2 slots: Utility x2 4866 | -5/Factory | Identified exit to Upper Caves 4914 | -5/Factory | Discovered new exit (range 11) 5137 | -5/Factory | Entered another Factory area 5137 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5166 | -4/Factory | Zion Hacker squad teleported in 5642 | -4/Factory | Lost 6 parts (1p3n1u1w) 6023 | -4/Factory | Zion Heavy squad teleported in 6028 | -4/Factory | Core integrity fell below 50% 6118 | -4/Factory | System corruption reached 10% 6161 | -4/Factory | Core integrity fell below 20% 6167 | -4/Factory | Lost 8 parts (2p3n1u2w) 6212 | -4/Factory | Zion Hacker squad teleported in 6320 | -4/Factory | Discovered new exit (range 12) 6341 | -4/Factory | Entered Armory 6372 | -4/Armory | Lost 4 parts (2n1u1w) 6412 | -4/Armory | Build established: Hacker-Mutant 6519 | -4/Armory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06339_ Critical hit (Burn: +37). 06339_ Autogun destroyed. 06341_ Myomer Leg destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 06369_ System corrupted: Energy discharge (-54). 06425_ System corrupted: Energy discharge (-60). 06440_ Penetrated by Slug. 06441_ System corrupted: Matter fused (-5). 06441_ Slug penetrates Wall. 06441_ Slug penetrates Reinforced Shell. 06441_ Penetrated by Slug. 06444_ Slug penetrates Wall. 06446_ Penetrated by Slug. 06461_ T3YJ%|NR7L5SWKWYH2>7NXWWYJ/U 06476_ System corrupted: Heat flow error (+214). 06505_ Penetrated by Slug. 06507_ Myomer Leg destroyed. 06517_ System corrupted: Matter fused (-10). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????# | | ?????????????????????????? # | | ?????????????????????????? # | | ?????????????????????????? # | | ?????????????????????????? # | | ?????????????????????????? # | | ?????????????????????????? # | | ?????????????????????????? # | | ???????????????"????????## # | | ???????????# """" ??????+ # | | ????????????? ????# # | | ??????????????""" ??# # | | ??????????????""" !! #@ # | | ??????????????""" ! + # | | ??????????????""" # # | | ???????????? ??# # | | ???????????#########????# # | | ???????????######## ##??# # | | ???????????# ] ??# # | | ???????????# ! ?# # | | ???????????# ! ?# # | | ???????????? !!= # # | | ?????????????? """ !!= #Y # | | ?????????????? """ != / # | | ?????????????? """ # # | | ???????????? # # | | ???????????# """ " ""?# # | | ???????????? ??""" "R""?# # | | ????????????????"" """??# # | | ???????????????? ??# # | | ???????????????##???#???# # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 150 Armor Coverage 150 Point Defense Rating 160 Evasion (%) 70 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Botjacking Close Call Heavy Suspicion I'm Back, Baby! Leap Before You Look Let's See Who's Tougher Made in Tau Ceti IV More Dakka Please Omniscient Cartographer Please Form A Line Power Corrupts Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed AngularRelayFlakker Manual? 0 Play Time 01:50:12 Cumulative 9.0 hours Start 2026.06.14 @ 11:13:19 End 2026.06.14 @ 19:05:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6a7304a-a227-421e-9e0e-9a00a49b19be