Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.25 @ 19:11:16 Player: tkc Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (141) 705 Value Destroyed (3745) 3745 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 8377 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 25 Aligned with FarCom 300 Friendly Fire -124 Cogmind --------- Core Integrity 0/700 Matter 33/300 Energy 97/100 System Corruption 23% Temperature Cool (28) Movement Treading (305) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (7) ------ High-capacity Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Heavy Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Light Treads High-capacity Matter Pod (0) Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Force Booster Layered Light Armor Plating Hacking Suite Supersonic Drone Bay (1/1) Flak Cannon Gauss Cannon Rocket Launcher Missile Launcher Power Maul Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Light Armor Plating Hacking Suite System Shield Supersonic Drone Bay > --- WEAPON ----------- Flak Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Fission Core Light Treads Advanced Treads High-capacity Matter Pod Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Hacking Suite Gatling Laser Gauss Cannon Proton Missile Launcher Rocket Launcher Rocket Launcher Rocket Launcher Missile Launcher Chainsword Chainsword [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 5 | . . . 2 . . . 2 1 Weapon . | . . . . . . . . . Parts Attached 140 | 10 9 4 26 2 . 1 33 55 Power 10 | 2 1 . 3 . . . 1 3 Engine 9 | 2 1 . 2 . . . 1 3 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 34 | 4 3 4 6 . . . 3 14 Treads 17 | . 2 2 3 . . . 1 9 Leg . | . . . . . . . . . Wheel 17 | 4 1 2 3 . . . 2 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | 2 2 . 6 . . . 16 24 Device 13 | . . . . . . . 4 9 Storage 5 | 2 1 . . . . . . 2 Processor 8 | . . . . . . . 3 5 Hackware 2 | . . . . . . . . 2 Protection 22 | . 1 . 6 . . . 9 6 Artifact . | . . . . . . . . . Weapon 46 | 2 3 . 11 2 . 1 13 14 Energy Gun 8 | 1 . . 4 . . . 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 1 2 . 6 . . . 4 . Ballistic Cannon 3 | . . . . . . . 1 2 Launcher 13 | . . . . 1 . 1 4 7 Special Weapon 3 | . 1 . . 1 . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . 1 . . . 2 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 40 | . 3 . 7 . . . 5 25 Power 7 | . 1 . 2 . . . . 4 Propulsion 15 | . 2 . 3 . . . 1 9 Utility 10 | . . . 2 . . . 3 5 Weapon 8 | . . . . . . . 1 7 Highest Loss Streak 9 | . 1 . 5 . . . 2 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 95 100 100 100 93 89 Engine 8 | . 13 14 3 11 11 11 9 5 Treads 9 | . 11 8 9 11 11 11 8 9 Wheel 11 | . 15 19 11 11 11 11 8 11 Device 3 | . . . . . . . 5 6 Storage 12 | . 23 14 11 11 11 11 9 11 Processor 8 | . . . . . . . 16 15 Hackware 2 | . . . . . . . . 5 Protection 16 | . 4 14 29 33 33 33 17 7 Energy Gun 4 | . 14 14 11 . . . 2 2 Ballistic Gun 6 | . 14 14 9 16 11 11 3 . Launcher 2 | . . . . 5 . 5 3 1 Slashing Weapon 4 | . . . . . . . 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 18 51 48 57 56 53 56 77 76 Greatest Support 66 | 32 40 20 20 10 10 10 22 66 Greatest Overweight (x) 7 | 1 4 4 5 5 5 5 5 7 Average Overweight (x) 3 | . 1 2 4 5 5 5 3 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 Most Carried 20 | 6 14 20 20 20 20 20 20 20 Average Carried 17 | 4 8 17 19 19 19 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 5 14 20 19 20 20 20 20 17 Class Distribution -------------------- 56% | Mutant 19% | Scavenger-Assassin 9% | Assassin 8% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2648 | 441 186 60 435 133 . 53 458 882 Remotely . | . . . . . . . . . Salvage Created 4290 | 209 432 231 700 134 . 79 1439 1066 Parts 301 | 18 34 13 45 17 . 2 94 78 Haulers Intercepted 3 | . . . 2 . . . 1 . Recyclers Shooed 3 | . 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 89 | . 7 5 13 7 . 3 34 20 Melee 21 | . . . . . . . 11 10 Guns 35 | . 7 5 13 . . . 10 . Cannons 5 | . . . . . . . . 5 AOE 28 | . . . . 7 . 3 13 5 Classes Destroyed 17 | 3 4 . 3 . . . 3 4 Worker 13 | 2 5 . 1 . . . 2 3 Builder 12 | . 1 . 1 1 . . 2 7 Tunneler 7 | 5 . . 1 . . . . 1 Hauler 3 | . . . 2 . . . 1 . Recycler 7 | 1 1 . . . . . 2 3 Mechanic 2 | . . . . . . . 1 1 Operator 5 | . 1 . 1 . . . 1 2 Watcher 3 | . . . . . . . 3 . Swarmer 23 | . 3 . 3 4 . . 13 . Grunt 41 | . 4 5 5 3 . 3 16 5 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . . . . . 2 . Sentry 8 | . . . 4 . . . 3 1 Specialist 1 | . . . . . . . . 1 Hunter 4 | . . . . . . . . 4 Programmer 8 | . . . . . . . . 8 Heavy 1 | . . . . . . . . 1 Best Kill Streak 9 | 6 3 2 8 4 . 3 9 7 Combat Bots Only 7 | . 3 2 7 4 . 3 7 3 Max Kills in Single Turn 4 | 1 1 1 2 4 . 3 3 2 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . . 4 . 3 3 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6758 | . 397 130 1103 36 . 54 1344 3694 Core 1186 | . 120 10 170 . . . 186 700 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 184 | . . . 124 8 . 10 42 . Regen/Repaired (Parts) 419 | . . . 118 . . . 149 152 Core Remaining (%) 67 | 100 . 48 . . . 57 66 . Volleys Fired 252 | 18 53 13 44 6 . 7 60 51 Largest 2 | 2 2 2 2 1 . 1 2 1 Hottest 100 | 60 60 60 100 100 . 100 100 80 Shots Fired 402 | 36 104 26 88 6 . 7 79 56 Gun 318 | 36 103 26 88 . . . 59 6 Cannon 21 | . . . . . . . 1 20 Launcher 55 | . . . . 4 . 3 18 30 Special 8 | . 1 . . 2 . 4 1 . Kinetic 189 | 18 52 13 47 . . . 39 20 Thermal 104 | 18 52 13 9 2 . 4 1 5 Explosive 55 | . . . . 4 . 3 18 30 Electromagnetic 54 | . . . 32 . . . 21 1 Robot Hit Streak 27 | 5 15 7 27 . . 2 9 6 Robot Miss Streak 9 | 2 3 2 4 1 . . 3 9 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 2 2 . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . Shots Hit Robots 347 | 18 67 19 76 . . 2 92 73 Core Hits 227 | 9 26 11 29 8 . 7 60 77 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 12 | . . 1 1 . . . 4 6 Destroy 1 | . . 1 . . . . . . Corrupt 1 | . . . 1 . . . . . Sever 10 | . . . . . . . 4 6 Melee Attacks 222 | . . . 5 . . . 91 126 Impact . | . . . . . . . . . Slashing 222 | . . . 5 . . . 91 126 Piercing . | . . . . . . . . . Sneak Attacks 20 | . . . 1 . . . 9 10 Combat Hostiles 2 | . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11218 | 199 741 192 1242 357 . 312 4197 3978 Guns 2779 | 199 741 192 1061 . . . 574 12 Cannons 384 | . . . . . . . . 384 Explosions 3835 | . . . 105 357 . 312 1581 1480 Melee 4214 | . . . 72 . . . 2042 2100 Ramming 6 | . . . 4 . . . . 2 Kinetic 1686 | 92 352 70 415 . . . 373 384 Thermal 1205 | 107 389 122 207 . . . 368 12 Explosive 3362 | . . . . 357 . 312 1213 1480 Electromagnetic 745 | . . . 544 . . . 201 . Impact . | . . . . . . . . . Slashing 4214 | . . . 72 . . . 2042 2100 Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . . . . 23 Average Corruption 16 | . . . . . . . . 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 146 | . . . . . . . . 146 Message Errors 42 | . . . . . . . . 42 Matter Fused 38 | . . . . . . . . 38 Heat Flow Errors 15 | . . . . . . . . 15 Energy Discharges 16 | . . . . . . . . 16 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 16 | . . . . . . . . 16 Data Loss (major) 6 | . . . . . . . . 6 Misfires 6 | . . . . . . . . 6 Alerts 2 | . . . . . . . . 2 Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 453 | . . . 32 10 . . 182 229 Projectiles . | . . . . . . . . . Explosions 68 | . . . . 10 . . 38 20 Melee 385 | . . . 32 . . . 144 209 Knockbacks 12 | . . . . . . . . 12 Impact 1 | . . . . . . . . 1 Kinetic 11 | . . . . . . . . 11 Secondary . | . . . . . . . . . Self-Inflicted Damage 236 | . . . 29 21 . 19 35 132 Shots 8 | . . . 1 1 . 2 1 3 Rammed 1 | . . . 1 . . . . . Targets Rammed 2 | . . . 1 . . . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 301 | . 80 121 192 40 . 40 190 301 Average Temperature 60 | . 27 48 72 22 . 18 44 106 Received Heat Transfer 1641 | . 153 75 345 . . 18 522 528 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 2 . 2 . . . . . Heat Transferred 2150 | 250 875 275 425 . . . 300 25 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 659 | 40 174 104 311 306 . 92 659 303 Initial 299 | . 26 15 19 68 . . 35 299 Average 153 | 18 46 39 128 123 . 44 302 154 Maximum Alert Level 2 | . . . 1 1 . . 2 1 Low Security (%) 75 | 100 100 100 89 89 . 100 27 78 Level 1 17 | . . . 10 10 . . 38 21 Level 2 7 | . . . . . . . 33 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 1 1 1 . . . 7 17 Investigation 7 | . . 1 1 . . . 3 2 Extermination 6 | . . . . . . . . 6 Reinforcement 13 | . 1 . . . . . 3 9 Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 22 5 25 7 . 6 55 42 Peak Tracking Total 7 | . 4 2 6 4 . 3 5 7 Tactical Retreats 13 | . 2 . 1 . . . 4 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 2 . . . . . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . . . 4 . Max in Single Turn 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 45 | . 8 2 8 . 1 . 10 16 Terminals 28 | . 7 1 6 . . . 6 8 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units 7 | . 1 . 1 . . . 2 3 Scanalyzers 3 | . . . . . . . 1 2 Garrison Access 1 | . . . . . . . . 1 Total Hacks 129 | . 24 5 33 . 1 . 28 38 Successful 74 | . 12 3 22 . 1 . 18 18 Failed 55 | . 12 2 11 . . . 10 20 Catastrophic 9 | . . . 1 . . . 2 6 Database Lockouts . | . . . . . . . . . Manual 81 | . 18 4 22 . 1 . 16 20 Terminals 91 | . 21 4 25 . . . 20 21 Fabricators 1 | . . . . . . . . 1 Repair Stations 12 | . . . 6 . . . 2 4 Recycling Units 12 | . 3 . 2 . . . 3 4 Scanalyzers 9 | . . . . . . . 3 6 Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 32 | . 7 3 9 . 1 . 9 3 Part Schematic 4 | . . . 3 . . . 1 . Robot Analysis 3 | . 1 1 . . . . 1 . Open Door 1 | . . 1 . . . . . . Level Access Points 2 | . . 1 . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . Terminal Index 4 | . 1 . 1 . . . 1 1 Garrison Index 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 Locate Traps 2 | . . . 1 . . . 1 . Recall Investigation 2 | . . . . . . . 2 . Registered Components 1 | . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 7 | . 3 . 2 . . . 2 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . . 6 . . . 2 4 Scan Component 6 | . . . 3 . . . 1 2 Repair 6 | . . . 3 . . . 1 2 Recycling Unit Hacks 8 | . 2 . 1 . . . 2 3 Report Inventory 5 | . 1 . 1 . . . 2 1 Retrieve Components 3 | . 1 . . . . . . 2 Scanalyzer 8 | . . . . . . . 3 5 Insert Component 5 | . . . . . . . 2 3 Analyze 3 | . . . . . . . 1 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 3 . 6 . . . 2 3 Terminals 14 | . 3 . 6 . . . 2 3 Assimilate 3 | . 1 . 1 . . . 1 . Botnet 9 | . 1 . 4 . . . 1 3 Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 37 | . 6 1 7 . . . 9 14 Full Trace Events 4 | . . . 1 . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 3 . . . 1 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 3 . . . 1 2 Time 204 | . . . 102 . . . 38 64 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . 2 . . . . . . 13 Parts Scanalyzed 3 | . . . . . . . 1 2 Part Schematics Acquired 2 | . . . . . . . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 6 | . . . 2 3 . . 1 . Largest Group 3 | . . . 2 3 3 . 1 . Highest-Rated Group 76 | . . . 26 76 76 . 10 . Highest-Rated Ally 31 | . . . 16 31 31 . 10 . Total Orders 3 | . . . 1 . . . . 2 STAY 1 | . . . 1 . . . . . EXPLORE 1 | . . . . . . . . 1 RETURN 1 | . . . . . . . . 1 Ally Attacks 18 | . . . 15 3 . . . . Total Damage 154 | . . . 111 43 . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 1 1 . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 11287 | 180 1141 780 1011 1121 445 371 2250 3988 Spaces Moved 5927 | 109 617 575 463 684 286 190 934 2069 Core 5 | 5 . . . . . . . . Treads 313 | . 66 1 3 . . . 13 230 Legs . | . . . . . . . . . Wheels 5609 | 104 551 574 460 684 286 190 921 1839 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 110 110 155 155 155 145 110 Average Speed 144 | 93 137 124 147 155 155 155 155 142 Slowest Speed 400 | 100 320 320 330 155 155 155 385 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 63 | 5 92 100 46 99 70 38 78 47 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 124 | . . . 4 1 . 2 42 75 Terrain Destroyed 418 | . . . 10 57 . 32 122 197 Melee 111 | . . . 4 . . . 32 75 Projectile 5 | . . . . 1 . 3 1 . AOE 302 | . . . 6 56 . 29 89 122 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 7907 | 149 812 611 700 734 289 251 1510 2851 Wait 1201 | . 118 14 124 40 . 54 352 499 Move 5919 | 108 616 574 462 683 285 189 933 2069 Hop . | . . . . . . . . . Pick Up 88 | 9 13 6 17 2 2 . 19 20 Fast Attach 39 | 7 1 . 6 . . . 8 17 Attach 36 | 2 4 . 7 . . . 5 18 Detach 7 | . . . . . . . 1 6 Swap 65 | 1 4 4 13 2 . 1 20 20 Drop 59 | 4 3 . 12 1 2 . 21 16 Fire 252 | 18 53 13 44 6 . 7 60 51 Melee 222 | . . . 5 . . . 91 126 Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis 8 | . . . . . . . . 8 Rewire 9 | . . . 9 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 13) 279 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Scavenger-Mutant 327 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Build established: Mutant 738 | -10/Materials | Discovered new exit (range 16) 1184 | -10/Materials | Discovered new exit (range 11) 1322 | -10/Materials | Entered Mines 1342 | -10/Mines | Discovered new exit (range 9) 1407 | -10/Mines | Learned location of Zion (-6) 1556 | -10/Mines | Met a Derelict shopkeep closing up shop 1632 | -10/Mines | Identified exit to Materials 1953 | -10/Mines | Core integrity fell below 50% 2102 | -10/Mines | Entered Materials 2102 | -9/Materials | Evolved 2 slots: Utility x2 2315 | -9/Materials | Identified exit to Mines 2857 | -9/Materials | Destroyed 7 combat bots 2865 | -9/Materials | Lost 5 parts (2p2n1u) 3032 | -9/Materials | Repaired Shock Rifle 3059 | -9/Materials | Repaired Weapon Shielding 3099 | -9/Materials | Repaired Imp. Utility Shielding 3113 | -9/Materials | Entered Mines 3455 | -9/Mines | Discovered new exit (range 14) 3521 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3792 | -9/Mines | Discovered new exit (range 13) 3853 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3855 | -9/Mines | Discovered new exit (range 5) 4035 | -9/Mines | Received a Mining Laser from a helpful Derelict 4234 | -9/Mines | Entered Exiles 4234 | -9/Exiles | Accompanied by 3 allies 4262 | -9/Exiles | Discovered new exit (range 15) 4264 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4282 | -9/Exiles | Met 8R-AWN 4304 | -9/Exiles | Met EX-HEX 4351 | -9/Exiles | Met EX-BIN 4380 | -9/Exiles | Aligned with FarCom system 4382 | -9/Exiles | Given EX-Vault access code 4424 | -9/Exiles | Opened EX-Vault 4438 | -9/Exiles | Found Supersonic Drone Bay 4473 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4518 | -9/Exiles | Met EX-DEC 4665 | -9/Exiles | Discovered new exit (range 11) 4679 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 4679 | -9/Exiles | Entered Mines 5039 | -8/Mines | Discovered new exit (range 8) 5050 | -8/Mines | Entered Materials 5050 | -8/Materials | Evolved 2 slots: Utility x2 5051 | -8/Materials | Identified exit to Factory 5914 | -8/Materials | Build established: Assassin 6001 | -8/Materials | Repaired Adv. Treads 7050 | -8/Materials | First assault squad dispatched 7058 | -8/Materials | Discovered exit to Factory (range 12) 7160 | -8/Materials | Destroyed 7 combat bots 7300 | -8/Materials | Entered Factory 7300 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7618 | -7/Factory | Build established: Scavenger-Assassin 7794 | -7/Factory | Repaired Terrain Scanner 7833 | -7/Factory | Repaired Adv. Treads 8250 | -7/Factory | Cargo convoy interrupted 8331 | -7/Factory | System corruption reached 10% 8364 | -7/Factory | Lost 9 parts (1p2n3u3w) 8442 | -7/Factory | Core integrity fell below 50% 8482 | -7/Factory | Lost 3 parts (1n1u1w) 8536 | -7/Factory | Build established: Mutant 8816 | -7/Factory | Lost 4 parts (1p2n1w) 9567 | -7/Factory | Build established: Scavenger-Assassin 10601 | -7/Factory | Build established: Hacker-Mutant 10655 | -7/Factory | Core integrity fell below 20% 10835 | -7/Factory | Identified exit to Factory 11280 | -7/Factory | Lost 5 parts (1p3n1w) 11288 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11258_ H-61 Shepherd destroyed. 11259_ System corrupted: Matter fused (-1). 11260_ R-06 Scavenger collects Unknown Device. 11262_ The unstable cave ceiling collapses. 11263_ M-28 Smith fits Backup Power III on R-06 Scavenger. 11264_ The unstable cave ceiling collapses. 11270_ R-06 Scavenger collects Corrupted Rocket Launcher. 11272_ Acquired 2 matter. 11273_ The unstable cave ceiling collapses. 11274_ >ZD4E#5Z%L1VEGZ4PYUEIUQRRB,L 11274_ Critical hit (Burn: +37). 11277_ U-05 Engineer builds a Wall. 11279_ Critical hit (Burn: +37). 11281_ R-06 Scavenger collects Com. Wheel. 11281_ U-05 Engineer lays Concrete. 11282_ U-05 Engineer builds a Wall. 11282_ Rocket Launcher destroyed. 11286_ U-05 Engineer builds a Wall. 11288_ Acquired 26 matter. 11288_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????# "" | #???????????????????????????? | | ???????"??# "" #???????????????????????????? | | ??????????# "T #???????????????????????????? | | ??????????# "" #???????????????????????????? | | ???######## ^"" #???????????????????????????? | | #### ## #???????????????????????????? | | ## #???????????????????????????? | | #???????????????????????????? | | ## #????????????? ???????????? | | #### ! ## """ #?????????? " ""?????????? | | #??######## """ #????????? " " "??????? | | ########??# """ #?????????" " " "??????? | | # #??# #???????""" " "???"??? | | # #??# #???????" ?? ??? | | # #### * #???????? " ## ?? | | # ####+##+##+#??????"""" " # ?? | | # #?# # ????""""" " ? | | # #?# #?? ? """ %