Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 20:44:32

Player: Waste

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (718)     3590
Value Destroyed (42745)    42745
Prototype IDs (93)         1860
Alien Tech Used (7)        1400
Bonus (46948)              46948
              TOTAL SCORE: 107443

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    24248
Follower Combat Kills      1300
Network Hubs Disabled      200
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2984
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met Warlord at Research    2000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -1184

 Cogmind 
---------
Core Integrity             307/1600
Matter                     295/300
Energy                     79/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (13) -----
        Active Sensor Suite
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Regenerative Plating
        Transdimensional Reconstructor
  Heavy Hardcell Cannon

 Peak State 
------------
>              --- POWER ------------
    Reinforced Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
       Armored Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Matter Compressor
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Core Analyzer
         Heavy Regenerative Plating
               SHELL Armor
  Experimental Focal Shield
               Thermal Barrier
  Experimental EM Disruption Field
>              --- WEAPON -----------
               Multirail
               Multirail
               Core Stripper
>              --- INVENTORY --------
    Reinforced Quantum Reactor
    Reinforced Quantum Reactor
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
  Experimental Matter Compressor
               Point Defense Array
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Subatomic Replicator
      Enhanced Quantum Rifle
       Compact HERF Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Coil Gun
      Advanced KE Penetrator
               Linear Accelerator
       Compact Linear Accelerator
               Graviton Cannon
               Fusion Bomb Launcher
               Fusion Bomb Launcher
[Rating: 260]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Heavy Regenerative Plating
Weapon                     Enhanced Nova Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Fusion Bomb Launcher
  Impact Weapon            Core Stripper

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             875  | .   8   5   5   11  22  41  4   15  1   12  50  42  8   11  26  22  17  2   11  7   44  3   3   28  7   37  33  30  69  84  96  121 
  Power                    39   | .   1   1   .   1   1   1   1   .   .   .   2   5   1   2   2   1   .   .   2   .   .   .   .   1   1   1   1   1   6   1   3   3   
    Engine                 15   | .   1   1   .   1   1   1   1   .   .   .   1   5   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   1   6   1   3   3   
  Propulsion               76   | .   1   2   5   4   11  3   .   3   .   .   5   8   3   .   .   1   .   .   3   .   3   .   .   3   .   1   1   .   5   1   8   5   
    Treads                 59   | .   .   .   .   .   8   3   .   3   .   .   5   8   3   .   .   1   .   .   1   .   3   .   .   3   .   1   1   .   5   1   8   5   
    Leg                    15   | .   1   2   4   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  562  | .   4   .   .   3   8   32  1   8   .   6   29  24  1   7   23  17  12  .   2   3   32  3   3   18  5   33  28  24  52  73  66  45  
    Device                 466  | .   2   .   .   3   4   25  1   8   .   4   20  18  .   5   13  9   7   .   1   3   24  1   2   14  5   32  26  18  45  73  63  40  
    Storage                8    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Processor              18   | .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   4   1   .   .   .   .   2   .   .   2   .   .   1   1   1   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
    Protection             65   | .   .   .   .   .   3   4   .   .   .   2   6   5   1   2   6   6   5   .   .   .   4   2   1   2   .   .   .   5   6   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   198  | .   2   2   .   3   2   5   2   4   1   6   14  5   3   2   1   3   5   2   4   4   9   .   .   6   1   2   3   5   6   9   19  68  
    Energy Gun             10   | .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Energy Cannon          67   | .   .   .   .   .   2   2   .   3   .   2   3   2   .   .   .   .   .   .   1   1   2   .   .   4   1   1   2   4   3   5   6   23  
    Ballistic Gun          34   | .   2   2   .   3   .   .   .   .   .   .   1   .   2   1   1   1   1   1   1   2   3   .   .   .   .   .   1   .   .   .   3   9   
    Ballistic Cannon       35   | .   .   .   .   .   .   1   1   .   .   2   2   2   .   1   .   .   1   1   1   .   1   .   .   1   .   1   .   1   2   4   3   10  
    Launcher               50   | .   .   .   .   .   .   1   1   1   1   2   5   1   .   .   .   2   3   .   1   1   3   .   .   1   .   .   .   .   .   .   4   23  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  60   | .   .   .   .   1   .   1   1   .   .   .   1   .   4   .   3   2   1   .   5   .   .   .   .   5   .   1   3   2   9   2   3   16  
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 79   | .   .   4   1   4   2   3   .   4   .   2   9   13  .   2   3   .   1   .   .   .   6   .   .   1   1   .   1   .   .   3   3   16  
  Power                    10   | .   .   1   .   1   .   .   .   .   .   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               22   | .   .   1   1   2   1   2   .   3   .   .   3   5   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  34   | .   .   .   .   1   1   1   .   .   .   2   3   5   .   1   2   .   .   .   .   .   4   .   .   1   .   .   1   .   .   2   2   8   
  Weapon                   13   | .   .   2   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   
  Highest Loss Streak      12   | .   .   2   1   1   1   2   .   4   .   2   4   6   .   2   2   .   1   .   .   .   2   .   .   1   1   .   1   .   .   1   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   95  99  99  98  99  97  91  91  78  96  93  94  83  78  81  82  82  83  72  83  87  89  85  83  85  85  84  82  82  84  79  67  
  Engine                   4    | .   14  13  11  10  9   7   9   14  14  14  6   11  12  10  7   6   5   5   5   5   5   5   5   2   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   4   4   5   5   4   5   5   5   5   5   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   12  13  12  11  12  9   6   
  Treads                   16   | .   .   .   .   .   24  29  29  27  28  28  24  24  14  12  12  16  16  16  15  16  18  20  20  20  20  18  18  16  16  16  11  10  
  Leg                      2    | .   28  27  41  41  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   9   14  11  10  17  10  7   7   7   10  13  5   6   7   6   9   10  11  8   11  14  14  4   7   10  13  20  19  18  19  18  8   
  Storage                  5    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   3   
  Processor                12   | .   .   .   .   .   .   13  14  14  14  10  9   10  6   6   17  16  16  16  16  16  16  20  20  20  20  18  18  14  15  16  13  11  
  Protection               7    | .   .   .   .   .   8   10  7   7   7   10  15  15  18  13  8   12  11  11  11  11  3   .   5   4   5   4   .   6   5   4   4   9   
  Energy Cannon            5    | .   .   .   .   .   11  14  7   9   .   9   2   5   1   .   .   .   .   .   2   1   4   .   .   4   13  11  3   4   4   7   4   5   
  Ballistic Gun            2    | .   22  28  22  21  6   .   .   .   .   .   .   .   3   8   11  10  4   4   .   2   1   .   .   .   .   .   .   .   .   .   1   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   2   .   .   3   4   5   6   3   .   .   3   4   .   5   7   10  10  8   .   .   4   3   3   2   3   1   
  Launcher                 1    | .   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   1   .   .   1   1   5   5   .   1   .   .   .   .   .   1   2   
Naked Turns                33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  
Heaviest Build             285  | 12  52  52  52  52  62  120 130 132 125 131 134 148 151 155 155 146 144 141 146 144 159 179 172 188 164 203 203 221 229 215 257 285 
  Greatest Support         253  | 20  20  30  56  56  80  80  80  80  80  80  82  82  160 160 160 240 240 240 240 240 240 215 215 215 214 214 209 209 237 253 235 245 
  Greatest Overweight (x)  5    | .   2   5   5   3   1   1   1   2   1   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   12  20  20  20  20  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | .   11  12  13  20  20  25  25  24  24  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | .   8   10  11  18  19  23  24  21  23  20  20  24  24  23  24  24  24  24  24  24  22  24  25  24  23  23  24  24  24  24  23  23  
  Final Capacity           25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   11  12  13  20  20  25  24  24  23  18  23  25  25  25  24  25  25  25  25  25  25  25  25  23  25  25  24  24  25  24  25  5   

 Class Distribution 
--------------------
 36% | Scavenger-Skirmisher
 26% | Scavenger-Mutant
 18% | Mutant
  9% | Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/Extension
     Scavenger-Mutant | -6/Cetus
     Scavenger-Mutant | -6/Archives
     Scavenger-Mutant | -6/Hub_04(d)
     Scavenger-Mutant | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Warlord
 Scavenger-Skirmisher | -3/Proximity Caves
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Testing
 Scavenger-Skirmisher | -2/Research
 Scavenger-Skirmisher | -2/Quarantine
 Scavenger-Skirmisher | -2/Section 7
 Scavenger-Skirmisher | -1/Access
               Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           28248 | 200  224  325  362  285  329  454  8    327  .    130  1241 888  177  442  1181 513  298  96   250  222  1050 69   255  1120 80   474  1110 1846 1830 1450 6069 4943 
  Remotely                 12385 | .    .    .    .    .    .    .    .    .    .    .    676  40   .    255  489  .    100  .    .    .    313  .    .    713  .    .    430  851  833  1014 3831 2840 
Salvage Created            35528 | .    301  101  237  446  683  1142 .    202  .    49   1102 1087 60   455  2188 1087 308  .    .    55   1113 .    247  1275 191  1218 547  708  1186 2668 8765 8107 
  Parts                    1414  | .    15   4    17   35   48   44   .    8    .    6    48   52   2    28   114  45   13   .    .    6    56   .    6    46   14   80   34   29   47   117  312  188  
Haulers Intercepted        10    | .    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           11    | .    .    .    .    .    1    3    .    .    .    .    2    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40    | .    .    .    .    .    .    .    .    12   .    4    .    .    .    .    .    .    9    3    .    4    .    .    .    .    8    .    .    .    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    6    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  694  | .   9   9   7   12  12  20  .   4   .   7   23  21  1   2   30  14  10  .   .   7   27  .   3   20  3   18  11  15  16  40  170 183 
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     125  | .   9   9   7   12  4   .   .   .   .   .   8   .   .   .   28  13  .   .   .   .   2   .   .   .   .   .   .   .   .   .   28  5   
  Cannons                  233  | .   .   .   .   .   7   15  .   4   .   1   5   19  1   2   2   .   .   .   .   .   12  .   1   14  .   18  11  14  14  28  45  20  
  AOE                      292  | .   .   .   .   .   .   .   .   .   .   6   9   2   .   .   .   1   10  .   .   7   13  .   .   2   3   .   .   .   .   .   88  151 
Classes Destroyed          28   | .   2   2   2   1   3   4   .   .   .   .   1   1   .   1   1   .   1   .   .   1   .   .   .   2   .   .   .   .   1   1   3   1   
  Worker                   23   | .   .   .   .   1   1   .   .   .   .   .   1   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   8   
  Builder                  16   | .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Tunneler                 4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycler                 10   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   2   
  Carrier                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Mechanic                 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   9   9   
  Operator                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  24   | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   3   .   .   .   .   .   1   .   .   .   .   2   .   1   1   4   6   3   
  Swarmer                  100  | .   3   3   3   4   3   4   .   .   .   7   6   3   .   .   4   .   5   .   .   5   9   .   .   3   3   2   .   9   .   5   15  4   
  Saboteur                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  
  Grunt                    235  | .   6   .   2   6   6   6   .   3   .   .   4   8   .   .   9   10  5   .   .   .   10  .   3   3   .   1   5   3   5   12  51  77  
  Brawler                  31   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   16  11  
  Duelist                  34   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  16  
  Protector                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   10  
  Sentry                   48   | .   .   .   1   2   3   1   .   .   .   .   2   9   .   2   6   2   .   .   .   .   2   .   .   .   .   3   .   1   .   5   4   5   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   31   | .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   8   7   
  Programmer               119  | .   .   .   .   .   .   5   .   1   .   .   6   .   .   .   .   2   .   .   .   .   6   .   .   6   .   12  6   .   10  13  37  15  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Q-Series        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Lightning                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Striker                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   5   10  
  Executioner              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   6   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           38   | .   3   3   3   4   4   6   .   2   .   4   5   6   1   2   19  3   6   .   .   5   7   .   3   8   3   5   6   5   3   8   37  38  
  Combat Bots Only         35   | .   3   3   3   3   3   5   .   2   .   4   5   4   1   2   17  3   5   .   .   5   7   .   3   8   3   4   6   5   3   7   28  35  
Max Kills in Single Turn   12   | .   2   1   1   1   1   2   .   1   .   2   2   2   1   1   2   1   3   .   .   3   4   .   1   2   4   2   1   1   1   2   12  9   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   1   3   .   .   3   4   .   .   1   2   .   .   .   .   .   9   8   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run    | Yrd   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        3801   | .     33    45    20    42    53    188   .     30    .     30    260   395   3     13    411   43    21    .     .     11    95    12    13    167   6     82    35    99    91    262   649   692   
  Missed                   1140   | .     5     7     4     15    18    57    .     4     .     5     87    138   .     4     102   10    6     .     .     3     24    4     8     76    4     31    18    41    47    97    189   136   
  Intercepted              10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
Damage Taken               38404  | .     293   649   217   345   487   1610  .     416   .     423   2368  3111  123   238   3169  610   299   .     .     105   1441  163   109   1603  67    604   260   1020  339   1975  3770  12590 
  Core                     2588   | .     56    126   33    89    22    180   .     .     .     30    134   170   .     .     75    .     26    .     .     .     20    .     .     42    .     34    46    33    17    69    93    1293  
  Absorbed by Shields      8126   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    20    .     .     593   65    21    64    583   364   1413  2440  2522  
  Reduced by Siege Mode    1539   | .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     214   22    21    .     .     .     95    .     .     73    .     23    8     71    20    84    284   617   
  Ignored by Resistances   13145  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1756  93    .     .     .     .     185   10    .     528   .     756   89    29    413   1183  4338  3765  
  Regen/Repaired (Parts)   8629   | .     .     .     .     .     .     113   .     .     .     .     391   .     .     .     .     .     .     .     .     .     .     .     .     202   .     .     .     386   106   833   1756  4842  
Core Remaining (%)         73     | 100   .     27    .     69    96    .     .     .     .     70    .     .     .     .     55    .     .     .     .     97    .     .     .     .     94    .     93    .     .     91    .     19    
Volleys Fired              1560   | .     25    28    18    27    45    68    19    17    .     10    87    65    14    37    87    40    10    .     .     21    48    .     6     55    8     46    44    58    54    150   269   204   
  Largest                  4      | .     2     2     2     2     2     2     2     2     .     2     2     2     2     2     2     2     2     .     .     1     3     .     2     2     3     3     1     2     2     2     4     4     
  Hottest                  426    | .     70    46    46    46    136   136   112   136   .     112   112   87    240   92    92    70    92    .     .     90    204   .     114   175   265   285   105   195   210   175   325   426   
Shots Fired                2760   | .     50    56    36    54    90    130   26    32    .     13    156   131   19    69    168   80    20    .     .     21    93    .     8     67    18    94    44    76    85    175   496   453   
  Gun                      817    | .     50    56    36    54    40    .     .     .     .     .     73    .     6     63    161   80    8     .     .     .     11    .     .     .     .     .     .     .     .     .     127   52    
  Cannon                   1675   | .     .     .     .     .     50    130   26    32    .     4     64    129   13    6     7     .     3     .     .     13    68    .     4     62    15    94    44    76    85    175   288   287   
  Launcher                 268    | .     .     .     .     .     .     .     .     .     .     9     19    2     .     .     .     .     9     .     .     8     14    .     4     5     3     .     .     .     .     .     81    114   
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1265   | .     42    56    36    54    40    5     19    .     .     2     51    64    18    69    168   80    11    .     .     .     47    .     4     45    .     6     39    43    42    58    168   98    
  Thermal                  1118   | .     8     .     .     .     50    125   7     32    .     2     86    65    1     .     .     .     .     .     .     13    32    .     .     17    15    88    5     32    43    63    210   224   
  Explosive                239    | .     .     .     .     .     .     .     .     .     .     9     5     2     .     .     .     .     9     .     .     8     14    .     .     .     .     .     .     .     .     .     81    111   
  Electromagnetic          138    | .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     4     5     3     .     .     1     .     54    37    20    
  Robot Hit Streak         65     | .     8     6     16    12    16    17    18    36    .     1     18    17    3     7     35    41    5     .     .     3     30    .     17    15    4     26    31    14    31    19    43    65    
  Robot Miss Streak        5      | .     3     5     4     2     5     4     .     1     .     2     3     1     4     3     3     2     1     .     .     2     3     .     .     2     2     2     4     1     2     3     2     2     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
  Secondary Targets        7      | .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1906   | .     30    32    24    36    56    92    1     25    .     1     111   97    8     48    130   65    6     .     .     2     68    .     7     48    1     76    22    48    63    128   344   337   
  Core Hits                1743   | .     15    14    9     19    21    38    .     8     .     10    65    51    3     20    76    37    22    .     .     7     59    .     5     26    8     35    10    21    22    56    498   588   
  Critical Kills           44     | .     .     .     .     .     2     4     .     .     .     .     .     3     1     4     14    6     .     .     .     .     .     .     .     1     .     1     .     .     .     1     6     1     
  Critical Parts Destroyed 44     | .     .     .     .     .     .     .     .     .     .     .     .     5     1     6     13    10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     3     
  Critical Strikes         140    | .     .     .     .     .     2     4     .     .     .     .     6     13    2     10    29    16    .     .     .     .     4     .     1     1     .     1     2     2     6     15    20    6     
    Burn                   3      | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               10     | .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     1     1     
    Destroy                84     | .     .     .     .     .     1     .     .     .     .     .     .     10    2     10    29    16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    4     
    Blast                  35     | .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     .     .     .     .     .     .     4     .     1     .     .     .     2     2     6     8     6     .     
    Corrupt                8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     1     
Melee Attacks              14     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     10    
  Kinetic                  14     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     10    
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           136977 | .     473   507   382   595   1110  2107  23    564   .     610   3214  2805  242   1358  3949  2108  1454  .     .     733   4604  .     424   4143  246   3280  1878  2674  3840  5875  38436 49343 
  Guns                     16377  | .     461   480   380   550   419   .     .     .     .     .     1146  .     153   1238  3807  1970  24    .     .     .     207   .     .     .     .     .     .     .     .     .     3617  1925  
  Cannons                  48372  | .     .     .     .     .     657   2049  15    564   .     20    994   2678  89    120   94    .     .     .     .     .     1963  .     108   3387  .     3232  1878  2642  3840  5875  8403  9764  
  Explosions               71110  | .     .     .     .     .     .     .     .     .     .     590   1033  127   .     .     .     79    1430  .     .     733   2434  .     316   756   246   .     .     .     .     .     26178 37188 
  Melee                    444    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     125   319   
  Ramming                  674    | .     12    27    2     45    34    58    8     .     .     .     41    .     .     .     48    59    .     .     .     .     .     .     .     .     .     48    .     32    .     .     113   147   
  Kinetic                  33536  | .     379   480   380   550   419   .     .     .     .     .     912   1176  242   1358  3901  1970  24    .     .     .     1178  .     108   3011  .     452   1878  1741  2480  2605  5046  3246  
  Thermal                  27740  | .     82    .     .     .     657   2049  15    564   .     20    1228  1502  .     .     .     .     .     .     .     .     992   .     .     376   .     2780  .     901   1360  1320  5747  8147  
  Explosive                69092  | .     .     .     .     .     .     .     .     .     .     590   412   127   .     .     .     .     1430  .     .     733   2434  .     .     .     .     .     .     .     .     .     26178 37188 
  Electromagnetic          5935   | .     .     .     .     .     .     .     .     .     .     .     621   .     .     .     .     79    .     .     .     .     .     .     316   756   246   .     .     .     .     1950  1352  615   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         28     | .     .     .     .     .     .     3     3     4     4     4     3     3     17    17    10    2     2     2     2     2     .     .     .     1     1     1     2     .     2     6     15    28    
  Average Corruption       8      | .     .     .     .     .     .     2     3     3     4     4     2     3     13    10    7     1     2     2     2     2     .     .     .     1     1     1     1     .     1     3     7     23    
  Corruption Purged        27     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Corruption Blocked       81     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    .     .     .     12    
  Effects                  875    | .     .     .     .     .     .     33    12    23    4     22    39    36    18    10    23    10    13    6     3     18    .     .     .     1     4     7     10    .     8     36    153   386   
    Message Errors         188    | .     .     .     .     .     .     11    2     7     .     8     2     5     3     3     4     5     6     1     .     4     .     .     .     1     3     2     3     .     3     8     30    77    
    Matter Fused           214    | .     .     .     .     .     .     7     2     4     1     3     14    11    3     .     3     1     1     .     1     5     .     .     .     .     1     2     1     .     .     8     48    98    
    Heat Flow Errors       106    | .     .     .     .     .     .     3     4     1     1     6     6     2     2     2     7     1     2     2     .     2     .     .     .     .     .     1     1     .     3     5     13    42    
    Energy Discharges      104    | .     .     .     .     .     .     3     1     6     2     1     2     6     3     3     3     1     .     2     1     3     .     .     .     .     .     .     2     .     .     1     18    46    
    Parts Rejected         7      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     
    Parts Fused            11     | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     6     
    Data Loss (minor)      108    | .     .     .     .     .     .     5     2     2     .     2     7     3     4     .     .     1     .     1     .     1     .     .     .     .     .     1     2     .     1     5     14    57    
    Data Loss (major)      36     | .     .     .     .     .     .     .     .     1     .     1     2     2     2     .     2     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     3     18    
    Misfires               46     | .     .     .     .     .     .     3     1     1     .     1     5     4     .     1     1     .     3     .     .     .     .     .     .     .     .     1     .     .     .     2     9     14    
    Alerts                 20     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     1     .     .     3     3     9     
    Weapon Failures        35     | .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    18    
Overload Shots             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3949   | .     .     .     .     .     7     9     4     3     .     15    16    31    .     .     .     2     60    .     .     48    120   .     .     607   .     92    250   25    782   196   1003  679   
  Projectiles              2439   | .     .     .     .     .     7     9     .     3     .     .     6     .     .     .     .     .     .     .     .     .     53    .     .     596   .     92    250   25    782   196   295   125   
  Explosions               1409   | .     .     .     .     .     .     .     .     .     .     15    10    31    .     .     .     .     60    .     .     48    67    .     .     11    .     .     .     .     .     .     624   543   
  Melee                    101    | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     84    11    
Knockbacks                 145    | .     .     .     .     .     .     2     .     .     .     .     14    6     2     .     1     1     .     .     .     .     9     .     1     14    .     1     10    7     23    21    20    13    
  Impact                   6      | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     
  Kinetic                  131    | .     .     .     .     .     .     .     .     .     .     .     14    6     2     .     1     .     .     .     .     .     9     .     1     14    .     .     10    7     17    20    18    12    
  Secondary                8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     1     .     
Self-Inflicted Damage      812    | .     .     .     .     .     .     .     .     .     .     44    34    171   .     .     .     13    73    .     .     32    169   .     .     .     64    .     .     .     .     .     191   21    
  Shots                    29     | .     .     .     .     .     .     .     .     .     .     2     2     2     .     .     .     1     3     .     .     2     4     .     .     .     3     .     .     .     .     .     8     2     
  Rammed                   34     | .     .     .     .     .     1     5     1     .     .     .     5     .     .     .     5     3     .     .     .     .     .     .     .     .     .     2     .     1     .     .     4     7     
Targets Rammed             51     | .     3     5     1     3     5     5     1     .     .     .     5     .     .     .     5     3     .     .     .     .     .     .     .     .     .     2     .     1     .     .     5     7     
  Kicked                   14     | .     3     5     1     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3      | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        459    | .     66    9     .     13    9     264   360   227   154   262   226   307   231   309   459   128   233   234   .     189   268   2     48    340   456   376   248   324   387   237   178   178   
  Average Temperature      93     | .     24    5     .     7     4     89    131   78    80    116   96    77    100   98    94    66    63    106   .     65    92    2     23    126   198   117   120   114   85    64    145   50    
  Received Heat Transfer   6662   | .     117   200   51    123   243   183   .     216   .     .     201   1005  12    27    606   180   27    .     .     .     265   51    27    147   .     42    42    56    57    184   358   2242  
  Effects                  26     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     5     4     .     .     1     .     .     .     .     .     4     4     1     .     2     3     .     .     .     
    Shutdowns              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     
    Energy Bleed           7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     1     .     .     .     .     .     1     .     .     .     1     .     .     .     .     
    Interference           15     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     2     .     .     .     .     .     .     .     .     3     3     .     .     .     3     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Siege Activations          124    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     9     2     .     .     .     5     .     .     4     .     8     4     5     7     23    34    19    
  Total Turns              4182   | .     .     .     .     .     .     .     .     .     .     .     .     .     14    14    109   86    10    .     .     .     66    .     .     71    .     101   99    69    91    364   1071  2017  
  Longest Duration         850    | .     .     .     .     .     .     .     .     .     .     .     .     .     14    14    100   16    8     .     .     .     20    .     .     39    .     19    59    33    23    63    327   850   
Robots Corrupted           27     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     .     12    4     3     
  Combat Hostiles          25     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     .     11    4     3     
  Parts Fried              62     | .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     4     9     .     .     .     2     .     18    14    8     
  Impact Corruptions       9      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     2     
Robots Melted              15     | .     .     .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     1     3     2     
  Combat Hostiles          11     | .     .     .     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     1     
  Parts Melted             82     | .     .     .     .     .     8     21    .     1     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     2     .     15    .     1     1     1     20    6     
  Heat Transferred         28048  | .     222   .     .     .     1184  3478  37    925   .     37    2479  2035  .     .     .     .     .     .     .     .     999   .     .     351   .     2590  .     925   1221  1295  5438  4832  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             83     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     20    45    
Power Chain Reactions      5      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             7821 | .    239  124  243  294  272  260  .    .    .    .    345  279  398  374  839  530  .    .    .    .    651  .    .    .    .    208  227  195  121  829  4933 7821 
  Initial                  3156 | .    .    44   .    94   68   88   .    .    .    .    .    93   120  159  62   410  .    .    .    .    150  .    .    .    .    .    37   7    .    22   491  3156 
  Average                  1681 | .    100  13   81   204  155  115  .    .    .    .    160  138  277  292  323  181  .    .    .    .    354  .    .    .    .    51   49   47   42   373  2250 6616 
Maximum Alert Level        5    | .    1    .    1    1    1    1    .    .    .    .    1    1    1    1    3    2    .    .    .    .    2    .    .    .    .    1    1    .    .    3    5    5    
  Low Security (%)         47   | .    88   100  85   62   84   76   .    .    .    .    51   76   8    31   15   61   .    .    .    .    11   .    .    .    .    96   91   100  100  35   .    5    
  Level 1                  16   | .    11   .    14   37   15   23   .    .    .    .    48   23   91   68   68   20   .    .    .    .    57   .    .    .    .    3    8    .    .    22   4    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    17   .    .    .    .    31   .    .    .    .    .    .    .    .    22   29   .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   10   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  High Security            23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   86   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Squads Dispatched          148  | .    2    .    1    .    2    11   .    .    .    .    8    1    .    .    7    5    .    .    .    .    6    .    .    .    .    5    3    2    7    10   39   39   
  Investigation            13   | .    1    .    .    .    1    3    .    .    .    .    2    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    
  Extermination            42   | .    .    .    .    .    .    6    .    .    .    .    4    .    .    .    .    1    .    .    .    .    4    .    .    .    .    3    3    .    6    6    8    1    
  Reinforcement            25   | .    1    .    1    .    1    2    .    .    .    .    2    1    .    .    1    2    .    .    .    .    .    .    .    .    .    2    .    2    1    4    4    1    
  Assault                  64   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    26   36   
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           38   | .   1   .   .   .   .   1   .   .   .   .   .   3   2   1   7   .   .   .   .   .   .   .   .   .   .   1   .   8   1   .   3   10  
Communications Jammed      114  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   75  36  .   
  Distress Signals         109  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   70  36  .   
Times Spotted              994  | .   17  9   11  14  23  24  .   6   .   6   30  30  12  16  41  19  10  .   .   6   30  3   3   52  3   22  16  20  20  51  241 259 
  Peak Tracking Total      22   | .   4   3   4   4   3   5   .   3   .   4   6   5   5   2   14  3   5   .   .   5   7   3   3   10  3   4   6   5   3   5   18  22  
  Tactical Retreats        36   | .   1   .   .   2   1   1   .   1   .   .   2   1   .   .   4   2   .   .   .   .   1   .   .   2   .   1   1   2   .   5   7   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            28   | .   1   .   .   .   1   2   .   .   .   .   1   1   .   .   2   1   .   .   .   .   1   .   .   .   .   2   3   .   2   .   6   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          58   | .   .   .   .   .   2   .   .   .   .   .   3   4   2   5   8   4   .   .   .   .   4   .   .   1   .   .   .   2   6   5   6   6   
  Max in Single Turn       3    | .   .   .   .   .   1   .   .   .   .   .   2   3   1   1   2   1   .   .   .   .   1   .   .   .   .   .   .   1   1   1   2   2   
  Garrison Access          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          81   | .   4   .   1   .   6   7   .   1   3   .   7   2   1   .   3   6   .   .   4   .   5   .   1   1   .   1   5   .   12  5   5   1   
  Terminals                52   | .   4   .   1   .   5   2   .   .   .   .   3   2   1   .   3   4   .   .   .   .   3   .   .   .   .   1   4   .   11  4   3   1   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                263  | .   10  .   4   .   15  21  .   1   27  .   21  4   1   .   8   19  .   .   17  .   36  .   1   5   .   4   8   .   35  13  10  3   
  Successful               138  | .   5   .   2   .   9   11  .   1   27  .   13  .   .   .   3   9   .   .   17  .   11  .   1   5   .   2   1   .   13  5   2   1   
  Failed                   124  | .   5   .   1   .   6   10  .   .   .   .   8   4   1   .   5   10  .   .   .   .   25  .   .   .   .   2   7   .   22  8   8   2   
    Catastrophic           35   | .   1   .   .   .   1   3   .   .   .   .   1   .   1   .   1   4   .   .   .   .   6   .   .   .   .   .   4   .   5   3   3   2   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   113  | .   6   .   4   .   10  3   .   .   .   .   4   4   2   .   8   5   .   .   .   .   22  .   .   1   .   4   4   .   24  5   5   2   
  Terminals                150  | .   10  .   4   .   12  3   .   .   .   .   6   4   1   .   8   15  .   .   .   .   23  .   .   .   .   4   7   .   34  11  5   3   
  Fabricators              20   | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   .   .   .   .   9   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   3   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
  Garrison Access          9    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Terminal Hacks             83   | .   4   .   2   .   2   .   .   1   27  .   .   .   .   .   .   5   .   .   17  .   5   .   1   5   .   2   1   .   8   2   .   1   
  Record                   13   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           17   | .   1   .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        18   | .   1   .   2   .   1   .   .   .   3   .   .   .   .   .   .   1   .   .   4   .   .   .   .   5   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   1   
  Unreport Threat          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   1   .   4   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   .   .   .   5   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           8    | .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Insert Component         6    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   1   .   .   .   4   1   .   .   .   .   1   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   4   2   1   .   
  Terminals                20   | .   1   .   .   .   4   1   .   .   .   .   1   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   4   2   1   .   
    Botnet                 18   | .   1   .   .   .   4   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   4   2   1   .   
    Sabotage               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   4   .   1   .   5   7   .   .   .   .   6   2   1   .   2   5   .   .   .   .   5   .   .   .   .   .   5   .   10  5   5   1   
  Full Trace Events        8    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   1   .   .   .   2   .   .   .   11  .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   193  | .   .   .   .   .   .   73  .   .   .   .   73  .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     267  | .   .   .   .   .   .   144 .   .   .   .   123 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               22   | .    .    .    .    1    .    .    .    .    .    .    .    15   .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Largest Group            11   | .    .    .    .    1    1    .    .    .    .    .    .    11   4    3    1    1    1    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    
  Highest-Rated Group      276  | .    .    .    .    31   31   .    .    .    .    .    .    276  256  213  34   23   23   .    .    .    .    .    .    258  65   .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    31   31   .    .    .    .    .    .    159  153  140  34   23   23   .    .    .    .    .    .    65   65   .    .    .    .    .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  GUARD                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Ally Attacks               206  | .    .    .    .    .    28   .    .    .    .    .    .    61   63   12   1    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    
  Total Damage             4652 | .    .    .    .    .    336  .    .    .    .    .    .    1528 1311 209  .    .    .    .    .    .    .    .    .    1268 .    .    .    .    .    .    .    .    
  Kills                    33   | .    .    .    .    .    6    .    .    .    .    .    .    9    10   2    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   2   .   .   3   3   .   1   .   .   .   .   .   .   .   .   .   2   .   2   3   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               50539 | .    486  1242 341  754  1548 2827 620  1204 202  1122 2495 2053 396  577  1021 1302 912  471  318  1068 1775 1578 857  1119 446  1389 1242 3025 2431 2133 5625 7960 
Spaces Moved               18863 | 1    243  589  214  500  817  930  228  459  84   434  799  689  182  268  391  611  409  291  179  424  897  356  407  501  237  598  571  551  1054 778  1803 2368 
  Core                     72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   
  Treads                   16996 | .    .    .    .    .    569  930  228  459  84   434  799  689  182  268  391  611  409  291  179  424  897  356  407  501  237  598  571  551  1054 778  1803 2296 
  Legs                     1707  | 1    243  589  174  452  248  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   88    | .    .    .    40   48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  190  120  120  120  160  240  240  242  242  241  241  160  160  160  160  160  160  160  160  160  162  162  162  165  165  170  170  158  158  161  50   
  Average Speed            194   | 120  155  193  126  122  161  233  240  241  242  242  243  243  174  160  160  160  160  160  160  160  161  162  162  162  165  166  170  241  200  159  212  229  
  Slowest Speed            470   | 120  260  470  155  190  192  240  240  320  242  242  323  321  245  160  160  160  160  160  160  160  162  162  162  165  165  170  170  252  245  241  256  249  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 2    46   100  22   67   60   24   49   56   69   55   18   83   67   79   29   12   60   47   60   56   17   61   59   68   43   18   72   21   94   35   50   58   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     9     | .    .    1    .    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    .    1    1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Scrap Searched             20    | .    .    2    .    1    .    .    1    5    .    3    .    .    .    .    .    .    1    2    .    2    .    .    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 158   | .    .    .    .    .    .    1    1    .    .    21   2    .    .    .    6    .    20   .    .    3    1    .    .    .    9    4    7    6    1    11   19   46   
Terrain Destroyed          1772  | .    .    .    .    .    .    1    1    .    .    81   16   48   4    19   48   22   82   .    .    111  130  .    1    5    15   14   21   24   14   28   347  740  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               372   | .    .    .    .    .    .    1    1    .    .    .    2    10   4    19   46   22   11   .    .    13   17   .    1    5    15   14   21   24   14   28   68   36   
  AOE                      1397  | .    .    .    .    .    .    .    .    .    .    81   14   38   .    .    .    .    71   .    .    98   113  .    .    .    .    .    .    .    .    .    279  703  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      30023 | .    307  643  254  591  975  1457 274  519  84   491  1175 935  246  350  607  853  645  296  213  790  1138 1357 594  740  274  902  796  2158 1279 1467 3138 4475 
  Wait                     7878  | .    17   13   13   38   32   373  21   25   .    35   216  31   21   25   83   154  203  2    2    337  118  994  179  63   20   197  121  1504 49   430  892  1670 
  Move                     18830 | .    242  588  213  499  816  929  227  458  83   433  798  688  181  267  390  610  408  290  178  423  896  355  406  500  236  597  570  550  1053 777  1802 2367 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  253   | .    5    4    3    8    24   19   .    2    .    .    14   17   6    4    7    9    2    1    5    1    15   2    .    5    3    12   9    6    11   10   25   24   
  Fast Attach              161   | .    3    .    1    5    2    6    2    .    .    .    4    9    5    6    5    6    2    .    10   .    7    .    .    7    .    2    9    2    22   7    13   26   
  Attach                   141   | .    .    4    3    3    10   4    1    4    1    4    13   11   1    4    4    1    2    .    1    .    12   1    .    5    1    4    2    5    5    10   11   14   
  Detach                   39    | .    .    .    .    .    .    2    .    2    .    .    3    1    1    2    1    .    1    .    2    .    3    .    .    2    .    .    .    3    1    3    6    6    
  Swap                     579   | .    5    1    1    3    10   31   2    11   .    8    33   22   2    1    17   15   13   2    1    7    25   2    3    16   6    31   22   23   42   68   73   83   
  Drop                     344   | .    7    .    1    5    31   20   1    .    .    1    .    17   15   4    8    15   4    1    14   1    14   2    .    17   .    11   19   6    37   12   31   50   
  Fire                     1560  | .    25   28   18   27   45   68   19   17   .    10   87   65   14   37   87   40   10   .    .    21   48   .    6    55   8    46   44   58   54   150  269  204  
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    10   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     14    | .    3    5    1    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    36    | .    .    .    .    .    3    5    1    .    .    .    5    .    .    .    5    3    .    .    .    .    .    .    .    .    .    2    .    1    .    .    5    6    
  Escape Stasis            30    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    8    14   
  Rewire                   143   | .    .    .    .    .    .    .    .    .    .    .    .    72   .    .    .    .    .    .    .    .    .    1    .    70   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   151 | -10/Materials      | Discovered new exit (range 10)
   245 | -10/Materials      | Discovered new exit (range 11)
   307 | -10/Materials      | Build established: Mutant
   487 | -10/Materials      | Entered Mines
   488 | -10/Mines          | Assembled infested the area
   493 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   613 | -10/Mines          | Learned 2 Materials zone layouts
   731 | -10/Mines          | Core integrity fell below 50%
   783 | -10/Mines          | Discovered new exit (range 8)
   784 | -10/Mines          | Learned location of Storage (-8)
  1492 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1596 | -10/Mines          | Learned Materials machine intel
  1596 | -10/Mines          | Discovered new exit (range 9)
  1661 | -10/Mines          | Discovered new exit (range 6)
  1729 | -10/Mines          | Entered Materials
  1729 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1730 | -9/Materials       | Identified exit to Materials
  1731 | -9/Materials       | Loaded intel: 69 machine locations
  1759 | -9/Materials       | Central database locked down
  2048 | -9/Materials       | Discovered new exit (range 16)
  2070 | -9/Materials       | Entered Mines
  2307 | -9/Mines           | Learned location of Zion (-6)
  2357 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2411 | -9/Mines           | Discovered exit to Materials (range 12)
  2495 | -9/Mines           | Discovered exit to Materials (range 6)
  2496 | -9/Mines           | Escorted by a lone wolf Derelict
  2718 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2721 | -9/Mines           | Found Prototype Device
  2721 | -9/Mines           | Identified Exp. Sensor Array
  2785 | -9/Mines           | Build established: Scavenger-Mutant
  2824 | -9/Mines           | Entered Materials
  2824 | -8/Materials       | Accompanied by 1 ally
  2824 | -8/Materials       | Evolved 2 slots: Utility x2
  4264 | -8/Materials       | Discovered new exit (range 10)
  4370 | -8/Materials       | Identified exit to Factory
  4372 | -8/Materials       | Entered Factory
  4372 | -7/Factory         | Evolved 2 slots: Utility x2
  4675 | -7/Factory         | Build established: Scavenger-Skirmisher
  5401 | -7/Factory         | Build established: Scavenger-Mutant
  5827 | -7/Factory         | Repaired Exp. Sensor Array
  5864 | -7/Factory         | Repaired Broken Lgt. Treads
  6011 | -7/Factory         | Fabricated Arm. Treads (x2)
  7164 | -7/Factory         | Discovered new exit (range 14)
  7195 | -7/Factory         | Identified exit to Lower Caves
  7199 | -7/Factory         | Entered Lower Caves
  7352 | -7/Lower Caves     | Learned Factory terminal intel
  7625 | -7/Lower Caves     | Found Alien Artifact
  7625 | -7/Lower Caves     | Identified Core Expander
  7625 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  7664 | -7/Lower Caves     | Learned Factory garrison access intel
  7744 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7791 | -7/Lower Caves     | Discovered new exit (range 10)
  7813 | -7/Lower Caves     | Identified exit to Lower Caves
  7819 | -7/Lower Caves     | Entered another Lower Caves area
  8085 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8229 | -7/Lower Caves     | Lost 3 allies
  8292 | -7/Lower Caves     | Lost 4 parts (3n1w)
  8801 | -7/Lower Caves     | Discovered new exit (range 11)
  8818 | -7/Lower Caves     | Learned Factory security intel
  8856 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  9019 | -7/Lower Caves     | Identified exit to Data Miner
  9023 | -7/Lower Caves     | Entered Data Miner
  9023 | -7/Data Miner      | Discovered new exit (range 7)
  9069 | -7/Data Miner      | Met Data Miner
  9128 | -7/Data Miner      | Learned location of Section 7 (-2)
  9128 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9147 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9212 | -7/Data Miner      | Identified exit to Proximity Caves
  9225 | -7/Data Miner      | Entered Proximity Caves
 10325 | -6/Proximity Caves | Discovered new exit (range 10)
 10344 | -6/Proximity Caves | Identified exit to Factory
 10347 | -6/Proximity Caves | Entered Factory
 10347 | -6/Factory         | Evolved 2 slots: Utility x2
 10349 | -6/Factory         | Loaded intel: 226 non-interactive machine locations
 10350 | -6/Factory         | Loaded intel: 27 terminal locations
 10351 | -6/Factory         | Loaded intel: 4 garrison access locations
 10455 | -6/Factory         | Fabricated Arm. Treads?
 10666 | -6/Factory         | Repaired Lgt. Treads
 10720 | -6/Factory         | Repaired Broken Arm. Treads
 11091 | -6/Factory         | Build established: Scavenger-Skirmisher
 11259 | -6/Factory         | Repaired Imp. Medium Armor Plating
 11493 | -6/Factory         | Discovered new exit (range 8)
 11517 | -6/Factory         | Identified exit to Lower Caves
 11815 | -6/Factory         | Lost 4 parts (1p1n2u)
 12080 | -6/Factory         | Build established: Mutant
 12268 | -6/Factory         | Found Hvy. Reactive Plating
 12274 | -6/Factory         | Discovered new exit (range 15)
 12840 | -6/Factory         | Identified exit to Extension
 12842 | -6/Factory         | Entered Extension
 13634 | -6/Extension       | Rescued a captive Derelict
 14035 | -6/Extension       | Build established: Commander-Mutant
 14141 | -6/Extension       | Spotted B-75 Beast
 14170 | -6/Extension       | Allies destroyed B-75 Beast
 14182 | -6/Extension       | Spotted B-75 Beast
 14232 | -6/Extension       | Lost 11 allies
 14239 | -6/Extension       | Destroyed B-75 Beast
 14264 | -6/Extension       | Lost 6 parts (1p2n3u)
 14378 | -6/Extension       | Energy Cycler disabled
 14378 | -6/Extension       | Rescued a captive Derelict
 14378 | -6/Extension       | Rescued a captive Derelict
 14378 | -6/Extension       | Rescued a captive Derelict
 14379 | -6/Extension       | Rescued a captive Derelict
 14384 | -6/Extension       | Rescued a captive Derelict
 14386 | -6/Extension       | Rescued a captive Derelict
 14388 | -6/Extension       | Rescued a captive Derelict
 14389 | -6/Extension       | Rescued A7
 14575 | -6/Extension       | Build established: Scavenger-Mutant
 14867 | -6/Extension       | Discovered new exit (range 10)
 14870 | -6/Extension       | Discovered new exit (range 6)
 14895 | -6/Extension       | Entered Cetus
 14895 | -6/Cetus           | Accompanied by 4 allies (A7)
 14900 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14927 | -6/Cetus           | Spotted Cetus Guard
 14927 | -6/Cetus           | Spotted Cetus Guard
 14927 | -6/Cetus           | Destroyed Cetus Guard
 14929 | -6/Cetus           | Spotted Cetus Guard
 14929 | -6/Cetus           | Spotted Cetus Guard
 14929 | -6/Cetus           | Allies destroyed Cetus Guard
 14929 | -6/Cetus           | Allies destroyed Cetus Guard
 14942 | -6/Cetus           | Allies destroyed Cetus Guard
 14990 | -6/Cetus           | System corruption reached 10%
 15016 | -6/Cetus           | Cetus Manufacturing Module disabled
 15071 | -6/Cetus           | Failed to start Cetus Manufacturing Module
 15088 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 15159 | -6/Cetus           | Discovered new exit (range 15)
 15188 | -6/Cetus           | Spotted Cetus Guard
 15189 | -6/Cetus           | Spotted Cetus Guard
 15193 | -6/Cetus           | Spotted Cetus Guard
 15194 | -6/Cetus           | Allies destroyed Cetus Guard
 15197 | -6/Cetus           | Spotted Cetus Guard
 15200 | -6/Cetus           | Allies destroyed Cetus Guard
 15200 | -6/Cetus           | Allies destroyed Cetus Guard
 15207 | -6/Cetus           | Allies destroyed Cetus Guard
 15222 | -6/Cetus           | Discovered new exit (range 16)
 15235 | -6/Cetus           | Met Revision 17
 15291 | -6/Cetus           | Entered Archives
 15291 | -6/Archives        | Accompanied by 3 allies (A7)
 15296 | -6/Archives        | Received a hacking code to weaken MAIN.C
 15465 | -6/Archives        | Discovered new exit (range 15)
 15540 | -6/Archives        | Discovered new exit (range 15)
 15652 | -6/Archives        | Discovered new exit (range 15)
 15868 | -6/Archives        | Entered Hub_04(d)
 15868 | -6/Hub_04(d)       | Accompanied by 1 ally
 16046 | -6/Hub_04(d)       | Discovered new exit (range 12)
 16072 | -6/Hub_04(d)       | Identified exit to Factory
 16271 | -6/Hub_04(d)       | Found Prototype Processor
 16285 | -6/Hub_04(d)       | Network Hub disabled
 16308 | -6/Hub_04(d)       | Spotted Lightning
 16485 | -6/Hub_04(d)       | Spotted Lightning
 16507 | -6/Hub_04(d)       | Destroyed Lightning
 16522 | -6/Hub_04(d)       | Found Prototype Device
 16522 | -6/Hub_04(d)       | Identified Exp. EM Disruption Field
 16531 | -6/Hub_04(d)       | Found Prototype Processor
 16531 | -6/Hub_04(d)       | Identified Exp. Targeting Computer (x2)
 16629 | -6/Hub_04(d)       | Spotted Lightning
 16633 | -6/Hub_04(d)       | Spotted Lightning
 16655 | -6/Hub_04(d)       | Garrison activated, responded to threat
 16676 | -6/Hub_04(d)       | Destroyed Lightning
 16701 | -6/Hub_04(d)       | Destroyed Lightning
 16723 | -6/Hub_04(d)       | Destroyed Lightning
 16729 | -6/Hub_04(d)       | Spotted Lightning
 16735 | -6/Hub_04(d)       | Destroyed Lightning
 16736 | -6/Hub_04(d)       | Spotted Lightning
 16750 | -6/Hub_04(d)       | Destroyed Lightning
 16787 | -6/Hub_04(d)       | Found Prototype Energy Cannon
 16790 | -6/Hub_04(d)       | Found Prototype Energy Cannon
 16799 | -6/Hub_04(d)       | Destroyed 17 combat bots
 16889 | -6/Hub_04(d)       | Entered Factory
 16889 | -5/Factory         | Evolved 2 slots: Propulsion x2
 16890 | -5/Factory         | Identified exit to Upper Caves
 16971 | -5/Factory         | Spotted B-75 Beast
 17261 | -5/Factory         | Discovered new exit (range 11)
 17280 | -5/Factory         | Identified exit to Factory
 17395 | -5/Factory         | Garrison activated, responded to threat
 17865 | -5/Factory         | Fabricated M-28 Smith (x1)
 18191 | -5/Factory         | Entered Upper Caves
 18191 | -5/Upper Caves     | Accompanied by 1 ally
 18766 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 19088 | -5/Upper Caves     | Discovered new exit (range 10)
 19101 | -5/Upper Caves     | Identified exit to Upper Caves
 19103 | -5/Upper Caves     | Entered another Upper Caves area
 19247 | -5/Upper Caves     | Build established: Scavenger-Mutant
 19357 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19555 | -5/Upper Caves     | Discovered new exit (range 12)
 19572 | -5/Upper Caves     | Identified exit to Zhirov
 19574 | -5/Upper Caves     | Entered Zhirov
 19575 | -5/Zhirov          | Discovered new exit (range 3)
 19604 | -5/Zhirov          | Met Zhirov
 19635 | -5/Zhirov          | Learned location of Quarantine (-2)
 19635 | -5/Zhirov          | Learned location of Testing (-3)
 19635 | -5/Zhirov          | Learned location of Command (-1)
 19649 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19691 | -5/Zhirov          | Found Alien Artifact
 19691 | -5/Zhirov          | Identified Integrated Dissipator
 19691 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19749 | -5/Zhirov          | Identified EMDS (x2)
 19789 | -5/Zhirov          | Found Alien Artifact
 19889 | -5/Zhirov          | Identified exit to Proximity Caves
 19892 | -5/Zhirov          | Entered Proximity Caves
 20349 | -4/Proximity Caves | Spotter reported a threat
 20522 | -4/Proximity Caves | Learned location of Armory (-3)
 20716 | -4/Proximity Caves | Learned 8 Research zone layouts
 20863 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 20960 | -4/Proximity Caves | Entered Factory
 20960 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 20998 | -4/Factory         | Build established: Scavenger-Skirmisher
 21196 | -4/Factory         | Destroyed 7 combat bots
 21210 | -4/Factory         | First assault squad dispatched
 21635 | -4/Factory         | Discovered new exit (range 13)
 21696 | -4/Factory         | Identified exit to Upper Caves
 21907 | -4/Factory         | Discovered new exit (range 10)
 22001 | -4/Factory         | Fabricated Hvy. Reactive Plating (x1)
 22735 | -4/Factory         | Entered Upper Caves
 22760 | -4/Upper Caves     | Learned Research terminal intel
 23044 | -4/Upper Caves     | Encountered a Warlord checkpoint
 23067 | -4/Upper Caves     | Learned Research emergency access door positions
 23350 | -4/Upper Caves     | Discovered new exit (range 5)
 24309 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24311 | -4/Upper Caves     | Identified exit to Upper Caves
 24313 | -4/Upper Caves     | Entered another Upper Caves area
 24376 | -4/Upper Caves     | Learned Research stockpile data
 24437 | -4/Upper Caves     | Identified exit to Research
 24455 | -4/Upper Caves     | Learned Research terminal intel
 24482 | -4/Upper Caves     | Encountered a Warlord checkpoint
 25155 | -4/Upper Caves     | Discovered new exit (range 9)
 25168 | -4/Upper Caves     | Identified exit to Warlord
 25170 | -4/Upper Caves     | Entered Warlord
 25719 | -4/Warlord         | Met Warlord
 25734 | -4/Warlord         | Opened Warlord's prototype stash
 25744 | -4/Warlord         | Warlord's base attacked by MAIN.C
 25744 | -4/Warlord         | Found Prototype Device
 25744 | -4/Warlord         | Identified Exp. Focal Shield
 25747 | -4/Warlord         | Found Prototype Processor
 25747 | -4/Warlord         | Identified Exp. Core Analyzer
 25759 | -4/Warlord         | Found Prototype Device
 25759 | -4/Warlord         | Identified Exp. Phase Shifter
 25768 | -4/Warlord         | Found Prototype Reactor
 25983 | -4/Warlord         | Found Prototype Ballistic Cannon
 25983 | -4/Warlord         | Identified Hvy. Autocannon
 26004 | -4/Warlord         | Lost 4 allies
 26062 | -4/Warlord         | P-80 Master assimilated allied BW-WFL(m)
 26094 | -4/Warlord         | Warlord forces counterattacked
 26111 | -4/Warlord         | Spotted B-90 Cyclops
 26122 | -4/Warlord         | Spotted Striker
 26134 | -4/Warlord         | P-70 Sage assimilated allied AS-U8U(g)
 26161 | -4/Warlord         | Destroyed Striker
 26204 | -4/Warlord         | Spotted Executioner
 26207 | -4/Warlord         | Spotted Executioner
 26219 | -4/Warlord         | Destroyed Executioner
 26222 | -4/Warlord         | Destroyed Executioner
 26244 | -4/Warlord         | Discovered new exit (range 13)
 26244 | -4/Warlord         | Spotted B-90 Cyclops
 26246 | -4/Warlord         | Lost 10 allies
 26285 | -4/Warlord         | Destroyed 8 combat bots
 26288 | -4/Warlord         | Identified exit to Proximity Caves
 26289 | -4/Warlord         | Entered Proximity Caves
 26289 | -3/Proximity Caves | Accompanied by 1 ally
 26614 | -3/Proximity Caves | Discovered exit to Research (range 8)
 26735 | -3/Proximity Caves | Entered Research
 26735 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 26736 | -3/Research        | Identified exit to Research
 26736 | -3/Research        | Identified exit to Testing
 26739 | -3/Research        | Loaded intel: 20 terminal locations
 26761 | -3/Research        | Spotted B-86 Titan
 27465 | -3/Research        | Build established: Scavenger-Tank
 27838 | -3/Research        | Build established: Scavenger-Skirmisher
 28124 | -3/Research        | Entered Testing
 28659 | -3/Testing         | Found Prototype Protection
 28664 | -3/Testing         | Found Prototype Protection
 28713 | -3/Testing         | Found Prototype Processor
 28713 | -3/Testing         | Identified Exp. Target Analyzer
 28892 | -3/Testing         | Found Fusion Bomb Launcher
 29350 | -3/Testing         | Discovered exit to Research (range 6)
 29366 | -3/Testing         | Entered Research
 29366 | -2/Research        | Warlord forces began assault on 0b10
 29366 | -2/Research        | Evolved 2 slots: Utility x2
 29367 | -2/Research        | Loaded intel: 24 terminal locations
 29413 | -2/Research        | Identified Hvy. Regenerative Plating
 29476 | -2/Research        | Research machine network offline
 29534 | -2/Research        | Lost 3 allies
 29572 | -2/Research        | Met up with Warlord
 29717 | -2/Research        | Borebot progress halted
 30101 | -2/Research        | Discovered new exit (range 6)
 30104 | -2/Research        | Lost 5 allies
 30123 | -2/Research        | Identified exit to Access
 30504 | -2/Research        | Spotted Executioner
 30667 | -2/Research        | Spotted Striker
 30729 | -2/Research        | Spotted Striker
 30733 | -2/Research        | Destroyed Striker
 30842 | -2/Research        | Warlord destroyed during the assault
 30896 | -2/Research        | Lost 5 allies
 30900 | -2/Research        | Discovered new exit (range 7)
 31085 | -2/Research        | Borebot progress halted
 31362 | -2/Research        | Discovered exit to Access (range 22)
 31817 | -2/Research        | Borebot progress halted
 32391 | -2/Research        | Entered Quarantine
 32453 | -2/Quarantine      | Cryocooling Duct disabled
 32468 | -2/Quarantine      | Ambient heat levels rising (+20)
 32468 | -2/Quarantine      | Non-combat units ordered to evacuate
 32618 | -2/Quarantine      | Discovered exit to Access (range 10)
 32657 | -2/Quarantine      | Found Alien Artifact
 33159 | -2/Quarantine      | Identified Core Reset Matrix
 33741 | -2/Quarantine      | Found Alien Artifact
 33857 | -2/Quarantine      | Spotted Alpha 7
 34284 | -2/Quarantine      | Found Alien Impact Weapon
 34519 | -2/Quarantine      | Identified Core Stripper
 34533 | -2/Quarantine      | Spotted Fortress
 34540 | -2/Quarantine      | Destroyed Fortress
 34560 | -2/Quarantine      | Found Prototype Reactor
 34560 | -2/Quarantine      | Identified Vortex Chain Reactor (x2)
 34569 | -2/Quarantine      | Found Prototype Device
 34569 | -2/Quarantine      | Identified Thermal Barrier
 34580 | -2/Quarantine      | Found Prototype Device
 34580 | -2/Quarantine      | Identified Exp. Force Field
 34583 | -2/Quarantine      | Found Prototype Protection
 34583 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 34588 | -2/Quarantine      | Found Unknown Protection
 34588 | -2/Quarantine      | Identified Hvy. Insulated Plating
 34609 | -2/Quarantine      | Found Exp. EM Disruption Field
 34816 | -2/Quarantine      | Discovered new exit (range 5)
 34820 | -2/Quarantine      | Identified exit to Section 7
 34822 | -2/Quarantine      | Entered Section 7
 34825 | -2/Section 7       | Spotted S7 Guard
 34838 | -2/Section 7       | Spotted S7 Guard
 34987 | -2/Section 7       | Destroyed S7 Guard
 35027 | -2/Section 7       | Found Alien Artifact
 35262 | -2/Section 7       | Destroyed S7 Guard
 35286 | -2/Section 7       | Found Alien Artifact
 35445 | -2/Section 7       | Found Alien Artifact
 35445 | -2/Section 7       | Identified Integrated Mediator
 35445 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 35556 | -2/Section 7       | Identified SHELL Armor
 35912 | -2/Section 7       | Spotted B-90 Cyclops
 36200 | -2/Section 7       | Spotted Alpha 7
 36399 | -2/Section 7       | Discovered exit to Access (range 18)
 36403 | -2/Section 7       | Destroyed 7 combat bots
 36955 | -2/Section 7       | Entered Access
 36955 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 37666 | -1/Access          | Identified Integrated Thermoelectric Network
 37703 | -1/Access          | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 38234 | -1/Access          | Spotted B-99 Colossus
 38999 | -1/Access          | Found Thermal Barrier
 39250 | -1/Access          | First assault squad dispatched
 39521 | -1/Access          | Spotted B-99 Colossus
 39705 | -1/Access          | Found Fusion Bomb Launcher
 39777 | -1/Access          | Spotted B-99 Colossus
 40043 | -1/Access          | System corruption reached 10%
 40070 | -1/Access          | Destroyed 7 combat bots
 40087 | -1/Access          | High security lockdown imminent
 40112 | -1/Access          | Destroyed 8 combat bots
 40167 | -1/Access          | High security lockdown engaged
 40372 | -1/Access          | Scanned by Researcher
 40372 | -1/Access          | Spotted Investigator
 40375 | -1/Access          | Destroyed Investigator
 40404 | -1/Access          | Build established: Tank
 40441 | -1/Access          | Destroyed 12 combat bots
 40513 | -1/Access          | Spotted Executioner
 40513 | -1/Access          | Spotted Striker
 40517 | -1/Access          | Destroyed Executioner
 40522 | -1/Access          | Spotted Striker
 40529 | -1/Access          | Destroyed Striker
 40535 | -1/Access          | Destroyed Striker
 40564 | -1/Access          | Spotted Executioner
 40564 | -1/Access          | Spotted Striker
 40565 | -1/Access          | Destroyed Executioner
 40569 | -1/Access          | Destroyed Investigator
 40569 | -1/Access          | Destroyed Striker
 40606 | -1/Access          | Destroyed 28 combat bots
 40706 | -1/Access          | Destroyed 9 combat bots
 40721 | -1/Access          | Spotted Striker
 40730 | -1/Access          | Destroyed Striker
 40764 | -1/Access          | Destroyed Investigator
 40774 | -1/Access          | Sterilization system engaged
 40852 | -1/Access          | Spotted Executioner
 40858 | -1/Access          | Spotted Executioner
 40858 | -1/Access          | Destroyed Executioner
 40861 | -1/Access          | Destroyed Executioner
 40866 | -1/Access          | Spotted Striker
 40866 | -1/Access          | Spotted Executioner
 40868 | -1/Access          | Destroyed Executioner
 40874 | -1/Access          | Destroyed Striker
 40898 | -1/Access          | Destroyed 24 combat bots
 41031 | -1/Access          | Build established: Scavenger-Tank
 41074 | -1/Access          | Ambient heat levels rising (+10)
 41224 | -1/Access          | Ambient heat levels rising (+10)
 41374 | -1/Access          | Ambient heat levels rising (+10)
 41467 | -1/Access          | Build established: Tank
 41524 | -1/Access          | Ambient heat levels rising (+10)
 41608 | -1/Access          | Destroyed B-99 Colossus
 41618 | -1/Access          | Found Prototype Ballistic Gun
 41625 | -1/Access          | Found Prototype Ballistic Gun
 41626 | -1/Access          | Identified Multirail (x2)
 41674 | -1/Access          | Ambient heat levels rising (+10)
 41824 | -1/Access          | Ambient heat levels rising (+10)
 41879 | -1/Access          | Build established: Mutant
 41974 | -1/Access          | Ambient heat levels rising (+10)
 42124 | -1/Access          | Ambient heat levels rising (+10)
 42274 | -1/Access          | Ambient heat levels rising (+10)
 42424 | -1/Access          | Ambient heat levels rising (+10)
 42568 | -1/Access          | Discovered new exit (range 4)
 42574 | -1/Access          | Ambient heat levels rising (+10)
 42580 | -1/Access          | Entered Command
 42806 | -1/Command         | Phase Generator disabled
 42830 | -1/Command         | First assault squad dispatched
 42855 | -1/Command         | Identified Core Regenerator
 42855 | -1/Command         | Used Core Regenerator, restored core integrity (+93)
 43198 | -1/Command         | High security lockdown imminent
 43225 | -1/Command         | Destroyed 12 combat bots
 43278 | -1/Command         | High security lockdown engaged
 43401 | -1/Command         | Spotted Executioner
 43404 | -1/Command         | Destroyed Executioner
 43431 | -1/Command         | Destroyed 11 combat bots
 43521 | -1/Command         | Spotted Investigator
 43521 | -1/Command         | Destroyed Investigator
 43522 | -1/Command         | Spotted Executioner
 43522 | -1/Command         | Spotted Striker
 43524 | -1/Command         | Destroyed Executioner
 43542 | -1/Command         | Destroyed Striker
 43563 | -1/Command         | Destroyed 17 combat bots
 43695 | -1/Command         | Spotted Striker
 43695 | -1/Command         | Spotted Striker
 43695 | -1/Command         | Spotted Striker
 43698 | -1/Command         | Destroyed Striker
 43698 | -1/Command         | Destroyed Striker
 43716 | -1/Command         | Destroyed Striker
 43737 | -1/Command         | Destroyed 27 combat bots
 43872 | -1/Command         | Spotted Striker
 43872 | -1/Command         | Spotted Striker
 43872 | -1/Command         | Spotted Executioner
 43875 | -1/Command         | Destroyed Executioner
 43875 | -1/Command         | Destroyed Striker
 43880 | -1/Command         | Spotted Executioner
 43882 | -1/Command         | Spotted Executioner
 43882 | -1/Command         | Spotted Executioner
 43882 | -1/Command         | Spotted Striker
 43884 | -1/Command         | Destroyed Striker
 43887 | -1/Command         | Destroyed Executioner
 43890 | -1/Command         | Destroyed Executioner
 43895 | -1/Command         | Destroyed Executioner
 43924 | -1/Command         | Identified Subatomic Replicator
 43924 | -1/Command         | Used Subatomic Replicator to replicate Fusion Bomb Launcher
 43935 | -1/Command         | Destroyed 34 combat bots
 44101 | -1/Command         | Spotted Striker
 44103 | -1/Command         | Spotted Striker
 44105 | -1/Command         | Destroyed Striker
 44108 | -1/Command         | Spotted Striker
 44108 | -1/Command         | Destroyed Striker
 44117 | -1/Command         | Destroyed Striker
 44149 | -1/Command         | Spotted Striker
 44149 | -1/Command         | Destroyed Striker
 44178 | -1/Command         | Destroyed 35 combat bots
 45496 | -1/Command         | Spotted M Guard
 45498 | -1/Command         | Spotted M Guard
 45498 | -1/Command         | Spotted Combat Programmer
 45501 | -1/Command         | Spotted Combat Programmer
 45576 | -1/Command         | Destroyed Combat Programmer
 45587 | -1/Command         | Destroyed Combat Programmer
 45607 | -1/Command         | Destroyed M Guard
 45632 | -1/Command         | All MAIN.C guards destroyed
 45640 | -1/Command         | Destroyed 7 combat bots
 45649 | -1/Command         | Found Hvy. Regenerative Plating
 45663 | -1/Command         | Lost 3 parts (2u1w)
 45664 | -1/Command         | Found EMDS
 45709 | -1/Command         | Found Prototype Launcher
 45790 | -1/Command         | Identified Hellfire Missile Launcher
 46099 | -1/Command         | Build established: Gunner
 48231 | -1/Command         | Found Prototype Launcher
 48231 | -1/Command         | Identified Enh. Gamma Bomb Array
 48242 | -1/Command         | Found Enh. Gamma Bomb Array
 48346 | -1/Command         | Spotted B-99 Colossus
 48689 | -1/Command         | Found Prototype Launcher
 48689 | -1/Command         | Identified Tactical Quantum Warhead
 48702 | -1/Command         | Found Tactical Quantum Warhead
 50033 | -1/Command         | Met MAIN.C
 50053 | -1/Command         | 0b10 Conduit disabled
 50085 | -1/Command         | Destroyed MAIN.C Shell
 50088 | -1/Command         | MAIN.C activated Command garrisons
 50088 | -1/Command         | Surrendered to MAIN.C
 50088 | -1/Command         | Loaded intel: 59 machine locations
 50088 | -1/Command         | Loaded intel: 89 trap records
 50088 | -1/Command         | Identified exit to Surface
 50088 | -1/Command         | Discovered exit to Surface (range 54)
 50088 | -1/Command         | Discovered exit to Surface (range 81)
 50224 | -1/Command         | Found Vortex Chain Reactor
 50238 | -1/Command         | Found Prototype Device
 50238 | -1/Command         | Identified Adv. Particle Accelerator
 50250 | -1/Command         | Found Prototype Ballistic Gun
 50250 | -1/Command         | Identified Hyp. Multirail
 50258 | -1/Command         | Found Vortex Chain Reactor
 50266 | -1/Command         | Found Prototype Device
 50266 | -1/Command         | Identified Exp. System Purifier
 50300 | -1/Command         | MAIN.C activated Command garrisons
 50340 | -1/Command         | Unknown forces attacked Command
 50355 | -1/Command         | Spotted EQ-000
 50358 | -1/Command         | Spotted EQ-001
 50373 | -1/Command         | Destroyed EQ-001
 50385 | -1/Command         | Destroyed EQ-000
 50406 | -1/Command         | Spotted EQ-005
 50410 | -1/Command         | Spotted EQ-004
 50420 | -1/Command         | Destroyed EQ-004
 50420 | -1/Command         | Spotted EQ-006
 50441 | -1/Command         | Destroyed EQ-005
 50448 | -1/Command         | Destroyed EQ-006
 50449 | -1/Command         | Spotted EQ-018
 50450 | -1/Command         | Spotted EQ-019
 50469 | -1/Command         | Destroyed EQ-018
 50479 | -1/Command         | Destroyed EQ-019
 50484 | -1/Command         | Spotted EQ-030
 50487 | -1/Command         | Released all parts (11)
 50488 | -1/Command         | Spotted EQ-007
 50492 | -1/Command         | Spotted EQ-011
 50494 | -1/Command         | Spotted EQ-008
 50495 | -1/Command         | Spotted EQ-036
 50496 | -1/Command         | Core integrity fell below 50%
 50499 | -1/Command         | Spotted EQ-022
 50505 | -1/Command         | Core integrity fell below 20%
 50518 | -1/Command         | Lost 12 parts (1p2n5u4w)
 50520 | -1/Command         | Found Prototype Device
 50520 | -1/Command         | Identified Active Sensor Suite
 50540 | ***                | Escaped!

 Last Messages 
---------------
50494_ O-32 Director destroyed.
50494_ Knocked back.
50495_ Acquired 1 matter.
50495_ Acquired 8 matter.
50495_ Knocked back. <x2>
50497_ System corrupted: Matter fused (-5).
50497_ Knocked back.
50498_ Slammed into EQ-036.
50498_ EQ-036 knocked back.
50499_ Critical hit (Meltdown: +360).
50504_ Operations Mainframe disabled.
50504_ Knocked back.
50513_ Acquired 2 matter.
50516_ The unstable cave ceiling collapses.
50520_ Acquired Prototype Device.
50520_ Identified Active Sensor Suite.
50535_ JUSG&VI|2:XJUKR3YC7OMEENVM7&6YSDV/
[Achievement: Rambo]
[Achievement: Victory By Combat]
[Achievement: Death Machine]

 Map 
-----
+----------------------------------------------------+
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|     #         #??????????#  #???????# #??????????? |
|     #         #??????????#  #???????# #??????????? |
|     +         ############ Q#???????# #??????????? |
|     #         #  """"   ##  #???????# #??????????? |
|     #   ""    +  """"   ##=Q#???????# #??????????? |
|     #  """"   #  """"   ##[Q##??????# #??????????? |
|     #  """"   #  """"   #=!!!#??????# #??????????? |
|     #   ""    #         +% %!#??????# #??????????? |
|     #         #         #!=!!#??????# #??????????? |
|     #         #         #*%%Q###????# #??????????? |
|     ### #######           =    ######+########???? |
| #/####################### = #  Q   %         #???? |
|            #    ######## # [#                #???? |
|            #              %             ""   #???? |
|    ""  !   #                           """"  #???? |
|   """"     #    #####+#         T""    """"  #???? |
|   """"     ##  ##!             """"     ""   #???? |
|    ""      ##  ##        #                   #???? |
|            ##  ##   """  ####                #???? |
|            ##  ##   "T"  #??##################???? |
| ##########/##   +        #???????????????????????? |
| ?????????#      #        #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           145
Energy Generation          75
Energy Capacity            950
Matter Stores              800
Matter Capacity            800
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    25
Corruption Block           20
Armor Coverage             4200
Resistance: KI             40
Resistance: TH             50
Resistance: EX             50
Resistance: EM             75
Point Defense Rating       160
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         20
Melee Accuracy             8
Core Analysis              11
Armor Integrity Analysis   30
Recoil Reduction           6
Energy Filtering           50
Particle Charging          50
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
  Hrd. Light Armor Plating | -8/Materials  | Scanalyzed
               Arm. Treads | -8/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
        Remote Force Field | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
                   Railgun | -7/Data Miner | Free
             Nanoactuators | -7/Data Miner | Free
     Hvy. Reactive Plating | -6/Factory    | Scanalyzed
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
           Diametric Drive | -2/Quarantine | Archive
   Imp. Matter Neutralizer | -2/Quarantine | Archive
         Spectral Analyzer | -2/Quarantine | Archive
           Exp. Q-thruster | -2/Quarantine | Archive

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-67 Veteran | -2/Quarantine | Archive

 Fabricated
------------
           Arm. Treads | x2 | -7/Factory 
           Arm. Treads | x2 | -6/Factory 
            M-28 Smith | x1 | -5/Factory 
 Hvy. Reactive Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Core Stripper
Integrated Mediator
Integrated Thermoelectric Network
Core Regenerator
Subatomic Replicator

 Achievements 
--------------
Death Machine
Rambo
Victory By Combat

 Challenges 
------------
None

 Game 
------
Seed              WeaponSiegeShearcannon
  Manual?         0
Play Time         06:36:59
  Cumulative      224.8 hours
  Start           2024.05.10 @ 22:29:59
  End             2024.05.16 @ 20:44:32
Sessions          27
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          283
  Rogue           283
  Adventurer      0
  Explorer        0
Win Type          0
  Total           8
  Types           4/1/0/1/1/0/0/1/0
Lore%             71
Gallery%          80
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e67a9eea-72cc-48aa-bc2c-25ce85f361da