Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 03:42:39 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (208) 1040 Value Destroyed (7049) 7049 Prototype IDs (42) 840 Alien Tech Used (2) 400 Bonus (2721) 2721 TOTAL SCORE: 19050 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 1633 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -233 Cogmind --------- Core Integrity 909/1150 Matter 280/300 Energy 11/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Gravity Neutralizer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Wave Gun Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Armor Integrity Analyzer Improved Reaction Control System Improved Focal Shield Improved Shield Generator Combat Drone Bay > --- WEAPON ----------- Enhanced Force Rifle Phase Gun > --- INVENTORY -------- Armored Leg High-capacity Battery Improved Sensor Array Advanced Signal Interpreter Particle Charger Thermal Shield Mobile Refinery Mk. CCLXVII Wave Gun Enhanced Force Rifle Rocket Array [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Utility 9 | . . 2 2 . 2 . . . . . . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 136 | 6 8 16 16 16 22 . 1 . 1 8 1 2 4 1 14 . 7 4 5 4 Power 23 | 1 2 1 2 4 4 . . . . 2 1 2 . . 1 . 2 1 . . Engine 18 | 1 2 1 2 3 2 . . . . 2 1 2 . . 1 . 1 . . . Core 4 | . . . . 1 2 . . . . . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 25 | 2 2 6 3 4 2 . . . . 2 . . . . 1 . 2 . . 1 Treads 1 | . . . . . . . . . . . . . . . . . 1 . . . Leg 22 | . 2 6 3 4 2 . . . . 2 . . . . 1 . 1 . . 1 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 53 | 1 3 4 9 3 10 . . . 1 1 . . 2 1 10 . 2 2 2 2 Device 29 | . . . 7 1 4 . . . . 1 . . 2 1 7 . 2 1 1 2 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . Processor 9 | . 1 1 . . 4 . . . 1 . . . . . 1 . . . 1 . Hackware 5 | . 1 . 1 1 . . . . . . . . . . 2 . . . . . Protection 7 | . . 3 . 1 2 . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 1 5 2 5 6 . 1 . . 3 . . 2 . 2 . 1 1 3 1 Energy Gun 19 | 1 1 4 . 5 2 . . . . 2 . . . . 2 . 1 1 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 6 | 1 . 1 2 . 1 . . . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . . 2 . . . . . . . . . . . . . . 1 Launcher 5 | . . . . . 1 . 1 . . 1 . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 3 3 . . . . . . . 2 . 1 . . 5 . 1 Parts Lost 66 | . 2 14 . 10 . . 1 . 1 1 . . . . 3 2 10 . 14 8 Power 10 | . . 2 . 3 . . . . . . . . . . 1 1 1 . 2 . Propulsion 13 | . 1 4 . 2 . . . . . . . . . . . . 3 . 1 2 Utility 27 | . . 4 . 3 . . 1 . . 1 . . . . 1 . 5 . 9 3 Weapon 16 | . 1 4 . 2 . . . . 1 . . . . . 1 1 1 . 2 3 Highest Loss Streak 8 | . 1 5 . 3 . . 1 . 1 1 . . . . 1 2 8 . 7 8 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 . . . Average Backups 9 | 3 8 9 9 8 9 9 9 10 10 9 10 10 9 10 9 9 8 8 7 3 Power . | . 1 . . . . . . . . . . . . . . . . . . . Propulsion 1 | 1 2 2 1 . 1 2 2 2 2 . 1 1 1 1 1 1 . . . . Utility 4 | . 3 4 3 2 2 3 3 3 3 4 5 6 6 7 6 5 5 4 3 1 Weapon 2 | 1 1 1 2 2 2 3 3 4 4 3 2 2 2 2 2 2 3 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 19 | . . 1 8 1 3 . 1 . . . . . 2 . . . 1 . 1 1 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Utility 5 | . . 1 1 . . . . . . . . . 1 . . . . . 1 1 Weapon 9 | . . . 5 1 1 . 1 . . . . . . . . . 1 . . . Tool/Special 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Average Slot Usage (%) 93 | . 98 90 93 98 99 100 99 100 99 98 99 99 99 99 97 93 66 78 76 42 Engine 7 | . 14 10 8 7 5 . . . . 5 6 12 13 13 10 10 2 5 3 . Core 1 | . . . . 1 1 7 7 7 7 6 5 . . . . . 4 3 . . Leg 16 | . 11 21 17 17 15 15 15 15 15 19 20 20 20 20 16 17 6 5 5 8 Device 19 | . . . 27 11 16 23 27 30 24 19 20 20 24 25 29 29 13 19 18 8 Storage 7 | . 14 11 9 14 7 7 7 7 7 6 6 6 6 6 5 5 5 6 8 . Processor 13 | . 3 5 . . 13 15 15 15 21 20 20 20 14 13 17 17 17 17 16 14 Hackware 3 | . 9 11 11 19 7 . . . . . . . . . . . . . . . Protection 6 | . . 13 . 7 14 15 9 7 7 5 6 6 6 6 2 . . 1 3 . Energy Gun 10 | . 14 11 11 14 13 7 6 . . 10 13 12 7 9 10 11 8 6 8 . Ballistic Gun 2 | . 14 6 6 3 . 7 7 7 7 1 . . . . . . . . . 4 Peak Build Rating 89 | 6 10 14 37 37 48 48 48 47 47 65 65 65 66 71 89 87 81 85 85 56 Average Rating 53 | 4 9 11 28 32 42 47 47 47 46 58 64 64 64 69 82 85 58 68 69 50 On Entrance 48 | . 6 10 11 37 36 48 48 47 47 43 65 65 64 66 71 86 81 65 85 33 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 10 16 26 29 32 42 42 42 38 38 54 55 56 55 55 62 62 52 63 68 26 Greatest Support 56 | 26 26 20 29 34 34 34 34 34 34 54 53 53 53 53 56 56 56 28 28 41 Greatest Overweight (x) 6 | . . 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 6 2 4 1 Average Overweight (x) . | . . . . . . 1 . 1 . . . . . . . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 3 8 9 9 8 9 9 9 10 10 9 9 10 9 10 9 9 9 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 10 7 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 4 3 Class Distribution -------------------- 76% | Mutant 8% | Hacker-Mutant 7% | Derelict-Mutant 3% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 3433 | 264 120 301 604 442 489 64 59 . 8 266 10 91 70 30 243 17 164 . 191 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9384 | 70 444 720 1423 1376 1260 153 185 . 75 706 209 463 . 113 1214 237 372 . 364 . Parts 463 | 6 23 37 83 74 48 8 7 . 9 29 7 17 . 2 58 12 29 . 14 . Haulers Intercepted 15 | . 1 . 4 4 5 . . . . . . . . . 1 . . . . . Recyclers Shooed 14 | . . . 1 . 4 . . . . 2 . . . . 7 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . 9 . . 6 . 11 13 . 12 . 17 25 . 14 . Prevented 19 | . . . . . . . 6 . 4 . 1 4 . 1 . 2 1 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 157 | . 7 19 23 21 13 6 3 . 3 12 4 8 . 2 11 6 12 . 7 . Guns 124 | . 7 19 23 21 9 6 . . . 6 4 2 . 2 10 6 6 . 3 . Cannons 6 | . . . . . 3 . . . . 1 . . . . . . . . 2 . AOE 25 | . . . . . . . 3 . 3 5 . 6 . . . . 6 . 2 . Classes Destroyed 19 | 2 6 3 . . 2 . . . . . . 2 . . 2 . . . 2 . Worker 4 | . . . . . 3 . . . . . . . . . 1 . . . . . Builder 4 | . 1 . 2 . . . . . . 1 . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . Hauler 15 | . 1 . 4 4 5 . . . . . . . . . 1 . . . . . Recycler 14 | 1 . . 3 3 5 . . . . . . . . . 2 . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . Watcher 5 | . 2 . 1 2 . . . . . . . . . . . . . . . . Swarmer 42 | . . 3 3 7 . 6 . . 3 3 1 1 . . 2 4 9 . . . Grunt 63 | . 7 12 13 4 8 . 3 . . 8 1 3 . 2 2 . . . . . Brawler 2 | . . 1 . . . . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . . . 2 . . . . . . . . Sentry 26 | . . 3 7 10 1 . . . . . 1 1 . . 2 . 1 . . . Hunter 8 | . . . . . . . . . . . . . . . 2 . 2 . 4 . Programmer 10 | . . . . . 4 . . . . 1 . . . . 3 2 . . . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . Wizard 1 | . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | 1 3 5 6 6 4 3 2 . 3 6 1 7 . 2 2 4 5 . 2 . Combat Bots Only 7 | . 3 5 5 6 2 3 2 . 3 6 1 7 . 2 2 4 5 . 2 . Max Kills in Single Turn 5 | 1 2 1 2 2 1 1 1 . 2 3 1 2 . 2 2 2 5 . 2 . Gunslinging 1 | . 1 . . 1 . . . . . . . . . 1 1 1 . . . . Exploded 4 | . . . . . . . 1 . 2 2 . 2 . . . . 4 . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1330 | . 55 215 109 172 102 52 18 . 33 57 30 32 . 8 110 31 114 . 134 58 Missed 441 | . 21 66 46 65 31 14 7 . 19 17 9 8 . 1 41 7 36 . 35 18 Hits 889 | . 34 149 63 107 71 38 11 . 14 40 21 24 . 7 69 24 78 . 99 40 Melee 10 | . . . . . . . . . 2 . . 6 . . . . . . . 2 Projectile 879 | . 34 149 63 107 71 38 11 . 12 40 21 18 . 7 69 24 78 . 99 38 Critical Strikes 37 | . . 5 3 6 2 2 1 . . 2 . 3 . . 1 1 4 . 5 2 Actively Blocked 1 | . . . . . . 1 . . . . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . Damage Taken 11314 | . 405 1833 756 1007 647 414 138 . 119 540 125 337 . 104 731 285 1301 . 1699 873 Core 1864 | . 110 346 137 110 104 30 . . 29 37 17 49 . . 101 27 257 . 269 241 Absorbed by Shields 1920 | . . . 208 363 256 156 54 . 48 195 55 122 . 37 265 80 70 . . 11 Redirected to Shielding 391 | . . . . . 52 48 . . 6 27 24 . . . 79 . . . 155 . Ignored by Resistances 433 | . . . . . . . . . . . . . . 13 72 . . . 348 . Regen/Repaired (Parts) 971 | . . 103 280 187 39 . . . . 362 . . . . . . . . . . Core Remaining (%) 59 | 100 56 13 . 55 . . . . 76 . . . . 87 . . . . 29 . Volleys Fired 611 | 4 40 80 87 83 99 16 7 . 3 36 8 14 1 8 64 9 16 . 33 3 Largest 2 | 2 2 2 2 2 2 2 2 . 1 2 2 2 2 2 2 2 2 . 2 2 Hottest 186 | 60 60 130 130 122 122 89 67 . 39 176 176 176 176 176 176 169 162 . 186 120 Shots Fired 1124 | 8 78 141 173 163 163 32 9 . 3 62 16 23 3 16 130 18 22 . 60 4 Gun 1038 | 8 78 141 173 163 124 32 2 . 1 48 16 18 3 16 130 18 19 . 47 1 Cannon 57 | . . . . . 39 . . . . 4 . . . . . . . . 11 3 Launcher 29 | . . . . . . . 7 . 2 10 . 5 . . . . 3 . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 345 | 4 40 56 96 70 39 16 2 . 1 13 . . . . . . . . 6 2 Thermal 743 | 4 31 85 77 93 124 16 . . . 39 16 18 3 16 130 18 19 . 52 2 Explosive 5 | . . . . . . . . . . . . . . . . . 3 . 2 . Electromagnetic 31 | . 7 . . . . . 7 . 2 10 . 5 . . . . . . . . Robot Hit Streak 35 | 2 17 35 17 13 28 9 3 . 1 15 7 23 24 27 11 11 15 . 8 2 Robot Miss Streak 7 | 2 2 7 5 3 3 1 1 . 2 1 1 . . 1 4 2 2 . 4 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 25 | . 2 1 5 6 . 3 . . . . . 1 . 1 1 4 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . 1 . 1 1 1 1 . . . Shots Hit Robots 779 | 4 57 105 134 110 107 25 6 . 1 39 12 18 1 15 76 14 20 . 32 3 Core Hits 485 | 4 28 51 142 43 40 10 5 . 3 29 6 22 1 6 33 7 28 . 27 . Critical Kills 7 | . . 1 . . . . . . . . . . . . 2 2 1 . 1 . Critical Parts Destroyed 8 | . . . . . . . . . . . . . . . 2 2 3 . 1 . Critical Strikes 37 | . . 1 . 2 9 . . . . 3 . 1 . 1 7 5 4 . 4 . Burn 19 | . . . . 2 7 . . . . 3 . 1 . 1 3 1 . . 1 . Destroy 16 | . . 1 . . . . . . . . . . . . 4 4 4 . 3 . Blast 2 | . . . . . 2 . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17974 | 35 598 1457 2237 2076 2138 460 258 . 114 1335 310 1122 30 476 2440 438 917 . 1371 162 Guns 14844 | 35 598 1446 2237 2076 1936 460 49 . 19 670 310 497 30 476 2388 438 448 . 708 23 Cannons 607 | . . . . . 181 . . . . 62 . . . . . . . . 225 139 Explosions 2411 | . . . . . . . 209 . 82 603 . 613 . . . . 469 . 435 . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 112 | . . 11 . . 21 . . . 13 . . 12 . . 52 . . . 3 . Kinetic 3809 | 15 247 571 1157 949 181 239 49 . 19 182 . . . . . . . . 99 101 Thermal 11721 | 20 266 875 1080 1127 1936 221 . . . 550 310 661 30 476 2388 438 448 . 834 61 Explosive 904 | . . . . . . . . . . . . . . . . . 469 . 435 . Electromagnetic 1428 | . 85 . . . . . 209 . 82 603 . 449 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 . . 2 3 . . . . . . . 2 . 6 1 1 1 1 4 Average Corruption 2 | . 1 . . 2 2 . . . . . . . 2 . 4 1 1 1 1 4 Corruption Purged 9 | . . . . . 3 . . . . . . . . . 6 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 73 | . 1 . . 9 10 . . . . . . . 6 . 28 5 6 3 5 . Message Errors 12 | . 1 . . 2 3 . . . . . . . . . 5 . . . 1 . Matter Fused 19 | . . . . 3 1 . . . . . . . . . 10 1 1 1 2 . Heat Flow Errors 8 | . . . . 1 1 . . . . . . . 1 . 3 . . 1 1 . Energy Discharges 12 | . . . . 1 1 . . . . . . . . . 4 1 5 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . 1 2 . . . . . . . 2 . 2 3 . . . . Data Loss (major) 4 | . . . . . 1 . . . . . . . . . 1 . . 1 1 . Misfires 5 | . . . . 1 1 . . . . . . . 1 . 2 . . . . . Alerts 2 | . . . . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 51 | . . . . . . . . . . . . . . . . . 15 . 20 16 Projectiles 36 | . . . . . . . . . . . . . . . . . . . 20 16 Explosions 15 | . . . . . . . . . . . . . . . . . 15 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . . . . . . 21 . . . . 47 . . . Shots 3 | . . . . . . . . . . . . 1 . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 18 | . . 2 . . 6 . . . 1 . . 2 . . 6 . . . 1 . Kicked 18 | . . 2 . . 6 . . . 1 . . 2 . . 6 . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | 20 98 275 235 270 284 219 . . . 184 259 390 134 199 412 76 259 138 387 . Average Temperature 81 | 15 34 64 94 92 58 93 . . . 69 98 155 51 94 76 17 118 81 162 . Received Heat Transfer 3233 | . 231 780 289 390 238 . 54 . 20 196 40 24 . 30 57 . 132 . 542 210 Effects 11 | . . 1 . 3 2 . . . . . . 2 . . . . . . 3 . Energy Bleed 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Interference 9 | . . 1 . 2 2 . . . . . . 1 . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 1 . 3 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Parts Melted 34 | . . . . 4 12 . . . . 2 . 1 . . 10 . . . 5 . Heat Transferred 19752 | 50 575 1645 1325 2257 4459 481 . . . 1184 370 866 37 629 3256 592 666 . 1286 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 . 1 . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . 1 2 1 2 . . . . 2 . . . . 2 . . . . 1 Low Security (%) 32 | 100 100 61 68 9 14 . . . . . . . . . 27 . . . . . Level 1 55 | . . 38 29 90 83 . . . . 73 . . . . 30 . . . . 100 Level 2 11 | . . . 2 . 2 . . . . 26 . . . . 42 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 681 | 5 120 350 415 371 417 . . . . 479 . . . . 681 . . . . 300 Initial 300 | . . 34 81 172 . . . . . 300 . . . . 54 . . . . 300 Average 246 | 1 54 152 146 243 267 . . . . 313 . . . . 365 . . . . 260 Influence Increases 7629 | 10 255 752 742 767 1038 140 85 . 70 743 120 263 . 205 1390 155 300 . 140 454 Destroy 0b10 Robot/C 4020 | . 140 380 460 440 560 120 60 . 60 240 80 220 . 140 620 120 240 . 100 40 Destroy 0b10 Robot/NC 305 | 10 30 . 65 50 80 . . . . 5 . . . . 55 . . . 10 . Destroy Leader 964 | . 56 90 140 152 144 20 10 . 10 50 10 10 . 10 172 20 30 . 30 10 Allied During Kill 630 | . . . . 41 154 . . . . . . 33 . 55 333 . . . . 14 Successful Hack 214 | . 14 25 30 19 30 . . . . 68 . . . . 28 . . . . . Select Force Hacks 30 | . . . . . 30 . . . . . . . . . . . . . . . Disable Machine 195 | . . . 30 15 15 . . . . 60 . . . . 60 . . . . 15 Destroy Structure 116 | . . 2 2 5 10 . . . . 5 . . . . 92 . . . . . Advance Influence 600 | . . . . . . . . . . 300 . . . . . . . . . 300 Partial Spotted 15 | . . . . 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 540 | . 15 255 15 30 15 . 15 . . 15 30 . . . 30 15 30 . . 75 Influence Decreases 7345 | 10 172 641 527 1176 692 319 200 52 70 540 323 251 12 118 873 555 482 22 140 170 Entered New Map 1020 | . . 49 113 237 . 129 32 52 . . 76 . 12 . 33 225 40 22 . . Time Decay 4579 | 10 152 312 414 392 562 190 158 . 70 380 247 196 . 98 550 310 342 . 106 90 Search Patrol Dispatched 150 | . . . . . . . . . . 150 . . . . . . . . . . Lost Part 524 | . 20 130 . 100 . . 10 . . 10 . . . . 30 20 100 . 24 80 Lost Ally 475 | . . . . . 130 . . . . . . 55 . 20 260 . . . 10 . Purge Threat 597 | . . 150 . 447 . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 4 4 3 9 . . . . 4 . . . . 10 . . . . 1 Investigation 12 | . 2 1 1 . 4 . . . . 2 . . . . 2 . . . . . Extermination 9 | . . . . . 4 . . . . 1 . . . . 3 . . . . 1 Reinforcement 16 | . 1 3 3 3 1 . . . . . . . . . 5 . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 17 | . 1 4 5 2 . . . . . . . . . . 5 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 310 | . 19 49 36 30 31 7 4 . 7 13 5 8 . 7 45 7 14 . 11 17 Peak Tracking Total 13 | . 6 11 7 6 4 4 3 . 3 4 2 8 . 3 5 5 7 . 4 13 Tactical Retreats 25 | . 1 10 1 1 1 . 1 . . 1 2 . . . 2 1 2 . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . . . 2 1 2 . . . . 1 . . . . . . . . . 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . 1 1 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 15 | . . . 2 1 1 . . . . 4 . 2 . . 4 . . . . 1 Max in Single Turn 1 | . . . 1 1 1 . . . . 1 . 1 . . 1 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 59 | . 6 6 6 6 10 . . 4 . 11 1 . . . 3 . 1 4 . 1 Terminals 30 | . 5 5 3 5 5 . . . . 7 . . . . . . . . . . Fabricators 4 | . . . . . 2 . . . . 1 . . . . 1 . . . . . Repair Stations 6 | . . 1 1 1 1 . . . . 2 . . . . . . . . . . Recycling Units 5 | . 1 . 1 . 1 . . . . . . . . . 1 . . . . 1 Scanalyzers 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Total Hacks 246 | . 22 19 33 37 30 . . 29 . 36 1 . . . 19 . 1 17 . 2 Successful 165 | . 11 13 24 23 14 . . 29 . 16 1 . . . 15 . 1 17 . 1 Failed 79 | . 10 6 9 14 15 . . . . 20 . . . . 4 . . . . 1 Catastrophic 11 | . . 1 . 1 4 . . . . 5 . . . . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Manual 104 | . 12 12 15 18 14 . . . . 15 . . . . 12 . . . . 6 Terminals 117 | . 20 15 16 33 12 . . . . 21 . . . . . . . . . . Fabricators 13 | . . . . . 4 . . . . 2 . . . . 7 . . . . . Repair Stations 32 | . . 4 11 4 2 . . . . 11 . . . . . . . . . . Recycling Units 14 | . 2 . 5 . 3 . . . . . . . . . 2 . . . . 2 Scanalyzers 19 | . . . . . 9 . . . . . . . . . 10 . . . . . Garrison Access 3 | . . . 1 . . . . . . 2 . . . . . . . . . . Terminal Hacks 85 | . 6 4 7 14 2 . . 29 . 4 1 . . . . . 1 17 . . Record 17 | . 1 . . . . . . 11 . . . . . . . . . 5 . . Part Schematic 14 | . . . . 1 . . . 9 . . . . . . . . . 4 . . Robot Schematic 7 | . . . . 1 . . . 6 . . . . . . . . . . . . Robot Analysis 11 | . 2 1 3 . 1 . . . . . . . . . . . . 4 . . Prototype ID Bank 12 | . 1 . 1 2 . . . 3 . 1 . . . . . . . 4 . . Open Door 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 1 . 3 . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 1 . . . . . 1 . . . . . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 1 . . . . 6 . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . 3 . . . . . Build 4 | . . . . . . . . . . 1 . . . . 3 . . . . . Repair Station Hacks 27 | . . 4 9 4 2 . . . . 8 . . . . . . . . . . Scan Component 14 | . . 2 4 2 1 . . . . 5 . . . . . . . . . . Repair 12 | . . 2 4 2 1 . . . . 3 . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Scanalyzer 15 | . . . . . 7 . . . . . . . . . 8 . . . . . Insert Component 8 | . . . . . 3 . . . . . . . . . 5 . . . . . Analyze 7 | . . . . . 4 . . . . . . . . . 3 . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 27 | . 4 5 7 5 3 . . . . 2 . . . . 1 . . . . . Terminals 19 | . 3 5 3 5 1 . . . . 2 . . . . . . . . . . Track 3 | . . 2 . . . . . . . 1 . . . . . . . . . . Botnet 15 | . 3 3 3 4 1 . . . . 1 . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 4 . 1 . . . . . . . . . 1 . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . . . Reject 4 | . 1 . 1 . 1 . . . . . . . . . 1 . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 6 4 5 10 . . . . 10 . . . . 3 . . . . 1 Full Trace Events 9 | . 2 1 1 . 3 . . . . 1 . . . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . 1 . . . 6 . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . Time 111 | . . . . . . . . . . . . . . . 111 . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . 1 6 . . 9 . . . . 15 . 3 . . 4 . . Parts Built 5 | . . . . . . . . . . 2 . . . . 3 . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . Time 176 | . . . . . . . . . . 39 . . . . 137 . . . . . Total Part Build Rating 32 | . . . . . . . . . . 14 . . . . 18 . . . . . Parts Repaired 12 | . . 2 4 2 1 . . . . 3 . . . . . . . . . . Time 398 | . . 52 116 82 19 . . . . 129 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 1 . . . . . . . . . . . . . . . . . . 3 Parts Scanalyzed 7 | . . . . . 3 . . . . . . . . . 4 . . . . . Part Schematics Acquired 6 | . . . . . 3 . . . . . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 1 . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 35 | . . . . 10 1 . . . . . . 5 4 . 12 . . . . 3 Largest Group 10 | . . . . 10 8 . . . . . . 3 6 6 10 . . . . 3 Highest-Rated Group 338 | . . . . 173 138 . . . . . . 90 207 207 338 . . . . 288 Highest-Rated Ally 96 | . . . . 29 40 . . . . . . 32 39 39 51 . . . . 96 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 4 . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . 2 . . . . . Hacker 2 | . . . . . . . . . . . . . . . 2 . . . . . Total Orders 4 | . . . . . . . . . . . . . . . 1 . . 1 2 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . RETURN 3 | . . . . . . . . . . . . . . . 1 . . 1 1 . Ally Attacks 336 | . . . . 8 117 . . . . . . 16 . 24 161 . . . . 10 Total Damage 6696 | . . . . 97 1447 . . . . . . 231 . 503 3263 . . . . 1155 Kills 60 | . . . . 1 18 . . . . . . 4 . 5 28 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 11082 | . . . 738 . 1996 389 419 152 277 895 734 782 339 . 1590 685 761 414 731 180 Sensors 844 | . . . . . . . . . . . . . . . 844 . . . . . Terrain 651 | . . . 651 . . . . . . . . . . . . . . . . . Seismic 531 | . . . 531 . . . . . . . . . . . . . . . . . Decoding 4361 | . . . . . . . . . . . . . . . 1590 685 761 414 731 180 T.N.C. 661 | . . . . . 661 . . . . . . . . . . . . . . . Machine Analysis 5322 | . . . . . 1335 389 419 152 277 895 734 782 339 . . . . . . . Robot Analysis Total 10 | . 1 1 3 . 1 . . . . . . . . . . . . 4 . . Derelict Logs Recovered 12 | . . . . . . . 1 . . . 2 1 2 2 . 1 2 . 1 . Drone Launches 10 | . . . . . . . . . . . . . . . 4 . 2 . 4 . Drone Recoveries 6 | . . . . . . . . . . . . . . . 2 . . 2 2 . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . . . 20 . . . . 3 Traps 15 | . . . . . . . . . . . . . . . 14 . . . . 1 Emergency Access 7 | . . . . . . . . . . . . . . . 5 . . . . 2 Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 15545 | 89 401 934 1059 997 2004 389 419 152 277 895 734 800 1617 401 1590 685 761 414 731 196 Spaces Moved 7510 | 66 246 401 414 467 990 169 250 77 135 403 337 498 900 188 740 351 337 154 245 142 Core 3 | 1 . . . . . . . . . . . . . . . . 2 . . . Treads 335 | . . . . . . . . . . . . . . . . . 173 154 8 . Legs 6948 | . 87 401 414 467 990 169 250 77 135 403 337 498 900 188 740 351 162 . 237 142 Wheels 224 | 65 159 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 110 110 130 200 130 200 130 126 126 126 126 126 123 123 120 240 120 120 Average Speed 167 | 92 100 134 137 135 159 200 154 200 198 159 195 141 175 195 172 185 205 262 250 124 Slowest Speed 400 | 100 120 190 195 200 270 200 200 200 200 196 196 196 196 196 196 193 350 320 400 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 46 | 4 58 46 41 77 31 39 49 68 39 14 60 70 89 37 25 56 43 60 60 6 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 7 | . . . . . . . . 1 . . . . . 1 . 1 . 3 1 . Known Exits Taken 8 | . . 1 1 . 1 . . . 1 1 1 . . 1 . . . . 1 . Unknown Exits Taken 12 | 1 1 . . 1 . 1 1 1 . . . 1 1 . 1 1 1 1 . . Scrap Searched 17 | . . . . . . 1 2 . 1 . 1 2 3 3 . 2 1 . 1 . Spaces Dug 19 | . . . . . 2 . . . . 5 . . . . 11 . . . 1 . Terrain Destroyed 185 | . . . . . 9 . 7 . 2 5 6 4 . 1 26 3 73 . 49 . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 57 | . . . . . 9 . . . . 5 6 1 . 1 26 3 . . 6 . AOE 128 | . . . . . . . 7 . 2 . . 3 . . . . 73 . 43 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 9448 | 84 329 654 774 694 1247 189 272 76 140 592 399 564 940 205 921 369 382 164 298 155 Wait 878 | . 24 139 210 102 72 3 9 . . 127 49 9 19 5 82 5 12 . 7 4 Move 7493 | 65 245 400 413 466 990 168 249 76 135 402 336 497 899 187 739 350 336 153 245 142 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 108 | 9 7 6 24 11 16 1 3 . . 5 2 . 5 . 6 3 6 2 1 1 Fast Attach 73 | 4 1 6 8 9 9 . . . 1 6 1 4 4 2 5 . 4 5 1 3 Attach 50 | 2 2 10 3 7 4 . 1 . . 3 . . 1 . 6 1 4 2 3 1 Detach 9 | . . 1 . 1 2 . . . 1 1 . . 1 . 2 . . . . . Swap 68 | . 6 6 10 4 15 . 1 . . 7 . 2 2 1 7 . 2 . 5 . Drop 90 | . 4 4 19 11 19 1 2 . . 5 3 1 8 2 4 1 2 2 1 1 Fire 611 | 4 40 80 87 83 99 16 7 . 3 36 8 14 1 8 64 9 16 . 33 3 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . 2 . . 5 . . . . . . 2 . . 6 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . . . . . . . Rewire 48 | . . . . . 11 . . . . . . 35 . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 7) 170 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 16) 400 | -10/Materials | Central database locked down 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Utility x2 617 | -9/Materials | Repaired Lgt. Armor Plating 645 | -9/Materials | Repaired Aluminum Leg 904 | -9/Materials | Identified exit to Materials 1030 | -9/Materials | Discovered new exit (range 14) 1179 | -9/Materials | Build established: Scavenger-Mutant 1201 | -9/Materials | Core integrity fell below 50% 1408 | -9/Materials | Lost 5 parts (1p2n1u1w) 1408 | -9/Materials | Core integrity fell below 20% 1425 | -9/Materials | Entered another Materials area 1425 | -8/Materials | Evolved 2 slots: Utility x2 1494 | -8/Materials | Repaired Spread Laser 1515 | -8/Materials | Build established: Mutant 1528 | -8/Materials | Repaired Spread Laser 1555 | -8/Materials | Repaired Aluminum Leg 1583 | -8/Materials | Repaired Med. Storage Unit 1707 | -8/Materials | Identified exit to Storage 2235 | -8/Materials | Discovered new exit (range 16) 2443 | -8/Materials | Build established: Hacker-Mutant 2484 | -8/Materials | Entered Storage 2662 | -8/Storage | Lost 3 parts (1p2u) 2717 | -8/Storage | Lost 3 parts (1p1n1u) 2894 | -8/Storage | Lost 3 parts (1p1n1w) 2928 | -8/Storage | Repaired Imp. Light Armor Plating 2973 | -8/Storage | Repaired Imp. Shield Generator 3267 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3452 | -8/Storage | Discovered new exit (range 16) 3481 | -8/Storage | Entered Factory 3481 | -7/Factory | Accompanied by 8 allies 3481 | -7/Factory | Evolved 2 slots: Utility x2 3567 | -7/Factory | Build established: Commander-Mutant 3621 | -7/Factory | Lost 3 allies 4230 | -7/Factory | Discovered new exit (range 16) 4323 | -7/Factory | Build established: Mutant 4438 | -7/Factory | Found Powered Armor 4573 | -7/Factory | Lost 3 allies 4643 | -7/Factory | Identified exit to Factory 4922 | -7/Factory | Identified exit to Lower Caves 5210 | -7/Factory | Repaired Imp. Utility Shielding 5372 | -7/Factory | Central database locked down 5485 | -7/Factory | Entered Lower Caves 5486 | -7/Lower Caves | Encountered a Warlord checkpoint 5852 | -7/Lower Caves | Discovered new exit (range 14) 5874 | -7/Lower Caves | Entered another Lower Caves area 5963 | -7/Lower Caves | Encountered a Warlord checkpoint 6014 | -7/Lower Caves | Learned 8 Factory zone layouts 6018 | -7/Lower Caves | Spotted B-75 Beast 6093 | -7/Lower Caves | Lost 3 allies 6242 | -7/Lower Caves | Discovered new exit (range 15) 6293 | -7/Lower Caves | Entered Data Miner 6293 | -7/Data Miner | Discovered new exit (range 6) 6331 | -7/Data Miner | Met Data Miner 6383 | -7/Data Miner | Learned location of Section 7 (-2) 6383 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6397 | -7/Data Miner | Received God Mode back door access code from Data Miner 6445 | -7/Data Miner | Entered Proximity Caves 6541 | -6/Proximity Caves | Spotter reported a threat 6624 | -6/Proximity Caves | Spotter reported a threat 6694 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6712 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6722 | -6/Proximity Caves | Entered Factory 6722 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6919 | -6/Factory | Repaired Titanium Leg 6958 | -6/Factory | Repaired Imp. Utility Shielding 7013 | -6/Factory | Repaired Broken Titanium Leg 7072 | -6/Factory | Search patrols dispatched 7092 | -6/Factory | Fabricated Phase Gun (x2) 7143 | -6/Factory | Garrison activated, responded to threat 7276 | -6/Factory | Identified exit to Lower Caves 7276 | -6/Factory | Identified exit to Extension 7617 | -6/Factory | Entered Lower Caves 7721 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7919 | -6/Lower Caves | Identified exit to Lower Caves 8351 | -6/Lower Caves | Entered another Lower Caves area 8375 | -6/Lower Caves | Discovered new exit (range 11) 8486 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8669 | -6/Lower Caves | Destroyed 7 combat bots 8873 | -6/Lower Caves | Encountered a Warlord checkpoint 8892 | -6/Lower Caves | Learned 4 Factory zone layouts 9105 | -6/Lower Caves | Discovered new exit (range 16) 9151 | -6/Lower Caves | Entered Zion 9151 | -6/Zion | Accompanied by 2 allies 9168 | -6/Zion | Given A8's code to call for help 9227 | -6/Zion | Discovered new exit (range 14) 9395 | -6/Zion | Learned 8 Factory zone layouts 9564 | -6/Zion | Learned Factory stockpile data 9858 | -6/Zion | Met Imprinter 9892 | -6/Zion | Imprinted 9894 | -6/Zion | Declared Zion's savior 10120 | -6/Zion | Found Prototype Launcher 10120 | -6/Zion | Identified Rocket Array 10134 | -6/Zion | Found Prototype Launcher 10134 | -6/Zion | Identified Gui. Missile Launcher 10558 | -6/Zion | Found Prototype Device 10690 | -6/Zion | System corruption cleaned by Quarantine Array 10768 | -6/Zion | Entered Proximity Caves 10768 | -5/Proximity Caves | Accompanied by 6 allies 10804 | -5/Proximity Caves | Identified exit to Factory 11124 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11169 | -5/Proximity Caves | Entered Factory 11169 | -5/Factory | Accompanied by 4 allies 11169 | -5/Factory | Evolved 2 slots: Utility x2 11170 | -5/Factory | Identified exit to Factory 11273 | -5/Factory | Zion Hacker squad teleported in 11469 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 11568 | -5/Factory | Zion Hacker squad teleported in 11775 | -5/Factory | P-70 Sage assimilated allied VL-Q76(M) 11885 | -5/Factory | Cargo convoy interrupted 11937 | -5/Factory | Zion Fire squad teleported in 12017 | -5/Factory | Zion Fire squad teleported in 12084 | -5/Factory | P-70 Sage assimilated allied K3-9KZ(i) 12143 | -5/Factory | Fabricated Combat Drone Bay (x1) 12202 | -5/Factory | Fabricated Adv. System Restoration Module (x2) 12243 | -5/Factory | Lost 4 allies 12304 | -5/Factory | Lost 4 allies 12316 | -5/Factory | Spotted B-75 Beast 12647 | -5/Factory | Terminal network hard line cut 12694 | -5/Factory | Discovered new exit (range 16) 12759 | -5/Factory | Entered Upper Caves 12773 | -5/Upper Caves | Encountered a Warlord checkpoint 12881 | -5/Upper Caves | Learned location of Armory (-4) 13421 | -5/Upper Caves | Discovered new exit (range 14) 13444 | -5/Upper Caves | Entered another Upper Caves area 13448 | -5/Upper Caves | Spotted B-75 Beast 13495 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13604 | -5/Upper Caves | Lost 8 parts (1p3n4u) 13989 | -5/Upper Caves | Learned Factory terminal intel 14177 | -5/Upper Caves | Discovered new exit (range 10) 14205 | -5/Upper Caves | Entered Zhirov 14205 | -5/Zhirov | Accompanied by 2 allies 14205 | -5/Zhirov | Discovered new exit (range 3) 14241 | -5/Zhirov | Build established: Derelict-Mutant 14249 | -5/Zhirov | Met Zhirov 14292 | -5/Zhirov | Learned location of Quarantine (-3) 14292 | -5/Zhirov | Learned location of Testing (-2) 14292 | -5/Zhirov | Learned location of Command (-1) 14316 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14352 | -5/Zhirov | Found Alien Artifact 14352 | -5/Zhirov | Identified Integrated Dissipator 14352 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14380 | -5/Zhirov | Found Alien Artifact 14380 | -5/Zhirov | Identified Transdimensional Reconstructor 14380 | -5/Zhirov | Warped through subspace 14619 | -5/Zhirov | Entered Proximity Caves 14623 | -4/Proximity Caves | Spotter reported a threat 14623 | -4/Proximity Caves | Spotter reported a threat 15144 | -4/Proximity Caves | Core integrity fell below 50% 15193 | -4/Proximity Caves | Spotted B-86 Titan 15207 | -4/Proximity Caves | Lost 6 parts (6u) 15230 | -4/Proximity Caves | Destroyed B-86 Titan 15259 | -4/Proximity Caves | Lost 7 parts (2p3u2w) 15341 | -4/Proximity Caves | Discovered exit to Factory (range 7) 15350 | -4/Proximity Caves | Entered Factory 15350 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15351 | -4/Factory | Loaded intel: 25 terminal locations 15462 | -4/Factory | Build established: Mutant 15478 | -4/Factory | Spotted B-86 Titan 15531 | -4/Factory | Zion Light squad teleported in 15546 | -4/Factory | Self-destructed Last Messages --------------- 15540_ G-73 Enforcer suffers critical hit (Burn). 15541_ Power Conduit explodes. 15541_ G-67 Veteran destroyed. 15541_ IT-3XU(z) destroyed. 15541_ G-73 Enforcer destroyed. 15541_ LA-KB2(z) destroyed. 15541_ LJ-TS8(z) destroyed. 15541_ G-67 Veteran destroyed. 15541_ Phase Cannon destroyed. 15541_ Imp. Force Field destroyed. 15541_ S-27 Virus destroyed. 15541_ U-05 Engineer lays Concrete. 15541_ Myomer Leg destroyed. 15544_ U-05 Engineer lays Concrete. 15544_ G-73 Enforcer overheating. 15545_ U-05 Engineer lays Concrete. 15545_ Hvy. Linear Accelerator destroyed. 15545_ System corrupted by crushing effect (+4). 15545_ Knocked back. 15546_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????"T"????????????? | | ??????????????????????????????????"""????????????? | | ?T???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#######????????????????? | | ??????????????????????????# ######???????????? | | ???????????????????????#### ????????????? | | ???????????????????????? ??????????????? | | ????????????????????????# ???????????????? | | ????????????????????????# u #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????#""*u ########?????????? | | ????????????????????????#""b[ ???????? | | ????????????????????????# ???????? | | ????????????????????????#@l%!% ???????? | | ???????????????????????#; !=! g #####?????????? | | ???????????????????????#; %%[ +?????????????? | | ???????????????????????#; =%%[ #?????????????? | | ?????????????????????###; !*!g #?????????????? | | ?????????????????????# g ] +?????????????? | | ?????????????????????# ##;!![ #?????????????? | | ???????????????#######+##;;%%! #?????????????? | | ??????????????? ##=g +?????????????? | | ???????????????"" ## ####?????????????? | | ????????????? """ ## T#???????????????? | | ????????????? """ ## #???????????????? | | ?????????????? !! ## ##???????????????? | | ??????????????""" !! ## #????????????????? | | ????????????+?""" ! ## #????????+???????? | | ????????????# """ ## #????????????????? | | ????????????# ## ###??????????????? | | ????????????# + +?????????????? | | ????????????# ###### #?????????????? | | ????????????# #????? #?????????????? | | ????????????###########+##????? +?????????????? | | ??????????????????????# #??????### #?????????????? | | ??????????????????????# #??????? # #?????????????? | | ??????????????????????# #????""" + #?????????????? | | ??????????????????????# #?# """" # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 35 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 400 Resistance: KI 25 Resistance: TH 30 Utility Shielding 90 Evasion (%) 65 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 1 Matter Filtering 50 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Adv. ECM Suite | -8/Storage | Hacked Disposable Heat Sink | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Extracted Gravmag System | -7/Factory | Extracted Com. Wheel | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. System Restoration Module | -7/Data Miner | Free Adv. Field Recycling Unit | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Reaction Control System | -5/Factory | Scanalyzed Rocket Array | -5/Factory | Scanalyzed Arm. Leg | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -8/Storage | Hacked H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Phase Gun | x2 | -6/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory | Authchip Adv. System Restoration Module | x2 | -5/Factory Repaired ---------- Lgt. Armor Plating | 64% | -9/Materials Aluminum Leg | 21% | -9/Materials Spread Laser | 43% | -8/Materials Spread Laser | 48% | -8/Materials Aluminum Leg | 47% | -8/Materials Med. Storage Unit | 41% | -8/Materials Imp. Light Armor Plating | 2% | -8/Storage Imp. Shield Generator | 72% | -8/Storage Imp. Utility Shielding | 61% | -7/Factory Titanium Leg | 1% | -6/Factory Imp. Utility Shielding | 6% | -6/Factory Titanium Leg | 14% | -6/Factory | Broken Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FusionGatlingShredder Manual? 0 Play Time 02:29:17 Cumulative 1157.9 hours Start 2025.05.13 @ 16:44:40 End 2025.05.14 @ 03:42:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 493 Rogue 493 Adventurer 0 Explorer 0 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0/0 Lore% 45 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bb82190-a5df-4314-abf8-32071f1882d5