Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.12 @ 12:49:08 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (118) 590 Value Destroyed (6769) 6769 Prototype IDs (75) 1500 Alien Tech Used (10) 2000 Bonus (12264) 12264 TOTAL SCORE: 33623 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2556 Follower Combat Kills 1480 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -472 Cogmind --------- Core Integrity 1201/1850 Matter 255/300 Energy 752/1700 System Corruption 21% Temperature Cool (150) Location -1/Command Parts ------- Power (2) Vortex Chain Reactor Propulsion (8) Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Utility (12) Medium Storage Unit Medium Storage Unit Experimental Energy Well Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Force Booster SHELL Armor Thermal Barrier Experimental Force Field Weapon (3) Plasma Lance Inventory (12) Improved Diametric Drive Improved Diametric Drive Experimental Sensor Array Long-range Terrain Scanner Femtoactuators Experimental Focal Shield Point Defense Array Improved System Restoration Module Transdimensional Reconstructor Peak State ------------ Power Vortex Chain Reactor Propulsion Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Utility Medium Storage Unit Medium Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Femtoactuators Advanced Force Booster SHELL Armor Experimental Focal Shield Thermal Barrier Weapon Sigix Broadsword Plasma Lance Inventory Improved Diametric Drive Improved Diametric Drive Experimental Energy Well Experimental Sensor Array Long-range Terrain Scanner Experimental Force Field Point Defense Array Improved System Restoration Module Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor [Rating: 215] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Impulse Thruster Array Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Ghost Barrier Protection Experimental Power Shielding Artifact Matter Drive Weapon Kinetic Spear Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Utility 10 | . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 274 | 3 2 12 15 46 . . . 1 13 6 1 2 1 13 2 2 6 5 7 2 3 6 2 20 12 6 11 29 18 28 Power 13 | . . 1 1 4 . . . . 3 . . . . 3 . . 1 . . . . . . . . . . . . . Engine 6 | . . 1 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 50 | 2 . 4 5 18 . . . 1 1 . . 1 . 3 . 1 2 . 1 . . . . 5 4 . 1 1 . . Treads 16 | 1 . 2 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 1 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . 7 . . . 1 1 . . 1 . 3 . 1 2 . 1 . . . . 5 4 . 1 1 . . Utility 171 | 1 2 2 5 12 . . . . 7 6 1 1 1 6 2 1 3 5 5 2 3 5 2 14 1 6 10 26 17 25 Device 118 | . . 1 . 4 . . . . 5 5 1 . 1 2 1 1 3 2 5 2 3 2 2 6 1 5 7 20 16 23 Storage 16 | 1 2 1 2 3 . . . . 1 1 . 1 . . . . . . . . . . . 3 . . . . . 1 Processor 9 | . . . 1 2 . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . 1 Hackware 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . . Protection 24 | . . . 2 3 . . . . . . . . . 1 1 . . 2 . . . 3 . 3 . 1 2 5 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 40 | . . 5 4 12 . . . . 2 . . . . 1 . . . . 1 . . 1 . 1 7 . . 2 1 3 Energy Gun 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 3 . . 1 . 1 Ballistic Gun 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 4 . . . . 1 . . . . . . . . . . . . 1 . 1 3 . . 1 . . Piercing Weapon 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 1 2 . . . . . . . . . . . . 4 1 1 . . 3 . 3 2 . 3 4 4 . Parts Lost 21 | . . 2 1 6 . . . 1 . 1 1 . . 5 . . . . . . . . . . . . . . 3 1 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 11 | . . 1 1 3 . . . 1 . . 1 . . 4 . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 3 . Weapon 4 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . . 1 1 4 . . . 1 . 1 1 . . 3 . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 87 | . 100 92 100 98 92 92 92 89 93 99 95 100 100 88 88 88 94 93 88 89 89 90 94 85 79 78 65 64 66 67 Engine 3 | . 14 10 9 4 7 7 7 7 10 6 6 6 6 . . . . . . . . . . . . . . . . . Core 1 | . . . . 2 . . . . 2 6 6 6 6 9 11 11 4 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 4 4 4 4 Treads 7 | . 14 22 23 34 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 11 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 2 38 38 38 35 36 40 35 40 40 31 29 29 38 41 41 42 42 42 42 28 24 21 17 17 16 16 Device 9 | . . 3 . 1 15 15 15 15 13 12 13 13 13 12 17 17 17 16 9 10 10 10 9 9 14 17 8 6 9 16 Storage 12 | . 28 23 31 28 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 9 9 8 8 8 8 8 Processor 9 | . . . . . 15 15 15 15 13 13 13 13 13 12 11 11 11 11 10 10 10 10 10 16 14 13 13 13 12 11 Hackware 1 | . . . . . . . . . . . . . . 1 . . . . 5 5 5 5 5 2 . . 2 4 3 . Protection 3 | . . . 4 5 . . . . . . . . . . . . . . 5 5 5 3 5 4 4 8 6 5 6 4 Energy Gun 1 | . 14 4 4 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 16 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 3 6 6 6 6 5 5 5 5 4 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 7 7 7 7 6 6 6 6 6 4 . . . . . . . 2 5 4 3 4 4 3 4 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 4 2 . . . 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 17 41 59 80 88 23 23 23 23 33 33 31 33 31 31 30 27 51 54 53 53 53 55 52 64 67 86 96 97 102 112 Greatest Support 104 | 20 20 40 60 100 25 25 25 27 38 33 33 37 37 35 32 32 51 55 61 61 61 56 56 87 95 95 104 104 104 104 Greatest Overweight (x) 5 | 1 2 5 4 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 8 16 22 28 32 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 Average Capacity 13 | 6 14 16 24 26 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 11 12 12 12 12 12 12 Most Carried 28 | 7 11 22 28 28 8 8 8 8 8 8 7 6 7 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 Average Carried 12 | 6 8 14 24 25 8 8 8 7 7 8 7 6 6 7 8 8 7 8 7 8 8 7 8 10 11 11 11 11 11 11 Final Capacity 28 | 8 16 22 28 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 Final Carried 28 | 6 11 22 28 8 8 8 8 7 8 8 7 6 7 8 8 8 8 8 8 8 8 8 8 12 12 11 12 12 12 9 Class Distribution -------------------- 48% | Messiah-Scout 19% | Hauler-Mutant 10% | Messiah-Sprinter 7% | Scout 7% | Mutant 4% | Messiah-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Messiah-Scout | -7/Zion Messiah-Scout | -6/Proximity Caves Messiah-Scout | -6/Factory Messiah-Scout | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Ninja | -5/Upper Caves Messiah-Ninja | -5/Upper Caves Messiah-Scout | -5/Warlord Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Quarantine Messiah-Scout | -2/Research Messiah-Scout | -2/Testing Messiah-Scout | -2/Section 7 Messiah-Scout | -1/Access Messiah-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 4081 | 245 107 406 289 708 138 29 83 . 90 . 129 . 61 73 52 30 . 35 . 112 63 . 110 160 90 . 210 386 165 310 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6290 | 74 107 417 472 846 . . . . 36 . 27 . 49 . . . . . . . . . . 373 . . 188 1082 565 2054 Parts 256 | 5 7 32 26 29 . . . . 4 . 6 . 4 . . . . . . . . . . 18 . . 9 34 28 54 Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 6 . . 1 . 7 . . . 3 . . . 1 . . . . . . . . . Prevented 15 | . . . . . . . . 3 . . . . . . . . 12 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 93 | . 3 10 13 18 . . . . . . 3 . 3 . . . . . . . . . . 2 . . . 7 9 25 Melee 43 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 7 9 25 Guns 30 | . 3 10 8 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 11 | . . . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 9 | . . . 3 . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . Classes Destroyed 13 | 2 3 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Builder 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Watcher 12 | . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . 5 . . 1 1 1 1 Swarmer 19 | . 2 3 4 . . . . . . . 3 . 3 . . . . . . . . . . . . . . . 4 . Grunt 33 | . 1 4 5 6 . . . . . . . . . . . . . . . . . . . 1 . . . . 3 13 Brawler 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 16 | . . 3 4 5 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Programmer 10 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 2 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 17 | 2 2 3 5 2 . . . . 1 . 3 . 3 . . . . . . . . . . 2 . . 1 4 6 17 Combat Bots Only 17 | . 2 3 4 2 . . . . . . 3 . 3 . . . . . . . . . . 1 . . . 4 6 17 Max Kills in Single Turn 4 | 1 1 1 4 1 . . . . 1 . 2 . 3 . . . . . . . . . . 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 12465 | . 128 460 962 1826 . . . 87 10 37 69 . 14 387 . . . 225 . . 62 . . 305 . 69 994 1742 1354 3734 Core 907 | . 55 46 116 139 . . . . . . 17 . . 68 . . . 55 . . . . . 27 . . 33 100 70 181 Absorbed by Shields 2061 | . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . 1992 Core Remaining (%) 89 | 100 78 88 78 . . . . 80 . . . . 98 . . . . 87 . . . . 100 . 96 . . 92 . . Volleys Fired 192 | 5 12 28 44 84 . . . . . . 4 . 1 . . . . . . . . . . . 2 . . 8 . 4 Largest 2 | 2 2 2 2 2 . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . 1 Hottest 300 | 60 60 86 100 102 . . . . . . 30 . 30 . . . . . . . . . . . 300 . . 120 . 120 Shots Fired 330 | 10 24 56 74 147 . . . . . . 4 . 1 . . . . . . . . . . . 2 . . 8 . 4 Gun 233 | 10 24 56 60 83 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 91 | . . . 13 64 . . . . . . . . . . . . . . . . . . . . 2 . . 8 . 4 Launcher 6 | . . . 1 . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 182 | 5 12 41 44 80 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 121 | . . 11 29 67 . . . . . . . . . . . . . . . . . . . . 2 . . 8 . 4 Explosive 6 | . . . 1 . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . Electromagnetic 21 | 5 12 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 2 5 23 18 24 . . . . . . 9 . . . . . . . . . . . . . 1 . . . . . Robot Miss Streak 6 | 1 4 3 2 6 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 464 | 5 11 47 57 118 . . . . 3 . 4 . . 1 . . . . . . . . . 27 2 . 9 38 24 118 Core Hits 189 | 3 5 19 25 45 . . . . 1 . 3 . 4 . . . . . . . . . . 11 . . 3 12 10 48 Critical Hits 59 | . . . . 3 . . . . . . . . . . . . . . . . . . . 2 2 . 3 11 7 31 Critical Kills 22 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . 4 5 9 Critical Parts Destroyed 26 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 3 7 2 11 Melee Attacks 727 | . . 6 . 12 4 . . 9 40 6 6 . 3 41 7 3 6 19 17 . 8 . 9 115 49 24 32 77 53 181 Impact 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 540 | . . . . 12 4 . . 9 40 6 6 . 3 37 . . . . . . . . 1 67 36 24 32 77 45 141 Piercing 181 | . . . . . . . . . . . . . . 4 7 3 6 19 17 . 8 . 8 48 13 . . . 8 40 Sneak Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 3 . 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 Follow-up Attacks 37 | . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . 6 24 Damage Inflicted 25655 | 62 198 747 1235 2441 . . . . 138 . 302 . 200 60 . . . . . . . . . 1802 234 . 1315 3721 1803 11397 Guns 3041 | 62 177 716 756 1330 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1586 | . . . 275 1111 . . . . . . . . . . . . . . . . . . . . 200 . . . . . Explosions 954 | . 21 31 204 . . . . . . . 302 . 200 . . . . . . . . . . . . . . . . 196 Melee 20074 | . . . . . . . . . 138 . . . . 60 . . . . . . . . . 1802 34 . 1315 3721 1803 11201 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2473 | 49 71 535 536 1282 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2059 | . 21 184 495 1159 . . . . . . . . . . . . . . . . . . . . 200 . . . . . Explosive 902 | . . . 204 . . . . . . . 302 . 200 . . . . . . . . . . . . . . . . 196 Electromagnetic 147 | 13 106 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17496 | . . . . . . . . . 138 . . . . 60 . . . . . . . . . 789 . . 1315 3721 1623 9850 Piercing 2578 | . . . . . . . . . . . . . . . . . . . . . . . . 1013 34 . . . 180 1351 Highest Corruption 21 | . . . 1 2 2 2 2 . . . . . . . . . 3 . . . . . . 1 1 1 . 4 5 21 Average Corruption 2 | . . . 1 1 2 2 2 . . . . . . . . . 1 . . . . . . 1 1 1 . 2 3 5 Corruption Purged 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 Effects 43 | . . . 1 4 2 1 2 . . . . . . . . . . . . . . . . 3 1 . . 10 1 18 Message Errors 14 | . . . . 3 . 1 . . . . . . . . . . . . . . . . . 1 . . . 6 . 3 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Heat Flow Errors 7 | . . . . 1 2 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Data Loss (minor) 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 Targeting Errors 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1927 | . . . . . . . . . . . 46 . . 25 . . . . . . . . . 196 . . . 922 168 570 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 47 | . . . . . . . . . . . 46 . . . . . . . . . . . . . . . . . . 1 Melee 1880 | . . . . . . . . . . . . . . 25 . . . . . . . . . 196 . . . 922 168 569 Knockbacks 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 24 | . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 356 | . 36 126 329 324 186 . 265 . 65 80 133 62 68 33 10 10 315 356 299 301 226 245 107 42 152 . . 347 . 276 Average Temperature 71 | . 21 54 120 130 90 . 127 . 14 19 49 34 24 7 5 5 81 113 66 63 62 99 33 15 76 . . 149 . 99 Received Heat Transfer 1945 | . 24 174 423 588 . . . 9 6 9 . . . 27 . . . . . . 9 . . 54 . . 18 45 162 397 Effects 9 | . . . . 2 . . . . . . . . . . . . . 1 1 . 3 . . . . . . 1 . 1 Energy Bleed 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Interference 5 | . . . . 1 . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3417 | . 50 333 888 2146 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 2502 | 10 94 196 384 365 . . . . 145 . . . . 580 . . . . 43 . . . . 719 564 305 369 531 722 2502 Average Influence 322 | 7 43 89 224 157 . . . . 77 . . . . 284 . . . . 19 . . . . 275 481 259 249 329 428 1419 Maximum Alert Level 5 | . . . 1 1 . . . . . . . . . 2 . . . . . . . . . 3 2 1 1 2 3 5 Low Security (%) 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 1 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . 1 2 8 . . . . . . . . . 6 . . . . . . 1 . . 2 1 2 . 4 3 13 Investigation 10 | . . . 1 1 . . . . . . . . . 5 . . . . . . . . . . 1 . . 1 . 1 Extermination 11 | . . . . 4 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 2 1 1 Reinforcement 8 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 2 Assault 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 9 Garrison 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 15 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . 2 2 2 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 374 | . 7 14 23 29 . . . 10 7 6 3 . 4 27 1 . . 13 . . 10 . . 32 2 10 25 28 55 68 Peak Tracking Total 18 | . 3 3 6 4 . . . 6 2 9 3 . 4 10 2 . . 6 . . 9 . . 9 2 11 11 8 16 18 Tactical Retreats 61 | . 1 2 4 5 . . . 2 . . . . . 7 2 . . 2 . . 4 . . 7 . 3 8 3 8 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 32 | . . . . 3 . . . . . . . . . . . . . 2 . . . . . 4 5 . 3 12 . 3 Max in Single Turn 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 1 . 2 Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 57 | . 2 1 2 10 1 . 1 . 1 1 . 4 . 2 . 1 5 1 3 . . 8 . 2 1 4 2 3 2 . Terminals 14 | . 2 1 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . 3 . . Garrison Access 7 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 . 1 . Total Hacks 172 | . 4 4 5 21 1 . 5 . 2 1 . 25 . 8 . 1 16 1 7 . . 47 . 4 1 6 4 5 4 . Successful 128 | . 3 2 2 7 1 . 5 . . 1 . 25 . 5 . 1 16 1 1 . . 47 . 2 . 2 2 2 3 . Failed 44 | . 1 2 3 14 . . . . 2 . . . . 3 . . . . 6 . . . . 2 1 4 2 3 1 . Catastrophic 9 | . . . 2 4 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 258 | . 4 3 3 13 . . . . 36 . . . . 21 . . 1 1 10 . . . . 37 30 11 15 38 14 21 Terminals 31 | . 4 4 5 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 18 | . . . . . . . . . . . . . . 8 . . . . 3 . . . . 2 . . 3 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 6 . 5 . . Garrison Access 13 | . . . . 3 . . . . 2 . . . . . . . . . 2 . . . . 2 1 . 1 . 2 . Terminal Hacks 102 | . . 1 . 4 1 . 5 . . 1 . 25 . . . 1 16 1 . . . 47 . . . . . . . . Record 56 | . . . . 1 . . . . . . . 11 . . . . 8 1 . . . 35 . . . . . . . . Part Schematic 16 | . . . . . . . 5 . . . . 7 . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 14 | . . . . 1 . . . . . . . 3 . . . . 6 . . . . 4 . . . . . . . . Open Door 5 | . . . . . 1 . . . . 1 . . . . . 1 2 . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . . . . 5 . . . . 1 . . . . 2 . . 1 . 2 . Load Schematic 7 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . 1 . 1 . Build 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Seal Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 25 | . 7 3 4 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 8 | . 3 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 1 2 9 . . . . 1 . . . . 2 . . . . 3 . . . . 1 1 3 1 3 1 . Full Trace Events 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . . 8 . . 4 . . . . . . . . . . . . 3 . 4 . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 140 | . . . . . . . 5 . 15 . . 7 . 16 . . . . 11 . . 4 . 26 . . . 40 . 16 Parts Built 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . Matter 1173 | . . . . . . . . . . . . . . 570 . . . . . . . . . 318 . . . . 285 . Time 410 | . . . . . . . . . . . . . . 304 . . . . . . . . . 56 . . . . 50 . Total Part Build Rating 21 | . . . . . . . . . . . . . . 10 . . . . . . . . . 6 . . . . 5 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 55 | . 1 . . . . . 4 . 3 . . . 1 8 . . . . 1 . . . . 5 . 1 . . 6 25 Largest Group 17 | . 1 1 . . . . 4 4 2 . . . 1 6 . . . . 1 . . . . 2 . 1 . . 5 17 Highest-Rated Group 1572 | . 10 10 . . . . 158 156 84 . . . 94 274 . . . . 27 . . . . 140 . 27 . . 330 1572 Highest-Rated Ally 191 | . 10 10 . . . . 41 41 42 . . . 94 85 . . . . 27 . . . . 70 . 27 . . 122 191 Zionite Dispatches 17 | . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . 4 . 1 . . 5 . Heavy 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Resupply 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . Offense Resupply 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 15 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 5 . 2 . . 5 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . GOTO 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . DROP 11 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 . 1 . . 4 . Ally Attacks 234 | . . . . . . . . 12 12 . . . 5 13 . . . . . . . . . 15 . . . . 13 164 Total Damage 14632 | . . . . . . . . 279 154 . . . 234 753 . . . . . . . . . 681 . . . . 1035 11496 Kills 64 | . . . . . . . . 3 1 . . . 2 2 . . . . . . . . . 4 . . . . 6 46 Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 16 | . . . . . . 2 1 . . 2 1 . 2 . . 3 . . . 3 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 51 | . . . . . . . . . 9 . . . . 2 . . . . 1 . . . . 6 9 1 4 12 1 6 Branch Access 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Guard Positions 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Component Schematics 7 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 3 . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Unaware Schematics 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . . 1 Unaware Analyses 9 | . . . . . . . . . 3 . . . . . . . . . . . . . . 1 2 . . 2 . 1 Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Active Terminals 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 13925 | 47 278 762 754 1997 383 244 599 428 399 314 185 34 160 576 184 183 252 714 234 233 352 46 191 1083 431 253 520 849 474 766 Spaces Moved 19525 | 23 165 412 339 1036 448 353 812 422 798 588 489 81 339 1237 317 356 595 666 465 422 607 155 477 2016 937 540 1045 1395 959 1031 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1249 | . 32 169 199 849 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 544 | 18 133 243 140 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17727 | . . . . 177 448 353 812 422 798 588 489 81 339 1237 317 356 595 666 465 422 607 155 477 2016 937 540 1045 1395 959 1031 Fastest Speed 11 | 100 110 120 110 31 31 31 31 29 23 27 26 22 22 20 24 24 17 11 14 14 14 17 17 17 21 24 24 31 31 31 Average Speed 37 | 110 131 145 158 142 31 31 31 30 26 27 26 25 25 24 24 24 22 16 17 17 17 17 17 20 23 24 30 31 31 31 Slowest Speed 210 | 120 200 180 210 187 31 31 31 31 27 27 27 26 26 26 24 28 28 17 18 18 18 18 17 21 24 24 31 114 31 111 Overloaded Moves 88 | . . . . . . . . . . . . . . 7 . . . 81 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 112 | . . . . . . . . . 4 . . . . 10 . . . . . . 2 . . 31 4 4 25 17 13 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 37 40 30 35 58 59 88 69 33 67 63 70 49 34 59 51 85 77 11 57 74 62 81 51 90 21 65 80 28 47 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 22 | . . . . . . . 2 . 6 2 . 1 1 . . 1 . . . 1 . 3 . . 5 . . . . . Known Exits Taken 27 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . 2 1 3 1 . . 2 . 1 . 5 2 . 1 . 2 1 . 3 . . . . . . . Spaces Dug 354 | . . 3 . 10 4 . . 9 36 6 6 . 3 30 7 3 4 17 16 . 8 . 8 53 33 23 17 22 13 23 Terrain Destroyed 471 | . 2 6 7 13 4 . . 9 36 6 25 . 13 30 7 3 4 17 16 . 8 . 8 53 43 23 17 22 13 86 Melee 346 | . . 3 . 10 4 . . 9 36 6 6 . 3 30 7 3 4 17 16 . 8 . 8 53 33 23 17 14 13 23 Projectile 24 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . 10 . . 8 . 1 AOE 101 | . 2 3 5 . . . . . . . 19 . 10 . . . . . . . . . . . . . . . . 62 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 24821 | 35 201 511 510 1421 684 486 1158 706 911 730 530 92 405 1431 412 445 706 1240 588 577 833 172 572 2508 1114 625 1160 1635 1080 1343 Wait 3965 | 1 16 30 66 149 233 134 347 273 53 131 31 10 61 139 87 85 92 550 95 154 218 5 86 392 95 52 84 110 62 124 Move 19283 | 22 164 411 338 1035 447 352 811 421 789 587 488 80 338 1216 316 355 594 665 464 421 602 154 476 1958 928 531 996 1363 934 1027 Hop 100 | . . . . . . . . . 4 . . . . 10 . . . . . . 2 . . 26 4 4 23 14 11 2 Pick Up 147 | 1 5 18 26 30 . . . 1 6 . . . 1 5 . . 2 . 2 . . 2 . 8 14 4 4 9 4 5 Fast Attach 79 | 2 . 5 5 10 . . . . 3 . . . . 6 . 1 4 . 2 . . 4 . 8 3 2 3 13 6 2 Attach 65 | 1 . 4 4 17 . . . 1 2 . 1 1 . 4 . . . . 2 . . 2 . 2 8 2 1 3 3 7 Detach 29 | 1 . . 2 8 . . . . . . . . . 3 . . . . 1 . . . . 3 1 . 2 3 2 3 Swap 142 | . 2 3 6 19 . . . . 8 6 . 1 1 3 2 1 2 5 3 2 3 1 2 10 1 2 7 19 9 24 Drop 176 | 2 2 6 19 56 . . . 1 6 . . . . 4 . . 6 1 2 . . 4 . 10 21 4 8 16 4 4 Fire 192 | 5 12 28 44 84 . . . . . . 4 . 1 . . . . . . . . . . . 2 . . 8 . 4 Melee 642 | . . 6 . 12 4 . . 9 40 6 6 . 3 41 7 3 6 19 17 . 8 . 8 91 37 24 32 77 45 141 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res x2 / *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 48 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Accompanied by 1 ally 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Discovered new exit (range 4) 1088 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1292 | -8/Materials | Build established: Hauler-Mutant 1591 | -8/Materials | Discovered new exit (range 3) 1665 | -8/Materials | Identified exit to Factory 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1892 | -7/Factory | Garrison activated, responded to threat 2000 | -7/Factory | Lost 4 parts (1p2n1w) 2434 | -7/Factory | Identified exit to Lower Caves 2841 | -7/Factory | Discovered new exit (range 15) 3167 | -7/Factory | Discovered new exit (range 16) 3839 | -7/Factory | Entered Lower Caves 3967 | -7/Lower Caves | Spotted B-75 Beast 4163 | -7/Lower Caves | Build established: Scout 4220 | -7/Lower Caves | Discovered new exit (range 7) 4222 | -7/Lower Caves | Identified exit to Lower Caves 4222 | -7/Lower Caves | Entered another Lower Caves area 4254 | -7/Lower Caves | Discovered new exit (range 10) 4370 | -7/Lower Caves | Learned Factory emergency access door positions 4394 | -7/Lower Caves | Discovered new exit (range 24) 4429 | -7/Lower Caves | Learned location of 1 exit from Factory 4432 | -7/Lower Caves | Identified exit to Zion 4466 | -7/Lower Caves | Entered Zion 4480 | -7/Zion | Discovered new exit (range 18) 4485 | -7/Zion | Identified exit to Proximity Caves 4546 | -7/Zion | System corruption cleaned by Quarantine Array 4754 | -7/Zion | Imprinted 4756 | -7/Zion | Declared Zion's savior 4799 | -7/Zion | Learned 12 Factory zone layouts 4802 | -7/Zion | Learned location of Quarantine (-3) 4906 | -7/Zion | Learned location of Data Miner (-6) 5056 | -7/Zion | Build established: Messiah-Scout 5065 | -7/Zion | Entered Proximity Caves 5065 | -6/Proximity Caves | Accompanied by 4 allies 5435 | -6/Proximity Caves | Discovered new exit (range 6) 5493 | -6/Proximity Caves | Identified exit to Factory 5493 | -6/Proximity Caves | Entered Factory 5493 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5494 | -6/Factory | Identified exit to Factory 5604 | -6/Factory | Discovered exit to Factory (range 10) 5627 | -6/Factory | Retrieved Zion intel report: Component Schematics 5628 | -6/Factory | Zion Hacker squad teleported in 5686 | -6/Factory | Retrieved Zion intel report: Active Terminals 5687 | -6/Factory | Discovered exit to Factory (range 11) 5721 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5754 | -6/Factory | Retrieved Zion intel report: Guard Positions 5760 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5816 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5828 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5843 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5847 | -6/Factory | Discovered new exit (range 13) 5850 | -6/Factory | Identified exit to Lower Caves 5878 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5879 | -6/Factory | Zion Offense Resupply teleported in 5892 | -6/Factory | Entered Lower Caves 5903 | -6/Lower Caves | Learned location of Extension (-5) 6190 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6201 | -6/Lower Caves | Spotted B-75 Beast 6203 | -6/Lower Caves | Discovered new exit (range 11) 6206 | -6/Lower Caves | Identified exit to Lower Caves 6206 | -6/Lower Caves | Entered another Lower Caves area 6208 | -6/Lower Caves | Discovered exit to Factory (range 13) 6227 | -6/Lower Caves | Spotted B-75 Beast 6319 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6382 | -6/Lower Caves | Discovered new exit (range 11) 6387 | -6/Lower Caves | Identified exit to Data Miner 6391 | -6/Lower Caves | Entered Data Miner 6392 | -6/Data Miner | Discovered new exit (range 6) 6394 | -6/Data Miner | Identified exit to Proximity Caves 6397 | -6/Data Miner | Met Data Miner 6403 | -6/Data Miner | Learned location of Section 7 (-2) 6403 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6407 | -6/Data Miner | Received God Mode back door access code from Data Miner 6425 | -6/Data Miner | Entered Proximity Caves 6466 | -5/Proximity Caves | Escorted by Enhanced Grunt 6485 | -5/Proximity Caves | Build established: Messiah-Sprinter 6574 | -5/Proximity Caves | Learned Factory terminal intel 6585 | -5/Proximity Caves | Entered Factory 6585 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6586 | -5/Factory | Loaded intel: 22 terminal locations 6639 | -5/Factory | Retrieved Zion intel report: Branch Access 6639 | -5/Factory | Identified exit to Upper Caves 6639 | -5/Factory | Identified exit to Extension 6640 | -5/Factory | Zion Heavy squad teleported in 6685 | -5/Factory | Zion Fire squad teleported in 6727 | -5/Factory | Discovered new exit (range 19) 6762 | -5/Factory | Incoming investigation squad redirected 6787 | -5/Factory | Lost 3 parts (3n) 6848 | -5/Factory | Spotted B-75 Beast 6859 | -5/Factory | Fabricated Exp. Sensor Array? 6868 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 6877 | -5/Factory | Local fabrication network quarantined 7078 | -5/Factory | Discovered new exit (range 15) 7081 | -5/Factory | Identified exit to Factory 7093 | -5/Factory | Retrieved Zion intel report: Component Schematics 7094 | -5/Factory | Zion Melee Resupply teleported in 7141 | -5/Factory | Zion Hacking Resupply teleported in 7161 | -5/Factory | Entered Upper Caves 7333 | -5/Upper Caves | Discovered new exit (range 16) 7337 | -5/Upper Caves | Identified exit to Upper Caves 7345 | -5/Upper Caves | Entered another Upper Caves area 7379 | -5/Upper Caves | Learned 12 Factory zone layouts 7456 | -5/Upper Caves | Learned location of Warlord (-5) 7459 | -5/Upper Caves | Learned 8 Factory zone layouts 7499 | -5/Upper Caves | Build established: Messiah-Ninja 7520 | -5/Upper Caves | Discovered new exit (range 8) 7521 | -5/Upper Caves | Identified exit to Warlord 7528 | -5/Upper Caves | Entered Warlord 7553 | -5/Warlord | Discovered new exit (range 14) 7576 | -5/Warlord | System corruption cleaned by Quarantine Array 7618 | -5/Warlord | Rebuked by Warlord 7621 | -5/Warlord | Opened Warlord's prototype stash 7625 | -5/Warlord | Found Prototype Reactor 7625 | -5/Warlord | Identified Vortex Chain Reactor 7634 | -5/Warlord | Found Prototype Device 7634 | -5/Warlord | Identified Exp. Focal Shield 7637 | -5/Warlord | Found Prototype Hackware 7643 | -5/Warlord | Warlord's base attacked by MAIN.C 7771 | -5/Warlord | Opened side exit 7779 | -5/Warlord | Identified exit to Proximity Caves 7780 | -5/Warlord | Entered Proximity Caves 7785 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8048 | -4/Proximity Caves | Build established: Messiah-Scout 8475 | -4/Proximity Caves | Identified Ghost Barrier 8493 | -4/Proximity Caves | Discovered exit to Factory (range 7) 8494 | -4/Proximity Caves | Entered Factory 8494 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8495 | -4/Factory | Identified exit to Armory 8495 | -4/Factory | Identified exit to Research 8527 | -4/Factory | Zion Melee Resupply teleported in 8632 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8642 | -4/Factory | Discovered exit to Research (range 21) 8705 | -4/Factory | Discovered new exit (range 12) 8724 | -4/Factory | Identified exit to Upper Caves 8728 | -4/Factory | Entered Upper Caves 8732 | -4/Upper Caves | Learned location of Testing (-2) 8825 | -4/Upper Caves | Identified exit to Upper Caves 8955 | -4/Upper Caves | Learned Research emergency access door positions 8961 | -4/Upper Caves | Entered another Upper Caves area 8969 | -4/Upper Caves | Discovered exit to Research (range 9) 9154 | -4/Upper Caves | Learned 4 Research zone layouts 9190 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9311 | -4/Upper Caves | Discovered new exit (range 14) 9313 | -4/Upper Caves | Learned 12 Research zone layouts 9313 | -4/Upper Caves | Identified exit to Zhirov 9313 | -4/Upper Caves | Entered Zhirov 9313 | -4/Zhirov | Discovered new exit (range 3) 9314 | -4/Zhirov | Identified exit to Proximity Caves 9317 | -4/Zhirov | Met Zhirov 9320 | -4/Zhirov | Learned location of Command (-1) 9324 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9328 | -4/Zhirov | Found Alien Artifact 9328 | -4/Zhirov | Identified Integrated Dissipator 9328 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 9342 | -4/Zhirov | Found Alien Artifact 9359 | -4/Zhirov | Entered Proximity Caves 9548 | -3/Proximity Caves | Discovered exit to Research (range 5) 9550 | -3/Proximity Caves | Entered Research 9550 | -3/Research | Evolved 2 slots: Utility x2 9558 | -3/Research | Found Prototype Processor 9558 | -3/Research | Identified Spectral Analyzer 9577 | -3/Research | Zion Hacker squad teleported in 9757 | -3/Research | Retrieved Zion intel report: Trap Installations 9811 | -3/Research | Retrieved Zion intel report: Active Terminals 9812 | -3/Research | Zion Offense Resupply teleported in 9822 | -3/Research | Found Prototype Slashing Weapon 9822 | -3/Research | Identified Nanosword 9882 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 9906 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9907 | -3/Research | Zion Kinetic Resupply teleported in 9948 | -3/Research | Discovered new exit (range 9) 9950 | -3/Research | Identified exit to Research 10146 | -3/Research | Fabricated Kinetic Spear? 10260 | -3/Research | Discovered new exit (range 23) 10455 | -3/Research | Local fabrication network quarantined 10540 | -3/Research | Retrieved Zion intel report: Unaware Analyses 10541 | -3/Research | Zion Melee Resupply teleported in 10596 | -3/Research | Discovered new exit (range 16) 10616 | -3/Research | Retrieved Zion intel report: Component Schematics 10632 | -3/Research | Identified exit to Quarantine 10633 | -3/Research | Entered Quarantine 10666 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 10668 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 10690 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10704 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10715 | -3/Quarantine | Incoming investigation squad redirected 10728 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 10754 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 10755 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 10763 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 10767 | -3/Quarantine | Found Alien Artifact 10772 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10819 | -3/Quarantine | Discovered exit to Research (range 17) 10918 | -3/Quarantine | Found Alien Energy Cannon 10920 | -3/Quarantine | Identified Core Cannon 11034 | -3/Quarantine | Found Alien Slashing Weapon 11039 | -3/Quarantine | Identified Sigix Broadsword 11064 | -3/Quarantine | Entered Research 11064 | -2/Research | Evolved 2 slots: Utility x2 11151 | -2/Research | Identified Transdimensional Reconstructor 11191 | -2/Research | Retrieved Zion intel report: Branch Access 11191 | -2/Research | Identified exit to Testing 11192 | -2/Research | Zion Infowar Resupply teleported in 11271 | -2/Research | Identified Subatomic Replicator 11317 | -2/Research | Entered Testing 11357 | -2/Testing | Found Prototype Protection 11357 | -2/Testing | Identified SHELL Armor 11386 | -2/Testing | Found Prototype Hackware 11415 | -2/Testing | Retrieved Zion intel report: Trap Installations 11489 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 11491 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 11495 | -2/Testing | Identified System Mapper 11509 | -2/Testing | Retrieved Zion intel report: Branch Access 11521 | -2/Testing | Spotted PL-89J3TD8OKU 11815 | -2/Testing | Spotted Fortress 11836 | -2/Testing | Discovered new exit (range 6) 11837 | -2/Testing | Identified exit to Section 7 11837 | -2/Testing | Entered Section 7 11887 | -2/Section 7 | Found Alien Artifact 11909 | -2/Section 7 | Identified Core Reset Matrix 11920 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 11921 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 11928 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 11947 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 11956 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 11987 | -2/Section 7 | Found Alien Artifact 12108 | -2/Section 7 | Identified Integrity Redistributor 12109 | -2/Section 7 | Discovered new exit (range 5) 12116 | -2/Section 7 | Identified exit to Access 12172 | -2/Section 7 | Found Integrity Redistributor 12185 | -2/Section 7 | Found Alien Artifact 12185 | -2/Section 7 | Identified Integrated Reactor 12185 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 12197 | -2/Section 7 | Spotted S7 Guard 12208 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 12209 | -2/Section 7 | Spotted Alpha 7 12209 | -2/Section 7 | Spotted Alpha 7 12278 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 12278 | -2/Section 7 | Spotted Executioner 12278 | -2/Section 7 | Spotted Executioner 12291 | -2/Section 7 | Retrieved Zion intel report: Branch Access 12294 | -2/Section 7 | Spotted B-99 Colossus 12315 | -2/Section 7 | Found Integrated Reactor 12315 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 12317 | -2/Section 7 | Found Integrated Reactor 12317 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 12319 | -2/Section 7 | Found Integrated Reactor 12319 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 12330 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 12336 | -2/Section 7 | Found Alien Artifact 12336 | -2/Section 7 | Identified LRC Insulator 12336 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 12341 | -2/Section 7 | Found Alien Artifact 12341 | -2/Section 7 | Identified LRC Armor 12341 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 12430 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 12439 | -2/Section 7 | Found Alien Artifact 12439 | -2/Section 7 | Identified Matter Drive 12453 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 12457 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 12460 | -2/Section 7 | Found Transdimensional Reconstructor 12478 | -2/Section 7 | Spotted Striker 12686 | -2/Section 7 | Entered Access 12686 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12751 | -1/Access | Retrieved Zion intel report: Branch Access 12751 | -1/Access | Identified exit to Command 12752 | -1/Access | Zion Melee Resupply teleported in 12757 | -1/Access | Found Prototype Device 12757 | -1/Access | Identified Femtoactuators 12906 | -1/Access | Garrison activated, responded to threat 13044 | -1/Access | Zion Heavy squad teleported in 13048 | -1/Access | Zion Defense Resupply teleported in 13050 | -1/Access | Found Prototype Protection 13050 | -1/Access | Identified Zio. Weapon Casing 13053 | -1/Access | Found Prototype Device 13054 | -1/Access | Identified Thermal Barrier 13056 | -1/Access | Found Prototype Device 13056 | -1/Access | Identified Exp. Force Field 13069 | -1/Access | Zion Thermal Resupply teleported in 13089 | -1/Access | Fabricated Exp. Sensor Array? 13113 | -1/Access | Zion Melee Resupply teleported in 13116 | -1/Access | Found Adv. Force Booster 13160 | -1/Access | Entered Command 13160 | -1/Command | Accompanied by 1 ally 13240 | -1/Command | Disengaged cave seal 13240 | -1/Command | Zionites emerged from the dark tunnel 13243 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-70) 13245 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 13294 | -1/Command | Retrieved Zion intel report: Unaware Analyses 13309 | -1/Command | Retrieved Zion intel report: Component Schematics 13367 | -1/Command | Retrieved Zion intel report: Active Garrisons 13369 | -1/Command | Retrieved Zion intel report: Emergency Access 13394 | -1/Command | Retrieved Zion intel report: Unaware Schematics 13446 | -1/Command | Phase Generator disabled 13452 | -1/Command | First assault squad dispatched 13579 | -1/Command | Spotted B-99 Colossus 13624 | -1/Command | High security lockdown imminent 13658 | -1/Command | Retrieved Zion intel report: Guard Positions 13692 | -1/Command | Spotted M Guard 13692 | -1/Command | Spotted M Guard 13694 | -1/Command | Spotted Combat Programmer 13694 | -1/Command | Spotted Combat Programmer 13704 | -1/Command | High security lockdown engaged 13709 | -1/Command | Destroyed Combat Programmer 13711 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-109) 13725 | -1/Command | Destroyed M Guard 13730 | -1/Command | Destroyed Combat Programmer 13746 | -1/Command | Destroyed M Guard 13746 | -1/Command | Destroyed all MAIN.C guards 13848 | -1/Command | Destroyed 17 combat bots 13864 | -1/Command | Met MAIN.C 13867 | -1/Command | 0b10 Conduit disabled 13882 | -1/Command | System corruption reached 10% 13882 | -1/Command | Spotted Investigator 13883 | -1/Command | Scanned by Researcher 13894 | -1/Command | Failed to warp due to unstable space 13905 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-82) 13926 | -1/Command | Self-destructed Last Messages --------------- 13907_ Held in stasis. 13907_ Investigator is analyzing... 13907_ System corrupted: Sigix Broadsword targeting data glitched. 13907_ MAIN.C suffers critical hit. 13910_ MAIN.C held in stasis. 13913_ System corrupted: Component data lost. 13914_ Held in stasis. 13914_ Investigator is analyzing... 13917_ Held in stasis. 13917_ Investigator is analyzing... 13918_ Critical hit. 13920_ Held in stasis. 13920_ Investigator is analyzing... 13920_ MAIN.C suffers critical hit. 13920_ Plasma Lance follow-up attack on MAIN.C. 13923_ System corrupted: Sigix Broadsword targeting data glitched. 13924_ Critical hit. 13925_ Held in stasis. 13925_ Investigator is analyzing... 13926_ Sigix Broadsword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#############??????????????? | | ????????????????????? """" #??????????????? | | ????????????????????? "" #??????????????? | | ???????????????????? "" ################ | | ???????????????????""""" g / % | | ?????????????????? """ m / == | | ??????????????????""""" g /g % | | ?????????????????"""""" i m ################ | | ??????????????" """""" c gg #??????????????? | | ????????????? " " gb g g #??????????????? | | ??????????????" "MMMll ""#??????????????? | | ?????????????????"""""MMM@l""" """#??????????????? | | ??????????????" MMM" """""""#??????????????? | | ????????????# """""""""""#??????????????? | | ????????????# " " " " #??????????????? | | ????????????# " " " " #??????????????? | | ????????????" " " " """" " #??????????????? | | ????????????" """ " " """" #??????????????? | | ????????????" " ?" " ?? ? ???????????????? | | ????????????? "??????""" ????????????????????? | | ????????????? ?????????"? """????????????????????? | | ??????????????????????????" ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 95 Energy Capacity 1700 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 310 Cloak Strength 2 Power Amplification 30 Armor Coverage 900 Resistance: KI 30 Resistance: TH 50 Resistance: EM 25 Power Shielding 90 Utility Shielding 33 Weapon Shielding 100 Point Defense Rating 160 Melee Speed Boost 50 Evasion (%) 66 Melee Accuracy 8 Recoil Reduction 5 Force Boost 5 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Mace | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Imp. Reclamation Unit | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Great Axe | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Kinecellerator | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Particle Charger | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Imp. Core Shielding | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Imp. Thermal Shield | -5/Factory | Z-intel Adv. Weight Redist. System | -5/Factory | Z-intel Lrn. Terrain Scanner | -5/Factory | Z-intel Hrd. Light Armor Plating | -5/Factory | Z-intel Neutrino Core | -5/Factory | Z-intel Lrg. Matter Pod | -5/Factory | Z-intel Propulsion Shielding | -5/Factory | Z-intel Exp. System Shield | -4/Factory | Z-intel Enh. Armored Medium Treads | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Cold Fusion Reactor | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Com. Mass Driver | -3/Research | Z-intel Exp. Hacking Suite | -3/Research | Z-intel Exp. Thermal Defense Suite | -3/Research | Z-intel Shock Maul | -3/Research | Z-intel Diametric Drive | -3/Research | Z-intel Hvy. Gatling Laser | -3/Research | Z-intel Imp. Particle Accelerator | -3/Research | Z-intel Exp. Flexi-carbon Leg | -3/Research | Z-intel Exp. Cooling System | -3/Research | Z-intel Exp. Thermal Converter | -3/Research | Z-intel Imp. Fusion Compressor | -3/Research | Z-intel Adv. Power Amplifier | -3/Research | Z-intel Adv. Launcher Guidance Computer | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Imp. Focal Shield | -3/Research | Z-intel Imp. Shock Absorption System | -3/Research | Z-intel Adv. Transmission Jammer | -3/Research | Z-intel Imp. Launcher Guidance Computer | -3/Research | Z-intel Imp. Propulsion Shielding | -3/Research | Z-intel Imp. Targeting Computer | -3/Research | Z-intel Imp. Linear Gravjet | -3/Research | Z-intel Hpw. Tractor Beam | -3/Research | Z-intel Imp. Medium Armor Plating | -3/Research | Z-intel Adv. Salvage Targeting Computer | -3/Research | Z-intel Imp. Weapon Shielding | -3/Research | Z-intel Force Lance | -3/Research | Z-intel Adv. Thermal Shield | -2/Section 7 | Z-intel Imp. Remote Force Field | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel System Restoration Module | -2/Section 7 | Z-intel Imp. Maneuvering Thrusters | -2/Section 7 | Z-intel Plasma Cutter | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Adv. Remote Datajack | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Imp. Integration Mediator | -2/Section 7 | Z-intel Adv. Cryofiber Web | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Adv. Core Analyzer | -2/Section 7 | Z-intel Hvy. Gauss Cannon | -2/Section 7 | Z-intel Adv. Hardlight Generator | -2/Section 7 | Z-intel Lyr. Medium Armor Plating | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Com. Battery | -2/Section 7 | Z-intel Enh. Force Lance | -2/Section 7 | Z-intel Maneuvering Thrusters | -2/Section 7 | Z-intel Antimissile System | -2/Section 7 | Z-intel EM Shield | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Hyp. Railgun | -2/Section 7 | Z-intel Imp. Heat Shielding | -2/Section 7 | Z-intel Particle Reactor | -2/Section 7 | Z-intel Arm. Medium Treads | -2/Section 7 | Z-intel Imp. Stasis Canceller | -2/Section 7 | Z-intel Matter Neutralizer | -2/Section 7 | Z-intel Gyrokinetic Inverter | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Myomer Leg | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Imp. Component Analysis Suite | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Thermal Shield | -2/Section 7 | Z-intel Hvy. Siege Treads | -2/Section 7 | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Imp. System Backup Module | -1/Command | Z-intel Adv. Heavy Treads | -1/Command | Z-intel Imp. Armor Integrity Analyzer | -1/Command | Z-intel Quantum Capacitor | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Recoil Nullifier | -1/Command | Z-intel Imp. Recalibrator | -1/Command | Z-intel Quantum Rifle | -1/Command | Z-intel Hcp. Storage Unit | -1/Command | Z-intel Cmb. Linear Gravjet | -1/Command | Z-intel Imp. Overload Amplifier | -1/Command | Z-intel Imp. Core Analyzer | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Robot Schematics ------------------ H-55 Commando | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free T-07 Excavator | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel P-80 Master | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel A-15 Conveyor | -2/Testing | Z-intel C-65 Expert | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Kinetic Spear | x1 | -3/Research Exp. Sensor Array | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Core Cannon Sigix Broadsword Integrated Reactor LRC Insulator LRC Armor Matter Drive Integrity Redistributor Subatomic Replicator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicSingularityTreads Manual? 0 Play Time 09:19:06 Cumulative 559.1 hours Start 2019.11.06 @ 13:08:18 End 2019.11.12 @ 12:49:08 Sessions 39 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 21 Types 17/1/1/2/0/0/0 Lore% 58 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3a372215-d0e5-462e-bad6-16981d412354