Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 22:18:37 Player: Luna Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (5448) 5448 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3748) 3748 TOTAL SCORE: 17391 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 117 Aligned with FarCom 300 Win 3000 Friendly Fire -35 Cogmind --------- Core Integrity 1497/1600 Matter 278/300 Energy 421/440 System Corruption 18% Temperature Cool (9) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Neutrino Core Compact Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Heavy Treads Improved Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- Experimental Coolant Injector Huge Storage Unit Structural Scanner Improved Terrain Scan Processor Advanced Targeting Computer Core Analyzer Quantum Capacitor Advanced Phase Shifter Hardened Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON (4) ------- Compact HERF Cannon Advanced Plasma Cannon Enhanced Nova Cannon Gravity Flail > --- INVENTORY (25) --- Light Angular Momentum Engine Antimatter Reactor Quantum Reactor Quantum Reactor Biometal Medium Treads Advanced Heavy Treads Biometal Heavy Treads Centrium Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Graphene Brace Improved Dynamic Insulation System Cooled Plasma Rifle Latent Energy Streamer Advanced Plasma Cannon Advanced Plasma Cannon Heavy Neutron Cannon KE Penetrator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Huge Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Core Analyzer Quantum Capacitor Advanced Phase Shifter Hardened Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Compact HERF Cannon Advanced Plasma Cannon Advanced Plasma Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Quantum Reactor Quantum Reactor Biometal Medium Treads Advanced Heavy Treads Biometal Heavy Treads Centrium Wheel Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Structural Scanner Graphene Brace Improved Dynamic Insulation System Cooled Plasma Rifle Latent Energy Streamer Advanced Plasma Cannon Heavy Neutron Cannon KE Penetrator Fusion Bomb Launcher Gravity Flail [Rating: 176] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Hammer Slashing Weapon Blade Saw Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . 1 . Propulsion 4 | . . . . . 2 . . . 1 1 . . Utility 10 | . . . . . 1 2 1 1 1 1 1 2 Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 212 | 9 5 1 3 4 18 24 16 34 17 13 35 33 Power 19 | 1 . . . 1 2 . . 4 2 1 5 3 Engine 8 | 1 . . . 1 2 . . 3 . . 1 . Core 3 | . . . . . . . . 1 2 . . . Reactor 8 | . . . . . . . . . . 1 4 3 Propulsion 27 | 4 . . . 1 4 2 2 2 2 2 7 1 Treads 12 | . . . . . 2 1 . . 1 1 6 1 Leg . | . . . . . . . . . . . . . Wheel 15 | 4 . . . 1 2 1 2 2 1 1 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 99 | 2 4 . 3 . 5 10 7 17 9 9 11 22 Device 74 | 1 3 . 1 . 3 6 6 10 8 8 11 17 Storage 4 | 1 1 . 2 . . . . . . . . . Processor 8 | . . . . . . 2 . 3 1 . . 2 Hackware . | . . . . . . . . . . . . . Protection 13 | . . . . . 2 2 1 4 . 1 . 3 Artifact . | . . . . . . . . . . . . . Weapon 67 | 2 1 1 . 2 7 12 7 11 4 1 12 7 Energy Gun 10 | 1 1 . . . 1 1 1 1 1 . 2 1 Energy Cannon 19 | . . . . . 1 . . 5 1 1 6 5 Ballistic Gun 11 | 1 . . . 2 3 . 2 3 . . . . Ballistic Cannon 4 | . . . . . . 4 . . . . . . Launcher 3 | . . . . . . 1 . . . . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 19 | . . 1 . . 2 6 3 2 2 . 2 1 Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 2 . 2 2 . 4 1 Parts Lost 7 | . . . . . . 1 . 1 . 2 . 3 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . Utility 6 | . . . . . . 1 . 1 . 1 . 3 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . 1 . 1 . 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 100 99 99 99 94 93 95 87 83 Engine 8 | . 14 14 14 14 9 7 6 10 5 2 2 2 Core 1 | . . . . . . . . . 5 4 4 4 Reactor 1 | . . . . . . . . . . 1 4 5 Treads 5 | . . . . . 9 7 6 5 5 9 14 12 Wheel 18 | . 28 28 28 28 27 23 20 17 20 19 3 . Device 17 | . 14 14 13 14 11 15 18 18 20 19 20 22 Storage 8 | . 14 14 14 14 9 7 6 5 5 4 4 4 Processor 4 | . . . . . . 5 6 4 5 9 8 12 Protection 3 | . . . . . 6 7 7 5 5 4 4 4 Energy Gun 4 | . 14 . . . 8 7 5 3 8 9 8 5 Energy Cannon 1 | . . . . . . . . 3 3 4 2 6 Ballistic Gun 8 | . 14 14 14 28 16 5 1 4 5 4 4 3 Ballistic Cannon 1 | . . . . . . 2 13 5 1 . . . Impact Weapon 4 | . . 13 14 . 1 6 5 2 1 . 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 194 | 14 90 90 90 91 105 117 123 156 161 161 181 194 Greatest Support 225 | 32 26 26 26 26 42 42 42 42 52 52 225 225 Greatest Overweight (x) 4 | . 3 3 3 3 4 2 2 3 3 4 4 . Average Overweight (x) 2 | . 1 3 2 3 2 2 2 2 2 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 16 25 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 12 14 19 25 25 25 25 25 25 25 25 25 Average Carried 21 | 3 9 13 17 24 24 24 24 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 12 14 19 25 25 24 25 25 25 25 25 23 Class Distribution -------------------- 35% | Mutant 15% | Generator-Mutant 13% | Scavenger-Mutant 8% | Assassin 6% | Scavenger-Assassin 5% | Generator-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Commander-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Generator-Mutant | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3980 | 302 41 311 30 168 374 340 472 582 180 121 534 525 Remotely . | . . . . . . . . . . . . . Salvage Created 6650 | 90 31 101 . 233 495 160 409 766 169 374 1151 2671 Parts 307 | 9 3 3 . 17 22 8 13 33 12 13 47 127 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 8 | . . . . 1 . . . 3 . 1 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 75 | . 1 . . 3 8 6 3 7 2 4 10 31 Melee 1 | . . . . . . . . . . . . 1 Guns 38 | . 1 . . 3 6 . 2 2 2 . 6 16 Cannons 20 | . . . . . . 2 . 4 . 2 3 9 AOE 7 | . . . . . 1 4 . . . . . 2 Classes Destroyed 14 | 2 1 1 . . 3 3 . 1 . . . 3 Worker 7 | . . 2 . 1 . . 1 1 1 . 1 . Builder 10 | . . . . . . 2 3 2 . . 1 2 Tunneler 9 | 2 . 2 . 3 . . 2 . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 13 | 1 . . . . 1 . 1 3 . 1 3 3 Mechanic 1 | . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . 1 1 . 1 . Swarmer 4 | . . . . . . 4 . . . . . . Grunt 19 | . 1 . . 3 3 . 2 3 . . . 7 Brawler 1 | . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . 1 Sentry 11 | . . . . . 4 1 . 2 . . 2 2 Hunter 4 | . . . . . 1 . . . . 1 . 2 Programmer 35 | . . . . . . 1 1 2 2 3 8 18 Best Kill Streak 6 | 3 1 4 . 3 4 6 3 4 2 4 3 5 Combat Bots Only 4 | . 1 . . 3 3 4 2 2 2 3 3 4 Max Kills in Single Turn 5 | 1 1 1 . 1 1 5 1 1 1 1 2 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 1 4 . . . . . 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 5814 | . 30 . . 239 561 298 106 353 42 577 1093 2515 Core 476 | . 30 . . 81 91 33 16 31 . 18 73 103 Absorbed by Shields 1565 | . . . . . . . . 126 15 129 384 911 Reduced by Siege Mode 90 | . . . . . . . . . . . 28 62 Regen/Repaired (Parts) 132 | . . . . . . . . 30 102 . . . Core Remaining (%) 91 | 100 . . . 55 83 95 98 96 100 98 94 93 Volleys Fired 325 | 4 5 1 . 16 30 17 6 33 14 32 46 121 Largest 4 | 2 2 1 . 2 3 3 4 4 4 4 4 4 Hottest 340 | 60 70 20 . 43 96 142 165 274 248 248 236 340 Shots Fired 771 | 8 10 1 . 32 87 31 21 91 25 56 131 278 Gun 469 | 8 10 1 . 32 86 10 9 36 16 31 104 126 Cannon 301 | . . . . . 1 20 12 55 9 25 27 152 Launcher 1 | . . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 262 | 4 5 1 . 32 58 23 15 40 2 11 32 39 Thermal 495 | 4 5 . . . 28 7 6 51 23 43 99 229 Explosive 1 | . . . . . . 1 . . . . . . Electromagnetic 13 | . . . . . 1 . . . . 2 . 10 Robot Hit Streak 26 | 5 7 . . 9 12 14 8 12 6 12 26 22 Robot Miss Streak 6 | 1 1 . . 2 6 3 1 3 2 2 4 3 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 3 | . . . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Capacitor 29 | . . . . . . . . . . . . 29 Shots Hit Robots 452 | 5 8 5 . 26 58 11 19 49 10 29 84 148 Core Hits 191 | 4 3 2 . 11 19 10 6 20 7 16 29 64 Critical Kills 5 | . . . . 1 1 . . . . . 1 2 Critical Parts Destroyed 5 | . . . . . . . 2 . . 1 1 1 Critical Strikes 22 | . . . . 1 3 . 3 2 . 4 4 5 Burn 11 | . . . . . 2 . 1 1 . 3 2 2 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 6 | . . . . 1 1 . . . . 1 2 1 Blast 1 | . . . . . . . . 1 . . . . Smash 3 | . . . . . . . 2 . . . . 1 Melee Attacks 123 | . . 25 . . 6 20 26 22 3 . 5 16 Impact 123 | . . 25 . . 6 20 26 22 3 . 5 16 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . 5 . . . . 4 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15015 | 62 93 238 . 325 929 568 867 1499 352 1435 2719 5928 Guns 7516 | 62 93 . . 325 831 25 89 503 250 661 2212 2465 Cannons 4532 | . . . . . 7 238 97 903 . 215 428 2644 Explosions 1521 | . . . . . 91 301 . . . 558 . 571 Melee 1347 | . . 238 . . . . 681 93 102 . . 233 Ramming 99 | . . . . . . 4 . . . 1 79 15 Kinetic 3694 | 27 44 . . 325 655 238 111 527 32 259 665 811 Thermal 8102 | 35 49 . . . 176 25 75 879 218 607 1975 4063 Explosive 872 | . . . . . . 301 . . . . . 571 Electromagnetic 901 | . . . . . 98 . . . . 568 . 235 Impact 1347 | . . 238 . . . . 681 93 102 . . 233 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 3 4 1 3 . 8 2 18 Average Corruption 5 | . . . . . 3 2 1 2 . 1 1 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 113 | . . . . . 13 16 1 11 . 1 12 59 Message Errors 29 | . . . . . 3 4 . 2 . 1 3 16 Matter Fused 19 | . . . . . 2 2 . 3 . . 2 10 Heat Flow Errors 15 | . . . . . 2 3 . 1 . . 1 8 Energy Discharges 13 | . . . . . 1 2 . 1 . . 2 7 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . 1 3 1 2 . . . 5 Data Loss (major) 3 | . . . . . 1 1 . 1 . . . . Misfires 10 | . . . . . 1 1 . 1 . . 3 4 Alerts 2 | . . . . . . . . . . . 1 1 Weapon Failures 9 | . . . . . 2 . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 842 | . . 45 . . . . 340 94 62 . 57 244 Projectiles 165 | . . . . . . . . 31 . . 57 77 Explosions 54 | . . . . . . . . . . . . 54 Melee 623 | . . 45 . . . . 340 63 62 . . 113 Knockbacks 14 | . . 2 . . . . 5 4 1 . . 2 Impact 10 | . . 2 . . . . 4 1 1 . . 2 Kinetic 4 | . . . . . . . 1 3 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . . . . 34 . . . 91 . 97 Shots 3 | . . . . . . 1 . . . 1 . 1 Rammed 6 | . . . . . . 1 . . . 1 3 1 Targets Rammed 6 | . . . . . . 1 . . . 1 3 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 378 | . 27 . . 22 233 378 42 136 96 198 194 199 Average Temperature 79 | . 11 . . 12 82 103 21 42 17 77 81 88 Received Heat Transfer 592 | . . . . 132 216 72 . 42 . 16 42 72 Siege Activations 7 | . . . . . . . . . . . 2 5 Total Turns 126 | . . . . . . . . . . . 54 72 Longest Duration 31 | . . . . . . . . . . . 31 27 Robots Corrupted 2 | . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . 1 Parts Fried 16 | . . 4 . . . . 7 3 1 1 . . Impact Corruptions 24 | . . 3 . . . . 14 2 3 . . 2 Robots Melted 6 | . . . . . 1 . . 1 . 1 1 2 Combat Hostiles 5 | . . . . . 1 . . 1 . 1 1 1 Parts Melted 46 | . . . . . . . . 5 2 8 13 18 Heat Transferred 12255 | 75 148 . . . 666 74 296 1550 361 922 2869 5294 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Latent Energy Used 505 | . . . . . 200 . . . . 305 . . LE Corruption 8 | . . . . . 3 . . . . 5 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 844 | 15 65 28 . 95 211 159 251 124 143 128 222 844 Initial 132 | . 9 25 . . . 84 77 56 26 22 20 132 Average 92 | 5 31 5 . 40 98 69 89 53 36 42 74 344 Maximum Alert Level 3 | . . . . . 1 . 1 . . . 1 3 Low Security (%) 88 | 100 100 100 . 100 95 100 93 100 100 100 98 31 Level 1 5 | . . . . . 4 . 6 . . . 1 33 Level 2 3 | . . . . . . . . . . . . 25 Level 3 1 | . . . . . . . . . . . . 9 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . 1 3 3 1 1 2 3 8 Investigation 2 | . . . . . . 2 . . . . . . Extermination 13 | . . . . . . 1 1 1 1 1 3 5 Reinforcement 7 | . 1 . . . 1 . 2 . . 1 . 2 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . . . . 2 1 . . . . 1 3 Communications Jammed 8 | . . . . . . . . . . 8 . . Distress Signals 8 | . . . . . . . . . . 8 . . Times Spotted 130 | . 5 . . 3 14 9 5 10 4 19 23 38 Peak Tracking Total 13 | . 2 . . 3 5 4 3 2 2 13 5 6 Tactical Retreats 5 | . . . . . 1 . . 1 . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . . . 2 . 2 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . Reused 2 | . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . . . 1 . . . 1 1 . 3 Max in Single Turn 1 | . . . . . 1 . . . 1 1 . 1 Garrison Access 5 | . . . . . . 1 . 1 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 2 1 3 . 5 7 5 9 4 2 1 9 Terminals 30 | . 2 1 . . 5 5 2 4 2 1 1 7 Fabricators 5 | . . . . . . 1 1 3 . . . . Repair Stations 3 | . . . . . . . 1 1 1 . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . 1 1 1 . 2 Total Hacks 117 | . 10 4 3 . 14 15 15 23 7 4 2 20 Successful 53 | . 5 2 3 . 7 7 5 12 5 1 . 6 Failed 64 | . 5 2 . . 7 8 10 11 2 3 2 14 Catastrophic 16 | . . . . . 3 3 2 2 . 1 1 4 Database Lockouts . | . . . . . . . . . . . . . Manual 62 | . 9 4 1 . 7 9 11 9 3 2 2 5 Terminals 81 | . 10 4 . . 14 11 5 13 4 2 2 16 Fabricators 12 | . . . . . . 3 4 5 . . . . Repair Stations 8 | . . . . . . . 2 4 2 . . . Recycling Units 4 | . . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 1 . 1 1 2 . 4 Terminal Hacks 19 | . 1 2 3 . 4 1 . 5 . . . 3 Record 2 | . . . 2 . . . . . . . . . Robot Analysis 2 | . . 1 . . . . . 1 . . . . Open Door 3 | . . . . . . . . . . . . 3 Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . . . . . 1 . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 1 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Build 2 | . . . . . . 1 1 . . . . . Repair Station Hacks 4 | . . . . . . . . 2 2 . . . Scan Component 2 | . . . . . . . . 1 1 . . . Repair 2 | . . . . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 1 1 . . 2 Seal Access 5 | . . . . . . 1 . 1 1 . . 2 Unauthorized Hacks 22 | . 4 . . . 3 4 4 3 2 1 . 1 Terminals 18 | . 4 . . . 3 3 2 2 2 1 . 1 Track 1 | . 1 . . . . . . . . . . . Botnet 14 | . 2 . . . 2 2 2 2 2 1 . 1 Operators 3 | . 1 . . . 1 1 . . . . . . Fabricators 3 | . . . . . . 1 1 1 . . . . Report 1 | . . . . . . . . 1 . . . . Prioritize 2 | . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 41 | . 2 1 . . 5 6 5 7 3 2 1 9 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 4 | . . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . . Total Robot Build Rating 16 | . . . . . . . 16 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . Parts Repaired 2 | . . . . . . . . 1 1 . . . Time 82 | . . . . . . . . 44 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . 5 . . . . . Largest Group 5 | . . . . . . . 5 4 . . . . Highest-Rated Group 60 | . . . . . . . 60 48 . . . . Highest-Rated Ally 12 | . . . . . . . 12 12 . . . . Total Orders 2 | . . . . . . . 2 . . . . . STAY 1 | . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . Ally Attacks 53 | . . . . . . . 46 7 . . . . Total Damage 543 | . . . . . . . 450 93 . . . . Kills 3 | . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . 1 . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 13455 | 81 329 2448 673 858 782 1177 901 1474 762 942 1123 1905 Spaces Moved 6669 | 54 260 383 488 589 461 737 590 793 500 489 455 870 Core 7 | 7 . . . . . . . . . . . . Treads 1165 | . . . . . 4 . . . . 1 290 870 Legs . | . . . . . . . . . . . . . Wheels 5497 | 47 260 383 488 589 457 737 590 793 500 488 165 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 135 105 135 123 123 123 123 120 120 135 155 Average Speed 135 | 91 107 135 134 135 126 123 123 136 131 135 165 155 Slowest Speed 490 | 100 135 135 135 135 480 123 123 138 138 490 243 155 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 39 | 5 48 88 91 92 55 24 16 19 12 15 23 24 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 176 | . . 6 . . 1 35 14 26 9 17 16 52 Terrain Destroyed 292 | . . 6 . . 25 37 18 41 12 25 20 108 Melee 67 | . . 6 . . 1 17 14 20 2 . 4 3 Projectile 146 | . . . . . . 3 4 21 10 18 16 74 AOE 79 | . . . . . 24 17 . . . 7 . 31 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 10355 | 73 300 2269 504 619 590 948 703 1083 578 722 733 1233 Wait 2758 | . 16 1858 . 4 46 121 32 164 18 175 157 167 Move 6656 | 53 259 382 487 588 460 736 589 791 499 488 455 869 Hop . | . . . . . . . . . . . . . Pick Up 96 | 6 8 2 7 5 12 10 7 12 6 4 9 8 Fast Attach 58 | 7 2 . 3 . 2 5 3 9 7 4 10 6 Attach 42 | 1 . . . . 5 4 3 5 3 3 9 9 Detach 26 | 1 1 . 2 . 2 2 1 5 1 2 4 5 Swap 112 | 1 3 1 . 4 11 15 10 20 7 6 16 18 Drop 130 | . 6 . 5 2 16 17 11 21 12 7 20 13 Fire 325 | 4 5 1 . 16 30 17 6 33 14 32 46 121 Melee 123 | . . 25 . . 6 20 26 22 3 . 5 16 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . . . . . 1 . . . 1 2 1 Escape Stasis 9 | . . . . . . . . 1 8 . . . Rewire 15 | . . . . . . . 15 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access (discovered 2 exits: [*Sur] / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 82 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 6) 411 | -10/Materials | Entered Mines 428 | -10/Mines | Assembled infested the area 2658 | -10/Mines | Discovered new exit (range 11) 2854 | -10/Mines | Discovered new exit (range 5) 2859 | -10/Mines | Entered Exiles 2860 | -10/Exiles | Identified exit to Mines 2900 | -10/Exiles | Met 8R-AWN 2922 | -10/Exiles | Met EX-HEX 2970 | -10/Exiles | Met EX-BIN 2987 | -10/Exiles | Aligned with FarCom system 2988 | -10/Exiles | Given EX-Vault access code 3033 | -10/Exiles | Opened EX-Vault 3041 | -10/Exiles | Found Latent Energy Streamer 3092 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3133 | -10/Exiles | Met EX-DEC 3143 | -10/Exiles | Learned location of Zion (-7) 3304 | -10/Exiles | Visited The Gauntlet 3532 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 3532 | -10/Exiles | Entered Mines 3700 | -9/Mines | Learned Materials emergency access door positions 3803 | -9/Mines | Discovered new exit (range 6) 3829 | -9/Mines | Discovered new exit (range 14) 4044 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4390 | -9/Mines | Entered Materials 4390 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5042 | -8/Materials | Discovered new exit (range 8) 5088 | -8/Materials | Build established: Skirmisher 5172 | -8/Materials | Entered Factory 5172 | -7/Factory | Evolved 2 slots: Utility x2 5597 | -7/Factory | Fabricated Imp. Cooling System (x1) 6041 | -7/Factory | Build established: Assassin 6126 | -7/Factory | Discovered new exit (range 8) 6349 | -7/Factory | Entered another Factory area 6349 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6705 | -6/Factory | Fabricated S-27 Virus? 7004 | -6/Factory | Build established: Commander-Assassin 7226 | -6/Factory | Discovered new exit (range 4) 7250 | -6/Factory | Entered another Factory area 7250 | -5/Factory | Accompanied by 4 allies 7250 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7964 | -5/Factory | Crushed by falling debris 8423 | -5/Factory | Discovered new exit (range 5) 8433 | -5/Factory | Identified exit to Upper Caves 8535 | -5/Factory | Build established: Scavenger-Mutant 8537 | -5/Factory | Repaired Imp. Cooling System 8572 | -5/Factory | Identified exit to Factory 8724 | -5/Factory | Entered another Factory area 8724 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8943 | -4/Factory | Discovered new exit (range 5) 8955 | -4/Factory | Repaired Arm. Treads? 9483 | -4/Factory | Identified exit to Research 9486 | -4/Factory | Entered Research 9486 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10292 | -3/Research | Found Hvy. Insulated Plating 10375 | -3/Research | Discovered new exit (range 5) 10380 | -3/Research | Identified exit to Research 10391 | -3/Research | Found Fusion Bomb Launcher 10423 | -3/Research | Cargo convoy interrupted 10423 | -3/Research | Spotted Striker 10426 | -3/Research | Spotted Executioner 10428 | -3/Research | Entered another Research area 10428 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10456 | -2/Research | Found Prototype Launcher 10456 | -2/Research | Identified Ragnarok Missile Launcher 10876 | -2/Research | Spotted B-90 Cyclops 10985 | -2/Research | Found Prototype Launcher 10985 | -2/Research | Identified Enh. Gamma Bomb Array 11104 | -2/Research | Build established: Generator-Mutant 11525 | -2/Research | Discovered new exit (range 3) 11528 | -2/Research | Identified exit to Testing 11533 | -2/Research | Spotted B-90 Cyclops 11546 | -2/Research | Discovered new exit (range 3) 11549 | -2/Research | Identified exit to Access 11551 | -2/Research | Entered Access 11551 | -1/Access | Evolved 2 slots: Utility x2 12262 | -1/Access | System corruption reached 10% 12273 | -1/Access | Discovered new exit (range 13) 13051 | -1/Access | First assault squad dispatched 13155 | -1/Access | Found Quantum Capacitor 13449 | -1/Access | Discovered new exit (range 5) 13456 | *** | Escaped! Last Messages --------------- 13339_ Terminal disabled. 13341_ K-01 Serf collects debris. 13355_ R-10 Processor collects Adv. Heat Sink. 13356_ System corrupted: Matter fused (-7). 13357_ K-01 Serf collects debris. 13358_ R-10 Processor collects Imp. Antigrav System. 13361_ R-10 Processor collects Gamma Rifle. 13366_ The unstable cave ceiling collapses. 13366_ R-10 Processor collects Imp. Antigrav System. 13372_ K-01 Serf collects debris. 13377_ U-05 Engineer builds a Wall. 13382_ System corrupted: Matter fused (-5). 13382_ U-05 Engineer builds a Wall. 13407_ System corrupted: FCS attempts to trigger Com. HERF Cannon. 13407_ System corrupted: Com. HERF Cannon misfires. 13415_ Connecting with Garrison Access... >>Seal Access door sealed. 13449_ Main Access Shell breached. 13449_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????? | | ???????????????????????????????????????????# ! | | ??????????????????##"????????????????????? # | | ??????????????????##""""????????????????" + | | ??????????????????## ????????????????"" # ]=[ | | ??????????????????## """"""??????????? ?# ]= | | ???################# " "???## # =[ | | ???################# " "" "??#########"#### | | ??? # "## " "@ "??### ## | | ??? # ; ; "? ## ##[ | | ??? # ;## """"""? ### = #[[ | | ??? # ### ???? # [ +% | | ??? # ### ? # # [%=%% # | | ??? # ##""""""""""""## % * # !! | | ??? # """ ### =! # !! | | ??? # " " ##""" #%# %% #% == ! | | ??? # " " ###"" ## #### ## | | ??? # ""G"" ###T # # # # ## | | ??? # ###" # ### # ## | | ??? # ###"" ############# | | ???###########+#####"" ###########"# ### | | ??? ### | | ???????????? w ^ ### | | ????????????##/####################+############# | | ???????????? ################ ??????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 120 Energy Generation 59 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 EM Shielding 3 Armor Coverage 1650 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x1 | -7/Factory | Preloaded S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralRefineryPlating Manual? 0 Play Time 02:23:49 Cumulative 127.9 hours Start 2022.03.20 @ 11:48:13 End 2022.04.11 @ 22:18:37 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a38f2728-30cd-4045-9cd9-e225129dc221